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/vr/ - Retro Games

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7209080 No.7209080 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>7199698

Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~~ Let's post like gentlemen ~~


(or Quake, Duke, Marathon, Thief, Deus Ex)
-Album of infographics with setup information and user content recommendations

Same thing, in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Doom Shovelware
Fileplanet archives
Doom RPG series
4CHAN DOSPACK + Win98 games (pre-configured):



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.7209081
File: 144 KB, 640x480, 1608614540169.png [View same] [iqdb] [saucenao] [google] [report]

500ml of /vr/
BETA: https://desuarchive.org/vr/thread/7041037/#7043379

=== NEWS ===
[12-22] Gearbox reaches a settlement with Bobby Prince over the use of his music tracks in Duke Nukem 3D: Anniversary Edition https://www.gamesindustry.biz/articles/2020-12-21-gearbox-reaches-settlement-with-bobby-prince-over-duke-nukem-music

[12-22] Markshan Knightmare has released a Updated installer for the Window of Retribution community Mission pack for Q2

[12-21] Anon made and shares an Episode 1 style level

[12-20]Quake Xmas Jam 2020 Released

[12-20]Mission64 a Quake 2 64 missionpack for Q2 was released

[12-20]DSDA 10.0 released

[12-19] TerminusEst13 releases a 7DFPS GZDoom project, Kid 4 $29.99.

[12-19] Snap the Sentinel, a short standalone 7DFPS IWAD made for GZDoom inspired by SNES/Genesis games released

[12-19] Champions updated to v2.8

[12-18] Adoria, a Quake mod two years in the making that connects Wolf 3D, Doom and Quake to same universe is released
https://www.youtube.com/watch?v=iYw9XtcLhxg [Open] [Open]

[12-17] Doom Eternal Whiplash sprites released

=== PREVIOUS ===


>> No.7209083


I'm supriszed Romero didn't step in to make Daikatana HD: Fixed edition. There's a core of a decent game in there you just need to fix it. Port it to the Quake 3 Engine maybe. Fix all the bugs. Get rid of the AI partner. Balance and tweak everything.

>> No.7209089

to the lads still doing 500ml of /vr/. good luck!

>> No.7209090


>> No.7209091
File: 343 KB, 720x1162, CHAD Carmack fires Romero.jpg [View same] [iqdb] [saucenao] [google] [report]

Speaking of Romero, what do you guys think of how it ended for him at id in general?
>"You needed to do better and you didn't, now you to go! Here's a termination and here's a resignation! You are going to resign now!"
-John Carmack axing Romero from id
What a fucking Chad

>> No.7209097

Last thread was actually this

>> No.7209107

Romero is a huge ego mudblood and Carmack is a hyper autistic robot who screeches the microsecond someone isn't being productive. Both of them would be hell to work with.

>> No.7209109

Shit, my bad. Apologies, I thought I updated that as well.

>> No.7209123
File: 11 KB, 195x206, John_Carmack_at_GDCA_2017_--_1_March_2017_(cropped)(1).jpg [View same] [iqdb] [saucenao] [google] [report]

Do you know anything about John Carmack? He managed to drive off every founding member of iD with his fucking autism and inability to handle the fact that they needed him to keep their edge. Instead of recognizing that he wielded disproportionate power (and backing off to let the other legs of the famous Carmack-Romero-Hall tripod work their magic) he systematically retaliated whenever their creativity didn't jive with whatever programming shit he was currently on., first driving off Hall and then Romero.

I mean, for fuck's sake, this is a man who:

1. Had to nearly be held at gunpoint to add secret walls to Wolfenstein.

2. Thought nothing of disappearing for three weeks down the asshole of Florida somewhere in a motel to write one of the Quake engines (he told no one where the fuck he was, he's the head of the company at this time).

3. Decided at one point than "maximum efficiency" could only be achieved among his employees at iD by pitting their weekly performance against each other "Deathmatch Style". People _were_ fired over this, office morale plummeted (gee, I wonder why?).

4. Is a staunch advocate of the "objectivist philosophy". I have never met a self-proclaimed objectivist who was not an exploitative piece of hypocritical shit, much like its original founder Ayn Rand.

5. Likes Diet Coke. Who the fuck likes Diet Coke? Only goddamn aliens, that's who.

They had the perfect fucking tripod, man: Hall brings the lore, Romero brings the gameplay, Carmack brings the tech. Instead they let the entire enterprise become completely servile to whatever autistic shit Carmack happened to be on at the time.

>> No.7209127

Like it or not, Carmack's powerful autism shaped video games as a whole, his handiwork can still be felt today in stuff released nowadays.
I'll agree though, he should have chilled the fuck out because in the early days of Id they were fucking gods.

>> No.7209130


>> No.7209138

Someone already noted it and I apologized for the error.

>> No.7209140
File: 31 KB, 640x480, Perditions_Gate_title.png [View same] [iqdb] [saucenao] [google] [report]

What are your thoughts on the lost episode of Final Doom?

>> No.7209145

That was just as much Romero leaving on his own as it was Carmack firing him, they grew apart.

>> No.7209148

nice music and levels but the levels are short and i mean super short. they are shorter then pluts levels especially near the end.

>> No.7209158

He also got rid of his cat that he had for years because she was negatively affecting his performance or some shit.

>> No.7209173

Playthrough video of map04 of 2048 units of /vr/ is up. Some neat silent teleporter tricks, but I am salty that a Tyson run is only possible with extreme luck on the pistol damage rolls.

>> No.7209203

I really wonder if Carmack has some sort of undiagnosed form of autism.

>obsessive fixation on specific technical things to such a degree that he neglects eating and drinking for days on end
>taught himself NASA level rocket science in two weeks
>zero emotions
>inability to pick up on body language of others
>zero empathy

>> No.7209216

absolutely, his Rogan interview convinced me

>Rogan says something about playing Quake as a teen
>Carmack goes off for 45 minutes straight into pure technobabble coding rant mode

>> No.7209219

That's fucking awesome, zoomie autists just jerk it to anime and play videogames.

>> No.7209223

Objectivism is sociopathy as a moral and economic policy, anyone who advocates for it hates other people.

>> No.7209226

I'm genuinely envious of his insane ability to just focus on learning something for weeks at a time, it's a superpower that would let you achieve anything in life.

>> No.7209228

Carmack gets far too much credit, a good game is well designed, not just well programmed and sometimes programmed poorly. You end up with trash like RAGE when you have no competent designers and a robot who just wants to demo pointless tech.

>> No.7209232

>but I am salty that a Tyson run is only possible with extreme luck on the pistol damage rolls.
Do you think it would be possible to lure the Hell Knights up from the blue key pit to help kill the Arachnotrons?

>> No.7209241

Maybe, but I don't know if it's possible to lure them through the silent teleporters. But I haven't tried that, so who knows? Maybe that'll work.

>> No.7209245

Carmack has never been a game guy, he's always been a coding wizard first and foremost. Like the above poster said, he was most useful when he worked with a complimentary team.

>> No.7209274

>1. Had to nearly be held at gunpoint to add secret walls to Wolfenstein.
Because he wasn't confident he could do it in a way that didn't look like shit. I think they should have been added anyway, but fact is he was persuaded by Tom and Romero's persistence and had it finished by the next time they were gonna ask him.

>2. Thought nothing of disappearing for three weeks down the asshole of Florida somewhere in a motel to write one of the Quake engines (he told no one where the fuck he was, he's the head of the company at this time).
I'm 99% he told people he was leaving for somewhere. Not that his presence at the time was doing much to drive the other parts of the development.

>3. Decided at one point than "maximum efficiency" could only be achieved among his employees at iD by pitting their weekly performance against each other "Deathmatch Style". People _were_ fired over this, office morale plummeted (gee, I wonder why?).
Wasn't in quite early on? I'm pretty sure Romero and even Tom were in on that arbitration.

4. Is a staunch advocate of the "objectivist philosophy"
Good thing he's not pursuing a political career.

>They had the perfect fucking tripod, man: Hall brings the lore, Romero brings the gameplay, Carmack brings the tech.
But that hardly worked out, basically only for Keen and I guess Wolfenstein, Doom's development made it extremely clear that this arrangement wasn't holding up, you could ask Tom himself about that.

Does this really need to be a repeated pasta, by the way?

>> No.7209276
File: 90 KB, 480x480, great_value.png [View same] [iqdb] [saucenao] [google] [report]

What are some great value wads? Ya know maps that aren't considered outstanding or are on anyone's favorite list, but ones that are decent enough for a playthrough or two.

>> No.7209278

what is with gaymurrs and objectivism, it's like they just read the name and thought 'well, that sounds good' without realizing its all some autistic woman's wank-fantasy about being dommed by a serial killer

>> No.7209285

Cope Romero, he fucking TOLD you that you were leaving and if you didn't, you would be terminated.

>> No.7209309

Autism for sure, but
>zero emotions
>zero empathy
Not true, he just figured the emotions of others weren't of any significant importance to him, which is shitty, and can definitely be out of autism, but it's not a failure to understand them or anything like psychopathy, it's just extremely arrogant, arrogance magnified by a young man's ego being constantly fed by decades of exceptional success.
He definitely doesn't have that exact same world view today.

Read Masters Of Doom, even before there's any talk about him being kicked out or leaving there's things which make it glaringly obvious that Romero and Carmack were growing increasingly incompatible with each other, their egos had grown massive and their creative differences irreconcilable. As far back as Quake changing directions to become a shooter, Romero was already forming plans about leaving for more creative freedom (just as well Carmack was increasingly dissatisfied with Romero's performance).

>> No.7209323

Underwhelming, half the levels could be axed and it would improve the set considerably.

>> No.7209324

>I'm 99% he told people he was leaving for somewhere. Not that his presence at the time was doing much to drive the other parts of the development.
He has talked about this in interviews. He doesn't tell anyone and cuts himself off from the internet in a hotel room. He may let one or two people know but that's not what he said. I'll have to find the exact quote later but it is in that 300 page pdf of Carmack interviews an anon posted a month or so ago

>> No.7209330

Robot Carmack that is devoid of emotion and interest in anything but code is a meme, as the original Quake was an NPC played by Carmack, he was the DM of the guys Dungeons and Dragons campaign (the same one that ended up invaded by demons which became an inspiration for Doom), he was this ultra bas ass Thor type super high level with a giant hammer that would show up very rarely to help the player characters out. He was part of some mercenary group that worked for a group called Justice, and that was the original plan for Quake: The Quest for Justice. Obviously that didn't happen but Carmack was into metal and D&D and horror movies and Nintendo and all the shit the other iD guys were. He was quite callous to others when he was younger and hard to deal with and he has acknowledged that and chilled out alot since then.

>> No.7209360

Very good post.

Just adding you can tell that Doom was going to be very souless before Romero and Hall got him to change his engine to facilitate features they wanted.
>got him to add more than just humanoid enemies
>got him to make levels more interesting than just wolf3d box mazed

Romero and Hall defenately couldn't have done doom without Carmack, like you said they were a team.

>> No.7209371
File: 11 KB, 213x133, concentric steps.gif [View same] [iqdb] [saucenao] [google] [report]

>>got him to make levels more interesting than just wolf3d box mazed
This part was really two-way, primarily between Romero and Carmack, the engine was going to be more advanced than Wolfenstein 3D, and when Romero decided that they should really be making much more abstract levels to show off the capabilities of the engine, Carmack (who had encouraged experimenting) was really impressed by what he was doing and loved that the levels made such extensive use out of its capabilities, he'd add features and Romero would suggest or ask for more, and they would work that stuff out a lot, back and forth.

Romero just carelessly breaking the limits of the engine with pic related forced Carmack to realize that the initial approach wasn't working. After implementing Binary Space Partitioning, the results would be not just a much faster and more capable engine, Romero would really show what the improved engine could do, which was more than Carmack could have dreamt of at that point in time.

>> No.7209381
File: 24 KB, 852x532, concentric steps.png [View same] [iqdb] [saucenao] [google] [report]

Bigger picture. Anyway, look at this video for some more talking about it:
The part about development of Doom coming to a sudden halt because John broke the engine isn't actually covered in Masters Of Doom, by the way.

>> No.7209446

I just made a quick test map using the same silent line teleporter and I can confirm that monsters can go through them. It's just a matter of getting those bastard hall knights to stay put on the elevator and actually getting them to infight with the arachnotrons. I'll have to try doing a UV-tyson run too.

>> No.7209478

>I'll have to try doing a UV-tyson run too.
Good luck! Post the results when/if you accomplish this feat.

>> No.7209482

I just recently found out there's a version of Daikatana for GBC. What the fuck?

>> No.7209484

It's a Zelda clone.

>> No.7209496

It's a game made by some other studio which isn't really anything at all like the PC game. I hear it's actually pretty decent.

>> No.7209503

Zone 300. Short, easy, and ultimately forgettable maps.

>> No.7209506

Simple enough, sometimes pretty novel and interesting, all new music.

>> No.7209598

I've gathered a bunch of interesting, but far from being spectacular wads from watching the DSDA stream on Twitch. Here's one I like.

>> No.7209630

BASED Ganymede

>> No.7209681


>> No.7209691

>user map is fun and balanced through-out the whole experience
>end segment throws a curveball with a massive gauntlet or a boss fight you're unprepared for unless you maybe find all the fifteen or so secrets in advance
many such cases

>> No.7209694


>> No.7209695

all i want is a story of him being out-autism'd by SANDY

john carmack has too much ego and self-obsession to be TRULY autistic

>> No.7209728
File: 46 KB, 640x480, keen.png [View same] [iqdb] [saucenao] [google] [report]

Did he deserve it?

>> No.7209754 [SPOILER] 
File: 150 KB, 1280x720, 1608787277494.jpg [View same] [iqdb] [saucenao] [google] [report]

he was trying to escape his future

>> No.7209756

No. Rather cruel of the devs to make you kill him, not unlike Solaire [|

>> No.7209759

That future has been averted, thankfully.

>> No.7209782

for now...

but seriously its so fucking simple for Bethesda, all they have to do is call up Tom Hall and say: "Hey Tom, want to work on a new Keen game?" and he would happily make one for them. Hell they could even make it the canon "The Universe Is Toast" Keen game and say "from the original game dev!"
As long as it didn't look like mobile trash I and quite a few people out there would buy it. They could even use the original DOS graphics and I doubt fans would care, just look at the Crystal Cavers Remaster that recently came out.

>> No.7209789

It came out for a bit before being pulled

>> No.7209805
File: 289 KB, 720x972, Ion Storm Blues.jpg [View same] [iqdb] [saucenao] [google] [report]

The insanity going on in Dallas with Ion Storm and all the fuckery with Daikatana was legendary. Anyone remember the Ion Eight? I remember following this drama back in the day on sites like Blues News. Wild stuff.

These faggots walked out of Ion Storm to go do a fucking KISS themed FPS? Lol did that shit even come out?

Oh, and the infamous "Stormy Weather" expose on Ion Storm from the Dallas Observer that caused such a fucking shitstorm within the company that Romero tried to sue the fucking paper to get the sources referenced in pic related? You can read it here:

Lengthy and highly entertaining read, get comfy for this one lads.

>> No.7209874

It missed the window of oppurtunity before it was even finished, so a megawad that showed promise in it's early levels ends up falling flat on its face later on. The final episode especially has a bunch of maps that were clearly made as filler.

>> No.7209913
File: 5 KB, 380x240, headerbuild.png [View same] [iqdb] [saucenao] [google] [report]

Is there any way to download older versions of BuildGDX?

>> No.7209963

What version?

>> No.7209970

I have v1.03 here in my redneck rampage folder. Lemme know if you need it.

>> No.7210051
File: 381 KB, 720x800, image.png [View same] [iqdb] [saucenao] [google] [report]

Have you seen

>> No.7210054

Take your shit meme elsewhere, same thing with the citadel big ass in sundress tripe.
Dumbass cumbrain.

>> No.7210059

>I'm mad that a single person can literally create entirely new games and assets.

>> No.7210064


>> No.7210065

I don't care about the game, I just don't like shitty spamposts about futa. You wanna talk about the game, fine, drop the memes and show you care about the game and the craft that went into it rather than her big blue dick.

>> No.7210070

>play Kira's Bizarre Adventure
>shitty map
>Bites The Dust my way out

>> No.7210071

Woops, missed some comments in the previous thread (european time, had to ZzZ)
Did Blade run on your system? I guess it's the game that gives the most 'trouble' to run. Idk really what else to add, it must be rewarding to add (if the game is on GOG for 1 dollar fully working, it's not really needed to fix it up). I guess that's why Max Payne 2 will help other people because it's not on GOG, and the Steam version doesn't run well, so i'll add it. I've been thinking of SoF2, NOLF 2, AvP2 as well, though it's more of the same. I'm soon reaching the storage limit for my Mega account so i'll need to make choices which game gets to be uploaded.
Really? DRM free? That doesn't happen often on Steam, unlike GOG where it's always DRM free. Edit: i just checked and it's also available on GOG, so yeah i guess you're right. Perhaps it has something to do with the fact it runs on the opensourced DarkPlaces Q1 engine and DRM would be unethical in this case? I hope it will still be DRM free when the game is out of early access.

>> No.7210085

Do I need to worry about complevel settings in GLBoom plus? Or default will not cause compatibility problems?

>> No.7210087

Ideally I was hoping that there was an archive of older versions out there so that I can try out as many as possible for comparison. More recent versions give me a weird issue where it'll just randomly "skip" over a few frames every once in a while. It's a massive pain in the ass and it didn't used to do that back in the day. So as many older versions that are available as possible would be great.

>> No.7210096
File: 114 KB, 252x249, kiss psycho circus- the nighmare child.png [View same] [iqdb] [saucenao] [google] [report]

>Lol did that shit even come out?
yep. even got ported to the dreamcast.

>> No.7210116


>> No.7210127

>play game at 4k
>UI is tiny
lol. Other than that its kinda impressive how the enemy gibs ragdoll in a direction appropriate to where the attack is coming from. Sword swipe left sends gibs left, swipe right sends them right. What was the first game to have actual physics to their gibs and not a canned animation?

>> No.7210145

Maybe not the first to do it, but certainly the best; Blade of Darkness

>> No.7210169

>at work a week or so ago
>in the breakroom with a few other co-workers
>one co-worker discusses Doom with a manager
>obviously referring to 2016 or Eternal; also talking about playing it on console, heresy
>bring up classic Doom, tell them I prefer it to these newfangled Doom games
>"oh you mean like the arcade Doom?"
>correct them by saying it was originally a DOS game, now best enjoyed via source ports
>"he likes the arcade Doom!"
>try to tell them that I pistol-started Plutonia Experiment on UV while getting all kills/secrets, but it all comes out as mumbles
>conversation soon fades and they move onto the next subject while ignoring me
Just another tale in never revealing your power level.

>> No.7210176 [DELETED] 

That hard is so shit, and yet there's obviously lots of work being put into it.
Quite astonishing.

>> No.7210182

Grinning like a dumb faggot from the catalog page. Every fucking week.

>> No.7210249

Most people want to talk about what they got going on and aren't open to new things, generally speaking.

>> No.7210263


Zero Master just clocked sub 18 minutes in Doom 2. It's a Christmas miracle

>> No.7210276

sub-18 was already achieved by Looper back in October. Zero Master just beat his record by 1 second.

>> No.7210279

Are there any interviews about the development and design of Hexen: Beyond Heretic?

>> No.7210284

I wonder how these other guys feel knowing that ZM will inevitably dab on all their records.

>> No.7210343

I found this one: https://www.heretichexen.com/heretic/interview/

>> No.7210369

Uh, it's the other way around. The d2all is Looper's turf.

>> No.7210389

Why didn't anyone at id ever think to ask Carmack about making tags 666/667 more module so they can be used on maps that aren't boss encounters?

>> No.7210396

it's called asperger, you are a functional autistic
t. aspie

>> No.7210407

this is not a bad game

>> No.7210426

They would just ask him to hardcode more.

>> No.7210436

That is the most frustrating thing about the Doom engine.

>> No.7210468

What do you expect from normies, man? They literally don't know shit, and they don't give a shit. Keep your autism to yourself and enthusiasts like us.

>> No.7210481

If you want to find out if they share your interests, just prod lightly, without sperging out, these delicate animals get scared and confused easily.

>> No.7210489

I dont think normies would care about pistol start UV-maxing Plutonia. Hell, Im fairly certain they wouldnt even know what Plutonia is.

>> No.7210501


>> No.7210506 [DELETED] 

Thought that was James Rolfe in the thumbnail.

>> No.7210564

I never talk about vidya irl anymore because I can't contain my autism and always end up having a huge rant about some niche stuff. It takes me quite a while to notice when someone simply isn't interested, so I just avoid the subject to not make everyone feel awkward.

>> No.7210617 [DELETED] 

no, where might it be found

>> No.7210706

Just got done adding prepatched Max Payne 2 to the Win98 games section (link is in the OP), merry xmas!

>> No.7210723

Yes, so please stop posting.

There's a lot of things which could have been more modular from the beginning, like light effects, sector effects, scrolling textures, etc, but it wasn't, likely to save on filesize.

>> No.7210735

I did not try Severance but I remember playing it like a couple years ago and had no trouble. The game works well on modern systems.

Drakan did not start for some reason, but I bet there are some workarounds out there.

>> No.7210775

Greatest love tragedy since Romeo and Juliet. They weren't able to reconcile their creative differences, yet on their own they both failed miserably. What a shame.

>> No.7210817

The mentality was: only make what you need. Even if it's a simple addition, if you don't need it, you don't need it.

>> No.7210837

Any good weapon mods for hexen? been itching to do a new playthrough, played the fuck outta vanilla and wrath of cronos, need something new, something simple

>> No.7210873

Carmack kept developing tech like he wanted to, and continued to make more and more money, how hard did he really fail?
You could say that Doom 3 and Rage really could have been a lot better, sure, but that's secondary to his main goals.

>> No.7210918

I'd say romero failed harder, he has to coast on the "I made doom" wave to remain even slightest bit relevant and even then its just a sideshow to everything else, while I liked Sigil and still do, it didnt really put romero in the spotlight again, though we did get to see how comically shit gmanlives is at games lol.

>> No.7211004

Good yule everynyan. :3

I hope you get a good holiday. I hope to get some time to plough through a few of the recently released packs of maps for Quake 2. That seems interesting for a change

>> No.7211008

Carmack is so rich he doesn't need a 9-5 anymore.

>> No.7211015


This is why I've never agreed with his quote about video games / porn and story.
>"Story in a game is like story in a porn movie. It's expected to be there, but its not that important"
He can make good engines and tech demos, but he definitely needs help on making games.

>> No.7211031

Ironically id Tech 7 is the best engine id has ever made, and it was after Carmack left.

>Why id Tech 7?
Ah tell yuh huwath:
Parallel threading, extremely fast loading times, architecture that makes UE obsolete, incredible support for deep gameplay mechanics that will scale really well across hardware (see Nintendo Skwish's Eternal), etc. It's finally a full and real game engine, not just a showcase for a single piece of graphical technology like every engine were in the past.
I would literally murder to use id Tech 7 for my own games and work.

>> No.7211032

Christmas kino just dropped:
Even Memfis is mapping again.

>> No.7211036
File: 114 KB, 656x519, ios kill.png [View same] [iqdb] [saucenao] [google] [report]

It finally happened to me.

>> No.7211040
File: 19 KB, 300x200, ChristmasSPecial-300x200.jpg [View same] [iqdb] [saucenao] [google] [report]


Happy Holidays

I have a 19 hour flight in about 6 hours, I plan to play some keyboard only doom on the plane. probably gonna play on " I'm too young to die" because I haven't really played keyboard only doom since the 90's

>> No.7211043

You can set up the controls for wasd strafing and walking, and arrows keys to turn. Up to shoot, back to use. Works well.

>> No.7211061

He needs to pull out that enormous dildo out of his ass and make an actual retro FPS instead of whatever the fuck that gangster "game" was

>> No.7211068

Why not GzDoom?

>> No.7211069

Yeah I'm going to try some stuff considering my glboom+ is currently set up for mouse + keyboard

>"gangster game?"
Oh yeah, THAT happened this year.

>> No.7211073

Why yes GzDoom?

>> No.7211078

and johnny boy better not pull a fucking daikatana on us

>> No.7211079

GzDoom is superior.

>> No.7211085

I'd assume most people associated with Doom have enough cash to live comfortably until they die.

>> No.7211094

That's why it can't run nuts.wad while PrBoom can handle it no problem. GZDoom changes the way the AI works on top of a thousand other pointless changes. You're not actually playing Doom if you're using GZDoom, it should only be used for mods that require it and nothing else.

>> No.7211104

It allows graphic settings to improve much needed optimization.

>> No.7211113
File: 2.86 MB, 854x480, 1593399163763.webm [View same] [iqdb] [saucenao] [google] [report]

wow, running this was a fucking nightmare
fuck mouse acceleration

>> No.7211116

since some doom pastebins were affected, is this to do with the possible porn ban with the sisea shit and all?

>> No.7211123


>> No.7211124


>> No.7211126


>> No.7211128

Ir's kiss, Fine.

>> No.7211130
File: 25 KB, 399x411, HONKHONKHONK.gif [View same] [iqdb] [saucenao] [google] [report]

HonkHonk HonkHonk
*wet towel slap*

>> No.7211132

Unless you are planning on submitting compat-n demo or something GzDoom is Doom. Yes Gz pulls different RNG numbers effecting the AI and few other things but honestly you will not be able to tell the difference during gameplay.

>> No.7211150

All the maps will run fine in default complevel. The problem is, in MBF mode or default complevel mode, monster infighting becomes harder, I guess because they wanted to make monsters smarter. I organize my maps based on compatibility so that I never have to guess what is what

>> No.7211152

>*wet towel slap*
Different strokes, my friend. If some people want to play closer to vanilla, but Boom, that's their bag, baby.

>> No.7211164
File: 1.92 MB, 326x244, 1524028610874.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.7211173
File: 15 KB, 408x272, Life size Mimic blaz.gif [View same] [iqdb] [saucenao] [google] [report]

Honestly making characters do this stupid dance is more fun than it has any right to be.

>> No.7211179

Does Remedy see a dime from Max Payne purchases? They're still on its page. What I'm driving at is Remedy definitely deserves some dosh for MP1 and 2 rather than straight pirating it.

>> No.7211191
File: 53 KB, 1000x500, disgust.jpg [View same] [iqdb] [saucenao] [google] [report]

>Likes Diet Coke

Okay, the rest of it can be somewhat explained away by perfectionism but there's no excuse for this.

>> No.7211194

Damn, that was a good read. The shit going on at Ion Storm under Romero is crazy. It would probably make for a good movie honestly.

>> No.7211225

God forbid someone not want 126 grams of sugar in every sip

>> No.7211228

>Thanks to a mutual non-disparagement provision in Wilson's severance agreement, in print the two companies give each other the PR equivalent of air kisses. But in the semi-privacy of company e-mail, they say what they really think. "[Tell Wilson], 'You better be fucking glad we wrote off your car and house, you fucking rat-faced bitch,'" wrote ION partner and art director Jerry O'Flaherty, after Wilson and his former partners skirmished over a minor business issue last October.
Ahahahahahha. Mike Wilson was the one that left to found Gathering of Developers which the Ion Eight jumped ship to.

>> No.7211232

They reference the infamous BitchX blog in this. BitchX = Stevie Case (never confirmed but pretty obvious)

>> No.7211238

The gaming industry is the biggest cancer on the planet but also the most lucrative.

>> No.7211273

I'm not against him making other types of games, but xcom was never that interesting to me for whatever reason, and a similar sorta gangster game is less so. Just not for me.
If he were to return to first person shooters, something unique would be nice. A new setting, some new interactions. Focus on gameplay over graphics. Empire of Sin looks nice enough, but in the end something fluid and with visual clarity is far more important than pushing polys and shaders...
Anyways. Even if he falls back into his doom days and does a gzdoom engine game, he could probably implement some modern game design pipelines... Anyways. We'll see. It's not like theres any reason he couldn't get a small team working on a game focused around snappy fun.

>> No.7211280

I remember playing the demo and thinking it was pretty fun. But never getting the full game because KISS is lame as hell.

>> No.7211283

I feel like someone could take Doom Eternal, which has great mechanics, and give it actually interesting levels and art design. Does id even license their engine anymore though?

>> No.7211287

Not since idtech 5 which iirc they only licensed to one unreleased game.
Which is a shame because I would love to use mega textures and in-engine painting.
I guess machinegun games for to use it, but that was on an Id property

>> No.7211289

Bethesda doesn't allow them to since they took over but John couldn't afford it or raise the capital to anyway I imagine

>> No.7211294
File: 124 KB, 1500x1257, 6778614_preview.jpg [View same] [iqdb] [saucenao] [google] [report]

Imagine actually getting Daikatana for Christmas of 2000.

>> No.7211321

>T-thanks mom and dad... I-I love it. It's got colored lighting and um.. frogs.

>> No.7211323

The original x-com was gotyay but the reboots are lame and the board game -like mechanics are too sterile.

>> No.7211324

Has T2Fix "replaced" Tafferpatcher or should I still use Tafferpatcher?

>> No.7211326

The first reboot seemed like a great start to build on, but the second one has godawful art direction. I can't stand the graphics to the point where I don't even want to play.

>> No.7211335

Pretty sure Eidos owned Daikatana which is now owned by Square Enix, he can't and I doubt Square would sell it to him. Tom Hall tried to get them to sell Anachronox and they wouldn't even fucking reply to him.

>> No.7211342
File: 10 KB, 204x136, 1573267374644.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.7211351
File: 20 KB, 420x280, mummy dance.gif [View same] [iqdb] [saucenao] [google] [report]

I'm only a little bit sorry for this one.

>> No.7211352

Isn't this some kind of Slav dance? The squat and kick?

>> No.7211357

Even the first reboot was way too simplified, it lost most of the stuff that made the originals cool.

>> No.7211358

The smooth animation on these reminds me of the recently released Paprium

>> No.7211361

Ah, the classic

>> No.7211365
File: 116 KB, 860x560, 155-1551358_cartoon-halloween-skeleton-dancing-skeleton-gif-clipart-hd.png [View same] [iqdb] [saucenao] [google] [report]

I think this all stems from a shitty clipart skeleton, this one.

>> No.7211372

Imagine spending $49.99 on it at launch. Or 59.99 or whatever it was back then I can't remember honestly, only PC game I bought at launch was RTCW and Diablo II (which I couldn't even fucking run till I got a new monitor). It was something like that though,.

>> No.7211373
File: 73 KB, 266x176, 1552451023569.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.7211380

Now that unironically puts Paprium to shame

>> No.7211396
File: 92 KB, 1920x1080, sun.png [View same] [iqdb] [saucenao] [google] [report]

Once you beat all maps in Sunlust UVMax without saves from pistol starts, what WAD do you go for next in the quest to git gud?

>> No.7211401
File: 35 KB, 320x200, TITLEPIC.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7211405

but that's not finished

>> No.7211410

I bet you will not record a uvmax demo of each of the 19 maps before another map comes out, let alone before he finishes the megawad

>> No.7211415

challenge accepted

>> No.7211425


>> No.7211430

>dat forced switch from BFG to SSG when you run out of cells
I'm so glad DSDA-Doom fixed that. It's such a game changer

>> No.7211450

shameless self-bump

>> No.7211469

sunlust with hideous destructor

>> No.7211473

But Hideous Destructor is an entirely different beast to Doom, anon. I like both, but being good at one doesn't translate to being good at the other, they're different skillsets

>> No.7211476

I don't sorry but it's quality, it just doesn't seem like it's for me. Civ is the same way. I know it's great. Just not my perfect cup of tea.

>> No.7211480

You don't need either. Just get the newdark patch.

>> No.7211483
File: 34 KB, 500x583, 1603497738892.jpg [View same] [iqdb] [saucenao] [google] [report]

Doubt. Fat fingered my shitty phone.

>> No.7211486

I dunno what you mean. Shouldn't it behave the same on the standard complevels?
>that platforming at 21:50

>> No.7211494

try other ribbiks maps: e.g., magnolia is quite a bit harder than sunlust.

check daerik's twitch for hard wards

also you can do what he does, which is d2all runs (saveless runs of entire wads, e.g., sunlust)

also good job, i'm nowhere near your level

>> No.7211498

>I dunno what you mean
>Fix boom autoswitch behaviour (in some cases running out of ammo forced a specific weapon swap)

You'll notice in the 2017 demo you posted from MrZzul (Killer5) that whenever he's shooting the BFG and runs out of cells, he'll switch to the super shotgun for a moment, and then typically switch to the rocket launcher or something. This is not voluntary. In complevel 9 (boom), there used to be a bug where the game forces specific switches like that and you can't override them. That has since been fixed, so that when your BFG runs out of ammo after shooting, during the weapon switch you can hold or press the weapon you actually want to come out and it will obey you. So instead of the annoying behavior you can witness in that demo where the switch is out of the player's control, it's now under your control.

>> No.7211519

Does this cause any demo desyncs? like what if the runner in that demo was spamming 5 as soon as he ran out of cells?

>> No.7211534

I don't know actually, that's an interesting question. I would assume there's some safeguard against that somewhere, since DSDA people are very careful with preservation of demos and stuff. You could test it out by recording a demo in the old prboom w/complevel 9 where you hold the rocket launcher key when forced to autoswitch from BFG to SSG, and then load the demo in DSDA-Doom and see what happens.

>> No.7211537

Has anyone tried it seriously? It seems like once you get geared up you could hold your own very well. (unless you pistol start?) I imagine you might run into some performance issues as well. All the entities and particles and all the weird behaviors. Hideous gets kind of a bad rap for being almost impossible but once you've stacked a bunch of magic and have a fuck ton of ammo the player becomes quite powerful

>> No.7211543

Damnit! I wanted to jump straight into the Dead Man Walking game mode but I gotta beat the campaign first. I'll finish Max Payne 1 before that

>> No.7211545

I have not tried Sunlust with Hideous myself, but I would assume that at a certain point towards the later maps, the FPS turns into a powerpoint presentation, making progress not feasible. Might be interesting to try it out though, just to see.

I know that Ancient Aliens, Valiant (vaccinated), and Plutonia have been beaten in Hideous Destructor, but those are obviously several levels of difficulty below Sunlust

>> No.7211648

Fuck off already with this shit

>> No.7211664
File: 21 KB, 320x200, sirens.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.7211670

Dimensions, pussy

>> No.7211671


>> No.7211673

This, I'd rather have fucking Alf shitting on halflife or the ROTT posters trivia than your gay dick girl shit

>> No.7211674


now just WHAT is this?

>> No.7211675
File: 84 KB, 1920x1080, kmquake2_0017.jpg [View same] [iqdb] [saucenao] [google] [report]

Holy shit the Q2 Mission 64 mission pack is fucking my ass sideways
The guy turned the gunners and berserker's behavior up to 11.

Beserkers now runs all over the place, evades shots and can run over and ambush you fast.
Gunners became mobile asshole hitscan turrets and now spams more grenades.

also its has a quick grenade button, guns have muzzle flashes and projectiles.

>> No.7211678

Are you new?

>> No.7211684


are you?

>> No.7211686


>> No.7211687
File: 2.60 MB, 960x540, q2.webm [View same] [iqdb] [saucenao] [google] [report]

>it hurrrts

>> No.7211696

>He's gonna take you back to the past, to play the shitty game which, actually wasn't that bad after you patched it

>> No.7211776

Is GZDoom movement more 'slippery' than normal? It feels like I'm on a fucking ice rink.

>> No.7211790

LithTech was a good engine, shame that Blood 2 and Shogo didn't give it justice because they were so raw.

>> No.7211798

What wad is this?
Is he going to be okay?

>> No.7211809


>> No.7211907 [DELETED] 
File: 32 KB, 645x770, 867[1].png [View same] [iqdb] [saucenao] [google] [report]

>why yes, I do play Classic Doom

>how could you tell?

>> No.7211910

where did you get this picture of kingdime

>> No.7211912

>what wad is this

zoom zoom zoom

>> No.7211931

You'd also be giving Rockstar free money.

>> No.7211937
File: 95 KB, 644x746, 1602525923525.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7211949

why are you posting commies?

>> No.7211952

He's a bored shitposter wanting to annoy us and get (you)s under the pretense of bantz.

>> No.7211960

Wait chuds are commies? I'm so confused

>> No.7211980


Americans are plague on this world.

>> No.7211989
File: 32 KB, 295x243, MaceSenseTingling.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7211991
File: 224 KB, 1042x1507, Jace hall monolithblood.jpg [View same] [iqdb] [saucenao] [google] [report]

Boys I got my pain pills filled, got some excellent green to smoke and I'm playing some motherfucking Blood with a big cup of coffee as my wife cooks for the family get-together tomorrow, it's a based time to be alive.

Whatcha doing right lads?

>> No.7211993

Ah yes, Nuts.wad, the immortal classic that everyone still obsessively replays to this day. There's far better arguments to be made in favor of not picking GzDoom than Nuts.wad

>> No.7212001

He achieved that in like 1990, everything after that was just him spending all his days with his hobby, a hobby which made him more money to enable him to develop said hobby further.

>> No.7212010

Nuts.wad is a benchmark, but the point still stands. zDoom is more demanding of resources.

>> No.7212013

you're gonna need a bigger mace.

>> No.7212015

It is, but how GzDoom will handle a map will vary. If the level was designed smartly you can get away with quite a lot of detail and enemies and even GzDoom shouldn't struggle.

>> No.7212020
File: 1.45 MB, 400x225, 1537644105608.gif [View same] [iqdb] [saucenao] [google] [report]

Based and fun read-pilled. thanks anon. Merry Christmas.

>> No.7212025

It's definitely not something that can be applied universally, though I'd say for the direction Doom was taking, which was more than anything focused on exploring dark bases and hell with repeated bursts of fast action, adding lots of narrative stuff and characters isn't really very necessary. In fact, I think part of Doom's lasting appeal is that the story is really very light in its presence, which gives the player a lot of room to interpret it and fill in the blanks with his imagination, be that just during gameplay, or for making his own content for the game.

Having just skimmed through Tom Hall's design document (Doom Bible) today though, there's definitely some interesting ideas in there however, and one wonders how the game he had envisioned would have turned out. It's not strange that multiple people have tried their hand at creating something like it, one way or another. It's also interesting just how much little details were lifted from it and showed up in other games, not just ones he worked on, but also games he never did. He was fired before the first game was finished, the majority of his ideas ditched, yet some of them crop up here and there in later Doom games.

>> No.7212030

Cool! Double Impact is one of my favorites!

>> No.7212035

I always took that quote as being a bit hyperbolic.

See that even a autistic and materilistic guy ( in a scientific sense) like him, says that the story is "expected" not absent or unimportant.

And I agree, in a visual medium like videogames show dont tell is always better.
Just dont copy movies.

>> No.7212038

Does a Doom port for TempleOS exist

>> No.7212042

True, you're making a videoGAME, after all.

>> No.7212046

I still like a good story, everybody does. But in those cases like immersive sims it must really wrap itself right around the game itself.

>> No.7212048

found this retarded christmas wad based on a fucking simpsons episode

>> No.7212053

Story is flat out never necessary in a game, at all, fucking period. It can be there, and it can be a good addition or a negative one, but you NEVER require one.

>> No.7212058

That is simply not true at all, ever anon. But suit yourself.

>> No.7212063

dis nigga needs an epic backstory for the L block in tetris.

>> No.7212064

Only non-functioning autists deal in absolutes.

>> No.7212074

Heads up, you accidentally sent that message before you made any argument whatsoever. Feel free to delete it and try again, anon. Happy to help.

>> No.7212079

Glowniggers won't allow it

>> No.7212083

What the fuck is that model
Looks more like roblox leatherface than Ranger

>> No.7212089

I don't argue with women.

>> No.7212092

They (Monolith) kinda never abandoned the engine though, it went on to power F.E.A.R. and other Monolith games. Believe it became known as LithTech Jupiter EX

>> No.7212096

You could still feel the jank on Avp 2 and Nolf.

>> No.7212097

Get the fuck out and go read a book then you movie game faggots. Explain to me how Tetris is shit because it doesn't have a DEEP and COMPLEX narrative. Fucking zoomer subhuman filth can stay at the dumpster fire that is /v/.

>> No.7212103

I dont know what to say anon, you sound hurt. Go ahead and remove the demons from Doom and textures and play it like a VR tron game or some shit.

Have a nice Christmas.

>> No.7212108

Anon, I said nun-functioning autists deal in absolutes, You're being a non-functioning autist by immediately jumping the gun when someone says stories can matter in video games. You need to check that attitude and leave at Gaiaonline, you little buzzword spouting spastic.

>> No.7212112 [DELETED] 

>demons and textures are story

Wrong dipshit. Setting is not story.

Kill yourself nigger faggot.

>> No.7212116

>Setting is not story.
>Show dont tell

Yeah backpedal like the little bitch you are anon. Have a very nice Christmas.

>> No.7212123

I struck a nerve there if you're already calling me a nigger after only a few replies, I'm sorry I bruised your delicate little ego, lurk more.

>> No.7212125 [DELETED] 

Point out explicitly where I backpedaled at fucking all you piece of shit.

>> No.7212127 [DELETED] 

>implying nigger is a serious insult here

You have to go back.

>> No.7212132

It might just be trolls but there seems to be a notion that if you "want a story" then you a PS4 movie or a 90 hour VN jrpg.
Then again some people are idiots.

>> No.7212139

>hurr he's trolling

Look at your url right now. /vr/. Retro videogames. A metric fucking ton of them have little to no story in them. Does this disqualify them as being games? Does this lessen them to any degree whatsoever? Get the fuck out retard.

>> No.7212145

A few years ago it didn't matter, but nowadays with how 4channel works, it is now. Let's be honest here, we're both just jerking eachother off at this point, you're aiming to derail the thread by acting like a spastic and I'm derailing it by replying to you.

>> No.7212147

Even alf is better than futa idiots.

>> No.7212162 [DELETED] 

>but nowadays with how 4channel works
What the fuck does that even mean? Nigger nigger nigger, what happens? A faggot 13 year old moderator has to tab out of Discord for half a second and arbitrarily enforce one rule while ignoring the tidal wave of shitposting all over this toilet of a site?

>we're both just jerking eachother off at this point, you're aiming to derail the thread by acting like a spastic and I'm derailing it by replying to you.

No, go fuck yourself. Someone fucking arguing with you after someone says something as fucking moronic as HURR RETRO GAMES NEED STORY DURR isn't derailing. Me aggressively insulting anyone who disagrees with me isn't derailing, it's keeping the shit and piss that you'd find on any other site off of here. Go read a book and fuck off with your story shit.

>> No.7212167

I dunno. Biggest jank in NOLF was the cutscenes animations, and that was par for the course for games at the time.
Otherwise NOLF was pretty solid, especially considering all they did with it. Same for avp2 from my recollection, but I played that a little less.

>> No.7212172

Yeah but they are not smooth games, the jank was still in the engine and noticeable, the animations etc.

Like higher poly Shogo\blood 2.

>> No.7212173

It was used for shadow of mordor even. Lithtech is still around, weirdly.

>> No.7212176

>it's keeping the shit and piss that you'd find on any other site off of here
Cute. So you're not derailing the doom thread by having a slapfight with me where neither of us are talking about Doom and instead we fill up the post count with more inane bullshit? Are you the same little softhead that thinks they're on a righteous crusade because the jannies target you for ban evasion?

>> No.7212178

Look it's the idiot!

>> No.7212191

Story and setting improve retro fpses. Any game that is not pong for that matter.

Many of your favourite games probably have a story. Go play some columns, and fuck off with your Christmas night neurosis shit.

>> No.7212197

it's sirens
it's kinda trash

>> No.7212219

I don't even know what you guys are arguing, this isnt current event, this is nearly 30 year old history. and guess what, games have storys in them, even a few years after doom almost every fps had more of a story than doom and it only grew from there.

>> No.7212220
File: 32 KB, 610x344, 8rTR5YJ88zptkeb3ThbgEn-1200-80.jpg [View same] [iqdb] [saucenao] [google] [report]

There's gonna be a tv show based on Masters of Doom and the shit at Ion Storm is covered there, so it'll probably be in the show. Pic related are the main two.

>> No.7212226

>I don't even know what you guys are arguing
None of us do, anon.

>> No.7212227

>"some games having story is good"
>extrapolating this to mean every game ever must be some David Cage jerkoff-a-thon
Please control your aspergers.

>> No.7212229

That's the worst Romero cast they could've ever gotten

>> No.7212245

No, Doom movement has always been slippery.

>> No.7212268

Last time ive posted anything my reply got removed for no apparent reason - why does most time when i use grenades in KMQ2 the monsters freeze when there isnt space for them to run away from it even if theyre away from the blast radius and just sit around braindead (not even shooting when possible) until the grenade detonates - and how its possible to remove this poorly designed 'feature' (since they definetely werent this retarded in vanilla Q2 AFAIK)?

>> No.7212271

It shouldn't be, I'm pretty certain it's the same code and values for movement.

>> No.7212275

ask there

>> No.7212286

Sounds like it was based on a /tv/ meme

>> No.7212291

Looks like it's trying to follow in /pol/.wad's shadow too.
Nothing can really top /pol/.wad either.

>> No.7212326

I agree about the jankiness in the lithtech engine games. Especially Avp 2 felt janky with the movement/animations, netcode wasn't that good either. Avp 1 (1999) did not suffer from that imo (Rebellion's in-house engine) and was pretty smooth all around. I would place the avp 1 engine more in line with the Quake and Unreal engines in terms of feel/movement. Netcode also seemed better. Somehow though it always seems that people prefer 2 over 1.

>> No.7212327

Yeah, like the best games out there Deus ex and VtmB seems to have best stories.

>> No.7212329
File: 228 KB, 687x421, merry christmas.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7212331

2 had a console release I think... and was more normie safe.
Great chestburster scene also.

But yeah AVP2000 was amazing.

>> No.7212335

John, go launch some rockets...

>> No.7212336
File: 1.89 MB, 952x470, spoky.webm [View same] [iqdb] [saucenao] [google] [report]

>When you accidentally loaded an extra wad

>> No.7212350
File: 8 KB, 199x181, 1572580231955.png [View same] [iqdb] [saucenao] [google] [report]

Merry christmas

>> No.7212370

That door is pretty sick. Also not that difficult to make either, I realize.

>> No.7212401

Playthrough video of map05 of 2048 units of /vr/ is up. It's my map, and I still do not like it.

>> No.7212403 [SPOILER] 
File: 76 KB, 640x1216, 1608855784927.jpg [View same] [iqdb] [saucenao] [google] [report]

merry christmas, anons

>> No.7212406

What does double impact have to do with memfis?

>> No.7212410

Didn't he do half of it? Or am I thinking of another dude

>> No.7212417

Why were the enemies toned down so much from the test version?

>> No.7212418

It's simple, but I like it for what it is. Also the high window arches with all the tall pillars make me think of the old NES Castlevania games somehow.

>> No.7212423

There were two different test versions. Unedited, and one edited by another anon who put a horde of monsters in. The majority of the testers preferred the toned-down version.

>> No.7212424
File: 1.15 MB, 1080x1080, 1592813944644.png [View same] [iqdb] [saucenao] [google] [report]

Been a tough year.
Merry Christmas anon. Here have some tits.

I still think Bloodlines 2 might be vaporware at this point.

>> No.7212425

>I still believe this level is probably the worst one of this .wad
It really isn't.

>> No.7212430
File: 34 KB, 728x796, 0.png [View same] [iqdb] [saucenao] [google] [report]

Merry Christmas

>> No.7212432

Ralphis probably.

>> No.7212434
File: 75 KB, 601x1765, 1577193515988.png [View same] [iqdb] [saucenao] [google] [report]

I wanted to do this.

>> No.7212435

anyone has that faraz parsa comic of doomguy eating chips and watching tv while the background has awards of "greatest vidya character"?

>> No.7212438
File: 80 KB, 584x2217, 1577193581010.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7212445

sure go ahead

>> No.7212447
File: 179 KB, 612x4000, 1577193644166.png [View same] [iqdb] [saucenao] [google] [report]

Thanks anon.

>> No.7212448
File: 108 KB, 612x3039, 1577193705977.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7212449
File: 442 KB, 1200x836, silentdoom.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7212451
File: 96 KB, 612x2303, 1577193767952.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7212452

We'll see. I still haven't played through the entire wad.

>> No.7212459
File: 102 KB, 612x2239, 1577193830342.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7212464
File: 127 KB, 612x3500, 1577193892146.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7212467
File: 81 KB, 612x2157, 1577193954925.png [View same] [iqdb] [saucenao] [google] [report]

Merry Christmas, /vr/.

>> No.7212469

This part never made any sense to me, doesn't Heretic run on the Doom engine too?

>> No.7212471

Heretic runs on a slightly improved version of the Doom engine. Chex Quest is 1:1 for Doom gameplay.

>> No.7212473

some of faraz parsa's comics can be weird and get some stuff wrong

>> No.7212474

Merry Quakemas, you beautiful autists.

>> No.7212479

Still entertaining though. I miss him.

>> No.7212489

>That's pretty good.

>> No.7212490

>I still think Bloodlines 2 might be vaporware at this point
we can only hope

>> No.7212491

I know right?

>> No.7212497
File: 901 KB, 2560x1440, sprite placenemt.png [View same] [iqdb] [saucenao] [google] [report]

I'm doing some sprite / enemy placement and detailing. Also update the 500 milliliters beta with a new map and final revisions of the other 2. Enjoy the feels baked anon.


>> No.7212498

>arch-vile falls through the floor sometimes
Actually, I fixed the problem with the Arch-Vile falling through the floor, there was something that was fucked with the blockmap around that pit. Since I had no idea what was really causing it (it looked normal in the Node Viewer), I simply shrugged, then merged all the sectors to pave over the spot with the surrounding healthy sectors, then using screenshots I did my best to replicate the hole, pillar, and switch inside the pillar, as closely as I could.
If you look closely on the map you first sent in, and the final one, you might be able to spot some subtle differences with some linedefs, but I think I got it down.

Anyway, sometimes the level editor can fuck up and cause things like that for no apparent reason, and if it happens, the best you can really do is merge the sectors in question with surrounding sectors which are normal, then start over with that part.
If you suspect a sector is fucky somehow, what you can do is to turn down the grid size in Doombuilder, then carefully drag some vertexes/vertices around and see if the sectors turn into a void, if that happens, something is fucked and you gotta try to either Undo back before it got fucked, or if you can't, do as I said earlier, restart the construction on that part.

I ended up learning a lot of this stuff as I went during summer. Thankfully, glitches like these happen a lot less with 2020 era editors than it does with 1994 era editors.

It's a little rough, but it's competent. There's much worse levels in the main .wad, and much worse ones in the extra .wad

>> No.7212501
File: 83 KB, 384x313, shrug.jpg [View same] [iqdb] [saucenao] [google] [report]

Quake is my all time favorite FPS and to this day I still have no idea what the fuck the story is. They could have removed it entirely and it wouldn't have made any difference to me.

>> No.7212506

I honestly thought it was about time travel the first time I played it. First dudes with laser guns and now dudes with swords? I must be on a crazy time adventure!

>> No.7212507

>Actually, I fixed the problem with the Arch-Vile falling through the floor
Nope, it happened during my first attempt at recording. Althrough I noticed that now it happens only rarely, not every single time like it was before your fixes.

>> No.7212508

I don't the understand this post. The story of Quake is literally 5 fucking paragraphs, how do you not know what it is?

>> No.7212514

Nah, Double Impact was RottKing and Ralphis

>> No.7212515


The fuck are you on about, even as a kid it was pretty clear I was some motherfucker killing evil lava demons, and cthulus. And the in between episodes said something awesome with big long words. Ziggurat vertigo.

And the the thing at the end really had it coming, cause I was .. pissed. At it and shamblers.

And the end text said I saved stuff.

>> No.7212516

>dudes make dimensional teleporters
>Lovecrafts come through them and make a mess
>You're The Only One Who Can Stop Them
>hop and blast your way through various spooky places to make your way to the boss
>telefrag boss
>win, I guess

>> No.7212520

Its still one of my favourite fpses, even if Duke had my heart.

The dark ambiance sound for me was only surpassed much later by Thief.

>> No.7212523

The fuck? I could have sworn it stopped happening, I could make it happen very reliably before, but then after rebuilding it, I could never make it happen.

>> No.7212526

It's quite wonderful. It's actually great contrast to Duke, where the world is full of details like furniture, trash cans, cups and bottles on desks, etc, etc, all making the environments feel pretty alive, whereas in Quake, the places are uncannily empty for the most part, like the majority of the creatures living there have little need for worldly possessions and just exist in their own weird way.

>> No.7212528

that reminds me, is the ogre in quake fishing an official thing from the games or made up by fans?

>> No.7212531

Yeah but I kinda get the post and the autist up above the thread.

More games should return to being Metal or dungeon synth album covers in motion with little to no bullshit and just a Heavy Metal magazine drug induced experience.

Preferably with tits, demons and rocket launchers.

The story should be analysed like a dream later when you wake up.


I understood immediately what they were going for, from the real worldish locations with human enemies, and then deeper and deeper into the abyss.

>> No.7212532

Yeah I couldn't replicate it either after testing multiple times.

>> No.7212541

Sure but Remedy deserves the dosh, and MP isn't for sale anywhere else.

>> No.7212543

Exactly. Hence his behaviour. He knew very well his position.

>> No.7212545

It surprised me as well. It hasn't happened during my speedrun attempts. Just got unlucky, I guess.

>> No.7212556
File: 32 KB, 500x377, Pain-Elemental-Doom-video-game.jpg [View same] [iqdb] [saucenao] [google] [report]

*ruins ur map*

>> No.7212558

After playing the fucking bland thing that is Control I dont think they deserve really.

>> No.7212563
File: 1.18 MB, 1920x1080, Max payne wall.jpg [View same] [iqdb] [saucenao] [google] [report]

To each their own.

>> No.7212567

They changed.

>> No.7212568
File: 257 KB, 894x1000, 1598658795621.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7212571

I don't disagree, but dudes who worked on MP1 and 2 are still at Remedy. On the opposite end, nobody who worked on the original Quake gets any money from contemporary purchases, so it should be pirated.

>> No.7212573

Made up by fans. You can find him in Arcan Dimensions.

>> No.7212575
File: 345 KB, 1094x1620, GMO.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7212583

But control has some small germ of what energy they had at MP1 and 2 times, but that dark console decade fucked them. Alan Wake is boring. That other game is unremarkable.

Control is a real disappointment.

>> No.7212586
File: 108 KB, 512x512, unnamed.jpg [View same] [iqdb] [saucenao] [google] [report]

Based. Are there any good guides for ForgePlus?

>> No.7212590

So comfy reminds me of that goblin in Arx fatalis fishing as well.

That would be a nice game, a quake inspired dungeon fps rpg.

>> No.7212592

Just use the plasma gun. Even with fast monsters on and the unlimited flag set he's a piece of cake when you use the plasma gun. Also, if you get in their faces, you abort its babies. You can literally kill them with your fists in absolute safety.

>> No.7212593
File: 2.74 MB, 960x720, 1450955643273.webm [View same] [iqdb] [saucenao] [google] [report]

Alright so don't buy Control. Admittedly I haven't been interested in Remedy titles since Alan Wake and that weird Xbox movie game with the dude from X-Men in it. That was a weird time.

>> No.7212595

Funnily enough MP3 is clearly not as remedy game in spirit, no pink lynch flamingos, but is a really decent shooter.

>> No.7212601

Airport was straight kino.

>> No.7212602
File: 2.79 MB, 640x480, 1446842987995.webm [View same] [iqdb] [saucenao] [google] [report]

Forgot my webm.

>> No.7212607

i am an asperger and anything but functional

>> No.7212658

That's why he's such a fantastic menace in Doom 64, he's effectively shooting seeking missiles for what it matters, seeking missiles you need to shoot down before they get too close to you.

>> No.7212662

Some are, some aren't. I was fucking worthless as a kid, and when I look back at my teen years I want to reach back through time to slap myself in the face. For some, it gets better with age.

>> No.7212672

>weird Xbox movie game with the dude from X-Men in it. That was a weird time.
and also cia

>> No.7212680

use him as a shield m8.

>> No.7212685

I just played Daedalus' Complex Doom for the first time, Co-Op survival mode. It was actually pretty fun. What are everyone's favorite Doom mods for online play?

>> No.7212695

I like the old school Invasion with a lives system. Complex Invasion has the "reinforcements" system, which is a bit better than lives since you can get more reinforcements by progressing, but the old Invasion maps have a lot more spectacle going on.

Complex Doom is always a good time, but there hasn't been a single type in a long time. You've got a million different versions of CD, then there's Complex Clusterfuck with a million different versions of that.

Ghouls vs Humans was a lot of fun in its heyday. /vr/ minigame servers gave me lots of fond memories. Ditto for /vr/ Cyberrun servers.

>> No.7212701

Oh and lastly, there used to servers that would run single life co-op runs of Ghoul's Forest 2. Getting to the Yurei and getting picked off one by one was so much fucking fun with a bunch of strangers freaking out.

>> No.7212704

I never played the 64 version :(

>> No.7212708

Tempered Arms is great. Not too far from vanilla.

>> No.7212716
File: 45 KB, 272x280, 469-4698921_karl-pilkington-i-can-t-be-doing-hd.jpg [View same] [iqdb] [saucenao] [google] [report]

>when a map decides to sic more than two on you at once

>> No.7212727

Fun fact: Romero wanted the ogre to piss on the player if they were killed by them, but id didnt have time to make the animation or implement it.

>> No.7212731
File: 97 KB, 422x627, image.jpg [View same] [iqdb] [saucenao] [google] [report]

anyway I'm draw some of the martyr feel free to request
with her big ass

>> No.7212734
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>> No.7212738

i don't remember this doom enemy

>> No.7212742
File: 39 KB, 1280x720, rick.jpg [View same] [iqdb] [saucenao] [google] [report]

>"Whot if, the the the pain fella, yeah?"
>"The pain fella, yeah yeah, that's his name, you fucking monkey."
>"Well whwhwh why does he have two mouths, yeah? Is it so he can ehhh..... eat better?"

>> No.7212782

Remove this shit

>> No.7212787
File: 1.69 MB, 2105x1530, Waddany-Group-Photo.jpg [View same] [iqdb] [saucenao] [google] [report]

This whole fucking thread is based as fuck and this is why I love you motherfuckers. Merry Christmas.

Ĉ̷̢̧̛̣͍̠̗̼̌̈́́̽̈̈̈̈́͐̚͠Ŗ̸͛̎͗̇̿̎͗̄̐͘Û̶̟͒͋͂͠D̶͖͖̓̃͂̌͆̄̿̂̋̈́̔̀͝͠U̶̢̙͉̠͇̪͉̓̀͊͊X̷̧̖̳̝̦̭̠̟͔̾̒͌̈́͌̔̓̏̔͋̂͘ ̸̳͇̹͙͗̾̽̔͊́̀̂͒͌̈́͗̃M̶̢̳͍̟̤̞̥̣̟͇͇̾̀̂̄̽̐͌͠ͅO̵̮̦̗̝͍̠̜͙̖̣̮͇̦̾̈̀͒́̌̈͒͝T̶͚̰̞̣̥̣̹̞̠̥͙̳̫̑́͌̃͆H̶̹̖̦̼̉E̴̢̛̺͗̿R̴͙̃̑̋̐̔F̵̱̫̭̳͉͚̝̓̆̈́͗̊̉̓͊̆̚U̷̧̡̢̻̙͓̹̗̱̝̜̩̽̋̿̐͋͆̈́̍̈́̊̄̂͘͝͝ͅC̷̺̬͙̙̘̞̳̖͎̯̝̳͕͑̓̐̀̀̔͋̾̂̆͋̃͜͜K̸̛̤̫͓̝̖͋́̂̃̈̓̆́̆Į̵̜̘͓̰̠̟͆̄̊͆̆̾̔͝Ṅ̷̨͙̠̼͉̙̩͇̪͛̀̓̓͐̒̓̽̎̓́͝ ̷̖͓͕͈̠͍̿̓͊̾C̸̟̹̥͚̖̟̱͇̪̮̝̣̙͋̃͊̎̕͠R̴͇͛̎͂͛̒͛̈̋̀̈́̊͠͠U̵̧̡̩̮͚̣͉͆̉̄́͑͛̈̾̑̀̓̿́͝Ơ̶̤̜͓̾̂̔̀̐̐͂̑̀̊!̶̼͙̩͇̺͙͓͈̗̙̱̈́́̊̀̿̋̋̉

>> No.7212789

i just tried marathon for the first time and why the fuck is it giving me motion sickness? i can play vr games with no problem but i had to stop after 5 minutes of marathon because i was getting so nauseous. i tried raising the fov and turning down the sensitivity but it's still really bad, anything else i can do?

>> No.7212805 [DELETED] 

draw her with a big futa cock

>> No.7212815
File: 21 KB, 256x256, 1568436025547.png [View same] [iqdb] [saucenao] [google] [report]

Because you're a weak pussy. Marathon is for fucking CHADS only.

>> No.7212825

It seems better for me when I play it in full screen without that giant HUD border. Maybe try that way or if you are already doing it that way, try it with it

>> No.7212852 [DELETED] 
File: 1.35 MB, 1608x927, image.png [View same] [iqdb] [saucenao] [google] [report]

But they said to stop talking about her big futa cock

>> No.7212864
File: 409 KB, 753x938, image.png [View same] [iqdb] [saucenao] [google] [report]

and his big robot mechanism

>> No.7212878

Don't think so. ForgePlus is rather new. I still use Weland just because I'm used to it.

>> No.7212885
File: 125 KB, 1280x720, 1602441654085.jpg [View same] [iqdb] [saucenao] [google] [report]

The way those giant hands hold the wheels reminds me of this game

>> No.7212905

Coomers leave

>> No.7212910

I'll take what I can get.

Does anyone else have any other versions? Or know if there's anywhere to download any?

>> No.7212930
File: 1.07 MB, 2048x2732, image.png [View same] [iqdb] [saucenao] [google] [report]

Only the protag is fap bait everything else except the gore is body horror.

>> No.7212942
File: 911 KB, 1920x1080, 1596610820467.png [View same] [iqdb] [saucenao] [google] [report]

>this isn't fap bait

>> No.7212953

Angel of lust
The only fapbait boss

>> No.7212954
File: 54 KB, 300x416, 300px-Zoanthrope.jpg [View same] [iqdb] [saucenao] [google] [report]

Reminds me of a Zoanthrope

>> No.7212956

Futa faggots are even her in vr?
Jesus fuck we need a final solution for them.

>> No.7212967

The shitty kind of body horror or how some weeb sees it

>> No.7212979
File: 210 KB, 1980x1080, image.jpg [View same] [iqdb] [saucenao] [google] [report]

With ahegao

>> No.7213028

how come Daina gets a pass

>> No.7213032

actually i hate la tailor girl and the dev behind it.

>> No.7213035

Fuck off already coomers. The game sucks ass and that guy isn't even a good artist to begin with.

>> No.7213038

La tailor girl?

>> No.7213045

I bet you don't draw either, in fact I bet you never made a mod before. If you're terminus then I kneel if not then your opinion don't matter

>> No.7213069 [SPOILER]  [DELETED] 
File: 405 KB, 640x480, 1608869432294.png [View same] [iqdb] [saucenao] [google] [report]

>mfw I need comfy drama posts
>mfw I enjoy shitting on cringeworld
>mfw I enjoy calling Major Arlene a tranny
>mfw I don't care about whatever politics is going on with the cacowards or gay faggots whatever the fuck, I only follow it to troll
>mfw I just enjoy it
>also mfw Half-Life is fucking dogshit

>> No.7213076 [DELETED] 

I hate you Alf.

>> No.7213081

so people aren't running those any more?

>> No.7213090 [DELETED] 

You don't know shit about me, faggot

>> No.7213091
File: 12 KB, 67x55, WhatTheFuckIsitNow.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7213098

redpill me on quake fishing

>> No.7213101
File: 1.05 MB, 500x354, Gordon.gif [View same] [iqdb] [saucenao] [google] [report]

Merry christmas faggots

>> No.7213104


>> No.7213107

i played it a million times when I was a kid and I did not experience this.

>> No.7213117

I will post her big ass

>> No.7213121

Killing a fish in quake awards you two kills instead of one because they're buggy as shit.

>> No.7213137
File: 36 KB, 542x609, 1608412707267.jpg [View same] [iqdb] [saucenao] [google] [report]

Merry Christmas!

>> No.7213143 [DELETED] 

Fuck Gay-Life and fuck Gaydon Fagman

>> No.7213149

Alfagging stopped being funny weeks ago

>> No.7213159

Of course it's a meme, he's just a sperg not a sociopath.

Something I have always wondered: Do you think they could've even pulled off an RPG? I know Sandy was a veteran RPG guy and had been playing D&D since thr 70s and tactical war games before that but I am not so sure the id guys could've actually done it.

>> No.7213169

>map 27
>Two computer maps
Explain Sandy

>> No.7213187

Give it a try, the new ports are good. Optionally, get the 64EX port, which the new ports are based on, and play it for free.

>> No.7213191

I finished coffee break a bit ago, pretty fun, but holy shit does the author like archviles and revenants.

>> No.7213194

They're only bad if you have the Lost Soul limit disabled.
Speaking of which, I really wish the limit was changed to no longer count pre-spawned Lost Souls rather than removed entirely in source ports.
The main problem with the limit was that including both Lost Souls and Pain Elementals in the same map ran the risk making the the Pain Elementals harmless.
But the complete removal of the limit also created another problem where maps can potentially become outright flooded with lost souls, to a point of throwing ammo balance out the window.

>> No.7213213

desu just draw her fully nude or sucking cock or something.

Shut up, fag.

Oh yeah, make sure to play on Watch Me Die, because there's just WAY too few enemies in every map otherwise.

>> No.7213216

Also why you only have 30 seconds to access a secret.

>> No.7213217 [DELETED] 

Nigger I am a champion of the Golden Age of FPS and eternal enemy of the shit that killed it: Cringe-Life. I don't do it for your amusement.

>> No.7213223

You're only the champion of being a faggot, ow take your (You) and leave

>> No.7213224

True. Think Graf would be up for adding a few new lines of code for Lost Soul handling? Some levels expect the Lost Soul limit to be there, but he could just do that thing where it detects known examples by their hash and then temporarily toggles back to the normal behavior for compatibility's sake.

>> No.7213225

Don't worry too much about 100% items. Even speedrunners decided its not worth it for Max runs. What it counts and doesn't count is too arbitrary, and overall feels like a leftover from when doom had Wolf3D-esque treasure pickups during development.

>> No.7213226

Not a fucking chance, Carmack's brain didn't work that way and you couldn't have pulled it off in the Quake engine

>> No.7213229

most people are retarded, being an aspie doesn't guaranties anything

>> No.7213236

He was on board with it, but Romero kind of fucked his chance with Quake. Not that Carmack's work wasn't dragging, the entire development cycle was really a mess.

>> No.7213240

I was always too chickenshit for that, but it was fun to spectate and watch people freak.

>> No.7213247

You're a funny guy. Do you play any Doom?

>> No.7213251

He may have been on board but he would've hit the same hair tearing out walls he did in developing the Quake engine with implementing the actual RPG mechanics and I don't think it's a wall he could've scaled

>> No.7213258

That shit would be pretty damn trivial, there's 10+ years of ready examples he could look at for reference for just doing stats and classes and stuff, standard fare RPG things, hell, he had done CRPGs on his own in the past, and he could certainly draw on his knowledge as a D&D GM for various rules of thumb and concepts.

It's the true software 3D rendering which was so fucking hard.

>> No.7213267

*years ago

True, it's entirely possible to be an aspie and retarded at the same time.

>> No.7213268

Not since I last checked. Takes nothing to host GF2 though. I may just do that.

>> No.7213269

Melee wouldve been absolute ass I'm sure

>> No.7213273
File: 99 KB, 1920x1080, doom80.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7213276 [SPOILER] 
File: 346 KB, 1920x1080, 1608873464099.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7213279

Implementing those features in a real time true 3D world would've been the difficult part

>> No.7213282

It could have been, but it's not like we'll ever know for sure.

>> No.7213284
File: 59 KB, 467x614, 65e63587505f450412819c32dcf5bd7e.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7213286

I never noticed how Hammerhead shark-ish his head is

>> No.7213296
File: 241 KB, 1920x1080, nJKFuzt.jpg [View same] [iqdb] [saucenao] [google] [report]

Shub-Niggurath's Ogres are known for being expert fishermen and fish make up a large part of their diet.

>> No.7213298
File: 92 KB, 780x614, realfacts.jpg [View same] [iqdb] [saucenao] [google] [report]

what are you talking about anon, his eyes are right here.

>> No.7213302

Based and mepilled

>> No.7213303
File: 96 KB, 302x292, ExploitIdid.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7213304

Can't do it men. Playing Duke for the first time, really enjoying it but "Damn, I'm Good" is way too hard with the respawning enemies. Going to have to drop down one.

>> No.7213306
File: 22 KB, 313x500, 41XSkZLbJjL.jpg [View same] [iqdb] [saucenao] [google] [report]

Don't do dat

>> No.7213310

Sorry for the late reply. Christmas Eve and kids sick and egg nog blah blah blah.

I'm pretty sure this is all it came with. newer version comes with a .bat file, but I didn't have that in my RR folder. Didn't have the original zip.

>> No.7213312

No shame in that, there is a point when games stop being fun when they're super difficult and then I feel like the point of playing in the first place is gone

>> No.7213313

I don't know why you think it would be, all of that is just a matter of simple mathematics and algorithms, and has little to do with the rendering (use X model, call Y animation, etc). Some processing overhead is a concern with the hardware at the time, but mind Quake didn't get even 30fps on most people's computers at launch.

>> No.7213315
File: 126 KB, 1920x1080, scr-e1m2[duke3d.grp]-0000.png [View same] [iqdb] [saucenao] [google] [report]

Also this was inordinately funny to me.

>> No.7213317

No way Carmack could've done it in 1995/1996, it would've been vaporware and they knew it.

>> No.7213320

They don't respawn if you gib them, which is a little rough to do consistently early in Ep 1 but gets a lot easier as you go. I still wish BuildGDX had a custom difficulty option for stuff though.

>> No.7213323

I don't know why you'd jump in on the highest difficulty possible playing a game for the first time, most people don't play Doom on Nightmare, Blood's Extra Crispy difficulty is based on the premise that you're playing multiplayer co-op, etc. It's one thing to not start on easiest, but c'mon.

>> No.7213332

>They don't respawn if you gib them
Hmmm, is that so? I might have to keep on then. If I gib the shotgunners I think I'll be fine. They're the ones giving me the trouble.
I'm pretty good at vidya games fat lot of good that's done me so I dove in at the deep end. And if gibbing enemies is what it takes, I should be good.

>> No.7213334

Damn, those alien bastards are gonna pay for shooting up my ride.

>> No.7213342

Yeah, because nobody accounted for the exponential increase in development time (or Romero's changing attitudes/work ethic), Quake becoming what it is was an emergency solution (and a pretty good one, all things considered).
If they had afforded themselves more time, they could have done it. Perhaps Carmack admits to everyone "Hey, this engine is actually busting my balls, maybe make another expansion for Doom 2 while I figure this out (because I will), and then we'll get back to making Quake, mm."

They certainly had all the cash they needed, Doom was raking in fat ducats so the company certainly wasn't going under, and they could probably have squeezed a bit more money out of Doom in the meantime, but on the other hand, they also had GT Interactive publishing for them, and Ron Chaimowitz probably wanted his shiny new product sooner rather than later, and Romero was certainly not making all the right priorities at the time.

>> No.7213347

Enemies in Doom II can be resurrected by Archviles even if gibbed but they can't be in Duke

>> No.7213351
File: 53 KB, 540x262, damn I'm tired.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7213353
File: 1006 KB, 1920x1080, doom82.png [View same] [iqdb] [saucenao] [google] [report]

Good cyberdemon practice in a bare arena. How do you feel about these crowds?

>> No.7213357

With pig cops the idea isnt to try to stunlock them, but to weave in and out of cover hitting them. Same with the enforcers when you see them later, both enemies don't get stunlocked very consistently.

>> No.7213374

The Chasm isn't that bad.

>> No.7213381
File: 105 KB, 640x480, Sssample.png [View same] [iqdb] [saucenao] [google] [report]

How did you react to this?

>> No.7213384
File: 198 KB, 361x361, 1324251012103.png [View same] [iqdb] [saucenao] [google] [report]

>he plays doom for graphics
this is the weirdest trend in this general tbqh

>> No.7213394
File: 200 KB, 640x480, doom83.png [View same] [iqdb] [saucenao] [google] [report]

i play doom for the crunch

>> No.7213406

I think it's actually quite decent, I like the side areas a lot.

>> No.7213412

Doom's graphics are very nice.

>> No.7213416

yeah but they don't need improvement. see btsx

>> No.7213420

BTSX is gorgeous.

>> No.7213425

and it's all achieved with vanilla graphics.

>> No.7213427

25th versary dition I assume?

>> No.7213431

Sure, but a higher resolution and true colors lets you see the beautiful texturing so much better.

>> No.7213436
File: 653 KB, 1920x1080, doom84.png [View same] [iqdb] [saucenao] [google] [report]

dsda+ does it great and its not gzdoom

>> No.7213439

For sure, DSDA is great, but I also like mods and 3D rendering.

>> No.7213481

So what is Romero's opinion on Daikatana?
Does he see it as a misunderstood masterpiece, a rushed overambitious mess, or some in between.

>> No.7213491

Sieg Heil!
Then proceed to kill the pinkies that the kikes let into the compound together. Friends forever.

>> No.7213492

He thinks it isn't a bad game (and with some patches, it actually isn't), but I'm also pretty certain that he's aware that it's flawed.

>> No.7213498

When I hear him talk about it all I've ever heard him say is "The multiplayer was actually really good"

>> No.7213503

Sounds alot like Hall on RoTT, "well dog mod and god mode were pretty cool..."

>> No.7213518

LTG has good gameplay

>> No.7213523

Rise of the Triad actually IS fun though.

>> No.7213531

Does this just unzip and run like the regular download from the official site?

>> No.7213546

That's how I used it. Like I said this is just a straight pull from my RR folder. No batch, and the only other things that come with the official release are txt files so it should be the same. drop and run, it should recognize the game.

>> No.7213547

Most of Ribbik's stuff is generally harder than Sunlust. What Sunlust UV is like is often what HMP is like in his other wads.

>> No.7213562

i havent played Diakatana's multiplayer so i cant compare. I've heard it's "better than you'd expect" but haven't personally tried.

>> No.7213571

Atomic. Pls help

>> No.7213634

Honestly, I believe him, Romero is one of the biggest deathmatchfags in the world (he got high on his own supply, so to say), and you don't have the game's tedious companion AI to deal with when playing multiplayer.
I trust his opinion on deathmatch, and if the game overall is "Not bad." after patches and not dealing with the AI, I could see the multiplayer being pretty sweet.

>> No.7213673

The Lost Soul limit is already there on Doom (Strict) compatibility. Fire up Doom 2's map09 and observe the harmless Pain Elementals at the start. Also, the criteria for Lost Souls being limited or not by design is simple: Vanilla/Limit-removing - 21 Souls max. Boom or any other advanced format - no limit.

>> No.7213740
File: 2.93 MB, 1280x720, dodging bullets, mostly.webm [View same] [iqdb] [saucenao] [google] [report]

This, but you can dodge them without cover, you just have to be moving at full speed. Also make liberal use of the mighty boot. It makes the difference between killing a pig cop in one shell instead of two.

>> No.7213747
File: 15 KB, 200x289, 14128608923260.jpg [View same] [iqdb] [saucenao] [google] [report]

Literally the first time someone pronounced my nickname right.

>> No.7213748
File: 2.93 MB, 1280x720, dodging bullets.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.7213750

This is what you get for writing Russian words like they are French.

>> No.7213751
File: 2.96 MB, 640x360, i'm lookin good.webm [View same] [iqdb] [saucenao] [google] [report]

Duke's gameplay is actually super tight if you're able to move past the basics.

>> No.7213762

I think they're fun

>> No.7213792

Like most build games, being able to use the entire arsenal effectively and on the fly makes a huge difference in gameplay flow. Part of what makes a lot of encounters feel so goddamn badass.

>> No.7213813 [DELETED] 

Wheres the BlackRoom, you dobulenigger

>> No.7213950

I'm going to rip off your head and shit my pants.

>> No.7213952

Who is the sexiest Doom streamer, and why is it BridgeBurner?
>Creator of the Year.
>Streams for 10 hours.
>Metal always playing in the background.
>Good haircut and macho facial aesthetics.
>Actually lifts and looks shredded.
>Sexy accent.

>> No.7213957

Who wants some penis?

>> No.7213969

>start up tntr.wad
>get to map02
>only now realize that i loaded it with doom2 instead of tnt
>close tntr.wad

>> No.7213975

Is that short for TNT NTR?

>> No.7213981
File: 22 KB, 250x188, big.jpg [View same] [iqdb] [saucenao] [google] [report]

Hello lads. I'm trying to run LZdoom on Linux Mint and I think everything is working fine EXCEPT that the resolution / factor scale doesn't alter shit and i'm stuck at using the default resolution even when using the 5000x4000 one.

>wat do

>> No.7213983

This guy is right you know.

>> No.7214016

Actually vanilla limitations of the engine, There is no use of vanilla graphics here.

>> No.7214032

I'll give it a shot. Thanks for posting.

And again, if anyone else has or knows where to get any old versions of BuildGDX then I'd appreciate links to where I could download them.

>> No.7214037

Plutonia map28 also has two of them.

>> No.7214043

I thought it was cool that Jeremy Doyle donated some midis to that. He was around back in the Icarus and Requiem days.

>> No.7214046

Go to the Scripts folder, create a txt document named "FOV.mml", open it and type this:
<marathon><view><fov normal="110" extra="160" tunnel="70" /></view></marathon>
Now the FOV looks like Doom's
Little bitch

>> No.7214056

it's basically a cyberpunk zelda game and is pretty much the best version of daikatana, which is kind of sad since it's not even the same kind of game as the original

>> No.7214059

That's because AO has the default video settings set up for 4:3 monitors

>> No.7214092

you must stop a squid before she turns everything brown

>> No.7214095

basically it's doom's "teleporter experiment goes wrong" plot but instead of hell it's lovecraftian aliens

>> No.7214101

id games in nutshell:
>regular marine versus nazis
>space marine versus demons
>space marine versus Cthulhu
>space marine versus alien cyborgs
>space marine versus no singleplayer
>space marine versus insufficient lighting
>space marine versus texture pop-in

>> No.7214103

>the name is real
And again reality surpasses fiction.

>> No.7214104

this map is where we segregate the men from the boys

>> No.7214106

We all start somewhere. You don't throw college level math at a child and expect success. Keep playing on the difficulty you can manage and eventually you'll get better at it.

>> No.7214118

Could they have released another Doom ep? Duke came out around the same time and blew Doom out of the water in tech and flair. I'm not sure they'd be able to compete with just another megawad.

>> No.7214129

Yeah. Final Doom came out after Duke Nukem 3D was already out, and I'm fairly certain it didn't do nearly as well as Doom 1 and 2 did.

>> No.7214141

has anyone released the rom yet

>> No.7214148

You forgot
>regular kid versus aliens

>> No.7214158

Good morning, ogre!

>> No.7214162

Green Machine is a neat little Plutonia mapset, assuming you don't mind custom monsters.

>> No.7214203
File: 49 KB, 700x744, marana.png [View same] [iqdb] [saucenao] [google] [report]

>10 minutes ago
>enter commieblock
>glasses fogged up, can't see shit
>going up apartment stairs
>have an urge to say "geroxe cruo"
>point forward and do it
>there's a fucking guy in point blank range, almost touch him with my finger, probably looking at me like I'm some fucking retard
>embarrassed, but decide to own it and keep saying cultist shit while going up the stairs

>> No.7214204

Felt good saying it, so it was worth it

>> No.7214205

Only reason I hate the pain elemental is because i loved the packs of Lost Souls in Doom 1. Starting with Doom 2, packs of lost souls are gone. Even user wads don't have them often.

I guess this explains it>>7213194

>> No.7214207

>ywn be this autistic
Damn, I'm good.

>> No.7214215
File: 16 KB, 225x200, cock suckem.jpg [View same] [iqdb] [saucenao] [google] [report]

>Damn, I'm good.
based fellow autist

>> No.7214289

Dark Covenant.

>> No.7214296

wew, the final fight of Retirement Grease is very difficult, especially without the plasma secret

>> No.7214301

Dick Kickem

>> No.7214312

>Sunlust map24
Goddamn this map was hard.

>> No.7214326

I wish DN3D was actually a good game.

>> No.7214328

I'm bored

>> No.7214343

ass fuckem

>> No.7214414

Yeah, though everything >= 20 is terrifying

Are you using saves? I savescummed, hope to do it properly some day

Also I love the pool cue at start of 24

>> No.7214420

>"Some of the AI in the sidekicks was flawed but if you took the time to learn how they work and react, then they're great. Daikatana is not a bad game, it just became a victim of hype. How could it have lived up to the hype, to Doom and Quake? I wanted to make an FPS for FPS experts and maybe we could've not thrown tiny flying enemies at the player in the first level but that was misunderstood by reviewers who didn't give the game a chance."
-John Romero

>> No.7214458
File: 1.47 MB, 232x278, 749.gif [View same] [iqdb] [saucenao] [google] [report]

Based as FUCK

>> No.7214486

I legit hate those tiny flying enemies. There are similar enemies in unreal, and they're not half as annoying to fight.
I never beat Daikatana, but I know people who like it.
Not for me.

>> No.7214494

Why are bloodfags so autistic?

>> No.7214524 [SPOILER]  [DELETED] 
File: 109 KB, 1208x1467, 1608912817462.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7214530


>> No.7214554

Its funny how i just sidestepped daikatana and did not even play it back in the day.

Too busy playing other shit.

>> No.7214584

>Quake 2 satisfies the single player

So over the years the video gamer went from achieving satisfaction to having "fun"?

>> No.7214592
File: 217 KB, 1600x900, obraz (1).jpg [View same] [iqdb] [saucenao] [google] [report]

What did they mean by this?

>> No.7214626


>> No.7214632


>> No.7214636

Winter's Fury can qualify, i guess.
Merry christmas everyone!

>> No.7214645

good lord milous stuff is hard
also the proof that Slaughtermaps for Q2 are a good idea

>> No.7214671

>be kid
>play outside with shovel
>neighbours not home
>see dog on leash
>feel bad for dog
>release dog
>dog runs off
>find leash fascinating
>put collar around neck
>pretend to be dog
>start barking and running around
>stumble and fall into muddy hole
>just want to get home
>somehow broke the collar lock
>can't get it off
>try to get the leash off the wall
>knot too tight
>try to hack it off with my plastic shovel
>some car drives by
>I try to hide in case it's my parents
>finally managed to unfasten knot
>run like hell but forgot my shovel
>skip ahead to the next day
>neighbours arrested for child abuse
>police search for missing kid
>police officers want to talk to me
>almost piss and shit myself
>cannot do more than cry and shake
>try to explain with pictures
>fast forward twenty years later
And here I am.

>> No.7214684

im pretty sure they literally ripped the monsters from /pol/.wad actually

>> No.7214736

This passed through my YT. Thought it was kind of interesting


>> No.7214791

Well the idea is that the others do SOMETHING while Carmack gets the engine done.

>> No.7214797

Yeah, it's pretty fucking wicked, caught me off guard.

>> No.7214798

Your wish has been granted.

>> No.7214802


>> No.7215431


>> No.7215439

dangerously based

>> No.7215454

that's not by sandy

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