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/vr/ - Retro Games


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7164285 No.7164285 [Reply] [Original]

I remember playing a berlin interpretation roguelike in windows xp. And I kind of like it. But I was more interested in playing mario back then. I think I'm interested in playing these type of games now.

What's the best short Roguelike you've played /vr/?

>> No.7164392

trap quest

>> No.7165418

>>7164392
Cool, I didn't know there was a roguelike about me

>> No.7165435

>>7165418
post your bussi

>> No.7165638

>>7164285
Brogue for sure

>> No.7165997
File: 184 KB, 1920x1080, Screenshot_2018-03-09-01-37-29.png [View same] [iqdb] [saucenao] [google]
7165997

>>7164285
Rogue was one of my absolute favorite games as a kid and alongside Fighters, Roguelikes are my favorite genre of games.

I'm going to recommend Powder by Jeff Lait. It was originally designed for GBA but has several ports pretty much all p2f which are free. You can donate to support him but other than supporting the dev all it gets you is a god mode code and ability to save scum which ruins roguelikes anyways.

It's pretty simple like Rogue, make it to the bottom of the dungeon, get the heart of the big bad and get back out with it alive. There's a pantheon of gods who you can decide which one to follow each time you level up and they correspond to various classes. They're all watching what you do though and will help or fuck you over depending on your actions.

A little like FF8, monster spawns are based on your level so you can't really grind to make things easier, victory is about working with what you find and keeping moving. Randomization is done quite well and every run feels fresh which is good because you will probably die a lot, especially early on.

There are a lot of fun mechanics to play with as well. Dip a sword into greek fire to get a flaming sword, or drop a mace in water then freeze it to produce an ice mace that will slow enemies (you have to have a way to get your mace out of the ice though) or make an earth hammer that lets you dig through walls.

A full game is usually 5-8 hours or so so it's pretty quick in that regard and makes dying feel like another opportunity rather than a setback. Overall it's just fast, dynamic and fun. One of those games I've played off and on for over 10 years and every time I pick it up again I find myself hooked.

>> No.7166352
File: 383 KB, 1920x1080, 43F83EB9-A157-4D9C-8DA6-FC92C720362B.jpg [View same] [iqdb] [saucenao] [google]
7166352

I enjoyed FTL (faster than light) although it is
a) more of a rogue-lite and
b) not retro

>> No.7167923

what's a simple roguelike? i enjoy playing the original rogue and don't like the more complex stuff like nethack. also not interested in GUI bs

>> No.7168072

>>7167923
angband

>> No.7168093

>>7167923
>>7168072
Also DoomRL

>> No.7168180

>>7167923
DoomRL (or DRL as it was renamed due to zenimax) is complex enough to be a real piece of the genre whilst not being too intricate.
Its also amazing how they made using a shotgun feel so good in a simultaneous turns system.

>> No.7168196

>>7164285
>>7167923
brogue, short runs with a lot of mechanical depth. it's a classic of the genre imo

>> No.7168212

>>7168180
The Aliens RL made by the same guy is also great.
It's a pity he stopped working on it.

>> No.7168338

>>7168180
>DoomRL
damn, this is fun

>> No.7168575

>>7168180
>>7168093
wow, this actually feels like playing doom. pretty cool.

>> No.7168590

come play angband on the internet

https://angband.live/play

>> No.7168640

>>7164285
The best roguelike is rogue.

>> No.7168668

>>7168640
rogue isnt a roguelike because it is rogue

>> No.7168784

>>7168668
Rogue is very much like Rogue. Nothing more like Rogue than Rogue.

>> No.7169423

>>7168784
>>7168668
calling doom a "doom clone" would be silly, same deal here i think

>> No.7169702

>>7169423
That's a false equivalence. "Clone" cannot refer to itself, but "like" can.

>> No.7169720

>>7168668
>>7168784
>>7169423
>>7169702
is water wet?

>> No.7169772

>>7169720
It's not a question that can be answered. Everyone has their own interpretation of what wetness means. There can be no truth, or even authority. It's purely a matter of opinion.
Personally I believe water to be wet. There's water on it, which makes it wet.

>> No.7170018

>>7168338
Yeah Doom rl rocks.

>> No.7170040

>>7169720
>>7169772
Event though it's a paradox that Rogue shouldn't be a rouguelike because it predates the term, if you ignore that bit and just look at the game design then of every established genre it fits roguelike better than every other.

>> No.7170135

>>7170040
I don't see how that's a paradox. A new term could be created today and it would apply to any applicable game in the past.

>> No.7170749

>>7170040
>>7170135
The original Rogue is the most roguelike roguelike, because it is Rogue itself (self-identity).

>> No.7170975

>>7170749
>Rogue
Is this game updated for the 21st century?

>> No.7170986

>>7170975
i really really hope you're joking

>> No.7171102

>>7170986
Not joking. And I'm talking about quality of life update. I'm not asking if it's a 3D action combo game with waifus.

>> No.7171157

>>7171102
>quality of life update
what do you mean, a tileset? different command mappings?
for the latter, it's literally a console game so you can script it to do whatever you want ('expect' is a good utility for this)
e.g.
# rogue.exp - find a good game of rogue
set timeout 3
for {} 1 {} {
spawn rogue
expect {*Str:\ 18*} break \
timeout close
}
interact

from page 9 of this article by Don Libes
https://www.nist.gov/publications/expect-curing-those-uncontrollable-fits-interaction

>> No.7171320 [DELETED] 

>>7164392
>>7165418
>>7165435
It’s beyond pathetic that you have these conversations with yourself here.

No one likes you or wants to hear about your coombrained shit, fuck off.

>> No.7171330
File: 12 KB, 550x168, 1591024709718.png [View same] [iqdb] [saucenao] [google]
7171330

>>7171320
I come back to see a (you) just for it to get deleted again

>> No.7171332
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7171332

>>7164285
Set aside roguelikes and get into DROD.