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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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7160328 No.7160328 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>7156167

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.7160335
File: 58 KB, 360x450, Cultist-Blood.gif [View same] [iqdb] [saucenao] [google]
7160335

=== CURRENT PROJECT ===
500ml of /vr/
BETA: https://desuarchive.org/vr/thread/7041037/#7043379
https://discord.gg/F968y8Wj4x

=== NEWS ===
[12-09] DBP19: A Doomer Boards Christmas Carol
https://www.doomworld.com/idgames/themes/xmas/dbp19xmas2

[12-09] Impie's Straydog is back up after being banned for wrongthink
https://www.youtube.com/watch?v=Za3KjI-szNs
http://www.mediafire.com/file/kld3fvdbm8cr0if/straydogtest.pk3/file

[12-09] KK/Altair uploaded new episode about his Doom "port" for Amiga
https://www.youtube.com/watch?v=86nhn7KooQ8 [Open]

[12-07] More stuff added to Macenwolf
https://www.moddb.com/mods/macenwolf/news/macenwolf-108-new-york-and-some-damp-prizon

[12-06] POOM a Doom "port" made for Pico8 engine
https://twitter.com/FSouchu/status/1335501419424702465
https://freds72.itch.io/poom

[12-05] Impressive Sega Genesis port of Doom by Krikzz using the Mega EverDrive PRO
https://github.com/krikzz/doom-68k

[12-05] Quake mod Copper updated.
https://www.quaddicted.com/reviews/copper_v1_15.html

[12-05] Scumhead released Lycanthorn II
https://www.youtube.com/watch?v=fMbNxYOyPj8 [Open]

[12-03] Gothic Library DX for Cryptic Passage, restored based on beta
http://www.blood.freeminded.de/index.php?section=maps&id=624

[12-03] Sandy does a tour of MAP16 of Doom2 but in real life
https://youtu.be/g0DVwhy3R3k [Open]

[12-03] Zero Master does Doom II MAP18 in 12 seconds
https://www.youtube.com/watch?v=KDaakoJ15bc [Open]

[11-30] Hellevator public beta (Boom speedmapping)
https://www.doomworld.com/forum/topic/117072

[11-30] DSDA-Doom 0.7.0 (PRBoom+ fork with extra tools)
https://www.doomworld.com/forum/topic/118074

[11-29] FutureShock32 updated (UI, server browser)
fb.com/permalink.php?story_fbid=2701770990088559&id=1556221081310228

[11-29] Updated: Champions to 2.7, Critical Shots to 1.6
https://forum.zdoom.org/viewtopic.php?t=60456
https://forum.zdoom.org/viewtopic.php?t=68078

=== PREVIOUS ===
https://pastebin.com/PZDkqABT

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.7160343 [DELETED] 

can we stop these threads, just make a thread about your topic or like make a discord or something.... all these generals are are just politics and dumb drama instead of calling someone a faggot and ignoring...

>> No.7160345

>>7160343
Faggot.

>> No.7160347

>>7160343
Blow it out your ass

>> No.7160350

>>7160343
Once again, we have been doing these since 2013. Eat shit you fucking retard.

>> No.7160353

>>7160350
so? call me a zoomer but why is there such care for these threads when its just shit flinging and shilling your wads occasionally

>> No.7160358

>>7160353
>calling someone a faggot and ignoring...
hue hue hue

>> No.7160359

>>7160358
watch as this thread will devolve into schizos yelling about alf and half life and other inane shit

>> No.7160361

>>7160326
Basically judge's choice. It's really just a group of dudes who just talk out what they liked and think should win one, there's the "Cacorward Mentionation Thread", where members of Doomworld are open to suggest works worthy of consideration (you're not allowed to say yourself). That's why I think people shouldn't really take them too seriously, because they're only as much as an authority as you recognize them as.

I will admit however, I do have some respect for some of the people usually involved, so the idea of being presented an imaginary golden Cacodemon statue as an award for my work does give me a few sparks of excitement. Mainly because I would really like an actual golden Cacodemon statue.

>> No.7160364

>>7160353
Because it's fun, why don't you fucking cry about it queer?

>> No.7160370

>>7160343
>>7160353
Faggot

>> No.7160380

>still responding to obvious bait
>>7160361
Honestly, I wish the cacowards had a little more community involvement in them. Maybe a section dedicated to what the community thought was the best wad of the year.

>> No.7160382

>>7160353
go to bed

>>7160342
Ah, jw how much of the decision making was public

>> No.7160392
File: 11 KB, 320x200, Ken's_Labyrinth-title.png [View same] [iqdb] [saucenao] [google]
7160392

Just beat Ken's Labyrinth for the first time. It's kind of shit but impressive for a kid.

>> No.7160394

>>7160382
>Ah, jw how much of the decision making was public
There's a public thread on doomworld where you can mention projects you think are deserving of an award. Couldn't tell you how much influence they actually have on the people who write for the awards though.

>> No.7160398

>>7160361
Yeah the "year in review" concept is great, its probably quite nice to have some recognition for your work.
>an actual golden Cacodemon statue
that would be pretty slick

>> No.7160401

>>7160392
I played through it one long summer. I agree. Having maps in each level was kinda cool though.

>> No.7160410
File: 29 KB, 417x107, 1367796247916.png [View same] [iqdb] [saucenao] [google]
7160410

>>7160343

>> No.7160435
File: 53 KB, 384x288, sandy-grin.jpg [View same] [iqdb] [saucenao] [google]
7160435

>>7160392
>>7160410
>Ken's Labyrinth was reviewed in 1993 in Dragon #199 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 2 out of 5 stars.

>> No.7160441

>>7160380
I think that could be good, the judge's opinions weighed against the public's opinions.

>>7160398
Romero got a physical one.

>> No.7160448

>>7160435
He was still writing for them while working at iD, Isle Of The Dead released not shortly after Doom and he trashed it.

>> No.7160451
File: 305 KB, 692x970, Sandy Petersen Ken's Labyrinth review, Dragon 199.jpg [View same] [iqdb] [saucenao] [google]
7160451

>>7160435
Pic related, it's Sandy's review of Ken's Labyrinth for Dragon magazine in 1993

>> No.7160467
File: 153 KB, 640x480, KEN1-5.jpg [View same] [iqdb] [saucenao] [google]
7160467

>>7160451
>The monstrous spiders are ludicrous.

>> No.7160485

>Mordeth award didnt get given to a wad
>Instead its for a long overdue rule change to a speedrunning category that removes any ambiguity the original and compet-n definitions suffered from.

>> No.7160501
File: 15 KB, 480x360, CHAIRMAN.jpg [View same] [iqdb] [saucenao] [google]
7160501

>REKKR? More like SHITTR, is it even an unofficially canonical fifth episode to DOOM bro? I don't fucking think so, drink my knob.

>> No.7160502

Why the fuck is TNT such a god damn shit addon? Who the fuck was the faggot that made it?
>hurr let's make it literally impossible to play on default difficulty
>hurr let's shove like 50 imps around a corner
>hurr let's add another like 10 revenents around the next corner, because fuck you
>lmao health packs? What are those?
>what if, like, you open a door and get completely surrounded by 10 pinkies who want to butt rape you
>dude lmao who gives a fuck about ammo bro just run bro
God this is such bullshit. I end up having to cheat ever round by giving myself all ammo and weapons, and do you what happens? By the end of the level, I have next to no god damn ammo left, and almost always no max health. By the time I get a little bit ways into the next level I already run out of ammo and health. Did anyone even fucking playtest this shit?

>> No.7160508
File: 248 KB, 500x421, b3f.png [View same] [iqdb] [saucenao] [google]
7160508

>>7160502
Dilate Civvie you crippled fag then git gud

>> No.7160515

>>7160508
Having to gimp the difficulty setting because you keep become spit roasted by fucking imps of all enemies and having to restart the level 50 fucking times is not good design. Being forced to cheat to even get ahead is even worse. You're only option is to save scum like hell, because starting the level over after dying is like being stabbed in the nuts; this is objectively the worst.
Shit addon, shit design, shit gameplay.

>> No.7160523

>>7160502
How do you feel it compares to Plutonia pistol starts?

>> No.7160528

>>7160502
>>7160515
>tnt
>hard
I mean, it's harder to beat than Doom 2 itself, I guess. But still, Plutonia is a lot harder than TNT, and most mapsets nowadays are harder than both.

>> No.7160537

>>7160523
It's a hell of a lot better because it doesn't have a fetish for GOTHCA! moments, or packing 50 imps into an area. There's enough health and ammo around that it's not an issue.

>> No.7160539

>>7160501
>SHITRR
>you're a plumber returning to his company office to find all his coworkers murdered by demons
>you must kill all the demons
>you're armed with a magical pipewrench and plunger

>> No.7160541

>>7160515
>spitroasted by imps
?????
Is this bait because usually everyone complains about plutonia being hard and tnt being uninspired, so this time we're switching it up?

>> No.7160542 [DELETED] 
File: 25 KB, 473x557, 1606749296930.png [View same] [iqdb] [saucenao] [google]
7160542

>he plays half-life and thinks rushing everything and using explosives matters when you can just step behind any geometry or entity and have the AI crash and have a 4 second opening to kill any opponent in the game because HL1 is a piece of shit that even so much as switching weapons causes the AI to break
https://www.youtube.com/watch?v=RNy42Wd9gfI

>> No.7160543

>>7160537
This would be the first I've heard of ammo issues with TNT so I'm curious how it'll play after I'm done with Plutonia.

>> No.7160550

>>7160539
Based, someone should make it

>> No.7160553 [DELETED] 
File: 82 KB, 616x353, capsule_616x353.jpg [View same] [iqdb] [saucenao] [google]
7160553

Why does Half-Life make you seethe so much, doomcels?

>> No.7160559
File: 371 KB, 812x834, 34328.png [View same] [iqdb] [saucenao] [google]
7160559

>>7160359
they'll never learn

>> No.7160569

>>7160553
I have no idea, probably because it actually took the FPS genre out of the "hunt X key" "find exit" mazes it had been suck in since inception, Quake 2 doesn't count because that was going to be something else and basically Id halfheartedly copying HL.

>> No.7160579
File: 38 KB, 600x404, 1597333995605.jpg [View same] [iqdb] [saucenao] [google]
7160579

>>7160569
What about Unreal?

>> No.7160582

>>7160579
Unreal is highly overrated and Tim Sweeney is a known pedophile.

>> No.7160584

>>7160553
You've been trying to turn Doom and Half Life fans against each other for close to a year straight now without much in the way of results. Don't you think it's time to stop?

>> No.7160587

>>7160579
Is that Adrian with the really long hair?

>> No.7160593

I have literally never played Half-Life and I never will.

>> No.7160596

>>7160582
>Tim Sweeney is a known pedophile
Source or stop being a cunt.
Also Unreal is great.

>> No.7160601
File: 1.56 MB, 812x446, 1579698571679.webm [View same] [iqdb] [saucenao] [google]
7160601

>>7160582
I'd agree, but I still acknowledge how it also was taking FPS games way from "get the key and exit mazes", introducing alt-fires, varied enemies that did more than just run at you, introduce player dodging, etc. all while coming out a few months before HL.
>>7160587
I think that's Tom Hall on the right.

>> No.7160604

>>7160582
You can't just randomly call people pedophiles.

>> No.7160614
File: 80 KB, 1920x1080, Screenshot_Doom_20201209_202947.png [View same] [iqdb] [saucenao] [google]
7160614

Damn, I was having a fun time with that death card mod that was mentioned a few threads ago, and then I went into a teleporter and didnt trigger the linedef that lowers the floor so I got stuck, again. Not the first time this happened either, so I just had to end my run. It's a fun mod, shame it didn't get more popular.

>> No.7160623
File: 87 KB, 741x499, 4ps9em.jpg [View same] [iqdb] [saucenao] [google]
7160623

>>7160596

>> No.7160626

>>7160604
It isn't random.

>> No.7160637
File: 67 KB, 570x568, fgt.jpg [View same] [iqdb] [saucenao] [google]
7160637

>>7160553

>> No.7160647

>>7160637
Why do people like Tom Hall so much?
He was a whiney hyper moody autist and Doom was better off with him booted from id.

>> No.7160650

>>7160623
>>7160626
kys basedronybro faggot

>> No.7160654
File: 3.82 MB, 220x165, 1606957731460.gif [View same] [iqdb] [saucenao] [google]
7160654

>>7160647
What? He made based Rise of the Triad and Anachronox not to mention the fucking KEEN trilogy.

>> No.7160660

>>7160650
Keep posting gibberish like that and your social credit score in Beijing is going to go down, Tim.

>> No.7160663

>>7160654
*KEEN series

>> No.7160667

>>7160654
>He made based Rise of the Triad
Uh
>Anachronox
Uhh
>not to mention the fucking KEEN trilogy.
Alright

>> No.7160669

>>7160667
Come on, you know they're based

>> No.7160673

>>7160669
You're being nice so I'll give them another shot.
I still think he's a cringey autist though.

>> No.7160675
File: 20 KB, 212x247, Tom_Hall_(cropped).jpg [View same] [iqdb] [saucenao] [google]
7160675

>>7160673
This look like the face of a cringey autist to you?

Don't answer that.

>> No.7160676

>>7160667
>not liking ROTT
what's wrong with it?

>> No.7160678

>>7160596
Unreal feels...I don't know, like nothing special. When playing it I didn't feel particularly immersed in anything, or really care about shit. You have to remember it was like Quake 1, in that it's a tech demo more or less with gameplay bolted onto it. I'm sure if I played them back when they were released I'd be absolutely blown away by them. But looking back at them retrospectively, there's nothing terribly special about them that separates them from other games from the same period a lot when looking at art direction and gameplay.

>> No.7160683

>>7160678
Yeah, it's hard to put into words but it feels somehow lifeless to me, sterile. Perhaps even SOULLESS.

>> No.7160714

I think it's cool to be in these threads during the cacowards, for a change.

>> No.7160725
File: 812 KB, 1543x2581, g5lRZ8J.jpg [View same] [iqdb] [saucenao] [google]
7160725

Anything like this but for Blood or Shadow Warrior?

>> No.7160730

>tfw you work your ass off this year and they don't give you "most promising newcomer award"
I don't think they even have it anymore. Why even bother living.

>> No.7160740

>>7160730
If you're doing it for the acknowledgement, then you're doing it for the wrong reasons.

>> No.7160746

>>7160730
Being recognized is nice.
Doing shit to be recognized is dumb.

>> No.7160753

>>7160725
Theres nowhere near as much stuff made for them

>> No.7160758

>>7160730
>working your ass off to be praised by 3.5 retards

>> No.7160760
File: 6 KB, 122x132, 1598797146903.png [View same] [iqdb] [saucenao] [google]
7160760

>>7160730
kegan btfo

>> No.7160765
File: 385 KB, 354x461, 1482782743771.png [View same] [iqdb] [saucenao] [google]
7160765

>>7160760
That's not me, dumbass. I got a Cacoward for GMOTA the other year but I'm not in it for the acknowledgment, I'm in it to make good shit and get better at making stuff.

>> No.7160781
File: 333 KB, 1500x2356, 1500px-CacowardPhysical.jpg [View same] [iqdb] [saucenao] [google]
7160781

>>7160765
Where do you keep it? Is it displayed?

>> No.7160787
File: 53 KB, 730x591, u did it.png [View same] [iqdb] [saucenao] [google]
7160787

>>7160781
Anon, only Romero got a physical one.
The Golden Boner however, I keep in my heart.

>> No.7160790

>>7160787
you're a good lad

>> No.7160791

>>7160765
Kegan: Is Half-Life cringe or shit?

>> No.7160793

>thread's keganposting for the next 2 hours

>> No.7160798
File: 128 KB, 778x734, 1597813757731.jpg [View same] [iqdb] [saucenao] [google]
7160798

>>7160765
honestly think combine arms is gonna get a caco next year just because of how creative the link set is lol

>> No.7160810

>>7160793
Go start a fucking Discord you crybaby

>> No.7160812
File: 86 KB, 500x393, a fair price.png [View same] [iqdb] [saucenao] [google]
7160812

make me fgt

>> No.7160817
File: 75 KB, 500x887, Blazkowicz-Wolfenstein-3D.jpg [View same] [iqdb] [saucenao] [google]
7160817

>>7160812
ANY LAST WORDS? IM GETTIN PSYCHED!

>> No.7160825
File: 11 KB, 374x299, CannedMeatIsOnTheMenuBoys.png [View same] [iqdb] [saucenao] [google]
7160825

>>7160765
gimme that good shit

>> No.7160832
File: 107 KB, 320x240, 320px-Aliens_TC_title.png [View same] [iqdb] [saucenao] [google]
7160832

What is the best Doom TC of all time?

>> No.7160850
File: 656 KB, 720x360, armor chunks.webm [View same] [iqdb] [saucenao] [google]
7160850

>>7160825
Well I just put in some extra pieces flying out when you break the mace, you probably saw the webm earlier with sound.
Gonna be working on the crate weapons next, making them suck less, cus most of them suck. After that, gonna refine the Blastmaster set, starting with the ice beam.

>> No.7160852 [DELETED] 

The only fan community worse than the Serious Sam fandom is the Cringe-Life fanbase.

>> No.7160859

>>7160850
all those extra particles actually do make this look quite a bit cooler I think

>> No.7160862
File: 818 KB, 602x928, tim sweeney 1595017319312.png [View same] [iqdb] [saucenao] [google]
7160862

>>7160582
Just because children are attracted to Tim doesn't mean Tim is attracted to children

>> No.7160868

>>7160862
Fucking hell anon, I just ate. Get that crap outta here.

>> No.7160876
File: 90 KB, 853x1159, F84A3EC3-3ABA-4991-A803-7522144E9EA2.jpg [View same] [iqdb] [saucenao] [google]
7160876

What Doom mods do you use? I don’t mean total conversions, but just gameplay and aesthetic mods for Doom I & II. I like bright maps plus, sprite shadow, nash gore (with cblood), sprite fixing project, and pekristan’s smooth weapon animations.

>> No.7160882
File: 643 KB, 1193x2020, psexh.jpg [View same] [iqdb] [saucenao] [google]
7160882

>>7160850
You're a really good artist. What do you think of the sprites in Powerslave?

>> No.7160886

>>7160882
I'm not that good, a lot of my sprites are just draw-overs of models. The pistol I did from scratch though. The trick is persistence and to have people who know what the fuck they're doing to be there to give you advice.
Powerslave in general is fucking neat, I like a lot about it.

>> No.7160889

>>7160832
For me, it's blue dickgirl

>> No.7160893

>>7160876
What happens when one or more of those mods isn't compatible with a wad you're playing, do you just deal with it or skip?

>> No.7160901

>>7160451
>monsters can get on top of you
>manages to turn that into a flaw

stay mad that you couldn't have that feature in Doom Sandy

>> No.7160905
File: 381 KB, 1280x720, 19235_1558059298.jpg [View same] [iqdb] [saucenao] [google]
7160905

>>7160862
你好!我的名字叫蒂姆·斯威尼(TIM SWEENEY),我爱中国共产党。习近平是一个伟大的人,我希望将来与我的中国共产党朋友们进行更多的合作!

>> No.7160907

>>7160893
Haven’t had that happen. Just playing the base games plus Final DOOM. I don’t see why these particular mods wouldn’t work with community wads though so long as they don’t have new monsters and weapons.

>> No.7160909

>>7160901
This review was written shortly before he started working at iD (so before Doom)

>> No.7160917

Sprite autist, are you here? There waa a guy who gave really interesting break downs of sprite art a couple of threads ago. I would like to see your opinions on these >>7160882

>> No.7160929
File: 79 KB, 191x190, myfacerightnow.png [View same] [iqdb] [saucenao] [google]
7160929

>check Cacowards 2020
>only thing that doesn't look like pretentious faggot shit is Gods&Guardians
>click on link, goes to forum page rather than direct download link
>download on that forum OP: link is dead
>browse thread
>"Here is updated version!"
>link is also dead

>> No.7160932

>>7160730
You can get recognized by us.

>> No.7160934
File: 18 KB, 2049x495, 9_Banner.png [View same] [iqdb] [saucenao] [google]
7160934

Was this a barren year or something? Most of this stuff wouldn't get a sidebar mention in any other year. I mean
>Antaresian Reliquary
Compilation of already released random maps from like 2017
>Rowdy Rudy 2
Ok, but he's been making stuff exactly like that for like decades, this can't be that much better
>Syringe - @Pavera, @Tarnsman, @Marcaek, @Xaser
Doominati awarding themselves again, cringe
>obligatory GZDOOM maps with pentagrams in total darkness
yawn and cringe
>Faithless Trilogy
I mean, ok, but is there a Heretic quota or something? Jimmy's ...less megawads for Doom were never mentioned anywhere.

>> No.7160937

>>7160929
also, googling leads to be a v0.9 of the wad on wadarchieve even though there is supposed to be a v1.1

One fucking job

>> No.7160939
File: 791 KB, 300x168, 1593721728166.gif [View same] [iqdb] [saucenao] [google]
7160939

>>7160934
>Doominati

>> No.7160964

>>7160934
I saw a lot of more original flavor on Doomworld. I haven't quite tracked what made it to idgames. Some of it was pretty cool.

>>7160932
I did and I was mostly complaining in jest.

>> No.7160974

>>7160730
>I don't think they even have it anymore
You mean the award? It's there, in Special Features. Go look.

>> No.7160980

>>7160974
1. I am fucking blind
2. Oh neat Zolgia got mentioned

>> No.7160982

>>7160817
Send a chaingunner to kill a chaingunner.

>> No.7160990
File: 323 KB, 960x540, Screenshot_Doom_20201204_003513.png [View same] [iqdb] [saucenao] [google]
7160990

>>7160876
On just regular autoload, I've got spritefixes, brightmaps, Tilt++, and Beamflashlight. Anything else will depend on what I'm playing.

>> No.7160992
File: 342 KB, 650x1248, 1606422112596(1).jpg [View same] [iqdb] [saucenao] [google]
7160992

>>7160982
Damn right

>> No.7160996

first time playing hexen 2
should I go with UHexen or Hammer of Thyrion?

>> No.7161000

>>7160929
Here is the working link - https://www.dropbox.com/s/ou492gew21vckna/GnG.zip?dl=0

>> No.7161001

>>7160934
>Doominati awarding themselves again, cringe
Pretty sure none of the authors of Syringe are in the cacoward committee

>> No.7161004

>>7160934
You forgot this
>lilth2.pk3
It was bad enough seeing the first one get a cacoward. But a fucking sequel? It's pretty much clear that the cacowards are a joke set up to mock people with taste like me.

>> No.7161005

>>7160917
>Sprite autist
lmao

I haven't really given Powerslave any in depth examination (though I have stolen things out of it over the years), but I could look a bit at those you posted. I have no real idea if they used rendered 3D models or digitized physical models for doing the monsters in the game, but I think I'll say that they've got to be physical, because the lighting is way too convincing for a 1997 era PC game developer to just make on their work stations, Blizzard wasn't getting shit down THIS well in their pre-rendered cinematics for Starcraft in 1998, and that was some truly top shelf stuff that still looks pretty damn good.

That's an argument in favor of digitizing physical models (and actors) for your graphics, if you can get a capture stage put together with good lighting, and you've got some decent costume maker and prop room people or agencies available to you, you can use that to make some very good visuals. There's a certain 'dated' look you'll get, people will compare it to Mortal Kombat and stuff (or Rise Of The Triad, if they actually happen to know it), but that also makes for a really delightful B-movie aesthetic which I think is just incredibly charming. On the topic of ROTT and MK, they're also excellent examples of how, just because you've got these realistic digitized graphics, doesn't mean that you can't make your game completely unrealistic and nuts.

There's something about the big bug monsters there which makes them feel oddly convincing, like, their chitinous exoskeleton appearance looks matted, like it's dry and they're maybe covered with dust from all those desert sand dunes. That cyclops thing there, or, err, quadclops(???) has a great and crude grin that I like.

The gore looks pretty nice there, very detailed, and I like the pronounced glow from attacks and stuff on these guys, that last part is a detail you don't want to undersell.

>> No.7161009

>>7161005
>>7160882
I know for a fact that some of these like Bastat are digitzed actors, in fact I think Bastat was actually a man.
The anubis zombie most likely is too. The rest I'm not sure how they were made.

>> No.7161010

>>7160992
I think that's probably my favorite piece of art of old Wolfenstein 3D ever. I love the color, and the scale, and the fact that it really looks pretty close in just design to the actual game. There's some liberties with scale and detailing, but overall it has a great result.

>> No.7161013

>>7161009
I figured that part.
>bastat
>man
What, the one with the big tittes? That's some top notch prosthetics work.

>> No.7161015

>>7160934
What 2020 wads would you have awarded?

>> No.7161023
File: 124 KB, 800x533, bossfight.jpg [View same] [iqdb] [saucenao] [google]
7161023

>>7161010
It looks like an iconic moment frozen in time, I love it. Have you seen the full piece?

>> No.7161025
File: 705 KB, 2007x1304, 1606422112596.jpg [View same] [iqdb] [saucenao] [google]
7161025

>>7161023
Ah shit wrong one. That one is good too though, same artist.

>> No.7161026
File: 332 KB, 1299x977, valiantmap20.png [View same] [iqdb] [saucenao] [google]
7161026

>>7160832
Only one I play is Doom 4 Vanilla and I like it, especially with Crispy Doom. It also runs really easily in DOSBox using MBF 2.04. Try it with Sigil, it's video-game-heaven tier

>>7160876
I used to use Bolognese gore mod, Tilt++, Weapon Sway, Brightmaps Plus, Sprite Fix, Smooth Weapons Enhanced, PerK's Hi-Res SFX (or Sound Caulking), Sprite Shadow, Motion Blur, Bloom Boost, and Fullscreen HUD which keeps the big default HUD but removes the dead space.

These days, I use Vanilla Doom Smooth Weapons, Doom Sprite Fix, and PerK's Hi-Res SFX when I play in GLBoom. I use the same mods, minus the hi-res sfx, whenever I play Crispy Doom or Woof because I feel the hi-res sounds clash with the aesthetic.

Note that Doom Sprite Fix has an optional dehacked file that fixes a few more things like making the zombie and cyberdemon firing frames bright. You can use this additional dehacked file with vanilla smooth weapons safely in Crispy Doom, but for some reason, when you combine d2dehfix.deh with vsmooth.wad inside of PrBoom then you get buggy behavior so you can't do that.

Because Valiant has custom enemies and monsters, you cannot use vanilla smooth weapons nor doom sprite fix with it, but when I play it in GLBoom, I load perk's hi-res sfx before valiant so that I get the hi-res sfx without overriding valiant's custom sounds. And whether I play in GLBoom or Woof, I still use the sprite fix dehacked file to make zombies and cyberdemons full-bright when they fire

>> No.7161029

>>7161023
>>7161025
I've seen the other ones too. I kind of like how stupidly huge the Plasmarifle is in the E3M8 one. Hadn't seen those other three though, they're pretty rad.

>> No.7161040
File: 10 KB, 250x317, stack of mods.png [View same] [iqdb] [saucenao] [google]
7161040

>>7160876
When I play gameplay mods, I just play with it and maybe a monster pack. That's it.
Now with Hideous Destructor on the other hand, I stack shit up to make a custom setup.
That brass mod is something a friend made for my own sake to make the brass casings in HD fucking huge and a distinct color so I can be a brass goblin easier.

>> No.7161046

>>7160647

He put alot of the soul into doom, alot of what people today consider "doom" he put in the game. Like early design documents for doom had all the enemies be demonic marines demons, Tom pushed for it so that there would be non-bipedal enemies like the caco, lost soul, and mastermind. Same with levels, Carmack just wanted simple boxy levels for doom, Tom and Romero fought him to allow the engine for more realistic (for 1993) levels. Even alot of his idea that never were in doom 1-2 where put in doom 2016 and eternal, so to say "doom is better off without him is completely false.
Outside of doom he made Keen and Anachronox which are amazing games that still hold up today. RoTT might be less than amazing, came out too late and at a wrong time, but regardless that game had so much soul compared to other games around that time.

>> No.7161051
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7161051

>> No.7161054

>>7161051
I understand why the sprite compression at long distances was necessary in olden times, but these days I like the crisper look things have now.

>> No.7161061

>>7161054
I prefer Woof because it "feels more like Doom," but I don't deny that GLBoom looks great. I play the fuck out of both, one unsung advantage of pistol starts.

>> No.7161069

>>7161046
>Carmack just wanted simple boxy levels for doom, Tom and Romero fought him to allow the engine for more realistic (for 1993) levels.
That's not entirely accurate. It had been suggested to Tom (by either Romero or Carmack, I forget which), to go look at some photos of military bases and use those as reference for making levels, which Tom did, and he did some levels like that. Romero would look at those levels, and he concluded that they weren't really that exciting, that they looked not different enough from Wolfenstein 3D, he thought that they should do much more weird and abstract looking levels which could appropriately show off this impressive new technology which Carmack was developing (something that Carmack had basically asked them all to do).

So Romero put a lot of hard work into some new levels with a design direction he thought would be better, which would also use all the non-orthogonal walls, height variation, and light variation, as well as various effects with the lighting and sectors. When he showed that off to everyone, Carmack was really impressed by what Romero had been doing with his engine, he loved it, and he agreed with him that this was a far better design direction than striving for more realistic looking military bases.

Tom's levels would be the most realistic of them all at first, because that's what he had been asked to do, but they weren't realistic in a very good sense, they were pretty barren and unexciting. However, by the time Tom had left, and Sandy had come on board, Romero and Sandy would take a bunch of Tom's rough drafts and use their sort of realistic layout to build something much more interesting, and in my opinion it results in some of the best levels in the original game, juxtaposing that misaimed pseudo-realism with the much more abstract and fantastical, it's a very nice contrast.

I agree with you though that there's certainly not an insignificant amount of Tom's ideas and input in Doom, even today.

>> No.7161074

>Doomer Boards didn't even got a single mention
>Manrisa got Cacoward

>> No.7161080

What are your picks for best wads this years (Ultra-Violence: Not 2048 units)

>> No.7161082

>>7161074
>tranny doominati
>ever going to mention /vr/ by name
come on anon. If you want a trophy make your own award show with blackjack and hookers

>> No.7161083
File: 174 KB, 960x540, Dungeons & Demons 08.jpg [View same] [iqdb] [saucenao] [google]
7161083

>>7161074
For what it's worth, I thought DBP20 was better than Syringe, and I UV-Maxed them both. I didn't play any of the other mentions though, except 1-2 levels of Antaresian Reliquary, which I thought looked very good

>> No.7161087
File: 3 KB, 215x169, 1595521695493.png [View same] [iqdb] [saucenao] [google]
7161087

>>7161080
I'm surprised that Akeldama wasn't mentioned in the cacowards.

>> No.7161096
File: 24 KB, 852x532, concentric steps.png [View same] [iqdb] [saucenao] [google]
7161096

>>7161069
Notably, Romero would actually take this 'too far' at first, before Doom's engine had a particularly good optimization scheme, he made this geometry, which caused the renderer to go ape. Romero's levels were too advanced for this advanced new technology, and a frustrated Carmack (who had to admit that this wasn't cutting it), had to figure something out.

Hitting a local college library, he would eventually find references to Binary Space Partitioning, an old concept which had been used in 3D modeling in the past, but never for a commercial real time 3D game. Carmack thought, "Why not though?" and started working on how to construct that code for Doom, and the result would make the engine cleaner and faster than ever, cleaner and faster than any software 3D to ever exist before, now they could take the levels even further than ever before, all because Romero carelessly pushed the envelope.
Sure, you had to pre-bake a BSP tree to pack with your level, which could take a bit of time (especially as you work on and alter your level over and over), but the performance gain was absolutely stellar.

>> No.7161097

>>7161082
Retard.

>> No.7161107

>>7161080
Uh, what significant things came out this year? I've been so busy with just modding and mapping that I haven't really kept up with recent releases, my freshest Doom experience in 2020 was Doom 64.

>> No.7161109

Cacowards? More like Caca-awards.

>> No.7161110
File: 254 KB, 500x282, 160740758761.png [View same] [iqdb] [saucenao] [google]
7161110

>>7161109

>> No.7161113

>>7161109
What a shitload of fuck.

>> No.7161118
File: 199 KB, 1331x1474, 9d8.jpg [View same] [iqdb] [saucenao] [google]
7161118

>>7161109

>> No.7161120

>>7161109
I don't get it.

>> No.7161124

>>7161107
Same. All I know is what I made lol.

>> No.7161125

>>7161120
Caca as in cancan becuase the whole things just a big song and dance.

>> No.7161126

Why don't cacoward fags put out a video? Too inept?

>> No.7161127
File: 148 KB, 327x452, Ristar apologizes for being so silly.png [View same] [iqdb] [saucenao] [google]
7161127

>>7161125
Shit, I should have guess that

>> No.7161137
File: 2.72 MB, 1920x1080, 1581116555200.png [View same] [iqdb] [saucenao] [google]
7161137

I miss you Turok dev. Its been a year since he last posted

>> No.7161145

>>7161080
180 minutes pour vivre, Rowdy Rudy 2, all the DBP stuff, Akeldama

>> No.7161146

>>7161074
Doomer boards wads aren't that good, IMO. They're generally decent, but the quality of the maps is very inconsistent.

>> No.7161151

>>7160502
It's not bad or hard at all, sure there are piece of shit maps like Metal, Habitat or everything Drake O'Brien made but overall it's still on par with the best of 90's megawads.

>> No.7161161

>>7161109
cacodookie awards

>> No.7161174

>>7161137
Probably because Turdcock fucking sucks

>> No.7161175

>>7160502
>impossible to play on default difficulty
G i t
u
d

>> No.7161180

are there any single player maps/mods for Quake 3? not bots, actual single player

>> No.7161181

>>7161137
probably because dave oshry ate his project and is making him do it for money

>> No.7161185

Shamblwards when?

>> No.7161186

Who is the most underrated 90s FPS protagonist? The Hero from Powerslave or The Cyborg from Marathon?

>> No.7161187

>>7161181
You mean El Oshcuro? He's based.

>> No.7161196

>>7161187
I'm not weighing in on whether he is or isn't based anon, just saying that if I were a betting man someone working on a revival fps project who disappeared most likely got brought on by him.

>> No.7161205
File: 175 KB, 335x335, alpha.png [View same] [iqdb] [saucenao] [google]
7161205

>bridgeburner taking grand slam at the cacowardens

>> No.7161207

>>7161180
Not really. Q2 and Q3A engine games are as close as it gets, Jedi Knight 2, RTCW

>> No.7161208

>>7161205
Wait, where?

>> No.7161212
File: 214 KB, 1280x720, maxresddaefault.jpg [View same] [iqdb] [saucenao] [google]
7161212

>>7161208
Denny's

>> No.7161214
File: 469 KB, 914x784, bony mcfuckface.png [View same] [iqdb] [saucenao] [google]
7161214

>>7161212
Smartass.
Still smiled though.

>> No.7161218

>>7161180
Yes, Hunter's Moon.

https://www.moddb.com/mods/hunters-moon

>> No.7161227

>>7161026
>Bolognese
I couldn't get that to work with the colour correct mod. Ya know, blue cacodemon blood.

>> No.7161234

>>7161218
That's not for Q3A though, that's for Doom

>> No.7161236

Thy Flesh Consumed truly epitomizes atrocious map design from someone trying to imitate Romero. You can very clearly see the difference between a Romero-made hard map set like Sigil and something that was slapped together by a fanboy.

>> No.7161238

>>7161227
Which color correct mod? Bolognese used to come with an optional .pk3 that would change caco/baron blood color, but it doesn't work in the newest version for some reason and no longer comes with the mod. I still use an older unofficial fan-made version of Bolognese that corrects the arch-vile bug and still works with the color correct mod. That version of Bolognese is called bbgorenew.pk3, if you're interested, and the colored blood mod might not come with it, you might need that from an older version of Bolognese

>> No.7161240

>>7161234
Give it a try, it's quite impressive.

Closest you're gonna get besides playing with bots.

>> No.7161257

>>7161236
Are you calling American McGee a 'bozo' ?

>> No.7161264

>>7161257
He's a fucking fag with no talent. Alice and Bad Day are dogshit.

>> No.7161268

>>7161185
Not enough people map for Quake. There are only about 1500~ maps for Quake according to quaddicted, some lost to the ether no doubt over the decades; the community is just happy when people release maps at all to be quite honest.

>> No.7161271

>>7161083
Struggle is a crown jewel to me.

>> No.7161274

>>7161264
Don't forget the fact that he got a copyright strike on Youtube for uploading gameplay footage of American McGee's Alice.

>> No.7161278

>>7161264
Oy wtf is wrong with Alice?

>> No.7161289

>>7161238
Know how I can get older version?

>> No.7161292

>>7161268
Are you serious? There's quake maps released constantly. Im In some mapping discord and there's constantly some themed map pack or speed map event happening at any given time.

>> No.7161295

>>7161292
>discord
See what I mean?

>> No.7161297

>>7161295
It's where I get news of new maps. What's the problem?

>> No.7161302

>>7161297
There isn't going to be a shamblewards if idjits keep their shit confined to discords.

>> No.7161313

>>7161302
It's not confined to discord. Im saying that that's where im seeing new Quake content updates rather than some 20+ year old site that you're looking up.

Since October 20th it looks like there's been 40+ maps released for Quake. Including a Halloween jam, a RTX Quake 2 total conversion, a food themed 15 map pack, a dozen random releases, a 10 map new episode, weapons mods, music mods and an upcoming Christmas pack.

In like less than two months. Seems active enough to me to have their own little awards thing to be quite honest.

>> No.7161326

>>7161313
Not that anon but where are they if not discord. Most newsposts here link to quaddicted, and the Halloween Jam was linked in the newspost when it was a thing, but I haven't seen any of this "40+ maps" in any newspost.

>> No.7161334

>>7161289
Here you go.
https://anonfiles com/d3m9A7xapd/bbgorenew_zip
This website gets spam-filtered so I had to break the link; add the dot to dot-com.

>> No.7161339

>>7161313
>It's not confined to discord
I ain't seen shit about them man, and that's why there ain't gonna be no shamblwards until someone does as good a job as quaddicted cataloguing releases.

It's definitely possible though. The roadblock right now, which quaddicted is very open about, is the fact that users cannot submit maps themselves because that's giving them to the keys to the vault of fucking up the site. The host publicly asks for someone versed in website building to find a solution around this, but no dice. The pieces are in place, but nobody's making a move. I'm guilty as well.

>> No.7161362

The enemy roster in Hexen feels a little weird, visually. There's no difference between a projectile thrower and a melee exclusive one. Maybe if the fire imps had a different color like green to show they throw fireballs and Nitros having something else?
I'm not sold on the idea that you just have to dance around the enemies waiting to see what they'll do.

>> No.7161379

>>7161236
Two maps in Thy Flesh Consumed WERE made by Romero, though.
And none of the maps from the other authors seemed like Romero worship to me, either.

>> No.7161391
File: 24 KB, 302x302, ut3r7p6t_400x400.jpg [View same] [iqdb] [saucenao] [google]
7161391

>>7161334
thx man

>> No.7161393

>Akeldama only gets a small mention on the special page of this years cacowards
Lame.

>> No.7161397
File: 51 KB, 512x358, img_5870.jpg [View same] [iqdb] [saucenao] [google]
7161397

>>7160328
Its sad to see the state of this fucking thread
Even Quake 2 and DOOM anniversaries were forgotten, even the cacoawards fuckery
https://www.doomworld.com/cacowards/2020/

Which begs me to wonder...
Did you asked for this /doom/? beecause years ago we would had kicked and raped those discord and leftypolniggers niggers out of here and forced them to kill themselves.

>> No.7161405

>>7161379
>And none of the maps from the other authors seemed like Romero worship to me
no wonder they're shit

>> No.7161410

>>7160343
nigger

>> No.7161412

>>7161397
This whole site has essentially been a virtual toilet for partisanfags and zoomers since the election, it was really only a matter of time until it got to a slower tighter-knit place like /doom/.

>> No.7161413

>>7161397
Are you okay? Last thread and this thread have been nearly nothing but talking about the cacowards. Who forgot? And yeah, Quake II is not fondly remembered. That's not news.
>beecause years ago we would had kicked and raped those discord and leftypolniggers niggers out of here and forced them to kill themselves.
And the only thing you're going to do now is bitch. How the mighty have fallen, eh?

>> No.7161419

Is there any example of a good use of the Spider Mastermind? There isn't a single wad where I've experienced that they put the monster in good use. Not even Plutonia could make this useful.

>> No.7161421

>>7161405
>Maps are shit because they're trying to copy Romero
>Maps are shit because they weren't trying to copy Romero
So which is it?

>> No.7161423

>>7161419
Not really. it's too big and cumbersome. You're better off using a horde of chaingunners. Or even zombiemen.

>> No.7161424

>>7161362
don't know why I get the two confused like a dumbass. Meant to say Heretic.

>> No.7161428

>>7161419
Whitemare and Whitemare 2 have pretty great uses for it i.e. sticking them on high up platforms and you have to navigate cover before ever reaching her, or sticking her on platforms you cannot reach just yet and you must abuse monster-infighting to make sure it doesn't kill you. Those Russians really had a keen understanding of Doom.

>> No.7161429

>>7161421
maps are shit just use oblige lol

>> No.7161443
File: 84 KB, 327x327, 1451928674910.jpg [View same] [iqdb] [saucenao] [google]
7161443

>>7161421
NOT THE ROMERO

>> No.7161451

>>7161412
just look at the level of this answer >>7161413
the kikes who took over id opened the gates of literal hell against the entire community due to the good ol fashioned "Digital Inclusion, we must accept trannies and zoomers who grew on 9gag, /int/ and facebook eceleb memes", romero's wife turned him into a faggot without a spine, carmack quit gamedev, tim destroyed id and quake ip with it.

and now i've reached to a point that im hating what this community became.
mostly because everyone here decided to give a pair of wings to the snakes sent to us, and now they are biting us in the neck.
What saddens me more is that Cripplechan died and took their /doom/ with it, and doomworld is now a piece of shit, and the snakes infiltrated themselves everywhere.

i simply wish that sooner or later, everyone here grows a pair of titanium balls and starts kicking those shits out, because /doom/'s future looks grim as the late Starcraft general at /vg/

>> No.7161457
File: 112 KB, 840x831, tips-fedora.jpg [View same] [iqdb] [saucenao] [google]
7161457

>>7161397
>>7161451
Lead the revolution!

>> No.7161459

>>7161424
Happens in Hexen too with the shield fuckers. Some shoot projectiles and some don't. I think it makes for good challenge. Keeps you on your toes.

>> No.7161465

>>7161451
>Digital Inclusion, we must accept trannies and zoomers who grew on 9gag, /int/ and facebook eceleb memes
You gleaned that from my post? My comment about you doing nothing but bitching really got to you I see.

>> No.7161467

You know how you just sidestep barons fireballs and they're not even a threat like even a little bit? Sidestep, sidestep, sidestep?

Well in Doom 64 I was sidestepping Baron #58295 and suddenly one fired to where I was GOING to be and I sidestepped into it. And I was like, hot damn he got me.

Why isn't this an actual thing added to the base AI of the doom enemies? It would make the games so much better and challenging.

>> No.7161469

>>7161419
Masterminds are rarely used because they're hard to use effectively
They're super large hitbox means you can only really use them in big open spaces. They even can get stuck in place just from other monsters being too close to them because of it, making for pathetic deaths when in-fighting.
They're attacks being hitscan also means using multiple of them isn't going to provide much of an extra challenge, as they'll very likely just in-fight with each other.
And it doesn't help that a couple other monsters provide a similar role, but are easier to use.
Chaingunners also provide the rapid-fire hitscan role, but are much more compact and much weaker, meaning you can use them in tight spaces just fine, and can be used in most combat situations.
Cyberdemons also provide the tanky boss monster role, but have a much more sensible hitbox allowing for their use in medium-sized spaces, a stronger attack and more health so that they aren't as likely to die pathetically from in-fighting, and they can't even in-fight themselves.

>> No.7161470
File: 1.91 MB, 3264x2448, cacodemon shitpost.jpg [View same] [iqdb] [saucenao] [google]
7161470

>>7161451
damn anon sorry to hear that the jews ruined talking about doom on 4chan for you
You should start HRT about it

>> No.7161471

>>7161467
Babel mod.

>> No.7161474

>>7161467
You should what Hideous Destructor does to Hell Knights, they're fucking assholes.

>> No.7161482

>>7161467
Some people REALLY hate predictive AI. Honestly I think its fine as long as the projectile isn't too fast so you can avoid it after its been fired rather than have it be unavoidable.

>> No.7161508

>>7161467
Predictive aim will either make playing insanely hard if it's perfect and bullshit "permanent partial invis mode" unpredictable if it isn't perfect.

Not really a related game but as an example, if you've ever played Transcendence you'll know how basically every enemy you don't massively overpower has to be cheesed, because the AI controlled ships and autotargeting weapons have perfect predictive aim to the point doing anything except dodging and running away when you're being shot at is a death sentence.

>> No.7161510

>>7161467
Because that'd be throwing everything Doom stands for out of the window.

Also the basic enemies in Powerslave DOS do that, and it doesn't always work great.

>> No.7161512
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7161512

*ahem* are you ready lads?

>> No.7161519
File: 240 KB, 1000x952, hey buddy I think you got the wrong door, the leather club's three sectors down.jpg [View same] [iqdb] [saucenao] [google]
7161519

>>7161512

>> No.7161526
File: 79 KB, 900x1000, 1588661641869.jpg [View same] [iqdb] [saucenao] [google]
7161526

>>7161512
H-Doom guy confirmed?

>> No.7161529

>cant jump
>cant look around with a mouse
how is this shit game so popular?

>> No.7161531
File: 484 KB, 640x480, 1601925974059.png [View same] [iqdb] [saucenao] [google]
7161531

>REKKR? More like REKKT! Come on, monkey fuck! Who's your fucking daddy? Let's go!

>> No.7161534

> check cacowards page
> find out that slax is gone
what when how why ???

>> No.7161535

>>7160587
shawn green

>> No.7161536

>>7160760
Kegan has a cacoward already.

>> No.7161538
File: 23 KB, 480x270, DSBRSSIT_FUCKYOU.jpg [View same] [iqdb] [saucenao] [google]
7161538

>>7161519

>> No.7161543

>>7161529
You’ll really hate shmups if you can’t get into Doom so just play Quake.

>> No.7161548

>>7161534
He passed away in November. We're not sure exact details but the world's gonna be a sadder place without him.

>> No.7161549

>>7161529
You just can't look up and down with a mouse. Mouse turning is in the game.

>> No.7161554

>>7161174
>hl sucks
>unreal sucks
>turok sucks
What do you like?

>> No.7161580

>>7161554
sloppy butts

>> No.7161591

>>7161313
>some 20+ year old site that you're looking up.
How is that any different from opening discord and going to a server.
I guess homogeneous interface between communities.
That's it.

>> No.7161596
File: 64 KB, 200x200, tfw1604386421423.png [View same] [iqdb] [saucenao] [google]
7161596

Is ZDL a good way to have one folder with Doom stuff inside and use it to load them and save different settings and saved games?
Now I make a new folder for each mod I want to play. I never used a launcher before.

>> No.7161604

>>7161554
Turok - not as impressive or entertaining as people say, very basik and too consolised. Gore in 2 is nice.

hl - good for oine playthrough, but not more, gunplay is uninspired

unreal - great atmosphere, but gameplay stretched too thin, would be much better if condensed (tighter encounters with bit more fragile and less annoying enemies, less slogging through the huge levels when nothing interesting happens and enviroment is similar to where you were before)

>> No.7161608

>>7161596
Yes since you can save a configuration.

>> No.7161625

>>7160542
Shit bait Alf.

>> No.7161631

>>7160593
Your loss zoomie.

>> No.7161635

>>7161625
you still took it, fool.

>> No.7161639

>>7161596
It's nice, you can just organize your WADs however you like in your own folders and also save configs.

>> No.7161641

>>7160852
The Alf fanbase is the worst.

>> No.7161650

>>7161554
Sucking cocks
>>7161604
Embarrasing taste

>> No.7161660

>>7160791
Pretty based.
Also anyone who doesn't like Unreal or Turok too gets the rope.

>> No.7161663

These threads are so fucking reddit it hurts

>> No.7161667

>>7161663
Yeah liking only Doom and hating other fps is reddit.

>> No.7161669

>>7161667
Based and alfpilled

>> No.7161670

>>7160678
I can load Quake today and have fun while it keeps having a sense of atmosphere and the sound design alone still holds up, not to mention the soundtrack.
Unreal puts me to fucking sleep.

>> No.7161673

>>7160787
But do you keep it in your pants? Or do you let everyone see your throbbing golden boner?

>> No.7161681
File: 323 KB, 1280x720, [CBM]_Attack_on_Titan_-_10_-_Response_[720p]_[ADD0EA38].mkv_snapshot_07.08.227.jpg [View same] [iqdb] [saucenao] [google]
7161681

>>7161608
>>7161639
I will try it. Kinda tired of having all these folders with duplicate files essentially (doom2.wad, extras).

>> No.7161692

Name your favorite fps.

>> No.7161693

>>7161137
Alf ate him.

>> No.7161694

>>7161692
Arcane Dimensions

>> No.7161703

>>7161694
Is it fair for me to compare new “shooter revival” releases to AD?

>> No.7161708

>>7161604
Great points, you massive knobgobbler. I asked what you do like.

>> No.7161709

>>7161703
You could put AD on Steam tomorrow for 25 bucks and it'd be totally at home. So yes.

>> No.7161714

>>7161708
>Great points
lol he doesn't like fps anon.
He wants to shit up this general.

>> No.7161715
File: 2.92 MB, 960x540, nat_Tips hat.webm [View same] [iqdb] [saucenao] [google]
7161715

>>7161694
based

>> No.7161716
File: 75 KB, 992x838, 1607617695567.jpg [View same] [iqdb] [saucenao] [google]
7161716

Doom in smash

Doom in smash

>> No.7161720
File: 582 KB, 500x704, 1593858897653.png [View same] [iqdb] [saucenao] [google]
7161720

>>7161692
Can't get enough of best boy Caleb.

>> No.7161721

>>7161720
What the hell was Blood 2 ??

>> No.7161724

>>7161721
Shh

>> No.7161732

>>7161692
It used to be Quake, but At this point is just Doom for the endless work done through the decades by the community. Although Arcane Dimensions can give a run for it's money to be a contender.

I was thinking of playing some of the Build Engine games. Particularly Shadow Warrior and Blood, because I already did Duke in the past, although I haven't finished "The Birth", but I couldn't care less.

>> No.7161734

>>7161709
It set the standard as far as I’m concerned.
>>7161721
Sadness happened.

>> No.7161740

>>7161721
Let's just remember that as an unfortunate accident. Like when a baby gets dropped on its head and he seems fine so no one bothers going to the doctor.

>> No.7161742
File: 2.91 MB, 640x360, whodatninja04.webm [View same] [iqdb] [saucenao] [google]
7161742

>>7161732
I felt the same way about "The Birth" until I started diving into it, it's all sorts of fun.
SW and Blood are both fantastic, have you dug into them much before? If not, just be wary that they can end your runs much more quickly than what you can run into Duke.

>> No.7161749

>>7161732
I strongly suggest keeping autoaim on for Shadow Warrior. Very chaotic fights.

>> No.7161750

>>7161742
I haven't had any contact with SW at all, but I did play a demo of blood when I was a kid. Maybe I'll boot up a copy of Duke and do The Birth to see if I find the fun there. It's just that the end of Shrapnel City left me satisfied.

>> No.7161751

>>7161742
Despite Blood being memed for the cultists hitscanners I find Shadow Warrior much worse in this regard. The guys in Blood are stupidly fast to react. Not to mention the annoying ghosts that sometimes show up.

>> No.7161754

>>7161742
Well, to be fair there's laser tripmines that activate when you're a cunt's hair away from them. But that like the only one thing in douk off the top of my head

>> No.7161760

>>7161751
Blood is legit hitscan hell, Shadow Warrior is more of an instant death missle hell.

>> No.7161764

What are good wads to get good at not being killed by cyberdemon?

>> No.7161769
File: 2.52 MB, 640x360, butt-pummeled.webm [View same] [iqdb] [saucenao] [google]
7161769

>>7161764
Punch him in the butt until he blows up.

>> No.7161776
File: 605 KB, 761x720, 1564795603_CultistCloset.png [View same] [iqdb] [saucenao] [google]
7161776

>>7161760
Once you get a good flow to the combat and movement I find it easy to avoid and stun the cultists. Never managed that in Shadow Warrior, although you're right the missiles are more hellish.
Honestly I think SW has a stronger enemy variety than Blood. I love it but if there's anything I'd change in Blood is some of the enemies to make them more dangerous. As it is only the cultists keep the player on edge.

>> No.7161778

>>7161692
Chad Life

>> No.7161787

>>7161776
>Honestly I think SW has a stronger enemy variety than Blood. I love it but if there's anything I'd change in Blood is some of the enemies to make them more dangerous. As it is only the cultists keep the player on edge.
Not that anon, but my thoughts exactly. But it does stand to Blood's greatness that you can make a very simple map, but mix and match cultists, and you'd have a recipe for a good time. They're like the villagers from Resident Evil 4: They're just so damn fun to kill.

>> No.7161793

>>7161716
I wonder what Tracks they would use

>> No.7161795

>>7161787
>They're like the villagers from Resident Evil 4: They're just so damn fun to kill.
F.E.A.R replicas are like this to me as well.

>> No.7161796

>>7161175
Hes probably referencing the key thats missing on HMP

>> No.7161802

>>7161795
Hear, hear. Flashlight!

>> No.7161804

>>7161787
>MARANAAAAAAAAAAAAH IT BURNS
Like music to my ears
I'd love to see a more active mod community for Blood. If Death Wish is anything to go by there's some monumental untapped potential here.
Plasma Pak adding a few variants to the cultists already helps a bit with this.

>> No.7161806
File: 2.93 MB, 640x360, dukennuken.webm [View same] [iqdb] [saucenao] [google]
7161806

>>7161750
It's a lot of fun.

>> No.7161807

>>7161804
BLOOD /vr/ PROJECT RELEASE WHEN??????

>> No.7161817

>>7161005
>>7161009
Most of the monsters in Powerslave were digitized physical models.

>> No.7161818

Do you faggots really enjoy Nightmare mode?

>> No.7161819

>>7161764
Cyberdreams.

>> No.7161826

>>7161482
Its kinda funny, ive watched gameplay videos of Powerslave and Hexen 2 (both games where some enemies track their shots) and people REFUSE to adapt to it. They just try to circlestrafe and get hit practically every time.

>> No.7161827

>>7161818
Doom? No. Quake? Yeah, especially if a mod makes up for it like Copper, AD, Drake, etc. I think progs_dump does too.

>> No.7161843

Seeing the cacotard winner wad screenshots we can all agree the Doom community is tanking by now and forgot how to create proper mapsets. All these eye rapingly ugly coloured, sprawling, "muh unreal" slaughter shit is the norm by now. You faggots don't deserve mapsets like NRFTL or Sigil, which showed you the what to do.

>> No.7161847

>>7161843
Start up a mapping project. Show 'em how it's done.

>> No.7161849

>>7161843
I only use vanilla textures, do I deserve Sigil?

>> No.7161851

>>7161818
Its fun on certain maps (Underhalls is actually a lot of fun on nightmare) but a slog on others.

>> No.7161861

>>7161467
What's worse is the mother of all demons. Those fireballs are like the Vore's attacks but multiple every couple of seconds.
>>7161482
I'd argue a decent compromise would be that it can predict but only slightly. So projectiles could have a bit of an arc just to force the player to move a bit more instead of a very simple sidestep to avoid a projectile going in a straight line.

>> No.7161867

>>7161760
After playing both for awhile, you really do have to pick your poison. I haven’t found a “surprise” cultist ambush on Well Done to be anymore or less offensive than a “surprise” shadow ninja encounter with a side of coolies.

>> No.7161894
File: 80 KB, 399x407, owo.png [View same] [iqdb] [saucenao] [google]
7161894

Where were you when Quake 2 became real?

https://edition.cnn.com/2020/12/09/europe/french-army-soldiers-technology-ethics-scli-intl-scn/index.html

>France under the leadership of Macron is creating the foundation for the Strogg war machine
>Quake 2's story wasn't that far from reality

>> No.7161904

>>7161807
When its done™

>> No.7161916

>>7160502
I guess if you're that much of a little bitch you had better not play Plutonia.

>> No.7161924

>>7160676
Long, labyrinthine, boring levels and slog gameplay.

>> No.7161927
File: 163 KB, 472x407, 1577110113610.png [View same] [iqdb] [saucenao] [google]
7161927

>>7161894
Oh shit

>> No.7161928

>>7161904
I'M GONNA RIP YOUR BALLS OFF SO YOU CANNOT CONTAMINATE THE REST OF THE WORLD

>> No.7161938
File: 93 KB, 250x282, 1444148598954.png [View same] [iqdb] [saucenao] [google]
7161938

>>7161894
So it was actually not Strogg, but Frogg?

>> No.7161946

>>7161938
Makes absolute sense.

>> No.7161948

>>7161928
You will never be an intelligent human.

>> No.7161950

>>7161716
it would be fitting if they based him on classic doom since that would fit the gaming history focus and that "imagine showing this in 2009" status but i can already expect it only 2016 and eternal stuff

>> No.7161951
File: 772 KB, 1920x1080, Screenshot_Doom_20201210_211319.png [View same] [iqdb] [saucenao] [google]
7161951

>think you're clever because you can abuse straferunning
>get softlocked because mapper didn't test his creation properly

>> No.7161953

>>7160623
>>7160626
Images are not an argument in and of themselves fagtron. How the fuck is Tim Sweeney linked to Epstein and Dershowitz?

>> No.7161956

>>7161951
wad?

>> No.7161958

>>7161948
WERE YOU BORN A FAT SLIMY PIECE OF SHIT, OR DID YOU HAVE TO WORK ON IT?

>> No.7161960
File: 55 KB, 388x484, mon visage quand.jpg [View same] [iqdb] [saucenao] [google]
7161960

>>7161894
Le trespasser!

>> No.7161963

>>7161953
>How the fuck is Tim Sweeney linked to Epstein
But Warren Spector is. Gets the noggin joggin about Deus Ex, amirite there fellow schizos?

>> No.7161968

>>7161956
Technicolor Antichrist Box, one of cacoward runner ups.

>> No.7161974
File: 322 KB, 900x692, 1604277799779.gif [View same] [iqdb] [saucenao] [google]
7161974

>>7160502
Lmao pleb
Imagine finding TNT hard

>> No.7161982

>>7161963
Ok Warren Specter probably is, but by how much, really? In addition, Tim Sweeney and Warren Spector are different people overall.

>> No.7161983

>>7160876
You posted my waifu, and pretty much what I use as well. I like you.
I also use the Roland SC-55 music pack
http://sc55.duke4.net/games.php#doom

>> No.7161986

What if Decino was a judge in the cacowards?

>> No.7161989
File: 1.68 MB, 869x1071, Cosmic Level Ineptitude.png [View same] [iqdb] [saucenao] [google]
7161989

>7161958
Loaded question, don't expect another reply pencil head. You haven't posted anything worthwhile since this projects inception.

>> No.7161990
File: 54 KB, 1280x720, d64end.jpg [View same] [iqdb] [saucenao] [google]
7161990

>>7160876
For GZDoom, it's immerse, droplets, and sbms for brightmaps. I've mostly been playing Babel with GZDoom. Otherwise it's vanilla smooth weapons and whatever options I'm feeling in Crispy Doom.

>> No.7161992

>>7161989
You do realize those are Full Metal Jacket quotes, right?

>> No.7161997

>>7161692
Hell on Earth

>> No.7162002

>>7161001
Well major arlene, a member of the cacoward committee, got her map put as a runner up by her buddy

>> No.7162005

>>7161989
JESUS H. CHRIST! I THINK YOU'VE GOT A HARDON!

>> No.7162006

>>7160990
You don't feel like the flashlight ruins the intended darkness of some maps? Real nice hud tho

>> No.7162009

>>7160876
Colored blood fixer, corpse death flipper.

>> No.7162020

>>7161960
LE TRESSEPASSEUR

>> No.7162023

>>7161950
I imagine there would be 4 nu-doom colours and 4 classic doom colors

>> No.7162036

>>7161992
Well shit.... It's been a while since I watched FMJ, didn't make the connection. I guess I stumbled headlong into his chasm of tricks.

>> No.7162041

>>7161951
>his

>> No.7162047

Hey Bloodanon, take your time with the holidays and such. 2048 Units of /vr/ had lots of bugs that were slowly ironed out after its release. I imagine you'd want to avoid that.

>> No.7162052

>>7161986
>Cacowards 2021 Judges
>decino
>gman
>civvie
>icarus

It would be based.

>> No.7162056

>>7162047
And furthermore, I'm pretty sure a collaborative effort like this is a first for Blood as a whole? Wouldn't want to go off half-cocked and make a bad first impression with the general retro FPS fanbase across the internet.

>> No.7162057

>>7162047
For sure man, I want the first revision to be as polished as possible. I'm trying to keep up a reasonable pace but Fresh Supply is a total hemorrhoid to deal with. It breaks so much shit on a regular basis.

>> No.7162059

>>7162057
Not that anon, but why not stick to BuildGDX?

>> No.7162061

>>7160502
Well this is original complaint. I've never had problem with difficulty, only the fact that level design turns unfocused, boring and ugly after the midpoint.

>> No.7162063

>>7162052
Wanna guess how I know you're a fay-got?

>> No.7162064

>>7160934
>Rowdy Rudy 2
>>Ok, but he's been making stuff exactly like that for like decades, this can't be that much better

Honestly one of the best entry-level wads in recent years. Yeah he's been on the same shit for a while now but this one did deserve an award for how focused it was.
Throw the guy a bone.

>> No.7162069

>>7162057
>Fresh Supply

Why, even its main dev told people on twitter to just use nBlood and GDX.

The longer you keep supporting it, the longer it'll take for the players to switch to N/GDX. You're just prolonging your own hell.

>> No.7162076

>>7162069
Not to mention the whole shit about FS no longer able to be updated.

>> No.7162084

>>7160934
>>7161015
I'm almost angry that Akeldama didn't even get mentioned as a runner-up. Lot of 1 map wads, gzdoom shit, even little wad of rejected dtwid2 maps getting mentioned. Akeldama is full 32 map megawad, with unique looks and very good classic gameplay, and not even a runner-up. What a shit show.

>> No.7162085

>>7162052
>>7162052
a separate "e-celeb" panel would be pretty interesting, give them a handful of titles and see how their opinions compare to the real judges.

>> No.7162086

>>7162059
It seems like a lot of people play with Fresh Supply, regardless of the problems. I want to make all of the maps bootable and beatable in that port for those who are still using it.

>> No.7162097

>>7160934
>Faithless Trilogy
The only one in the list I'm actually that interested in. Interested-in-passing for a few, but I'll probably actually go out of my way for faithless.

>> No.7162098
File: 256 KB, 500x375, 1591296625541.png [View same] [iqdb] [saucenao] [google]
7162098

>>7162052
>gman

>> No.7162102

>>7162084
yeah, i'm usually excited for cacowards because they mention stuff that I haven't played yet. this year was just them sucking each other off, megawads are always better than mini packs.

>> No.7162113

>>7162069
>You're just prolonging your own hell

I do this a lot, sometimes without noticing.

>> No.7162115

>>7162102
>megawads are always better than mini packs
I don't agree, but it does seem a bit one sided this year.

>> No.7162119

>>7160502
>TNT Hard
Wait what?
How is that even possible?
I love TNT it's my favorite Iwad but TNT is anything but hard

>> No.7162125
File: 732 KB, 1876x2739, 754.jpg [View same] [iqdb] [saucenao] [google]
7162125

>>7161894
Shit it's happening again

>> No.7162128

>>7162115
ignore that dts-t exists and it becomes much more valid

>> No.7162151

thinking about alternatives to the cacowards or other stuff to mention mods that rarely get brought up and now i remember inmost dens and how that is barely updated anymore

>> No.7162154

>>7162151
it's a tough life, when all we can do is browse here for people showing us stuff, and check zdoom forums/doomworlds projects for anything that isn't buried under the circlejerking.

>> No.7162157

>>7162151
tfw onemandoom stopped updating too

>> No.7162158

>>7161604
>>7161708
not even same anon m8

>> No.7162168

>>7162151
Would be cool to get a new team doing their own awards just to shake things up. At the moment they have a monopoly.

>> No.7162181

>>7162168
I think that Cacowards should work purely with voting. It would make it pure.

>> No.7162195

>>7162181
>x only won because of those shitlords in the 4chan thread rigging the vote
>just doomerboards ensuring their own projects win
they would never allow it

>> No.7162227
File: 147 KB, 622x562, 14291625911650.png [View same] [iqdb] [saucenao] [google]
7162227

>>7162195
>2048 units of /vr/ wins because of Russian collusion

>> No.7162235

>>7161818
It just changes the way you play the game completely. I used to hate it and then I really got into it. You go into it thinking you're gonna go for your normal speedrunning path but then you have to think about things like how to get through without alerting certain enemies because it'll just add to the mess. Back tracking becomes a strategic choice so you have to plan your way through, and that's why a lot people don't like it I think, it gives you the feeling that killing enemies isn't making progress, which it isn't really, so the way you measure progress is how far along your planned route you are.

>> No.7162253

>>7162181
It should work however the people that run it wants it to. I don't have a share in the cacoward "brand". However it would indeed be nice if there were other awards run by other people as well - the more the merrier.

>> No.7162265

>>7162253
this
you'd want the doom community to grow, if it meant more people with interest that could even garantue that doom actually lives on
it seems like some popular "doom members" are stubborn because they want to act like the "leaders" of the community

>> No.7162269

>>7162227
>zdf lost the popular vote

>> No.7162279

>>7160392
You can't do 0.1% of what Silverman is capable of

>> No.7162280

>>7161451
Understandable sentiment indeed.
>snakes
No, they are not snakes, they are leeches.
>4x2chan
Its now split into 8kun and 8ch@nnel. How about 76chan, endchan and 5chon as well?

>> No.7162283

>>7161554
Wolf3D, Doom, Doom II, Doom 64, Rise of the Triad, Heretic, Hexen, Duke Nukem 3D, Blood, Shadow Warrior, Cybermage, Terminator: Future Shock, Ion Fury, Quake, Powerslave/Exhumed, Marathon trilogy and others

>> No.7162287
File: 20 KB, 158x166, shades.jpg [View same] [iqdb] [saucenao] [google]
7162287

>>7160502
>getting mad over old video games

>> No.7162290

So what wads were made this year by people who primarily hang around here that you would give award to?

>> No.7162292
File: 49 KB, 220x220, E2M2_maze_SW.png [View same] [iqdb] [saucenao] [google]
7162292

>>7162227
We found crates and crates of ballots just sitting here

>> No.7162293

>>7160579
The engine is nothing short of a technological marvel for its time, even the software renderer.

>> No.7162294

>>7162290
None, these threads aren't for gaming or creativity, they are for politics and shitposting.

Stop making these fucking awful threads. You HAVE to go back.

>> No.7162298

>>7162283
>ate alf life
>ate turok
>ate unrel
>luv dum
>luv wulf
>luv rot
>luv marfon
>simple as
- Alf

>> No.7162302

>>7162287
I'd get mad about new games, but everyone already does it, so what's the point?

>> No.7162307

>>7162283
Yawn

>> No.7162308
File: 299 KB, 610x397, WPK2swi.png [View same] [iqdb] [saucenao] [google]
7162308

>>7162298
oh yeah? I can enrage more than one seething autist by posting real 90's shootkino

>> No.7162310

>>7160882
Powerslave's spritework was the ultimate mish mash frankenstein technique. Every trick in the book was used; digitized photos of puppets and actors, claymation, digital painting in photoshop and rendered elements.

>> No.7162314

I can namedrop other fps for gamer cred too xd

>> No.7162318
File: 71 KB, 575x416, 1607446541070.jpg [View same] [iqdb] [saucenao] [google]
7162318

>>7162298
You say it as if that's a bad thing.

>> No.7162319
File: 163 KB, 640x480, Grunt_headless.png [View same] [iqdb] [saucenao] [google]
7162319

GORDON NOOOOOOOOOOO

>> No.7162320

>>7162298
Melmac FC

>> No.7162323

>>7162307
Are we really going to pretend those games aren't good anymore just to spite some schizo?

>> No.7162327

>>7162318
liking ROTT and Wolf 3D is pretty cringe.

>> No.7162328

The jews made me hate video games

>> No.7162330

>>7162323
Yes

>> No.7162331
File: 581 KB, 1395x2201, PC Computer - Exhumed Powerslave - Player.png [View same] [iqdb] [saucenao] [google]
7162331

>>7162310
Some of those monsters look fucking awesome though. The player is a straight up RoTT style digitized actor

>> No.7162339
File: 18 KB, 499x555, I want to ______ that ______.png [View same] [iqdb] [saucenao] [google]
7162339

>>7160882
>scorpion lady

>> No.7162340
File: 87 KB, 516x648, 1605879767737.jpg [View same] [iqdb] [saucenao] [google]
7162340

>>7162331
I've never liked the goggles on his eyes, makes him look goofy as fuck in his forward facing firing sprites. He looks pretty much like the cover art if they had just not used that silly shit. Maybe they wanted more definition in the face?

>> No.7162343
File: 196 KB, 1024x1820, proton_ferocity.jpg [View same] [iqdb] [saucenao] [google]
7162343

https://drive.google.com/file/d/1SOqhPPTv6m-78VHgZWmrAd2z1cmwJj7s/view?usp=sharing

who comfy?

>> No.7162347

>>7162339
both of the insects and the tentacle eyed thing at the bottom are all looking pretty feminine to me, this site has destroyed my mind god damn it.

>> No.7162350

>>7162331
>>7162340
The glasses look like they were added in after the fact with mspaint.

I've been wondering if that's exactly what they did when they added the one liners to make the game more like Duke

>> No.7162361

>>7162331
I’m about to check and compare on my PC shortly, but how do they compare to Blood sprites? Are they as big or smaller?

>> No.7162370

>>7162347
Its harmless enough.

>> No.7162397

Was 2020 just a bad year for Doom wads? Some of the wads on the cacowards are just complete trash. Like Syringe looks pretty but dear God some of the levels like MAP02 are shit in terms of gameplay.

>> No.7162402

The aspects of this place that make it gr8 and let it live tthroughout the years is more conductive to the sort of single person/small coordinated efforts seen in the mods that have come out. I think, as much as nu-internet sucks, that having different outlets for project reach is ultimately how we could get something more out there/see shit you don’t see here. Quake mapping for instance feels way more alive on twitshit and the existence of mapper discords puts a loop of OC out of reach of anyone not in them.

Of course though, if you aren’t on /vr/ then you’re not /vr/ and you have to deal with non anonymous groups and interests. Discords not whipped into shape turn into cesspools of drama or circlejerking and twitter causes everyone on it to go batshit bonkers from idpol war exposure. Yeah here’s your quake map projects but you have to take this estradiol shot and interact with the same people running the doominati/trans doom cabal

>> No.7162405

>>7162397
What's bad about the gameplay? I thought it was fun.

>> No.7162406

>>7162397
It wasn't bad, just not as good as recent years.
Doom community was spoiled for choices for a while.

>> No.7162412

>>7161508
I think it was done right with Lava Golems in Serious Sam, they will fire in the direction where you are currently going so you have to change the direction your going in order not to get hit.

>> No.7162426

>>7162402
Discord exclusive mapping is a blight.

>> No.7162427

>>7161843
The problem isn't the there aren't good nonslaughter mapsets released this year, it's that they went unnoticed for some reason, like Akeldama getting only a small mention.

>> No.7162428
File: 1015 KB, 2880x1800, Serious Sam.jpg [View same] [iqdb] [saucenao] [google]
7162428

>>7162412
Croteam were wizards once upon a time. Clashing styles they may have had, but TFE and TSE have an almost perfect enemy roster to flesh out the gameplay. /vr/'s Serious Mapjam when?

>> No.7162436

>>7162397
The fat years are over. Deal with it.

>> No.7162439

>>7162428
Yeah, were. SS 3 and 4 are complete trash.

>> No.7162443

>>7162439
And the remakes are souless too

>> No.7162448
File: 3.51 MB, 1920x1080, SeriousSam 2020-12-08 19-48-33-861.png [View same] [iqdb] [saucenao] [google]
7162448

>>7162439
Not retro, but when 3 (Fusion) is pure Serious Sam gameplay? It's fucking amazing. Easily better than Serious Sam 4 and its fucking gadget bullshit.

>> No.7162452

I liked serious sam 4. I thought it was leagues better than 3.
A serious sam classic mapping project would be fun.

>> No.7162454

>>7162436
Now it's time to wait for Erik Alm to finish Scythe X and bring about the new golden age of Doom wads

>> No.7162459

>>7162397
I'm guessing you didn't like map02 because of the damaging floors?

>> No.7162464

>>7162452
You're not the only one, I honestly like it as much as the classics. All that story, gadget and skill tree shit I could do without, but the gunplay and the fights really carry the game in my opinion.

>> No.7162465

>>7162452
It's not BAD, but I wish it didn't have gadgets so fucking much. At the very least it has none of the stupid "slowed down" sections of 3.
>A serious sam classic mapping project would be fun.
I've been teaching myself Serious Editor with that in mind to host a "Beginner's /vr/ Serious Sam jam" since I doubt anyone else will. Slow and steady.

>> No.7162471

>>7162439

3 and 4 are fine games. Yes, they have gimmicks that feel very un-sam-like, but you can easily ignore them and very quickly you can just play them like any other sam game.

>> No.7162478

>>7162426
Sure, but the point is it's an additional mode of organization even if it's a shoddy replacement for like, an IRC and a personal file host. Imagine it done, but better than the way others are doing it. Just don't be a fag about it

>> No.7162483
File: 2.74 MB, 2997x2000, 1488609833045.gif [View same] [iqdb] [saucenao] [google]
7162483

>>7162459
It was primarily the overabundance of chaingunners, especially on high ledges. Putting chaingunners on high ledges is always a terrible idea.

>> No.7162490

>>7162464
Skill tree would be fine if taking any of the melee skills were actually viable. Right now all the dual wield skills are just so powerful you'd be stupid not to take that side of the skill tree. Gadgets definitely need a rebalance.
>>7162465
How is mapping for the older games? What I remember about it is a little fuzzy but isn't it similar to older unreal engines where you carve out parts of the map instead of adding sectors/brushes like other engines?

>> No.7162492

so, for shadow warrior i go for classic redux?

>> No.7162493

>>7162397
Actually, outside of maybe ambitious 32 level megawads, I think this year was generally a good year for wads. It's just that not everything could make the Top Ten, so there was bound to be some disagreements.
Twelve wads received runner-up status, which is a lot more than usual, and that's not even going into the numerous wads that were given honorable mentions in the Special Features page.

>> No.7162494

>>7162492
Classic with WangGDX

>> No.7162495

>>7162483
Eh, I felt the chaingunners were fine. But I'm used to fighting lots of them, so take that as you will.

>> No.7162502
File: 213 KB, 1078x676, temp.png [View same] [iqdb] [saucenao] [google]
7162502

>> No.7162509

>>7162502
Ooh, whats this from? Looks neat.

>> No.7162528
File: 375 KB, 420x420, 942e2eeb4a84a0a9334b8909be82d469.png [View same] [iqdb] [saucenao] [google]
7162528

>>7162452
Serious Sam's humor overall is kinda weird. It works in TFE and TSE, but the comedy in just about every game after that (except prolly Next Encounter, which was a bit more like a refined TF/SE in terms of comedy) seemed.... Off somehow. It almost feels like Croteam was just barely aware of the concept of humor beyond what they did in TF/SE, but not enough to the point of it making much sense. The best way I could put it is that the post-Encounter games' humor is like absurdist humor that's not trying to be absurd somehow, yet it still comes off as absurd if that makes any sense. It was a lot more prevalent in 2, especially with the cartoony aesthetic, but it's still kinda there in 3 and 4. 4 more so than 3, anyway. I think that's cus 3 was trying to be more serious than 4.

>> No.7162530
File: 168 KB, 1087x813, temp.png [View same] [iqdb] [saucenao] [google]
7162530

>>7162509
REKKR.
Here's a crispy doom cap of the same area, with less moire pattern.

>> No.7162538

>>7162443
I liked the Xbox Serious Sam that combined TFE and TSE with the art style of SS2

>> No.7162545

>>7162361
Bigger

>> No.7162546
File: 2.11 MB, 627x704, 1607022920889.gif [View same] [iqdb] [saucenao] [google]
7162546

>>7162528
It's a very mixed bag. I'm a simpleton and found 4 to be hilarious with all the stupid puns non-stop but I can see why others might not enjoy that. Wouldn't surprise me if the lore reason they spout puns all the time is because they use it as a coping mechanism to deal with the horrors of Mental's horde. 3 was pretty bland but not offensive like 2 was. I literally cannot play 2 because it hurts my brain with all the visuals, jokes, enemy designs, and sounds. TFE and TSE are great and don't push any unnecessary boundaries like you said.

>> No.7162565

psydoom update gavity ands the atorun

>> No.7162567

>>7162546
>spoiler
I... Kinda thought of that too, yeah. Not like a DEEP AND BIG THONK GAYME THEORY thing, but it is fun to think about. If there were any other FPS games about a ragtag group of people trying to save the world for an alien or demonic force, I'd like to see that explored more.

Also 2 is kind of ironically kind of depressing considering 3 and 4, cus all the wacky and zany bullshit Sam does and encounters in it are a far cry from the somewhat genuine human connections he had in 3 and 4. Whereas in 2 he's basically in a living cartoon, meanwhile all remnants of his previous life on Earth is basically space dust. Obviously I don't take SS lore that seriously to the point of actually believing in that, but again, it's fun to think about if you don't take it seriously.

>> No.7162570
File: 2.87 MB, 640x360, whodatninja07.webm [View same] [iqdb] [saucenao] [google]
7162570

>>7162492
WangGDX and you should keep an eye on VoidSW. It's only major problem is the music not working a third of the time but I love it otherwise.
That and WangGDX reads my mouse inputs weirdly.

>> No.7162573

>>7162490
I use/intend to do the jam with the Classics Revolution editor since it has textures and content from both games all in one.
>but isn't it similar to older unreal engines where you carve out parts of the map instead of adding sectors/brushes like other engines?
Both are possible. If you want to brush up, check this page:
https://steamcommunity.com/sharedfiles/filedetails/?id=257827135
When it mentions "DesertTemple" for the texture resource, just go to First Encounter and select Hatshepsut.

>> No.7162575
File: 2.46 MB, 1920x1080, Sam4 2020-10-16 04-10-38-489.png [View same] [iqdb] [saucenao] [google]
7162575

>>7162528
It's very esoteric, but I love it all.

>> No.7162585

>>7162567

I really don't know what 2 was trying to do

https://www.youtube.com/watch?v=XpmsZozXOm4

>> No.7162601

>>7162528
One thing they've *never* been good at is art direction.

>> No.7162609

>>7162585
Like I mentioned, think of SS2 Sam as loosing his fucking mind after being far far away from his friends back on Earth and Earth itself for so long, both of which are completely disintegrated to smitheroons ergo making it unlikely he'll ever see them again regardless if he ever found and killed Mental, and it makes like, 0.5% more sense tops. Only catch is, you have to take Serious Sam seriously.

pun intended

>> No.7162613
File: 1.35 MB, 240x180, CrudoxCrooooooooooooooooooooooooo.gif [View same] [iqdb] [saucenao] [google]
7162613

>>7162528
Maybe it's a Croatian thing?

>> No.7162617
File: 2.53 MB, 1920x1080, SeriousSam 2020-04-22 22-45-40-276.png [View same] [iqdb] [saucenao] [google]
7162617

>>7162601
Bullshit my friend.

>> No.7162623

>>7162585
That one's aktschually a reference.
https://www.youtube.com/watch?v=aRM2YcGpmxg

>> No.7162626

>>7162613
I've always kinda thought that, actually. That it's some kind of weird cultural barrier or something.

>> No.7162629

>>7162623
that reference isn't funny ever, but instantly becomes a riot when someone doesn't get it.

>> No.7162638

>>7162617
Don't get me wrong, there are some beautifully modelled environments. But you can have a ton of beautiful assets and designs that don't really form something cohesive together - if you'd taken that picture with a gnaar up in the players face it would have been apparent, I think.

>> No.7162641

Another example would be the mesoamerican ruins filled with chainsaw-wielding pumpkinheads in TSE.

>> No.7162652

i'm illiterate on ss lore but if the main bad guys are aliens, do you ever visit their home?
like how doom has hell, wolfenstein has nazi castles/bases, quake has those dimensions and strogg bases etc
like, the "bowser's castle" for bowser and his minions and shit, but for serious sam

>> No.7162660

>>7160380
>>7160714
>>7160730
>>7160765
>>7162052
>>7162102
>>7162151
Bros,
cacowards have been circlejerk shit for 10 years.

/VR/ SHOULD HAVE ITS OWN CACOWARDS

WHO'S WITH ME

>> No.7162662

>>7162638
Look, it was originally just about throwing some cool ideas together. Small team, in-house engine because no one in that part of the world at that time could afford to license a modern game engine. The first SS is garage mentality it its best. Just some FPS nerds coming together to make their own FPS, as good as it can be when some 20-something nerds take on their first work.

>> No.7162663

>>7162652
You visit the kleer homeworld in 2. Otherwise most of Serious Sam is about the battle for and loss of Earth.

>> No.7162668

>>7162660
Just post your picks so I could call you a fag.

>> No.7162672

>>7162652
There's a bored alien demigod kid called Mental and he decides to destroy Earth for fun before his mother makes his supper

>> No.7162675

>>7162663
I think all of Serious Sam 2 is on alien planets, though most are not enemy homes.

>> No.7162692

>>7162660
>for 10 years.
You mean 17 years.

>> No.7162698

>>7162662
I'm not saying the game was bad anon. I like the first one, and I love the encounter design of TSE. I'm just saying that neither the first two games nor any that came after them had good art direction or, with the exception some exceptionally good set piece battles, well planned overall design at all really.

>> No.7162709

>>7162084
Akeldama was mentioned on the special features page
>The hefty Akeldama is a must-play for avowed fans of classics like Memento Mori and Requiem. It had a lot of buzz on Doomworld, thanks to its reliable infusion of that oldschool energy into big, polished adventure maps packed with hundreds of enemies, all under the catchy riffs and moody jams of its community-made soundtrack. Whether through project-leader @valkiriforce's stewardship or some kinship of spirit everyone latched onto, it looks and feels the part, although some will wish the bulk was broken up by shorter pacer maps.

>> No.7162762

>>7162660
/vr/'s version of cacowards would be just as much circlejerk as the cacowards itself, honestly.

>> No.7162789
File: 31 KB, 962x539, 1532227033688.jpg [View same] [iqdb] [saucenao] [google]
7162789

Please someome make new Turok levels for god's sake!!

>> No.7162826

>>7162789
Why not learn the editor yourself? Level design is more fun than gameplay once you get acclimated.

>> No.7162869

Playthrough video of map27 of 1994 tune-up community project is up. A large map, but quite linear and pretty easy. Probably a breather before the final stretch.
https://www.youtube.com/watch?v=H3EVv6qG1Us
And the original.
https://www.youtube.com/watch?v=-l7ivQds2cg

>> No.7162881

>celebrating the shareware birthday
lmao

>> No.7162882

What are your most spicy opinions on individual maps or wads?

>> No.7162883

>>7162882
The Chasm is fine.

>> No.7162886

>>7162882
Episode 1 is not the best.

>> No.7162887

>>7162886
B A S E D

>> No.7162892

>>7162882
Unholy cathedral is not that bad.

>> No.7162898

>>7162882
epic2 is a boring drag, and other than some nice looking maps is probably one of the worst megawads.

>> No.7162902

>>7162882
I think Doom 2 was better than Doom 1, and Mt Erebus was the best Doom 1 map.

>> No.7162908

>>7162826
Seconding.

>> No.7162918

>>7161742
Shadow Warrior has such cool weapons.

>> No.7162921

>>7162918
And its actually having fun instead of you know. Ion Fury glitter.

But its still the most jank build game.

>> No.7162923

>>7162882
I didn't think Valiant was really anything special outside of some cool visuals.

>> No.7162934

>>7162921
>But its still the most jank build game.
It's still leaps and bounds ahead of the likes of Witchaven or Redneck Rampage. If we're just counting Blood, Duke, Powerslave, and Shadow Warrior though, then yeah, it's at the bottom.

>> No.7162938

>>7162934
Sure. its a shame for redneck rampage. It looks and sounds really nice.

>> No.7162940
File: 172 KB, 1920x1080, scr-Master Leeps Temple-0007.png [View same] [iqdb] [saucenao] [google]
7162940

>>7162921
I think you mean the most based.

>> No.7162943

>>7162006
It can, but it only has so much range and effect (you can tune it), and levels like the one pictured was dark as fuck, so it was either that or not seeing anything.

>> No.7162945

>>7162052
Literally only Decino would be a worthwhile judge out of your suggested panel.

>> No.7162949

>>7162052
the only judge we need is joel, the vinesauce wad competitions have done more for the community than anything those guys have spawned.

>> No.7162953

>>7162949
decino still knows more about doom than most people
we need him an marphyblack

>> No.7162960
File: 227 KB, 700x700, 1604023778799.jpg [View same] [iqdb] [saucenao] [google]
7162960

>>7162227

>> No.7162961

>>7162921
The only thing I was lukewarm to in that game were Shelly and some of he music. Guns, levels, enemies, detail, all great.
>>7162938
First two maps of RR have left a real bad impression so far.

>> No.7162963

>>7162279
What, communicate with human beings?

>> No.7162968

>>7162882
It's fine if a map plays kinda bad if it looks really cool.

>> No.7162969

>>7162961
Its the wasted potential. I love how Ion Fury looks, and some details in it are so fucking good it hurts. I want more but without Shelly and those nobody enemies.

>> No.7162972
File: 2.92 MB, 640x360, 1605242042991.webm [View same] [iqdb] [saucenao] [google]
7162972

>>7162969
>Its the wasted potential
Some, sure, but not to that extent. It's a great game.
>aliens
>ninjas
>cyborgs
Only enemies with personality were cultists in my book

>> No.7162978

>>7162972
And again I really dont like the way death animations look.

>> No.7162982

>>7162978
Sucks for you, anon

>> No.7162989

>>7162982
It does. I still finished it. But I have like zero intention of playing it again.

>> No.7162993

>>7162989
Bummer. I’m going to give it another go after this movie, just for you.

>> No.7163049

>>7161716
Did you say another broken anime fuckboy swordsman? Here ya go little buddy.

>> No.7163053 [DELETED] 
File: 89 KB, 1331x537, 1540068059801.png [View same] [iqdb] [saucenao] [google]
7163053

Half-Life is shit

>> No.7163071

>>7163053
This guy is legit retarded. You're a hero because you freed the vorts, and stopped the nihilanth. Everyone believes them because they fight against the combine with the rebels, who are led by the only people who know what the fuck is going on - the remaining lambda team (hence the symbol being used - not the black mesa logo, idiot). Blah blah blah that's enough I have to eat supper

>> No.7163075

>>7163053
Stop imitating me faggot

>> No.7163103
File: 1.30 MB, 260x195, 4okp7.gif [View same] [iqdb] [saucenao] [google]
7163103

>>7163075
Fuck off you LARPing piece of shit. You admitted you actually love Half-Life. You may have made the fuck up which gave birth to this but you aren't fit to wear the mantle. There is a new Alf in town, one who means what he says and everyone, even you, KNEEL and drink my KNOB.

>> No.7163107

>>7163103
Why are you posting screencaps from redditors lol?

>> No.7163110

>>7163107
That's from RPGcodex friend

>> No.7163113

>>7163110
the R stands for reddit

>> No.7163116

>>7163103
B-based!?

>> No.7163117

>>7163113
Can you refute a single thing he says or just shitpost?

>> No.7163120

>>7163110
No it's from wcnews and the same guy was a redditor named arsjac
>>/vr/thread/S6838219

>> No.7163121 [DELETED] 

>>7163120
Irrelevant. Refute his arguments. When you finish that I have more.

>> No.7163126

>>7163121
take your meds.

>> No.7163127

>>7163117
*tf2 heavy voice* No!

>> No.7163130 [DELETED] 

>>7163075
>>7163103
lol cope HL ruined FPS

>> No.7163129

imagine attention whoring on 4chan.
Back to forums.

>> No.7163164

>>7163049
they're just turning it into gamefaqs the game
doomguy's support mostly comes from reddit

>> No.7163167

6 days more for Doom real birthday.

>> No.7163196

>>7163167
did marphyblack even brought this up?

>> No.7163202

>>7163110
That's even worse than Reddit.

>> No.7163228
File: 1.91 MB, 4000x1301, Doom Dudes.jpg [View same] [iqdb] [saucenao] [google]
7163228

Finally beat Plutonia just now. It was...alright, I suppose. The difficulty of it isn't overexaggerated if all you've ever played are the other commercial Doom WADs. The level design is also pretty tight for the most part, but they don't feel very "Doom-y" in layout or looks, though maybe I just don't like the jungle theme.

Still suffers the same problems the other Dooms had in that a solid chunk of the middle maps are pretty weak compared to the rest of the WAD. The midi mod really saves it all, though. I can't imagine playing this with the base Doom 1 and 2 music playing all the time.
Tl;dr It was probably the most cohesive and well made commerical Doom WAD out of the 4, but I still prefer 1 and 2 over it. Fuck TnT, though. That one is just plain garbage for the most part.

>> No.7163238

>>7163164
roster shit is probably zoomer containment at this point

>> No.7163254

It's almost 11th and you haven't decided which level from Episode 1 of the original Doom is the best.

>> No.7163282

>>7162881
Yeah, cacowards should be on the 17th instead, as that is when registered doom fully came out.

>> No.7163289

>>7163282
*16th

>> No.7163303

>>7163254
Of course I have, it's Command Control.

>> No.7163309

>>7163303
Toxin Refinery is peak e1 and doesn't have any dumb mazes

>> No.7163343

>>7163289
Correct

>> No.7163472

>>7162660
/vr/ cacowards 2020: 2048 units of /vr/ wins every category.

>> No.7163482

>>7160678
>I'm sure if I played them back when they were released I'd be absolutely blown away by them
yes anon, the render distance of that game was the thing that blew me away and made me buy a gpu

>> No.7163491

>>7162882
This years cacowards were fine.

>> No.7163497

Need a wad with the Jaguar exclusive levels.

>> No.7163505

>>7162882
Eviternity would be much better if it didn't have map19.

>> No.7163543

>>7163505
Most people consider that level overlong and boring

>> No.7163558

>>7162660
>>7163472
Well, we can have a category named "/vr/ highlights" which just informs general public about locally made projects, and award actual awards to outsiders. Maybe we should even get DBP onto this business as well.

>> No.7163569

>>7163505
>>7163543
Not only is it overly long and boring, but the only custom monster it uses is the Annihilator, which was apparently had instances of being stuck in walls in development versions (it has a bigger hitbox than the Baron, the monster it replaces), meaning the authour didnt even design the map with eviternity's custom monsters in mind at all. It also doesn't use much teal, despite the 4th episode's other maps featuring lots of teal. It just feels out of place. Like the author thought it was a community chest style project, and not a wad with actual theming.

>> No.7163578

>>7161397
this board is not about retro games anymore, anon

>> No.7163594

>>7163578
yes it is*
*if you consider crysis and TF2 retro

>> No.7163595

>>7163594
I don't

>> No.7163603

>>7160335
is there not a single news to post about?

>> No.7163605

>>7163603

i guess the cacowards came out

>> No.7163607

>>7163569
>Not only is it overly long and boring, but the only custom monster it uses is the Annihilator, which was apparently had instances of being stuck in walls in development versions (it has a bigger hitbox than the Baron, the monster it replaces), meaning the authour didnt even design the map with eviternity's custom monsters in mind at all.
Thats a good thing, besides the plasma guy eviternity's extra monsters blow.

>> No.7163625

>>7161180
>>7161234
https://github.com/TheEnginesOfCreation/EntityPlus
https://www.moddb.com/mods/entityplus
https://lvlworld.com/search/entityplus

>> No.7163629

>>7163607
>Thats a good thing.
If the wad I want to play is Eviternity, then no it fucking isn't.

>> No.7163642
File: 34 KB, 1366x768, aa.png [View same] [iqdb] [saucenao] [google]
7163642

this is what the irish flag will look like in 2022

>> No.7163646

>>7163629
And on top of that, the Annihilator usage in map19 is atrociously bad compared to the rest of the wad. Sometimes you'll get a surprise encounter with one in a tight corridor.

>> No.7163656

So I beat Plut earlier, which was my final WAD needed before I felt comfortable moving onto actual fanmade stuff seriously. Which one should I start with?

>> No.7163663

>>7161692
ut2004

>> No.7163668

>>7163656
2048 Units of /vr/

>> No.7163675

>>7161692
Killer7

>> No.7163698

>>7163663
not them but im going to play this and judge it here

>> No.7163706

>>7163656
Back To Saturn X E1 & E2
Epic 2
Alien Vendetta (don't play on UV unless you're real good)
Scythe 1, 2 & X
Suspended In Dusk
2048 Units Of /vr/
Bloodstain
Interception
Mutiny (also don't play on UV unless you're seriously hardcore)
Ancient Aliens
Japanese Doom Community Project
Double Impact
Nihility : Infinite Teeth

There's really quite a lot of high quality mapsets out there. If you want something that's much more along the original iwads later, there's quite a trove of stuff for that too.

>> No.7163707

>>7163698
what version?
it's considerably broken in the current year

>> No.7163710

>>7163707
i'm retracting this because i don't want to deal with the fuckery.

>> No.7163719

>>7163706
This isn't meant as some kind of order suggestion or anything, by the way, just pick one of those if you want to.

>> No.7163720

>>7163710
I was just about to say that if you are playing the gog/steam copy, overwrite it with the 3369 patch (not the x64 one)
and do this:
https://steamcommunity.com/sharedfiles/filedetails/?id=661109411
that should be enough
if you want to go balls deep:
https://www.pcgamingwiki.com/wiki/Unreal_Tournament_2004

>> No.7163724

>>7163706
>>7163668
I'm gonna go with Ancient Aliens since that looks the coolest. Gonna be fun to finally play with mouselook on.

>> No.7163728
File: 180 KB, 640x448, Robo_10.jpg [View same] [iqdb] [saucenao] [google]
7163728

What do you guys think of the Sega Saturn's most forgotten FPS, Robotica?

>> No.7163732

>>7163728
Never heard of it. How does it play?

>> No.7163735

>>7163732
Really well. Here is a great article about it: https://hardcoregamer.com/2014/06/25/morgue-robotica/91020/

>> No.7163750

>>7163728
has CV_11 done a video on it I only like games he plays

>> No.7163751

>>7163724
Have fun! Remember to give our megawad a try later, we're really proud of it.

>> No.7163769

>>7163751
I will, alongside the weaponset.

>> No.7163770

>>7163735
By the looks of it, this game isn't too particularly interesting. I'll give it a pass.

>> No.7163774
File: 7 KB, 242x209, images.png [View same] [iqdb] [saucenao] [google]
7163774

>>7163656
Why do so many people do this? Not saying there is anything wrong with it, but I've seen people over the last years, as well as even on these threads, that believe that they must play Doom I+II, Ultimate Doom, Final Doom, Doom 64, then Sigil before they can finally graduate into the world of user made doom wads. Is there some video out there that tell people this is the path to user wads, or are people intimidated into believing that ever user wad has to be Sunlust tiers of difficulty.

>> No.7163775

>>7161953
Sweeney is a fucking billionaire. That is who Epstein's clientele was, the type of people he catered to.

>> No.7163781

>>7163774
mostly stupidity yeah, but if you don't get them first you will never go back to the default iwads without exhausting yourself on everything else first. It's taken me like eight years to finally beat doom 2 from start to finish

>> No.7163794
File: 8 KB, 80x116, 1481319134216.png [View same] [iqdb] [saucenao] [google]
7163794

>>7162660
We had the golden boners twice.
But there's no structure in place for something like that. It was just a regular from back then who did it. Was just for /vr/ projects

>> No.7163802

>>7163774
I did it out of fear of being spoiled for choice and not being able to properly appreciate how far mapmaking and Doom in general has come from the time the original WADs were released. Though the expectation of difficulty is also part of it.

>> No.7163803
File: 85 KB, 1280x720, Data-Picard-Pogo.jpg [View same] [iqdb] [saucenao] [google]
7163803

>>7161953
>Fagtron

>> No.7163809

>>7163774
I don't see anything wrong with it, it gives you a great metric to appreciate other wads. Besides, they're good, so they're worth playing first anyway, also, they start easy then get harder, which will acclimate you.

>> No.7163860

>>7163774
It just makes sense to play the originals first.

>> No.7163875

My least favorite part about Cacowards 2020 is Unity port getting award. Bethesda got so buttmad about Carmack releasing source code they fucking made their own closed-source version of Doom, and they are somehow praised for it? What is wrong with the people?

>> No.7163891

>>7162660
Jesus fucking christ no, don't you remember this disaster?
https://www.youtube.com/watch?v=mOGRDuY0DFI

>> No.7163897

>>7163720
you dun goofed

>> No.7163903

>>7163775
>is a billionaire
>therefore a pedophile
literally take your meds, no, I'm not a bot

>> No.7163905

>>7163875
They aren't praised for that, the Unity port has dramatically upped the standard for entry-level dooming (which is good). Dosbox was a shit and don't even pretend otherwise.

>> No.7163906
File: 38 KB, 550x550, 1580595324941.jpg [View same] [iqdb] [saucenao] [google]
7163906

>>7163897
sorry, I just want more people playing ut2004

>> No.7163910
File: 10 KB, 234x216, 079100784532.jpg [View same] [iqdb] [saucenao] [google]
7163910

>>7163906
Treasure your memories.

>> No.7163913

>>7163906
sorry anon, you will have to settle for these warframe skins:
https://www.epicgames.com/store/en-US/product/warframe/unreal-tournament-weapon-bundle

>> No.7163915

>>7163706
speaking of which...

i'm one of those anons tying to do a skill progression to actually git gud. i doubt i'll ever be able to beat sunlust, but i can dream.

i just started pistolstart uv scythe 2, and definitely i can understand the love for this wad.

the difficulty really ramps up, though! I'm up to map 32, and I had to do a number of restarts on map 15.

what are everyone's favorite scythe2 maps?

>> No.7163917

>>7163913
I've never played Warframe, is it any good?

>> No.7163918

>>7163913
I hope you step on a lego

>> No.7163926
File: 130 KB, 962x692, 1537726377910.png [View same] [iqdb] [saucenao] [google]
7163926

>>7163794

i cant believe i missed my chances to make innuendos on 'golden boners'

>> No.7163929

>>7163918
bit rude
>>7163917
no idea, anon, but I did like previous digital extremes games like pariah and warpath

>> No.7163961
File: 93 KB, 310x440, d104c1ba3891571b0dbcb504e928301ffb05e308bfdddcd3d8637fc1348a5c39.jpg [View same] [iqdb] [saucenao] [google]
7163961

>>7163917
Your enjoyment of this game heavily depends on whether you have Jewish ancestry.

>> No.7163981

>>7163913
This is a slap in the face of the ut community
lol, who am I kidding?, there is no community

>> No.7163984

>>7163875
What the fuck are you even talking about? The source code for Doom was released back in like 1997, when Bethesda was still just a small time dev, it'd make no fucking sense for them to be mad about that.
The real reason they put out the port was because it was an easy buck to make, just port and publish it on consoles. When people complained (which they did, a lot, and rightfully), they probably realized that they could see a whole lot more sales by fixing it up to be authentic, which likely wasn't very expensive for them to do either, and that the PR of "this port is good" was good advertising through word of mouth.

However, the award if anything is for guys like Sponge and the other guys who actually do the work on the port, because they have done a good job making an accurate and supported port widely available on current consoles and on PC. For just normalfags to see on a digital store frontpage and grab for a couple of bucks, and not have the shitty experience with just a prepackaged DosBox or most of the previous 21st century ports which were awful, I think that warrants some praise.
Could it be a little better though? Yeah, I think so, but they're still working on it, an update is on the way, and all the extra mapsets you get as a free bonus (and which they continue to add new ones to every now and then), means you're actually getting a lot of quality video game for a low price, and again, very widely available.

I think it's better than what Nintendo is currently doing in terms of rereleasing their old titles.

>> No.7163990

>>7163984
>What the fuck are you even talking about?
Standard cumbrain behavior to bait people.

>> No.7163992

>>7163990
What the fuck are YOU talking about?

>> No.7163998

>>7163992
I'm talking about that guy is posting stupid shit to get people to reply to him.

>> No.7164000
File: 6 KB, 204x220, 5C926552-F834-4C70-9D72-A3DE68214A76.jpg [View same] [iqdb] [saucenao] [google]
7164000

>>7163750
nice bait but it's sad theres so many retards actually like this
>i need eceleb to give me greenlight before i touch a game

>> No.7164006

>>7163875
The reason they made their own port, instead of using a source port, is because the GPL license is not compatible with releasing on closed environments such as consoles. Exceptions can be made, but the hassle isnt usually worth it.

>> No.7164030

>>7163926
post Daina lewds on booru
im begging you

>> No.7164042

>>7163228
>The level design is also pretty tight for the most part, but they don't feel very "Doom-y" in layout or looks, though maybe I just don't like the jungle theme.
Same. Fucking boring ass wad.

>> No.7164101
File: 12 KB, 67x55, Donotlewd.png [View same] [iqdb] [saucenao] [google]
7164101

>>7164030
nah
have em here in an album instead https://imgur.com/a/zGL0PWh

>> No.7164103
File: 1.46 MB, 640x360, bless.gif [View same] [iqdb] [saucenao] [google]
7164103

>>7164101

>> No.7164105
File: 162 KB, 1280x960, Shot00005.jpg [View same] [iqdb] [saucenao] [google]
7164105

>>7163906
UT2004 had some nice ass custom player models

I remember seeing a lot of those rpg invasion servers last i checked. people played so long they got to waves where you step outside for one second as a newbie and you explode instantly. Memories

>> No.7164128

>>7164101

finally the console pic

>> No.7164130

>>7164105
>UT2004 had some nice ass custom player models
Where? I can't see her ass, I can only see underboob. I was promised nice ass.

>> No.7164137

>>7164130
Seconding.

>> No.7164205

>>7164105
>nice ass custom player models
>hand clips into weapon

>> No.7164234
File: 32 KB, 320x200, TITLEPIC.png [View same] [iqdb] [saucenao] [google]
7164234

>>7163915
Map25. These days I prefer short maps, and map25 is enormous, so if I were to replay Scythe2 I might pick a new favorite map. Scythe2 was one of the very first pwads I ever played, and the epic scale of map25 left a tremendous impression on me, and perhaps because it's so long and I spent so much time on it, it is the Scythe2 map that I remember the most vividly. (As an aside, the reason I prefer short maps is: I can play without using saves, the MIDI gets old after about 5-8 minutes, and because if you want a long-level experience you can just play an episode of short levels.)

I'm not sure if you're also trying to play saveless, but you won't be able to beat Scythe2 saveless on UV (yet) so don't worry. If you see a level you really like and want to grind out a deathless run on it, go for it, but don't feel like you MUST.

Map26 WILL filter you on UV, so I recommend this approach: try to beat map26 with a pistol-start and no-saves on skill 1. If you liked the map, try again on skill 2 and 3 and so on, otherwise, just move on to the next map.

>> No.7164235

>>7164205
It should be clipping into her bunghole, if you catch my drift.

>> No.7164237

>>7163917
Only if you can convince people to play it with you. The core gameplay is pretty fun, but the grind is a nightmare without help.

>> No.7164249

>>7164235
no, please elaborate

>> No.7164257

>>7163875
>Bethesda got so buttmad about Carmack releasing source code they fucking made their own closed-source version of Doom, and they are somehow praised for it?
Any port for consoles needs to be closed-source.

>> No.7164258

>>7164249
Anal masturbation.

>> No.7164273

>>7164042
I don't get how Plutonia's layouts wouldn't feel doomy, when like half of them literally use doom 1 and 2 levels as a base for ideas.

>> No.7164314

>>7164273
Not enough tech bases or mazes. Plut rooms tend to be a bunch of arenas mashed together with bridges/trapped hallways in between. Impossible Mission(mainly the starting area and slime room) was the only Plutonia map that really felt like something you'd see in Doom 1 or 2.

>> No.7164379

>>7164314
>Not enough tech bases or mazes.
Doom 2 barely had any of those either

>> No.7164502

>>7161843
I agree with you 100%. It was so cringey seeing people praise moronic retards like Major Arlene and Bridgeburner. Fucking disgusting and stupid mappers who think it is okay and acceptable to camouflage garbage and abysmal gameplay with some nice "jaw-dropping" architecture, which is not even good anyways. It's a shame that pathetic wastes of sperm like these are being praised so much nowadays, they are literal tumors in the mapping community, and they need to be removed.

>> No.7164508

>>7164502
Is that you, S'Arais?

>> No.7164516

>>7164502
Personal history?

>> No.7164517

>>7164508
No, I have a brain. All I am saying is that these two retards I mentioned are literally bastardizing the classic Doom experience and turning it into senseless, brainless killing that turns boring 10 seconds in. Where's the puzzles? The navigating? The getting lost and having to read your map and saying "Oh, this is where I go!"? The proper item and monster placement? I swear Xaser Acheron is one of the only few remaining mappers without any trace of Down Syndrome, and that sucks.

>> No.7164523

>>7164502
>>7164517
Be the change you want to see then. Make maps you want to play, if you make it, they will come.
I do the same thing with gameplay mods, I make stuff I want to play.

>> No.7164527

>>7164523
I can't make a change when 95% of the community is hellbent on "MOAR SLAUGHTERWADS, MOAR OF THEM!" A large part of the community (mostly cock-thirsting faggots) shitted on Romero's "SIGIL" for not having a single slaughtermap in it. You make a vanilla map nowadays and you get mostly ignored unless the monster is more than 500. Having two cancers like Arlene and Bridgeburner in the mapping scene only makes things worse.

Seeing what they shit nowadays makes me want to play Christen David Klie's maps until I go fucking blind.

>> No.7164528

>>7164527
It doesn't happen overnight. It has to be a slow burn, and you can still cause ripple effects.
Besides, making content you want to see is infinitely more gratifying than sitting here complaining about people.

>> No.7164529

>>7164527
>>7164517
I don't like slaughter but you sound like a tedious fag.

>> No.7164530

>>7164527
Well then just continue bitching here, we love it

>> No.7164532

>>7164528
There has been many, many attempts at reviving the classic "vanilla" feeling that encompasses everything I have mentioned. I really don't get any passion from playing the stuff I make because I don't feel the feeling of "surprise" since I know exactly where everything is.

>>7164529

I'd recommend you kill yourself, but you sound too retarded to do so.

>>7164530

I'll do so then.

>> No.7164539

>>7164532
Disappointing, really. These threads need more people who want to actually do something rather than just bitch and shitpost.

>> No.7164545

>>7164517
You're right that a lot of these wads are style over substance. But people are allowed to make their wads however they want dude. There's plenty of traditional wads being made too.

>> No.7164549

>>7161843
>You faggots don't deserve mapsets like NRFTL or Sigil, which showed you the what to do.
Those two are good if all you want is just old school iwad-esque doom gameplay. But after playing Doom wads for over 20 years, I appreciate that the community isn't sticking to just that formula anymore

>> No.7164567

>>7164539
I'll be making more maps and post them here soon, probably. Once I'm done with Hellevator. Which outside maps 27 and 28 is not slaughter at all.

>> No.7164569

>>7164529
This. Slaughter wads aren't my thing, but even I can recognise that they aren't the only wads that exist anymore. Even in the cacowards this year, there was plenty of non-slaughter wads in it.

>> No.7164570

>>7164567
Good, you keep up the good work.

>> No.7164595

>>7163905
>Dosbox was a shit and don't even pretend otherwise.
>>7163984
>shitty experience with just a prepackaged DosBox
Cringe.

>> No.7164609

>>7164595
DosBox can't fix problems like the fact that the choking hands in Blood are tied to CPU timing, a proper port or sourceport is always superior to DosBox.

>> No.7164613

>>7164609
You know you can set CPU speed manually right?

>> No.7164614

>>7164609
You've got a point, you need at least one hardcore purist in your maniacally Bethesda-loving ranks. I mean Bethesda is alright, they supposedly try to let id be id and do their own thing, but I can't help but suspect that public image. They claim to do a lot of things to win public support. Any corporation or large business does, it's part of selling the product.
So maybe it's just purely paranoia about corporations ruining everything. It's happened to a lot of things, and as everything in the world becomes more like a massive monopoly battle than a free market, we're kind of getting the short end of the stick as consumers. The filth of the gaming industry has infiltrated Doom, make no mistake... and I just don't trust it.

>> No.7164620
File: 5 KB, 640x450, fdoom.png [View same] [iqdb] [saucenao] [google]
7164620

>>7164595
based dosbro

>> No.7164621

>>7164620
dosbox =/= dos

>> No.7164629

>>7164609
You understand that we're talking about entry-level. Unity port is undeniably better than the DosBox offering in terms of first impressions.
If you think a first-timer needs to tinker and work around limitations in order to play Doom in 2020 that's some sekret klub shit.

>> No.7164639

>>7164613
Yeah, so slow down your game to deal with this one poor design decision.

>>7164614
The new port can't run Boom format maps, let alone anything as exotic as GzDoom stuff, which would be years of work to write compat for, I don't see it overtaking much in terms of modding.
For being just an entrylevel way for a normalfag to plain grab it from any visible place and for cheap, and play what's a very authentic Doom experience, complete with a lot of bonus maps, all for cheap, I think it's pretty good.

The old DosBox packaged releases of Doom for instance don't have any proper way to turn off mouse movement if you want to use mouseturning, which honestly is something the base game should really have let you do without having to result to exploits or novert, along with autorun.

>> No.7164648

>>7164609
I haven't played Blood, but Doom played fine with DOSBox.

>> No.7164654

>>7164639
If you sit down, pour yourself a drink, and think about it for awhile, you'll realize that their intent isn't as benevolent as you suggest it is.

They already had the port for a long time now... they already used it for semi-nefarious purposes. And now it's available on PC for free. It's like Microsoft making their Edge browser a free, undeletable app for Windows 10, they WANT you to use it. And hell, in a few years, taking the wad out of the folder might just be a felony for tampering with commercial software, lol. PIRACY!!!

DOSBox is a decent enough port of DOS, in my opinion... its free, I use it for a lot of things, and it doesn't give me any arguments. And for any downfall, frankly that's just one more reason to brush off the port they gave you and switch to a dedicated Doom sourceport, freeing your mind, lol. I see literally no reason why this unity port needed to become the standard for the Steam version. *shrugs* Of course you can run wads on it easier than DOSbox, which is worth mentioning, but again, there are better ports for that. Easy to download and use ports. If you have the dedication to love oldschool Doom, it's not much of a stretch to suggest that you can figure out how to download a superior sourceport than DOSbox. In fact you might say it almost encouraged people to look for greener pastures if they wanted to play wads. And I'm proud of these people for taking that extra step into the computer abyss that frightens mere mortals, lol.

>> No.7164658

>>7164654
>DOSBox is a decent enough port of DOS, in my opinion
Technically DOSBox is an emulator.

>> No.7164674

>Field too long
bros...

>> No.7164682

>>7164654
>If you sit down, pour yourself a drink, and think about it for awhile, you'll realize that their intent isn't as benevolent as you suggest it is.
Where did I insinuate that anywhere?

>semi-nefarious purposes.
Such as?

>And now it's available on PC for free. It's like Microsoft making their Edge browser a free, undeletable app for Windows 10, they WANT you to use it. And hell, in a few years, taking the wad out of the folder might just be a felony for tampering with commercial software, lol
.wad files aren't exactly difficult to source or share, I don't see how that makes a difference, we share commercial .wads (and games) right in this thread, and you don't see a paddy wagon pulling up in your drive way.
I don't think the port is published out of the goodness of Zenimax's hearts, but I also just think that to them, it's cheap PR and an easy way to make a little bit of cash flow, which isn't a hard sell to most corporations.

>DOSBox is a decent enough port of DOS, in my opinion... its free, I use it for a lot of things, and it doesn't give me any arguments.
The same can be said for Chocolate Doom and Crispy Doom. If you're emotionally attached to DOS, sure, whatever, but it's hardly the best.

>> No.7164696

>>7164674
just make two posts

>> No.7164697

>>7163228
> tony hawks pro skater 3 right in the middle

>> No.7164702

>>7164682
>and you don't see a paddy wagon pulling up in your drive way.
No, but what you're doing is a federal crime, punishable (at least in the US) with a mandatory minimum sentence of a quarter million fine and 20 years in jail. The law isn't "enforced" so it doesn't "feel real" but if they decided to do a crackdown, which they totally could, a lot of people you and I know would be going to jail for a long time.

>> No.7164707

>>7164702
That'd be a lot of police and legal resources to put to play for a crumbling empire.

>> No.7164713

>>7164707
You're right. It won't happen on a massive scale. But it's one of those things where if a person is doing something that the gov doesn't like but isn't technically illegal, they could use that. Like how Al Capone got busted for tax evasion because they couldn't actually pin him for the murders. Political dissidence can't be made illegal without public outcry. Dissidents pirate movies. Blacks/weed all over again.

>> No.7164716
File: 87 KB, 680x953, 00b.jpg [View same] [iqdb] [saucenao] [google]
7164716

>>7164697
>"Ameobaaaa Amaeobaaaa Ameobaaaa"

>> No.7164734

New thread
>>7164709
>>7164709
>>7164709

>> No.7164737
File: 84 KB, 640x400, Untitled.png [View same] [iqdb] [saucenao] [google]
7164737

DOSBox CAN be good, but the pre-packaged setup with Doom has a tiny window with the wrong aspect ratio and you need to know how to configure DOSBox to fix it

>> No.7164742
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7164742