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/vr/ - Retro Games


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7194649 No.7194649 [Reply] [Original]

What was the fan reaction to this game? I know it was heavily praised in publications. Its such a departure from from everything that came before it that I can imagine many Castlevania fans outright hating it.

>> No.7194665

>>7194649
Didn't it sell poorly.

>> No.7194683

This was during the period where N64 fans and reviewers scoffed at 2d games, but they couldn't give the game a bad review because it was great. I think most players were happy you could actually save instead of having to rely on codes to get back to the stage you were on when you died.

>> No.7194684

>>7194665

If it sold poorly there wouldn't be a Greatest Hits label for it.

>> No.7194690

*sigh* The Castlevania series had a difficult transition into the Willyvania genre

>> No.7194698

>>7194649
It was popular amongst everyone on release.

>> No.7194843

>>7194649
Gonna give this game another chance and see how it is

>> No.7195074

>>7194843
tell us how it goes
i know /vr/ likes to contrarian shit on it a lot because it has some light rpg elements

>> No.7195209

>>7194649

meaning vidya fans in general? or cas fans?

>> No.7195268

>>7194649
it made new fans of castlevania for being so amazing. i never cared about castlevania until i played this and got hooked

>> No.7195282

>>7194649
I remember being genuinely impressed and entertained by it. I was never a CastleVania or Metroid fan, but this game just really got me with the music, gameplay, and overall presentation - the action RPG elements added a lot, to me. Then I found out about the inverted castle right after I got the standard ending and realized I basically had the whole game to play over again with new stuff.

It was pretty great.

>> No.7195308

Back then games didn't really have like... Set "things" that they were, especially in the leap from console to console. It was just another Castlevania game, and the sprites were huge and way cooler than anything we saw on the SNES, there was voice acting and good music and Alucard was cool and he had a sword. It was literally everything it needed to be, and there were save points - So you could feel like you were constantly going to do something new when you played it instead of having to learn the old levels like in the previous games. Naturally, with time, people (myself included) missed the easily digestible structure of Castlevania 3 and Super IV... But for the longest time there was no denying it was the best Castlevania available because it was just so many things at once. That was part of the appeal of stuff back then - Everything was new and rare and exciting.

>> No.7195317

>>7195308
it still is the best castlevania and one of the best games ever made

>> No.7195423

I straight up avoided it on release.
I had been a Castlevania fan since NES, owned and beat all 3 games on it. Played the ever loving fuck out of Super CV4.
Then this came out. First red flag for me at the time was playing as Alucard. I had 0 interest in that, as Alucard was by far the worst playable character in CV3. Then there was the core change from linear levels to Metroid style. I liked the classic style, and the challenge its platforming presented. If I wanted to play Metroid, I'd just play Super Metroid. With these changes, it didn't feel like Castlevania to me, so I didn't give it any more than 5 min of my time at a buddy's place.
I recently got around to playing the game this year, and it was bloody awesome. I now realize that I was just a retarded teenager back in the 90's.

>> No.7195624

>>7194684
The threshold for Greatest Hits was very low. If I recall it barely made a million copies and Konami considered it underwhelming. It was the last mainline 2D game to get a home console release.

>> No.7195994

>>7194649
I still replay it every now and again. I'm not a speedrunner but it does feel comfy to get 200% in maybe 4 or 5 hours.

>> No.7196013

>>7195074
>tell us how it goes
ehh I gave up again, the backtracking and jumping around the map isn't my style. The gameplay is fine I just don't like that part

I like old school vania where you just keep moving forward and focus more on platforming & action

>> No.7196268

>>7194649
what I remember is that it wasn't commercially successful back in the day, it didn't have any publicity, but by word of mouth some people talked really good about it and I got myself a copy, Castlevania in itself those days had a reputation that preceded it, so people were confident in buying the game without knowing what they were going to get. the stupid classic vs metroidvania only started about a decade later after it's release. And SotN was only a victim of the jaded feelings people had with the franchise, because no other Metroidvania ever came close to what SotN did. Ariafags will seethe and cope when you tell them this though.

>> No.7196331

>>7196268
>found a biggest foolish retards

>> No.7196336

>>7195624
If only Castlevania 64 was released on 96’.

>> No.7196396

>>7194649
Overrated yet wish Konami really done a fix Saturn port and Dracula X PSP with UR4 remake on Switch.

>> No.7196427

>>7194665
>Initially, the game's commercial performance was mediocre,[82] particularly in the United States where it was meagerly publicized, but thanks to praise by critics, it gained sales through word-of-mouth and became a hit.[35] The PlayStation and Saturn versions sold 225,862 units in Japan,[83] while the PlayStation version sold 477,304 units in the United States,[84] for a total of 703,166 units sold in the United States and Japan.
TL:DR sold bad at first, got more sales after good reviews and word of mouth
>hurr wikipedia isn't a source
Fuck you and stop spreading bullshit debunked by a five second Google search every SOTN thread, and people will bother taking your bait seriously.

>> No.7196446

>>7196268
Nobody in 1997 knew that they would just stop making classic style platformers, so they didn't care it was different.

>> No.7196459

>>7196446
true, the perception of the industry was different, people didn't felt entitled to demand to the companies how their games should be, they just rolled with it, if they didn't like it, they just didn't play it and wait for the next title if it gets made or not. They were more welcoming to change because the industry was in an evolving state, at this point in time we're past the plateau, I don't think we're going to ever experience another "peak" in the same way.

>> No.7196467

>>7194649
in 1997?

2D YUCKY BAD >:(