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/vr/ - Retro Games


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File: 1.96 MB, 400x307, yoshis_story_44.gif [View same] [iqdb] [saucenao] [google]
7099687 No.7099687 [Reply] [Original]

I thought this game was supposed to be easy.

>> No.7099698

>>7099687
It's not your mom-easy but it's pretty easy

>> No.7099717
File: 69 KB, 1054x526, apusing.png [View same] [iqdb] [saucenao] [google]
7099717

>THE AAAIIIIIRPOOOOOOORT
>THE AAAIIIIIRPOOOOOOORT
>THE AAAIIIIIRPOOOOOOORT
>THE AAAIIIIIRPOOOOOOORT

>> No.7099719

>>7099698
Weird projection about your mom there anon, but I went in expecting this game to be babby-easy and turns out that while story mode only has 6 levels, you also only get 6 lives (or 6 yoshi) and game over is permanent, no continue.
Not to mention when you start unlocking levels, like the one I posted in the OP, they're far harder than the ones you start with initially.
I guess most people never got to unlock the other levels, though.

>> No.7099728

Getting all 4 flowers in every stage, or doing an all-melin challenge is where this game really shows its true difficulty.l, and its Yoshi's Island roots.
If you just do stage 1 of every map, it can give you a challenge at times, but nothing too hard that a even child couldn't overcome, it's pretty breezy even.
You get out of Yoshi's Story what you put into it.

>> No.7099870

>>7099687
everyone who says that just ran right through and never bothered with the unlockable levels

>> No.7099874

It's a fun and, dare I say it, comfy game.
Just underwhelming as a follow-up to Yoshi's Island.

>> No.7099957

>>7099717
It's "the asshole" you retard.

>> No.7099964

>>7099687
beat it in a weekend when i was 10 years old. you just suck at videogames.

>> No.7099976

>>7099957
haha ok but how do you think yoshi's asshole smells haha i bet it smells really really bad haha

>> No.7099994

>>7099719
this
>>7099870
aaaand this

>>7099957
(also this)

>> No.7100047

>>7099964
You probably never played the level in the OP.

>> No.7100159

>claiming anything about Yoshi Story was difficult
now this is peak contrarian

>> No.7100441

>>7100159
Did you play the level in the op? It's basically instakill hell. Yoshi's Story is "easy" only because the devs let you finish the story mode by letting you play only the easiest levels the game has.

>> No.7100468

>>7099957
Close but still wrong dipshit. It’s “eat asshole.”

>> No.7101626

>>7099687
Just shoot an egg at it, right? Or do you gotta jump it? This game is easy as fuck to me. You can flutter jump that plant easily the “second jump” is huge in this game. I did beat it when I was like 8 and got all the levels and the two secret yoshis. I bust it out and play a level every so often. I think its pretty easy. Like that guy said not crazy easy but pretty easy. Like you have to go for all melons and all hearts etc. to make it have any challenge and then its still not much. Not that it means anything if you like it you like it. But to me its no yoshi’s island, or even close. Graphics are interesting but I liked Yoshis Islands better. Sniffing is dumb. It felt kiddy to me even as a kid. I was more into cartoons like looney toons, spongebob etc. which kinda felt like mario or sonic whereas this felt more like elmo or teletubbies if that makes sense. Aiming the eggs is better than in yoshis island, there I said something nice about it. Tounge aim too. I hate yoshis voice. That weird warp guy with a number on his belly was creepy. I liked the bosses. I remember surfing on a leaf (maybe in a level called poochy and nippy) being the hardest part, as in it took a few tries. I’ve died before in the game but probably not more than once a level or twice because of a dumb mistake. I compare the hard parts to the secret levels in DKC 2 or the last world of SMB3 or the special worlds in SMW or YI and its a piece of cake. SMB Lost Levels is what Id call a touch platformer. Sonic 1 is harder than this game. Megamans. The multiple paths thing is a bad design imo too it should have been 6 worlds of 4 levels each and you play each level. But the game still would have been shorter than even like smb2 or smb3 on the NES. And yeah, its easy. If you find any part of it particularly hard I would stay away from the hard parts of Mario sonic dkc or yoshis island. A platformer of similar difficulty I would say is maybe Super Mario Land, or Kirbys DL/Adventure.

>> No.7101802

>>7101626
>Like you have to go for all melons and all hearts etc. to make it have any challenge and then its still not much.
Doing all hearts is not too hard, it just requires exploration, and in some cases a bit of skill but it's completely doable.
Now, all melon?... that's another story ENTIRELY, you can't claim it's not too hard.

>> No.7101818

>>7099687
If the retard in the gif just threw an egg he could hop over to the other side no problem. Yoshi's Story's reliance on self imposed challenges and the annoying fans insisting it's actually some hardcore masterpiece because of them is like saying doom is hard if you never shoot.

The game is easy and the devs made it easy. If you're desperate to milk such an unfun game for as much play time as possible, I can only wonder why. Why wouldn't you just play a better game? Why waste so much time with such a middling and forgettable title?

>> No.7101820

>>7101818
What puzzles me the most about it all is why a person like you would get so fired up about something like this, though.
OP could be referring to the whole level, not just that particular part. He also isn't saying it's some "hardcore masterpiece", just commenting on how it wasn't, after all, as easy as the reputation makes it seem, and people already commented why that happens (people only play 6 levels, etc, etc)

>> No.7101823

>>7101820
I don't get why you're getting all uppity and fuming at me. If you don't want your patterns pointed out, don't make them patterns. The game is still trivial and easy.

>> No.7101825

I honestly died more times in this than in games like SOTN.
Yoshi's Story is easy as fuck for retro game standards, but for post-4th gen standards it's not too easy really, most 5th gen onward games are pretty easy anyway.

>> No.7101828

>>7101823
>patterns
>uppity and fuming
Really? I just pointed out how you got fired up and made up stuff that nobody said ("hardcore masterpiece"). You also evidently clicked on a thread of a game you don't like, so I dunno.
>patterns
Maybe it's time to log off the internet, anon. You're being paranoid.

>> No.7101831

>>7101828
You gotta calm down anon, I'm just trying to point out that Yoshi's Story fans constantly praise this game with the most pretentious adoration. It's not hard to see it considering how often melon runs get mentioned. It sounds like you're at odds with people who frequently use the site, and only want to talk to users who are rarely here.

Can you talk about that or will you deflect?

>> No.7101832

People who like Yoshi's Story:
>yeah it has flaws, still enjoyable tho
People who dislike Yoshi's Story:
>noooo! you CAN'T like it! it's too easy! unlocking levels and doing melon runs doesn't count!

>> No.7101834

The person in my head > the other person in my head

>> No.7101837

>>7101831
>You gotta calm down anon
But I'm not the one who clicked on a thread of a game he doesn't like, though. I'm completely calm. You're the one that's using slurs and being a bit irritated, me thinks.
>I'm just trying to point out that Yoshi's Story fans constantly praise this game with the most pretentious adoration
Point out anyone in this thread that treated YS with adoration. The thread is mostly about how it's not really as easy as the reputation says (still not some incredibly hard game either). For some reason, that makes you angry.

>> No.7101843

>>7101837
>I'm not the one who clicked on a thread of a game he doesn't like
I am, what are you gonna do about it?
>I'm completely calm
I'm just seeing more and more deflection from the subject at hand. It sounds like you're scrambling to get me to stop pointing out Yoshi's Story fans constantly do this.
>Point out anyone in this thread that treated YS with adoration
Sure, once we talk about my original point.
>The thread is mostly about how it's not really as easy as the reputation says
This has already been addressed. Doom is hard if you don't shoot. Yoshi's Story is "not as easy as the reputation says" if you only go for melons and waste your time. Why waste your time with such a mediocre game?

>> No.7101848

>>7101843
>I'm just seeing more and more deflection from the subject at hand
Deflection in what way? Am I saying that the game is a "hardcore masterpiece" as you said? Because I never did lol.
>Sure, once we talk about my original point.
Now THIS is a good deflection. Shameless too, good job anon.
>Yoshi's Story is "not as easy as the reputation says" if you only go for melons and waste your time
The level in the OP is a level full of spikes that make you die instantly. It's a level that was designed around Yoshi's fluttering mechanic and it can be at least a bit challenging and definitely not "babby easy" as the reputation says. I know you never even played that level though.
>Why waste your time with such a mediocre game?
I just love how the idea of people liking this game annoys you. You know what? I never loved this game, I just liked it, but knowing there's someone like you out there, who gets actually visibly angry at people liking something, maybe I can love it too.

>> No.7101853

>>7101848
>Deflection in what way?
Why does it bother you to have it pointed out you've made this observation about this level in Yoshi's Story before? Is it a problem now that it's being noticed and your low effort thread ruined?
Weird to take a game you plainly love so much and are desperate to praise as a contrarian and turn it into a spite thing. It's obvious where your priorities lie.

>> No.7101858

>>7101853
>have it pointed out you've made this observation about this level in Yoshi's Story before?
Wait, you never said this. You mentioned people saying the game is a "hardcore masterpiece" (never happened), or that the only way the game is hard is by melon run (not what's this thread is about). So now you're backpedaling and talking about people talking about the piranha spikes level before?

>> No.7101861

>>7101858
Still waiting for you to answer my questions anon, why are you afraid? Do you want me to to start posting archives next? Yoshi's Story fans, you got a lot to work out and I think it starts with coming to terms with the insecurity over your baby game. It's a Nintendo game, of course it's for babies. No need to pretend it's anything but. You can do challenge runs, most people won't want to because it's not a good game regardless, but a little bit of honest will go a long way to treating the pretentiousness you're suffering from.

>> No.7101869

>>7101861
Sure anon, go and find me this supposed yoshi's story fans that live in your head saying "hardcore masterpiece" on the archive. I'll wait.
>I hate the game because it's nintendo
Ah, there you are, showing your true colors hehe. Console/brand warriors always end up revealing themselves, often sooner than later.

>> No.7101871

>>7101869
There's nothing wrong with games being from Nintendo or for babies anon. Yoshi's Story is both, but it's also not a good game, even with self-imposed challenge runs. Does it being pointed out that it's a Nintendo game trigger a defensive mechanism in you? Seems like it has. You need to learn not to be so defensive with such a casual observation.

>> No.7101876

>>7101871
Too late anon, you outed yourself as an anti-nintendo console warrior. Should have worked up on that subtlety more.
Again you're talking about "self-imposed challenges" but this isn't what this thread is about, also I'm still waiting for the yoshi's story fans saying "hardcore masterpiece" on the archives, you looking for it?

>> No.7101880

>>7101876
Weird projection about your console bias there anon, but I went in expecting this game to be babby-easy and turns out that while story mode only has 6 levels, you also only get 6 lives (or 6 yoshi) and game over is permanent, no continue.
Not to mention when you start unlocking levels, like the one hardcore masterpiece posted in the OP, they're far harder than the ones you start with initially.
I guess most people never got to unlock the other levels, though.

>> No.7101881

based schizo fighting bumping the thread like crazy.
inb4 200 replies

>> No.7101885

>>7101880
Weird deflection there about being rightly called a console warrior anon, but You gotta calm down anon, I'm just trying to point out that Yoshi's Story fans constantly praise this game with the most pretentious adoration, as I can show you with my archive search skill. It's not hard to see it considering how often melon runs get mentioned and how this thread is about melon runs. It sounds like you're at odds with people who frequently shitpost /vr/, and only want to talk to users who don't.

>> No.7101886

>>7101881
I'm gonna get ready for work now, as much fun as it is fucking with OP I can't stay here all day and do it. He'll find someone else to reply to considering he was doing it out of the gates.

>> No.7101887

>>7101881
I bet it's the same guy replying to himself too.
neo /vr/ is completely atrocious.

>> No.7101890

>>7101886
Have a nice day at work anon.
If you can, whenever you come back from work, find me those yoshi fans saying "hardcore masterpiece" on the archive, promise?

>> No.7101893

>>7101890
Never said anyone said that but if it helps you cope, be my guest melon runner.

>> No.7101895

>>7101893
you did though
>fans insisting it's actually some hardcore masterpiece
So, find the archive stuff. Do your work.

>> No.7101896

>>7101895
They insist, as you do. Now that has been settled, think about how much you're sperging while I'm showering with your mom

>> No.7101901

>>7101896
>resorting to your mom jokes
lel, okay this got a bit silly very quickly.
Really though, people pointing out that this game isn't as braindead easy as many suggest does not equal people claiming it's a hardcore masterpiece. You also shouldn't get so angry over people discussing retro games.
Now don't be late for work.

>> No.7101943

>>7101901
Never said they claimed it, just they insist it, and they do.

>> No.7102003

>>7101943
How is pointing out that some levels might not be as easy as the reputation says be the same as "insisting that the game is a hardcore masterpiece"? Do you think in extremes like this all the time? "Oh, if someone doesn't HATE the same thing I do, then they consider [thing I don't like] a masterpiece!"

>> No.7102084

haha

>> No.7102320

>>7101626
You don't really need to waste any eggs there, you can jump over if you're good with the timing and manipulating the physics. Just gotta be careful with that question mark bubble, which depending on the agle you bounce off it could either make you fall or give you an extra jump boost

>> No.7102331

I feel Yoshi's Story would be improved if you actually had to reach the end of a level in order to beat it. Make it so getting 30 fruit gives you a key to unlock the end of level door or something. I don't like the fact that being good at the game entails seeing less of it.

>> No.7102341

>>7102331
>he doesn't exclusively do melon-only runs
you played the game wrong

>> No.7102347

>>7102341
Even then, you don't have to see the entire level though.

>> No.7103882

>>7102003
Why, yes.

>> No.7104067

>>7102331
a really valid criticism. i always had that problem as well, even doing melon only runs.

>> No.7104292

>>7099717
It's "Nintendo", silly.

>> No.7105050

>>7101887
What did you expect?

>> No.7106320

>>7102320
>agle

>> No.7106350

I don't know what it is, I always found the atmosphere of this game to be weird.

>> No.7106354

>>7099976
What the fuck is wrong with you?

>> No.7106373
File: 37 KB, 800x450, yoshist.jpg [View same] [iqdb] [saucenao] [google]
7106373

>>7106350
There's something definitely strange about it.

>> No.7106446

>>7106354
He doesn't realize that Yoshi has a cloaca, nor that it actually smells pretty good.

>> No.7106649

>>7099687
I wish YS had a hacking scene.
I'd love to see someone make a (reasonable) hard mode.

>> No.7106657
File: 48 KB, 320x237, yoshistory_liftcastle.png [View same] [iqdb] [saucenao] [google]
7106657

>>7106649
would be cool, some of the levels in the game have some really fun platforming setpieces, love the castle levels in particular.

>> No.7106679

>>7099717
Never played, is this a joke about the theme song?

>> No.7106693

>>7106679
Yeah, different people hear different things. I just hear "EEE AYE OOOOO"

>> No.7106710

>>7106679
https://www.youtube.com/watch?v=1gpbwXH1Avo

>> No.7106845

>>7106710
I always thought they sang 'The End All'

>> No.7106862

>>7099728
>tfw never perfected yoshi's island because I never managed to find everything in Items are Fun
Honestly I should look up a guide and go complete it right now

>> No.7106903

Yoshi's Story was the first game I genuinely felt let down by. There had been many "Oh, this is shit" moments with worse games in the past, and Yoshi's Island is still a passable game, but I'd fucked up and let SMW2 built such a high expectation for YI. I still played it for a bit because it was one of the many gifts my friends got during a stacked Christmas, and we all traded around.

>> No.7106905
File: 806 KB, 1001x823, bittersweetwojak.png [View same] [iqdb] [saucenao] [google]
7106905

https://youtu.be/qGVoyPGGe0U

>> No.7108178

>>7106905
Sounds like retards singing, but it is strong on the feels.

>> No.7108286

>>7101820
>>7101818
>>7099687
Sounds like it'd be a fun speedrunning game desu

>> No.7108505
File: 1.99 MB, 380x384, yoshistory_5.gif [View same] [iqdb] [saucenao] [google]
7108505

>>7106905
The arranged version by Masafumi Takada (guy who did God Hand, No More Heroes, etc OSTs) in brawl is great too
https://www.youtube.com/watch?v=lOatb7f677s

>> No.7109536
File: 64 KB, 800x800, yosh.jpg [View same] [iqdb] [saucenao] [google]
7109536

>>7099717
>>7099957
>>7100468
>>7104292
>>7106693
>>7106845
It's actually "the egg-hole" haha

>> No.7111408

>>7109536
Are the Yoshi Namekian?

>> No.7111415

>>7106905
>Comments are turned off
Nintendont censor my asshole

>> No.7111817

>>7111408
Yes

>> No.7112817

>>7111415
Lewd.

>> No.7112824
File: 234 KB, 508x859, yosh.png [View same] [iqdb] [saucenao] [google]
7112824

WEEHAAHOO :3

>> No.7113105

>>7112824
based!

>> No.7114648

>>7113105
On what?

>> No.7115068

>>7114648
Based!

>> No.7116418

>>7115068
[citation needed]

>> No.7116894

>>7116418
cringe

>> No.7117757

>>7116894
Get newer material.

>> No.7118065

>>7117757
Cope

>> No.7118794

>>7099687
This game is stupid fuckin easy, stupid fuckin short, and it sucks. SNES YI is 10x the game.

>> No.7118832

>>7118794
I bet you never played the level in the OP.

>> No.7120032
File: 162 KB, 340x255, Yoshi%27s_Story_origin.png [View same] [iqdb] [saucenao] [google]
7120032

what the FUCK was his problem?

>> No.7120053
File: 387 KB, 680x708, pink-woj.png [View same] [iqdb] [saucenao] [google]
7120053

>my mfw for years i believed that there was a cat called "nippy" somewhere in this game based solely on a schoolyard rumor

>> No.7120331

>>7120053
Where did you look for nippy, anon?

>> No.7120334

>>7120331
The snow world, specifically in the level "Poochy & Nippy"

>> No.7120337
File: 44 KB, 641x530, 1571279946582.jpg [View same] [iqdb] [saucenao] [google]
7120337

>>7120334
>He never found Nippy

>> No.7120339
File: 53 KB, 400x600, wojwin.jpg [View same] [iqdb] [saucenao] [google]
7120339

>>7120337
I know she's out there...

>> No.7121032

>>7120339
Fucking Wojak poster.

>> No.7121164

>>7121032
*farts on you*

>> No.7122364

>>7120032
Autism.

>> No.7122397

>>7099687
They actually made the US version harder due to complaints about it being too easy. Crazy to think Nintendo used to do that huh?

>> No.7123208

>>7122397
[citation needed]

>> No.7123682

The thing is the levels take a really long time if you're planning to do a melon run. Extending the play length also increases the odds of dying. Dying by accident after spending 9 minutes on a level can be extremely frustrating. So, yes, Yoshi's Story is a very challenging scavenger hunt.

>> No.7123982

>>7118832
Are you sure?

>> No.7124460

>>7123982
Yup.

>> No.7125596

>>7124460
What is your reasoning?

>> No.7125770

>>7125596
99% of shitposters don't play games

>> No.7126864

>>7125770
Can't argue with that.

>> No.7127606

THE BAYWATCH

>> No.7128349

>>7099717
>>7127606
retards

>> No.7128896

>>7106350
it was made literally as a counter-act/contrast of DKC's pre-rendered graphics that everyone loved. no, this isn't a joke. shigeru miyamoto exclusively shit on this game simply because dkc was still doing as well. to contrast the beauty of country, thinking that graphics worked as a gimmick more or less to entrance people and that they would play anything, yoshis story became just that. purposely drawn like a childish book. but keep in mind when you force or intend something out of harbored stagnancy it will often come out in its vengeful true form, and as such you get the oddities of this mark hamill moon. maybe if shigeru let the team continue with the same style present in SMW2 yoshis story wouldnt have such poor reception despite being one of the consoles most well known games, its not exactly 'good'.

>> No.7128913

>>7128896
Hi, Steven L. Kent. Your miyamoto quote is fake.
Yoshi's Story had little involvement by Miyamoto, if any at all other than maybe be thrown in credited as exec producer or advisor. He was busy working on OOT along with Aonuma while Story was being developed.
The art style in Story is totally different from that of the DKC games too, although there are some similarities due to pre-rendered graphics, DKC goes for a more realistic approach, while Story goes for fabric/cardboard textures. What made Story get lukewarm reception in the west was:
1. People weren't interested in 2D games in 1998. First and foremost.
2. the baby yoshi are too cute for the west
3. the way progression works in this game fools people into believing the game only has 6 levels.
It's a beloved game in Japan, though.

>> No.7130346

>>7128913
>Steven L. Kent

Literally, who?

>> No.7131283

>>7130346
the guy who made up the fake Miyamoto quote about DKC being mediocre, etc.

>> No.7131381
File: 190 KB, 485x465, shigeru-digeru.png [View same] [iqdb] [saucenao] [google]
7131381

>>7131283
I too thought that the quote was fake, but once SUPA DONKI was uncovered, all the pieces fell into place and more-or-less confirmed where the Shigster's animosity towards DKC came form.

>> No.7131595

>>7131381
How? "Super Donkey" isn't even a Donkey Kong game.
Also, I'd say the discovery of Super Donkey confirms the quote was fake even more: the supposed conspiracy theory was that Yoshi's Island started as a pre-rendered graphics game, but then Miyamoto wanted to change the style because he was mad or whatever fiction. In the end, nah, the art style was there from the beginning.
The quote was proven to be fake, an archivist actually found the copy of EGM where the quote allegedly was, and he confirmed that there was no such quote: Steven L. Kent made it up just to make his book more interesting, as journalists usually do. Kent is also a fiction writer, so it isn't too strange that he likes to make up stuff in his non-fiction stuff.
The whole thing really ended when Miyamoto finally spoke about it, laughing it off saying he actually worked closely with Rare and advised them a ton on DKC. Miaymoto also appears in the credits of the game.
The whole thing never made sense. It's funny as a shitpost or two, but at this point I think it's time to move on, it was never real and was confirmed by multiple sources.

>> No.7131647

>>7131595
>be shiggers
>pour your heart and soul into a beautiful super donkey kong game
>suddenly flash-in-the-pan waitu piggu devs appear
>"oi m8 ya we'll do va donkey korn innit bruv"
>table_flip.jpg
>haha only 2-3 years of your work trashed but whatever
>there are no good yoshi games, maybe your work can be recycled
>meanwhile mediocre super gaijin kong with hideous pre-rendered graphics comes out
>considered GOTY if not GOAT by everyone
>go to present SUPA YOSSY to the higher ups
>4 years of blood, sweat and tears
>they tell you its nintoddler crap and they want x-treme grafx instead
>back to the drawing board
>chimp out and dial the babby aspect up to 11 (literally and figuratively)
>by the time you present it again they *have* to release it
>"whatever we'll just slap some pre-rendered cutscenes in there"
>game is finally released to respectable acclaim
>gets brutally and promptly mogged in sales and reception by super gaijin kong 2
>...
Can't blame him for snapping at that point desu.

>> No.7131731

>>7131595
>Also, I'd say the discovery of Super Donkey confirms the quote was fake even more: the supposed conspiracy theory was that Yoshi's Island started as a pre-rendered graphics game, but then Miyamoto wanted to change the style because he was mad or whatever fiction. In the end, nah, the art style was there from the beginning.
The theory as I understood it was that Yoshi's Island was initially presented with conventional Mario-type graphics, rejected for looking unimpressive compared to Donkey Kong Country, then re-tooled into the lush hand-drawn style in response. The Super Donkey demo seems to align with this version of events, even if it doesn't confirm them (let alone lend credence to the alleged trash-talking).

The visual design of Super Donkey is not identical to that of Yoshi's Island. Despite some reused assets, the hand-drawn aesthetic had apparently not yet been conceived, and the game looks more like a standard sequel to Super Mario World.

Also, while we cannot say for sure, I think it's highly probable that Super Donkey was going to be a Donkey Kong game at some point in development.

>> No.7131758

>>7131647
>>7131731
I get that imagining the whole hypothetical scenario is funny or whatever, but at the end of the day, again, Shiggers worked close with Rare for DKC.
If you want to keep perpetuating the narrative, that's okay, just don't act surprised when people bring up the actual facts, which as time goes on are more and more against Kent's narrative.

>> No.7131761 [DELETED] 

>>7131758
That doesn't address anything in my post though.

>> No.7131770

>>7131758
That doesn't address anything in my post though.
In fact, I just looked it up, and it's not even a "theory" that Yoshi's Island was overhauled visually in response to Donkey Kong Country (which you can literally see for yourself if you compare it to Super Donkey).

>> No.7131771

>>7099687
This game is peak Nintendo

>> No.7131772

>>7131761
Which one is yours, the funny greentext story, or the one about Super Donkey's graphical style?
Either way, it's the same: It's Shigeru Miyamoto's word against Steven L. Kent.
So far, Kent has been proven a lier because the EGM issue didn't include the quote he claimed it did.
On the other hand, Miyamoto said he worked closely with Rare, and that was confirmed by both the Rare guys, and the fact that Miyamoto is in the game's credits.
Also, Super Donkey looks like even less of a sequel to SMW than Yoshi's Island. All the SMW-like stuff was added to Yoshi's Island. Super Donkey could be a DK game, we can't know for sure. I know that there's people thinking the main character could be stanley, and the monkeys could be considered DK or DK's family... yeah, who knows. The thing is, I don't see any reason for Miyamoto to be mad at Rare, and evidence shows he wasn't. Again, I get it, it's "funny", but it isn't real.
It's up to you if you want to believe Kent or not, despite the evidence against him.

>> No.7131787

sometimes I get the feeling the guys pushing this rare vs miyamoto thing are console warriors that just falseflag to make nintendo fans argue with each other, kek.

>> No.7131802

>>7131772
I'm the second anon.
It's likely that Super Donkey was going to be a Donkey Kong game.
It's likely that it became a Yoshi game once Rare started developing Donkey Kong Country.
It's a fact that the visual design of Yoshi's Island was overhauled mid-development in response to Donkey Kong Country.
None of that means that Miyamoto hates Rare or Donkey Kong Country, but it offers some insight into both the development of Yoshi's Island and even as to how the rumors might have originated.

>> No.7132018

>>7131802
>It's likely that Super Donkey was going to be a Donkey Kong game.
I think it's possible too, although it could also be a placeholder name. There's also this unused sprite (that has been around for a while, longer than any leaks, I think this is actually unused sprites within the final game), which looks like a DK reference.
However, the way the character from Super Donkey controls is very different from Yoshi's Island, an entirely different game. Can't even be said to be a YI prototype.
>It's likely that it became a Yoshi game once Rare started developing Donkey Kong Country.
DKC stars DK though, this Super Donkey game, if it really was about DK, would have him as a villain. It would have been weird to have 2 DK games, one where he's the star, and one where he's the bad guy, BUT... then there's DK '94 on Game Boy, released also in 1994. So I don't know. Too much speculation.
>It's a fact that the visual design of Yoshi's Island was overhauled mid-development in response to Donkey Kong Country.
So far, all the Yoshi's Island beta stuff shows that it has the same visual style. Maybe it was decided during the brainstorming process, before development proper began.
>None of that means that Miyamoto hates Rare or Donkey Kong Country, but it offers some insight into both the development of Yoshi's Island and even as to how the rumors might have originated.
I can agree with that, but while all the rumour-friendly arguments are "likely", the others are facts:
It's a fact that the interview Kent was talking about didn't mention anything about Miyamoto saying anything bad about DKC, or close to it - quite the contrary.
It's a fact that Miyamoto worked closely with Rare, and got credited on the game.
It's a fact that Miyamoto himself clarified that it was a rumour, and that he likes the game.
The red tie was also Miyamoto's idea (which is why I think this unused YI sprite is a reference to DK). DK also has a red tie in DK'94.

>> No.7132051

>>7132018
Yoshi’s Island is often cited as having been in development for ~4 years, which would place it in mid-to-late-1991 and squares nicely with the date of the Super Donkey builds.
Furthermore, the visual style of Super Donkey is not identical to Yoshi’s Island and could not be, as Hisashi Nogami didn’t join the project (or company for that matter) until 1994 or 1995, well along into the development.

>> No.7132057

>>7132051
Yes, the fact Super Donkeys hares some tiles and enemies with YI makes it undeniable they're related. Not sure what Super Donkey really is though, maybe it's something they never really expected to fully develop, and was more of an intern project where they just experimented with different things, some of which eventually ended in YI.

>> No.7132849

>>7132057
>Super Donkeys hares some tiles

What did he mean by this?

>> No.7133937

>>7131787
Ya think?

>> No.7134052

>>7099687
> spend 90% of the time trying to roll the ball forward when the plant is coming toward you, forcing you to abort early
> spend 90% of the time trying to roll the ball backward when the plant is going backward, forcing you to turn around early
HOLY FUCKING SHIT this pisses me off.

>> No.7135015

>>7120337
Wait, Nippy isn't the ghost boss thing you fight there? Admittingly it's been a long time since I last played, that's the impression I was under.

>> No.7135613

EL DIEGOOOOOOOOOO
EL DIEGOOOOOOOOOO
EL DIEGOOOOOOOOOO
EL DIEGOOOOOOOOOO

>> No.7136775

>>7135015
No, it's the hidden cat thing

>> No.7136908

this game feels like some old fever dream. there's something so ominous about it. I've never revisited it since playing it as a kid, nor have I watched videos on it, making it more mysterious

>> No.7137782

>>7136908
Git-r-done.

>> No.7138368

>>7136775
What hidden cat thing?

>> No.7138398

>>7099687
Everyone played Level 1 on each world without going for all melons

>> No.7138403

>>7138398
No I played the whole thing its easy. Even getting melons. Easier than yoshis island.

>> No.7138405

>>7132849
He means “has”. Super donkey has some tiles. He has tay-sachs

>> No.7138415

>>7101626
Learn to format, and you're autistic as fuck, but I basically agree.
The N64 actually feels lacking compared to the SNES and NES in some ways. But only in retrospect. The intro to Banjo Kazooie the day after Christmas, when I could finally play, was pretty much orgasmic.

>> No.7138417

>>7099719
I remember getting this as a kid.
and I also remember that it was the first time in my life being disappointed about a game being to easy.
It was a huge letdown after playing a lot of Yoshis Island.

>> No.7138439
File: 21 KB, 480x480, 1602556060023.jpg [View same] [iqdb] [saucenao] [google]
7138439

>>7131595
>>7131381
>>7128913
>>7128896
>SUPA DONKI is real
I'm fucking crying. I thought I'd been reading some complex copy pasta for a minute there.

>> No.7139281

>>7138403
>even getting melons
>easy
stop lying, you never unlocked all levels either probably.

>> No.7139294

>>7131595
>it was never real
It actually was. I never knew of Steven L Kent before I came to /vr/ but over ten years ago I would read about how Miyamoto was working on Yoshis Island and supposedly his flunkies kept telling him ovwr and over how it had to be more like Donkey Kong Country and Miyamoto finally snapped saying that game is nothing without its graphics.

>> No.7139914

>>7139294
Well, do your research a bit better. Kent's stories turned out to be fiction.

>> No.7140727

The scoring system is actually quite complex and the skill ceiling virtually endless. It's a shame people get filtered by the story mode thinking it's a short and easy game.

>> No.7140917
File: 62 KB, 640x518, 1595581247423.jpg [View same] [iqdb] [saucenao] [google]
7140917

>>7139914
I'm not referring to Kent, this information has existed because its true. It's not much of a stretch to believe Miyamoto would be jealous of another games success he felt was inferior to his own babies.

>> No.7140952
File: 58 KB, 279x450, 9780425274699.jpg [View same] [iqdb] [saucenao] [google]
7140952

>>7140917
Do you realize you're basically making fanfiction about Miyamoto, right?
The guy publicly said that he likes DKC, and not only that, that he worked closely with Rare as an advisor. The Rare guys said the same thing, the whole "miyamoto being rude to the rare guys and saying dkc is mediocre with pretty graphics" is 100% Steven L. Kent fiction, and you fell for it.

>> No.7142041

>>7140952
>The guy publicly said that he likes DKC,

[citation needed]

>> No.7142065
File: 104 KB, 700x700, 711ea1f23de8ea5fde304fef29376ca097-11-sonic-christian-fan-art-4.rsquare.w700.jpg [View same] [iqdb] [saucenao] [google]
7142065

>>7140952
>Miyamoto also publicly said he liked Crash Bandicoot and Sonic the Hedgehog and Bubbys Bobcat and Alex Kidd....

>> No.7142076

>>7099717
I always heard, 'the end of'

>> No.7142445

>>7139281
No really I promise I have. Its just not that hard. Try it. Then then Kamaks revenge in yoshis island. Try any late level in DKC 2. Try Lost levels or even the end of mario 3. Megaman 2’s later levels. Yoshis story is just easy af. Yes even collecting melons. No level reaches the difficulty of the games I just mentioned. Thats like saying “I bet you didn’t even get all the secret doors in kirby’s adventure”. Its just not that hard to do.

>> No.7142519

>>7142041
>>7142065
keep living in your fantasy world, I guess, where a guy who actually helped produce a game actually hates it.
Some of you guys are really weird, you treat game developers as if they were anime characters
>no! miyamoto is uuuh tsundere! omg miyamoto x rare tsundere OTP!

>> No.7142530

>>7142445
Yes I've done Kamak(sic)'s Revenge with 100% score.
I'm sorry, I don't believe you've done all-melon on all levels of Yoshi's Story, and much less I believe you that you found it easy.

>> No.7143456
File: 71 KB, 529x680, yoshiscookie.jpg [View same] [iqdb] [saucenao] [google]
7143456

love yoshi's story, always felt it was hated for the wrong reasons.
at least in Japan it's a well liked game.

>> No.7143640

>>7143456
Would eat.

>> No.7143643

>>7099687
Why is this auto saged?