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/vr/ - Retro Games

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7171534 No.7171534 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>>7168597

Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~~ Let's post like gentlemen ~~


(or Quake, Duke, Marathon, Thief, Deus Ex)
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Doom Shovelware
Fileplanet archives
Doom RPG series
4CHAN DOSPACK + Win98 games (pre-configured):



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.7171539

500ml of /vr/
BETA: https://desuarchive.org/vr/thread/7041037/#7043379

=== NEWS ===
[12-12] Anon shares a Christmas map

[12-10] Cacowards 2020 https://www.doomworld.com/cacowards/2020/

[12-10] HAPPY BIRTHDAY DOOM! DOOM turns 27 years old.

[12-09] DBP19: A Doomer Boards Christmas Carol

[12-09] Impie's Straydog is back up after being banned for wrongthink

[12-09] KK/Altair uploaded new episode about his Doom "port" for Amiga

[12-07] More stuff added to Macenwolf

[12-05] Impressive Sega Genesis port of Doom by Krikzz using the Mega EverDrive PRO

[12-05] Quake mod Copper updated.

[12-05] Scumhead released Lycanthorn II

[12-03] Gothic Library DX for Cryptic Passage, restored based on beta

[12-03] Sandy does a tour of MAP16 of Doom2 but in real life

[12-03] Zero Master does Doom II MAP18 in 12 seconds

[11-30] Hellevator public beta (Boom speedmapping)

[11-30] DSDA-Doom 0.7.0 (PRBoom+ fork with extra tools)

[11-29] FutureShock32 updated (UI, server browser)

=== PREVIOUS ===


>> No.7171550

Also fuck Wolf 3D, Dark Forces and Cybermage.

>> No.7171554 [DELETED] 

all trannies must perish!

>> No.7171560
File: 89 KB, 388x541, 1.jpg [View same] [iqdb] [saucenao] [google] [report]

>As someone who is A) still not that great at playing Doom, and B) definitely not great at playing slaughter, Entropy’s HNTR still felt like a challenge
Well then, bitch, why are you making slaughtermaps and give Cacowards to yourself.
The state of the community, I swear.

>> No.7171574

Only the second one is really a problem, no reason someone can't team up with someone to playtest, but nepotism like that is unfair to other creators.

>> No.7171576

He's just being humble

>> No.7171578
File: 9 KB, 320x200, INTERPIC.png [View same] [iqdb] [saucenao] [google] [report]

Hey guys, would you care to take a break from all this drama and help me with one last test run for the same 7 maps pack I was torturing this whole year, ever since I took mapping? For real this time, I won't hold onto the same maps for much longer and move on to second part of the project.

The usual: Doom 2 format, primarily tested with Crispy Doom and a little bit with PrBoom+, there's difficulty settings, no jumping, crouching or vertical aiming. Also if you can, turn off ghost monsters for 5th level, it's a breeding ground for them.

>> No.7171582
File: 47 KB, 320x200, xmas2.png [View same] [iqdb] [saucenao] [google] [report]


/doom/ Speedrun Competition! Beat Anon's Christmas map as fast as possible!
Map: https://www.mediafire.com/file/xicx18wmelbkyq5/xmas.wad/file >>7165161

UV-Speed demos:
3:43 https://files.catbox.moe/g16i7b >>7167285
2:27 https://files.catbox.moe/5byc53.lmp >>7168282
2:20 https://files.catbox.moe/6xi8m8.lmp >>7168453
2:03 https://files.catbox.moe/0r20zj.lmp >>7169285
1:58 https://files.catbox.moe/rlqndt.lmp >>7169523
1:49 https://files.catbox.moe/ss34in.lmp >>7169527
1:20 https://files.catbox.moe/c6eiz7.zip >>7169648

3:20 https://files.catbox.moe/c6eiz7.zip >>7169648

7:17 https://files.catbox.moe/uaf8m8.zip >>7169780 https://youtu.be/f_03DqXWls4

>> No.7171583

Go back attention whore.

>> No.7171597

Violent Beetle? Does this wad have Bad Reception or whatever you renamed it to? :o

>> No.7171603

>makes slaughtermaps
>can't even survive past the first room of her own slaughtermaps
>is awfully bad at other people's slaughtermaps

The absolute state of trannies and slaughterfags.

>> No.7171606

Yes. I renamed it Special Deliverance after I found out about Valiant.

>> No.7171617
File: 99 KB, 1200x750, tentacle-pit.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7171631
File: 202 KB, 1024x768, dealwithit.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7171664
File: 60 KB, 750x728, FD566CF1-F9D6-4025-9920-37D6A77E7E9E.jpg [View same] [iqdb] [saucenao] [google] [report]

i tried making a simple zscript mod that reduced all shotgun ammo. i have 3 classes defined to replace existing ones: one for shells, box of shells, and one for shotguns. the first two work fine. the pickup-able shotguns while they give me the amount of ammo i want, but i lose the shotgun from my inventory if i switch off of it. what’s happening here and how do i fix it? im a noob with using zscript.

>> No.7171670

This sounds like Dehacked would suffice. (I can't help you with zscript though)

>> No.7171672

why do you go out of your way to be like this anon

>> No.7171683

Attention, mostly.

>> No.7171691

Has the wad been uploaded to dsda?

>> No.7171704

Fucking BASED

>> No.7171728 [DELETED] 

op is a tranny faggot that thinks every anon is the same person

>> No.7171732

mad because exposed lol

>> No.7171735

Why was Turok so based, bros?

>> No.7171740 [DELETED] 
File: 94 KB, 800x802, 1571920703754.jpg [View same] [iqdb] [saucenao] [google] [report]

Why have we let this thread become like /v/

>> No.7171741

Maybe if you didn't seethe over other fps.

>> No.7171743

I'm not seething over any games anon, I like a bunch of retro FPS.

>> No.7171745

Stop hating on Turok you faggot

>> No.7171749


>> No.7171750

Turok is good, I'm not hating on it

>> No.7171751

Mods don't really care and/or not enough anons report these dumb assholes.

>> No.7171757

You did in the last thread

>> No.7171758
File: 469 KB, 1920x1076, DOOM0001.png [View same] [iqdb] [saucenao] [google] [report]

Liking this set a lot so far. Think you missed a spot in MAP04.

>> No.7171760

I wasn't that person

I like Blood, Powerslave, and Doom the most. I also like Descent!

>> No.7171762

No, see >>7165161 , it's a gift to /doom/ general

>> No.7171764 [DELETED] 

stfu tranny.

>> No.7171767


>> No.7171770

Why do you call everyone who disagrees with you that

>> No.7171774

Good catch. Been a while since I look at this thing from this angle.

>> No.7171780

Bet you missed this

>> No.7171782 [DELETED] 
File: 48 KB, 370x597, 1598137232660.jpg [View same] [iqdb] [saucenao] [google] [report]

>Turdcock in OP

>> No.7171785

Butthurt obsession, plus it's the hip new insult. Like how a few years ago it was cuck, then autist, faggot, etc.
Gotta stay up with current trends for the lowest effort and highest yield shitposts.

>> No.7171786

>already seething
so predictable

>> No.7171790

You totally were

>> No.7171791

Nuh uh, I wasn't

>> No.7171794

especially DF2

>> No.7171795 [DELETED] 
File: 80 KB, 692x499, 4q4sxc.jpg [View same] [iqdb] [saucenao] [google] [report]

There are much better games from the Golden Age of FPS circa 1992 to 1998 to use for OP than TURDCOCK.

>> No.7171797

trannies rapped him while playing Turok

>> No.7171801

>pic not related

>> No.7171802

Faggot is always going to be the best insult.
Trannies are too volatile and just another ego fad.

>> No.7171803

It IS pic related you blockhead.
Agree with faggot, it's the gold standard. Tranny is acceptable when dealing with Marisa types or those who white knight them.

>> No.7171805

no wolf 3d sucks

>> No.7171806
File: 95 KB, 276x982, This is it.png [View same] [iqdb] [saucenao] [google] [report]

>Someone comes along and asks you what the face of Doom mapping looks like in 2020? This is it.

>> No.7171807

I agree. But you know how these new kids are.

>> No.7171808
File: 18 KB, 480x316, shs.jpg [View same] [iqdb] [saucenao] [google] [report]

Aww baby got filtered

>> No.7171810
File: 1.01 MB, 1920x1080, Screenshot_Doom_20201213_113400.png [View same] [iqdb] [saucenao] [google] [report]

I can't play this shit, I get 30 fps

>> No.7171813

It's a GZDoom-only map, what do you expect
Unless you have good Graf-approved hardware you're going to get sub60 FPS

>> No.7171815

I think I'd rather shoot myself in the head than play this abomination.

>> No.7171816
File: 111 KB, 800x600, turok-dinosaur-hunter_4.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7171817

I think you probably should do both anon

>> No.7171820

Don't bother dude, the only thing these shit maps have going for them is the fancy graphics. Who the fuck cares about fancy graphics in a Classic Doom game? Like, it is literally mind-boggling how retard trannies like Arlene prioritize these ugly effects over nice and catching gameplay.

>> No.7171823

So what's his problem, /vr/?
Trying to fit in?
Attention whoring?
Mental illness?

>> No.7171825

Butthurt over the cacowards.

>> No.7171826

i doubt he's a doom fan.

>> No.7171828

Post your best onomatopoeia of Turok death sounds

>> No.7171829

4chan (you) addiction.

>> No.7171838


>> No.7171841

I miss old /doom/. This isn't comfy or nice at all.

>> No.7171843

Gonna hazard a guess and say someone's gonna tell you to leave if you can't handle the epic bantz.

>> No.7171845

Blame newfags

>> No.7171852
File: 73 KB, 995x490, 1588458690993.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey guys, do any of you have nice MIDI collections you'd like to share/upload? I'm looking for new stuff to listen to while playing. Bonus points if it's cheesy/meme-y or if it's 80's/90's music converted to MIDI. Anything that puts a smile on your face, or that really bangs.

>> No.7171858

Nah, blame idpol, the shit that doesn't belong anywhere but has infested fucking everything and the one sacred place that anyone couldn't be fucked with got possed with idpol.

>> No.7171864

So stop caring about idpol and let people be

>> No.7171865

what about the guy crying over OP pic?

>> No.7171871
File: 22 KB, 477x331, 1377733172798.jpg [View same] [iqdb] [saucenao] [google] [report]

>GZDoom-only maps
But why, why would you do that. Why would you do any of that. The monsters are gonna behave all wrong and it's gonna lag like crazy and any demo recordings will be obsolete as soon as a new version comes out.

>> No.7171873

GZDoom is less of a sourceport nowadays and more of a game engine like Unity that happens to run doom maps.

>> No.7171876

Well, there's MAPINFO, and all the other fancy technology (What ports can handle custom switches and animation, for example? I don't think that many can)

>> No.7171878

>80's/90's music converted to MIDI
I miss this in wads tbqh. Don't get me wrong, full custom soundtracks by talented musicians is one of the pillars that makes doom modding continue stand with the best scenes out there... But it would be nice to plop into a randos map and hear some nirvana or whatever too occasionally.
Of course I can just scour some old doom level cds and find that, but the quality of the map itself will be more wildly varying at that point.

>> No.7171880

New prboom supports UMAPINFO

>> No.7171883
File: 249 KB, 524x836, 1578620328447.png [View same] [iqdb] [saucenao] [google] [report]

BBBBBBBASED Turok thread.

Just got Turok maps running on my Nintendo© Switch™. Pretty cool.

We need more funny/cool Turok images. Post 'em if you got em.

>> No.7171885

so you'd rather the monsters behave all wrong, get bad performance, and have all your demos be null and void every new version just so you can have custom switches and animations?

>> No.7171893

I got a better idea, stop putting idpol where it doesn't belong in the first place. No one came here to Doom or /vr/ for idpol, no one legit cares what you got between your legs or what 6 millionth interdimensional gender someone suddenly decided to identify as.

>> No.7171897

How do monsters behave wrong?
Who gives one single fuck about demos?

Inb4 some miniscule ridiculously minute autistic detail

>> No.7171903

You say you don't care, but you really sound like you care an awful lot. Why not just ignore it? Do your own thing.

>> No.7171907

You could shot down trees before Delta Force and Crysis.
Pretty cool.

>> No.7171910
File: 29 KB, 500x468, IMG_20200315_095849.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7171915 [DELETED] 

My problem is that Half-Life killed the Golden Age of FPS which began in 1992 with the release of Wolfenstein 3Ds shareware and ended on November 19, 1998 with the release of Cringe-Life.
I don't really put much stock in Troon World.
The first Doom game I ever played was Doom II in 1995 at a friends house when I was 10. I have loved it and most all 2.5 shooters ever since. Quake is also good because it still retains the SOUL for the 2.5 era while being fully 3D. Seethe fag.

>> No.7171916

My authoritative top-10 best megawads of the last 10 years:
1. Sunlust
Kino. I have nothing else to say.
2. Valiant
The ultimate "run-and-gun" wad. Every gameplay change makes total sense (except kamikazes, fuck them).
3. Ancient Aliens
Not higher, because it lacks variety a bit and I'm not a fan of ammo starvation.
4. Hellbound
This is what Doom 2 should've been. Love these huge realistic city maps
5. BTSX Episode 2
I think most people prefer Episode 1, but this one is way more diverse in everything (settings, gameplay, map lengths)
6. BTSX Episode 1
It's "professional" enough, but 20+ brown-and-gray techbases in a row is too much.
7. Eviternity
Not bad, but poorly paced and the custom monsters for the most part were a mistake here. Some standout guest maps.
8. Unholy Realms
It's ok, a bit generic. Nothing overly exciting.
9. Going Down
Tons of inventive ideas all over. The maps are too small and overuse the "warp everyone at once" technique however.
10. Resurgence
Not really my thing, feels more like a 00s wad.

>> No.7171917

Not him but that's like saying ignore a pair of speaking playing Nickleback at full blast next to your head. Even though you stepped away to another room, they just drag the speakers right behind you.

>> No.7171921

>you like totally care lolxd
ok then enjoy the bantz I don't even have to type it out either thankfully someone else will take care of that for me, then continue whining about people going off, can't be helped so I'll just watch it continue.

>> No.7171923

Here's where some of my harsher criticism begins. Maps1-3 were all good, not much to say asides from nitpicks. You can softlock yourself out of a few secrets by running off of floors while they're raising (the library soulsphere in MAP02 comes to mind) which I always do out of instinct. I also think there are too many switches that activate things in other areas without indicating what they did, although seeing new monsters generally helps with navigation. I skipped MAP04 out of confusion, getting the yellow key lets me access a teleporter chain that I was seriously confused by. I suppose it's to telefrag the revenants but I already killed them to better explore the area (I'm playing continuous on HMP so maybe that was easier than it should have been. The layout was also too symmetrical, it was hard to tell where I came from or where I hadn't been. MAP05 was great in concept but felt to committed to its gimmick, the progression became very predictable and I feel like at least one less layer would have still done justice to the elevator. I spent 25 mins on MAP05 and it became a real slog when I started savescumming the end, most of the fights felt too cramped to improvise so I started running back to the entrance of every room before the predictable ambush started and I was never punished for it. The switch secrets also got very repetitive and started to feel like a chore to find and shoot. My overall impressions are still positive, I'll make another post for maps 6 and 7.

>> No.7171925

I meant speakers playing. I'm tired.

>> No.7171927

I have fond memories of Turok 1+2 back in the day but looking at the original now. Holy fuck how did we do it bros?

>45° fov in 4:3
>10 foot draw distance

>> No.7171931

>literally same responses
Holy shit you are an npc.

>> No.7171935

>Who gives one single fuck about demos?
I would hope everyone does. It's one of the coolest things about Doom. SPECIALLY with the new ghosts feature that came out in prboom's DSDA fork. Being able to see all your attempts for a map is super neat. Being able to compare your run to others' runs is super neat. Being able to take over demos at a moment's notice and play things differently for practice's sake is incredible.

Your analogy would be more apt if it was a couple people gathered around a laptop watching a nickelback youtube video, and you're deciding to hyperfocus on the sound of that despite you being on the other side of the room and with noise cancelling headphones on.

>> No.7171938

you sound like the typical /v/edditor.
Time to go back.

>> No.7171943

>BTSX anywhere near the top10
This is how I can tell I should disregard your list. BTSX is bland and boring as fuck unless you're basically new to Doom. The MIDIs are the only good thing about them.

>> No.7171946

I disagree, we have no means of actually blotting those idiots out. It washes over threads ceaselessly, making them faster than normal.
And we're both part of the problem seeing as we're talking about stupid inconsequential shit. I just don't care anymore, at this point I just discuss stupid shit with the other idiots like yourself in the hope the thread gets massive purges like we used to get when the children started acting rowdy.

>> No.7171949

>It's "professional" enough, but 20+ brown-and-gray techbases in a row is too much.
Ive never understood this complaint. The level design is so consistently great, its easily enough to carry the repetitive visuals. And the texture set is actually more appealing & colorful compared to the stock Doom textures.

>> No.7171951

The teleport chain is something that confuses lots of people, but I'm not really willing to get rid of it. The point is that it will take you in different directions depending on which direction you walk out of. I was hoping revenants would clue you in. I fully understand why some people would not enjoy the puzzle.

>> No.7171958

>hard in Turok is too easy
>Hardcore is too hard

>> No.7171960

>we have no means of actually blotting those idiots out
Anon let me tell you about a wonderful thing called 4chanx's filter feature. You can indeed blot all the people you find annoying out :)

>> No.7171963

You forgot the larpers like Alf.

>> No.7171968

Is this supposed to be a meme?

>> No.7171973

yes they are pre baked responses.
He wants to fit in so hard.

>> No.7171978

He should use appropriate holes then

>> No.7171982 [DELETED] 

Yeah, I want to fit in on an anonymous image board on a site I've been on since 2007 by shitting on a game all of you all seem to love for some reason. That makes perfect sense.

>> No.7171985

>Yeah, I want to fit in on an anonymous image board on a site I've been on since 2007 by shitting on a game all of you all seem to love for some reason. That makes perfect sense.
Correct except for you being since 2007

>> No.7171993

I never see you contributing anything.
Always shitting up other games.
Maybe /v/ is up your speed.

>> No.7171998 [DELETED] 

Unfortunately that part is true. Used to just use /b/ back in those days of course, as it was with pretty much everyone. Your projection is quite transparent and you're an enormous faggot.see

>> No.7172002

I contribute quite a bit, you'd never know because I post anonymously like you. Alf is only used for shitting on Gay-Life.

>> No.7172003

yeah sure...

>> No.7172007

imagine attention whoring this hard lol
so sad

>> No.7172008
File: 965 KB, 1280x720, radical.png [View same] [iqdb] [saucenao] [google] [report]

did my playthrough images start all this turok shit posting? i actually don't think it's very good.

it's not very interesting mechanically, the enemies and weapons are kind of boring, and the levels are mostly barren.
the music is nice, the sense of speed while you're running around is also good, and i like the swimming controls.
probably a 6/10 average but i haven't beaten it yet so who knows

>> No.7172014

no it's a shitposter wanting attention

>> No.7172015

sometimes, i'm more interested in a game's enemy roster than its weapon line up

>> No.7172019

I have to say your health and ammo balance feels great overall, no complaints there. I also have to commend your midi selection. MAP06 was a fun, short techbase and the non-linearity felt good. MAP07 had a much better execution of teleporting to different areas since you could see them right off the bat. The Dead Simple reveal really caught me off guard after seeing that it was a normal map, so props for that. This was probably my favourite map in the set, it was seriously fun. Thank you so much for sharing OC during a real low point for the thread.

>> No.7172049 [DELETED] 

Thank you for acknowledging the truth.
Eat shit queer, Half-Life will never be good.

>> No.7172054

you seem so angry lol

>> No.7172059
File: 643 KB, 1193x2020, psexh.jpg [View same] [iqdb] [saucenao] [google] [report]

I am the same way. I love the monsters in Powerslave and Blood the most. Also Half-Life probably has the worst roster of enemies in addition to a shit protag.

>> No.7172075

you talk like a fag and your shit's all retarded

>> No.7172076
File: 666 KB, 977x1023, 9fa3474302f8e28ec3f57e17d9b85507.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7172086

why are you crying?

>> No.7172089

Really good stuff so far. I'm on map03 rn. It's non-linear enough to explore, but intuitive and straight-forward enough, for the most part - I feel I'm lucky I didn't get lost in map02 but I just did one playthrough so far so I can't judge really. The maps feel like a cohesive experience and I think your idiosyncratic style comes out. I think it was easy so far, but I think it means it's perfect for fast monster playthroughs.

>> No.7172108
File: 3 KB, 211x85, ujgug.jpg [View same] [iqdb] [saucenao] [google] [report]

*gives Alf an aneurysm

>> No.7172114

lol you triggered him so hard

>> No.7172124
File: 447 KB, 477x469, turokguy.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7172137

At this point it seems like the anti-alf shitposting is either him or just one guy thats equally autistic. Because nobody should care that much about him. Hes not a funny lolcow like chris-chan or something, hes just a boring repetitive shitposter. Ignore him and move on with your life.

>> No.7172145

not until he stops larping.

>> No.7172165

Omg he on beast mode

>> No.7172204

I guess I replied to a dead thread and didn't even ask my other question, whoops.

TL;dr: What are the coding resources some of you guys used to learn the C, etc necessary for Doom modding? My roommate gets seizures sometimes and I want to remove the flashing lights from Doom.

>> No.7172214

Thats not how it works at all. If you werent a newfag youd know the saying goes "dont feed the troll". Not "give the troll attention constantly and bring him up randomly".

>> No.7172217

I don't think any of us ever edited executables. You should be able to easily do something like this for zDoom using DECORATE and ZSCRIPT, but I know nothing about that. Maybe zdoom forum could help you out.

>> No.7172219

He's gonna shit up the thread anyways because he can't help himself when he sees a pic or the game is mentioned.
Same with Turok and probably other games like RE4.

>> No.7172228

I knew you were based, but I didn't knew you were made of based.

Now I want to pick up Elexis Sinclaire model and fiddle around.

>> No.7172232

I'll look into the Dehacked support shit I always hear about as well, thanks dude.

>> No.7172237 [DELETED] 

You faggots literally put me in the OP lol

>> No.7172239

and you took the bait

>> No.7172242 [DELETED] 

Try again, none of the posts crying about me are me. As I said earlier I contribute quite a bit in these threads, that's why jannies usually just delete my posts without a ban because they can see my post history.

>> No.7172243

spamming is not contributing.

>> No.7172249

I don't think dehacked can do it, who knows what they added.

>> No.7172250

I think you need to modify weapon slots on the player class as well. Either that or explictly set the weapon slot number on the shotgun replacement. Not sure which one, I haven't scripted gzdoom in a while.

>> No.7172251 [DELETED] 
File: 1.46 MB, 496x368, adffad.gif [View same] [iqdb] [saucenao] [google] [report]

I post in every thread regardless of the title you dumb fuck. It shows how much I live in your head rent free that you are including me in the OP of the thread. Quite sad.

>> No.7172252

>ban evading

>> No.7172256 [DELETED] 

You wouldn't know any of my other posts based on these.

>> No.7172257

not as much turok lives in yours.
Also avatarfagging is pretty gay.

>> No.7172258

Dehacked definitely cant do it and I dont think Decorate can access sectors in the way you'd need to. ZScript is the most likely possibility.

>> No.7172260
File: 824 KB, 500x375, 685.gif [View same] [iqdb] [saucenao] [google] [report]

I think the quality of nu-/vr/ has generally dropped because the new posters can't comprehend how to ignore obvious trolling. Such is life, I suppose.

What are y'all playing this Sunday, anyways? I'm rocking some Scythe 2 UV because seeing Scythe 2 mentioned in the last thread is enough of an excuse for me to boot er up for the millionth time. Fuck me, do I ever love Scythe 2.

>> No.7172261

your other shitposting?

>> No.7172267

Maybe if you are triggered over people discussing games you don't like then you should go to Doomworld.

>> No.7172268

I'm playing Sunlust because I'm trying to get better at Doom

>> No.7172271

Powerslave EX

>> No.7172274

Half Life and Doom

>> No.7172276
File: 177 KB, 797x595, firsttry.png [View same] [iqdb] [saucenao] [google] [report]

Not so much "playing" and moreso trying to make my first ever map. Literal baby steps so far.
Later, I might look into something to play with Babel.

>> No.7172279

Where did I say that I'm not fine with discussion about games I don't like?

>> No.7172282

Making big rooms never worked well for me, trying making indoors map first.

>> No.7172284

Not me but nice try

>> No.7172293

Let's talk about WADs or something, what's the best level design / encounter design you've seen?

>> No.7172295

All the good wads are too hard for me. I only saw them on decino's youtube channel.

>> No.7172302

No, it dropped because of whiny little bitch faggots like you. Try sucking less cocks, it will definitely improve the quality of posting in this thread.

>> No.7172303

Return of the Triad, the RoTT Doom TC is really good

>> No.7172313

Decorate will be the easiest for a beginner, as its the most well documented and examples of everything in vanilla,skulltag, and even some mods are available on the zdoom wiki.

>> No.7172318

Good idea

>> No.7172335
File: 84 KB, 800x600, i-XXmPgrQ-L.jpg [View same] [iqdb] [saucenao] [google] [report]

REKKR? More like NIGGR. Does it even comes with a long flowing hair that you have to dry slowly by flipping it forward in front of your face?

>> No.7172337

what if faraz parsa was the one that wrote the "here's something you didn't know about doomguy" 4chan post in 2008?

>> No.7172341

I already used NIGGR once

>> No.7172348

Why do you have to be so fucking racist anon

>> No.7172349

Ffuck, I knew it was too good to be true. Anyway, why the fuck are you slacking around?

>> No.7172357

Actually, I'm black.

>> No.7172362

I'm sure you are, anon.

>> No.7172364
File: 183 KB, 900x1200, CbvgRJHWEAEP3V6.jpg [View same] [iqdb] [saucenao] [google] [report]

>REKKR? More like PISSR, does it even come with a A 16GB 3 1/2-inch floppy disk themed USB drive that includes the free megawad data and extras? No? Then eat my ass and drink my fucking knob dude!

>> No.7172370

Have sex, cumskin.

>> No.7172371


>> No.7172383

Then don't.

>> No.7172390


>> No.7172398

Just replaying Doom 1, but with a texture fix pack some kind poster dropped in a thread or two ago.
I am digging the brightmaps.

>> No.7172402
File: 14 KB, 250x191, 250px-Wilbur-Carmack-Romero-1994.jpg [View same] [iqdb] [saucenao] [google] [report]

The photo they scanned and cut Romero's head out of to make the sprite for the Icon of Sin.

>> No.7172406
File: 115 KB, 800x611, 800px-Wilbur-Carmack-Romero-1994.jpg [View same] [iqdb] [saucenao] [google] [report]

Whoops, here is the high res version

>> No.7172410

Why is Romero pointing to where the Mancubus's genitals would be?

>> No.7172416

Because he's about to make this mancubus his bitch.

>> No.7172418

he enjoys playing with fat mens genitals

>> No.7172420


>> No.7172425

Turokchads won today.

>> No.7172434

But... Are you 100% BLACK?

>> No.7172436

UV-Fast in 6:08 https://files.catbox.moe/qddd55.zip
Cleaned up the cyberdemon fights. Will do a sub-6 eventually if no one else does

>> No.7172437

Me too

>> No.7172449

Duke vs Doom episodes
Which one declines worse?

>> No.7172451 [DELETED] 
File: 8 KB, 225x225, aabhdcool.jpg [View same] [iqdb] [saucenao] [google] [report]

You didn't win anything because you still have to play Turdcock. Imagine being a Turdcock fan and getting your chance to do the OP and instead of making a pun or using some of it's best lines in the title you use it to seethe at a shitposter. Newfags can't help but feed trolls.

>> No.7172454

Not having gameplay is fitting since they're slideshows

>> No.7172463

>still takes the bait

>> No.7172467

>sentient AI that guides the main protagonist through his quest
>also blue

Wtf, halo ripped off Turok 2

>> No.7172475
File: 420 KB, 1040x1600, 765fjfidjzb31.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7172485

>the custom monsters for the most part were a mistake
Annihilator is a cunt but the rest seemed pretty manageable

>> No.7172486

What went wrong after 2?

>> No.7172507

you just fed the troll you dumb bitch

>> No.7172517

I bet that is cum inflation and not preggo.

>> No.7172524

I've been trying to get into old school shooters, but I feel like im literally braindead. I played Doom1, got lost and stuck a lot of times, and the same shit happens to me in duke3d and blood. My sense of direction is dogshit in general, not only in vidya but in real life as well. How can I improve? I hate getting lost for 15 minutes not knowing where to go. I also rarely find secrets.

>> No.7172528

I breezed through all of Doom and Doom II, loved it. Installed Duke, had to force myself to finish it, took me months, even though the game is fun, and I liked it. It's just that the levels feel samey. Everything looks the same. There are too many brain things, and too many explody floaties. Brains are fine, just boring, but the kamikaze robots fucking suck dick.

>> No.7172529

>Rekkr more like xDressr. Does it even have a vagina? I've never met a woman that had to shave their back. I mean look at them, they have a knob!

>> No.7172537

Wolf 3D - 60 levels
Console Wolf 3D - 90 levels
Spear of Destiny - 21 levels
Missions Packs - 21 levels each

Do you expect me to play all this shit?

>> No.7172541

Turok 1 was Classic
Turok 2 was a sequel that doubled everything great about the original (more weapons, more enemies, more environments, more gore, more story, more variety of gameplay) and almost over-did it with its labyrinthine level design
Turok 3 ended up being just too damn ambitious (two different characters meant to play differently and have different paths, having a game world that acted independently of the players actions, trying to design the levels to play in a non-linear fashion), while simultaneously missing half or over half of its employees after many jumped ship to Retro studios, and ultimately failed at living up to its hype but managed to make a slightly above-average FPS
Turok Evolution was handled by none of the original developers working on franchise and made a buggy inconsistent game that had bits of genius scattered throughout (most of the original Turok staff went to go work on Metroid Prime)

>Retro was founded on September 21, 1998, as an alliance between Nintendo and Iguana Entertainment founder Jeff Spangenberg
Iguana Entertainment was the creator behind Turok 1, 2, and partly 3 were created by what remained of the original staff before the whole Acclaim debacle

>> No.7172546

You played one level you played them all.

>> No.7172549

You don't have to play them all if you want, it's not like your gamer cred is on the line if you don't play Wolf3D. If you like the first three episodes of Wolf3D, I recommend playing through SoD, and maybe the Nocturnal Missions if you think the fourth episode was good. I don't know anything about the console only levels and the Mission Packs shouldn't be touched.

>> No.7172550
File: 375 KB, 1125x1600, DabMgZRVMAAZcoW.jpg large.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw FPS genre didn't took off in Japan
>tfw we will never get a proper anime FPS game

>> No.7172558
File: 2.91 MB, 640x360, push the nukem button.webm [View same] [iqdb] [saucenao] [google] [report]

I liked all of Doom's episodes, but Inferno was my least favorite. I feel exactly the same way about Duke, I wasn't too excited about the third episode as much as the first two.

>> No.7172562

Having played through Wolf 3D from beginning to end, I can say this is only mostly true. There is some variety with the stealth aspect and bosses, but it just becomes a slog. Doom was really the game-changer for id.

>> No.7172563

Inb4 someone mentions “the citadel”

>> No.7172568

There are people who are fans of Duke Nukem who still don't know about their self destruct button.

>> No.7172569
File: 48 KB, 339x480, issue8.jpg [View same] [iqdb] [saucenao] [google] [report]

thoughts? hype?

>> No.7172573
File: 960 KB, 1889x879, ee7e5eaaabc5bb86a520a7eeb5167549.jpg [View same] [iqdb] [saucenao] [google] [report]

Thank god, I can't stand dead-fish faced anime chimps.

>> No.7172574

Thanks for spoilers i guess.

>> No.7172578

I was the same. Haven't played Blood yet, but Doom and Duke are just see locked door>look for key>open door. Pay attention to the surroundings, remember the landmarks. Took me a couple episodes to fully adjust, but now I don't even use the map anymore.
Still not good with Doom secrets.

>> No.7172579 [DELETED] 

Newfag: putting my name in the title of a general that I always post in regardless of said title is not baiting someone, it's letting me live in your head.

>> No.7172582

meds now...

>> No.7172583

idk bro, old school fps might not be for u I guess

>> No.7172584
File: 26 KB, 385x325, 1527012.jpg [View same] [iqdb] [saucenao] [google] [report]

No problem..?
Reminds me of the people who think the berserk pack ends when the "red effect" does.

>> No.7172585

>getting lost in Doom
i don't get it you have a map.

>> No.7172592

On a related note, I wonder how many people know that you can mark spots on the automap with M.

>> No.7172593

Citadel is monotone shit with level design that sucks ass and idiotic sprite orientation that makes tyhem look like cardboard

>> No.7172595

I didn't know that, but then again I never had the need to since I know how to read a map.

>> No.7172597

It's nifty for marking locked doors or lonesome medkits on maps you're not familiar with.

>> No.7172613
File: 827 KB, 1071x1017, filled.png [View same] [iqdb] [saucenao] [google] [report]

wouldve been much better if we had the option for the "filled overlay" automap, where in-bounds (aka textured) sectors are filled in, making the map much more readable

>> No.7172617

unfortunatelly the suggestion to make it so was forgotten and abandoned

>> No.7172620

Classic doesn't even have an overlay, but having sectors appearing incomplete do a pretty god job at highlighting where you've not been to yet.

>> No.7172621

I wonder if everyone here names their Duke save files shit like cock suckem, cum drinkem and ass fuckem.

>> No.7172623

Does the computer map spoil the secrets?

>> No.7172625 [SPOILER]  [DELETED] 
File: 513 KB, 1000x635, 1607894268848.jpg [View same] [iqdb] [saucenao] [google] [report]

You schizos are the ones who told me I was Alf. I was just a guy who thought Half-Life was shit and killed the Golden Age of FPS. And you called me Alf like 10,000 times. The original Alf from 2018/19 even confessed and said he was just trolling. It could've been over but you had to continue to act like everyone is the same person in true schizo fashion and call me Alf. Suffer.

>> No.7172628

Has anyone released a Doom map using a ship layout from Faster than Light (FTL)? Halfway through making one and just realised it'll be a waste of time if it's been done.

>> No.7172630

This is just admitting defeat
same with the New Colossus

>> No.7172634

enjoy being part of the decline of /vr/.

>> No.7172635

No, but there have already been space-ship maps FYI

>> No.7172638

Which one?

>> No.7172640

Depends on the source port. ORIGINAL Doom did not show secrets in a different color in the automap, nor did it report revealed secrets once you stepped inside, nor did it have a kills/secrets counter. Nowadays, standard PrBoom will show secrets as pink in the automap, and you can check level stats with F5. Or do you mean, will the computer area map reveal the secrets? That's generally what they do, although some secrets still require hidden shootable switches or something that isn't readily apparent in the automap.

>> No.7172663

Even moderately detailed map would make the overlay map a mess, and the textured automap often looks like a noisy mess too thanks to the textures. A simple fill is much erasier to read.

>> No.7172668 [DELETED] 

You just immortalized him by putting him in the OP. All of these threads are archived back to 2013 and i and probably others are not the only ones who often go back or refer to things in older threads.

>> No.7172678

nah you aren't that important.

>> No.7172680

It reveals everything that is not set as "not appear on the automap" by the map author, but that's rarely done for regular secrets - so yes it shows every area including secret one.
However it shows everything you have not explored yet, but does not explicitly mark the secrets, or distinguish secrets you glanced into but didnt reach (like an outside area you glanced from a window) - that is shown same way as any other area you've seen and uncovered.

>> No.7172696

Rebel flagship.

>> No.7172712

The biggest one. Good luck. Which ship is your favorite? Mine's Mantis Cruiser, both gameplay and looks-wise.

>> No.7172719
File: 219 KB, 1200x796, john-romero-5.jpg [View same] [iqdb] [saucenao] [google] [report]

>REKKR more like SPHINCTR, globs of shitty content from a 9 "man" orgry. But we know I'd BTFO them in Deathmatch like it was the high school bleachers all over again, nerds.

>> No.7172727

what is it? lol

>> No.7172737

Mantis for me too.

I wanted to use a starship layout for a concept map where all enemies are plasma marines (from Resurgence not Scythe 2) and all you have are plasma guns. Just a small map where you're always on your guard and one wrong move means you're dead.

>> No.7172743
File: 54 KB, 800x694, falldamage.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7172750
File: 70 KB, 1024x576, UAC_boxes.jpg [View same] [iqdb] [saucenao] [google] [report]

Care to explain

>> No.7172756
File: 134 KB, 814x658, jumping.jpg [View same] [iqdb] [saucenao] [google] [report]

when did those came out anyway?
i assume they're just used to look new, since it's technically a reskin of spear of destiny with different levels

>> No.7172767
File: 286 KB, 1600x1132, doomguy_vs_dukenukem_by_tickleson_dbflaf1-fullview.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7172772

>prioritize aesthetics
>can't even have a decent FPS

The mods don't care.

>> No.7172779
File: 1.97 MB, 960x540, super homing berry.webm [View same] [iqdb] [saucenao] [google] [report]

haha funny boner ball
I was trying to record a single segment run for you guys.
Drinking was a mistake, I'll try again later.

>> No.7172782

You can have good FPS and good visuals with GzDoom if you're smart about it.

>> No.7172783
File: 146 KB, 186x356, ezLZ0lj.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7172791


>> No.7172795

Does this confirm that the UAC used to work with Nazis?

>> No.7172797

>The monsters are gonna behave all wrong
Not if you design your own. That said, I think the behavior is close enough that it's not a big deal.

>and it's gonna lag like crazy
Only if you make a retarded level.

>and any demo recordings will be obsolete as soon as a new version comes out.
Nobody uses GzDoom for demo recording or demo playback, that's not what it's for.

>> No.7172801

FormGen are hackfrauds and that's not canon, in fact iD even made them change that in later versions, as they never authorized the use of those textures.

>> No.7172802

>Nobody uses GzDoom for demo recording or demo playback, that's not what it's for.
pray tell anon, what would someone do if they want to speedrun a GZDoom-only level then?

>> No.7172807

Well, let's hope they'll have better judgment than to give awards to people who can't even beat their own levels.

>> No.7172814

It's hilarious they are doing this cool purple lighting that every Thot on Instagram does nowadays. And most indie movies.

>> No.7172816

I suppose they would record demos until they get the run they want, then record that recorded demo as a video file and upload it to YouTube, or make a straight recording, like is done with many other games.

>> No.7172817

back then it was authentic though

>> No.7172818
File: 19 KB, 528x340, (22) Cyberdemon.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7172820

...So they would use a demo recording
Which can also be played back but only on that specific version because GZDoom isn't backwards compatible
Which you said nobody would use
I'm glad we understand each other now

>> No.7172823
File: 132 KB, 900x672, d5s116z-7692d88e-51d3-4f98-9c60-413d3badec09.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7172825

So basically some fucking JEW ruined Turok 3

>> No.7172828

Boom and derivative ports can define animated textures/flats and switches. There's also the fork of PrBoom+
Of course, things PrBoom+ can't do is actual 3D floors, slopes, and whatever you can imagine with Decorate and ZScript.

Is there like a stable public build yet?

>> No.7172829

Why do you have to be so fucking antisemitic anon

Yes, use DSDA fork

>> No.7172831

>The heroines a gorilla
Are they mocking western white women? Calling them ugly gorillas? The fuck?

>> No.7172832

>but only on that specific version because GZDoom isn't backwards compatible
Right, but they likely wouldn't even distribute the demo recording itself due to that. You see also that I mention that they would more likely just record it normally like with other games.

>> No.7172835

Wait so it's another Doomworld awards so they can pat themselves on the back again?

>> No.7172838

Demos are great, but I'll gladly sacrifice them for expanded modding and mapping capabilities, it's 200% worth it for me.

>> No.7172839

Reminds me that people don't know that the bow in Turok is one of the strongest weapons in the game if you release the shit when the arrow sparkles dealing massive damage. About as powerful as 4-5 shotgun shots.

>> No.7172840

It's more making fun of commonly lackluster female character design/modeling in many modern western FPS.

>> No.7172846

Just find an old game that you enjoy the most and stick with it, repetition helped me.

>> No.7172850

This is real?

>> No.7172863

They post on Doomworld but they are different people.

>> No.7172864

>took the swastika from E1M4 and now taking the Doom textures
id are faggots

>> No.7172870

She's not an AI she's an Alien. Also she's not blue she's quite clearly grey.

>"Weapons are kind of boring"
The fuck?
Its emphasis on non linear exploration, backtracking, full 3D platforming are what make it great. What mid 90's 3D FPS weren't mostly barren exactly?

Also "not very interesting mechanically"? It invented bullet time.

>> No.7172875

Are you upset about iD not being ok with FormGen going past their contract and adding assets from iD's new game to their dogshit expansion?

>> No.7172889

GZDoom doesn't know what the hell it wants to be. It's too ambitious and feature-bloated to be a decent source port, and too user-defined to be a proper engine. It's hard to have direct control over some aspects of the engine because it's all user-defined variables, so you'd need to have a .bat or something run first in order to manually define that shit, which is amateur as hell.

If the devs behind GZDoom were competent and not a gaggle of stubborn speds, it would be best if the engine forked off into two versions: A standalone 3D game engine with more power, and a dedicated Doom source port with proper compatibility.

>> No.7172890

Name better fps expansions then.

>> No.7172891

It didn't used to be that way.

But that comic is also self aware its also kinda poking fun at the eastern focus on aesthetics.

Yeah its an old man? So what? Old man can be cool.

>> No.7172896

Did 2048 units get in any of the issues so far? Are any of the issues worth reading?

>> No.7172903 [DELETED] 

>Why do you have to be so fucking antisemitic anon

>> No.7172910

Better expansions than the fucking FormGen Spear Of Destiny ones? Are you for goddamn real?
Yeah, Duke Nukem 3D's Plutonium Pak and Life's A Beach, Doom 2's Plutonia and Sigil, Half-Life's Opposing Force, as well as Quake's official expansions.

>> No.7172919

the most interesting thing that i have right now is a shockrifle that isn't viable because it eats through ammo and hardly does any damage to non-humans.

spirtitual invincibility is rare and i only ever find it after i've cleared a room of enemies.

>> No.7172927

He's probably just baiting you, man.

>> No.7172938

No. Only 15 year old spikey haired boys can be cool protagonists

>> No.7172943

I'm tired and exhausted.

>> No.7172951

Me too, anon. Whatcha been playing lately?

>> No.7172964

Are turoks barren levels a limitation of the engine or the hardware of the time or both?

Like, if you made a map today could you just fill it with tons of shit?

>> No.7172991

I mean, how many cute female characters we have in retro FPS games? Kate Archer and that tribal girl from Quake 3?

>> No.7172992

Rate the Wolf 3D episodes.

>> No.7173014

Unreal and Trespasser cuties.

>> No.7173020

turbobitch from Sin

>> No.7173024

1. Aged like milk
2. Aged like milk
3. Aged like milk
4. Aged like milk
5. Aged like milk
6. Aged like milk
Play Doom.

Butterface (unless you count second game).

>> No.7173027

>Holy fuck how did we do it bros?
we were young and happy

>> No.7173031

Maybe just stick with Doom for awhile until your skills improve? The Build games have some genuinely confusing levels because of mandatory secrets.

>> No.7173038


>> No.7173040
File: 141 KB, 1089x673, elexis2.jpg [View same] [iqdb] [saucenao] [google] [report]

Tons of them.
And the best thing they most share that 90s fit fuck bunny bimbo ass and tits.

She looks meh in the second game.
I would prefer her body from 1 and her face from 2 maybe.

The alpha version from the Sin 2 we never got looked nice. A shame we never got that game. She had gigantic tits.

>> No.7173043

The Unreal Tournament and a couple of the Q3 female models were probably the first tits I ever purposefully stared at hahahahaha

>> No.7173048

I didn't like it even back then.But I had no problem with Alien Trilogy or powerslave. Turok was never my jam. Its a cool theme for a pc fps that was never really made.

>> No.7173057

Hellbound is boring though

>> No.7173061

Speaking of Alien Trilogy. Which one was the good one again, that or Alien Resurrection? Which should i play first?

>> No.7173074

Hellbound leans a bit heavy on Knights and Barons, I wouldn't play through it with vanilla doom, but consider retrying it with a gameplay mod that makes them more interesting to fight.
Like Hideous Destructor.

>> No.7173080
File: 22 KB, 256x670, 1607674805957.jpg [View same] [iqdb] [saucenao] [google] [report]

when epic stopped to be based?

>> No.7173090
File: 120 KB, 1024x768, 17586-unreal-windows-screenshot-no-you-are-not-watching-total-recall.jpg [View same] [iqdb] [saucenao] [google] [report]

Dont blame them. The mind virus got everybody.

Also its not like I want some videogames to not be coomer material. But lets be real here, some games deserve babes.

Maybe one day we will start getting tons of first person and third person heavy metal fakk 2 type games.
Now with the power of modern engines, surely ripped clothing, wet skin and physics would do wonders.

>> No.7173091

Did you access them all?

>> No.7173092
File: 55 KB, 172x196, 1539944105352.gif [View same] [iqdb] [saucenao] [google] [report]

Fucking around with GMOTA instead of making any progress on the wad I want to make

>> No.7173094

Which wad are you playing GMOTA with? I've only run through both Scythes and AA with it so far
Ancient Aliens proved how shitty I am at GMOTA and Doom in general

>> No.7173108
File: 55 KB, 600x683, doom_sprite__classicized_marauder_mugshot_by_mryayayify_de9vayj-fullview.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7173112


Episode 5 does everything right. It's a really tight and pleasant set of maps. If you only have it in you to play one episode, make it this one.
3 is almost as good, but loses points for one of the maps near the end of the episode, where you have to traverse a shitty corridor maze where everything looks the same. There's more gimmicks to this episode than 5, which I don't think work to its favor. The Hitler ghosts would've been more interesting if they were introduced earlier in the episode, and the Pacman secret level is a funny novelty, but doesn't really make for an interesting map.
4's pretty much fine. It's got all the same gameplay elements as 3 and 5, but the maps are bigger, so it might be more of a drag. The secret level might qualify as the first slaughtermap ever.
6 is some Kaizo Mario ballbusting shit. I wouldn't rate it over 1 or 2 except it doesn't have mutants and does have the best single map in the game, E6M6. That map is a work of genius and it's a shame you have to slog through the first five levels to get to it.
2 is like 6, but even less fun because mutants are just the worst. The maps are big and sprawling and full of awful ambushes. And it's the episode with the goddamn Aardwolf maze, too, which really only serves as a source of frustration and death for a player who doesn't know about it.
1 is just too basic. This was before the "shareware curse" was much of a thing, so it being the shareware episode just means it has even less variety than the later episodes. It's very Tom Hall in its designs, while I think Romero probably had more involvement with the later episodes. There's a lot of pointless rooms and paths that are just there to make it more like a real location, which was as much a misguided endeavor in Doom as it is here.

>> No.7173117

Brotherhood of Ruin, I think somebody recommended it to me as a map to play with GMOTA but I can't quite remember.
And don't worry about that, AA absolutely kicked my ass when I played it a while ago.

>> No.7173119

This modern age is strange, most of the women I know have no problem playing as a sexy, badass female protag with giant tits. I stand on the anti-coomer side of not wasting game development money on ridiculous tit physics (they could just make the game play better), but if theyre still pimping T&A in Hollywood then I don't understand why it's such a big deal to people when it shows up in games. The western glorification of violence while shunning the human body is absurd. Give me my guns, tits, and ass, goddammit.

>> No.7173127

Most women are fucked if they want to play videogames.
Adventure games with interesting characters are dead. Except for some rare stuff.
>The American glorification of violence while shunning the human body is absurd. Give me my guns, tits, and ass, goddammit.

There fixed it.

>> No.7173135

Yeah I should've said American. The general "violence is okay but tits are bad" stance bled over from America to my shitty Leafland, sadly. North America is a strange place full of weird double-standards.

>> No.7173138

This is simply a case of mappers vomiting linedefs/sectors with no regard for optimization. This results in maps that run like shit for both Boom and GZDoom formats. Ar Luminae has the same issue where the hub area, which has nothing happening in it, runs under 60 FPS. I blame Sunder for normalizing excessively large maps which run like garbage.

>> No.7173141

>This modern age is strange, most of the women I know have no problem playing as a sexy, badass female protag with giant tits.
Some of the most vocal criticism to nuLara Croft being made boring and less cool came from women.

>> No.7173143

We will get there. It will take ages and I will be an old man but we will get there.

>> No.7173146

>This is simply a case of mappers vomiting linedefs/sectors with no regard for optimization. This results in maps that run like shit for both Boom and GZDoom formats.
It's really a wonder that they do that, because I did lots of stupid detail for 2048 and it didn't dip in GzDoom for me at any point (aside from using a flashlight mod in map 30, which you don't really need anyway), let alone PrBoom+

>> No.7173147

Those who complain about sexualization in games do not actually play them. They just want to police media and attract attention to themselves.

>> No.7173152
File: 222 KB, 461x672, 1601229193444.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7173154

I haven't found the strength to play through all six episodes in over a decade

>> No.7173160
File: 2.93 MB, 2400x3597, 012c9a2a0231ab9702bc12b8147bd44e.jpg [View same] [iqdb] [saucenao] [google] [report]

One day, things will be sane again.

>> No.7173163

It's better that way, it burns most of its mileage in the first episode any way.

>> No.7173169

Cmon respect the grandfather of fps.

>> No.7173178

Regardless, Hovertank til I die

>> No.7173179

>It's consistently great when you remake the same techbase 20+ times.

>> No.7173184

I think it got a mention in the newsfeed of the last issue

>> No.7173185

The most important thing is that the layout & encounters are fun.

>> No.7173196

Three days more registered version bros.

>> No.7173197
File: 1.30 MB, 492x640, I AM TUROK.webm [View same] [iqdb] [saucenao] [google] [report]

Turok inspired 'boomer shooter' when?

>> No.7173201

tell that to r/doom

>> No.7173202

give 4 years more

>> No.7173205


>> No.7173206
File: 102 KB, 900x675, 1514553484864.jpg [View same] [iqdb] [saucenao] [google] [report]

Okay but why 4 specifically?

>> No.7173212

Will look into it, thanks for the recommendation

>> No.7173221

The Knife also has a hidden Backstab mechanic that deals a fuck ton of extra damage and on kills can drop a Mortal Wound, which gives a permanent, stacking +5 Health buff.

>> No.7173228
File: 79 KB, 607x428, fujo.jpg [View same] [iqdb] [saucenao] [google] [report]

women playing games play dudes

>> No.7173234

just a realistic deadline, I'm one man that also wageslaves

>> No.7173241

if there is anything left of the west in 4 years

>> No.7173242
File: 1.48 MB, 400x185, 1581977226927.gif [View same] [iqdb] [saucenao] [google] [report]

Oh, I get it. Godspeed.

>> No.7173245

lol, I already live in the borderlands, I'm argentine

>> No.7173247

Could you differentiate any of them?

When I finished E1 I couldn't remember any of the levels distinctively except the first. Having non-descriptive level names really doesn't help.

>> No.7173265

REKKR? I hardly know her!

>> No.7173267

>I did lots of stupid detail for 2048 and it didn't dip in GzDoom
2048 maps are small enough where the total linedef count will never get too high. When you have Boom maps nearing the 65k linedef limit or UDMF which can go beyond that, the core of the Doom engine gives out regardless of your hardware. Without getting too technical, if the player can see over 5k lines of geometry at once on screen, it will create a performance hit.

>> No.7173287
File: 47 KB, 300x300, 1467711030560.png [View same] [iqdb] [saucenao] [google] [report]

Get off of /vr/, dad.

>> No.7173294

>Romero vs Revae

>> No.7173296
File: 394 KB, 1440x1080, DOOM0005.png [View same] [iqdb] [saucenao] [google] [report]

>no Struggle

>> No.7173312
File: 848 KB, 902x900, Безымянный.png [View same] [iqdb] [saucenao] [google] [report]

Things got a big shaky during the Windows XP installation, son. You're going to be a brother!

>> No.7173351
File: 120 KB, 1280x720, 7906571946.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm really enjoying Eviternity, probably the most beautiful megawad I've ever seen, wonderful music too.
The design of the maps is very strong too, but from half the difficult spike is way too big, map 14 for example, closes you too much in arenas, no Save Run is very hard there.
INB4 i got filtered in map 14 but I won't give up.

>> No.7173371

I'm starting Valiant since I saw it in that earlier list + everybody jerks it off. Holy shit, this plays SO well

>> No.7173386

Valiant is in my list too, mtpain praised it enough

>> No.7173416 [DELETED] 
File: 1.45 MB, 400x225, 1537644105608.gif [View same] [iqdb] [saucenao] [google] [report]

Half-Life really did change the landscape of FPS forever and essentially "killed" what the genre had been up to that point essentially over night as devs tripped over themselves in a rush to copy it. There is light at the end of the tunnel now with the 90s FPS revival in recent years though. To deny this is to deny reality.

>> No.7173420

Anyone show me what went wrong here?

version "4.5"
class HalfShellBox : Shellbox replaces Shellbox
inventory.amount 10;
//vanilla value is 20

class HalfShell : Shell replaces Shell
inventory.amount 2;
//vanilla value is 4

class HalfShotgun : Shotgun replaces Shotgun
Weapon.AmmoGive 4;
//vanilla value is 8

>> No.7173421

So celebrate your gay mail order birthday on cringeworld

>> No.7173425

take meds

>> No.7173434

>newfag alf doesn't know about the full version birthday of doom 1
as expected

>> No.7173439

Word association. Name the first word that comes to your head when you hear:
Wolfenstein 3D
Rise of the Triad
Duke Nukem 3D
Shadow Warrior
Return to Castle Wolfenstein
Quake 2
Quake 3 Arena

>> No.7173443


>> No.7173447

All based except Daikatana and ROTT.

>> No.7173450
File: 1.15 MB, 1967x1169, Builder_2020_12_14_12_31_45_816.jpg [View same] [iqdb] [saucenao] [google] [report]

Rate my solar installation.

>> No.7173463

think of the cacodemons, shitlord

>> No.7173465
File: 18 KB, 259x370, hsdhd.jpg [View same] [iqdb] [saucenao] [google] [report]

Imagine thinking this is funny.

>> No.7173468


>> No.7173479
File: 1.23 MB, 1967x1169, Builder_2020_12_14_12_50_42_126.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7173484

meme man
meme man 2
meme man 3
god tier

>> No.7173492

Even just the opening map blows me away. The encounters, gunplay, music, and slight modifications (the new pistol and enemy reskins are sick) come together in a very satisfying way. I'm excited to finish it, I'm pretty shitty at Doom but I don't mind dying constantly because it helps me improve and find all the secrets.

>> No.7173498

I missed Powerslave. But really you could say "wasps" for either Powerslave or Shadow Warrior.

>> No.7173504

>solar plants such as the one pictured are responsible for thousands of cacodemon and lost soul deaths each year

>> No.7173510

The shell and the shellbox works on my end, to change how much the shotgun gives, you have to give the "HalfShotgun" to a new DoomPlayer actor

>> No.7173512

it's been done

>> No.7173517

how do i do that? i'm completely new

>> No.7173529

With its obvious name and the Egyptian theme, were the Powerslave devs big Iron Maiden fans?

>> No.7173536

Isn't Amid Evil basically Turok? It's more Turok than heretic/hexen

>> No.7173540

Uhh.... What the fuck? Really? How the hell do you sneak up on an enemy? Or do you have to strafe behind them?

>> No.7173551


turok has a randomizer recently released by BehemothProgrammer, the maker of turok 2 co-op mod. it's on steam workshop

>> No.7173554

Just strafe behind them.

>> No.7173558

Turok is a dinosaur hunter,

>> No.7173561

Not really, no. Wrath is probably the closest we have to Turok at the moment.

>> No.7173564

>Quake randomiser
>Turok randomiser
Duke/heretic/Hexen/quake 2 randomiser when?

>> No.7173579
File: 121 KB, 842x386, 1546430013480.jpg [View same] [iqdb] [saucenao] [google] [report]

This reminds me
I modified the wiki page to add Trent Reznor and Robin Williams to Dooms credits where it sat unmodified only to then be debated over the span of two years.

>> No.7173582

I should try Amid Evil but it looks so boring.

Then again I played Dusk recently and its fucking badass from start to finish. Kind wish the enemy models were better but it was one of the first retro inspired so.

Great ambiance and music.

>> No.7173592

I've been kind of burnt out on dusk, and haven't beaten it since I picked it up last year. My autism prevents me from doing anything but 100 percenting the levels and they are so packed with secrets, some really complex that they really get draining after a bit.

>> No.7173595

>debated over the span of two years.
Lmao is it possible to see that in the talk page's history?

>> No.7173596
File: 6 KB, 204x220, 51A1F70C-82ED-4D52-B40C-64004E8C4551.jpg [View same] [iqdb] [saucenao] [google] [report]

>Shadow Warrior
>Finally get to Sumo boss and beat him
>Save before next level kicks in
>Save is bugged and I’m trapped in room with dead Sumo
>Overwrote my last save

>> No.7173601

I'll check when I get home later

>> No.7173604

Try this out.
Something simple like this should be done with decorate not zscript

>> No.7173607

Is there a way to turn off zDoom's autosave? I've scoured the menus and it's starting to REALLY piss me off

>> No.7173613


>> No.7173621

Questionable Ethics is better in Black Mesa.
Change my mind.

>> No.7173624

Man, do I ever feel dumb right about now. Thank you sir.

>> No.7173636

I'm exporting some audio files for my enemies and I need to know, is it better to export them as wav or ogg? I'm not sure if there's a difference since some wads use both but most of the use wav and I wanted to make sure which one I should be exporting to.

>> No.7173646

this shit would be funny if it wasn't for the fact that doom feels so modified occasionally, that even a sprite rip in sprites resource turned out to have slight edits for no reason
is there a series that suffers more of revisionism than doom?

>> No.7173656

Is there REALLY no option for pistol starts in gzDoom? This might be what finally makes me switch to prBoom or Crispy, I'm not using idclev every fucking level or downloading a script to fix something that should be in comparability or gameplay settings. Holy Jesus.

>> No.7173662


"idclev" or "map"

>> No.7173670

You can bind "map map*" to a key or some shit. Some anon will help you out.

>> No.7173671

What do you mean?

>> No.7173673

Star Wars
Blade Runner
Duke Nukem
Looney Toons

>> No.7173680

That wasn't me tard. I am not the only person who finds Troon World cringe.

>> No.7173682

ok schizo

>> No.7173684

use BuildGDX

>> No.7173689


>> No.7173692


Does this anon REALLY not do a 2 second google search instead of complaining about a typing 4-5 character on a shitposting thread? Holy Jesus!

>> No.7173695

Check the first mod

>> No.7173696

I've been scouring Google and all I find are scripts. God forbid anybody ask here after they search, huh?

>> No.7173697

bind k "kill" and your set.
Unless you're using autosaves, then you have no business pistol starting or complaining to begin with.

>> No.7173707

not going to spoon feed you but I used a combination of these magical runes in google: "gz" "doom" "pistol" "start" and found it!
maybe you can crack this head scratcher and figure out what you are looking for

>> No.7173716

I literally stated that I didn't want to use scripts and now you're bitching at me for not googling even though I did before I asked here. Enjoy your false sense of superiority on an anime image board, friend.

>> No.7173721

I'll just use this, thank you Anon. I feel like I'm going to have a brain aneurism.

>> No.7173736

Why dont you want to use mods?

>> No.7173740

I was just typing it in console during my playthrough of 2048 units.

>> No.7173771

Hey, you're the one complain about literally typing 5 characters and that burdun being the straw the broke the camels back for your choice of source ports.
I just don't understand on top of that why you don't want to use scripts (or mods) to fix this trivial problem. While also ignoring that you are also refusing to use one of the major strengths of gzdoom (the ease of making and using gameplay scripts or mods to tweak your gameplay experience the way you want)
And if you are going to retort "I want to play doom vanilla they way it was meant to be played™" don't bother, you are already using gzdoom, you are not even trying to play doom vanilla.

>> No.7173810

Why does Turok do a drinking motion when he picks up a key?

>> No.7173813
File: 797 KB, 1125x1600, 1491234933200.png [View same] [iqdb] [saucenao] [google] [report]

I know you're joking, but they're fucking shitty.

>> No.7173817

Why not?

>> No.7173836
File: 2.95 MB, 640x360, 1606640547416.webm [View same] [iqdb] [saucenao] [google] [report]

You don't know Powerslave/Exhumed? You should remedy that as soon as possible anon, both Powerslave EX and Powerslave PC are fucking based and both are included preconfigured in the DOSpack anons mega archive at the bottom of the links list in OP.

>> No.7173846
File: 55 KB, 300x300, Iron_Maiden_-_Powerslave.jpg [View same] [iqdb] [saucenao] [google] [report]

The original working title for the game was Exhumed. However they couldn't get the rights to it in the US, so they reserved it in Europe and decided Powerslave would be a good alternate title for the US market as they were Iron Maiden fans and it just fit.

Thing I always wondered was why did Iron Maiden threaten to sue over 3D Realms using the name Ion Maiden for a game but they didn't in this case. Could be because they just weren't aware of it, Powerslave had an abysmally small marketing budget which is partially what led to it's poor sales.

>> No.7173847
File: 1.36 MB, 1920x1080, q2_0144.jpg [View same] [iqdb] [saucenao] [google] [report]

Mention quake2 or 3 around him, even with old archive links of /vr/ discussing normally and he loses his shit too

also i'll release the upscaled gun pack later this week, got so tired with other shit that i gave a break to everything retro fps related

>> No.7173853

Anon, old japanese boomers and weebs loves Quake and Mechwarrior that you have no idea.
Donde's Blog has a catalog of all of it, they even did champ lan parties and so on back then and even clan rivalries, even some neat skins, maps and mods.

>> No.7173854
File: 161 KB, 533x800, 1607482549705.jpg [View same] [iqdb] [saucenao] [google] [report]

Was Alf even around in 2014? The slip up he made that gave him the name was last year and the current Alf isn't even the same guy.

>> No.7173857

quakefags are truly delusional.

>> No.7173861
File: 32 KB, 476x478, square happy.png [View same] [iqdb] [saucenao] [google] [report]

>mfw Adventures of Square ep3 finally comes out

>> No.7173864

I dislike those weapon textures

>> No.7173870

Anon, that wasn't nice.

>> No.7173874

this they are always bitter unlike doombros.

>> No.7173892

>derailed by HLchads

>> No.7173896

check the archives, there were clones of him from that time even before the og shitposter set foot here.

>> No.7173908

you mean the namefag?

>> No.7173937
File: 108 KB, 1280x1000, Screenshot_Doom_20201213_234202.png [View same] [iqdb] [saucenao] [google] [report]

I'm playing Akeldama

I'm afraid but I'm doing well

>> No.7173945
File: 82 KB, 720x400, prboom-plus_nHoD7apmpx.png [View same] [iqdb] [saucenao] [google] [report]

eviternity e1m2 is a bit ammo tight huh

>> No.7173953
File: 306 KB, 1280x960, Half-Life_Uplink_(PC)_05.jpg [View same] [iqdb] [saucenao] [google] [report]

>I would love to do that, but the area bombardment has made a wreck of my transmitter, the cables are separate, we have to aim it by hand and I'm getting high radiation levels in the transmitter dome. Nobody but a fool would go in there.
>What about this guy?

>> No.7173957

I've been playing Doom for 20 years, and BTSX e1 and e2 are my favourite megawads. Suck it.

>> No.7173967

>Ancient Aliens
>and I'm not a fan of ammo starvation.
Huh? I don't remember that wad starving me all that much.

>> No.7173980

Definitely not me. For the record I actually like Quake 2. The music fucking kicks ass. Check out Sonic Mayhem's alternate soundtrack for Quake 1. As for Quake 3 Arena, I played the fuck out of it in high school in the computer lab and my first ever online console experience was playing Quake 3 on my Dreamcast. In current year I am not so much into multiplayer and wish it had a single player campaign besides just bots, though I did play through Quake Arena Arcade on Xbox 360 the other day.

>> No.7173987
File: 1.12 MB, 1920x1080, strug.png [View same] [iqdb] [saucenao] [google] [report]

I'm not a fan either, so I just changed them to ones I liked from DRLA and Valiant.

>> No.7173998 [DELETED] 
File: 658 KB, 1195x1920, 1607465835112.png [View same] [iqdb] [saucenao] [google] [report]

>I would love to have sex with you but my bull's enormous cock has made a wreck of my asshole, my anus is prolapsed so I now have to make him climax by hand and I'm getting quite tired. Nobody but the biggest faggot on the planet could satisfy you anyhow.
>What about this guy? He looks pretty fucking gay.

>> No.7174003
File: 760 KB, 1920x1080, Gzdoom Screenshot 2020.png [View same] [iqdb] [saucenao] [google] [report]

Episode 2 doesn't feel as varied as episode 1 so far, and I agree on how weird the level names are.

>> No.7174005

We know you are closeted faggot.

>> No.7174008
File: 62 KB, 720x400, prboom-plus_uF3Q2xF2Mv.png [View same] [iqdb] [saucenao] [google] [report]

good enemy placement and number ramping

>> No.7174009

The map names are songs by the indie rock band Guided By Voices. As is the title Back To Saturn X itself.

>> No.7174010

That's still an episode 1 level in that screenshot.

>> No.7174017
File: 10 KB, 293x215, Duck why.jpg [View same] [iqdb] [saucenao] [google] [report]

>people preferring BTSX ep 1 over ep 2

>> No.7174018
File: 307 KB, 1600x900, Screenshot_Doom_20201214_121121.png [View same] [iqdb] [saucenao] [google] [report]

Doom Billiard when?

>> No.7174028

Good job anon even if you were a bit pokey

>> No.7174034

Well, that's something I didn't know..!
It's just a screen I took, my point still stands. Also that's map17, just with 'no monsters' on real quick for a screen.

>> No.7174038

Maybe I'm just getting bored of it by that point.

>> No.7174040

Ep 2 is very different to Ep 1, though.

>> No.7174042

Yeah I knew it was map17.

>> No.7174045

Oh fuck.
I just realized I'm talking about "episode 1" IN episode 1", like from level one to seven. I'm going to bed.

>> No.7174046
File: 135 KB, 720x400, prboom-plus_BFgrSaHJwK.png [View same] [iqdb] [saucenao] [google] [report]

e1m3 is a bit rough

>> No.7174049

That's when the gloves are off for Eviternity,

>> No.7174050

>Not calling it "POOL"

>> No.7174051

Not him, but I can generally distinguish most levels in BTSX E1, thanks to the team of authors actually having their own different approaches to layouts and encounters.

>> No.7174054

Why is Sin so mixed?

>> No.7174058

Holy shit, same. Like, 100% same.

>> No.7174060
File: 112 KB, 1280x800, Screenshot_Heretic_20201213_234832.png [View same] [iqdb] [saucenao] [google] [report]

Faithless trilogy is out and its fun

>> No.7174067
File: 2.40 MB, 498x455, die.gif [View same] [iqdb] [saucenao] [google] [report]

>he doesn't have vehicles one can drive in his mod

>> No.7174079
File: 65 KB, 1161x1091, 1594164585829.png [View same] [iqdb] [saucenao] [google] [report]

Hylics WAD when?

>> No.7174081

Oh is it finished? I looked at the forum thread and people were complaining about getting stuck and stuff

>> No.7174084
File: 2.20 MB, 640x360, 1607795714932.webm [View same] [iqdb] [saucenao] [google] [report]

I'm glad I've given up on scrounging around for 100% on initial playthroughs because it would've made enjoying Dusk and Ion Fury impossible.

>> No.7174095
File: 224 KB, 800x427, 800px-Hecu_marines.png [View same] [iqdb] [saucenao] [google] [report]

>In the PlayStation 2 port of Half-Life, they can throw grenades back at enemies either by picking them up or kicking them.
Is this correct?

>> No.7174107
File: 63 KB, 720x400, prboom-plus_GyQs6KGiAP.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7174130
File: 149 KB, 720x400, prboom-plus_KD9aw8ilsE.png [View same] [iqdb] [saucenao] [google] [report]

bit tiring. that and the hell knights though infighting helps there

>> No.7174137

I never understood aiming for 100% on first playthroughs. Unless theres major content that you can miss out on if you don't, it just seems like needlessly making a chore out of an otherwise fun game.

>> No.7174138

their fault really, for adding shiny steam achievements and making the super secrets somewhat interesting to find. I was hooked after discovering the cathedral on the second or third level I think, and couldn't stop. Game has been sitting on the eighth level of e2 for like three months and i'm also partially scared of more new enemies popping up because the wendigos kind of spook me already.

>> No.7174142

serves me right for speaking before i finish the level, i just got the ssg

>> No.7174153

Name all the 90's fps worth playing.

>> No.7174160

Catacombs 3D
that's it

>> No.7174192

Linedefs only matter if they are all displayed at once, which shouldn't happen if mapper makes proper sight blockers.
Since that map is "floating in void", author foolishly decided to not place any, which is a common mistake among his kind. There are quite a few "floating" maps that have line blockers because their mappers were not retarded.

However there are couple more things to consider, such as:
Map format - UDMF will be slower than Boom format even with the same map geometry.
simultaneously active actors - those have a LOT of impact on performance, but especially so in GZDoom.

And then there's the fact that any source port of Doom, including GZDoom are heavily CPU bound, even further - they are bound to its single-thread performance, because Doom's code relies on having all things calculated consecutively, and you can't easily multi-thread it.
Most CPUs for the past decade focus on multithread performance, often disregarding single-thread, which is why you can have shit performance even on an a processor that works fine for modern games.

>> No.7174218
File: 550 KB, 1920x1080, Screenshot_Doom_20201214_001846.png [View same] [iqdb] [saucenao] [google] [report]

I couldn't run Technicolor Antichrist but I can run Mapwich 2. As someone who hasn't played GZDoom maps besides Square, this is pretty cool. I warped to map20 or whatever Bridgeburner helped make IIRC and I got subpar FPS but I'm running the beginning maps fine. Map01 looks cool but the gameplay isn't great, map02 had annoying music so I changed it, and map03 is pretty good so far

>> No.7174227 [DELETED] 
File: 807 KB, 1920x1080, bogrear.png [View same] [iqdb] [saucenao] [google] [report]

What wad is this?

>> No.7174237

>and give Cacowards to yourself.
wait what?
why isn't he being meme'd to death as we speak

>> No.7174239

we still on the neon maps trend? those have been getting caco's for years

>> No.7174242

>Linedefs only matter if they are all displayed at once, which shouldn't happen if mapper makes proper sight blockers.
Since that map is "floating in void", author foolishly decided to not place any, which is a common mistake among his kind. There are quite a few "floating" maps that have line blockers because their mappers were not retarded.
huh that explains weird FPS problems in big maps back on the mid 2000s zdoom maps

>simultaneously active actors
what are those?

>> No.7174243

I'll gladly suck it, but I'm imagining judging from this preference of yours that you mustn't be very good at the game. That's okay too, it's not meant as an insult. As long as we're having fun.

>> No.7174252

Ignorant anon here, what is an example of a proper sight blocker? Either using a popular WAD as an example or showing it in the editor

>> No.7174256

there's something in shotgun class that is being lost by replacing it with half shotgun

>> No.7174259

graf's wild ride cemented us as the complaint central of the doom community but i'll be damned if it wasn't funny

>> No.7174262
File: 1.19 MB, 1920x1080, Screenshot_Doom_20201214_003207.png [View same] [iqdb] [saucenao] [google] [report]

This weapon called the scrap gun, from Mapwich 2, is very satisfying to use. It's like a super supershotgun

>> No.7174263

>graf's wild ride
Which one is the wild ride, the lilith thing?

>> No.7174264

problem is that other people won't let you be

>> No.7174267

What are they not letting you be
Are they curtailing your ability to be a dick to others or what

>> No.7174268

>the monsters are gonna behave all wrong
this is news to me. elaborate

>> No.7174269
File: 590 KB, 960x540, bogrear.png [View same] [iqdb] [saucenao] [google] [report]

What map/wad is this?

>> No.7174272

Please don't credit Mapwich for the weapons etc. That's Tango's Super Charge gameplay mod that was bundled into the mapping project. Originated from Paradise.

Not to say Mapwich is bad, I have no opinion on it because I have not played it.

>> No.7174275

define bland and boring.

they lack the amateurish charm of other megawads but they are very creative with monster placement while still avoiding common bullshit, all thorough both episodes

>> No.7174280

some of them. the cyberdemon ring arena stuck on my mind. actually that whole level did.
earlier levels not so much, but yeah, EP 2 was more memorable in general

>> No.7174286

If you know programming base,you know programming.

roblem is waddling and finding the way to get inside the guts of the executable and find what line does what.

>> No.7174305

Ah, ty. I wish Realm667 had dehacked guns and monsters that you could pick and choose from, but I imagine they can conflict. I think that the Eternity Engine is capable of using Realm667's monsters. I think that's what stewboy used for Cubic Worlds

>> No.7174307

Monsters in the original Doom are very simple entities. They are merely cycling through pre-defined states such as sleep-awake, ambush-hunt, etc. This way, Doom was playable on a wide-range of 90's hardware while keeping hundreds of monsters in its maps. Nowadays with modern accurate sourceports, you can have tens of thousands of monsters in a map without noticing slow-downs. This is because monsters in Doom are very basic entities that are only ever really doing one thing at a time in a very basic way.

This is different in GZDoom. In ZDoom (and by extension, GZDoom), monsters are "thinkers". Each zombieman, each imp is an actor entity that is constantly updating their state to the engine, instead of simply notifying it when a change in their state is triggered. This is one of the big reasons why you can load a map like Holy Hell Revealed (with ~40,000 monsters) in PR/GLBoom+, and have it run fine - versus loading it in GZDoom and seeing your computer choke.

This is also another reason why demo playback in GZDoom for non-GZDoom demos can't be done without desyncs - because the monsters are just fundamentally different, obeying different RNG tables, and acting under different rules.

A really easy example to cite is how flying enemies will fly over land demons and completely break the intended flow of fights. Yes, you can turn on infinite height in GZDoom, and other compat options to make it stricter, but it still won't behave the same. There will be noticeable differences such as demons being able to reach places they shouldn't, getting stuck, etc.

>> No.7174313
File: 137 KB, 623x527, 1501490102275.png [View same] [iqdb] [saucenao] [google] [report]


nobody is a perfect communicator. and people communicate all the time.
Mistakes are guaranteed to happen. Most of them are unintentional. Some intentonal ones may even be disarmed before any flame starts.
These new atmospheres make a major issue out of every single communication imperfection, and push them to the point of antagonism, going as far as to sometimes maliciously interpret them as deliberate.

Instead of doing the practical thing that is live and let live and prevent vitriol from drowning everyone. And none of these internet police types are perfect communicators either, but it doesn't apply to them y'see. Rules for thee, not for me.

All these guys complaining now? They are idiots, yes, but they weren't vitriolic assholes, they were simple community members before some people decided cutting people some slack was now illegal. In the end they created their own antagonists.

Bah, but why do I bother. I have no idea why people like you post here, knowing in full it's the last bastions of the people that trigger you. I guess you really like being antagonized, happens in every fandom where PC issues come up. Go fight your secret war, i'm gonna suffer through freedoom again.

>> No.7174320

I also can't believe I forgot to mention - melee in GZDoom is OP. You can stunlock demons and shit like that that wouldn't have been possible in the original Doom. You can completely trivialize many fights like this.

>> No.7174321
File: 5 KB, 264x237, 1502328454312.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7174325

Ambush is when certain monsters are tagged as "deaf" by the mapmaker - that way you could have been shooting all around and they wouldn't have woken up. But they WILL wake up when the player enters their line of sight. Thus, it gives off the effect that they're ambushing you.

>> No.7174329

are there any of these changes carry-overs from zdoom? don't ask me why I'm just really comfy playing it

how much are people aware of these changes? i'm frankly surprised mapmakers do it. although I know gzdoom is mostly for gameplay mods

>> No.7174347
File: 299 KB, 1920x1080, 2015-12-17_00051.jpg [View same] [iqdb] [saucenao] [google] [report]

>barren maps

I would rather them be "barren" ala Turok, than covered in useless shit that drives up the taxation on my graphics card and RAM.

>> No.7174348

I also really love Sunlust, if you're concerned about my skill.

>> No.7174349

Anon I think you're assuming a lot from my post, I don't even have an account on either of the big forums. I don't have a horse in this fight, or any secret wars to fight. My only experience is seeing posts from the outside. Whenever there's some sort of freakout about PC issues, it basically always seems to be one group of people trying to be dicks to others, them getting called out, and then saying they're being oppressed.

When there's a misunderstanding, people will talk it out. There's no immediate witch hunt of any sort, assuming both parties act on good faith. As long as you're acting on good faith, I don't believe there's anything or anyone you would have to worry about not "letting you be". Except maybe Graf, but you know, Graf is Graf.

>> No.7174354

You can only get spiritual invincibility by killing enemies with the knife.

>the most interesting thing that i have right now is a shockrifle

Turok's most interesting weapons are in Turok 2, where you have the mine-layer, the flamethrower, the cerebral bore, the tranq gun, the war blade, and the razor wind, among others.

>> No.7174361

>simultaneously active actors
>what are those
Monsters awakened from dormant state.
When they are idle they only check for player in their FOV (sound is delivered by engine on sector basis, vanilla monsters don't actively check for it).
When they see/hear player they become active and then engine has to recalculate their movement collisions, constantly changing FOV and so on which is much more resource intensive.

Example: Nuts wad. It starts playable but as soon as you alert the monsters, performance drops since now game has to perform ~6 times more calculations.

>example of a proper sight blocker
a solid wall that extends all the way from top to bottom.
Anything that is behind that wall is not rendered to save performance (this method is called Occlusion Culling). Modern games (well optimised ones) use culling quite agressively to save on plycount.
Doom however renders sectors, and in OpenGL (Software renderer is different and does not need culling, but it's slower in other ways) it can't cull a sector if at least part of it is visible, so if a wall has a window, or does not reach the top (i.e. building in a city map that has visible roof), it will render the sectors on the other side.
However if such building for example is designed by the mapper to not be viewable from above, they can simply make its top a "sky" wall, which will block sight.

Good "floating" (and large city) maps are usually separated in segments that aren't visible from each other, and separated by invisible "sky" walls that act as sight blockers, thus cutting the rendering burden.

Bad "floating" maps disregard that notion (some times for the "realism") and render everything all the time.
A side effect of that, they don't bother make sound-blocking lines either so in combat, if all monsters were-pre placed then most of the map becomes alerted and active which further compounds its performance issues.

Good wide open maps use teleporting monsters instead for that reason.

>> No.7174364

I don't know that loving a challenging WAD means you're officially good at the game or something, but no, I'm not concerned about your skill. I'm only puzzled as to how people could enjoy such a boring collection of maps. There's a couple cute moments here and there, but overall I find it hard to stay awake or even have the will to finish them the times I've played them.

>> No.7174373

Also, you can sneak up behind any monster, normal or ambushing, if they are asleep and never heard your gunshot. However, the ambushing monster will become alerted if they hear your gunshot and don't see you - they will remain frozen, but now you cannot sneak up behind them anymore; as soon as you can see them, they can see you also and they wake up

>> No.7174375

Ah, my apologies, but I've been jaded lately. This ain't the only community I've seen come to blows over this.

You see, you hit the problem here:
>When there's a misunderstanding, people will talk it out.
What is happening now is that people no longer talk things out. They jump straight to indignation and try to humiliate the other, or to outrage and demand punishment.

Seeing this one too many times puts people on edge, and if (more like when) it finally happens to them they go straight on the defensive. Most people aren't willing to be humiliated twice.

>> No.7174378

Fun fact: People have different opinions on things

>> No.7174379

like monster intended for monster closets?

>> No.7174387

Not him, but I think monsters in monster closets are normal, so that they all attack you as soon as you shoot. It depends on the trap, though.

>> No.7174391
File: 1 KB, 136x212, FCANB0.png [View same] [iqdb] [saucenao] [google] [report]

Okay, guys, we had this discussion in the last thread, Cacowards are bad, establishing our own alternative awards would be even worse, but now I have came up with ultimate worst idea ever - Golden FCAN Award For Most Impressive Dumpster Fires in Doom Community. We can have awards for most hilarious meltdowns, saltiest community personalities, largest shitfests, high-profile projects that fell flat on their asses, and of course the Sarais Award for Lifetime Biggest Waste of Dump. We're horrible people, we have reputation as horrible people, let's make some use of it. And to show some goodwill, a special category for Cacowards Snubs (as in, good projects that they failed to acknowledge).

>> No.7174397

Sight is blocked by one-sided lines, or linedefs around the void between parts of the map. An example of this is pillars or walls with no height and nothing inside them.

>> No.7174398

There's many ways of doing traps. So no, not necessarily. For example, teleporter traps rely on demons that are tucked away in some room out of bounds, but within the same sound sector as where the teleporters are going to be. So - as soon as the player makes noise near the teleporters, the demons in the middle of bumfuck nowhere are gonna wake up and start teleporting in because the sound sector was connected

>> No.7174402

>Golden FCAN Award For Most Impressive Dumpster Fires in Doom Community.
I would like to nominate the entire Doom Community.

>> No.7174403

Nah. Let's not. You're only adding to the problem doing this.

>> No.7174406

but if they are set to ambush they wouldn't activate.
heh, activated monsters

>> No.7174409

But anon, Graf will win every year!

>> No.7174410

We can't solve the problem, it will only be worse, at least let's make it marginally funnier.

>> No.7174412

Correct, which is why you would not use deaf monsters for a teleporter trap.

Deaf monsters can and are used in monster closets and traps, don't get me wrong. I'm just saying, it's not always the case.

>> No.7174416

Im still impressed by the flame thrower. How it has so much weight and fluid physics on its flames. It's not the best weapon to use I don't think but it sure is pretty using it

>> No.7174418

It only sounds funnier in your head anon, it's not really going to be how you think it's going to be.

>> No.7174420

not him but its funny to me, basically MST3K with doom wads

>> No.7174421
File: 40 KB, 500x500, edgelord.jpg [View same] [iqdb] [saucenao] [google] [report]

>We can have awards for most hilarious meltdowns, saltiest community personalities, largest shitfests, high-profile projects that fell flat on their asses, and of course the Sarais Award for Lifetime Biggest Waste of Dump. We're horrible people, we have reputation as horrible people, let's make some use of it.

>> No.7174424

who is sarais?

>> No.7174427

I don't think so, unless he does something as funny as lilith debacle.

Wow, where did you find my photo?

>> No.7174428

I just watched two people talk things out on this site, I miss it.

>> No.7174429

Some faggot from Doom World, these schizo think everyone is the same person.

>> No.7174430

Nigga you stupid. I come to this place for quality mods and discussion about old FPS games. Not fucking drama queens spreading gossip about whatever lefty nigger did or said.

>> No.7174431

>And the "Despite only being 14% of the population" award goes to....

>> No.7174432

Yeah nah this sounds cringe as fuck, like >>7174421 points out. "We're horrible people" reeks of ANONYMOOS WE R LEGUN HEHEH energy. I would like to consider myself as a mostly-okay, kinda chill anon.

>> No.7174438

Well, I consider you a faggot anon.

>> No.7174440

This. I don't give a fuck about personal politics, I just want to play some wads without a bunch of manchildren anonymously (which makes it even more lame) shitslinging when we could all be deathmatching or calling all the various shitposters Alf instead.

>> No.7174441

"map *" restarts the current map. Home is the default map restart in PRBoom+. Just type "Home = map *" in the console or add it to your GZDoom.ini.

>> No.7174442

>most of the original Turok staff went to go work on Metroid Prime

Any source on that at all? Cause if so, I'll start Metroid Prime this week

>> No.7174443

You'd be correct! I am bi so I do like me some dick.

>> No.7174448

Nah, I didn't said you are bi. Freddie Mercury was bi. You are just a faggot.

>> No.7174451

He is probably making reference to what Civvie said when he mentioned /vr/ in the Shadow Warrior episode, saying we were horrible people who would die alone.

>> No.7174453

I indeed am! Glad we agree

>> No.7174458 [SPOILER] 
File: 268 KB, 546x546, 1607931643545.gif [View same] [iqdb] [saucenao] [google] [report]

>We're Horrible
maybe you're horrible

>> No.7174463

>mentioned /vr/ in the Shadow Warrior episode

>> No.7174465
File: 345 KB, 720x531, Capture+_2020-11-15-13-04-45(1).png [View same] [iqdb] [saucenao] [google] [report]

He also said people here were full of shit by saying you needed to memorize enemy placement on games like Shadow Warrior when playing on the hardest difficulty.

Not sure what got him so salty, maybe he was lurking and got called a faggot or nigger or something

>> No.7174467

Any useful autoexecs for GZDoom? Some anon posted a code to bind crouch/swim down and jump/swim up to the same keys (surprisingly you can't bind two keys to the same action in the menu):

alias +jumpandmoveup "+jump; +moveup"
alias -jumpandmoveup "-jump; -moveup"
alias +crouchandmovedown "+crouch; +movedown"
alias -crouchandmovedown "-crouch; -movedown"
bind space "+jumpandmoveup"
bind ctrl "+crouchandmovedown"

And I also added this to display my FPS while I am testing some of these GZDoom maps:

vid_fps true

>> No.7174468

Its at 3:39

>> No.7174471

He was a shit mapper who couldn't take criticism of his works, even if constructive. It's impressive when Doomworld, Doomer Boards, and /vr/ all got sick of his shit.

>> No.7174475

>basically MST3K with doom wads
Any time somebody tries to be like MST3K it ends up being cringey as fuck.

>> No.7174482

Well, there was recently an anon pretending to be Civvie in this thread, I made sure to call him a faggot or maybe even a nigger.

>> No.7174485


>> No.7174487

Eviternity and paradise are very good wads. Otex texture pack looks very and fits well to eviternity. Supercharge gameplay mod, that was included in paradise, combined with tango's map design, made it one of rare gzdoom map packs i've enjoyed in years. But holy hell those dozen new wads, that use otex and supercharge. Too much is too much. If i once see project using neither, i'm going to ignore it.

>> No.7174493

>If i once see project using neither, i'm going to ignore it.

>> No.7174494

MST3K itself is cringy as fuck
people loving it are just blinded by nostalgia and other bias

>> No.7174497

Kek you memorize enemy spawns in every old fps on max difficulty, I like his channel enough but there's a reason why he kept getting killed. I do give him a bit of a pass though because he's directly stated multiple times that his videos are dumb and nobody should take them seriously, it's not really his fault that kids take everything he says as gospel despite the disclaimers.

>> No.7174510

Why is Dosbox so awkward?

How the fuck did boomers live without GUIs? Jesus Christ god damn fuck this shit. Like haha just use Windows and icons bro haha

>> No.7174514

Just get a front end you lazy cunt.
Not that a command prompt is complicated anyway.

>> No.7174517

Exactly, so don't do it.

>> No.7174523
File: 7 KB, 640x400, DOS_Navigator.png [View same] [iqdb] [saucenao] [google] [report]

First of all, not having GUI filtered people who shouldn't be using a computer to begin with. Second, just download DOS Navigator and put it into Dosbox autoexec.

>> No.7174524
File: 508 KB, 1216x696, hellektronic.png [View same] [iqdb] [saucenao] [google] [report]

Hellektronic and Cantplayonnightmare were the gifts that kept on giving. RIP

>> No.7174552
File: 23 KB, 480x270, heybuddy.jpg [View same] [iqdb] [saucenao] [google] [report]

I finally took the pistol start no-saves pill because I'm getting sick of my shitty playing and man, even just this evening alone has improved my skills significantly. I think getting sick of a level's layout and music after the fifth attempt is truly the best motivator, there's no greater high in Doom for me than beating the last third of a particularly challenging level with only a sliver of health left.

>> No.7174564

When the DOS version was released in 1996 (US) and early 1997 (EU) it mostly went by unnoticed. I remember playing the demo version as a kid and being weirded out, this game looked very aged already and it had poor optimization. The DOS version also had some major flaws such as not being able to sidestep (strafe) properly and no mouselook support (in a time where it was already fairly common). Which all makes more sense now because we we know the underlying reasons the title was so mistreated, it was handed over from 3D Realms to Lobotomy and subsequently got delayed. You could also wonder if Lobotomy had any experience working with the Build engine, because in the meantime Lobotomy had been busy finishing their Saturn/PSX version of Powerslave with their own engine (SlaveDriver). Thankfully now in 2020 we finally get to play Powerslave in a good playable state (PCExhumed, PowerslaveGDX), high fps + high res and with WASD + mouselook. In the meantime the original DOS version received some love by people like CHEATER, who went all the way to hack into the .exe (source code was never released) and fix the strafing and mouselook issues.

>> No.7174578

>for most hilarious meltdowns
/vr/ for 2048 units of /vr/ not getting the cacoward that they thought they'll have by virtue of existing.

>> No.7174586

I doubt any of the creators thought it would tbph, nothing directly associated with this site probably ever will.

>> No.7174587

We will never forgive them for snubbing us in "Recommend me a coffee-break wad" category.

>> No.7174597

Is it slaughter?

>> No.7174598

I am mostly mad about DBP not getting even a single mention anywhere. Sure, their stuff can be hit and miss, but DBP24 was genuinely fun and creative. Cacowards ignored their very existence, which means it's a strictly Doomworld/ZDF award from now on, no outsiders allowed.

>> No.7174607

Anyone remember the days when Doonworld and NewDoom had a rivavlry?

>> No.7174615

It's also so different from the kind of wads the judges like.

>> No.7174620

I doubt judges were even aware of its existence. It wasn't even in mentionation thread on DW. Same cannot be said about DBP24, though.

>> No.7174627
File: 480 KB, 680x420, wadazine2020.png [View same] [iqdb] [saucenao] [google] [report]

Wadawards are out, it's official, Bridgeburner is the mapper of the year two times over.

>> No.7174632


>> No.7174639

I'm going to guess like most award shows these days, the judges probably only know or care about 10% of wads that came out this year, and out of that probably played 10% of those.
I don't blame them, not many people have the time to play ever wad that comes out in year, even if they were completely impartial to every type of wad

>> No.7174652

Late reply but this seems too fun to pass up

Balls of steel

>> No.7174654

Woops. I didn't mean to reply to that first guy.

>> No.7174656
File: 179 KB, 1920x1080, theforceengine.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7174662

Well they're being paid for it, so they don't have much of an excuse for being lazy. It's disgusting.

>> No.7174663

Pre-release build????

>> No.7174698

I just stumbled across a super rad wad titled My Soul Trapped In A WIN98 PC, I figured some of y'all might enjoy it. Here's some dude's video on it

>> No.7174712

No saves is a meme which only serves to waste time. You get better by playing new content, not repeating the start of the map because the final fight is kicking your ass.

>> No.7174732

What other total conversion mods for doom/doom 2 exist, other then Batman and the Ghostbusters one? Preferably finished.

>> No.7174735

It prevents me from savescumming which I am terrible for, and playing the way I want to doesn't make it memey anyways. The pressure from not wanting to start over again has made me do some clutch playthroughs of maps that I struggled with in the beginning, what's the issue with that?

>> No.7174740 [DELETED] 
File: 204 KB, 835x1070, 1607709614047.jpg [View same] [iqdb] [saucenao] [google] [report]

I'll spoonfeed
Just look for pistolstart.pk3

>> No.7174746

Man when i got the drill at first i laughed my ass off, Antares as a real good sense of humor.
and quite smart at dehacked, he litterally made a minesweeper for a birthday map for one of his friends.

>> No.7174749

>Civ V
almost but not quite patrician

>> No.7174752

Not him but in the sprite resources had apparently monster sprites that apparently a dude modified them so that he could make it people would credit him along, but then one guy noticed it on tumblr (prior to it's death) and complained about it and it was later fixed.
i don't know if there are other assets that have that issue.

>> No.7174754
File: 38 KB, 499x338, 1515023139233.png [View same] [iqdb] [saucenao] [google] [report]

god if only there were multiple content aggregators, communities, or info-graphics for that type of thing, that would just be the bees knees.

>> No.7174756
File: 4 KB, 60x90, 1591570756135.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.7174771
File: 951 KB, 2560x1440, theforceengine_anoatcity.jpg [View same] [iqdb] [saucenao] [google] [report]

Sorry that's just a screenshot from his blog. But I built from source to bring you this picture of Anoat City. It's great, but still pretty rough; there's no AI or anything yet.

>> No.7174778

I think he means vanilla ones.

Aliens TC.

>> No.7174780

Nah, she plays Ubishit and Memelands too.

>> No.7174781

It's fun

>> No.7174784

What if im not using a pc, faggots?

>> No.7174786

Well what does that say then? That no-one on Doomworld that didn't contribute to the project thought it was worth a nomination, and no-one else on /vr/ cared enough to make a Doomworld account to nominate it.

And that's fine. I made three maps for the project and I never had any delusions of grandeur in the process. It's enough for me that at least some other people enjoyed my work - and I definitely appreciated two of them making it into some anons' list of favourite maps.

>> No.7174787

>He thinks dooms hard

>> No.7174791

Yep, in mid 2021 lmao

>> No.7174796

You do realise DOSBox isn't just limited to x86 computers? It also runs on Linux, even on Android.

>> No.7174809


lol, what?

>> No.7174816
File: 3.43 MB, 2560x1440, theforceengine_imperialcity.jpg [View same] [iqdb] [saucenao] [google] [report]

Oh shi-

>> No.7174825


>> No.7174827

>generally implying that things like Plutonia pistol starts on UV won't fuck your ass

>> No.7174846

Yeah, some dude stretched the top pixels of a bunch of the sprites from Doom, so that if people used his rips, he could beg them for credit, as if you deserve any fucking honors or mention for extracting sprites with XWE or Slade.
Like, I get that for some games, sprite ripping isn't entirely trivial, but Doom stores each sprite whole in an archive designed to be accessible, you aren't entitled to a pat on the back for using a standard feature.

Some sprite rippers are absolute fucking faggots.

>> No.7174889

that is a wad

lost civilisations - it even says so

>> No.7174890

>ya, gal-o sengen

>> No.7174892

Go to func_messageboard/celephais and mention the drama on here. See who sticks out to defend themselves. Why make it hard when you can make it easy?

>> No.7174893

Not him, but rthe mere fact that you have to play what amounts to a mission pack in order to get a challenge says a lot about Doom's difficulty,

>> No.7174913

Fug me I'm dumb

>> No.7174972

Celephais and the Quake mapping discord is a circlejerk of autism and now trannies on the literal sense of it, and even them joining resetera circlejerk.
Funny that they shit on other quake games and even the doom community but all they do is copy AD and shit on old authors.
I take Neil Manke's maps over the intricate copypaste boring shit of nowadays.

And worse is that they literally became what happens when you mix the worst of Dumbworld and RachelForums censorship, with zoomers praising it.
i still take /vr/ over those circlejerks, atleast here we are free to do any type of shit without dumptruck, niggerbeep or his bots pester you about "you were warned for saying bad words and hurting my fee fees".

I would like to see a /vr/ awards

>> No.7174981


>> No.7174989

>atleast here we are free to do any type of shit without dumptruck, niggerbeep or his bots pester you about "you were warned for saying bad words and hurting my fee fees".
Is it narcissism that drives them? I feel there is something unguided here, or a huge misunderstanding that might or might not be caused by autism to some degree that people are not honest and open about. Even on here there are a few jewish posters who spoil the fun for everyone else under the disguise of anonymity, but when you have a profile attached to your statements, maybe it's time to take a different approach to PR?

>> No.7175003

That's good advice.

>> No.7175007

I'm just mad that Akeldama didn't get cacoward, because the reviewers were too busy circlejerking their own wads. Everybody loved Akeldama and gave it votes, but it didn't even get runner-up award. Just because they had to toot their own horns first. That's corruption in a nutshell.

>> No.7175017

Yeah, I want to get Shadow Warrior/Fallout/Dark Forces etc running on my switch. Dosbox on retroarch.

>> No.7175020

Remember don't go straight for UV.

A method I used to employ is, do pistol-starts no-saves on skill 1. If you like the map, do another saveless run on skill 2, then skill 3, then skill 4 (UV). If you STILL want more, you can do UV +fast monsters, then even nightmare. Or, you can move on to the next map at any time. I did this for a while, and eventually you get to the point where you can just start blindly on UV - depending on the megawad, of course. I'm playing Valiant, which is pretty easy and forgiving because it gives you lots of rockets and health to deal with all the monsters. Let me just add that, doing blind pistol-starts no-saves UV runs CAN be a waste of time unless you are a Doom god - if you're gonna do blind UV pistol starts, you might wanna do saves because one trap can insta-kill you and some point replaying the starting sections does not make you better

>> No.7175029

But... didn't Akeldama at least got directly mentioned and recommended?

>> No.7175036

No Mapwich 2 is a community project. The theme or challenge is, about 40 mappers put their name in a lottery and everyone was randomly assigned a partner to work with to create a map. Also it uses some gameplay mod I never heard of, Supercharged. I would say just skip to map03 right now and see if you like it. I wasn't impressed by map01 and I skipped map02 because the music was getting very annoying, but map03 is fun. Not Valiant fun, but it does show that building maps around this mod has lots of potential - the new "scrap gun" functions basically like a super-super-shotgun and this map is basically built around how fun it is to use that gun

>> No.7175049

That same sort of behavior is what has gotten me to prefer maps that are 5-10 minutes long.

>> No.7175163

Wendigos are the spookiest it gets, really.

>> No.7175576


The pc version was decent.

>> No.7175580

True. remember broken sword success.
Still women also like some idealizations.

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