[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 34 KB, 1280x720, c64.jpg [View same] [iqdb] [saucenao] [google]
7125923 No.7125923 [Reply] [Original]

Recently got into setting up VICE, so I wanted to see if /vr/ had some good recommendations , so far I've tried out Monty, Jumpman and Impossible Mission, but I'm open for trying out some new stuff.

>> No.7125951

International Karate (and the fan hack/improvement International Karate Ultimate)
IK+ (international karate sequel with 3 fighters)
Bruce Lee (and the fan sequel Bruce Lee II)
Burnin' Rubber
California Games
Defender
Pit Stop 1 and 2
Pole Position 1 and 2
Ghostbusters
Great Giana Sisters
Joe Gunn
Law of the West
Mayhem in Monster Land
Montezuma's Revenge
Party Girls
Sam's Journey
The Last Ninja 1-2-3
Tusker
Time Machine
Sydney Hunter
Winter Games
World Games
Vendetta
Zorro

>> No.7126085
File: 2.96 MB, 1650x2100, 1589776573771.jpg [View same] [iqdb] [saucenao] [google]
7126085

>> No.7126606
File: 2 KB, 384x272, jeffrey-archer-not-a-penny-more-not-a-penny-less-the-computer-game_3.png [View same] [iqdb] [saucenao] [google]
7126606

>>7125923
There's a bit of abandonware called...

Not a penny more not a penny less.

A text adventure with graphic fill ins and early voice rendering too, based on a Jeffery Archer novel,

https://en.wikipedia.org/wiki/Not_a_Penny_More,_Not_a_Penny_Less

https://www.imdb.com/title/tt0100272/


Definitely worth a look

>> No.7126613

A must for the c64 are the DIZZY games and their spinoffs

>> No.7126681

Delta is pure crack and will kick your ass but you'll come back and get a bit further each time. Armalyte is great also.

Enforcer is another great shmup which was the last thing Manfred Trenz ever did for the system, plays a lot like the shmup levels from Turrican 2.

LED Storm I always loved and for a while was the only way to play the 'Rally 2011' version with transforming cars and entirely different powerup systems. Plays great and I prefer the music, but the arcade versions may be preferable to some.

>> No.7126745

Is the C64 maxi ever coming to the US or did the project die?

>> No.7126856

currently emulating c64...

on my wii...

with video output on my original c64 monitor...

we've come full circle...

>> No.7127324

>>7125923
Arkanoid
Tanium
Alter Ego
Terra Cresta

>> No.7127340

Is C64 basic coding fun?

>> No.7127634
File: 53 KB, 854x534, alterego.jpg [View same] [iqdb] [saucenao] [google]
7127634

>>7127324
>Alter Ego
based

>> No.7127651

>>7127324
The Portal

>> No.7127683

>>7125951
Miner 2049er
Shamus

>> No.7127798
File: 355 KB, 711x537, Doc.png [View same] [iqdb] [saucenao] [google]
7127798

Doc Cosmos

https://shallan64.itch.io/doc-cosmos

>> No.7127824

>>7125923
ayy, just got my hands on an actual c64. I am almost positive a cat pissed on it. Currently trying to get this thing clean. Over half of the keyboard springs have rusted away.

>> No.7127843

>>7127798
https://www.youtube.com/watch?v=UBazWQgdjr4

what the hell is this?

>> No.7127883

>>7127843

Time travel mechanics!

>> No.7127928

>>7126856
Neat. It's basically the best picture you can get. It's far superior to a living room telly.

>> No.7128085

>>7127798
This was from a 16k games competition.

>> No.7128187

>>7128085

Its amazing, I tried to make an actual cartridge out of it. but it wouldn't go past the loading part.

>> No.7128237

>>7125923
To Hell and Back. You'll develop a love-hate relationship with this game, guaranteed.

>> No.7128238

>>7127634
That game is always a good time.

>> No.7128247
File: 180 KB, 672x980, 370169-nightshade-commodore-64-front-cover.jpg [View same] [iqdb] [saucenao] [google]
7128247

I've wanted to play this game for a long time so I recommend you play it in case I don't get the chance.

>> No.7128387

Ultimate Wizard
Its basically jumpman but WAY better (More complex levels, mobs, castable spells, level maker) . To this day one of my favorite C64 games

>> No.7128394

>>7128387
https://www.youtube.com/watch?v=dxDvRyOGyFk

>> No.7128649
File: 131 KB, 1024x645, piggy.jpg [View same] [iqdb] [saucenao] [google]
7128649

Upcoming new game "A Pig Quest" eta.. 2021.

https://www.youtube.com/watch?v=4-rJgbV2XaA

https://www.youtube.com/watch?v=eCN7ZF6MBME

>> No.7128715

>>7128649
What I wouldn't give for a nice simple platformer like Montezuma's Revenge instead of riced out Yuro demoscener shit.

>> No.7128787

>>7128715
I played Montezuma's Revenge so much back in the day, I can still hear that jumping sound.

>> No.7128825

>>7127340
Yes.

>> No.7128956

>>7126745
You were able to order it from Amazon US beforehand, but now it's out of stock and it was delayed for people who ordered it.

>> No.7129078

the C64 seemed so much more suited towards RPGs, but everyone wanted to make super slow and clunky action games

>> No.7129085

>>7129078
You're thinking of ZX Spectrum and especially Amstrad CPC. C64 has better graphics hardware than the NES and probably even Master System.

>> No.7129101

>>7129085
if you say so, pretty much every in-era sidescroller felt like an underwater level in a NES game

I think it probably had better fullscreen art potential than the NES, not that many games used it, but actual gameplay graphics were usually way worse, but I can tolerate bad graphics as long as the games feel responsive which they didn't

>> No.7129123

>>7129101
>pretty much every in-era sidescroller felt like an underwater level in a NES game
Are you talking about manfred trenz's games? He's a highly skilled C64 programmer, but I think he didn't have time to come up with and code sophisticated physics engine. It's all a matter of codes rather than hardware. A lot of homebrew games made in the recent years for it have been responsive.

>> No.7129124

>>7129101
>if you say so, pretty much every in-era sidescroller felt like an underwater level in a NES game
The CPU is a bit slower than the NES, but do remember that many of the sidescroller games on C64 were PAL and PAL is inherently...slow. But check out Turrican for some high framerates.
> but actual gameplay graphics were usually way worse
I'm not sure if the NES is necessarily better. Sure the graphics look a little more crisp but they also have several annoying limitations of their own such as there not being any shade of yellow. NES graphics also look very flat and have poor contrast.

>> No.7129140

>>7129123
I don't really care about modern homebrew games using hardware tricks that weren't even known when it was relevant, the average in-era C64 action games just played like ass compared to the average in-era NES equivalents, like, compare the gameplay of something like Usagi Yojimbo to Ninja Gaiden, that's pretty representative of the usual difference

it also seemed like most C64 action games tried to stick to 1 button for compatibility with most joysticks which made the gameplay even more clunky

>> No.7129191

>>7129140
>I don't really care about modern homebrew games using hardware tricks that weren't even known when it was relevant,
They were known, but a lot of C64 devs were inexperienced 1-3 people teams as opposed to nintendo dev teams with access to official documentations and other development tools.
>the average in-era C64 action games just played like ass compared to the average in-era NES equivalents
Gotta need statistics on that. There were less than 700 NES games made, but C64 has over 2000 to say the least.
>compare the gameplay of something like Usagi Yojimbo to Ninja Gaiden,
Usagi yojimbo was never supposed to be a fast paced action game, it's a kurosawa inspired cinematic adventure game. You should look at Shinobi, thats a comparable game to ninja gaiden albeit not looking as nice thanks to its low production value. I would like to see the NES pulling off Midnight Resistance and Mayhem in Monsterland without MMC mapper chips.

>> No.7129203

>>7129191
>cinematic adventure game
>pixel perfect jumps

>> No.7129220

>>7129203
I think the holes were unnecessary too.

>> No.7129236

On NES, you have a 2x2 tile map and you can set it to mirror either horizontally or vertically (ASIC mappers let you change the mirroring direction dynamically, NROM and discreet mappers have it hard-wired to a single direction). The non-mirrored direction lets you move an entire screen before the tile map has to be updated. If you scroll in the mirrored direction, then you'll have to refill the map plus the color attribute table each tile you scroll which is slower and also creates scroll glitches.

Fast scrolling on C64 requires you to do VSP or line crunching but neither technique was well known during its commercial lifespan and they require careful, cycle-exact programming. VSP lets you do something similar to non-mirrored NES scrolling as you can move one entire screen before updating the screen memory.

>> No.7129254

>>7129191
>as opposed to nintendo dev teams with access to official documentations and other development tools.

Oh boy are you naive. Nintendo were notoriously awful for supply devs with documentation and tools until the Gamecube. Even Capcom had to basically reverse engineer the shit and figure it out themselves.

>> No.7129284

>>7129236
So neither platform is perfect, but at least with the right development tools and documentation, the C64 could do things the NES would need specific memory mappers to.

>>7129254
Well capcom was bigger and more corporatized than euro studios back in the day I'm sure. They might not have official documentation, but they have more systematic business operations than garage devs over at some british or german village. Sounds like the NES won the 8 bit wars thanks to the luck of having competent japanese devs who could put up with their shit.

>> No.7129285

*chews on gum*

https://www.youtube.com/watch?v=ZkC7yqlHOD0
https://www.youtube.com/watch?v=ENSwJx15vq0

https://www.youtube.com/watch?v=1SuE3-OLaj0
https://www.youtube.com/watch?v=zKAe-Y579g0

https://www.youtube.com/watch?v=JHtF4AoKAJs
https://www.youtube.com/watch?v=3luUb7WEm7k

https://www.youtube.com/watch?v=FZk5GGtvjr8
https://www.youtube.com/watch?v=NtCqZ62FLHE

https://www.youtube.com/watch?v=IrMk9RyCWKI
https://www.youtube.com/watch?v=hFMcvOpPuy8

>> No.7129312

>>7129285
I didnt know c64 arkanoid was so soulful.

>> No.7129314

>>7129284
The real advantage the NES had was later mappers like MMC3 that allowed easy instant spooling of data from the cartridge. SMB3 and Kirby exploit this extensively. It can be done on C64 if you have a banked cartridge like some Ocean games used.

>> No.7129326

>>7129312
The NES Arkanoid is rather bad, actually it's one of the weakest home conversions of the game and Arkanoid usually converted well to home systems, it rarely had a bad port unlike some other arcade games. One of my biggest gripes is the missing intro sequence with the spaceship because the cheap fucks didn't invest in a ROM big enough for it. Come on, man. the ZX Spectrum port even has the intro sequence but it was asking too much out of the NES.

>> No.7129335

>>7129284
>Well capcom was bigger and more corporatized than euro studios back in the day I'm sure
While true, Japan had dozens of bedroom coder studios like Micronics and Bits Laboratory who were barely any better than the typical Euro dev.

>> No.7129336

>>7125923
Project Firestart. one of the first survival horror games.

>> No.7129343

the PPU doesn't let you touch anything during the active rendering of the screen. it's extremely difficult to do midline screen changes on the NES for this reason.

>> No.7129353

>>7129285
The Law of the West on the Famicom is really pretty bad. Especially the sprites--all the little touches and sense of humor (eg. the town hooker swaying her hips) on the C64 original are missing.

>> No.7129370

>>7129191
>There were less than 700 NES games made

Between all regions, there were 1350 total NES/FC games.

>> No.7129375

>>7129312
Amstrad CPC 464 was the best.

>> No.7129379
File: 474 KB, 1674x740, 1593418032109.jpg [View same] [iqdb] [saucenao] [google]
7129379

>>7126745
> please! how do i support british retards selling an overpriced rpi2 running VICE?
you can buy a real c64 on ebay for less. gtfo.

>> No.7129393

>>7129140
>it also seemed like most C64 action games tried to stick to 1 button for compatibility
tried to? the machine only had one button. what the fuck were they supposed to do?
>I don't really care about modern homebrew games using hardware tricks that weren't even known when it was relevant,
you have absolutely no idea what you are talking about. fuck off and die, shill.

>> No.7129404

>>7129370
>Between all regions, there were 1350 total NES/FC games.
>she seriously thinks all of them were sold in great numbers
hahahahahahahahahahahahahahahaha. there's a reason why c64 became the best selling computer in all of history, and it was not due to a dire lack of software like the NES experienced. consider coping.

>> No.7129410

>>7129078
It was mostly the PAL region stuff that fit the description of clunky action games. NTSC games after the early days were much more stacked towards RPGs.

>> No.7129419

>>7129370
Those are the ones listed by wikipedia. The C64 has around 10,000 registered softwares.

>> No.7129428

>>7129404
When all's taken into account, NES games did sell in much higher numbers since there was no piracy of them and Nintendo also produced cartridges in pretty huge quantities due to scale of economics. Will Harvey said they sold 800k copies of the NES Raid on Bungeling Bay while the C64 original sold about 20k copies and that was considered a big success by computer game standards.

>> No.7129441

>>7129428
sure thing, champ. you know you're trying to compare a home computer to a console that has a limited amount of licensed developers, right?
> zomg! how does a home computer sell more titles than a NES?!?!
> how is this possible?
are you really this fucking retarded?

>> No.7129446

ROM space issues were a big limitation of the NES while on C64 or any computer you could just add more (cheap as water) disks or tapes as needed. Especially stuff like cutscenes were a problem because ROM space was so precious.

>> No.7129447

>>7129428
>there was no piracy
also: yes, there was piracy. there was a massive bootleg market for nes games. you really are dumb cunt. duur duur level of fucking stupid.

>> No.7129456

Pirate NES carts were only a thing in the Third World which nobody cares about anyway.

>> No.7129490

>>7128825
Thanks.

>> No.7129726

it is nice that C64 games don't have issue with sprite flicker and scroll artifacts

>> No.7129729

>>7129124
>NES graphics also look very flat and have poor contrast.

its graphics aren't organic-looking at all; everything looks like it's made of boxes.

>> No.7129740

actually a bare NES doesn't even have any way to generate an IRQ. split screen scrolling requires a hax trick that costs you a sprite.

>> No.7129751

>>7129740
It's not really a hax trick per se, you just poll $2002 until the PPU begins rendering sprite 0 and use that to jump to your screen split subroutine. of course you lose the use of sprite 0 for your game.

>> No.7129759

>>7129191
the issue with a lot of C64 games (particularly PAL ones) is the programmers were good at writing a scrolling engine or sprite multiplexer but couldn't code a game AI or physics for crap. when you look at a game like Flimbo's Quest, you notice this right off the bat.

>> No.7129772

>>7125923
Use hoxs64. It's better. Especially the audio.

>> No.7129792

Just listen to the Barbarian track, senpai
https://www.youtube.com/watch?v=m_1miUy9TeQ
You can ignore the game, but the music is gold

>> No.7129839

>>7129191
then again even Konami had their share of games like TMNT with some really questionable programming

>> No.7129909

>>7129393
it could support up to 7 buttons hardware-wise, anon, and yes, there are lots of modern era hardware tricks on the c64 that weren't known back then, google it

>> No.7130009

>>7129393
>the machine only had one button. what the fuck were they supposed to do?
some games used space bar or commodore button on the keyboard as a secondary button to the joystick button

>> No.7130073

>>7127340

c64 assembly coding is really fun too and a good introduction to assembly when you're ready for it.

It's much easier to wrap your head around the c64's assembly than something more modern (and more convoluted) like x86 assembly and if you've played programming-games like Exapunks, Shenzhen or TIS-100 by Zachtronics, then c64 assembly is the logical next step.

>> No.7130621

>>7130073
You don't just click 'compile .exe'?

>> No.7130636

>>7130073
I dont know the point of learning c64 assembly when i can make c64 like games with game maker studio though.

>> No.7130828
File: 54 KB, 500x500, artworks-000134563063-d5h38r-t500x500.jpg [View same] [iqdb] [saucenao] [google]
7130828

>>7125923

>> No.7130889 [SPOILER] 
File: 245 KB, 320x200, 1606756965814.gif [View same] [iqdb] [saucenao] [google]
7130889

I don't care if its now regarded as one of the worst games of all time, I liked it. ;_;

>> No.7131164

Neuromancer

>> No.7131185

>>7129370
1380 games

>> No.7131274

>>7129312
>>7129326
http://bootgod.dyndns.org:7777/profile.php?id=302

48k

http://www.gamebase64.com/game.php?id=398

300 blocks (ie. 76k)

>> No.7131282

>>7127798
>>7127843
c64 got any programming/homebrew utilities dev wise? looks like a nice lil machine

>> No.7131287

>>7131282
There's all the 6502 assemblers and C64 graphics and music tools online you'll ever need.

>> No.7131383

>>7130636
Yeah if you just want to create games it's just overkill to learn assembly today.

>> No.7131423

>>7131282

The creator of Doc Cosmos has a lot of videos where shows how to code for the C64, might be interesting.

https://www.youtube.com/c/Shallan64/videos

>> No.7131505

>>7131383
how do you think the vast majority of C64 games were written, you dunce? some adventure games may have used a scripting engine but action stuff asm was a necessity because it's a fucking 1Mhz CPU.

>> No.7131534
File: 136 KB, 500x349, unde-in-lumea-este-carmen-sandiego.png [View same] [iqdb] [saucenao] [google]
7131534

>>7125923
Where in the a e s t h e t i c World is Carmen Sandiego?

>> No.7131630

Many NES games are nothing special and don't appear to do anything a C64 can't do.

https://www.youtube.com/watch?v=WL755MO_8BY

Big deal. The main downside if this was on C64 would be the horrible, horrible load times.

>> No.7131670

rest assured C64 is probably the easiest 8-bit machine to code on except maybe the Gameboy

>> No.7131701

>>7131505
>how do you think the vast majority of C64 games were written
I thought the anon I replied to was talking about games for modern architecture since he mentioned Game Maker Studio. Obviously if you're going to make a fast running game for the C64 you should do it in assembly.

>> No.7131773

I'm monitoring this thread, I spent a fuckload of money refurbishing an old C64, changing the faulty ram, changing a faulty PLA chip, adding a lumafix, getting an SD2IEC and a PI1541 and a fast load cartridge and now I don't know what to do with it

>> No.7131969

>>7131773

Get an EasyFlash3 and put some easyflash compilations on it for easy access!

I suggest International Karate Ultimate, Epyx Collection, Project Firestart.

Also, give Giana Sisters a go if you haven't already. its one of those things that's part of the Mario history and deserves a playthrough.
Also, give the Mario 1 port a play!

>> No.7132497

>>7129085
i fucking HATE the multicolor modes. halving the horizontal resolution is stupid for action games.

>> No.7132516

How come nobody has mentioned this game?
https://www.youtube.com/watch?v=fcNxoXwnFWY

>> No.7132620

>>7129140
C64 scrolling games that out in the same year as Ninja Gaiden (1988 in Japan):
https://www.youtube.com/watch?v=ny3Bus7-exs
https://www.youtube.com/watch?v=pXfq5PDt2aE
https://www.youtube.com/watch?v=7Q1gF3e1xMQ
https://www.youtube.com/watch?v=NRo48Aljli8
https://www.youtube.com/watch?v=UobuozPuWJw
https://www.youtube.com/watch?v=eofBij_P9bU
https://www.youtube.com/watch?v=H4Mpll53qFg
https://www.youtube.com/watch?v=NcqJHuACxoU
https://www.youtube.com/watch?v=W-PC1Y5ksRA
https://www.youtube.com/watch?v=W1dhCLnTsDM
https://www.youtube.com/watch?v=DhUuLjbCn6w
https://www.youtube.com/watch?v=6lJnKX4IL-c
https://www.youtube.com/watch?v=s7tpskNBvck
https://www.youtube.com/watch?v=aMzyUrmmARs
https://www.youtube.com/watch?v=Zg9rw2fNjKg
https://www.youtube.com/watch?v=FZk5GGtvjr8
https://www.youtube.com/watch?v=tc0FPT85M54
https://www.youtube.com/watch?v=xv7X8VlsNpI
https://www.youtube.com/watch?v=a_vvwmgZxgA
https://www.youtube.com/watch?v=nOZEvQenSoA
https://www.youtube.com/watch?v=TJevaGOU6a8
https://www.youtube.com/watch?v=vZRnWiFTvnI
https://www.youtube.com/watch?v=LOJ2Cjt5UAM

I couldn't list them all, but as you see, smooth scrolling isn't something only modern homebrew devs could come up with.

>> No.7132696

>>7132497
Hi-res mode doesn't look too bad. As for multicolor mode, emulator screenshots always make it look worse than it does on a real machine+CRT.

>> No.7132708

>>7132696
i'm just saying that it's a shame that terra cresta and slap fight use multicolor modes. you've got no room to move in what could've otherwise been good ports if they just used monochrome sprites.

>> No.7132730

>>7132620
>Microprose Soccer
Note the free-form 8 directional scrolling. NES games very rarely did this because it required a mapper that could support four screen mirroring and none of the commonly used mappers on licensed US cartridges had that capability except MMC3 and I'm pretty sure the only game to do it was Rad Racer II. Most of the time you had it like in SMB3 where the map is only two screens in height.

>> No.7133864

>>7131287
>>7131423
ty guys this is really neat, im very impressed with all thats been done to keep the c64 alive. seems alot more interesting to dev for as opposed to something like a nes or master system

>> No.7134007

>>7133864
NES coding is tons of fun though, mostly because there's 790 different banking configurations and you have to decide what you're going to use.

>> No.7134014

>>7133864
Nothing wrong with the Master System either except its weak sound and it doesn't really get as much homebrew as it could. Much easier to code for than the NES as well.

>> No.7134440

>>7130889
It had a much worse Plus/4-C16 port.

>> No.7134548

Saboteur II: Avenging Angel

The greatest game of that era outside of elite.

>> No.7134557

>>7132620
almost all of these are European as well. what was the deal with Americans and their non-ability to make anything but RPGs?

>> No.7134653
File: 1 KB, 320x200, lemans_7.png [View same] [iqdb] [saucenao] [google]
7134653

Le Mans

>> No.7135290

bump

>> No.7135306

>>7134653
Made in Japan by Hal Labs for the Commodore Max Machine. I wonder if this was Iwata's handiwork?

>> No.7135358

>>7134557
American kids were literally too retarded to operate a computer, that's why nintendo won and all US computer games were made for a mature audience. Ergo, nintendo refused to sell the FDS and nintendo cassette deck in the US for that reason.

>> No.7135462

>>7135358
the FDS wasn't sold here because games would get pirated (which happened in Japan at an alarming rate) and it soon became technologically obsolete

>> No.7135473

>>7135462
this, i can't think of a single fds-to-rom port that wasn't objectively better.

>> No.7135505

>>7135462
>muh piracy
Nintendo had made enough money from selling 60 million consoles and mario bros already. Piracy only hurts small devs, but at the same time they will also benefit from the much cheaper and more accessible format.

>>7135473
>the $20+ format has superior loading speed and enhancement hardware to the $.5 format
No shitte. There's literally nothing wrong with releasing games for both formats though.

>> No.7135515

>>7135473
>this, i can't think of a single fds-to-rom port that wasn't objectively better.
Section Z. Believe me when I say, the save game feature from the FDS is sorely missed.

>> No.7135532
File: 5 KB, 320x200, 769086-alice-in-wonderland-commodore-64-screenshot-meeting-the-white.png [View same] [iqdb] [saucenao] [google]
7135532

>>7125923
"Alice In Wonderland" by Windham Classics was a great platformer adventure game. Found a longplay video of it, and it was still good to watch.

Some people said "Below The Root" by Windham was better.

... man, fuck Ren'Py. I want to make a game in this engine.

>> No.7135538

>>7135515
But FDS is also pretty crappy for a disk drive to be fair. It's got tiny capacity, it's incapable of random access, and the rubber belt would break a lot because nintendo was too cheap to use gears or at the very least least a durable plastic drive belt that doesn't melt at room temperature.

>> No.7135639
File: 4 KB, 320x200, way_of_the_exploding_fist_02.png [View same] [iqdb] [saucenao] [google]
7135639

Way of the Exploding Fist
Fist+
Fist II
Fist: Tournament Edition

>> No.7135665

>>7125923
Lords of Midnight

>> No.7135771
File: 54 KB, 737x699, 1576476415652.png [View same] [iqdb] [saucenao] [google]
7135771

>trying to play c64 games in retroarch
>half won't even load
>half the ones that do load ask you to flip the disk or some shit which you can't do because it's an emulator

>> No.7135794

>>7135771
Try using Vice 64 or CCS64 instead. I doubt retroarch is good enough to emulate anything but console games.

>> No.7135797

>>7135771
just open up your PC, take out your hdd, then put it back in upside down

>> No.7135804

>>7135771
you have to manually create a fliplist file or some bullshit for every game you want to play I think

>> No.7135849

Why are people falling for the retroarch meme?

>> No.7135852

what was that C64 game with the wizard walking around the overhead view maps again? it was kind of a Gauntlet clone.

>> No.7136120

>>7135462
Game stores in Japan were literally selling copied disks as it carried higher profit margins than original copies of games. It cost Nintendo a lot of sales and they also had no way to prove this was happening.

>> No.7136156

>>7126745
I just got mine yesterday. It was on back order for about 3 months. It's fantastic so far. My only gripe is a lack of a modem so I can connect to one of the handful of original C64 BBS out there. My hope is someone will develop one and people will start making old BBS you can connect to again. Yeah I know there's BBS software out there that you can run on a pi or regular PC.

>> No.7136169

>>7129379
Ya na not really. Good luck finding a working C64 with all the cords for a decent price. Not to mention you need a TV/monitor to play it on. You also have to remember C64s are what, 40 years old now? Who knows when it will die and you just lost a fair amount of money unless you know how to recap and fix things.

120 dollar isn't going to break my back for 64 games and a fully functioning keyboard that I can hook up to my HDMI switch.

>> No.7136182

>>7136120
So did game stores in Europe, but devs still found it profitable to sell games and commodore/sinclair/amstrad/atari didn't really give a shit. as they were still able to sell their computers. Maybe nintendo should've stopped being so goddamn greedy and let FDS devs publish their own games without having to pay a cent to nintendo for license.

>> No.7136297
File: 890 KB, 305x320, 1606324716929.gif [View same] [iqdb] [saucenao] [google]
7136297

>>7135771
>c64
>retroarch
>game uses keyboard
>start hitting keys
>apparently 90% of the keyboard is already bound to random retroarch shit by default
>whatever I pressed was permanently saved into the retroarch configuration file and I have no idea what it was
>entire retroarch install is completely fucked

>> No.7136408

why exactly does speeding up disk loading break C64 emulator? can't it just like speed up everything during a load operation so timing stays synced? I haven't seen any games that load stuff in the background while they're actively running so I don't think that'd break very many games

>> No.7136415

>>7125923
No, Me Speccy, Me Amiger, Me Commador, and all microcomputers are fucking shit.

>> No.7136503

>>7135852
>what was that C64 game with the wizard walking around the overhead view maps again? it was kind of a Gauntlet clone.
Druid?

>> No.7136560

>Arnie (top-down shooter)
>Paradroid (same, with the added gimmick of hacking into your enemies)
>Eliminator (racing)
>Armalyte, IO, Enforcer - Fullmetal Megablaster, Katakis, Lions of the Universe (shmups in the vein of R-Type)
>Wizball (bizarre, difficult to describe shmup)
>Hudson Hawk, Rolling Ronnie, Creature, It's Magic, Fred's Back series (platformers)

>> No.7136572 [DELETED] 
File: 1.06 MB, 684x458, Koronis Rift.webm [View same] [iqdb] [saucenao] [google]
7136572

>>7135771

Oh, and

>Bubble Dizzy (arcade spinoff of the polarizing Dizzy series)
>Koronis Rift (fps, the best of LucasFilm's "voxel trilogy" for the system)

It's hard to recommend the C64 desu. Individual games didn't bring in much profit, so there was little incentive to make them polished, their short lengths were compensated for with extreme difficulty, and later games were developed with a demoscene mindset in which "that's neat" was more important than "that's fun".

>> No.7136574
File: 1.06 MB, 684x458, Koronis Rift.webm [View same] [iqdb] [saucenao] [google]
7136574

>>7136560

Oh, and

>Bubble Dizzy (arcade spinoff of the polarizing Dizzy series)
>Koronis Rift (fps)

It's hard to recommend the C64 desu. Individual games didn't bring in much profit, so there was little incentive to make them polished, their short lengths were compensated for with extreme difficulty, and later games were developed with a demoscene mindset in which "that's neat" was more important than "that's fun".

>> No.7136654

>>7136560
>>7136574
You're only scratching the surface of the good games you can find on the system. Also, a lot of C64 games weren't very polished, but very rarely you would find games as unfinished as Robocop for example, most of them could be played to the end to say the least. But yeah, C64 was the powerhouse of tough as nails arcade classics, mostly like 15 minutes in length per game but tough as shit so you'd spend weeks or months trying to beat it with freezer cartridges. Unless you could find the POKE codes for that game, that is. Some cracked games also included cheats with them, a very welcome addition.

>> No.7137098

>>7136574
>so there was little incentive to make them polished, their short lengths were compensated for with extreme difficulty
I wouldn't call Wasteland, Zak McKracken, and Ultima V "short" games. You could spend literally months trying to beat that shit.

>> No.7137152

>>7136503
https://www.youtube.com/watch?v=7tOYgkd4R-8

Reminds you of Hydlide in a way. Which is interesting how Japanese-like this game is considering it came out in 86 before the NES was widely available in the West and Firebird probably didn't know anything about the Japanese game scene. Unless someone was on a trip over there and learned about the stuff. Possible.

>> No.7137201
File: 178 KB, 1148x783, atic.jpg [View same] [iqdb] [saucenao] [google]
7137201

>>7125923

Newly released version of Atic Atac on the C64

>> No.7137286

>>7137152
In what way is it japanese like? Looks like someone combined Gauntlet's combat and Ultima and ultima-likes overworld to dungeon transition. The west has had ARPG games since Gateway to Apshai.

>> No.7137378

>>7137152
Too bad they left that huge blank area and didn't extend the playfield up to the status box. I get that they did it to simplify the programming but still looks sloppy.

>> No.7137386

>>7137098
Nobody cares about your irrelevant burger spreadsheets.

>> No.7137479

>>7136654
With computer games, it was necessary to port them to everything so you'd sell enough copies to compensate for piracy. That wasn't an issue with console games so they could stay as a platform exclusive.

>> No.7137492

>>7136574
Koronis Rift was honestly better on the Atari 8-bit since its graphics system was more friendly to 3D games and it had a faster CPU which made it easier to do 3D calcs.

>> No.7137504

>>7137479
They were released on every PC platform because it was easy to do that. Everything was programmed in basic and copying games to tapes was cheap. Also usually different studios did different ports. They would've released their games on c64 cartridges if cartridges had superior profitability.

>> No.7137531

>>7137504
>They were released on every PC platform because it was easy to do that. Everything was programmed in basic and
I don't think BASIC was used too often for commercial releases. Action games would pretty much always be assembly language and RPGs or adventures more often a scripting engine. Microprose's Pirates! was kind of interesting for being partially written in BASIC with asm code for the graphics stuff.

>> No.7137538

>>7136574
>and later games were developed with a demoscene mindset in which "that's neat" was more important than "that's fun"

I see you Flimbo's Quest.

>> No.7137547

>>7131534
I don't know if I'd go as far as to say that Mt. Fuji is "near" Tokyo.

>> No.7137550

>>7137386
Nah Americans did all the big box epics on C64 that were more comparable to the big console games in terms of length and content. Euros never seemed to figure out anything but short arcade games.

>> No.7137554

We didn't do many RPGs and adventures because those genres are language-dependent. A German RPG for instance was only sellable in FRG/Austria/Switzerland. This didn't change until the Amiga when games began to have multi-language options. It was preferred to just make action titles as those could be sold all over Europe.

>> No.7137656

>>7137152
Surprised this one was British because the really minimalist default envelope SID audio smacks of NTSC.

>> No.7137904

>>7136169
>120 dollar isn't going to break my back for 64 games and a fully functioning keyboard that I can hook up to my HDMI switch.
C64 Maxi marketer detected.

>> No.7137972
File: 272 KB, 664x481, chatter.png [View same] [iqdb] [saucenao] [google]
7137972

>>7137550
>Euros never seemed to figure out anything but short arcade games.
That's not true at all though. Don't forget Elite came out in 1984, there was nothing close to its sophistication anywhere else for years.
You've got games like
Tau Ceti
Mercenary
Lords of Midnight
Exile
Shadowfire
Quake Minus One
Zoids
The Sentinel
Laser Squad
That were complex games that woud take months (if not years in some cases) to beat and were far from "short arcade games".
The beauty of the C64 was that there were all kinds of interesting and bizarre games released for it.

>> No.7138098

>>7125923
What about the truth?
>:O/

>> No.7138667

bump

>> No.7138963

Ultima 4-5

>> No.7140059

bump

>> No.7140094

>>7137972
>Lords of Midnight
Nice Speccy game there.

>> No.7140201

fun and pretty obscure little budget game from ~90
https://www.youtube.com/watch?v=HINx_IMFX84
prob already mentioned (as it does eventually in every c64 thread) but flimbo's quest is a gem

>> No.7140230

>>7140201
Flimbo's Quest is unfortunately a classic example of a later period C64 game that was primarily a vehicle for cool graphics effects rather than having any worthwhile gameplay.

>> No.7140252

>>7140230
>rather than having any worthwhile gameplay
but the gameplay IS the standout thing about it. the graphics aren't particularly great and the parallax scrolling was nice but not that novel
its fundamental problem was it indeed came too late in the day. the amiga version is pretty soulless and boring too

>> No.7140270

>>7125923
Man, the only Commodore 64 games I played were the Gee Bee Air Race a d Stormlord, and I played Amiga versions. Both were interesting in some ways though.

>> No.7140794
File: 11 KB, 640x400, fox_fights_back_05.gif [View same] [iqdb] [saucenao] [google]
7140794

>>7125923

Fox Fights Back

>> No.7141323

>>7140794
cute game, very simple and not much to it

>> No.7141574

>>7140201
meh

>> No.7141610

>>7137550
The NTSC stuff, there was less of it but the games were typically bigger and had more depth/content.

>> No.7141687

>>7126085
legend of blacksilver is superior

>> No.7142924
File: 31 KB, 480x640, s-l640.jpg [View same] [iqdb] [saucenao] [google]
7142924

'The last ninja' was emblematic of the C64's pallette. It's an important unique C64 experience.

>> No.7142930
File: 48 KB, 284x436, 72107-Commando_(E)-1.jpg [View same] [iqdb] [saucenao] [google]
7142930

Commando was a nation wide Sunday afternoon pastime.

>> No.7142940
File: 98 KB, 736x627, a9223dabc0184eb6b753338ef5f91520.jpg [View same] [iqdb] [saucenao] [google]
7142940

Obsolete from conception but popular. Cluedo, Monopoly and Scrabble programmes for the C64.

>> No.7142978
File: 3 KB, 384x282, 9a2226402db5071f2b4808d1f755cb81.png [View same] [iqdb] [saucenao] [google]
7142978

Intergalactic Cage Match. One of the worst C64 games of all time and of course it's an NTSC one.

>> No.7143021

>>7135771
>>7136297
>just retroshart things
Worst controller configuration system I've ever seen becuase these retards don't let you assign button presses directly within the emulator "core". Same problem as MAME, it's fine as long as you never ever change the controller.
Emulating computers inside rshart is always a bad idea, as is using the MAME cores. Yo dawg we put a multi machine emulator inside your multi machine emulator.
Do they have all those mame cores for tards who don't understand how a romset version is tied to a mame version? Do fags actually use their single rom they downloaded from a random site and hammer different mame cores until it works?

>> No.7143104

To clarify: if I purchase a newly tooled Commodore 64 I shan't be able to play C64 ROMs transferred and loaded from an USB ram?

Thank you.

>> No.7143168

>>7143104
>a newly tooled Commodore 64

What?

If you're talking about a refurbished cleaned up recapped etc C64 from the 80s, then no.. you're gonna need extra stuff like an sd2iec.
if you're talking about a C64 Maxi, then yeah. you can just put a usb stick into the usb port and load disk files and cartridge roms from there.
you can even replace the build in games with some tinkering.

>> No.7143185

>>7142978
Made by Utah-based Sculptured Software. They made a lot of games of varying quality but this wasn't one of their better moments.

>> No.7143232

prince of persia got an easyflash release, vice should be able to run the .crt

>> No.7143243

>>7143168
>What?
Plastic moulding was industrialised 100 years ago roughly.

>> No.7143248

>>7143168
>if you're talking about a C64 Maxi, then yeah
I see, because I had read some complaints that it wasn't possible to use the ROMs available outside of the chosen emulator they were designed for.

>> No.7143249

>/>7129379
>wojak
Opinion discarded

>> No.7143328

>>7143248

That might have been a problem when they originally release the C64 mini, but I think they solved that pretty quickly with an update.
I played through all of >>7127798 on my Maxi, so yeah its 100% possible to load games from usb.

Its a really nice machine, I still enjoy tinkering with my actual commodores. but its still a very nice device.

Which reminds me, I need to update mine again. the latest firmware actually adds new games to the carousel.

>> No.7143619
File: 36 KB, 284x394, Pole_Position_Cover.jpg [View same] [iqdb] [saucenao] [google]
7143619

Pole Position was highly thought of.

>> No.7145069

There are also a ton of new games for the C64 that are really good. You can find most of them on https://itch.io , including the one I made

>> No.7145296

>>7145069

And which one did you make?