[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 367 KB, 500x595, Tomb_Raider_III_-_The_Lost_Artefact (1).png [View same] [iqdb] [saucenao] [google]
7116626 No.7116626 [Reply] [Original]

I cannot believe how much better the levels are in this than the base game. If you somehow replaced London with this I honestly think TR3 would be remembered a lot more fondly.
Tomb Raider thread.

>> No.7116658

>>7116626
All the classic TR games are shit but out of all I hate TR2 the most, absolute dogshit level design having you activate random switches that activate random doors at the other side of the level with obnoxious hitscan enemies inbetween. It looks the worse too, all the blockiness off 1 but without the charm, just looking at the Opera House makes me want to vomit.

TR3 is one of the better, the improvements in visuals alone make it more appealing but it's the variety that elevates it. Even London levels are nice if you don't mind using a guide the moment you get stuck.

>> No.7116982

>>7116626
If they just cut London altogether it would’ve been the perfect game

>> No.7118267

Why don't they sell the expansions on Steam or GoG? It's like they don't exist.

>> No.7119285
File: 56 KB, 498x490, 260E0E60AA974211FB43652318CF15CC9375B860.jpg [View same] [iqdb] [saucenao] [google]
7119285

bump

>> No.7119642

>>7116626
Are the classic TR games worth getting into if I never played one before? And if so, what's the best version of TR1? True gamepad support is a must, I'm not dicking around with steam controller config trying to map the KB controls to a gamepad.

>> No.7119712

>>7119642
Honestly, the classic TR games work really well with keyboard. I grew up with them on the PS1 but I got them all on Steam and actually prefer them on PC. As for if they're worth getting into? People say they're janky, but it's more the controls take some getting used to. The levels are designed with the control scheme in mind, it is tank controls but they work. The games (particularly the first one in my opinion) have a great atmosphere, you actually feel alone amd isolated at times, I've never really played another game that gives me that feeling. Like I said I had the Steam versions and had no issues, I believe there's a GoG version you could pirate (I don't think anyone who worked on the old games would see a penny of your money anyway) to try it out.

>> No.7120913

>>7116626
I hate 3 so much

>> No.7121013

>>7120913
Have you played Lost Artifact? It's nowhere near as cryptic as the base game. The first level is a bit confusing at the start but after that and a couple of bullshit traps at the start of level 2 it's great.

>> No.7121269

>>7116626
TR3 was so bad, that when it came out I played it for an hour, couldn't finish the first level, put it down, and played it again in 2017.

>> No.7121278

>>7121269
other than that TR1 and 2 are kino, 4 was as bad as 3, and chronicles I finished, but can't remember it at all.

>> No.7121489

I’ve only played Underworld an incredibly long time ago, is this one worth picking up?

>> No.7121508

>>7121489
I would start with 1. 3 in particular ramps up the difficulty. Try 1 and if you like it work chronologically. If you liked Underworld also, Legend and Anniversary are the "prequels" to that and I like them. The classic series is completely seperate though

>> No.7121524
File: 186 KB, 600x800, Tomb Raider AoD - artwork 156.jpg [View same] [iqdb] [saucenao] [google]
7121524

>tfw AoD is my favourite

>> No.7121615

>>7121524
How? Not to put you down Anon but I played through it start to finish for the first time this year and it is literally one of the worst games I've ever played.

>> No.7121621

Are either of these good?

https://github.com/opentomb/OpenTomb
https://github.com/XProger/OpenLara

If so, which is better?

>> No.7121623

>>7116658
No one cares about your objectively shit opinions, zoomer

>> No.7122415

>>7121621
I believe OpenTomb is abandoned.
OpenLara works perfectly with Tomb Raider 1, but I believe it still has issues with 2-4.

>> No.7122528

>>7122415
Thanks. I wasn't sure if OpenTomb was still maintained. So I guess that's a "no" — but is it at least in a stable and working state for the games that OpenLara doesn't run perfectly? Or am I going to need OpenLara anyway if I want to play on a current Linux distro?

>> No.7122650
File: 54 KB, 580x387, gold-bars_large.jpg [View same] [iqdb] [saucenao] [google]
7122650

All four were excellent. The first Tomb Raider is pure magic.

>> No.7122734
File: 163 KB, 540x480, tight and well-formed.png [View same] [iqdb] [saucenao] [google]
7122734

I'm playing through three for the first time right now. I've always heard how the levels are unintuitive and backtracky, and while theres some truth to that, playing through it myself Im not having any real trouble getting through them. I'm doing Lud's Gate right now, and so far the london levels just aren't bad; I actually like the atmosphere a lot. I did nevada first, doing pacific next. High security compound and area 51 were the worst so far. I will say that getting the secrets in aldwych is huge drag, and it felt like half of thames wharf was skippable.

I played through 1 and 2 about 15 years ago, and I liked 2 the best, though I recently replayed it and didn't like it nearly as much. From opera house through the last boat level; awful. The rest is great. Ive had 4 for like 13 years and I find it unplayable.

Desert Eagle best gun.

>> No.7122884
File: 631 KB, 3440x1440, Tomb Raider 4 Peixoto.jpg [View same] [iqdb] [saucenao] [google]
7122884

>>7122528
As far as I know OpenTomb was never finished and there is fundamental stuff like enemy AI that was never implemented. I might be wrong though. You can try and report back, I would be curious to know as well.
The easiest way to play 2-5 on Win10 in high resolution is the Peixoto patch.

>> No.7122907

The original and Last Revelation are the best in my opinion. 2 is okay but very overrated, 3 is a love or hate deal and Chronicles is fine but pointless. Whilst not retro, Legend, Anniversary and Underworld are a fun trilogy.

>> No.7123281

>>7122734
The catsuit was pretty shit imo.
Should've either went with long sleeves or none

>> No.7123323
File: 69 KB, 806x628, tomb-raider-the-last-revelation-isis-statue-cleopatra.jpg [View same] [iqdb] [saucenao] [google]
7123323

>>7116626
Check levels in The Last Revelation.
They are masterpieces. Cairo section is rather confusing tho. But still Valley of the Kings, Karnak, Alexandria and Giza are one hell of an adventure along the Nile. Locations such as Burial Chambers, Ptolemy's Catacombs next to Cleopatra's palace and everything underneath the Sphinx and Pyramids is the definition of TOMB raiding. In addition you are alone for like 90% of time. It will help if you are at least a bit interesetd in Egypt and know little more than average peasants.

>> No.7123779
File: 2.65 MB, 960x540, tr3.webm [View same] [iqdb] [saucenao] [google]
7123779

>>7123281
Blasphemy.
Everything about Lara is perfect.

>> No.7123791

>>7116626
TR3 is shit. 1 and 2 are best. 4 want to like 4 but im just too dumb for it and get lost easily. Chronicles was actually first TR i've played back in like 2000 or 2001 on PS1 but being like 6 at the time couldn't even beat the first level.

>> No.7123849

>>7123779
Except for her Reboot games?

>> No.7123859

>>7119642
Classic games don't have analog movement, they're made for d-pad tank controls, so yeah mapping keyboard keys through Steam would be the same kind of thing.

The Steam version of TR1 is DOS only (lol), but there's a proper native Windows port based on a leaked version. It's even been hacked to support 1080p widescreen etc. Just buy (or pirate, I don't care) the base game on Steam then google the GLRage patch.

Or just play Anniversary, it's a modern remake of TR1 and it has IIRC all of the OG content, just with much better graphics and controls. Classic games are more worth it for the later entries discussed in this thread.

>> No.7123861
File: 139 KB, 800x991, 466985-the-tomb-raider-trilogy-playstation-3-manual.jpg [View same] [iqdb] [saucenao] [google]
7123861

>>7123849
Her reboot games were fine.

>> No.7123870

>>7121615
>How?
Biggest booba in the series and they're not lego blocks like in the older games.

>> No.7123871

>>7123861
I'm still mad the Underworld DLC is forever and ever cucksole exclusive. It still infuriates me to this very day.

>> No.7123872

>>7123871
2 dlcs plus exclusive outfits.

>> No.7124027
File: 61 KB, 800x600, 56358a01-731c-4482-8a1d-988229bdd338.jpg [View same] [iqdb] [saucenao] [google]
7124027

Before Tomb Raider what other game could represent three dimensional movement and had as much freedom to explore a 3D landscape? And then, what games before the fifth generation consoles?

>> No.7124036

>>7124027
What I'm trying to get at is, what were the precursors to Tomb Raider? And also how groundbreaking was the game? Or is it that it was more culturally successful than technologically important?

>> No.7124056

I had the expansion for the first game, still have it.

It's pretty good too.

>> No.7124078

In the end you just have to jump.

>> No.7124090
File: 67 KB, 512x384, 1030229.jpg [View same] [iqdb] [saucenao] [google]
7124090

She does survive but she losses half her energy which makes me think it's not the correct route.

>> No.7124112
File: 46 KB, 409x306, 1030230.jpg [View same] [iqdb] [saucenao] [google]
7124112

You can't quite see from the other side of the catacomb but there is another route.

>> No.7124151

>>7124027
>>7124036
Tomb Raider didn't invent 3D platformers, no.

>> No.7124190
File: 97 KB, 482x359, Archipegalos.png [View same] [iqdb] [saucenao] [google]
7124190

>>7124151
The closest I can think of on an Amiga 500 was Archipelagos, or Mercenary, Starglider. They were the rudiments of a 3D world. When did they start to be populated by walking people? How innovative was Tomb Raider?

>> No.7124203

>>7124056
On a PC? What is expanded?

>> No.7124216

>>7124203
iirc there was 4 new levels

I think it's included in the Gold edition but i'm not sure

>> No.7124302

>>7123871
If it makes you feel any better they're nothing special.
The bikinis are amazing though

>> No.7124364

>>7124190
>be populated by walking people?
Around the 512k time period it would be isometric graphics or sprites with the illusion of depth. Fallout 3 was a breakthrough game, remember.

>> No.7124382

I'm in a room and it's such a well designed room it feels like there's a secret here. But there is nothing!

>> No.7124431

Obelisk of Khamoon
KILLS 10
PICKUPS 31
SECRETS 2 of 3
TIME TAKEN 1:39:10
x Continue

>> No.7124432

>>7124036
>>7124151
It came out at the same time as Mario 64 and Quake to give you an idea, so it wasn't the very first one to do 3D graphics or 3D platforming, but it was in the first wave of "open" 3D games. It was indeed technically impressive for the time, together with a bunch of other games, and there wasn't really anything like it at the time.

>> No.7124456
File: 35 KB, 342x401, UdUjtg8TcS4NXM.jpg [View same] [iqdb] [saucenao] [google]
7124456

>>7124216
The first 4 TRs had "an expansion" that were made in order to keep the fans playing until the next game release.

Those expansions would be DLC's today and they were PC exclusive. But sometime ago, at trforums some guys release the first expansion for PSX. I dunno if they even made the ports for the rest of the expansions.

Also, the expansions were called "gold", like TR1 gold. To sum up:

>Tomb raider 1 had Tomb Raider Unfinished Business (Tomb Raider 1 gold)
>Tomb Raider 2 had The Golden Mask (TR2 Gold)
>Tomb Raider 3 had The Lost Artifact (TR3 Gold)
>Tomb Raider 4 had The Times Level (TR4 Gold)

Played all, loved the first one.

>> No.7124471

>>7124432
Got it, so they were made possible only by hardware improvements, and it was one of the first of its kind. Gosh.

>> No.7124472

>>7124456
Are these expansions on Steam?

>> No.7124480

>>7123861
That's a big debate. What was worthwhile after Tomb Raider Revelations. Also what caused the crash at Core, was it simply bad management?

>> No.7124547

>>7124472
No, there are guides to install the expansions to Steam copies of 1 and 2 though. 3 is a bit different as it's standalone, I had to download the files and burn it to a disc to get it to run, but there's probably an easier way to do it. 4's bonus level is literally just a standalone .exe you can download.
>>7124480
Basically
>TR1 is a success
>Eidos want more
>TR2 is a success
>Eidos want more
>Core is sick of pumping out TR games
>Get to the point where they're so sick they kill her off in TLR
>Eidos are furious but are still forced to make more
>Start developing Angel of Darkness
>Eidos say they have to make Chronicles so that eats into resources
>Eidos also push AoD out of the door when it needed more dev time and testing, gets slaughtered in reviews and also really pisses off whoever was doing the movies because of bad press
>Series gets moved to Crystal Dynamics
I think that's the basics, it's been a while since I looked into it so may be parts that aren't right.

>> No.7124604

>>7124480
>>7124547
It's also worth noting that all Core TR games are basically the same fucking game, just endless level packs.

AoD was the only real sequel but Core took too long and the game was released half-finished.

>> No.7124616

>>7124547
>Eidos
Oh right. I didn't think Eidos were involved until much later on. I assumed Core were their own people. I got the hint that the company directors took out too much money from the company and spent it all on fast cars and big houses and couldn’t afford to reinvest in new technology needed to develop past Tomb Raider Revelations. I am currently investigating.

>> No.7124619

>>7116658
The TR2 opera house is an absolute kino TR experience.

>> No.7124621

>>7124604
>that all Core TR games are
I think Tomb Raider III is significantly evolved from Tomb Raider.

>> No.7124643
File: 113 KB, 1039x754, tombraider_01.jpg [View same] [iqdb] [saucenao] [google]
7124643

>>7121524
I love the early 2000's aesthetic, a shame it was unfinished

>> No.7124691

>>7124471
Yes, definitely. Consider that in 1996 there were still games coming out for the SNES, compare them to the ones for the PlayStation, N64 and Saturn.

>> No.7124692

>>7124643
It looks reasonable, which version is this?

>> No.7124701

>>7124692
Looks like a PC version screenshot.

>> No.7124723
File: 262 KB, 1024x896, wolfenstein-3d-16.png [View same] [iqdb] [saucenao] [google]
7124723

>>7124691
Mmmmm. Also, I think a 1meg Amiga must have been capable of something in that ball park.

>> No.7124726

>>7124701
Sorry, I meant 'which game in the series is this?'.

>> No.7124727

>>7124726
Angel of Darkness

>> No.7124734
File: 117 KB, 753x1043, screen268.jpg [View same] [iqdb] [saucenao] [google]
7124734

lmfaooo

https://web.archive.org/web/20021022023532/http://www.dumbentia.com/gallery_1998.html

>> No.7124739

>>7124456
I think unfinished business is meh at best and the times level is not even worth bothering with.

>> No.7124794

>>7124739
I liked Unfinished Business more than Golden Mask (Disregarding Nightmare in Vegas, I love shit like that). The Times level is nothing special but so short I think there's no reason not to try it.

>> No.7124809

>>7124547
>Eidos want more
Actually Sony came into the room after how phenomenally successful Tomb Raider was.

>> No.7124821

>>7124809
I didn't know that. I was always curious about how much the TR sold on PS1 compared to PC (and I guess Saturn and Dreamcast for 1, 4 and 5). I don't know anyone who didn't play them on PS1 when they were new but after playing both I vastly prefer the PC versions. Also find it odd that they never put the expansions on PS1 in some way. Like maybe a collection of all 3 somehow, not sure how difficult it would've been. Might've been better than making Chronicles from scratch.

>> No.7125454

>>7123323
The only thing was it was so difficult. Didn't you think so? I was bought it for Christmas and I couldn't get anywhere with it.

>> No.7125465
File: 19 KB, 365x274, vlcsnap-2017-03-09-09h11m27s112-1.jpg [View same] [iqdb] [saucenao] [google]
7125465

>>7124821
>I didn't know that. I
She was a very important piece of intellectual property, it's a shame she didn't survive very well. She didn't even take cocaine you know?

>> No.7125491

>>7125465
>She didn't even take cocaine you know?
But the model from that graphics card webm sure as hell took a lot of it

>> No.7125503

What are some good TRLEs?

>> No.7125729

>>7125454
I never finished it back then because of the backtracking. I'm going to try again now.

>> No.7125743

>>7125454
>The only thing was it was so difficult. Didn't you think so?
Yes it was insane hard but honestly in enjoyable way. You could feel like an actual tomb explorer where nothing is given and you must figure it out all by yourself. I hate how new games dumbed it down and they basically lead you by the hand with tips and paths marked everywhere.

>> No.7125804

>>7125503
Seconding this. Now all the TR content I have left are the GBC/GBA games, the 2 "Lara Croft and" games and the newest one.

>> No.7126508
File: 1.16 MB, 1200x628, 1606168299685.png [View same] [iqdb] [saucenao] [google]
7126508

>>7125804
Have you played her mobile games?

>> No.7126654
File: 109 KB, 1024x768, 8.jpg [View same] [iqdb] [saucenao] [google]
7126654

What was with the farting noises in this cutscene?

>> No.7126779

>>7126508
No, but I've unironically heard good things about GO. I feel this will be a travesty though.

>> No.7126783

>>7126654
I think it was crackling from the fire.
What I never understood is
1. Why the guy killed himself
2. Why Lara went to Venice instead of going through the door

>> No.7126857

>>7126654
Actual farting. Are you at all familiar with the local diet in that part of China?

>> No.7127153

Having to levitate to reach an impossible to climb to medi pack, genius.

>> No.7127173

>>7127153
What?

>> No.7127180

>>7116626
OK

>> No.7127235

>>7126508
where are the tits???

>> No.7127239
File: 63 KB, 400x300, Qualopec2.jpg [View same] [iqdb] [saucenao] [google]
7127239

>>7127173
Tomb Raider has a procedure that checks the position of Lara Croft. If she is in conflict with a stone block it will reposition her automatically. Usually the repositioning is millimeters on the square she is already standing on. In very very rare circumstances the repositioning procedure can make Lara jump from one block to another.

The level designer used this fluke for a very very hard to reach media pack. The player has to keep upsetting the collision detection until Lara is automatically repositioned to a block that was impossible to reach otherwise.

Lara has to stand on the edge of a block and keep jumping and eventually she is in a position that is impossible as she is in conflict with a block so the collision detection is alerted and moves Lara but in this peculiar incidence moves her to an otherwise impossible to reach ledge, with a medi pack.

It is a really funny moment if you go through it all.

>> No.7127241

>>7118267
Some legal issues with the IP.
Thank fuck for being Polish.

>> No.7127402
File: 604 KB, 1250x1736, lara swings.jpg [View same] [iqdb] [saucenao] [google]
7127402

>>7127239
not that anon but thanks 4 the info. Didn't know it.

>> No.7127426
File: 36 KB, 498x318, 21801e01d8250ecaea98d9d90885543d--tomb-raiders-lara-croft.jpg [View same] [iqdb] [saucenao] [google]
7127426

>>7127402
How anybody worked it out I'd love to know. In the level you can see the medi pack yet she can't jump to that ledge. Someone must have spent a week jumping 'hup!' until by accident the collision detection levitates her. Which! Is what the level designer had set in place!

>> No.7127440

So to clarify, right. There's this ledge...

>> No.7127458

>>7127239
Ah, you meant the corner bug. Also I forgot about that medipack completely.

>> No.7127503

>>7127402
crazy that we all used to think she had such huge tits

>> No.7127607

>>7127503
You're just some desensitized coomer

>> No.7127717

How do you get good at TR? I’m not too pleb filtered by the controls, but the enemies. How do you deal with 20 guys shooting at you?

>> No.7127736
File: 97 KB, 525x700, YbTExlS.jpg [View same] [iqdb] [saucenao] [google]
7127736

>>7127717
practice. TR1 for ps1 was the first game I ever played in my live and had to deal with that. Now, after years of playing I play the franchise without problems.

>> No.7127764

>>7127717
>How do you deal with 20 guys shooting at you?
What? I don't remember any instance of this in tr series.

>> No.7127793
File: 65 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
7127793

>>7127736
Coincidence? You decide!

>> No.7127839

>>7121489
3 as an absolute cunt of a level design, it's not even because it's too open ended, it's like it was literally designed to piss you off,

>> No.7128363

>>7121621
>>7122415
>>7122884
For Tomb Raider 1 you have 3 options: DOSBox (easy to mount CD music), TombATI (Glidos version, bit outdated imo) and OpenLara (works perfectly, comes with extra GFX effects)

For Tomb Raider 2 i'd suggest TR2 Multipatch (bit outdated, no widescreen) or TR2Main version by Arsunt or OpenLara (it should run .TR2 files fine too)

Tomb Raider 3 i'm not so familiar with so idk

For Tomb Raider 4 you cannot use OpenLara at all, it simply doesn't support the map file format. The best would be to use the multipatch version that the Polish anon used to post here.

And yes OpenTomb is not an option, no AI implemented and has graphical issues (red lines showing) and the scripting events don't work at all. However OpenLara implemented lots of stuff from OpenTomb, so it wasn't all in vain.

I have all of them in here too: https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

>> No.7128430

>>7128363
2, 3 and 4 all work perfectly with Peixoto. Works on Win10 and supports any resolution.

>> No.7128454

>>7128430
Pretty sure i tried the Peixoto fix once, but because it injects the original Tomb(1,2,3,4).exe with his own code it didn't work for me, maybe i was missing new C++ libraries or smth. It also gave a false positive on my AntiVir at first. I do think OpenLara is the best and easiest solution, it also removes the 30fps limit thats on all the TR games so it plays very smooth.

>> No.7128481

>>7128363
>OpenLara
>a fully working open source port out of nowhere
>it's made by some Russian dude
lmao, every single time

What's with Westerners doing fuck all for many years (OpenTomb and all the Blood etc projects) and then one Russian nerd comes around and just makes it work effortlessly. Why does this keep happening.

>> No.7128505

>>7128481
OpenTomb was actually led by a russian too (TeslaRus) and they got pretty far before it stalled. You could say XProger took off where they left, and created OpenLara and borrowed some of their code (he worked on it few years already). It's nice that he did it though, because it's his hobby side project (he normally works for Saber Interactive, the guys who made Quake Champions.)

>> No.7128520

>>7128505
He says he was inspired by OpenTomb and made OpenLara in only 3 months. Very impressive.
https://www.tombraiderforums.com/showthread.php?t=216618

>> No.7128940

>>7128454
>I do think OpenLara is the best and easiest solution, it also removes the 30fps limit thats on all the TR games so it plays very smooth.
It is. Too bad it only works with the first one.

>> No.7130254

>>7128940
Yeah, sadly. I just tried to be extra sure, it does boot up Tomb Raider 2 and everything, and it loads the first level (ASSAULT.TR2) but you cannot advance any further after getting the key underwater and having to climb on the stairs, apparantly it isn't coded in yet. Oh well, atleast i still have the Arsunt TR2 version still. P.S. I updated my archives: >>7128363
Now Tomb Raider 1 (OpenLara) also has soundtrack included
So now it's:
TR1 -> OpenLara + soundtrack
TR2 -> Arsunt's TR2 version + soundtrack
TR4 -> Multipatch TR4 version + soundtrack

>> No.7130405

>>7127717
Keep jumping over them and rolling, from 2 onwards you can roll midair

>> No.7130765

>>7127241
How are the expansions under dispute but not the actual games? Does Squeenix have to pay a fee or something to sell the games and they's have to pay more for the expansions?

>> No.7131363

>>7116658
https://youtu.be/-BdBdavwKa0?t=11

>> No.7131368

>>7116982
Replacing it with Lost Artifact would work, too. But yeah, London as it is is pure garbage. Some of the worst levels of all Core-era TRs

>> No.7131371

>>7121615
Which version of it you used? Please tell me you used some modern re-release, rather than "muh original retro release from back of the day".

>> No.7131394

>>7124480
>Also what caused the crash at Core, was it simply bad management?
It's a pretty complex matter. The basic outline of what the other anon stated is more or less true, however, one bit is important to take into consideration (and variety of people fail to do it countless of times). Namely: Core was a tiny-ass, indie-tier dev studio run in a cheapest office they could rent in a cheap-ass Derby, staffed mostly by bunch of kids and students, while operating in the 90s, thus working on shitty commission fee, rather than the real profits TR was making.
When they suddenly get into the gearing of a big publisher with big ambitions to make big money, they were screwed right from a start, because they had no capacity to deliver at the demanded pace and it was normal they were working for 16-18 hours a day. Neal Boyd, one of the people behind TR1 and the guy involved in majority of Core-made games, ended up with a divorce (he married right before starting work on TR1), because he was basically living in his office, visiting his home and wife once per week, simply to get some real sleep, rather than slouching on the desk.
So long story short, they were "indie" dev working in the shitty environment of the 90s, while they NEVER saw the actual money the games were making, being in perpetual poverty drain: each time they delivered next TR, the commission they got from it only paid their year-long debts, while they already had to crunch another TR. No money to hire talent, no money to move to some bigger space and no way to handle things. THEN, when they were finally given time by Eidos to develop new engine and "next gen" TR, they spend all their (miniscule) financial reserves into big office space and (from early 00s) fuck-huge staff of 50 people, which meant that once the AoD bombed due to still being rushed and still butt-fucked in production, they were in massive debt.

>> No.7131409
File: 65 KB, 573x430, 55 Ashbourne Road.jpg [View same] [iqdb] [saucenao] [google]
7131409

>>7131394
This is also important to understand why they never developed new engine by team B or something like that in parallel to developing a game. There was NO "team B", because all their (insufficient) manpower was already tied to next TR for next November and they had neither money nor space to accomodate for such team anyway. They had the ground floor of that building for their studio, back when it was still used as an office building (currently it's a private house).

>> No.7131560

>>7131371
I played the PS2 version. Most PS2 games still hold up. If you can sell me on a "modern re-release" I'll give it another try.

>> No.7131869

>>7131394
Now imagine what we could have had if psychopaths weren't involved. Jesus christ.

>> No.7131905

>>7121524
Love the atmosphere in this game, bought it at release and have always liked it, despite it obviously being unfinished and fucked up.

>> No.7132203
File: 202 KB, 1104x1050, B0E309CA-BC13-41D4-9DFE-80B468D027FB.jpg [View same] [iqdb] [saucenao] [google]
7132203

>>7121524
>>7131905
This but with Underworld

>> No.7132328
File: 67 KB, 600x599, me.jpg [View same] [iqdb] [saucenao] [google]
7132328

>>7132203
I have never experienced simultaneous enjoyment and frustration with a game like Underworld. Atmospherically it's the closest to the Core games by a mile and has some great puzzles and environments, but there's just a layer of polish that isn't there, mild glitches, the odd clunky animation, parts of the plot seem very abrupt. It's so weird, like I felt like I was playing a beta rather than the finished product. I know it was rushed but given more time it could've been the perfect "modern" TR

>> No.7132473

>>7132328
It was good until that awful ship level that was totally not needed. Trying to be some 3rd person shooter suddenly. And all the guys literally being the same clone model/skin, just cringe.

>> No.7132480

>>7132473
This one i meant: https://m.youtube.com/watch?v=uU3fISAq3-0

>> No.7132513
File: 47 KB, 600x450, Tomb-Raider-Legend-ScreenShot-02.jpg [View same] [iqdb] [saucenao] [google]
7132513

>>7132480
that ui is so bad, legend did it best

>> No.7132520

>>7132328
>>7132473
>>7132480
>>7132513
Still, following the line of Legend of Underworld should have been the right way for modern Tomb Raiders.

>> No.7132529

>>7132520
I agree, I think that even though underworld went a bit crazy with the croft friends' genocide it could've given us at least one more game with a serious, edgy lara saving the world

>> No.7133773
File: 677 KB, 3840x2160, 16049512763750.jpg [View same] [iqdb] [saucenao] [google]
7133773

>> No.7133913

>>7132529
Especially games with actual tomb raiding and not corridor TPSs.

>> No.7133924

>>7132480
It looks excellent.

>> No.7133936

>>7132480
It does look really good. I was watching a denmo of Lord of the Rings : Shadows of War and the characters look like they're ice skating, they don't look like their feet are touching the ground. It's something Tomb Raider has been consistently excellent at, Lara's animation is so believable and fluent. Watching the above video again, Lara looks terrific, very believeable.

>> No.7134132

>>7133936
I remember reading they got an Olympic gymnast in for mocap. I don't think mocap was even that common (compared to modern days).

>> No.7134340

>>7134132
>I don't think mocap was even that common
It wasn't as straightforward as today, but it was already less work compared to handmade animation in the late 90s.

>> No.7134410

>>7131560
Even the most bare-bones re-release fixes large chunk of the horrible bugs and shit that could be solved by simple patching. It's still bugged and raw, but not as much as the ancient releases from back in the day, which are fucking dog-shit bad thanks to bugs and you are lucky if you can play past first 3 levels at all.

>> No.7134446

>>7131869
We would have the same shit as we did, because the game was fucked in the ass by greed and incompetence. Not Core's, but Eidos'. I always wonder how the fuck they managed to get big in the first place, if they butt-fucked themselves into a debt spiral the very second that happend and spend next DECADE just coasting by, bouncing checks most of the time.

>>7132520
>>7132529
>>7133913
There is a simple problem with this:
They weren't interested in that even before Squenix bought Eidos. If you go through all the material that's left from the planned TR Ascension, it's blatantly clear they were done with TR formula and wanted to make a simple survival game, with barely any puzzles or platforming involved, but a fuckload of combat.
Aka the same as TR'13, just without rebooting Lara herself.

>>7134132
By late 00s mocap was one of those "cool things we can throw into the game that's reasonably prices, helps around and is still fresh enough to be used in marketing as a selling pitch of high-tech". Underworld is one of the last games that could coast on that at all, because the technology was on final step from "cool thing" to "industrial standard".

>> No.7134549

>>7134446
>they were done with TR formula and wanted to make a simple survival game, with barely any puzzles or platforming involved, but a fuckload of combat
sad

>> No.7134791
File: 164 KB, 1280x1743, 7996e9f4031e64e99b985ddc4027d9b1.jpg [View same] [iqdb] [saucenao] [google]
7134791

>>7134446
>>7134549
Still Ascension even without being a proper TR game seemed more interesting than this nulara travesty.

>> No.7134908

>>7134791
I find nu-Lara passable as a generic open world tps as long as I forget it's a Tomb Raider game.

>> No.7134979

>>7134446
>because the game was fucked in the ass by greed and incompetence
thats what I said

>> No.7134991

>>7134446
>managed to get big in the first place, if th
Tomb Raider. If you read Core's Wikipedia page, Core's Tomb Raider not only saved its parent company from the brink it gave it a multi-million pound bank account to work with.

>> No.7135187

>>7134991
I'm not questioning the amount of money TR made for them (or the fact they managed to squeeze that money from the market with, let's face it, bunch of excellent for mid-90s marketing gigs). I'm questioning how one could be this fucking incompetent at managing their own source of income. Eidos grinded into ground each and every single big title they had in their library in a way that makes Ubisoft and EA look like good companies that care about quality and treat their dev studios with respect, that's how bad this shit was.

>> No.7135192

>>7134549
It's not a bad game concept by itself, just pointlessly using Lara to sell it.
Which, let's face it, is the same issue as with nu-Lara and nu-Raider: they could switch the title and name of main character and they would be in BETTER position than trying to pretend they are developing new TR games. No issues with any sort of blunder or angering fandom, while in the same time getting said fandom into their own product as "homage" and easter egg material. By insisting to keep it part of TR franchise they set up their own failure.

>>7134908
Which is exactly my point. It could even work on its own. Instead, it's mirred in a PR clusterfuck of being Tomb Raider.

>> No.7135205

>>7134791
The comics are ironically the best thing about nu-Raider and a decent fodder on their own (as long as you consider it exactly that - disposable fun, akin to TR: Re\Visioned mini-series). They should hire the guys from Dark Horse to do their plots, instead of pretending Rhianna has even the 1/100th of dad's (over-rated) talent.

>> No.7135307

>>7135192
They should've went all in if they HAD to reboot and just called it Lara Croft Origins or some bullshit. Hell maybe even Lara Croft Tomb Raider and then let the sequels be Lara Croft: Subtitle once they proved it could stand on it's own. If I was a zoomer who picked up TR2013 as his first game the name would be very confusing.

>> No.7136517

>>7135307
Squenix did that for purely legal reasons, just like with Thief (which isn't a clear-cut case, but the official name is simply that - Thief).
They just bought Eidos and were releasing franchises from their library. To further their ownership of said library (despite buying Eidos for its delivery chain across Europe and not giving a single fuck about its intellectual properties), they were advised to release the reboots (note that the games under them are ALL reboots) under "brand title".
And since this is Squenix we are talking here about, they did all of that just to let the Eidos' library simply lay around and collect dust, since this is a company that obsessively collects intellectual property and then doing shit with it. The only reason why TR'13 turned into a trilogy (which was about to be cancelled after 2nd game sales data came in) was the fact how much money it made back. But in the first 3 months post-release, it was considered a financial disaster, as Squenix set up an absolutely unrealistic quota for the game to meet and even if it sold record amount of copies within a franchise, they still considered it a bomb (with their marketing budget, that's not really that far from truth)

tl;dr It HAD TO be called simply "Tomb Raider" and the confusion is deliberate.

>> No.7136650
File: 82 KB, 600x752, Rhona_Mitra_028.jpg [View same] [iqdb] [saucenao] [google]
7136650

>>7135192
>they could switch the title and name of main character and they would be in BETTER position than trying to pretend they are developing new TR games.
Lmao, nobody would have cared about Laura Soft the Rape Survivor. They needed the famous brand to sell their shit.

>> No.7136816

>>7136650
Who’s that?
Is that Rhona?

>> No.7136819

>>7136650
>>7136816
Sorry I meant is your pic related Rhona?

>> No.7136836
File: 451 KB, 1280x914, 1594381694027.jpg [View same] [iqdb] [saucenao] [google]
7136836

>>7136819
Of course it's Rhona, why are you so sceptical about it?

>> No.7136843

>>7136836
I wasn’t skeptical, I just found out about the official Lara models
But anyways based taste, Rhona is one of my favorites

>> No.7136924
File: 1.39 MB, 3332x2619, Tomb_Raider_Anniversary_Lara_Croft_Models_06.jpg [View same] [iqdb] [saucenao] [google]
7136924

>>7136843
Speaking about official models and Rhona specifically, does anyone know why she was fired? She didn't even appear on that anniversary models event.
>The reason for her termination was left to speculation, as neither Eidos nor Rhona Mitra have given any reasons publicly as far as we know.
I know that Nell McAndrew was fired for her playboy shoot.

>> No.7137042

>>7136650
I guarantee that with minimal effort - and word "effort" is a key here - they could easily promote it even as Sophie Adventure, the Rape Victim. Which, ironically, is where their initial marketing went.

>> No.7137052

>>7136924
They simply didn't extend her contract. It was both easier and cheaper to hire literally anyone than keep the same model around, since that would give that model a leverage in form "Ok, I'm doing it for the n-th time, so I deserve better pay".
If you can't figure out a reason why something is made, it's usually about not spending money on it.

>> No.7137721

>>7130765
It's a clusterfuck regarding how the whole thing was handled all the way back when Core was still making GOLDs. Essentially, the rights to those games are theirs.
And there is no Core nor continuator, so the copyrights passed to people working on those games.
You now have to buy them from each of them separately, then assemble a puzzle image of those copyright pieces to get full ownership of GOLD games.
The reason why there is still the Polish release of GOLDs is due to the Polish publisher making the "full set" collection when Rebellion Derby was on its last leg, but technically still existing and still owning the whole library of GOLDs as a single piece of intellectual property, rather than shared property of former creators.
The reason why you won't get any modern release of GOLDs is that no company is interested in puzzle hunting, despite in this case they could probably could get it for free, given the attitude of the former Core workers toward the issue. However, that would require finding them, asking them in formal, legal way and then expecting they won't charge you anything for it. Which is not worth it for a company that's gonna sell 20-30 k copies of those games during entire lifetime, each for 5 bucks. The legal proceedings to get them will be more expensive than any profit ever made, simply due to the amount of paperwork needed thanks to so many co-owners of the copyright.
Also, if Polish publisher of TR was CDP and not Cenega, this could be done by an internal clause rule, since GOG and CDP are part of the same conglomerate (big word for two small-fries banded together). But since it's Cenega, that's an extra leg work for GOG due to Polish copyright law, too, since there is already a publisher with existing rights to publish this, so you have to ask them, too. They can't object (since they are just a publisher, rather than owner of the copyright), but you have to ask them in formal way, which further spikes the price of the whole deal.

>> No.7137728

>>7137721
Also, technically speaking, nothing prevents you from organising a KS fund-riser or similar for a lawyer and an attempt to secure copyrights for GOLDs, then sell said copyrights to your publisher of choice (pro tip: don't make it Squenix, they are already mishandling pre-'13 TRs) or even handle them for free, on the notion the games will be "eternally available"
Or be a dickwad, buy a single piece from any ex-Core member of your choice and then simply sit on the piece of copyrights (so not even the whole thing, just a single piece) and laugh maniacally about it.
Which is the lion share why we can't see many old games re-released - some cunt simply sitting on his piece and saying "no" for the sake of it.

>> No.7137736

>>7116658
Finally came out of the closet, eh?

>> No.7137738

>>7137736
Different anon, but he's right about one thing at least: TR2 doesn't start for good until you are in Tiber. Anything between first level and Tibet is steaming pile of garbage of different depths of garbage, but garbage nontheless.

>> No.7137751

>>7125454
The only part I ever found difficult was the"SURPRISE MOTHERFUCKER!" instant death traps early on in the game. After that, I found it to be just as fun and entertaining as 1 and 2.

>> No.7137815

>>7137738
I won't argue this point, but saying "all the classic TRs are shit" is pure gay.

>> No.7137821

>>7137815
Well, that's why I stated explicitly that he was right about one thing, not all of them

>> No.7138029

>>7137821
Fair enough. As long as we agree on the "he's gay" point.

>> No.7138053

>>7137721
>>7137728
But the mobile version of 2 they released a few years ago had Golden Mask on it, how did that work?

>> No.7138278

>>7138053
Because the company behind it ignored copyrights, plain and simple. Which ended up with legal clusterfuck and Squenix ripped them a new one about "abusing the intellectual property without permission for monetary profit".
Same reason why TR:DOX was ultimately killed and Nicobass is not saying a word about it: they politely informed him that despite making his own engine and doing things in his free time without plans to profit on DOX, his unofficial "remake" is considered by Square Enix legal department as copyright infringement, so either he stops on his own, or they will make him stop in ways that his grandkids will be still paying the debt.

>> No.7138532
File: 62 KB, 1000x631, lara-croft-desk-books.jpg [View same] [iqdb] [saucenao] [google]
7138532

>>7138278
>is considered by Square Enix legal department as copyright infringement, so eit
Fun fact: companies have to enforce their copyright or the item in question can lose its copyrighted status.

>> No.7138543

>>7137738
I like the first few levels. From opera house to tibet does mostly suck.

>> No.7139420

>>7138278
I've just realised it's been pulled from stores, guess that's why.

>> No.7139885

Breaking News
-.-.-
Tomb Raider: She just performed a backwards handstand onto the upper platform. How rare is that? I didn't know this move was available in this game. I haven’t seen it before.

>> No.7139917

>>7139885
>How rare is that?
You just have to press ctrl or shift while you climb a ledge.

>> No.7139931

>>7139917
Playstation.

>> No.7139974

>>7139931
R1+X+Up.
Also you should play it on PC.

>> No.7139979

>>7139974
God like, yes just did it! Is it in the documentation? What else does she do?

>> No.7139981

>>7139974
No, her spiritual home is Playstation.

>> No.7140250

>>7139979
I think the only other "hidden" move is the Swan Dive. Jump forward and hold R1.

>> No.7140254

>>7139981
I grew up playing them on PS1 but after playing them on PC I can't go back

>> No.7140652

I'm stuck.

>> No.7141074

>>7139981
No it's not.
>>7139979
>>7140250
I don't think so, I found out randomly. I believe the only other one is the swan dive as anon says.

>> No.7142230
File: 52 KB, 682x800, lara_shrugs_by_horus_goddess-dammynt.jpg [View same] [iqdb] [saucenao] [google]
7142230

>> No.7142252

>>7140652
Where?

>> No.7142431
File: 49 KB, 600x800, UPkhjG0UpL253M.jpg [View same] [iqdb] [saucenao] [google]
7142431

>>7142230

>> No.7142526

>>7142252
I missed the Uzis apparently. I'm in a large cavern that's flooded containing gigantic monuments to Sed and Heru pa Kaut. There is a broken switch by Sed's left hand and seized doorways at what used to be entrances to their catacombs at the feet of both gods. The wall opposite seems barren but it is vast so exploring for a foothold is taking a long time. Enough provisions, regards to the office.

>> No.7142532

>>7142431
Delete this anon. It touches on too many fetishes and there’s no porn of her

>> No.7142546

>>7142532
Lara porn is always shitty and weird

>> No.7142548

>>7142546
Lara is too pure for porn.

>> No.7142620

Is it that chink of yellow to the right of the Sphinx's head because it's not apparent. I'm on the column near the switch on the north wall. I can't see the guns but I'm informed that they're here.

>> No.7142660

I'm on the head of the Sphinx I can't see a floating gun. I'm under fire! Christ.

>> No.7142663

>>7142660
It's on an invisible platform, you have to jump here.
https://tombraiders.net/stella/walks/TR1walk/details/sanctuary4.html

>> No.7142668

Got it! It's about south south west from the head. Probably instant death.

>> No.7142673

She's floating.

>> No.7142757
File: 74 KB, 512x512, 1030333.jpg [View same] [iqdb] [saucenao] [google]
7142757

I am currently perched on a glass or perspex or resin platform approximately 25m in the air. Most of the secrets have been revealed here. I shall make my way back to the deities in the cavern. Be careful of the leap to the bridge over the pool on the way to collect the charm. If you suffer a concussion and fall in the water you'll probably drown. It's deceptive but that leap is very very dangerous.