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/vr/ - Retro Games


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File: 112 KB, 810x759, midnight-resistance-arcade-22.png [View same] [iqdb] [saucenao] [google]
7118903 No.7118903 [Reply] [Original]

We can all agree that arcade games were superior to consoles, right? No shitty jarpigs, great visuals and tight gameplay with zero padding and useless bullshit.

>> No.7118926

No, I can't agree with that. I've played through dozens of arcade games to completion and the thing I always find myself missing is a balanced, console-style level of difficulty.
>zero padding
>useless bullshit

A lot of arcade games have both of these. More specifically they have choke points built in that are designed to force a continue unless you are extremely skilled or know some particular exotic strategy. Or you know where t find secret 1-ups that will get you through. Either way they are rarely enjoyable as a challenge, just an annoyance to get through to progress.

>> No.7118945
File: 51 KB, 640x480, c43c84de4736b5b710c4ce77642d37bd.jpg [View same] [iqdb] [saucenao] [google]
7118945

Depends on what you want.
If I'm looking for a quick fun time then arcade games are amazing. If I'm looking for a real challenge then I can 1cc an arcade game.
If I'm looking for a longer or a more complex experience then console gaming is where it's at. And I'm not talking just JRPGs. Plenty of really fucking long puzzle games with hundreds of levels are available on retro consoles. Can't release games like that in the arcades.

>> No.7119024
File: 2.11 MB, 1830x1656, arcade_rpg.png [View same] [iqdb] [saucenao] [google]
7119024

>>7118903
>no jarpigs
Umm, sweety...

>> No.7119027

>>7118903
honestly prefer arcade games over pc and sega gensisis.

sega tends to make wonky level layouts.

>> No.7119048

>>7119024
that's jactionpigs, a different story.

>> No.7119062

>>7118903
how are you playing midnight resistance without a super weird controller

>> No.7119071

>>7119062
I'm not playing it nowadays, just a game I used to like as a kid.

>> No.7119075

>>7118903
How many 1ccs do you even have? I'm starting to think these are shitposts from people who dont play arcade games. All I've been working on lately are arcade 1ccs and JRPGs do not stay in my head rent free.

>> No.7119076

>>7118903
No, fuck no. Just fucking no. Arcade games are shit. They are made with money and only money in mind, there is no passion in arcade games, no SOUL if you will

>> No.7119079

No, we can't agree. Get the fuck out of /vr/.

>> No.7119084

Arcades are like the cocaine of games.
Consoles are more like the MDMA, LSD, weed, or booze of games.
And PC games up until 2010 or so are like having an entire lab at your disposal, but no one to purify and run analysis on your products.

>> No.7119085

>>7118903
No.
They had some good games, like Densha de Go, Daytona USA, Virtual-On and Virtua Cop, but also a lot of shit ones like the shmups.

>> No.7119098

>>7119079
i think i'll stay

>> No.7119114

>>7119098
Your funeral, pal.

>> No.7119146

Now that the dust has settled, the main advantage of arcades was the amount of hidden gems.

>> No.7119156

Arcade was best for action games.
Console for action-adventure.
PC for adventure+simulation.

How is this not obvious when you look up the classics of each genre? So many scrubs ITT who know nothing about arcade games.

>> No.7119157

I love the graphics and gameplay in tons of arcade games but most of them were clearly designed to steal endless quarters back on the day.

>> No.7119167

>>7119157
>most of them were clearly designed to steal endless quarters back on the day.
This is a stupid myth that needs to die. The arcade floor was an open market of difficulty, if your game was too easy people would play something else. If your game was too unfair, people would play something else. The fact that those games had to fight for every quarter until the end makes them better balanced on average than home releases, which can afford to be front heavy since the player already paid for the game.

>> No.7119213

>>7119167
It's not a myth. If your game was too easy, people would play it for hours on a single credit and the arcade owner would lose money. See: Super Spy for the MVS.

>> No.7119218

arcade > consoles. Everybody accepted that in the 90s. Everybody who says otherwise is a zoomer faggot.

>> No.7119236

>>7119213
Exactly so it would never be too easy.

Similarly, it would never be unfair, or people would just never play it again and spend elsewhere

>> No.7119249

>>7119167
> if your game was too easy people would play something else
[citation needed]
The problem with easy games isn't that people play other things, it's that people can get too much out of them on a single quarter.
If the game isn't hard, but instead just has the occasional cheap shot meant to kill your momentum, it can make you feel like you were cheated and more easily get another quarter out of you if/when your run spirals to its death. THIS is what "quarter stealing" means, not just the game being "too hard".

>> No.7119265

>>7119084
Well it's a step up from food analogies

>> No.7119281

>>7118903
Who hurt you? Anon are you ok?
Did consoles bully you in school and now you have deep psychological issues with them? Anger is a major flag to PTSD.

Get help.

>> No.7119304

>>7119281
It's just one of the, like, four faggots trying to force the term "jarpig".

>> No.7119452

>>7119075
>How many 1ccs do you even have?
How many do you need before you're allowed to like arcade games?

>> No.7119458

Games should be easy to play and effortless fun, not work. I long for long adventures that don't require me to restart and memorize a million times a million tiny sections before I can start playing properly. Give me a comfy jrpg because I have things to do and more important things to think and practice. Games are for relaxing at night, not for work during the day.

Arcades were deficient so they died and were replaced and this isn't good or bad, it just is!

>> No.7119462

>>7119458
Based and OP btfo yet again.

>> No.7119496
File: 20 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
7119496

>>7119458
Agree jrpgs give me quick fun sessions, 30 mins between save points and I'm done, one or two save points a day.
I play SRPGs and they respect my time, unlike arcade shit since they were made to eat your money and drain your energy and time.

>> No.7119550

>>7119281
>Who hurt you?
Reddit why are you here?

>> No.7120515

>>7118903
I spent so much money on Midnight resistance as a kid. A pity I cannot emulate it properly =[

>> No.7120668

>>7120515
The Genesis version isn't terrible.

>> No.7120678
File: 337 KB, 823x720, 1505538730847.png [View same] [iqdb] [saucenao] [google]
7120678

>>7118903
>jarpigs
are old jar games discussed on this board? Do people actually emulate them on their PCs?

>> No.7120683
File: 87 KB, 1360x768, Untitled.png [View same] [iqdb] [saucenao] [google]
7120683

Mame keep asking me to pick a bios whenever I open a neogeo game. What is the best bios, and can I tell mame to just automatically pick that bios?

>> No.7120687

>>7118926
Difficulty spikes aren't padding or useless bullshit, and they exist in every challenging game

>> No.7120690

>>7119458
>>7119496
So the argument for jarpigs is that they are mindless and good for exhausted people. Not everyone is exhausted by everyday life, so that's a strange argument. But it does fit the stereotype that smarter, healthier people would love deeper PC adventures/RPGs, fist-pumping arcade games, and charming console action-adventures instead, while the simple and exhausted prefer VNs or jarpigs or phone games. Strange to hear it from a jarpigger themselves.

>> No.7120692

>>7120668
I bought Genesis version, decent port but not being able to rotate your fire kills it for me.

https://www.youtube.com/watch?v=-9s1-mi1wCg&list=PL-vD6rIjXrcJjKsIyMtKyj-EoPcrXpWp5

>> No.7120694

>>7120683
I'd guess they're already ordered by best compatibility because obviously it's not alphabetical or chronological

>> No.7120698

>>7120692
Yeah it's not great, I love the soundtrack though.

>> No.7120710

>>7120692
The console ports are actually a good metric for how superior arcade action games were to consoles. In the 3rd generation and before, the ports are laughable mostly. In the 4th you get a great ports but otherwise bad. In the 5th you're starting to get a lot of acceptable porting on average. And then in the 6th gen you're seeing arcade perfects or better in some respects. In the 7th gen many arcade games are released AFTER the home release, showing the long term victory of consoles.

Of course the retards here never got into them much, so they think action games were always better on console. Which is just laughable before the 16 bit gen they are biased towards.

>> No.7120713

>>7120710
And not just the quality of the ports but the direction. It's telling that consoles were judged by how good an arcade experience they could provide rather than the reverse.

>> No.7120714

I prefer console games. Arcade games are fun but too often shallow and spastic.

>> No.7120724

>>7120690
>So the argument for jarpigs is that they are mindless and good for exhausted people.
games are a way to unwind not another ''skill'' to acquire or marathon to train for.
>Not everyone is exhausted by everyday life, so that's a strange argument.
ppl on welfare, weed smokers and losers with drone jobs and no real goals will focus their excess energy on virtual achievements.

>> No.7120729

>>7118926
>>7119249
>quarter-stealing
>cheap shots
You're just giving a bad name to difficulty spikes like >>7120687 said.

This post >>7119167 is still true, if it was unfair or with cheap shots no one would replay it after their few quarters, they'd just play a better balanced game across the room. If it was too easy, there would be bad queuing with only a few people hogging it all night, and the arcade owner would want to replace it with a higher turnover. Difficulty is not a weakness of arcade games, to think otherwise is to be ignorant of how they even operate.

I'll give you advice, if you want to attack them, choose an actual weakness of them, like fleshing out >>7120714 since their narrow focus on action is partly what killed them.

>> No.7120730

>>7120724
You're like the vg equivalent of the boomers who come home from work, cook and then just watch tv until bed time. Miserable, games are meant to be energizing fun not a passive activity

>> No.7120734
File: 457 KB, 604x724, d9cd5bk-bb266243-bdb4-4839-91a1-3700696c62c0.png [View same] [iqdb] [saucenao] [google]
7120734

>>7120694
I just turn off the "choose bios" option, and it chooses a bios by itself. I don't know what it chose, but I hope it's the best one.

>> No.7120735

>>7120730
there are more beneficial effort-based hobbies to have than tryhard arcade gaming which costs a lot of time/practice to be good at and only provides a bit of extra fun. No other benefits.

>> No.7120737

>>7120724
>focus their excess energy on virtual achievements
why are you here? Shouldn't you be focusing on making money Mr Crabs?

>> No.7120739
File: 680 KB, 1020x722, gus.png [View same] [iqdb] [saucenao] [google]
7120739

>>7120724
>ppl on welfare, weed smokers and losers with drone jobs and no real goals will focus their excess energy on virtual achievements.
it's true

>> No.7120742

>>7120735
You're playing either way, if your energy's so low that you can't sit on your ass and play a game after work there's something deeply fucked with your health

>> No.7120748

>>7120724
>games are a way to unwind not another ''skill'' to acquire or marathon to train for.
Only an exhausted person would call replaying a game which you enjoy, and indirectly getting better at it, "training". Sounds like you just play badly designed games, so you can't fathom replaying an exhilarating challenge more than once and prefer the illusion of progress provided by stats and narrative.
>ppl on welfare, weed smokers and losers with drone jobs and no real goals will focus their excess energy on virtual achievements.
Or just people in general who aren't depleted by everyday life, not just the unemployed or retired. The fact is, the absolute majority of people who enjoyed all these games at the arcade would just be normal youngsters.

The irony is, your exhausted "elite worker" LARP shouldn't even have time for jarpigs themselves, which don't play as well in bite-sized amounts like an arcade experience, they are grand narratives with endless battles inbetween story changes. And this LARP worker shouldn't be playing games at all if they have so little time such an important job, they should use what little time they have on recovery, renergizing with nature/meditation/exercise or even just a proper sleep duration. The truth is that instead jarpigs are for the drone workers you describe, exhausted people who don't have the energy for a proper novel, an RPG, or videogame. So instead they play a generally mindless and contradictory hodgepodge of all three, that fails on each (just look at how little roleplaying most of them possess).

>> No.7120749

>>7120730
Absolutely fitting analogy. Most jarpigs are mindless because the fans are exactly like him. Which is a shame because there are exceptions which prove the genre could play a lot better, have engaging and decades-honed tactics systems etc.

>> No.7120752

>>7120742
>You're playing either way
Wrong. *Play* applies to jrpgs that provide mostly effortless fun.
*Work* & *study* apply to arcade games and if I'm not getting paid OR not gaining personal improvement I'm not working hundreds of hours at that crap.

>> No.7120756

>>7120748
>exhaustion strawman
try a different angle, it's not working

>> No.7120757

>>7120735
>arcade gaming which costs a lot of time/practice to be good at
No one cares about how good you are or what level you reached. Do you actually think you are good at jarpigs just because you grinded through them?
>and only provides a bit of extra fun. No other benefits.
Are you kidding me? Arcades represented most mind-blowing and blood-rushing action experiences you could get. You probably just don't like pure action games in general. Arcade fun is not unlike what you get from a modern Doom or DMC style game.

>> No.7120761

>>7120752
It really does come down to
>effortless = fun
>effort and paying attention = unfun
for you types doesn't it, wew

>> No.7120762
File: 188 KB, 1024x768, 91a5f43b93c3f24f5ad0e1b209add713.jpg [View same] [iqdb] [saucenao] [google]
7120762

>just play easy console games!
>no play hard arcade games!
how about both?

>>7120757
if he's enjoying effortless fun why you want him to work for harder fun? I'm somewhere in between depending on my mood. But playing arcade games def not like playing easy console games...

>>7120757
>Arcades represented most mind-blowing and blood-rushing action experiences you could get.
lol they're okay but there's better things out there

>> No.7120763

>>7120762
Playing easy arcade games is pretty much like playing easy console games

>> No.7120764

>>7120762
>both
yep! came here to post something like this^

>> No.7120768

>>7120763
>easy arcade games
that's cool then, those get a pass.

>>7120762
>play both
Been there, done that.

>> No.7120779

>>7120756
Regardless of whether you are personally exhausted, there are still many points in there refuting what you said.

>>7120752
>>7120761
>effortless = fun
The thing is, if you're not being challenged logically or in reflexes, then you're not technically playing a game much just messing around, and the remaining faculties you're using could be much better satisfied by a hobby which focuses on them, like actual roleplaying adventures or actual novels. The standard you get of each, out of a jarpig is terrible.

>> No.7120787

>>7120762
>easy console games
yeah uuhhh.... ABOUT THAT
https://www.youtube.com/watch?v=oD9MarvOz1U
https://www.youtube.com/watch?v=B7ZpU9EJnbc

>> No.7120804

>>7120787
Battletoads isn't that difficult once u know where the warps are, and they're not impossible to figure out.

>> No.7120813

>>7120779
>The thing is, if you're not being challenged logically or in reflexes, then you're not technically playing a game much just messing around, and the remaining faculties you're using could be much better satisfied by a hobby which focuses on them, like actual roleplaying adventures or actual novels
The "messing around" with no challenge is also done better in sandbox games. But even if it wasn't, just messing around doesn't fit with or add anything to the epic stories JRPGs usually focus on. Those most obviously need complex, tactical battles, as you get in strategy games and in the minority of good JRPGs. To make the tactics effortless, means making it pointless. And that's where those gamea have nothing better to offer over VNs and traditional novels, besides the fans being too braindead for even those.

>> No.7120820
File: 51 KB, 910x512, comfy console player.jpg [View same] [iqdb] [saucenao] [google]
7120820

effortless fun does sound good, no wonder arcaders envy rpg connoisseurs

>> No.7120902

>>7119452
There is no number. OP wants to shit on other genres for no reason and I want to see if his skill level matches his shitposting.

Right now OP comes off as a poseur.

>> No.7120910
File: 233 KB, 600x561, cuckcorder.png [View same] [iqdb] [saucenao] [google]
7120910

OP taking L's left and right lol

>> No.7120912

>>7120910
Who is this cutie?

>> No.7120945

>>7120912
me

>> No.7120949

>>7120945
Post more pics then, pretty please.

>> No.7120960

>>7120949
no I'm shy :(
i hope there aren't more pics of my on the internet.
Now please stop bothering me!

>> No.7120970

I don't know about 'better' but Arcade games are more fun, for me anyway. I got into Mame relatively young because my parents wouldn't buy me a console, so I got into arcade style gameplay and I find most old console games pretty boring and easy.

An anon above said that arcade games are never too easy or too hard and this is 100% correct. There's a sweet spot they try to hit where the game is hard, but doable if you play enough - it's sort of a win-win as the operator makes money and you also get a good challenge... The 'fun' for me is getting good enough at the game where I can beat it on one or two credits; there's also a certain thrill playing a game in an arcade and getting far and people start watching you play, I've only experienced this IRL a few times since arcades are pretty much dead but its pretty cool. Also you can play a bunch of games in the span of an hour and have a blast, unlike a JRPG where you need to sink tons of hours into it.

>> No.7121008
File: 32 KB, 810x512, arcadefag.png [View same] [iqdb] [saucenao] [google]
7121008

.

>> No.7121256

>>7120729
> if it was unfair or with cheap shots no one would replay it after their few quarters
That's a massive assumption, and just not true. As I said, a cheap shot (when properly designed) doesn't singularly end your run, it just kills your momentum long enough for something later along the line, that's fair but unfamiliar, can take you down.
If you honestly think that by the height of the arcade era developers hadn't mastered masking cheap shots, you're just naive.

>> No.7121307

>>7120970
On the flip side, you have to admit that games that have time to build up a lot of mechanics can eventually have a lot more interesting uses and intersections/interactions of those mechanics. Arcades tend to have a few simple mechanics that get pushed to the limit by raw level design, home games (whether console or PC) tend to have maybe a bit less focused level design but much more emphasis on the mechanics.

>> No.7121351

>>7121256
So we're at the point where even perfectly doable difficulty spikes are "unfair"? You zoomers sure are retarded, and we both know you won't apply this standard consistently, like for example Vergil in DMC

>> No.7121356

>>7121351
> perfectly doable difficulty spikes are "unfair"?
Perfectly doable difficulty spikes aren't cheap shots. Try again.

>> No.7121363

>>7120683
US MVS 4slot v2 seems like a safe bet
>it's American so it's the canon version for English speakers
>MVS = arcade machine
>it's the real bios from multi-cartridge machines that existed in the early 90s, sounds more solid than "ver. 2?? i guess???"
>if you do some shit you can actually load multiple cartridge roms and use the switch game function in mame
The Universe Bios can switch between the MVS arcade and AES home console version of the game.

>> No.7121375

>>7121356
Exactly, and they're what you'll find in arcade games

>> No.7121389

>>7121375
You'll find difficulty spikes and cheap shots in arcade games.

>> No.7121398

>>7121389
The problem is you equating the two and calling both unfair, by the same token you can dismiss almost every difficult console game as unfair. Dumb. Cheap shots aren't even remotely as common as you guys like to pretend either

>> No.7121443
File: 27 KB, 384x256, ninjaspirit-7.png [View same] [iqdb] [saucenao] [google]
7121443

>>7118926
Any good examples of this?
I can think of one part in Ninja Spirit. Right before the final boss you jump down a pit filled with flying ninjas you have to dodge or they'll kill you in one hit. There's not really a good way to get past this unless you've memorized a safe route ahead of time.
They kept this crap in the console port too, even in the "non-arcade" difficulty that gives you a life meter but some enemies can still one-hit kill you. The flying ninjas are a one hit kill.

>> No.7121448
File: 22 KB, 593x384, file.png [View same] [iqdb] [saucenao] [google]
7121448

>>7121398
I never equated the two, retard. Here, let me graph it out for you.
The difficulty spike is usually a bit less pronounced, and represents a permanent, sharp step up in what the game expects of you. If you can't survive the spike, you're unlikely to be able to handle the game moving on.
The cheap shot is harder in the moment, but the game afterwards goes right back to the level of difficulty it had before. If you knew it was coming and were ready for it, you wouldn't really need significantly higher skill overall.

>> No.7121460
File: 150 KB, 900x1200, 10b.jpg [View same] [iqdb] [saucenao] [google]
7121460

>/vg/ kid makes a bait thread
>Gets BTFO and wastes hours arguing incorrectly (again!)

>> No.7121462

>>7121448
It's called a spike not a steep hill idiot, by itself difficulty spike implies nothing about how hard the rest of the game is. And indeed you see this reflected in well known console difficulty spikes, most of them are one off instances like boss fights or specific levels/fights. Dumb faggot lol

>> No.7121468

>>7121462
It's considered a spike because it's harder than what comes before and after, but what comes after is usually still notably harder than what came before. Games that just have one hard level and go back to easy after are generally shit.

>> No.7121476

>>7121468
Nothing but weasel words here, you'll find that arcade games also get "notably harder" after a spike. If anything even more so, as they use that "steep hill" design quite often, getting much harder around the midway point and staying hard.

>> No.7121483

>>7121476
... Yes. Because they're spikes. Not cheap shots. Again, a cheap shot is something unreasonably hard that doesn't build up to nor follow something that would place it logically within the difficulty curve.

>> No.7121495

>>7119048
>jactionpigs
Do people really do this shit or is this jackoffpig shit an autistic forced meme

>> No.7121498

>>7121483
As I said, this exists across the board in challenging games, often these moments are some of the most celebrated and memorable see Azel in God Hand, Jeanne, Vergil, Ornstein and Smough, etc. Or are these "spikes" too in your mind, even though the games either go back to the previous level of difficulty or even get easier after these fights?

>> No.7121509

>>7119085
>shit arcade games
>like shmups
yeah no, i'll go with your opinion ain't worth nothing

>> No.7121513

>>7121495
jackoffpigs are good games. jarpigs are for lazy programmers who don't want to do anything involving timing or collision detection.
>n-no it's a very strategic game for big brained people!

>> No.7122040

Good to see arcade defended successfully. Most people think this board is for "circlejerk over the specific consoles and games I grew up with". Arcade, non-FPS PC, and anything besides Nintendo/Sega get the short end of the stick and no effort to understand their strengths.

>> No.7122775
File: 3 KB, 262x302, black_mage_final_fantasy_sprite_by_crona45-d5hhgdr.png [View same] [iqdb] [saucenao] [google]
7122775

>>7120820
Jrpgs can be effortless but mistakes will be made and difficulty spikes exist, unfortunately. In my last run of ffv I forgot you can mime mixes without consuming an item, big oof

>> No.7122826

>>7122775
What's the definitive version of V?

>> No.7122835

>>7122826
GBA
Has the most content and translation.

>> No.7122847

>>7122835
Pc version has bonus content , better graphics and way better sound

>> No.7123519
File: 660 KB, 700x878, 1606487043601.jpg [View same] [iqdb] [saucenao] [google]
7123519

>>7121443
arcade games are balanced poorly on purpose after stage 2 or 3 in order to fuck the player or get him to practice for dozens of hours to progress. And because they lacked save states they couldn't offer much depth and content, so they had to be really short and full of gimmicks.


>>7122775
It’s notoriously the “””most underrated””” FF and most people sperg about it because muhhhh job system. Which is quite nice.

Now that I think about it, FFV is structured a lot like a fantasy haremshit manga/anime/LN

>Romantically retarded MC that is the chosen one
>Cool Mentor guy that dies so that MC can step up and become a real badass
>Standard Waifu Princess archetype girl
>Reverse Trap
>Loli

If FFV came out today, he'd be getting them Princess Tiddays and asses shove up his face at opportune times.

>> No.7124383

>>7123519
>arcade games are balanced poorly on purpose after stage 2 or 3 in order to fuck the player or get him to practice for dozens of hours to progress
False, they just have a steep difficulty curve. If what you said it true, no one would come back to that cabinet after reaching those, they'd play something fairer across the room instead. Instead, designers wanted players to keep coming back, so they make each level ever harder but feeling fair enough to encourage return visits.

>And because they lacked save states they couldn't offer much depth and content, so they had to be really short and full of gimmicks
Brevity is actually the antithesis of gimmickry. Gimmicks are really only feasible within games with saving, since the player's expectations shift to expecting more downtime and variety, they can tolerate gimmicks. In an arcade context, the player expects fast, non-stop action. If that's interrupted by gimmicks, they just won't put in another quarter and will walk away to another machine. If everyone does that, the operator will swap out that machine for a more popular one. That's another reason why home releases are more likely to have gimmicks, you would have already paid the full price up front before you sussed the gimmick.

>> No.7124387

>>7118903
the only 16 bit console that could achieve an arcade look was the turbografx 16, the genesis and snes looked okay but you could tell in an instant that they didnt have that arcade feel

>> No.7125532

>>7124387
Why was that? And do you think that's why so many Western gamers don't understand arcade design, like ITT?

>> No.7125574

>>7125532
Consoles weren't powerful enough is why. As far as this thread, it's mostly seething zoomers not being able to deal with reality.

>> No.7125594

>>7118903
midnight resistance would be awesome if the controls weren't designed by a fucking ape

>> No.7125595

>>7118903
With the dipswitches adjusted to be less jewish perhaps.

>> No.7125673
File: 86 KB, 1000x1000, st,small,845x845-pad,1000x1000,f8f8f8.u4.jpg [View same] [iqdb] [saucenao] [google]
7125673

how do I filter to hyper neo geo 64 games in MameUI?

Tried running Fatal Fury: Wild Ambition, but its status is "Not Working"

Are all hyper neo geo 64 games not working?

>> No.7125786

>>7123519
AllAll true. Arcades made 99% of profits from credit feeding shitters, not autistic sex starved shut-ins.

>>7124383
Didn't read, but get a life loser.

>>7124387
Sega genesis games were superior to arcades in gameplay but not graphics.

>> No.7126378
File: 148 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
7126378

Why is it very hard to execute special moves in this game?

>> No.7126412

What happened to the /vg/ kids discord drama? Did any of them kill themselves yet?

>> No.7126476
File: 407 KB, 1280x720, arcades.jpg [View same] [iqdb] [saucenao] [google]
7126476

>>7118903
>We can all agree that arcade games were superior to consoles, right?
I'm an arcader because consoles are for kids!

>> No.7126490
File: 402 KB, 640x1140, streamdonations.jpg [View same] [iqdb] [saucenao] [google]
7126490

>>7126412
Yeah, fuck all this old video game nonsense, I wanna hear more of
>YOU'RE ADDICTED TO HEROIN
>NOBODY LIKES YOU

>> No.7126491

>>7121307
Agreed, personally though I would stay rather for instance, play an arcade racing game than a simulation game.

>> No.7126565
File: 64 KB, 466x700, 25a0edcc-04ae-43a5-9c22-b528780dc9c9.jpg [View same] [iqdb] [saucenao] [google]
7126565

>>7126491
Why not arcade sims? Consoles "built on" these mechanics by introducing endless bloat and grind, like Gran Turismo's autistic car collecting or whatever the fuck Forza is supposed to be these days.

>> No.7126570
File: 1.11 MB, 320x240, ddr-gif-6.gif [View same] [iqdb] [saucenao] [google]
7126570

im a skill based gamer of course. how could you tell? Yes that's my welfare check and that's my retro themed Psikyo piss bottle

>> No.7126585
File: 16 KB, 645x770, 1606643328479.png [View same] [iqdb] [saucenao] [google]
7126585

>>7123519
>>7122775
>>7122826
>>7122835
>>7122847
stop having fun for free playing jrpgs
start working and toiling at arcade games!

>> No.7126592

>>7126585
>he thinks /vg/ kids actually play video games
It's all about dem superplays, save state "practicing" and discord gossip

>> No.7126601

Arcade-style games are the best kind of games.

>> No.7126610

>>7126491
>>7126565
Racing, light guns, shmups, bmups, fighters, etc, etc were all better designed at the arcade. I don't know how so many people ITT can say otherwise with such arrogance. It's so obvious they just haven't played or hate arcade games. It was the golden-standard of pure action, so dismissing them outs you as either a zoomer who missed them, or a sissy who didn't care for them at the time because they preferred their gay jarpigs.

>> No.7126618

>>7119024
all garbage

>> No.7126635

>>7118903
Arcade games usually suck because they're designed to eat quarter. The only appeal was the grayphics and playing a video game in public, but neither of those are relevant today.

>> No.7126656
File: 13 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
7126656

>>7126601
>>7126610
>that 30 year old at the arcade
(pic related)

>> No.7126657

>>7126635
>The only appeal was the grayphics and playing a video game in public
Playing in public is replaced by streaming , youtubing and posting PB screenshots on social media saying ''look what me did!!! me push da button good!''

>> No.7126661

>>7126635
aka they're designed to be challenging

>> No.7126975

>>7126656
>implying good arcades still exist

>> No.7128050
File: 7 KB, 224x256, F35D220B-4CC0-4491-AC26-78F1638E2562.png [View same] [iqdb] [saucenao] [google]
7128050

>>7118903
There’s something comfy and wholesome about late 70’s and early 80’s arcade games.

>> No.7128059

>>7126975
Sorry you live in bumfuck nowhere.