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/vr/ - Retro Games


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File: 1.84 MB, 2362x2929, psdos.jpg [View same] [iqdb] [saucenao] [google]
7207362 No.7207362 [Reply] [Original]

DOS > Saturn/Playstation

>> No.7207420

The DOS version of Powerslave is pretty much just another Build game though which is nowhere near as interesting as the console versions. I stand by it being one of the best controlling retro console FPS games.

>> No.7209715

>>7207362
Saturn is the way

>> No.7209736

>>7207362
Said no one ever

>> No.7209761

>any FPS in existence
PC > console

>> No.7209889

>>7207420
>The DOS version of Powerslave is pretty much just another Build game

As far as I know, Powerslave uses an early beta of the Build engine, and it is missing many features found in Duke 3D and other later Build titles. To be honest, I prefer the Saturn game over this one.

>> No.7209894

>>7207362
agree. fuck the forced backtracking in the console versions.

>> No.7210108

>>7209889
It was found out a few years ago that although the Build version powering DOS Powerslave was older than Duke and Shadow Warrior and Blood, it actually does support rendering of slopes. Try the Return to Ruins mod to finally see pyramid shapes. The most definitive way to play the DOS version now is the PCExhumed port, quite frankly the DOS version is very janky with unoptimized mouse handling. PCExhumed + Return to Ruins maps is a whole different experience for Powerslave

>> No.7210120
File: 87 KB, 456x478, pspyramid.png [View same] [iqdb] [saucenao] [google]
7210120

>>7209889
it's not a beta version, it's just an earlier version. Pretty much the same version used in Tekwar, and still a better version than what Witchaven 1 and 2 used.

Powerslave DOS should have been released long before it actually did. The game was apparently 95%+ done when they found another publisher and had to make the console versions.
Releasing both Saturn and DOS version together was the right decision but as a result the DOS version suffered from it.

Then it took more than 20 years for people to start enjoying the game for what it is. I mean, don't pretend you're not here because of e-celebs and sourceports.

>> No.7210158

>>7210120
The DOS version of Powerslave also had the bad timing to be released when the fps landscape was rapidly changing, it shifted from software based DOS games to 3d accelerated Win95 games. The European (Exhumed) release was in early 1997, way too late to be of any significance when there were already games such as Quake and Tomb Raider that got updated to run on OpenGL GPU's.

>> No.7210167

>>7210120
>Then it took more than 20 years for people to start enjoying the game for what it is.

In Europe it was one of the most well known Saturn titles back in the 90s (it was called Exhumed there).

>> No.7210191

>>7210167
I know, I'm talking about the DOS version

>>7210158
yeah, and yet the DOS version was apparently 95% complete before Duke was even released

>> No.7210352

>>7209715
I fired it up for the Saturn for the first time the other day. It's a lot of fun, but the "die and you go back to the beginning of the level" thing really hurts. I've decided not to let it filter me though.

Hearing that one movie trailer guy who died do the voice for Ramses was pretty neat.

>> No.7210364
File: 2.97 MB, 560x404, Nade_Jumps.webm [View same] [iqdb] [saucenao] [google]
7210364

>> No.7210384

>>7210364

Saturn version is best version.