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/vr/ - Retro Games

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7176310 No.7176310 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>7174976

Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~~ Let's post like gentlemen ~~


(or Quake, Duke, Marathon, Thief, Deus Ex)
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Doom Shovelware
Fileplanet archives
Doom RPG series
4CHAN DOSPACK + Win98 games (pre-configured):



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.7176312

500ml of /vr/
BETA: https://desuarchive.org/vr/thread/7041037/#7043379

=== NEWS ===
[12-14] Pavel Mappack released for Q2

[12-13] Turok randomizer released by BehemothProgrammer, the maker of Tuok 2 co-op mod, on Steam Workshop

[12-12] Anon shares a Christmas map

[12-10] Cacowards 2020 https://www.doomworld.com/cacowards/2020/

[12-10] HAPPY BIRTHDAY DOOM! DOOM turns 27 years old.

[12-09] DBP19: A Doomer Boards Christmas Carol

[12-09] Impie's Straydog is back up after being banned for wrongthink

[12-09] KK/Altair uploaded new episode about his Doom "port" for Amiga

[12-07] More stuff added to Macenwolf

[12-05] Impressive Sega Genesis port of Doom by Krikzz using the Mega EverDrive PRO

[12-05] Quake mod Copper updated.

[12-05] Scumhead released Lycanthorn II

[12-03] Gothic Library DX for Cryptic Passage, restored based on beta

[12-03] Sandy does a tour of MAP16 of Doom2 but in real life
https://youtu.be/g0DVwhy3R3k [Open]

[12-03] Zero Master does Doom II MAP18 in 12 seconds

[11-30] Hellevator public beta (Boom speedmapping)

=== PREVIOUS ===


>> No.7176314 [DELETED] 
File: 128 KB, 654x849, 1607981201619.jpg [View same] [iqdb] [saucenao] [google] [report]

What the actual fuck happened?

>> No.7176317 [DELETED] 

No idea. Shit's weird as fuck.

>> No.7176319 [DELETED] 

drama, shitposting, offtopic stuff, baiting...
Reelism 2 NEW UPDATE is OUT
https://forum.zdoom.org/viewtopic.php?f=19&t=68021&start=240#p1176050 >>7176312

>> No.7176321 [DELETED] 

Fake tweet for fake news faggots.

>> No.7176323
File: 188 KB, 1280x960, sector toilet, going down.png [View same] [iqdb] [saucenao] [google] [report]

Damn, those alien bastards are gonna pay for clogging my pipes!

>> No.7176324

Quick question
What are some doom levels with 3D bridges? I'm trying to do a 3D bridge and I want something to use as reference

>> No.7176326 [DELETED] 

Who's this Romero guy? Some e-celeb?

>> No.7176334 [DELETED] 

Romero posted on /vr/
Was asked for trip confirmation on twitter
/vr/ autists started spamming his replies with racist shit
Romero gets weirded out and deletes his tweet

I swear it's like you faggots don't want to be liked

>> No.7176335

What are y'all playing today? I'm continuing my Valiant UV run that I started last night, it's sooo goood

>> No.7176336

Like those true 3d Zdoom bridges, or those linedef bridges you see in some limit removing/boom maps?

>> No.7176337

Urea 51?

>> No.7176340 [DELETED] 
File: 160 KB, 1080x1499, DeletedPosts.jpg [View same] [iqdb] [saucenao] [google] [report]

wtf is going on?

>> No.7176341
File: 20 KB, 330x480, 1607969742837.jpg [View same] [iqdb] [saucenao] [google] [report]

>REKKR? More like SHREKKR, does it even have layers like an onions bro? I don't think so, fuck off outta my swamp!

>> No.7176347

I forget which map exactly but the first Doom 2 map with the chaingunners in it has a neat-looking bridge leading to the blue key area.

>> No.7176348

Requiem Map13 is full of them in different setups. Here's a map I rolled on idgames roulette a few threads back that has some cool ones: https://www.doomworld.com/idgames/levels/doom2/Ports/j-l/kboom_8

>> No.7176350

Nah, that's not a 3d bridge.

>> No.7176351

I was a real pussy as a kid, couldn't play scary games. Now I really want to be scared, but don't get scared easily. Doom creeps me out sometimes, and can even get terrifying. There's something sinister about being alone in hell. Doom 64 has a very immersive, tense atmosphere. The monsters are horrifying compared to regular Doom designs, too. That jumpscare with the imp puzzle in the first few levels scared the SHIT out of me. Doom 64 imps are fucking scary.

>> No.7176352
File: 157 KB, 800x732, helthpotjumpluff.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7176354
File: 346 KB, 1366x768, Screenshot_Doom_20201214_230006.png [View same] [iqdb] [saucenao] [google] [report]

The latter. Vanilla-compatible "3D" bridges made up of midtextures, like you can't actually go under them, but they look like they're 3D. Sorry for being unclear. Pic related is something I'm (badly) trying to make look good.

>> No.7176356
File: 212 KB, 90x90, fatGoblin2.gif [View same] [iqdb] [saucenao] [google] [report]

>Sigil? More like SHITTLE. Does your "megawad" even have 15 levels? REKKR has THIRTY-SIX.

>> No.7176357 [DELETED] 
File: 156 KB, 720x741, Capture+_2020-12-14-15-22-02(1).png [View same] [iqdb] [saucenao] [google] [report]

>Romero says he likes the Rekkr meme but politely asks not to use racial slurs with it
>anons immediately spam his Twitter with racist shit
What the fuck

>> No.7176358

That'd be The Gantlet, but that ain't a bridge.

>> No.7176361

First one of these faggot-tier spammemes
that actually made me chuckle.

Thx 4 putting me in the screencap

>> No.7176362

I wonder how you wouldve reacted to Doom 3 at that age

>> No.7176363 [DELETED] 

Have you seen what happened when Warwick Davies challenged /tv/?

>> No.7176364

Check >>7176348
The first example that comes to mind for me is in Scythe's map 18.

>> No.7176365

Well, that's about as good as it's going to get. If you are mapping in boom there's an entire action to draw floor and ceiling in wrong place. In Doom you'd need a self-referencing sector to hide them which are a pain.

Plutonia MAP02 and MAP03 both have some invisible sectors.

>> No.7176368 [DELETED] 

made up/second hand info shit like this is how brutal doom got popular in the first place
also, that tweet screenshot is fake
anyone can fake a screenshot
use archive tools for "deleted" tweets next time

>> No.7176370 [DELETED] 

Even richer: that isn't actually John Romero.

>> No.7176373


>> No.7176375 [DELETED] 


>> No.7176380 [DELETED] 

I saw the tweet, retards started making Rekkr jokes with kikker and niggr and he deleted it.

>> No.7176383 [DELETED] 
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>> No.7176384

Quake blew my fucking mind when it came out, the shamblers in particular gave me plenty of nightmares as a wee lad hahaha

>> No.7176386

Kek, a friend lent me the game when I was a teen. I just looked at the jewel box. The screenshots were terrifying. I didn't play the game, and returned it after a while. Now I regret not playing it. It's crazy, I stress myself out intentionally, and watch the scariest shit at full volume, and it doesn't do shit. Maybe I should try horror VR. It's probably terrifying.

>> No.7176387 [DELETED] 

I'm pretty sure most archives don't have the latency for tweets that were up for like 30 minutes.

>> No.7176389 [DELETED] 
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>> No.7176390 [DELETED] 
File: 140 KB, 1093x699, temp.png [View same] [iqdb] [saucenao] [google] [report]

I liked Sigil.
>(x) Doubt

>> No.7176396 [DELETED] 


>> No.7176397 [DELETED] 

Reddit did it.

>> No.7176402

That respawning shambler in e1m3 is the stuff of nightmares.

>> No.7176403

Horror in VR is another experience entirely, I played Alien Isolation at my buddy's place and it was WAY more intense than I expected it to be. It scared me in a way that horror movies haven't for years.

>> No.7176404

Why are mods censoring this?

>> No.7176409

/vr/ has a bad enough rep as it is, better off pretending it never happened.

>> No.7176412
File: 193 KB, 1080x1914, Deleted.jpg [View same] [iqdb] [saucenao] [google] [report]

Mods what's going on? Why are these posts being removed?

>> No.7176414

Because the last thread was a garbage fire

>> No.7176417

You should just ignore those posts. By pruning like this you are just stoking the fire.

>> No.7176425

I just learned today that local kids are learning programming in elementary school. I already feel obsolete.

>> No.7176430 [DELETED] 
File: 30 KB, 810x206, the absolute state.png [View same] [iqdb] [saucenao] [google] [report]

Janitors are fucking insane.

>> No.7176431

i'm not going to
"just ignore" the guy shitting on his table while i'm trying to eat at a restaurant, i'm calling the fucking cops.

>> No.7176437

Speaking of Aliens, I heard there was a game where the marine campaign could make you shit your pants. The old doom wad is scary, too, it really made me feel uneasy.

>> No.7176438

>calling the cops

>> No.7176439

avp1 gold marine campaign was insane levels of nightmare juice, esp. whenever facehuggers are around

>> No.7176443

I feel the need to point out that this isn't me

The original Alien Vs Predator, perhaps? That game was fucking rad, even though all I can really remember is playing as a xenomorph and climbing walls and ceilings.

>> No.7176445
File: 442 KB, 490x400, 1607971268450.webm [View same] [iqdb] [saucenao] [google] [report]

Some anon posted these voxels in last thread before it got deleted

>> No.7176453

Yeah, that's the one. Man, Alien is such a treasure of a franchise.

>> No.7176458


>> No.7176475

the shitposter got btfo lol

>> No.7176489

Anon, I hate to break it to you, but you're trying to it in a public restroom.

>> No.7176491

Damn, shit got memory-holed in this thread hard and fast.

>> No.7176501
File: 82 KB, 1024x640, doom gloom busters.png [View same] [iqdb] [saucenao] [google] [report]

Any Doom mods that look like Hotline Miami?

>> No.7176502

Memoryholed faster than the video of the screaming children under CometPingPong Pizza.

>> No.7176503 [DELETED] 

So pretty much we can now delete this thread at our whim merely by pretending we're a celebrity and making a photoshopped tweet screenshot to prove it. And you know the best part about it? It was Alf who was pretending that he's Romero in the last thread, so it is him who holds a tripcode that janitors think is real deal. Alf holds ultimate weapon now.

>> No.7176504

... Wasn't some anon making a hotline Miami type doom wad? I seem to remember that from like 4 years ago or something.

>> No.7176508 [DELETED] 
File: 300 KB, 512x384, i swear.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7176509 [DELETED] 

lol i only reported a post.
Didn't expect the thread to be deleted.

>> No.7176515

>double barrel anus

>> No.7176518

Only somewhat related but that screenshot reminds me of Adventures of Square and you might like the Synth Doom mod; it's a music mod with like nine hours of music, and you can extract the music with Slade if you want, too

>> No.7176521 [DELETED] 

You know, if it was real Romero, I would've still called him a faggot and a nigger.

>> No.7176525

>doom gloom busters
That looks great anon, thanks for the pic

>> No.7176534 [DELETED] 

So are we all just going to pretend half of /doom/ didn't just get trolled hard as fuck by Alf to the point mods had to delete the fucking thread? You newfags are the worst.

>> No.7176537

Nobody fell for it.

>> No.7176540 [DELETED] 

I won't pretend that shit didn't get shoah'd, but I'd like to see some proof that it was the infamous Alf who caused it.

>> No.7176542

So are we all just going to pretend half of /doom/ didn't just get trolled hard as fuck by Alf to the point mods had to delete the fucking thread? You newfags are the worst.

>> No.7176545 [DELETED] 

He posted his usual Golden Age copypasta under the same tripcode. Bear in mind that this thread has two Alfs so shit gets confusing real quick, the old one doesn't even mention Half Life anymore.

>> No.7176546 [DELETED] 

He literally posted his trademark "Golden age" pasta under the trip.

>> No.7176550

imagine patting yourself in the back for this shit.

>> No.7176551 [DELETED] 

You were expecting maybe Silas Warner?

>> No.7176554

Dude the jannies are just gonna nuke u again.

>> No.7176559

Guess I'll see you guys next thread

>> No.7176562 [DELETED] 

screencap, my joggaz

>> No.7176565

Nah, I'm helping that guy in case he doesn't knows how to evade bans.

>> No.7176569 [DELETED] 

Janitors will just delete it what's the point, it's shopped anyway.

>> No.7176570

So long, space cowboy . . .

>> No.7176572 [DELETED] 

Not unless you say N-word.

>> No.7176575 [DELETED] 

Not of the twitter moron, of Alf posting under the tripcode. And I'm quick, I can see it before the jannies hole it.

>> No.7176576

So i guess i was right he doesn't like retro fps and just larp.

>> No.7176579

Highly underrated too. Hardly ever gets to be mentioned alongside the giants such as Unreal and Half-Life, but it definitely belongs there too. When it came out (atleast in my country) it topped the game charts for long while in '99. You can get an updated version that runs on modern Windows, DRM free, it's in the Win98 link.

>> No.7176584

but the Jaguar one was a meme.

>> No.7176586
File: 27 KB, 636x384, ROLL ROLL ROLL YOUR WAD.png [View same] [iqdb] [saucenao] [google] [report]

Well fuck it, reposting from last thread since some people were playing.

idgames Roulette time fuckers!

>click link to get a random upload from idgames
>play it (as far as you want anyway)
>no need to finish it if you don't like it - it's supposed to be fun
>take at least one screenshot
>post a link to it here in reply afterwards
>tell us what you thought about it
>if you get a DM map, texture pack, or utility, etc, reroll

>> No.7176590 [DELETED] 
File: 97 KB, 850x628, garbage.png [View same] [iqdb] [saucenao] [google] [report]

just search the trip on an archive you lazy bastard.
It was just an obvious troll. This should've been ignored.

>> No.7176595 [SPOILER]  [DELETED] 
File: 513 KB, 1000x635, 1607986786842.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7176604

attention whores get the rope.

>> No.7176606

Holy shit thanks dude! I had no idea that AVP was lurking in that list, do people still play multiplayer?

>> No.7176608

Hey jannies, how does it feels to nuke a perfectly good thread because of one schizo and one N-word?

>> No.7176613 [DELETED] 

Seethe fag you got trolled

>> No.7176617

this dude has problems.

>> No.7176623

Hey guys its me Adrian Romero

>> No.7176626

his front looks stretched but still impressive
this feels like the first right steps into translating doom to 3d models

>> No.7176652
File: 70 KB, 1024x576, hdhd.jpg [View same] [iqdb] [saucenao] [google] [report]

Daily reminder that they didn't remove this shit from the steam and activision versions.

>> No.7176653

gog too

>> No.7176665

Someone kill this general already

>> No.7176668

you made a shitty attempt last thread.

>> No.7176671
File: 1.10 MB, 1920x1076, DOOM0003.png [View same] [iqdb] [saucenao] [google] [report]

Telefuckingtubbies from '00 (https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/tft2). One of the sorriest pieces of shit I've ever played, mercifully only one map. I can't say I get any cathartic thrill out of shit like this or wads that replace sprites with Barney the dinosaur. 0.5/5

>> No.7176675

Why are there UAC crates in a WWII game

>> No.7176681

formgen were hacks

>> No.7176683

because the galaxy far far away is actually hell

>> No.7176684

If you haven't figured this out yet, the reason the thread got deleted is because Alf was OP and they deleted all his posts at once. He is most likely the one who started the Rekkr meme as well.

>> No.7176685

i love those cartoom killing wads

>> No.7176689

Nah it was me.

>> No.7176691

yes we already know, shut up and stop giving him attention.

>> No.7176695 [DELETED] 
File: 445 KB, 1000x562, Alf.png [View same] [iqdb] [saucenao] [google] [report]

What is his endgame?

>> No.7176697

Reelism 2 update

>> No.7176701
File: 598 KB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google] [report]

It very much feels like a 1995 map. There's large spaces with nothing going on, and really cryptic progression.
I don't think I've ever seen this texture used for big crates, but it's something I can get behind.
Something I found amusing was that the exit door was just a switch to end the level.

>> No.7176702
File: 137 KB, 623x527, 1602127149876.png [View same] [iqdb] [saucenao] [google] [report]

Attention. AKA exactly what you're giving him right now.

>> No.7176712


>> No.7176719
File: 469 KB, 1920x1080, glboom-plus_6EwNqQKLV6.png [View same] [iqdb] [saucenao] [google] [report]

redoing e1-3 of eviternity bc i switched to dsda-doom
2 reminds me that i really like cave/river areas in wads even though they're not as visually hype as most techbases/gothic/neonpuke aesthetics can get

>> No.7176723
File: 28 KB, 504x522, EpNVatJXcAMHifj.png [View same] [iqdb] [saucenao] [google] [report]

this is some trivia most people don't know of

>> No.7176728
File: 429 KB, 1920x1080, glboom-plus_EutklMpfJR.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7176738

Sweet. What did you use before DSDA-Doom?

Might I recommend Shaders light mode? The best look can change from wad to wad. Toggle gamma with F11 if you need.

>> No.7176740

Hello Freedoom Imp Replacement, see you got a new torso.

>> No.7176742
File: 254 KB, 800x600, Crate.png [View same] [iqdb] [saucenao] [google] [report]

Speaking of crate textures. Do they strike anyone else as unfinished? They are so flat. They look 8bit even.

>> No.7176753

prboom+, shaders light mode?

>> No.7176761

Light modes only apply to the OpenGL port, you're good. Shaders just looks most like the software renderer.

>> No.7176762

What got memory-holed this time?

>> No.7176765


>> No.7176769 [DELETED] 

Some faggot in the last thread set up a semi-elaborate John Romero hoax, and any discussion of it in this thread up to a certain point got nuked to oblivion by jannies.

>> No.7176772

Entire fucking thread, you idiot.

>> No.7176780

ah, i'm on glboom. i swapped to opengl out of curiosity, how do i shader?

>> No.7176784 [DELETED] 

Just to have fun honestly, although unlike the original Alf, I am sincere when I say Half-Life is shit.

>> No.7176791

Does anyone know how to increase the autoaim distance in gzdoom? not the vertical/horizontal aim but the actual distance, it only works 2048 units far.

>> No.7176793

An official mission pack for Spear of Destiny from 1994 uses Doom assets in the final level.
id didn't like it so they release a patch that replaces them but it seems very rare to play that version considering the steam and gog releases still use those UAC textures.

>> No.7176795

Options->General->OpenGL Options->Sector Light Mode, set that to shaders

>> No.7176801

Thanks for the rundown based /vr/o. Maybe I need to take a crack at Spear of Destiny now. If I already beat all 6 episodes of Wolf3d will I make it?

>> No.7176809
File: 208 KB, 720x400, doom00.png [View same] [iqdb] [saucenao] [google] [report]

cool, thanks

Not a fan of this meatshield stairway with like a dozen spectres + 2 knights. again though, they do eat each other

>> No.7176812

what's the name of that windows 98 wad again?

>> No.7176814

Options / General / Video Mode: OpenGL

Now press right four times. Sector Light Mode is in the middle. Set to Shaders. Like the anon said, it looks just like software renderer, except the diminishing light is perfectly smooth. You might ask why not just use PrBoom+ for software rendering and for me the extra performance from hardware rendering helps a lot with frame rate.

Also, since you're using GLBoom now, try this out, turn on monster health bars, it's on the very bottom of the same page. Use this for a while, it's a very good learning aid as it helps you memorize monster health values to the point you instinctually know how close to death something is.

>> No.7176819
File: 142 KB, 320x240, irecognizethattree.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7176824

Autoaim distance is maybe half of that. I don't think you can change it.

>> No.7176826

thanks again, i do already know monster hp though. i just refrained from touching prboom menu options because i couldn't figure out why my menu cursor would disappear in fullscreen mode (status bar + menu stretching) and it made changing anything a chore

>> No.7176829
File: 32 KB, 320x240, mariovscyber.jpg [View same] [iqdb] [saucenao] [google] [report]

i still remember someone's mspaint drawing of a mario bros level with a shitload of characters and there was a doom pinky runing against sonic
there were other characters too and i think even spiek from ape escape was there

>> No.7176849
File: 330 KB, 1920x1080, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

What resolution are you playing on? If you're using that 720x400 window, maybe you'd like to use Lossless Scaling, a tiny free program that applies integer scaling

>> No.7176850

Is Hacx truly the most underrated FPS of all time?

>> No.7176860

I doubt it. Is it even any good?

>> No.7176867

720x400 fullscreen, the window is just how my screenshots are captured with the in game key

>> No.7176870
File: 53 KB, 248x463, 1607988822558.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.7176874

I remember some old flash animation on Newgrounds that had Pinkies with Imp sound effects.

>> No.7176884

Was that before or after the GBA version released?

>> No.7176893

Probably long after.

>> No.7176896

is that fucking MK Fusion

>> No.7176898


>> No.7176902
File: 344 KB, 1920x1080, Screenshot_Doom_20201214_190738.png [View same] [iqdb] [saucenao] [google] [report]

there's just sort of a bunch of shit strewn about, with dirt flavored hurtfloors.

>> No.7176905

if I remember right there was a Doom tech demo made in Game Maker called Doomed where the pinkies had the Imp sound

>> No.7176907

Probably by sheer apathy on Zenimax's part.

iD didn't release anything pertaining to that I'm pretty sure, they just told FormGen to remove it from any future product.

Spear Of Destiny itself isn't bad, but the FormGen expansions to it are pretty fucking shitty, unless you really want more Wolf3D, I'd avoid them, but even if you do, you can do so much better than that crap.

>> No.7176913

This was before I even knew what Doom was. It might have been Mario Bros Z or some similar series.

>> No.7176916

I like them. You're right though even with the very subtle streaks they tend to just look like flat boxes.
Doom & Doom 2 textures really were a hodgepodge of different techniques with some stuff looking like straight scans to some looking nearly wolf3D-cartoony.

>> No.7176927
File: 83 KB, 963x700, chrome_pQYpl1AYQ1.png [View same] [iqdb] [saucenao] [google] [report]

Speaking of Doom and Flash, anyone else play this back in the day?

This was my introduction to Doom when I was just 7.

>> No.7176931

Don't forget this classic

>> No.7176948

They work. I look at them and I figure they're just made out of some cheap hard plastic.

>> No.7176950
File: 254 KB, 1920x1080, results.png [View same] [iqdb] [saucenao] [google] [report]

Fresh out of the oven! Single-segment Hideous Destructor playthrough of anon's Christmas slaughtermap.
Sorry about accidentally replacing the INTERPIC, I sometimes load a wad with the default status bar, font and INTERPIC in case I don't like the replacements from the map I'm playing. I forgot I had it in my build order, hopefully making it the thumbnail of the video makes up for it.

>> No.7176982

Stolen from Doom 64

>> No.7176996
File: 310 KB, 1280x951, a.jpg [View same] [iqdb] [saucenao] [google] [report]

96 map with a midi of some rock song looping over and over, has plasma gun, ninja shotgun and rocket launcher in the first stage and nothing but shotgun guys. Second level starts out with a flood of shotgun guys and no (Interesting) cover.
May steal this metal texture on the street though. Me likes it.

>> No.7177013
File: 966 KB, 1272x956, SisterCaco.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7177015


>> No.7177017

what game?

>> No.7177018

I also forgot to mention last thread, it's fairly buggy with average combat encounters but the concept and visuals are cool enough to at least warrant a playthrough.

>> No.7177036

I hear that there was a Cancelled Port of unreal 1998 for the PS1. Might have already been in development by the time the plug was pulled.

>> No.7177039

Imagine having this without actual function.

>> No.7177043

>iD didn't release anything pertaining to that
You are right, FormGen changed it in the Super CD pack version.

>> No.7177046
File: 403 KB, 720x400, doom05.png [View same] [iqdb] [saucenao] [google] [report]

back to m4

>> No.7177048
File: 142 KB, 720x400, doom06.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7177049
File: 876 KB, 1276x958, SisterSoul.png [View same] [iqdb] [saucenao] [google] [report]

Sispri Gauntlet
An old doujin game that in one of the levels has some random doom enemies show up.

>> No.7177053

What is?
I've never even played Doom 64

>> No.7177057

machine gun arachnotrons make a fucking chunky noise

>> No.7177075
File: 44 KB, 720x400, doom07.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7177080

You should check out Doom 64 when you get a chance, it's actually really good fun. The lighting and soundtrack are really well-done, my only real issue with the game being the semi-limited monster roster which I'm sure one of the PC mods has fixed (I played the Unity port on Switch so I wouldn't know)

>> No.7177087
File: 267 KB, 720x400, doom08.png [View same] [iqdb] [saucenao] [google] [report]

lowering elevator that drops spectres on you is great

>> No.7177097

Wouldn've been interesting to see. But I doubt they made much headway on it.
Would be cool if someone finds the dreamcast source of UT99 so we can have dc servers and maybe a Unreal gold port.

>> No.7177105

Because Doom is edgy faggotry.

>> No.7177109
File: 394 KB, 720x400, doom09.png [View same] [iqdb] [saucenao] [google] [report]

self destructed on archvile after this

>> No.7177110

>this metal texture
looks like quake2

>> No.7177113

Guys did Judge Doom anon died?

>> No.7177115

Why this cancer isn't confined to /vg/ is an anomaly.

>> No.7177125

Aww poor baby attempt at shitposting backfired that now he's spamming threads.
This general will never die, cope.

>> No.7177131

what are some good looking custom enemies that feel like they fit doom 2's art style, without being based off existing enemies like subspecies?

>> No.7177141

I heard he got the coof, so he's laid out for a while, though I'm not sure if that's true.

>> No.7177147

There's hardly any custom content for Doom 64, which is a real shame, especially since there's a fork of Doom builder specifically designed for it.

>> No.7177153

Good shit man. I really like that SSG sprite where'd you snag that from?

>> No.7177156
File: 58 KB, 720x400, doom10.png [View same] [iqdb] [saucenao] [google] [report]

this kills the you
7:10 100%
horned green demons are a mid addition to me, chompy meaty recolors that draw a fair amount of attention even if you're focusing something higher priority

>> No.7177163

It's all conjecture, he's probably just busy with work, family, etc. I wouldn't be too worried, dudes.

That is a damn shame, maybe if everybody digs the idea one day there could be a /vr/ Doom 64 wad.

>> No.7177171
File: 53 KB, 470x485, fgHYZQx.png [View same] [iqdb] [saucenao] [google] [report]

Credit to SoniK.O.Fan for most of it, I edited it to make it slightly longer. Here's the original sheet.

>> No.7177179
File: 3.77 MB, 620x349, SpectacularElderlyDrever-size_restricted-min.gif [View same] [iqdb] [saucenao] [google] [report]

Is HACX truly the most underrated FPS of all time?

>> No.7177184
File: 19 KB, 400x400, 37Zf8RSH.jpg [View same] [iqdb] [saucenao] [google] [report]

>REKKR? More like BUTTFUCKKR, does it even have a 2-disc jewel case that includes the free megawad data and full soundtrack by Buckethead? No? Well maybe you should drink my fucking knob, dude!

>> No.7177185


>> No.7177193

How? Because the image has been posted before? You're fucking retarded. What posts can we make about a game that your autism doesn't consider spam? Is Doom OK? Do we need to go through the archives and make sure no one posted a repeat image?

>> No.7177194
File: 281 KB, 720x400, doom12.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7177201
File: 370 KB, 720x400, doom13.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7177203

The only hit for that text on desuarchive is that one anon

>> No.7177205

I love this HUD style, it's PRBoom, right?

>> No.7177210


>> No.7177214

Here's a pretty thorough list of Doom 64 maps. Mostly single maps but there are some megawads

https://docs.google com/spreadsheets/d/1kgPXUDuxEaCN6nxVsWiY2lBy9XM-e9er2Z2D67azgC0/edit#gid=0
The post is getting spam filtered so I had to break the link. Replace the space with a dot in dot-com

I just saw someone recreated Struggle: Antaresian Legacy for Doom 64 Retribution, which is a GZDoom mod meant to replicate D64. I never tried it since I already had Doom 64 EX, but I'll try it out

>> No.7177218
File: 650 KB, 1920x1080, 1587154330039.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7177219

freddy kreuger thread???

>> No.7177220

that HUD is excellent, what is this?

>> No.7177228

yes, customizable via text lump in prboom.wad

>> No.7177229
File: 1.48 MB, 1008x1200, 1589812215896.png [View same] [iqdb] [saucenao] [google] [report]

Thats Caleb nignog

>> No.7177232

There was also a port planned for the N64DD, believe it or not. Don't think anything was actually developed though since not only did the 64DD flop, it didn't even come out outside of Japan (and also came out much later in the N64's lifespan than it was supposed to).

>> No.7177236


>> No.7177247

A TC called Paradise that was mentioned in the last thread. Pretty fun aside from all the damage floors in every map and the assault rifle should really be a chaingun instead.

>> No.7177249

what an intelligent and mature way to communicate your thoughts

that was complete and total sarcasm btw

>> No.7177279
File: 22 KB, 256x332, Darkwatch_9247[1].jpg [View same] [iqdb] [saucenao] [google] [report]

But thats clearly Darkwatchguy

>> No.7177296

> every gun has a sword or a fucking battleaxe welded to it

>> No.7177298

Wow, thanks anon! Gonna have to set up 64EX again to give some of these a look.

>> No.7177310

I dig the idea more than an excavator.

>> No.7177312

First I felt like Cacowards this year were complete joke. Then I tried those gzdoom maps, Ar Luminae and Bastion Of Chaos. Gzdoom couldn't run them without lag, so I tried Lzdoom. And hell these are actually good maps. They manage to get that Eviternity vibe right.

I also tried Technicolor Antichrist Box. And so far, I haven't been able to get through the second room. Then I read, that author himself has trouble beating hard wads, and doesn't even play on uv. Probably hasn't even tested it. I still don't know that is this actually beatable.

>> No.7177371
File: 838 KB, 1920x1080, Screenshot_Doom_20201214_214749.png [View same] [iqdb] [saucenao] [google] [report]

(https://www.doomworld.com/idgames/levels/doom2/a-c/allalone) set of 2 levels, one decent and one boring, first level was simple and easy, mapper really liked shotgun ammo over everything else, second level was like 1 minute long and just a generic spider mastermind/cyberdemon arena

>> No.7177384


>> No.7177442
File: 178 KB, 1366x768, compbase.png [View same] [iqdb] [saucenao] [google] [report]

Kind of shit. Starts with an annoying switch hunt that leads into a hallway with a horde on one side and a caco on the other. Best choice is to run for it then make them infight. Then it's on to a maze that's pitch black with spectres and useless blurspheres. There's a part later where you need to take a ton of damage from barrels. If you don't lose health meleeing spectres in the dark, you will when dropping into a crowd of them later on, which means game over. The map ends with a baron fight I sure as shit didn't have enough ammo for.

>> No.7177483

>Technicolor Antichrist Box
Has this been removed from the Cacowards 2020 list? I can't find it mentioned at all.

>> No.7177486

Oh wait nvm it's off in the runner-up corner, why are you guys so pressed on this?

>> No.7177495
File: 397 KB, 960x1080, btsx.jpg [View same] [iqdb] [saucenao] [google] [report]

Mid-tex bridges are lame, you can do better.
See pic related. It's a fully solid bridge, but there's nukage underneath it. BTSX map01, pure vanilla. I don't know how this is possible.

>> No.7177503

Because the author:
1. makes slaughtermaps for GZDoom when she isn't about that life (can't beat her own maps)
2. is on the Cacowards committee, so essentially awards her own maps.

>> No.7177514

I think BTSX used the method that Mordeth E1 used.

>> No.7177515
File: 511 KB, 1360x736, aashitty.png [View same] [iqdb] [saucenao] [google] [report]

This might provide a clue as to what's going on. Seems pretty simple, surprised it's not done more.

>> No.7177523

Yeah a problem with midtex bridges, is that they look very paper-thin when up close, which ruins the effect.
BTSX was definitely a much more interesting way of doing it. IIRC, theres another one in E2M10 somewhere.

>> No.7177528

>1. makes slaughtermaps for GZDoom when she isn't about that life (can't beat her own maps)
I mean I get your argument, not hardcore enough, but they didn't win anything but a mention for the environmental design, which is still pretty impressive.
>2. is on the Cacowards committee, so essentially awards her own maps.
What else is new? Higher tier mappers vote and decide on winners, and the winners tend to be people who make higher tier maps.

You guys get really upset over such meaningless shit kek

>> No.7177537

it's less "you guys" and more likely one or two salty boys. Or possibly false flaggers just using this as their new shitposting platform.

>> No.7177543

Very terrible wad. MAP01 is a giant field of nothingness filled to the brim with hitscanners, MAP02 had an Archvile at the start, and I noped the fuck out of there, and MAP03 was an ugly, unfocused techbase. Misaligned textures were a common sight in this level pack, and ammo was very scarce in the two levels that I played. 1/5. No picture because this is my first time diving into this and wangblows ate all of my screencaps.

>> No.7177546

And of course I forgot to quote >>7176586

>> No.7177547

At least it's funny to think that people get so mad at the fact that people are making mods and sharing them in order to bring others joy.
I love you anon.

>> No.7177549

>I love you anon.
I know.

>> No.7177597
File: 718 KB, 1600x900, 1597218456342.png [View same] [iqdb] [saucenao] [google] [report]

A 15th anniversary revamp of some 1999 map. Description says this is basically the old map but played in reverse though it still felt pretty unique. I died at the very end due to splash damage in such a cramped corridor but it looks like the author also realized that and talked about it. I played with mouselook because I'm a pleb but there were some nasty chaingunner spawns that I don't even know how you would take out without mouselook. Map looked great overall but there was a severe health deficit. Most fights were okay but there were some archvile ambushes many people probably wouldn't have liked. Still pretty good in my book.

>> No.7177601
File: 1.30 MB, 1920x1080, doom14.png [View same] [iqdb] [saucenao] [google] [report]

large outdoors Object that lights up in one color check

>> No.7177605
File: 220 KB, 1920x1080, doom16.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7177612
File: 677 KB, 1920x1080, doom17.png [View same] [iqdb] [saucenao] [google] [report]

nasty but fair peripheral trap

>> No.7177627
File: 849 KB, 1920x1080, doom18.png [View same] [iqdb] [saucenao] [google] [report]

really fun room

>> No.7177634
File: 117 KB, 1280x1000, Screenshot_Doom_20201214_223532.png [View same] [iqdb] [saucenao] [google] [report]

I'm up to episode II of Akeldama and enjoying it although this level Urban Strike, although good, is a little too big

>> No.7177693
File: 1.55 MB, 874x650, Cyberman.webm [View same] [iqdb] [saucenao] [google] [report]

pretty uncanny

>> No.7177707
File: 371 KB, 600x480, HACX.png [View same] [iqdb] [saucenao] [google] [report]

I unironically think it along with Powerslave are the two most underrated FPS of the 90s.

>> No.7177709

Good evening lads, I'd like to play some good old vintage shooter. Remembered I have Blood in my backlog. What would be the proper way to play it on a Win10?

>> No.7177714
File: 1.21 MB, 640x360, HACX FUCK YEAH.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.7177728
File: 285 KB, 1920x1080, doom19.png [View same] [iqdb] [saucenao] [google] [report]

maps have been pretty lenient with ammo/health towards their end at the moment

>> No.7177730

Fresh Supply or BloodGDX. You can also just use the GOG version with DOSBox, it works.

>> No.7177732
File: 559 KB, 1920x1080, doom21.png [View same] [iqdb] [saucenao] [google] [report]

map 8

>> No.7177739

It's a better cyberpunk game than Cyberpunk 2077 at least

>> No.7177741


>> No.7177742

So it is a flat texture made to look like it's underneath or what?

>> No.7177745

Okay, thanks anon.

>> No.7177751
File: 1017 KB, 1920x1080, doom23.png [View same] [iqdb] [saucenao] [google] [report]

okay this is great actually. chainsaw conductive mapping

>> No.7177756

untextured wall makes floor flat render further
old vanilla quirk
looks weird AF if its near your eye level, because the texture begins to "slide" and bleed into the environment, but ok if its at level of your feet.

>> No.7177762
File: 13 KB, 300x256, Meatwad.jpg [View same] [iqdb] [saucenao] [google] [report]

What's that dead monster there boy?

>> No.7177763


Something is up with your sky settings

>> No.7177774

The green one is a Green Chaos Serpent

>> No.7177795

It's this green horned demon variant in Eviternity that is faster, stronger, and beefier

please advise

>> No.7177804
File: 3.70 MB, 1984x1144, xfv3lmxcxaq51.png [View same] [iqdb] [saucenao] [google] [report]

So I was just reading the manual to Heretic and I see this in the story:
>"Alone, without weapons, the surviving Sidhe would surely perish at the hands of the Order of the Triad."

So he wasn't full of shit then? They really are in the same universe?

Rise of the Triad's release date: December 21, 1994

Heretic's release date: December 23, 1994

El Oscuro's organization is called the Order of the Triad in RoTT. And the symbols for both are very similar which is why someone had asked Romero this in the first place. We know Romero was working closely with Raven during the development of Heretic and he was also helping/consulting and going to the offices to see Tom when RoTT was being made around the same time.

So are they really the same universe?

>> No.7177810
File: 19 KB, 320x200, 376050-rott_028.png [View same] [iqdb] [saucenao] [google] [report]

It would explain the magical artifacts in ROTT like God Mode, Dog Mode and the Dark Staff, the Monks and El Oscuro being able to use spells and El Oscuro's true form being a serpent type creature that lays eggs.

>> No.7177813

I... I don't like using the heavy weapons in hideous destructor. I think it's more fun as arma rifleman with gadgets vs demon simulator.

>> No.7177820

You should at least carry a bronto.

>> No.7177835
File: 1.86 MB, 1920x1080, doom25.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7177838

I like starting as security and procuring on site, but generally only pick up the big stuff if the situation demands it. I don't complete a lot of levels because of this playstyle but I have a lot of fun trying.

>> No.7177841
File: 2.91 MB, 1280x720, remove baron.webm [View same] [iqdb] [saucenao] [google] [report]

consider the following

>> No.7177847

I usually carry lighter weapons too out of sheer preference, and I love snatching up a rocket launcher and shithousing monsters but I can't help myself, I need a bronto in my backpack for cyberdemons. Fuck those guys.

>> No.7177856
File: 35 KB, 125x125, 1377969630587.png [View same] [iqdb] [saucenao] [google] [report]

Hey guys, do any of you have nice MIDI collections you'd like to share/upload? I'm looking for new stuff to listen to while playing. Bonus points if it's cheesy/meme-y or if it's 80's/90's music converted to MIDI. Anything that puts a smile on your face, or that really bangs.

>> No.7177861

Be honest /doom/. Do you use saves?

>> No.7177862
File: 199 KB, 1920x1080, doom26.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7177864

What map is this, I need to try it myself

>> No.7177867
File: 323 KB, 1920x1080, doom27.png [View same] [iqdb] [saucenao] [google] [report]

just start of level

>> No.7177869

Depends. Usually I just try to do levels in one go but if the monster count is massive or if the map is really fucking long, I'll at least give myself checkpoints when picking up keys.

>> No.7177871

It's map20 from https://www.doomworld.com/idgames/levels/doom2/a-c/baron
the mapset sucks by any real metric, but I enjoy HD's room clearing enough that i stuck with it and just opened doom builder to see what unmarked wall the mapper expected me to press use on when i got stuck

>> No.7177873

depends the map
not going to save in scythe like maps, but will for 30+ minute slogs

>> No.7177875 [DELETED] 
File: 762 KB, 845x809, 1421451020399.png [View same] [iqdb] [saucenao] [google] [report]

For practice? Yes, gotta experiment with strats for fights. Gotta see what works consistently and what doesn't.

For casual play? Yes, if I'm just fucking around and checking out a WAD, why not.

For attempts? No, because they're actual attempts and I don't consider I have beaten a map until I'm able to get a UV-Max run of it without saves from a pistol start.

For actual attempts, no, because they're actual attempts

>> No.7177878

oh, it's beautiful.
understandable and necessary, I dunno, I just like the macguyver/solid snake feel of finding stuff and tearing shit with it, and dropping it afterwards to keep moving fast.

>> No.7177881
File: 1.64 MB, 512x321, 1422836288294.gif [View same] [iqdb] [saucenao] [google] [report]

For casual play? Yes, if I'm just fucking around and checking out a WAD, why not.

For practice? Yes, gotta experiment with strats for fights. Gotta see what works consistently and what doesn't.

For attempts? No, because they're actual attempts and I don't consider I have beaten a map until I'm able to get a UV-Max run of it without saves from a pistol start.

>> No.7177892

What is that white chip looking thing you have selected in your inventory? Is that a UaS thing?

>> No.7177895

yeah, it's a flashlight/laser sight module from UaS

>> No.7177897
File: 1.03 MB, 1920x1080, doom28.png [View same] [iqdb] [saucenao] [google] [report]

this room is murder

>> No.7177898

Some of these are cool

>> No.7177901

How do you feel about the new first aid system in UaS? At least from the outside it looks really cumbersome, but I haven't tried it yet

>> No.7177909
File: 112 KB, 640x400, tekwar-1.png [View same] [iqdb] [saucenao] [google] [report]

It's legit.

>> No.7177912
File: 1.13 MB, 1920x1080, doom29.png [View same] [iqdb] [saucenao] [google] [report]

hell machine

>> No.7177914
File: 888 KB, 1920x1080, doom30.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7177915
File: 52 KB, 1280x720, 3dfx.jpg [View same] [iqdb] [saucenao] [google] [report]

20 years ago today 3dfx went bankrupt. Never had a more sturdy and bugfree performance since from a GPU than from Voodoo cards.

Convinced my father to buy a Voodoo 1 (or was it a 2?) bundled with Mech Warrior 2 when I was in third or fourth grade, so I could play Jedi Knight. No idea how I managed that. A few years later I had many of my formative gaming experiences on a Voodoo 3: Half-Life, DeusEx, Thief, Blood 2

We shall not see the likes of it again, Also retro pc gaming hardware general, I guess.

>> No.7177921
File: 1.57 MB, 1920x1080, doom31.png [View same] [iqdb] [saucenao] [google] [report]

what the fuck is this

>> No.7177924
File: 26 KB, 320x200, quiver22.png [View same] [iqdb] [saucenao] [google] [report]

Any of you guys ever played Quiver? It was a DOS FPS released in 1997 that was developed on “an archaic 486DX33 system with an ancient 512K VLB (VESA Local Bus) VGA card” according to the readme file, with the idea being a Doom clone for low end systems, even though Doom could already run on systems weaker than that. It's kind of cool though.

>> No.7177928

That noble looks cool as fuck

>> No.7177929

as a frequent blursphere user, it's invaluable. the stock medkit can only work on open or recently-bandaged wounds, and has a chance to inflict aggravated damage with each pain spike, neither of which are desirable when your wounds auto-bandage (and then settle into untouchable "treated" wounds) and you're committed to one of the fastest sources of aggravated damage buildup.

for non-blursphere play, it's more of a sidegrade, but it is nice for co-op since multiple people can work on one person's wounds to fix them up and get them back in the fight quickly. i also prefer using it so that i spend less time at low health and in pain from using staples. blood loss is more of a factor, but i don't think that's a particularly bad thing since bloodbags are otherwise pretty niche.

>> No.7177930

ur nightmare

>> No.7177932

What is UaS?

>> No.7177935

>the stock medkit can only work on open or recently-bandaged wounds, and has a chance to inflict aggravated damage with each pain spike, neither of which are desirable when your wounds auto-bandage (and then settle into untouchable "treated" wounds) and you're committed to one of the fastest sources of aggravated damage buildup
What the fuck mod is this?

>> No.7177938

hideous destructor

>> No.7177941

Ugly as Sin, a pack of addons for hideous destructor. I really only use it for ally marines, body searching, and the advanced AI thing that gives the zombies flashlights. Pretty essential but takes a bit to catch up with HD updates.

>> No.7177945
File: 1.05 MB, 1920x1080, doom32.png [View same] [iqdb] [saucenao] [google] [report]

accidentally loaded map10 right when i meant to save 11. it's a pistol start anyways

>> No.7177947

>Pretty essential
That's a stretch and a half.

Ugly as Sin has some nice things that may be desirable for some people, but it is mostly bloated to hell and definitely not essential by any measure. Hideous Destructor plays very well on its own without it.

>> No.7177948
File: 1.52 MB, 1920x1080, doom33.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7177950

I'm afraid not, atleast not throughout the day, you'll have to find a dedicated group on Discord or something, and manually arrange games. If you want to try multiplayer you'll need either the Steam or GOG version though, that's where the players (what's left of them) are at. The good thing is, not long ago Rebellion released a patch that allows cross-play between the two platforms (so potentially, more people to play with), but last i checked there was nobody playing at all.

>> No.7177954

So basically it makes blursphere even more powerful and less of a liability? Is there no catch?

>> No.7177958

I search the body. I make the friend. Essential.

>> No.7177961

No. Convenient. A bit cheaty even, but who cares it's your game.

>> No.7177973
File: 35 KB, 480x360, Chasm The Rift.jpg [View same] [iqdb] [saucenao] [google] [report]

Quiver is kind of shit. You want obscure FPS, pick a good one like CyClones or Chasm: The Rift.

>> No.7177990

our game, I'm amazed at how based hideousposters are compared to the rest of the thread

>> No.7177996
File: 362 KB, 1920x1080, doom34.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7178002

you'll be spending more time with your armor off since it takes more time and effort to use, and you still need medkits for treating burns. you also have to consume stimpacks, bloodbags, and medkit charges to keep its supplies stocked.

i'll say the lights module is near-essential, because fighting zombies in darkness or behind midtextures is absolutely miserable and not in the enjoyable way, and if you ever come across underwater maps, the oxygen tank is a godsend. everything else varies from nice quality of life to personal preference to outright poorly designed. the stealth module actually breaks the blursphere because they both operate using the same invisibility flag for the player.

>> No.7178014

I don't think i've ever gone underwater in HD, sounds like i would like the way that sucks.

>> No.7178016

>and you still need medkits for treating burns
Wait is that because UaS does not have the burn treatment implemented yet or is that intended to stay like that?

By lights module do you mean the zombies having lights, or do you mean the player having lights?
What are the poorly designed bits? I only remember Water/Food being one of the big NOPE things for me. Is the stealth module the one where you can hide in the dark and your vision turns a bit blue around the edges?

>> No.7178018

last I saw, played today actually, the medkit actually has a switchable submenu in UaS with different tools for you to use on injuries. Like A.C.E medical for hideous destructor, just what I never ever wanted(actually did haha)

>> No.7178023

I'm confused, is this the stock medkit in UaS having extra functions now you're talking about? If so then how is it different from hte special UaS medkit you have to keep stocked of stuff?

>> No.7178045

It's been a while since I played before this, but I recall the default HD medkit just having the better bandaging and second skin thing. trying it with UaS today there was a medkit that had like a bunch of swappable modes including sutures, stapler, and burn cream or something. I can't seem to find it on launching it now, was I just hallucinating?

>> No.7178053

>Wait is that because UaS does not have the burn treatment implemented yet or is that intended to stay like that?
it's intentional, yeah. the trauma kit is supposed to bridge the gap between bandages and the full medkit, not replace the medkit entirely.

>By lights module do you mean the zombies having lights, or do you mean the player having lights?
for the zombies, yeah. it also puts flashlights on DERPs and lasers on HERPs, again, much appreciated when they happen to be placed in dark/obscured areas. the lights for players are a nice comfort feature, especially in co-op.

>What are the poorly designed bits?
hunger was bad for a long time, it's finally being revamped to not be an outright bulk/inventory tax, though. the wounding module predates stock HD having wounding mechanics but now that it does, it's pretty redundant. removing fragshards is just an outright cheat, nothing more or less. stealth module's busted like i mentioned, because cali plays avoiding all magic so he didn't account for it.

the trauma kit is a separate item entirely. all UaS changes about the stock medkit is to let you unload and reload staple cartridges like ammo.

>> No.7178072

oh thank god, I thought I was going crazy and seeing things in doom mods.

>> No.7178105
File: 16 KB, 320x200, lab3d_000.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7178115
File: 1.20 MB, 1741x878, Doom II Symphony of the night.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7178118

yo what on earth is up with the ramp-up in difficulty of scythe 2?

i got to map 23 and all of a sudden it's insane

>> No.7178146

That's a girl, anon

>> No.7178149

looks pretty awesome

>> No.7178157

What does UaS stand for?

>> No.7178162

That's why it's episodic, so you can change difficulty even if playing continuously. The readme even encourages you to drop the difficulty.

>> No.7178169

read this ya silly anon

>> No.7178191

I got filtered hard by the spacebar thing. Just how fast do you have to press it? Retarded newgrounds kids, man.

>> No.7178197

but such a spike was crazy. i was doing pretty well with uv-max pistol starts until 23, and now i've just hit a brick wall, i feel like i'm in sunlust all of a sudden.

is this everyone's experience? i'm a little surprised so many people list this as their favorite wad, it seem orders of magnitude harder than most of the stuff people like (e.g., valiant).

>> No.7178209

Girl with two anuses? IMAGINE THE POSSIBILITIES!

>> No.7178212

Yeah it is. It's a sudden spike at the end like Scythe 1.

>> No.7178216

that's true, scythe spikes like crazy around 25.

okay i'll keep playing.

it's just sad because i've been basically following a wad skill progression to git gud, but map 23 is suddenly so far above my skill that i would have to do lots of memorization/grinding to beat it, whereas i felt i beat 1-22 mostly via my improved skill. i guess i'll switch to another wad to keep improving; it personally don't enjoy the grindy type play ...

>> No.7178234

Mate just drop to HMP and keep playing. You'll still improve. Come back to UV the rest later since the rest is Sunlust-tier.

>> No.7178245

RoTT? More like Penis Rot.

>> No.7178290
File: 119 KB, 1280x720, maxresdefault (39).jpg [View same] [iqdb] [saucenao] [google] [report]

The bridge you made reminds me of like a secret level from Doom 64. This really cool level with coloured fog

>> No.7178292

So the next map /vr/ map project will be Turok or Doom 64?

Is Blood units finished yet?

>> No.7178294

I thought we planned HD-compatible mapset with Diabolous Ex textures?

>> No.7178301

half-life themed doom wad

>> No.7178302

>people are making mods and sharing them in order to bring others joy.
This is a good thing.

>Mods that deserve awards, don't get them, because awarders give their own mods the awards first regardless of the quality.
This is not.

>> No.7178303

How do you load usermaps on Doom 64?

Folder called "maps" then console "map [mapname]??

Does the Bethesda port support usermaps?

>> No.7178307

Still haven't played Eviternity? Boy, you are in for a ride. One of the best wads ever made.

>> No.7178310

Yes. I have limited time, and so many wads to play. Don't have time to grind just one, so I rather safe few times than bore myself by lowering difficulty.

>> No.7178316

I usually save between fights, but not during them. I don't really have time to restart maps again and again particularly long ones.

>> No.7178327

Erik Alm really liked making his megawads appeal to all kinds of skill levels.
No other megawad has had a bigger scale of a difficulty spectrum than the Scythe duology, IMO.

>> No.7178346
File: 472 KB, 1024x768, sshot011.png [View same] [iqdb] [saucenao] [google] [report]

You load them like in doom 2. Wads work fine in the new port, but trying to get EX ones in it can cause issues with music and textures, the GZDOOM ones use a different format altogether.

>> No.7178347

Because in the end level you travel to the far future, where you fight "radiation" (green clouds replacing ghosts) and an Angel of Death replacement called the Devil Incarnate.

>> No.7178350

ok thanks for comments, i feel better

indeed i still don't have a pistolstart saveless uv-max run of scythe 1 map 30 (similarly will come back when my skill is higher)

>> No.7178351

She has a pussy and an anus, anon.

>> No.7178371

Pussies look nothing like this, anon.

>> No.7178376

thinking about it more, this is pretty cool. many wads have very inconsistent skill progression. for instance, i felt some of eviternity's middle levels were hard, whereas, say, ancient aliens tosses a coin for every map's difficulty. plutonia meanwhile seemed to only slightly increase in difficulty throughout. 2048 units of /vr/ had a few tough ones before 25 or so, and then ramped up (black crest was the hardest map by quite a bit, though peanut gallery or whatever was also a bit tricky and fun).

>> No.7178378

Cacodemon pussies sure do. Nice and tight, slick and slimy, their malleable, yet firm walls pull you in and pulsate around your cock until you cum.

>> No.7178379

jesus christ wrong thread bro

>> No.7178382

What? That's exactly what John Romero said in an interview in some magazine.

>> No.7178383
File: 153 KB, 800x938, Eradicator_cover.jpg [View same] [iqdb] [saucenao] [google] [report]

And Eradicator. Fuck, it needs some appreciation.

>> No.7178384

Shoo, shoo, go to not horny jail


>> No.7178389

GLBoom borks the sky in Eviternity for some reason

>> No.7178395
File: 2.37 MB, 1920x1080, johnny 'mero.png [View same] [iqdb] [saucenao] [google] [report]

That's it. No one asked him, he just said the exact quote in the middle of the interview.

>> No.7178397

I'll usually tailor my starting loadout to the mapset. For instance, when I played Ashes 2063 with HD my starting loadout was a revolver, 42 rounds for it, a ladder, an unloaded DERP and a lucky piece of brass. It felt good to start out as a lightweight scavenger and then progress through the maps to the point at the end where I'm packing a thunderbuster and vulcanette and using them in a shootout with a cyberdemon.

>> No.7178403

i only listen to sandy

>> No.7178410

Now you see the dangers of blind UV pistol-starts no-saves!
You can either: drop difficulty, or start using saves; I would recommend using saves after sections you've mastered and don't feel like replaying, rather than immediately saving after every won fight.

>> No.7178416

>Daily reminder that they didn't remove this shit from the steam and activision versions.
My guess in noone actually cares enough 27 years old mod tier vidya.

>> No.7178417

Right click Doom64.exe, create shortcut. Right click shortcut, edit. At the end of "Target" add

-file _

where _ is the name of the map, including .wad file extension, for example: -file jdagenet_wretched.wad

>> No.7178426

Do saveless pistolstart ANY-PERCENT run first. On skill 1. The map is insane but manageable on skill 1 if you are determined

>> No.7178462

I revisited map23 since you mentioned it, and it's not particularly fun. You don't have enough shotgun shells to clear out the starting area, so you have to rely on infighting with the trapped cyberdemon, which is tedious because you're just running around in circles waiting for him to shoot, and if you're playing saveless, you're going to be replaying that section a lot. Then ofc SSG'ing two barons at the start as well

>> No.7178467

the beginning is pretty fun for me, i'm actually addicted to infighting and incite it unnecessarily whenever possible (it's one of my favorite doom mechanics). But many later parts of the map are just a disaster for me.

>> No.7178497

Never heard of it. Redpill me on it.

>> No.7178506

I kinda like it when wads throw in a mixture of easy and hard maps together, rather than slowly ramping up as it goes along. It can get fatiguing when all of the final levels are super hard, for example.

>> No.7178515

Ugh, I tried out that Struggle Doom64 version, and it feels exactly like what it is: you're playing GZDoom with Doom64 sprites.

>> No.7178516

What makes it so hard to squeeze through 32 units wide gap in Doom (To the point that it was assumed impossible by some original mappers)?

>> No.7178517

> Because the player is also 32 units wide, this means that the player must align themselves perfectly with the gap in question before moving through, down to a precision of 1/65536 of a unit

>> No.7178526

looks retarded with the stretched face and the small arms

>> No.7178527

Based. Ken and his friend Andy are the final bosses. Also notice how they are created for making the maps which are called "Boards" here.

>> No.7178528


>> No.7178548
File: 562 KB, 1380x920, 41065536_p0.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7178553
File: 354 KB, 1920x1080, floortiles (2).png [View same] [iqdb] [saucenao] [google] [report]

Heard about 1994TU from this thread, other than being completely disrepectful and outright calling the original wads "shit", the concept sounds pretty cool.

Give it a shot. Shitty 2000's details here and there like those stupid floor tiles. I understand making old wads playable but what's the point of these ? It's unfitting and looks completely random especially when the level of detail in the rest of the same level don't compare. You just couldn't help yourselves.

>> No.7178565

A YouTuber named ContraWolf did a review of Quake 1-4 in one video and started with saying "If you're the type of person who puts these games on a pedestal, close the video now"

I got to where he said "The lightning gun is the only one that gets any points for originality and is the only weapon you can consistently hit enemies with" in Quake 1 before I raged

>> No.7178582
File: 130 KB, 1146x644, lemmy.jpg [View same] [iqdb] [saucenao] [google] [report]

Well, he got a reaction outta you, you've gotta give him that, you gave him exactly what he wanted, you played right into his hands!

>> No.7178586
File: 99 KB, 800x800, bugsno.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7178587

I can see why someone wouldn't like Quake when that person only has the shotgun out 100% of the time like it's Doom.

>> No.7178605

Damn, Quake is as good as Doom.

>> No.7178607

..he got hopelessly lost in *quake 2*?

>> No.7178609

Even better in some aspects. The atmosphere's great, levels are fun, gameplay is smooth, the aesthetic is sick. Jumping is kinda shit, even though you don't really need it in a game like this.

>> No.7178610
File: 282 KB, 785x444, huh.png [View same] [iqdb] [saucenao] [google] [report]

The confused mathew of videogames

>> No.7178615

>nailgun unoriginal
>bouncy grenade launcher unoriginal
>in 1996
Waste of time, just some salty noob bitching, nothing to learn. Just play the game or watch a speedrun if you want to see what the game's like

>> No.7178616

I remember there was unclear progression once. Can't quite remember where but it was.

>> No.7178623 [DELETED] 

>the artstyle and aesthetic in Quake is mediocre and the game did nothing revolutionary
Man fuck this guy

>> No.7178624

Forgotten Weapons recently made a video on the M79, and it made me want to play Max Payne again. Has anyone downloaded it from the Win98 games pack? Are there any ports of Max Payne?

>> No.7178625

Why the fuck is this entire site obsessed with getting mad over speds on youtube and twitch being stupid

>> No.7178637 [DELETED] 

Because its fun to watch retards sometimes, lighten up guy

>> No.7178643

>the shambler, who is a pain in the ass
>he says as he fires rockets onto one.

>> No.7178646


>> No.7178653

I don't find it fun at all, just aggravating. Seeing someone shit on something because they are too impatient to figure it out is pathetic.

>> No.7178659

Shambler is a pain in the ass.

>> No.7178660

>retard uses games that came out post Quake to make a point about Quake not being innovative


>> No.7178664
File: 18 KB, 240x200, 1431046629710.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7178671 [DELETED] 
File: 3.82 MB, 220x165, 1606957731460.gif [View same] [iqdb] [saucenao] [google] [report]

>shits on Sonic Mayhem's soundtrack for Quake II and says to just shut it off.

>> No.7178674


>> No.7178680

the big tiddy catgirl from eradicator is available as a samsara addon if you look around for it

>> No.7178683

Yeah, but using rockets on them only makes it worse.

>> No.7178684

>15k kills with hd fists
Do you play that 24/7?

>> No.7178690

>Let's move on to quake 4, where we finally get a decent game
Wait what?

>> No.7178691

whoever made map29 of 2048, great job!
But also, fuck you! that shit was balls hard, even savescumming.

>> No.7178730

A lot of those kills are most likely from firing the BFG ball and then dropping the BFG. Seeing as war trophies checks to see what weapon you have equipped when you kill a monster, not exactly what weapon you used.

>> No.7178736

One of the megawads used to have a start-up demo on how to beat it. I dunno if it's still there as they changed all the demos up a lot. The map author posted a 100% demo on the 2048 doomworld thread.

>> No.7178739

woops, by one of the megawads, i mean, either the clean version or dehackd guns version has the demo, or used to

>> No.7178750
File: 1.10 MB, 720x360, starting on the brick overhaul.webm [View same] [iqdb] [saucenao] [google] [report]

I'm not sure if I'm gonna keep the primary fire as is, new sprites are nice though.
I reanimated the whole thing in TEXTURES because I have a problem.

>> No.7178753


>> No.7178758
File: 144 KB, 640x428, POOM.jpg [View same] [iqdb] [saucenao] [google] [report]

It's not particularly fun, but I can't help but think about this often:

>> No.7178764
File: 117 KB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google] [report]

Nothing says Christmas quite like circlestrafing a pair of Cyberdemons with the trigger held on a BFG. I should have recorded a demo, but I didn't expect to beat it in one go after some failed attempts last night.

>> No.7178765

Love the rune effects man.
>I reanimated the whole thing in TEXTURES because I have a problem.
Tell me about it. There needs to be TEXTURESholics anonymous or some shit.

>> No.7178775

TEXTURES isn't that bad, cumbersome at first, and tedious at times, but at least the brunt of the work is frontloaded and making adjustments to animations or updating sprites is pretty easy.
The true hell is SBARINFO. Fuck SBARINFO.

>> No.7178781
File: 51 KB, 500x517, 1471956129464.png [View same] [iqdb] [saucenao] [google] [report]

Somehow my dumb ass post processed this post as TEXTURES being a pain to work with. I need to go the fuck to sleep.
Also I can quit TEXTURES any time I want. I just don't want to.

>> No.7178789

my dumb ass brain*
Yeah I'm fucking done. Goodnight /vr/

>> No.7178794
File: 49 KB, 69x120, 1592689920521.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.7178795

Here are some demos >>7171582

>> No.7178837

>Watching Okuplok slaughter map video on youtube
I can't decide if I want to play Johnny Doom or Heretical Doom while attempting this map.

>> No.7178843
File: 71 KB, 859x945, 1600506507330.png [View same] [iqdb] [saucenao] [google] [report]

with colorfull hell, legendoom lite and champions

>> No.7178848


>> No.7178852
File: 48 KB, 640x400, muscle kitty tats - 1477447-eradicator_003.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7178853

trying to find that doombro/faraz parsa comic where doomguy was sitting on a chair, watching tv and eating chips with a bunch of "best character" awards in the background

>> No.7178854

anon if this is what i think it is i swear to god

>> No.7178857
File: 1 KB, 87x57, RADSA0_big.png [View same] [iqdb] [saucenao] [google] [report]

I've never written a single line in this lol. ZS huds for life.

It's fine mate!
>Also I can quit TEXTURES any time I want. I just don't want to.
A_OverlayScale + A_OverlayRotate will admittedly replace a lot of TEXTURES stuff for me, but that's an even heavier drug.

>> No.7178867

People who glorify pistol starts are one of the reasons I can't take pistol starts seriously. I'd rather start a map with the progress I made the map before, including whatever health I have at the moment (bonus points if it's very low health).

>> No.7178874
File: 132 KB, 680x680, 8e7.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7178875

Playing Serious Sam Classics: Revolution. Why is my NETRISCA running at sub-30fps?

>> No.7178880

Yeah, how dare people enjoy playing Doom a certain way.

>> No.7178886

>Both mods lag horribly
Okay I need a smaller slaughter map

>> No.7178887

Most based is progress start, but pistol restart on death.

>> No.7178893

Yep, that I can agree with. 100%.

>> No.7178910
File: 3.60 MB, 1920x1080, SeriousSam 2020-12-15 07-42-55-763.png [View same] [iqdb] [saucenao] [google] [report]

*sniff, sniff* I smell some serious firepower around here...

>> No.7178912

How do you balance ammo on maps considering Doom's random weapon damage? Do you just play-test over and over?

>> No.7178917

Too much is better than not enough, unless you're really trying for a tense survival feel, then you have to test that much. When in doubt, add a berserk pack somewhere.

>> No.7178920

Pretty much >>7178917
I test rigorously to make sure the player will only have "just enough" at any given moment, but I imagine most mappers just drop some packs and are done with it. Not that that's a bad thing.

>> No.7178923

don't have too tight ammo balance, give room for error/randomness, but also give choice to the player.

Random example but if there are 3 Cacos and 12 imps, generally the player should have the CHOICE to either use shotgun or chaingun for at least half of those. There is nothing worse than maps were the designer wants everyone to play the one way he used to play.

>> No.7178929

Yeah, I mean, sometimes I just think "im done for now", and I'll pick it up later

>> No.7178930
File: 247 KB, 737x466, file.png [View same] [iqdb] [saucenao] [google] [report]

I think i can explain why
the way it works is that you are telling the game to use AASHITTY (the first defined texture in a texture wad which is usually ignored) which is then tried masked using a midtext, pic related as a way to cheat to fool the player into thinking it's an actual bridge.
The way it can work is that the sector that uses Aashitty must use it in all the possible walls of the sectors so in order to do it (so you have to put a 1px line triangle to divide the entire sector in order to fool it on using it otherwise it causes problems i think.) if the bridge is made in multiple sectors, should be good but i am not 100% sure of it, might test.

>> No.7178940

>braaap jokes are funny and on topic u gais

>> No.7178951
File: 1.10 MB, 900x900, B3IK1yT.png [View same] [iqdb] [saucenao] [google] [report]

seriously pungent, my dude

>> No.7178960

Thoughts on DieHardWolfers

>> No.7178962
File: 42 KB, 349x695, dem.png [View same] [iqdb] [saucenao] [google] [report]

How do I edit a texture for use in Trenchbroom, or I suppose in general? I'd like to take pic related from the START wad and add some little touches to make it feel more aged in paint or something, but when I take it out it's .lmp, and changing that to any other format will make paint unable to open it (and it can't open its lmp incarnation of course).

>> No.7178974 [DELETED] 

It is a true testament to dogshit taste when you gush about Quake 4 and say it's the only good game in the series.

>> No.7178975 [DELETED] 

Meant to quote

>> No.7178980 [DELETED] 

I don't get it

>> No.7178985 [DELETED] 
File: 33 KB, 480x360, sCrzLOFpkqEC6FFc-sa4crLNA5Q6-U1N5K1GtvAcAyk.jpg [View same] [iqdb] [saucenao] [google] [report]

Do you guys agree with Errant Signal's theory in his Children of Doom series that Half-Life ripped off Marathon?


>> No.7178986

>rating quantity over quality
The utter state of the Doom community

>> No.7178991

Give me a timestamp or fuck off.

>> No.7178992

Post music based on original Doom soundtrack that you like

>> No.7178995

Once when they got rid of that faggot Joshua, the forum improved considerably.

>> No.7178998 [DELETED] 


>> No.7179002

I do this sometimes in big wads, doing a yolo blind run with stuff from previous map

>> No.7179012

>Uses Half-Life: Source
Opinion descarted

>> No.7179032 [DELETED] 

Whats DieHardWolfers and who is Joshua?

>> No.7179038

You can actually just hold down the spacebar in that part. Bit of an oversight on the author's part.

>> No.7179049

Well at least Half-Life didn't copy the shit gameplay from Marathon.

>> No.7179054
File: 99 KB, 555x324, file.png [View same] [iqdb] [saucenao] [google] [report]

Ok i made an attempt so far it is possible with just vanilla textures but if it is any sort of recommendation any sort of Mid texture that has say around a size of 48 pixels is heigt could do a better job, i do recommend if anything to implement custom textures to make it convincing,
cuz pic related will tell you that it works. but it aint pretty.

>> No.7179058

Blake Stone has a similar health mechanic and was released a year before.
HL1 added armor.
Someone didn't do their homework.
Also fuck Errant forever for the Civ and Quake videos.

>> No.7179062

It is a shooter published by Acclaim, and it is kind of a lost step in evolution between Doom and Duke 3D (it came a month after Duke on its own engine, so it is not a clone). Its levels are still mazes but they somewhat resemble sci fi installations overrun by alens. It has three (four with bonus generic grunt) playable characters with a bit different stats, diffrent weapons and their own intro levels. Item and weapon selection was pretty wide and imaginative too, with remote controlled kamikadze drones, automated friendly turrets, droppable barriers to hide from enemy fire (i bypassed some keyhunting by strategically placing them and jumping over), guided missiles and whatnot. It also has functional 3rd person mode, and great quality of life features - ingame setup without another executable, fuly remappable controls and mouselook out of the box in 1996. Try it anon, it's really fun.

>> No.7179063 [DELETED] 

Maybe HL1 ripped off Blake Stone as well

>> No.7179064

I like the color pallet on this a lot

>> No.7179068

maybe you stop shilling his videos.

>> No.7179071 [DELETED] 

That video is from August. No one is shilling it, I asked for opinions on a claim made in it that is on topic. Calm your autism sperg.

>> No.7179072
File: 441 KB, 1920x1080, bridge.png [View same] [iqdb] [saucenao] [google] [report]

I can explain how these kind of bridges work. By default untextured platforms display the floor bleeding over the walls, but if the floor is too high to see then it's just invisible. Idk why it's aashitty because it could just be nothing. The middle texture is all you're can see from the sides.
It makes for a very convincing bridge, but only at that height, or directly above it. If you die near it you can see the illusion is broken. The benefit of self referencing sector bridges is that they work from all angles.
These ones also cause graphical glitches in glboom specifically which is why I'm a bit surprised btsx used them.

>> No.7179076

No one likes Errant Signal here.

>> No.7179078

Cool. Never knew that.
The game could use a proper source port, or at least modern release, not a fucking dosbox pack.

>> No.7179085 [DELETED] 

I didn't say I did either. I asked if that claim had merit. People liking him or not is irrelevant.

>> No.7179091

hey thanks for explaining it to me, i have succeded on implementing it one myself.
so far i can say it's a success somewhat, but hey.

>> No.7179105

it doesn't.

>> No.7179108

Serious Sam

>> No.7179119
File: 226 KB, 1024x1286, The tallest man alive is the last one standing.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7179132

Did they reveal what Mental looks like?

>> No.7179135

Thanks, nice. It's a cool little flash game.

>> No.7179138

What does it mean to "glorify" pistol starts? I could very well make an asspull and accuse you of "glorifying" continuous play because of your post, and I would have the exact same evidence (zero)

I think what you meant to say is "prefer". Not "glorify".

>> No.7179148

Marathon fags are delusional.

>> No.7179157


>> No.7179161

>Jumping is kinda shit

>> No.7179162
File: 1.51 MB, 300x235, tumblr_1124787173ac85357127fd962e3da2c3_26c7a35b_400.webm [View same] [iqdb] [saucenao] [google] [report]

Pretty goddamn based

>> No.7179163

This should have been a pc fps.

Nice babes.

>> No.7179168

It does have code to work around that but it only works like half the time. When a projectile is spawned, the weapon that fired it is stored, then when the monster dies with the projectile as the killer, the weapon is retrieved to attribute kills to that instead of whatever you're holding. Depending on the actor pointers when the enemy dies, the whole death-by-projectile code might get skipped altogether. I should actually investigate that and see what happens with HD. It seems to work right in vanilla. Maybe it's fixable, idk.

>> No.7179185

Doom is my very favorite, but Quake and Duke Nukem 3D are two of the few games which come the very closest to it.

>> No.7179189

The programs TexMex and Wally can both edit the textures and export them to non-proprietary filetypes.

>> No.7179193

I honestly love how there's a theme to each level, each has its own thing, level design is so nice, and some of them have these cheeky "fuck you" moments, tackling them on the go is fun. It's not overly difficult, but the jumpy beast things are too fast, and they deal so much damage. It's been a while since I've last been a fan of something, the whole package is just so nice. Playing it on a CRT, in 4:3, too, it's too comfy.

>> No.7179196
File: 260 KB, 1440x562, Base Profile Screenshot 2020.12.15 - [View same] [iqdb] [saucenao] [google] [report]

well, yes, but there's a couple other factors too. the fists are just plain good, and always present, so they come into play no matter what loadout i'm using. there's also BFG kills like >>7178730 mentioned, although usually if i switch off or drop the BFG, i'll have the thunderbuster out before the ball explodes, so i have far more kills attributed to that. a fair few will also be bleedout kills because i'll typically use fists to finish off incapacitated enemies, and if they bleed out before i get to punch them then the kill is credited to fists anyway.

i'd actually have a lot more kills all around, except my .ini got nuked a while back and the last backup i had was far behind.

>> No.7179224

Thanks m80

>> No.7179225
File: 2.92 MB, 470x354, ken.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.7179240 [DELETED] 
File: 185 KB, 640x480, ps_710.png [View same] [iqdb] [saucenao] [google] [report]

>functional 3rd person mode
Did this predate Powerslave? I thought it was the first FPS to have a fully functional and playable 3rd person mode?

>> No.7179257

I very much see your point in the progression, but having tested my own maps in 2048 in pistol start and then playing through it all progressively, it sure does change how the level actually plays, so I very much see the appeal of it too.

GzDoom should really have a toggle on the difficulty level selection for if you want to play regularly or in a Pistol Start mode, I think that would be really useful.

>> No.7179262

>GzDoom should really have a toggle on the difficulty level selection for if you want to play regularly or in a Pistol Start mode, I think that would be really useful.

>> No.7179264
File: 429 KB, 1280x960, grisly grotto.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7179274

Graphics and level design peaked at this point

>> No.7179276 [DELETED] 

There are too many similarities for them not to have taken inspiration from it and it's certain Valve and Gabe were aware of the Marathon games and played them so I'd say he is probably on to something there. Of course it's not a straight copy.

>> No.7179281 [DELETED] 

I didn't think it was possible to have taste THIS fucking bad

>> No.7179286


>> No.7179296
File: 165 KB, 656x519, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

Is there a way to make this thing, but upside-down (Extending into the hole in the floor)

>> No.7179313

Give enough that you'd still have a little even if RNG is rough on you. Worst case, someone lucky gets a few rounds too many, or someone less skilled gets slightly better margins to get the job done.

>> No.7179314

Yes, just turn it upside down. Do the same thing that it does with the ceiling but do it to the floor instead.

>> No.7179319

Sky hack doesn't work on lower texture.

>> No.7179320

is there a tubgirl or meatspin equivalent?

>> No.7179324
File: 122 KB, 400x378, 1598777841025.png [View same] [iqdb] [saucenao] [google] [report]

Might as well finally share my MIDI collection: https://files.catbox.moe/2hul76.zip
Compressed at 97MB, extracts to a little over 200MB. Make sure to read the READMEPLS.TXT file first.


>> No.7179327

I just imagined a spinning brush dong and I laughed.

>> No.7179330

Well fuck, then.

>> No.7179331


>> No.7179338

Fuck, i messed up. By Accolade, not Acclaim.
According to Wiki, Saturn version beat it by 4 days. But not DOS one. Duke 3D had 3rd person mode too, but it was more a gimmick than a way to play. Unlike Eradicator, which plays quite fine with it, IIRC you even start in 3rd person and need to switch to 1st, not the other way around.
Here's how it looked:

>> No.7179339 [DELETED] 

Watch the video, he literally lays them out. It's at around 12:00

>> No.7179346

Neat, I was looking for vr music ever since I had to format my drive.

But why am I told it has virus in it? It doesn't even seem to have executables.

>> No.7179347

Yeah, I was about to mention that. Seems like Chrome and other browsers don't like catbox.moe very much for some dumb reason.

>> No.7179349 [DELETED] 

BASED thank you! If you don't have this though it's incomplete:

Really the whole OST is good.

>> No.7179351

Don't have it, I'll track it down later though.

>> No.7179353

Really? I've never tried, what's it do? HOM?

>> No.7179358

I think it does something bad, but I don't quite remember. I should try again.

>> No.7179367 [DELETED] 
File: 1.44 MB, 382x296, 969.webm [View same] [iqdb] [saucenao] [google] [report]

This would be perfect in the Always Sunny in Philadelphia Doom TC

>> No.7179369

I got a virus alert from this.

>> No.7179371

Same, my Norton threw a shitfit
Don't think I'll risk it sorry man

>> No.7179373

See >>7179347

>> No.7179376
File: 722 KB, 1920x1080, sky.png [View same] [iqdb] [saucenao] [google] [report]

You can achieve a similar effect by descending a middle texture beneath the sky.

>> No.7179378

I was actually wrong and while sky hack doesn't apply to floor, it F_SKY still bleeds through untextured walls. But it does tend to obscure things awkwardly compared to sky, so requires more precision.

>> No.7179383

Since people are getting false alerts from their browsers telling them the file's dangerous, I've reuploaded it here: https://www.mediafire.com/file/alma3w2talfnu9y/MIDIs.zip/file

>> No.7179384 [DELETED] 

It's legit, I just downloaded it on my virtual machine, I think it's just a catbox issue.

>> No.7179385

Firefox hasn't complained about catbox for me before.

>> No.7179387 [DELETED] 

Then use the mediafire link friend

>> No.7179392

This also happened when I uploaded booklet scans for the Limited Run physical Switch releases of Turok 1 and 2. (Yes, I'm the same anon.)

Seems like mediafire lets you upload files without an account being required nowadays so fuck it, guess that's what I'll use from now on.

>> No.7179394

Thank you anon and fuck you too!

>> No.7179401

some of them seems like a stretch to me.

>> No.7179423

I remember now, previously I was trying to have sky on the central area higher and that's where the problems were. This kind of thing still seems impossible.

The inverse works well.

>> No.7179461

Thanks. This is quite a collection.

>> No.7179475

Recommendations for good snow themed maps? We just got the first snow of the year where I am and I want to have cozy times shooting demons in virtual snow. I've already played Eveternities snow levels.

>> No.7179476

Whitemare, Whitemare 2

>> No.7179485

Cold as Hell, Winter's Fury?

>> No.7179491 [DELETED] 
File: 94 KB, 500x634, romerovr.jpg [View same] [iqdb] [saucenao] [google] [report]

Think he'll ever post again? We know you're lurking.

>> No.7179497

I sure do hate reruns of this episode

>> No.7179498

Before I die, I want to shoot an Uzi, or any SMG or machinepistol sideways.

>> No.7179501

I just want him to get on Trenchbroom and make some Copper or progs_dump maps.

>> No.7179503

Winter's Fury is quite good for a gzdoom level pack, if you don't mind custom ice demons and new arsenal.

>> No.7179512

Fake and gay and everyone knows it.
Would be nice if he dropped us a line.

>> No.7179535

doom zero was added to the unity ports
i wonder what changes it has from the original version

>> No.7179538

doom zero was added to the unity ports

>> No.7179541

Did they also update the ports so you can configure your own controls?

>> No.7179549

Is he right?

>> No.7179554

Don't forget to use invidious to deprive these shitty channels the views they desperately want.

>> No.7179557

Thank you so much, anon! I have been working on a mod for myself that changes the music on map start based on how many monsters there are. More enemies means more aggressive tier of music is chosen. Your collection is greatly appreciated. Might take me a few weeks to go through it, but I'm sure it'll be worth the effort.

>> No.7179571

No problem! And yeah, it's gotten pretty huge over the years ever since I started collecting in 2014. The Sonic folder alone has over 400 files.

>> No.7179589
File: 38 KB, 814x264, Screenshot_2020-12-15 Quake 1 2 3 and 4 review.png [View same] [iqdb] [saucenao] [google] [report]

I think the comment speaks for itself.
Also, watching the faggot shooting Shambler with rockets was pretty damn hilarious.

>> No.7179602
File: 2.47 MB, 1920x1080, shadman.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.7179604

First one to make me laugh

>> No.7179606 [DELETED] 
File: 222 KB, 1135x906, Hacx sprites.jpg [View same] [iqdb] [saucenao] [google] [report]

Based Sprite Anon, what do you think of the sprites in HACX? These are low res but they are the weapon and uh player sprites lol. The weapons and some of the enemies I think are actually pretty good.


>> No.7179607

I see you too watch decino

>> No.7179609

no he's never right

>> No.7179610

Some things just don't work, even as voxels

>> No.7179615

>Fighting that merc with the GES Biorifle from that far
I've never given stock to anyone who is bad at video games, not going to start now.

>> No.7179616 [DELETED] 

Unreal is fucking dogshit and Tim Sweeney is a nonce.

>> No.7179618

Nice, Doom Zero is great.

>> No.7179623

The mercenaries with shields is objectively bad design the way they are now, and the weapons leave much to be desired, but Unreal is objectively a good video game of grand spectacle worthy of being played by an FPS fan.

>> No.7179630

>replying to the shitposter that killed last thread

>> No.7179631 [DELETED] 

I saw the tweet. He was trolling everyone with the Alf shit and showing he is a lurker.

>> No.7179634

Plutonia 2 when? It's pure Plutonia-compatible (Doom 2 1.9)

>> No.7179635

Then port it instead of demanding, you usless shitstain.

>> No.7179642 [DELETED] 
File: 161 KB, 533x800, 1607482549705.jpg [View same] [iqdb] [saucenao] [google] [report]

That wasn't me. Not everyone is the same person schizo.

>> No.7179647
File: 9 KB, 196x132, Gail Elemental.gif [View same] [iqdb] [saucenao] [google] [report]

Mind your own business. If he wants to reply seriously or not, that'd be between us. Just hide the posts and move on.

>> No.7179651 [DELETED] 

I love how no one actually refuted any of the points Errant Signal made about Half-Life cleary copying Marathon and just shit on him for his other admittedly bad takes instead

>> No.7179654


>> No.7179659

What is >SHADMAN ?

>> No.7179661

22 years in your head rent free

>> No.7179662

new thread

>> No.7179665

news post wasn't updated

>> No.7179668

Some things are best to be not knowing about

>> No.7179669 [DELETED] 
File: 360 KB, 1878x987, 1606006238544.jpg [View same] [iqdb] [saucenao] [google] [report]

True Chads Choose Carmack.
T triple C

>> No.7179673

>He didn't update the newspost
Shiggy diggy

>> No.7179675 [DELETED] 

CRINGE. Can you newfags do fucking anything right? We were still on page 2. Fucking retarded.

>> No.7179676

Marathon is shit.

>> No.7179686

Not for long

>> No.7179736

When did decino mention shadman?

>> No.7179769
File: 115 KB, 800x611, 1607890973356.jpg [View same] [iqdb] [saucenao] [google] [report]

>REKKR? More like FUKKR. Does it have MIDIs made by James Paddock? I didn't think so.

>> No.7179806
File: 41 KB, 728x567, zzz lover.jpg [View same] [iqdb] [saucenao] [google] [report]

>So I have to slog through two episodes of lifeless Brown and gray boxes and hallways before I get to anything remotely interesting to look at?
What a faggot.

>> No.7179839

I already did, see:

>> No.7179859


>> No.7179891

I got to MAP22 and quit because the ammo starvation is fucking retarded

>> No.7179894

>Playing Kira's Bizarre ADventure on Memento Mori
>Spend around 8 levels with just your fists, coins and first bomb

>> No.7179930
File: 46 KB, 215x169, Screenshot_2020-12-15_15-43-31.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7179958

What happened to fileplanet? Got shut down like Filetrip did?

>> No.7179971

>Does it have MIDIs made by James Paddock?
You've been walking on very thin ice with this one.

>> No.7180031

>errant signal
no, he's never right

>> No.7180050

What's wrong with him? Only saw a tiny bit of his stuff years ago, never really followed him or anything.

>> No.7180113

What are some good Duke campaigns? The official addons sucked ass, need some good mapsets.

>> No.7180148

Stolen floor tiles is a staple of doom mapping and always will be.

>> No.7180193

Fucking tile fiends.

>> No.7180290

From what I've heard there's really not any map packs, the Duke community only does single maps. And so I haven't checked out any because that sounds like a pain in the ass to configure things only to get twenty minutes of playtime

>> No.7180310

There was a tower map pack... Each floor was another level of the tower. I can't remember the name.
I seem to remember it being low on health and ammo.

>> No.7180353
File: 250 KB, 500x500, Gimme a HUH, man.png [View same] [iqdb] [saucenao] [google] [report]

I need some help bugtesting a Quake map. You will need the mod Quoth if you want to partake. No pay, and I gave all my hotpockets to the janis

Here is the map.

In the hundreds of times I've tested this map, twice in the last 20 minutes have I found an instance of enemies getting stuck within each other. That worried me, so I want to cast a wider net. It's a bug I'm not too keen on ironing out if those two instances are the only ones that will ever be. Many thanks in advance.
-Map has no ending as it is unfinished
-Balanced around Nightmare
-The "secrets" are completely unfinished. If you find them, please ignore them.

>> No.7180429

Gee /vr/! How come your jannies let you have TWO retro fps threads?

>> No.7180438

Because we have some obsessed retards that enjoy annoying people.

>> No.7180497

Duke Hard

>> No.7180558


>> No.7180563

What's there to not understand? /vr/ has a shitposting problem, same as any board on 4chan, and a great way to annoy people is to start duplicate threads or start generals early. Common practice on /vg/

>> No.7180587


>> No.7180601

Btw is there any duke mods, that have double barrel shotgun? It would fun oneshotting pig cops and enforcers with it.

>> No.7180806

Duke plus, the greatest Duke mod.

>> No.7181660

God, Sam looks like SHIT compared to Quake and Doom.

>> No.7181682

>shooting Shambler with rockets
What's wrong with that?

>> No.7181697

Shamblers have an innate resistance to rockets like how Doom I-II Cyberdemons ignore splash damage.

>> No.7181702

Enclosed, detailed environments with a few enemies on-screen vs large, outdoor environments made for dozens and dozens of enemies on-screen at once.

>> No.7181713

Interesting, they seem to work just fine. I always use the launcher or rockets against them.
I actually quite like the environments. I was referring to the shitstain weapon and enemy models.

>> No.7181721

Oh they work, it's just more efficient to use anything but explosives to kill them. Cybies by contrast still take the raw direct hits.

>> No.7181983

Since everyone seems to have silently migrated already but w/e:


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