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/vr/ - Retro Games


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File: 40 KB, 663x541, gameboy_advance_palette.png [View same] [iqdb] [saucenao] [google]
726546 No.726546 [Reply] [Original]

Lets discuss playing original gameboy games on some of the newer models. Is there any particular palette that looks good on a certain game? I usually play most of mine on default I had a few that I liked when I was younger I dont remember now. Any gameboy enthusiasts wanna tell me whats up and how I should be playing my games?

>> No.726559

Right B master race.

>> No.726575

>>726559
haha I tried to play donkey kong land like that once and it made it worse

>> No.726591

The grey scale Left+B looks amazing for some of the games. I would test it with Donkey Kong Land to see if it still looks like shit but I lost that game a long time ago :(

>> No.726605

>>726546
Up+B's Sepia probably looks good on everything.

>> No.726632

>>726605
note that Up + B has the sprite layer in peachy colors and the background/objects layer in a less saturated gray-brown to offer a bit of contrast, as opposed to Up where everything is the same color

>>726559
Right-B actually might work ok on Super Metroid

>> No.726649
File: 58 KB, 440x540, 1369377300859.jpg [View same] [iqdb] [saucenao] [google]
726649

>>726632
>Right-B actually might work ok on Super Metroid

i just might have to try that out

>> No.726663

you mean metroid 2? or is there some version of super metroid I am not aware of

>> No.726686
File: 525 KB, 1280x960, Super_Game_Boy_US_version.jpg [View same] [iqdb] [saucenao] [google]
726686

Who else here had the Super Gameboy?

>> No.726694

>>726649
>>726663
I definitely meant Metroid II: Return of Samus, only caught that when I hit enter

>>726686
>had
still do son

>> No.726692

>>726632
Right B looks good on old shmups, and weird games that used black backgrounds with white sprites, like Bubsy and the Star Wars series.

I always played Crystalis and some other jetpack game I forgot the name on that setting.

>> No.726696

>>726686
I have it. Never liked it. Games looked pretty bad when blown up to TV size and, more importantly, it couldn't do the main thing you'd want such a thing to do: two player.

>> No.726702

>>726692
>Crystalis
These settings only work on Gameboy games, Crystalis was GBC.

>> No.726727

>>726696
some games have 2 player actually
http://en.wikipedia.org/wiki/List_of_Super_Game_Boy_games

>> No.726746

>>726702
Doh, my bad, I meant crystal quest.
http://www.youtube.com/watch?v=ltRXJt_x-KA
Trying to remember the name of the jetpac game, you had a smart bomb and a Spectrum style horizontal laser.

>> No.726752
File: 50 KB, 500x375, url.jpg [View same] [iqdb] [saucenao] [google]
726752

>>726696
It's too bad we never got this thing.
No GBC support on it though.

>> No.726771

Another thing about the Super Gameboy.

I could play Link's Awakening blown up on the TV....or just play Lttp.

I could play Donkey Kong Land blown up the TV (so you can see the flickering perfectly as the gameboy struggles to display the graphics)....or I could just play Donkey Kong Country.

The only gameboy game that had no SNES competition, really, was Wario Land. Which actually was decent on Super Gameboy because it has very large and detailed sprites for the system. But I played that enough on the actual gameboy as it was.

>> No.726784
File: 219 KB, 875x942, sgb.jpg [View same] [iqdb] [saucenao] [google]
726784

>>726686
one of my favorite pictures of me as a kid from christmas morning 1994 with a huge gaptoothed grin proudly holding that huge Super Game Boy box

picked up the SGB2 in Japan

>> No.726797
File: 11 KB, 256x224, GBDonkeyKongTitle.png [View same] [iqdb] [saucenao] [google]
726797

>>726771
Don't forget Donkey Kong '94, one of the few games which put a lot of effort in Super Game Boy support.

>> No.726802

>>726752
why? person on the pocket has huge advantage lol

>> No.726894
File: 89 KB, 500x438, kdl2.png [View same] [iqdb] [saucenao] [google]
726894

>>726797
Kirby's Dream Land 2 did as well, although it's border isn't even remotely as cool looking.
It even had added sound effects and shit at certain points.

>> No.726918

>>726894
Unfortunately, Kirby's Dream Land 2 faltered at certain points as far as SGB support goes(final boss) but DK94 and KD2 are the best you can get for the system.

It's too bad very few developers bothered with making games look good on it. The Game Boy Player didn't support SGB stuff, and neither does the GBC and GBA.

>> No.726928

>>726918
What really bothered me was KDL2 in that Kirby Collection for the Wii not having the SGB enhancements, not even as an option or anything.

>> No.726932
File: 40 KB, 600x480, 1346662836520.jpg [View same] [iqdb] [saucenao] [google]
726932

>Up+B
>Rock Tunnel is my bitch
God my favorite thing
That and Right+B Metroid 2

>> No.726939

>>726928
It looks like Nintendo just wants to forget about the whole SGB thing. DK94 on the 3DS doesn't have any SGB support either, which is a crying shame.

>> No.727018

>>726939
I wanted a refund after I found that out. Should have done my research though :(

>> No.727049

I will never understand why the gameboy color had so many pointless useless palettes (only a few were any good) and no palette that simulated an actual fucking original gameboy screen. I think up+B was the closest you could get in terms of comparable contrast to the original gameboy, so it was what most games made for the original gameboy looked best with.

>> No.727063

>>727049
I'm pretty sure there's a lime green pallete without different colored sprites that looked exactly like the classic model, it's just not being shown in the picture.
I think it was either A or B with no directions.

>> No.727093

>>727063
OP here yah sorry i couldnt find a better picture that faggot CharlieF needed another row, with no dpad

>> No.727283

>>726784
>sgb2
is that for like... GBC games?

>> No.727302

I'd always use Right B for Pokemon Red because I 'd pretend it was night in the game

>> No.727320

>>726802
Get two of those fuckers and have a lan party Pokemon battle.

Fuck Pokemon Stadium.

>> No.727359

>>727283
No, it was a hardware revision. It fixed a few issues with the Super Gameboy.

It had a link cable port, and it fixed the issue the Super Gameboy had where games would play 2.4% faster. It also replaced all the borders with new ones and then introduced new bugs of its own related to border switching.

>> No.727401

I didn't even know you could change the GBA SP's pallet until last week. My mind was blown. I spent about an hour testing every Gameboy game I could get my hands on.

>> No.727409

Wow I had no idea there were more palettes than the top 4. I always play SML2 with the "down" palette and Pokémon Red with the "up" palette.

>> No.727418

>>726939
The few titles that do great things with it wouldn't have been worth the trouble of them coding a SGB emulator.

>>727359
What's broken in SGB2?

>> No.727431

>>727063
There wasn't. And A or B on their own don't do anything; all of the palettes are selected with a direction in combination with A or B or neither.

>> No.727435

Were there some games that were hardcoded to use specific pallets on the GBC? Pokemon Red and Blue use the pallet for their respective color, but they both came out before the Gameboy Color did. I never thought about it back then but I had to wonder about it when I was older.

>> No.727439

>>727435
No they didn't, they only changed colors whenever you entered a different town and only when played in a Super Game Boy. Yellow also did that, even on a Game Boy Color.
Red and Blue came out before the GBC was even released.
I onwed all pokémons games back then.

>> No.727449

>>727439
Yeah, so did I. But I only ever owned a gameboy color. When you played Red version, it would default to the red pallet, and blue version would default to the blue pallet. I know specific players would apply different pallets depending on the town you were in, but that wasn't part of the game's functionality, that was part of the player's functionality. Super Mario World 2 also had its own default pallet.

>> No.727491

Will Super gameboy 2 work on my 60hz modded PAL SNES?

>> No.729248

>>727491
I don't see why not. As far as I know, 60hz modded PAL SNES's have 100% compatibility, if it fits.

>> No.730487

>>727320
haha yeah that would be awesome and for TCG. My only complaint was the gameboy hooked up was too op, 2 TVs back to back playing against each other would be SOOOOO good

>> No.730513

>>726686
I just bought it yesterday and i love it.

but when i choose or move trough SGB menus, the game has frame rate issues

>> No.730529

>>726797
>>726894
I played trough DK94 (with my save files from a DECADE ago) and aside from the HELP voice sample, i heard an SNES rendition of the ending credits.

>> No.730790
File: 45 KB, 663x541, v2.png [View same] [iqdb] [saucenao] [google]
730790

how about now

>> No.731270

tetris fan here

after experimenting with most of the combinations, I always end up picking the one where "Game Boy" is black and the background is yellow. I think that's Down-B.That has a nice aesthetic with discernible colors for the pieces

for Tetris Game Boy on a system past gameboy, the default pallette is down-A i think.

>> No.732454 [DELETED] 

>>730790
Why the sage?

>> No.732464

>>726894
>playing Super Gameboy Dreamland 2
>get all the stuff
>get the good ending
>Kirby makes a rainbow
>Holy shit look at all the colors and shit

>> No.733786

>>726591
you lost the game? HUEHUEHUE

>> No.733837 [DELETED] 

>>732454
and it's not even a real sage..
I don't understand the point of that post at all really, I think some one's high

>> No.736685

I remember the first time i found out about this

i went ape shit