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/vr/ - Retro Games


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7092495 No.7092495 [Reply] [Original]

DOOM THREAD / 90s FPS THREAD - Last thread >>7088015

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Classic Quake Trilogy pastebin (Updated 2020): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
FTP archive for old stuff Fileplanet
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/

Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.7092496
File: 1.34 MB, 1920x1440, 1601844315837.png [View same] [iqdb] [saucenao] [google]
7092496

=== CURRENT PROJECT ===
500ml of /vr/
BETA: https://desuarchive.org/vr/thread/7041037/#7043379
https://discord.gg/F968y8Wj4x

=== NEWS ===
[11-15]New progs_dump id1 styled map released:
https://www.celephais.net/board/view_thread.php?id=61976

[11-14] LA Tailor Girl updated:
https://forum.zdoom.org/viewtopic.php?f=43&t=58343&p=1173135#p1173135

[11-10] Serious Sam Collection coming to Switch November 17
https://www.nintendo.com/games/detail/serious-sam-collection-switch/

[11-7] Judge Doomer updates his alpha:
>>7059803 (Cross-thread) (Cross-thread)

[11-7] 2048 units of /vr/ mappers start Temporal Tantrum project:
>>7059720 (Cross-thread) (Cross-thread)

[11-6] Guncaster 3.777 released
https://forum.zdoom.org/viewtopic.php?f=43&t=37066&p=1172380#p1172380

[11-4] Faithless (Heretic megawad) - beta released
https://www.doomworld.com/forum/topic/117375/

[11-4] Wadsmoosh 1.3 released (can grab intersmission screens from Unity ports)
https://jp.itch.io/wadsmoosh/devlog/192878/wadsmoosh-1

[11-2] 2048 unit of /vr/ is out on idgames (clean / with guns / only guns)
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/2048vr_v1.4
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/2048vr_v1.4g
https://www.doomworld.com/idgames/combos/2048guns

[11-2]DBP 29 - Morbid Autumn Released
https://www.doomworld.com/forum/topic/117873/

[11-2]Anons creates unused texture resource for Quake games, also added fixed .fgds for Trenchbroom regarding Quake and Quoth.
https://www.quaddicted.com/forum/viewtopic.php?pid=4211

[10-31]500ML /vr/ Halloween Beta Released! >>7043379 (Dead) (Dead) (Cross-thread)
https://archive.org/details/500ml-vr-halloween-beta

[10-31]GZdoom 4.5 has been released(x64 only)
https://forum.zdoom.org/viewtopic.php?f=1&t=70459

[10-30]Kojima's PT remade in gzdoom.
https://batandy.itch.io/gz-pt

=== PREVIOUS ===
https://pastebin.com/PZDkqABT

TO SUBMIT NEWS, REPLY TO THIS POST.

>> No.7092506

Suck it down!

>> No.7092507

This one came out 3 days ago,
https://www.moddb.com/mods/doom-free-roam-pack/news/doom-2-open-world-maps
Doom Free Roam pack, turns Doom 1 and 2 into a single istance open world game apparently, has anyone tried it? Had no idea that GzDoom would support such a thing.

>> No.7092509

>>7092507
...what? I guess I'll have to check this out when I get up

>> No.7092512

>>7092496
>>7092507
Oh right might as well reply to the news post about it then.
>*could support such a thing
Speaking of Doom I can't believe that I deleted my doom folder, I had some good WADs there and I will never find them again, welp.

>> No.7092517

>>7092507
Could be fun to dick around in multiplayer

>> No.7092519

Sunlust D2ALL UV-MAX was finally accomplished. The absolute madman.

>> No.7092521

>>7092507
There's really quite a lot that you can do with GzDoom if you put in the effort (and if you're well versed in ZScript). I haven't looked into what this is at all, but this isn't a difficult thing to do if you applied a persistent hub system to Doom and Doom 2's levels (like with Strife and Hexen), and then altered them a little bit to work with them.

>> No.7092523

What's the ETA on 500 ml of /vr?

>> No.7092525

>>7092507
GZDoom is a very powerful engine that has already had full-fledged games made on it, and many mods which may as well be their own games. The flak GZDoom gets is in regards to pure experiences of Doom, updates breaking old mods and maps, and performance issues on larger maps.

>> No.7092535

>>7092525
>The flak GZDoom gets is in regards to pure experiences of Doom
You can configure it to be close enough to matter, there'll be a couple of small things which will be off, but overall I think it's perfectly good to use it as a base for building upon (what's pretty much) Doom's base gameplay, if you want to do that.

>updates breaking old mods and maps
That does happen, but I can't think of a lot of examples of those. I think Pirate Doom was broken for a little while? I remember a lot of people were pissed about that because Pirate Doom rules.

>and performance issues on larger maps
True.

>> No.7092536

>>7092525
Well I know about Total Chaos but that one seemed to separate each section with a small loading so I thought maybe Gzdoom was not build for big spaces.

>> No.7092557

>>7092535
Don't mistake me, I use GZDoom all the time. Really, the only reason anyone ought to use anything else is purity for the sake of it, or recording demos. I played Thy Flesh Consumed on Chocolate Doom with pistol start, and that's my badge of honor to let me do whatever the fuck I want. Anyone casually playing Doom will be fine with GZDoom.

>> No.7092560

Levelord allegedly made and released 4 Doom levels before he worked on Blood and Duke Nukem 3D.

Does anyone know which levels those are? Google doesn't help. According to an interview he was already using that nickname.

>> No.7092565

>>7092560
They would be a wad made of several levels apparently

>> No.7092574

i forgive the faggot op for pushing a late at night thread, but this weekend will still be the HL thread.
also could someone find RTCW and UT meme pics for next week since RTCW is november 20 and UT is November 22?

>> No.7092580

Has anybody ever made a Super Noah's Ark 3D wad?

>> No.7092596

Madlad did it.
Doom 2 - 43:55 on Nightmare - all secrets, including the bugged secret on map15
https://www.youtube.com/watch?v=_3V76cS9Huo

Holy shit how can you be that dedicated?

>> No.7092601

>>7092596
>nightmare 100% secret run
>even goes for the bugged secrets, even though you don't need to for the purpose of scoring
He keeps doing it.

>> No.7092608

>>7092560
graydoom

>> No.7092613

Speaking of ZDoom, not many people are aware that recent versions of LZDoom (stripped down, less resource intensive GZDoom) now have the option to enable Doom's PRNG tables. Though the jury's out on how exactly this affects pwads.

>> No.7092615

>>7092574
also i was looking here
How a "do you want to play some RTCW" would work along with wolf 3d?

i even went to check HL but there isnt a full fledged guide for it

>> No.7092621

>>7092608
thanks!

>> No.7092642

>>7091381
>I think he's talking about the mental defectives obsessing over HL and shitting the thread up for it.
That was it yeah.

>> No.7092647

>>7092523
This. I want that Quake project to finally start.

>> No.7092689

>>7092519
Link?

>> No.7092691

>>7092560
By the way, was he as popular in US as in Russia? Russian gaming journos kept bringing him up all the time because wow real American dev is living in Russia haven't you guys heard.

>> No.7092693

>>7092647
Pls no I'm still learning trenchbroom

>> No.7092695

>>7092691
I'm from Western Europe but yes, he's popular. He managed to be the name behind "Duke Nukem 3D" despite himself saying AHB is the real deal

>> No.7092707
File: 44 KB, 300x300, pain jog.gif [View same] [iqdb] [saucenao] [google]
7092707

>>7092596
>Map 15:
>Includes 100% secrets, unfortunately at the cost of about 2 minutes, 1 of those because the pain elemental was messing around. Lost several attempts here to the pain elemental not showing up, once he even managed to go to the outside area instead. A couple of times I've been shot into the teleporter by some respawned shotgunner.

>> No.7092713

>>7092695
In fairness, Blum is ridiculously fucking good at making Duke maps.

>> No.7092717

>>7092707
Faster

>> No.7092724
File: 44 KB, 300x300, painjog2.gif [View same] [iqdb] [saucenao] [google]
7092724

>>7092717

>> No.7092725
File: 81 KB, 510x510, 1586529702460.gif [View same] [iqdb] [saucenao] [google]
7092725

>> No.7092815

>>7092725
There is an enemy in Risk of Rain 2, got a machine gun and gives me gunner's flashbacks.

>> No.7092892
File: 142 KB, 573x727, Cpm_WpkUsAAbP-a(1).jpg [View same] [iqdb] [saucenao] [google]
7092892

Take the ROTTpill, lads!

>> No.7092909

>>7092892
I don't know what it is, but I just don't like playing triad: The graphics aren't personally appealing to me and map layouts feel like the devs tried to awkwardly cram a platformer from the earlier era into a 3D play space directly.

>> No.7092972

>>7092560
Graydoom, and it's shit.

>> No.7092986
File: 131 KB, 1280x720, maxresdefault (1).jpg [View same] [iqdb] [saucenao] [google]
7092986

EAT HIS ASS.

>> No.7093025
File: 79 KB, 900x1000, 1588661641869.jpg [View same] [iqdb] [saucenao] [google]
7093025

>>7092986

>> No.7093028

>>7093025
What the hell is that render from anyways

>> No.7093040

>>7093025
How long has it been since Doomguy felt the touch of a woman? lol

>> No.7093090

>Playing through Ancient Aliens
>Feeling guilty about not pistol starting
I'm considering starting again and trying for a pistol start run instead. It feels silly losing all your weapons every time you go to a new area but at the same time I can't help but feel I'm breaking the maps a little by bringing over guns that weren't intended for the start of the map.
What the hell have you people done to me?

>> No.7093102

>>7093090
Just play saveless, pistol start any map that manages to kill you on continuous out of respect.

>> No.7093109

>>7092909
It's ok, ROTT is for CHADs only.

>> No.7093115

>>7093040
Real question, has he ever felt the touch of a woman?

>> No.7093130

Do you faggots believe this?
>>7093119

>> No.7093139

Man it's fun fucking around, while mapping for half life.

>> No.7093141

>>7093130
None of those are bad games on their own, it's not their fault everyone decided to make a template out of them and turn the FPS genre into homogeneous mush for years.

>> No.7093143
File: 131 KB, 248x274, file.png [View same] [iqdb] [saucenao] [google]
7093143

>>7093139
Of course i forget to do screenshots, when i needed it the most.

>> No.7093145 [DELETED] 

>>7093130
No. FPS never died.

>> No.7093148

>>7093130
it's just a troll

>> No.7093156

>>7092496
https://github.com/Erick194/DOOM64-RE
The DOOM 64 source code reverse engineering for the real N64 hardware finally released by GEC.

>> No.7093178

>ignore and report alf and his tranny discord squad posts and threads
also on the tech part, went on to test marty's Raytracing on Q1, and it doesnt work

The gun mesh takes priority over the entire screen, while in Q2 and Q3A this doesnt happen, possibly due to how the 1st person camera works

>> No.7093183
File: 547 KB, 1054x580, rott_levelexample.png [View same] [iqdb] [saucenao] [google]
7093183

>>7092909
I'm not a fan of how "boxlike" every level is. With all the other cool stuff happening in this game, it was a bummer seeing how limited the level design had to be.

>> No.7093204

>>7093130
>Goldeneye
lul. The only FPS games to copy Goldeneye were Perfect Dark and Timesplitters. The closest any other game ever got to copying it would be Hitman, and even then thats a stretch.

>> No.7093221

>>7093130
Yes. Though the golden age of FPS truly died with the advent of 3D/end of the sprite era

>> No.7093227

>>7093221
Your loss then

>> No.7093230

>>7093183
That is a downside but all the flying GADs, jump pads sending both you and
enemies up to 5 stories high to have gunfights in mid air, the ludicrous gibs and its overwhelming amount of SOUL make up for it.

There is nothing more based than blowing a guard to gibs while he is in midair from a jump pad with a heat seeker.

>> No.7093232

>>7093227
No, my gain. Your loss by suffering through shit games.

>> No.7093238

>>7093232
Muh doom clones
Everytime.
Get better taste please.

>> No.7093241

>>7093230
One thing I miss about mapping in Boom format rather than ZDoom - no way to make jump pads.

>> No.7093243

>>7093115
I'm sure he had fucked before shipping out and ending up on Phobos. But its probably been since before the first "DOOM incident" that he actually got laid because according to the Doom 64 manual he was severely emotionally fucked up after coming back from Hell

>> No.7093249
File: 2.93 MB, 320x180, rott.webm [View same] [iqdb] [saucenao] [google]
7093249

>>7093230
>That is a downside
Yeah, that and the limited weaponset is a bummer. LOVE the gibs and music, though. I enjoy going back to it and Wolf 3D every once in awhile.

>> No.7093251

>>7093183

same,
same goes for wolf3d, boxy maze levels i don't miss at all

>> No.7093256

Base Ganymede doesn't fuck around, but I am liking the challenge so far.

>> No.7093264

>>7093249
Limited bullet weapons kind of sucks but there are still alot of missle type weapons. I love that MP40 though, feels good to just spray and unload on enemies because ammo is infinite.

>> No.7093280

>Pistol start for the first time on Doom II
>get filtered by 04
I haven't felt this bad at video games in a while

>> No.7093284

>>7093280
what difficulty? are you using infighting to save ammo?

>> No.7093285
File: 2.20 MB, 640x360, Wolf3D2019719.webm [View same] [iqdb] [saucenao] [google]
7093285

>>7093264
I really miss the chaingun in ROTT. Explosions are fun and the MP is okay but this is still my winner.

>> No.7093294

>>7093284
UV, ammo isn't a problem I'm just having trouble getting out of the starting area since there's a ton of enemies and I can't kill em all with the pistol

>> No.7093295

>>7093280
Really? That one was pretty easy imo. It was the next one I think that gave me trouble my first time.

>> No.7093303

>>7093294
open the door, let them shoot each other, stay in starting room, open door, let them shoot each other.
shoot them one by one by the time they make it to starting area. then pick up chaingun/shotgun and snipe the shotgunners behind the up and down barrier.

>> No.7093314
File: 174 KB, 794x1250, W3D.jpg [View same] [iqdb] [saucenao] [google]
7093314

>>7093285
Yeah the Wolf3D chaingun is pretty fucking based. Love BJs evil grin and the little ominous tune it plays when you pick it up.

>> No.7093317
File: 114 KB, 868x696, K7v8F86.png [View same] [iqdb] [saucenao] [google]
7093317

>>7093285
Honestly I am OK with the MP40 taking the place of the chaingun; I just wish there was a shotgun. In the bottom middle you can see the weapons they originally had planned when it was still going to be Wolfenstein 3D Part II.

>> No.7093319

>>7092507
Whoa, I am not at home to try this right now but that is awesome - a seamless open world was Carmack's original plan for DOOM before deciding it was too difficult and going back to individual levels. It would be awesome to see what it might have been like.

>> No.7093363
File: 26 KB, 747x731, PIA02862.jpg [View same] [iqdb] [saucenao] [google]
7093363

>>7093256
>Base Ganymede doesn't fuck around
You will be pleased to see where Base Ganymede ranks in difficulty compared to other megawads
https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/
It's a Doom 1 megawad so the difficulty will be lower since there are no revenants or arch-viles etc. Base Ganymede doesn't have particularly difficult encounters, it instead achieves difficulty by giving you barely any health and wearing you down by attrition. For example, IIRC there is only one spot in the entire megawad with two medkits side-by-side and that's on E1M7. Hitscanners are a tiny minority of enemies so with skill (and/or memorization) you can dodge almost everything so it's very fair. These are some of the best-looking maps which is doubly good considering it's a vanilla-compatible Doom 1 megawad using stock textures. I like the atmosphere and the music. Something about the setting captures my imagination.

>> No.7093364

>>7093130
Why do /v/edditors pretend we hate any fps that's not doom or quake?
Are you trying to fit?

>> No.7093379

What are some good mapsets for Highway Acceleroid Booster?

>> No.7093389
File: 369 KB, 2560x1440, pXGi1Pe.jpg [View same] [iqdb] [saucenao] [google]
7093389

>>7093363
>that last wad on that list
What is the appeal of maps like this?

>> No.7093404

>>7093363
aha, I am actually working my way through that very thread. I'm only 3 maps into BG and I'm already liking the vibe, cool Doom 1 techbases are my jam. I love working with the bare minimum, this should be great.

>> No.7093476
File: 1.13 MB, 2560x2888, WIP.png [View same] [iqdb] [saucenao] [google]
7093476

>>7092523
>>7092647
Sometime later this month or very early December (Around November 30th or so). Here's what I'm working on now.

You guys can start getting the Quake stuff organized now if you really want to.

>> No.7093486
File: 928 KB, 1280x1024, Screenshot_Doom_20201028_190955.png [View same] [iqdb] [saucenao] [google]
7093486

RAWR RAWR I'M GOING TO RESPOND TO THIS IMAGE SHITPOSTING ABOUT LITERALLY WHOM?

>> No.7093527
File: 791 KB, 865x644, sunlustd2alldone.png [View same] [iqdb] [saucenao] [google]
7093527

>>7092496
>>7092495
World first run of Sunlust D2All-UVMax has been accomplished today. Final time was 4 hours, 23 minutes, 47 seconds.

This means doing all 32 maps of Sunlust getting all kills, all secrets, in one single go without using saves. Daerik started the grind for this 5 months ago, back in June.

>>7092689
>>7092519
VOD is here
https://www.twitch.tv/videos/807388877

>> No.7093556
File: 248 KB, 666x888, 1602131418050.png [View same] [iqdb] [saucenao] [google]
7093556

>>7093476
>HUH 2: ELECTRIC HUHALOO

>> No.7093558

>>7093204
Is it even really copying if it's the same people?

>> No.7093570

How's Marathon? It any good?

>> No.7093571

Don't you just hate it when you play some good maps and they ruin your self-image as a competent map designer.

>> No.7093608
File: 1.19 MB, 1920x1080, q2_0004.jpg [View same] [iqdb] [saucenao] [google]
7093608

Base 13 or Tricks and Traps on Crack

>> No.7093630

>>7093570
Slow movement, horrible mouse control, ugly enemies, unsatisfying weapons, boring level design

>> No.7093635

>>7093570
it is good, ignore alf and his clones.
also play by yourself, and form your own opinion.

>> No.7093649

>>7093635
Dude shut up with the conspiracy theories. I dont know who alf is or what he has to do with marathon, i just know it's a very unfun game and it's a better use of time to just play Doom mods or Build games.

>> No.7093665 [DELETED] 

>>7093649
>dude im not alf
>repeats the same repeated shit as him about a good game series
Shouldn't you be at /pol/ wit your friends doing cope and conseed posting?

because as far as i know, you are ban evading.

>> No.7093672

>>7093256
>>7093363
Started this few days ago. Very enjoyable wad. There is always something interesting in challenging doom 1 wads, because you have to be very creative to create the challenge without doom 2 monsters. After bg, i'm gonna delve into no end sight, which has been praised as very challenging and great doom 1 wad.

>> No.7093678
File: 19 KB, 180x245, Auditor_basic.png [View same] [iqdb] [saucenao] [google]
7093678

>>7093635
>>7093649
>>7093665
Take your meds.

>> No.7093685

>>7093665
Dude, more than one person can dislike a game.
Do you want this to be a hugbox where people can only discuss games positively?

>> No.7093690

>>7093251
I can forgive Wolf3D because it came out before Doom.

>> No.7093695

>>7093570
it's okay so far
I did beat it once
I'm currently going on a second run.

>> No.7093705

>>7093571
I got over that when I found out people liked the maps I made, that means I'm on the right track and I just need to keep improving.

>> No.7093732

>>7092560
>>7092972

My personal ranking of Levelord's Duke Nukem levels including his unreleased single player maps and World Tour maps:

>god tier
The Abyss
Sewers Below or Sewer

>good tier
Warp Factor
Flood Zone
LA Rumble

>ok tier
Raw Meat
Hotel Hell
Sewage Company or Sweeney
Shop-N-Bag
Pigsty
Red Ruckus
Tour de Nukem

>shit tier
Incubator
Spin Cycle
Bank Roll
Movie Set
Rabid Transit
Fahrenheit
XXX Stacy
Bloody Hell
Prima Arena

>unrated (because they are kinda awesome, but shit at the same time)
Lunatic Fringe
Tier Drops

He has a pretty mediocre record for a level designer. Allen Blum was certainly better.

>> No.7093742
File: 735 KB, 1920x1200, Screenshot_Doom_20141228_132022.png [View same] [iqdb] [saucenao] [google]
7093742

>>7093389
These maps add another type of challenge on top of vanilla Doom ones.
You are not fighting a set of monsters on designated locations - you are a speck of dust, about to be crushed by an enormous wave. You need to run, hide, conserve ammo, make monsters infight each other, retreat carefully and keep your distance.
I guess that's the appeal - overcoming impossible odds.

>> No.7093752

>>7093732
>god tier
>sewer level

I'm not trolling and not a civvie-fanboy, but is it really possible to make a good sewer level?
Where is that map from? Is it from World Tour?

>> No.7093760

>>7093752
Toxic Touch from AV is a great sewer level.

>> No.7093856

>>7093364
Well I mean Halflife and Unreal are pretty gay so..

>> No.7093857

>>7093760
It's great because it was made by the same guy who made AV's map 20
He's a master of creating maps with confined space. And he also gave Toxic Touch and Misri Halek good lightning, which is a rare thing in the history of sewer levels.

Not every sewer map has a designer like this, unfortunately

>> No.7093868
File: 642 KB, 288x144, 1605673704767.gif [View same] [iqdb] [saucenao] [google]
7093868

>>7093570
Marathon 2 is based. Dual wielding double barrels kicks ass. Story is cool. Gameplay is fun. I really dislike 1 though.

>> No.7093875
File: 397 KB, 1920x1200, gzdoom 2020-11-18 23-57-55-096.jpg [View same] [iqdb] [saucenao] [google]
7093875

>>7092507
Well it's more of a technical concept right now.
Here's what it looks like - just a field with remote areas representing individual levels - I would not call it a seamless open world.

There are some quests and NPC's, but they are experimental and scarce.
For example, you get a quest from marine in e1m1 to find another marine in e1m9 - and when you find this marine, he gives you a plasma rifle.
The idea is cool though

>> No.7093886
File: 141 KB, 640x400, angst_1.png [View same] [iqdb] [saucenao] [google]
7093886

>>7093221
This. It unironically lost its SOUL in the jump to 3D.

>> No.7093887

>>7093875
Looking like a GTA map. I'll watch out for updates.

>> No.7093894

>>7093363
Based Base Ganymede poster

>> No.7093901

Do you even need to download Aleph One separately to play Marathon or do they come bundled with it?

>> No.7093904

>>7092596
It's Zero Master, what do you expect?

>> No.7093906

>>7093875
Oh, that's what it's doing? Honestly that looks kind of like shit from the automap.

>> No.7093920
File: 86 KB, 385x634, 1473773274235.gif [View same] [iqdb] [saucenao] [google]
7093920

>>7093875
>There are some quests and NPC's, but they are experimental and scarce.
>For example, you get a quest from marine in e1m1 to find another marine in e1m9 - and when you find this marine, he gives you a plasma rifle.
>The idea is cool though
Now THAT sounds cool. Getting Doom RPG vibes from that.

>> No.7093956

>>7093476
I move there should be a wait. Blood projects are scarce enough, but a project of this size? It deserves some limelight

>> No.7093971

>>7093868
the only downside to 2 and infinity is no music

>> No.7093990
File: 109 KB, 1200x1600, 9719502358e0662844867770da8ebd8d.jpg [View same] [iqdb] [saucenao] [google]
7093990

http://www.hardcoregaming101.net/shadow-warrior/
>"There is a very fun game here, with aesthetic level looks at points, but when you’re having a blast shooting down demon hordes, Lo Wang will open his mouth and then you remember the context. You fight a sumo wrestler who has poison farts and just deflate. This should be a classic, but it’s very, very hard to get past the ugliness of its vastly outdated racism."

Thoughts? Does Shadow Warriors racism bother you like it does HG101 (and even Civvie for that matter)

>> No.7093997

>>7093990
Not to the extent where I can't enjoy it. Was there anything in Duke as bad besides all the women?

>> No.7094000

>>7093990
these are the kind of people who don't like kung pow or mxc, not worth listening to their opinions.

>> No.7094001

>>7093990
No. I actually just think Lo Wang's voice is annoying to listen to.

>> No.7094004 [DELETED] 

>>7093990
It doesn't bother me in the least, it adds to the appeal and charm. Lo Wang is a badass to be admired. Infact I'd debate it even really exists, the wimp just whines over nothing in that article. hardcore gaming my ass

>> No.7094008

>>7093990
Stop replying to this baiting faggot

>> No.7094010

>>7093990
Lo Wang is awesome. He's also very clearly not meant to be taken seriously, he's a character like Ace Ventura.

>> No.7094017
File: 56 KB, 800x600, DANwjLdUIAEjhoC.jpg [View same] [iqdb] [saucenao] [google]
7094017

>>7094001
YOU TAKE THAT BACK YOU SON OF A BITCH. John William Galt was fucking based, god rest his rotund soul.

>> No.7094020
File: 314 KB, 648x800, sw expansion.jpg [View same] [iqdb] [saucenao] [google]
7094020

>>7093990
OH, YOU LITTLE TINY DICK!

>> No.7094021

>>7094008
You replied homo. Discussion about stuff like this makes the threada interesting. If it was up to you the whole thread would just be mapping autism.

>> No.7094027

>>7093875
Interesting, but from the looks of it, seems like an unpolished concept, would like to see something like Strife, which by the way when I found I was quite impressed to see an early FPS attempting something like that, I can see it working for Doom 2 since is all set on Earth if I remember right, but it would still need a graphic overhaul to make it more consistent, Doom 2 was the biggest offender in term of looking nothing what it was supposed to.

>> No.7094029

>>7094021
Speaking of mapping autism, how do I put a spectre in the sector over sector with the probotector?

>> No.7094030

>>7094017
He's not dead.

>> No.7094031

>>7094021
He already has a thread up with that same article, he's just trying to derail the general into political discussion. Yes, if it was up to me this whole general would be mapping autism.

>> No.7094032

>>7093990
when it comes to his quotes I always imagine him having the time of his life while slaughtering ninjas, especially when using a tactical warhead

>> No.7094034
File: 26 KB, 317x291, 1602555138228.jpg [View same] [iqdb] [saucenao] [google]
7094034

>>7094020
>takusan balls
>su-KOOSHI penis

>> No.7094038

>>7094021
>Mapping autism
Yes please, fuck your faggot shit.

>> No.7094039

>>7094021
You're right, discussing race relations in the majority of contexts in 2020 totally isn't a black hole of a topic and always generates very interesting discussion. Fuck you and making me reply to you.

>> No.7094041
File: 28 KB, 1536x144, partisan shitflinging.png [View same] [iqdb] [saucenao] [google]
7094041

>>7094021
Get fucked.

>> No.7094042

>>7094030
Someone in one of the last threads said he died recently but I guess they were mistaken.

Well don't halt on the Galt

>> No.7094045

>>7094038
You have to be the gayest motherfucker in these threads, you're the one who randomly just screams into the void "STOP REPLYING TO THEM" "STOP BEING FAGGOTS YOU GUIZE REEEE". I bet you're a slav too.

>> No.7094050

>>7094041
Seethe harder and maybe it'll happen

>> No.7094051
File: 27 KB, 636x384, ROLL ROLL ROLL YOUR WAD.png [View same] [iqdb] [saucenao] [google]
7094051

https://www.doomworld.com/idgames/?random

I'm tired after work, so how about this game again?
Gonna download something myself after I post this.

>click link to get a random upload from idgames
>play it (as far as you want anyway)
>take at least one screenshot
>post a link to it here in reply afterwards
>tell us what you thought about it
>if you get a DM map, texture pack, or utility, etc, reroll

>> No.7094052

>>7093990
Goddamn I'd love to tell this dude to shut the fuck up

>> No.7094056

>>7093990
>(hope you like cute references to nuclear warcrimes!)

He says ""Just like Hiroshima."
"Just like Nagasaki.""

A warcrime? Fucking retard, yeah right let's invade Japan and cause even more deaths, that's humane.

>> No.7094057

>>7094051
What happens if we roll a megawad? I just got Congestion 1024.

>> No.7094059

>>7094057
Play as far as you want. Maybe you found a megawad you really like and will eventually finish? Only one way to find out.

>> No.7094060

>>7094057
Play for as much as you want and share your thoughts based on levels you played through.

>> No.7094063

>>7094051
Fuck, yes, I'll roll. I'll need something to wind down before I finish this texture and then go to do my math studies.

>> No.7094068
File: 8 KB, 320x320, 1604532951170.jpg [View same] [iqdb] [saucenao] [google]
7094068

>>7094052
Well his official website is here:
https://bithedarkside.wordpress.com/

Also his description on his HG101 writer page:
>"Freelance games and anime writer, lover of indie games and old point and clicks. Bi, male, will go on forever about existentialism if given the chance."

Why the fuck does you being bi have to do with old video games? You never see people list "Straight" in bios like that.

>> No.7094070 [DELETED] 

>>7094068
Because he thinks his sexuality can be a substitute for his personality?

>> No.7094072 [DELETED] 

>>7094056
The Japanese were utterly defeated. The fantasy of every Japanese citizen fighting to the death was just that, fantasy, they were starving at that point. They could've easily blockaded them until surrender. Nukes were a big dick move to assert dominance in the post war world, wasn't at all necessary to deal with the Japs.

>> No.7094075 [DELETED] 
File: 23 KB, 474x557, 1604483607717.jpg [View same] [iqdb] [saucenao] [google]
7094075

>>7094070
Sad.

>> No.7094076

>>7094034
I honestly have no idea what that line even means.

>> No.7094078

>>7093732
I hate that eCelebs have convinced retards who didn't play that Spin Cycle isn't an awesome level.

>> No.7094085
File: 252 KB, 1280x720, Screenshot_Doom_20201119_011446.png [View same] [iqdb] [saucenao] [google]
7094085

>>7094051
https://www.doomworld.com/idgames/levels/doom2/s-u/supjosh
A really simple and straight forward 'myfirstwad' kind of level. Short, simple, and not hard, but not bad either. You gotta start out somewhere.

>> No.7094087
File: 161 KB, 1600x1200, DOOM00.jpg [View same] [iqdb] [saucenao] [google]
7094087

>>7094051
I got Baron's Barbeque from 1995 (https://www.doomworld.com/idgames/levels/doom/a-c/baron).). This level fucking sucked but showed some signs of promise. The author had the good sense to group barons and cacos together so you could make them infight and then berserk punch the remaining baron. One completely skippable cyberdemon fight gives you an invuln and a BFG which trivialize the ending. Too many doors textured as walls give this one a 1.5/5

>> No.7094089

Say I have 3 variables, x, y, z, each with the potential of being 1-10.
Is there a better way to have a script do something if they're all the same without making 10 if/else statements?
(I want to do 10 different things, so just checking if x==y&&y==z wouldn't be sufficient)

>> No.7094096
File: 532 KB, 1920x1080, congestion1024_map01.png [View same] [iqdb] [saucenao] [google]
7094096

>>7094051
>>7094059
>>7094060
Congestion 1024 (https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/1024))
Map 01: Water Facility
Being the first map, there isn't much to say in terms of difficulty, with only zombies, imps, and some demons to take care of in an open area. You can also immediately find a blue armor, which honestly isn't necessary, because you can also find a green armor a few seconds afterwards. Anyway, the flooded base theme is nice and the map even has one of those midtexture bridges. Nice opening.

>> No.7094101

>>7094089
I dont understand. If you want to do 10 different things depending on the number that they all equal, you'd need 10 code blocks any way you cut it.

>> No.7094118

can anyone help me troubleshoot getting multiplayer up with zandorum/doomseeker? couldn't get it to work.

>> No.7094124

>>7094118
what is the issue you are having?
make sure you've port forwarded 10666 and/or 10667 on your router, and that you go into the server settings box once its up and check visible on my network.

>> No.7094125

How would I go about using the Y variable with the factor of 10 with the infinite height actors and the tough actin' Tinactin on the sector zone bone?

>> No.7094126

>>7093990
Does anyone really have trouble with casual racism in humorous contexts? Maybe it's because I grew up in a relatively low class area and went to public school, but nobody really gave a fuck. We all made fun of each other. When it got out I was jewish, do you know how many holocaust jokes were levied at me? But you just hit back; I'd call them wetbacks, or chingchongchis, or tell them to go back to their shitty samoan island. It wad all in good fun. Lo Wang makes me about as uncomfortable as a soft bed.

>> No.7094129

>>7094101
I guess I was hoping there was a cleaner alternative, like a switch block, rather than
if ()
{
}
else
{
if ()
{
}
else
etc

>> No.7094131
File: 604 KB, 1920x1080, congestion1024_map02.png [View same] [iqdb] [saucenao] [google]
7094131

>>7094096
Map 02: Garden of the Descent
A short hike up a cliffside. Wasn't sure how to progress at the start until I hit a random rock which built a staircase for me. The main threat comes from a revenant trying to kill you from above and a couple of hell knights at the peak of the cliff. Kind of awkward with the infinitely tall decorations, but it uses the limited space well.

>> No.7094134
File: 64 KB, 1600x1200, DOOM00.png [View same] [iqdb] [saucenao] [google]
7094134

>>7094051
UAC's Auditorium from 1997 (levels/doom/a-c/audit.zip). "Based very loosely on the floor plan of the Singapore Press Holdings auditorium". Very loosely indeed. This level is a few paltry rectangles. The large fight in pic related was impressive but had no strategy behind hiding in the doorway (entering gets you riddled with bullets since there's no armour). This map uses E1M8's tags to unlock the exit after killing two barons. 2/5, this is the same year Requiem and HR came out but this feels like a '94 map.

>> No.7094135

>>7094126
>When it got out I was jewish
That's unfortunate.

>> No.7094142

>>7094129
You can do switch in ACS. And else if ().

>> No.7094148
File: 1.10 MB, 1920x1200, Screenshot_Doom_20201119_033123.png [View same] [iqdb] [saucenao] [google]
7094148

>>7094051
https://www.doomworld.com/idgames/levels/doom/v-z/wadofgum

wadofgum.wad

Literally dude's first wad.
Here you have a maze with flickering lights that literally has no purpose at all, a "puzzle" room where you need to pick a right switch to progress otherwise you'll get softlocked for good, secret door that's required for progressing and not marked by anything, empty rooms, this silly room with a judicial sitting where you need to get on top of that podium even though you don't know you can.

Too many gimmicks, but not bad for a first map

>> No.7094157

>>7094148
Is that a jury box of Imps?

>> No.7094160
File: 1.01 MB, 1920x1200, Screenshot_Doom_20201119_031913.png [View same] [iqdb] [saucenao] [google]
7094160

>>7094157
I believe so, yeah. There was a full room of Imps too

>> No.7094174
File: 319 KB, 1920x1080, jungle.png [View same] [iqdb] [saucenao] [google]
7094174

>>7094051
better run trought [sic] the jungle from 2011 (levels/doom2/Ports/j-l/jungle). Apparently a speedmap, this had a nice outdoor area and some fairly detailed interiors. Very forgiving for a Plutonia themed map. None of the fights stick out to me but the balance was fine. The midi is the theme from Cannibal Holocaust which gave this level a serene feeling (if we ever do 94 protons of /vr/ I'm using this midi for sure). 3.5/5.

>> No.7094184
File: 456 KB, 1280x720, Screenshot_Doom_20201119_014414.png [View same] [iqdb] [saucenao] [google]
7094184

>>7094051
https://www.doomworld.com/idgames/levels/doom/a-c/class_ep
Classic Episode, it's called. It's an E2 replacement, and a pretty nice one. I only played 2 maps, because I don't have so much time ATM, but I'll definitely come back to finish this one. Detailing and visuals are slightly plain at times, but not so plain as to feel barren or underdesigned by any means, the layouts are good and the combat encounters fun.

This would probably be a pretty good candidate for adding to the official ports.

>> No.7094186

>>7093886
Looks like shit desu.

>> No.7094192

>>7094174
I'm still up for 94 Protons Of /vr/ if you guys are interested, particularly if we're doing it in stages, as discussed.

>> No.7094201

>>7094135
>Implying I'm not a shoe-in for the overlord cabal
See you from up on down.

>> No.7094249

>>7093527
Based. Thought it would take longer.

>> No.7094282

>>7094160
Lol looks like they're there to hear the Baron on stage give a speech

>> No.7094284
File: 430 KB, 1920x1080, congestion1024_map03.png [View same] [iqdb] [saucenao] [google]
7094284

>>7094131
Map 03: Dilapidation
A techbase map with a number of monster closets. You can get a plasma rifile in a secret, which helps a lot with a close quarters cacodemon/hell knight encounter. One thing I like is that you can see the same rocky textures as the last map through the cracks in the wall for a nice bit of continuity.

>> No.7094287

>>7094186
And it is. It's called Angst: Rahz's Revenge - but it still has more SOUL that any true 3D FPS, the only one that retained any SOUL at all was Quake 1 but it was long gone by the sequel

>> No.7094303
File: 1.08 MB, 2472x1309, Screenshot_Doom_20201119_012112.png [View same] [iqdb] [saucenao] [google]
7094303

>>7094051
KILL OR BE KILLED from 2006: https://www.doomworld.com/idgames/levels/doom/j-l/killme
It's a 1994 map alright; big open rooms with hardly any opposition, 2 spots where you can get soft locked, and multiple uses of extremely slow and long elevators, and of course, haphazard texture use. Not to mention a strobe light maze, that only seems to exist to waste your time. Absolute trash.

>> No.7094304
File: 7 KB, 135x134, eternity.gif [View same] [iqdb] [saucenao] [google]
7094304

>>7092495
Holy shit, Eternity Engine 4.01 was released last month and it flew under everyone's radar.

https://www.doomworld.com/forum/topic/117429-eternity-engine-40100-tyrfing/

>> No.7094318
File: 46 KB, 512x320, Quake 1.5.jpg [View same] [iqdb] [saucenao] [google]
7094318

Are there any Doom 64 mods that make the weapons non-centered and adds reload/cocking animations for the shotguns ala Quake 1.5? Does Brutal Doom 64 add those? I can't stand the hovering centered weapons thing.

>> No.7094332

>>7094304
>>7092496

>> No.7094340
File: 506 KB, 1920x1080, congestion1024_map04.png [View same] [iqdb] [saucenao] [google]
7094340

>>7094284
Map 04: Outpost 1024
This map was excellent. Uses its space really well, even employing some of that psuedo-3d floor trickery to great effect. It starts to get pretty tough once it starts throwing a bunch mid-tier monsters at you while you have to avoid killing yourself with the rocket launcher's splash damage. Also uses a sweet midi rendition of Quad Machine from Quake 2.

>> No.7094379

>>7093990
Lmao I'm part-Chinese and I couldn't care less about the generalized Asian racism in the game. It was all played out as a dumb harmless joke, who really fucking cares that much? The most tasteless thing was probably calling a class of enemies coolies, but I'm not going to get bent out of shape over it. It's not like playing Shadow Warrior somehow supports the Asiatic Exclusion League and general hatred towards Asian people. Shadow Warrior was a shooter made in the '90's, people need to get over it and move on.

>> No.7094387
File: 639 KB, 1920x1200, gzdoom 2020-11-18 23-03-27-392.jpg [View same] [iqdb] [saucenao] [google]
7094387

>>7094027
Yeah, exactly.
And the concept is there - you've got 7-9 areas, and each one of them has something of value.
For example, talking about the first map, including half levels from e1 + Romero's Tech Gone Bad:

> you've got e1m1 with random marines giving you quests
> e1m2 where you find a red key, which is later used in other maps
> e1m9 where you find a marine which gives you the plasmagun
> e1m5 where you press a switch and open access to final level
> e1m6 where you find a skull key for final door

I'd love to see a hub area though.

And RPG elements
And gun-crafting
And enemy respawns
And more quests

>> No.7094394

>>7094379
Lo Wang is a Jap not a Chicom Chink

>> No.7094398
File: 446 KB, 1920x1200, swcr 2020-01-21 10-21-22-746.jpg [View same] [iqdb] [saucenao] [google]
7094398

>>7094379
Lo Wang's fucking awesome

I'm Russian and I wish they made a build game mocking my nationality.

>> No.7094402

>>7094379
Yeah honestly thats what I thought was weird about Civvie's review. He whines about muh racism when talking about Lo Wang stupid one liners yet refers to Coolies through the whole review and never makes a peep about what is probably the only thing that some people could reasonably be offended at

>> No.7094406

>>7094318
For 64 I do not think such a thing exists

>> No.7094407

>>7094402
He brings that up in one of the videos.

>> No.7094413
File: 369 KB, 1920x1200, chocoDoom.png [View same] [iqdb] [saucenao] [google]
7094413

Goddamn dude, how come your eyes don't hurt?

I only play Choco Doom for nostalgia and my head hurts after couple hours

>> No.7094416
File: 495 KB, 720x533, Capture+_2020-11-18-20-07-20(1).png [View same] [iqdb] [saucenao] [google]
7094416

>>7094398
They did, Liquidator 3D.

No but seriously it would just be squatting and drinking booze.

>> No.7094417

>>7094398
>You have been unperson'd!
>Just like Stalingrad...
>From Russia, with bombs!
Fund it

>> No.7094419

>>7094407
I forgot he had multiple episodes for it. I rewatched the first one the other day and that just kinda struck me as odd he didn't mention it.

>> No.7094432

>>7094287
>soul meme

>> No.7094436

>>7094394
They made lots of broad Asian generalizations while making Lo Wang Japanese.
>game with Japanese nuke references
>calls a type of enemies coolies even though coolie originally referred to Indian and Chinese immigrant workers that came to my country
Not that I find it that offensive, but yeah. I know that nobody on here really cares but it's still worth pointing out. If I was fresh off the boat I'd probably be PISSED at being compared to the Japanese, because despite all the awful shit China has done it's people still haven't forgotten what happened in Nanking.

>> No.7094439
File: 88 KB, 1280x720, maxresdefault (5).jpg [View same] [iqdb] [saucenao] [google]
7094439

>>7094406
So I guess the only weapons that have it are the ones Brutal Doom adds in Brutal Doom 64? Bummer. I know in the manual art of the guns it looks like the shotgun has a lever action so I just pretend he is cocking it where I can't see it but that doesn't work for a double barrel.

>> No.7094441

>>7094394
He has a Chinese name and jokes about Nagasaki. Doesnt seem very Japanese to me.

>> No.7094448

>>7094436
Yeah isn't "Lo Wang" a Chinese name also? Seems like he is sort of a mix of both, or just the comical American idea of "Orientals" which I think was the point

>> No.7094451

>>7094441
I'm not sure it ever says specifically, he works for a Japanese company in Japan but his name is Chinese. So I'd guess an ethnic Chinese living in Japan

>> No.7094461

>>7094451
The Shadow Warrior wiki literally says "China, Japan" as Country of Origin

>> No.7094469

>>7094448
I'm assuming he's just an "oriental amalgamation" because the devs were a bunch of white dudes that loved old martial arts movies and neat Hong Kong flicks from the 80's. I can't really fault anybody for that, I'd rather Asian people were stereotypically depicted as ninjas over addicts in an opium den anyways hahaha

>> No.7094470
File: 694 KB, 1920x1080, congestion1024_map05.png [View same] [iqdb] [saucenao] [google]
7094470

>>7094340
Last map for now.
Map 05: Autumn in Hell
Here we have a tricky temple map with some dickish moments. Starts you out next to a window where some shotgunners in the next room can immediately shoot you, then you have to go swimming in some nukage with some spectres and no radsuit. I died twice when the map throws an archvile at you with no cover, luckily I discovered a secret wall you could lower to get out of the room you're trapped in. With all that in mind, I still think this is a good map.

>> No.7094476
File: 96 KB, 1037x477, Doomguys.jpg [View same] [iqdb] [saucenao] [google]
7094476

Of the old school designs, which Doomguy do you think looks best? Classic Doomguy, Doomguy 64 or Doom from Q3A?

>> No.7094480

>>7094394
Lo Wang is like half Chinese.

>> No.7094482

>>7094480
So half Chinese and half Jap? Surely hes not a hapa

>> No.7094483

>>7094476
Q3A>Classic>64
Just wish the ab window was covered in Q3A.

>> No.7094484

>>7094476
I'd go with classic. Q3 Doom looks cool but a little overdesigned. D64's design is just.... There.

>> No.7094492
File: 1.53 MB, 1342x818, doomguy.png [View same] [iqdb] [saucenao] [google]
7094492

>>7094483
Yeah thats an issue I have with the classic Doomguy skin in Eternal. I get they are trying to make it look like the cover but it looks less like uniform that was ripped away as the original artwork intent and more like a queerish belly shirt

>> No.7094493
File: 2.42 MB, 1200x1587, Lo Wang.jpg [View same] [iqdb] [saucenao] [google]
7094493

>>7094398
Affectionate parody is very much a real thing, and both Duke Nukem 3D and Shadow Warrior are examples of such. As goofy and sleazy as they get, and as much as they harp on the clichés, it's still about playing as a cool action hero who saves the world.

I wish more people understood that.

>> No.7094496
File: 471 KB, 2380x1073, download (3).jpg [View same] [iqdb] [saucenao] [google]
7094496

>>7094476
Followup: of the more modern styles which do you prefer? Doom 3guy, Doom 4guy or Eternalguy?

>> No.7094498
File: 1.26 MB, 3318x4424, ZMEhdSE.jpg [View same] [iqdb] [saucenao] [google]
7094498

>>7094476
Classic all the way, that design is iconic as fuck. I want to like Doomguy 64 but especially since it's a sprite but Q3A is pretty much just a 3D version of the classic design. 64 is cool but I don't really like the armor being black.

>> No.7094501

>>7094476
While I do appreciate the other designs nothing will beat the classic Doomguy for me, if for nothing else than years of familiarity drilling it into my brain.

To cap off my shitty part of the SW discussion too, I just wanted to add that the only people I notice getting deeply offended by the game are all white. I'm getting sick of the white liberal left, let us Asian people get offended about things that concern us. Barely any Asian people care about it? Huh, that must mean it doesn't really matter to them and that you should move on with your life. Fuck the white saviour complex.

>>7094493
It is affectionate, although a bit misguided. Either way, it's still a great game that I have fun playing and I'm not going to stop because some dumb white guys say so. I don't look for accurate cultural portrayal in a video game, ESPECIALLY a 90's Build Engine FPS ffs.

>> No.7094506
File: 93 KB, 425x306, doom3dude.jpg [View same] [iqdb] [saucenao] [google]
7094506

>>7094476
I like oldschool Doomguy, as it also includes him on the covers, and as you see him on some of the intermission screens.

>>7094496
Of those three, I like Doom 3 Guy, mind he doesn't actually wear a helmet. Doom 4 Guy looks fine, and I would kind of have preferred if they kept his armor fully covering in Eternal. Oh well.

>> No.7094512

>>7094501
>just wanted to add that the only people I notice getting deeply offended by the game are all white
Not to veer too off topic but it seems to be that way with most racial outrage like that. It's white people who are cancelling others for 'cultural appropriation' or whatever. It's like they're trying to compensate for white guilt for the past by being the opposite exteme. It's gay and retarded.

>> No.7094519

>>7094496
E>3>16
Fucking hate the legs and arms in 2016 so goddamn much. They look absolutely fucking awful.

>> No.7094521

>>7094506
Well I used helmeted Doomguy to make it fit with all the other designs. I thought his actual face in Doom 3 was OK. I think that helmet is fucking hideous and so weirdly shaped its hard to tell what is what BUT I shit on the Praetor Master Chief suit so I gotta go with Doom 3 as well

>> No.7094528

>>7094512
I totally agree with you. It's all so tiresome, lads.

Either way though, enough of my bitching. What are y'all playing right now? I got Doom 1 +2 on the Switch for dirt fucking cheap awhile ago and I'm about to run couch co-op Rekkr with my roommate. Good shit.

>> No.7094539

>>7094528
Make sure to turn off V-Sync on the Bethesda versions of Doom 1 and 2. Anons have said it causes considerable input lag.

>> No.7094547

>>7094539
THANK YOU! I always just thought that I was just way shittier at Doom with a controller than with mouse+kb, I will do this

>> No.7094548

>>7094528
No idea. I've spent the last month downloading and getting all these games working and running smooth, but aside from E1 of Duke and a bit of a Doom 1/2 base, I haven't played much of them at all. You guys got any recs to playthrough? I got all the classic shit at this point set and ready to go, just need an idea on which to start with.

>> No.7094550

>>7094519
You know I could never put my finger on what I disliked so much about Doom 2016s design but I think you just said it, its the legs and arms.

I greatly prefer the classic Doomguy skin in Eternal but as another anon said in the previous thread, from a lore perspective he has been through alot of shit since Doom 1 to Eternal and basically given the powers of a demigod... It would make sense he would have upgraded new armor and weapons especially while fighting with the Night Sentinals, instead of still running around in his old marine uniform

>> No.7094553

>>7094547
Yes, it feels weird doesn't it? Like you can't quite aim right or something? I beat Doom 1 and 2 on Ultra Violence on the old 360 ports including the No Rest For the Living bonus episode, but the first time I got on the Bethesda ports on Xbox One I fucking sucked and didn't understand why. Apparently that is what causes it.

>> No.7094554

>>7094548
Starting with the first Doom and progressing through all the major games you have by date of release wouldn't be a bad idea, if you start getting bored of the 2.5D titles then try Quake out (vanilla Q1 w/ mission packs, Quake 2 is still worth playing but I never thought the single player was as good as the first game's). There's no "wrong" way to go about playing through anything in the order you wish, but if you haven't played these games before playing in order of release might help give you a bit of context as to what the FPS market was like back in the '90's.

>> No.7094562

>>7094554
I beat Doom 1 and 2+TnT two months ago on my Xbone, before I got the PC I have now. Playing all these games was honestly the main reason I even decided to get one. Guess I'll take your advice and do Plutonia before moving on to beating Duke or ROTT next, with maybe Quake 1 somewhere there.

>> No.7094576

Only started playing Blood a month ago and I already have 20+ hours in game time. I might start playing mods like Death Wish.

>> No.7094578

>>7094562
Been playing the old Duke Nukem 3D port to Xbox 360 lately, good port and its got extras like a rewind feature and collectible concept art. Also it's not the gay Randy Pitchford version so that's a plus. This original port is still on sale on Xbox 360s marketplace for 10 bucks but only the Gearbox rerelease that is 20 is on Xbox One and I assume PS4.

Also bought Duke Nukem: The Manhattan Project and Marathon 2 on my 360 as well. Those two I can play on my Xbox One as well since they're on the marketplace and backwards compatible.

>> No.7094592

>>7094562
Oh yeah, I'd suggest tackling Blood last or when you're feeling up to a kind of challenge that you're not used to. Blood is a hard fuckin game, but a big part of the learning curve is figuring out the optimal uses of the weapons. It's the most detailed Build game I've ever played that's not Ion Fury, give er a go sometime.

>> No.7094608

>>7094578
Yeah, I really wasn't into Duke that much until now, but it was pretty damn fun to play and the guy is honestly pretty charming. Doubt I'll ever actually try out the full 3D Duke games, but it's nice to know they're options on Xbone.

>>7094592
I've heard, though I'm the enemy and weapon variety in it and Shadow Warrior don't seem that appealing to me right now. Maybe I'll change my mind once I finally get to them fully.

>> No.7094616

>>7094608
I liked Blood infinitely more than SW, personally

>> No.7094618

>>7094416
>If you're reading this, you've probably never heard of this game before. Liquidator: 3D Action is a very obscure Russian game on the Build Engine. This game is so obscure it's like the whole game is unused.

Holy shit. It's even worse than Varingha Accident Brazillian shooter game, right?

>> No.7094624

>>7094616
I like Shadow Warrior's moment to moment gameplay better than Blood's, but Blood is very special to me. What seals the deal is the grenade launcher vs the dynamite. Keeps the action flowing 100% more than Blood.

>> No.7094631

>>7094539
>>7094547
>>7094553
It makes a *crazy* difference, it's like the game was gaslighting me.
>Am I actually THIS bad?
>Am I simply this heavily reliant on the mouse?
No, it was just VSync, the game played like normal for me after I turned it off and maxed sensitivity.

>> No.7094638
File: 24 KB, 400x300, s-l400.jpg [View same] [iqdb] [saucenao] [google]
7094638

So I took the Triadpill and I am really enjoying it. Plan to play the Extreme expansion next and then probably the 2013 remake. I know it's jank and it was made by like 5 people but I am gonna give it a shot.

Are there ANY Rise of the Triad mods or custom maps/mod community for the game? What about the Doom Rise of the Triad TC? Is it good?

Also some anons were talking about the 200 page players guide that was included with Extreme Rise of the Triad and how they couldn't find it anywhere online? I think this is it:
https://www.ebay.com/itm/Rise-of-the-Triad-Official-Players-Guide-1995-Apogee-Computer-Game-Guide/264921174823

Now we just need to find scans of it, lol. I would buy it myself and scan it if I had the means to scan.

>> No.7094643

>>7094501
>It is affectionate, although a bit misguided
Could you elaborate? The guys love Hong Kong and Jap shit, so they made the protagonist a mix of the two and he spouts of one-liners in an accent. Would it have been better if he spoke his native tongue?

>> No.7094658

>>7094618
Its pretty bad but goddamn dude the music. I can't stop listening to this on a loop:
https://youtu.be/CeCBkVX5yto

Someone should use this in a wad.

>> No.7094661

>>7094643
CHING CHONG NIPNONG NIHONGO ME CHINESE ME PLAY JOKE ME PUT PEEPEE IN YOUR COKE

>> No.7094662

>>7094638
>Plan to play the Extreme expansion next
EROTT is actually an EXTREMELY sadistic level set, it's as if Dario & Milo Casali were the Toolbox Killers.
I think that unless you play as Thi Barrett, you literally can't beat one of the levels to progress the game further, because all the other characters are either too slow or too fast to make a particular leap, and there's a couple of cruel softlocks in it as well.

I'm not saying, "Don't play Extreme ROTT!", just that it's going to prolapse your anus on every level, and to be prepared for that.

>> No.7094665

>>7094661
Yeah Lo Wang is funny.

>> No.7094673

>>7094662
>Toolbox Killers
Ah wish I hadn't been reminded of those guys. One of the most disturbing cases I ever read about, the transcript of the audio recording they made of torturing that girl was fucking brutal. There are some truly depraved people in the world. The one guy who always used pliers even signs his letters "Pliers Bittaker" from prison.

>> No.7094674
File: 164 KB, 878x621, 7x1V3BB.png [View same] [iqdb] [saucenao] [google]
7094674

>>7094643

>> No.7094682

>>7094618
It's bad, but it's not that bad, it's like a total conversion of Duke 3D, but the levels are conected by a hub. There's also no ammo in the levels itself, I suppose the intent was to make the player ration whatever they got in the hub.

>> No.7094684

>>7094616
Shadow Warrior's gameplay is superior but Blood is a slightly tighter package. I don't think the gap in enjoyability is infinite between them. Then again, I always bet on Duke.

>> No.7094685
File: 106 KB, 750x548, raf,750x1000,075,t,101010_01c5ca27c6(1).jpg [View same] [iqdb] [saucenao] [google]
7094685

>>7094662
I was somewhat prepared for that after watching this review of Extreme. It's really good and thorough, probably because the guy sounds like a slav and we all know how much they love old shooters. Its damn near half an hour long:
https://youtu.be/2vTgXyBbecY

>> No.7094689

>>7094684
No pain no gain haha!

>> No.7094706

>>7094056
The Japanese were utterIy defeated. The fantasy of every Japanese citizen fighting to the death was just that, fantasy, they were starving at that point. They could've easily blockaded them until surrender. Nukes were a big dick move to assert dominance in the post war world, wasn't at all necessary to deal with the Japs.

>what? Waste more lives of whites? These nips aren't even chistians? Just nuke them!

>> No.7094716

>>7094643
I explained why in the other discussion posts, it should all just be linked in the comment thread (part Asian anon here). It's misguided in that they paint a bunch of different Asian people with the same brush, out of loving ignorance. I don't care but this why some people (mostly white people too lol) are mad.

>> No.7094719

>>7094716
>I don't care
That's what I was after. Based.
>>7094706
Go to bed, Hirohito.

>> No.7094732

>>7094706
The loss of life from the two nukes that were dropped pales in comparison to what the loss of life would have been on both sides from a full-scale invasion of Japan. It was probably mostly a power move to scare the Soviets in the end anyways, but that's still a justification. Nukes may be an unforgivable sin, but when weighing the options of two unforgivable evils in wartime you have to be utilitarian in thinking for your country to win/less of your countrymen to die. Look at all the desperate fighting in the Pacific - if you were a general would you really want to commit more of your already exhausted men to invade a country when there's an alternative?
War isn't moral, it's about survival.

>> No.7094759

>>7093221
I would slightly disagree as I'd argue it peaked with Quake.

>> No.7094767
File: 2.95 MB, 768x432, quake_100%2.webm [View same] [iqdb] [saucenao] [google]
7094767

>>7094759
Agreed.

>> No.7094782

>>7094759
Quake is the only 3D FPS that still has the SOUL of the Golden Age of FPS, probably because it was the first and not far removed from that era

>> No.7094787

Are any of the Q2 mission packs worth it? I didn't like the base single player much at all so I'm curious if the mission packs are better.

>> No.7094795

>>7094732
>>7094706
You should've just surrendered after Pearl Harbor, the world would be a much better place.

>> No.7094796

HL1 is 22 years old today.

>> No.7094797

>>7094795
t. Hirohito

>> No.7094798

>>7094795
I'm not even American

>> No.7094802
File: 45 KB, 542x472, 1604081950830.jpg [View same] [iqdb] [saucenao] [google]
7094802

>>7094796
>HL1 is 22 years old today

>> No.7094806

Aww, are you really masturbating all by yourself?

>> No.7094809

>>7094802
Cope.

>> No.7094812

>>7094802
Believe it or not, some people enjoy things that you DON'T enjoy! Mind-blowing, right?

>>7094796
Jesus this makes me feel old

>> No.7094816

sleep tight /vr/

>> No.7094818

>>7094816
Have a good night, buddy

>> No.7094819
File: 249 KB, 1920x1200, Screenshot_Doom_20201119_071850.png [View same] [iqdb] [saucenao] [google]
7094819

>>7094051
https://www.doomworld.com/idgames/levels/doom2/g-i/hex

Pretty fun little level. Neat ideas with elevators and the yellow key that tricks you with teleporter linedefs all around it.

How can I leave a review for it on idgames anyway?

>>7094096
Thanks, your posts made me want to check this wad out.

>> No.7094821

7094802
Like clockwork lol
You are obsessed mate

>> No.7094827
File: 24 KB, 169x183, 1345023675424.jpg [View same] [iqdb] [saucenao] [google]
7094827

>>7094796
cool

>> No.7094830

>>7094796
Kelly Bailey is the best American video game composer.
https://www.youtube.com/watch?v=raqLH-raNvw

>> No.7094836
File: 1.37 MB, 400x225, doom-guy-bed-shotgun-you-got-the-shotgun-pulls-out-14189011020.gif [View same] [iqdb] [saucenao] [google]
7094836

>>7094816
Good night lad

>> No.7094837
File: 148 KB, 352x358, HUUH8.png [View same] [iqdb] [saucenao] [google]
7094837

>>7094816

>> No.7094854
File: 852 KB, 1920x1200, Screenshot_Doom_20201119_081653.png [View same] [iqdb] [saucenao] [google]
7094854

>>7094051
Blofields Mum
https://www.doomworld.com/idgames/levels/doom2/a-c/blofield

All I can say is BRUH.
First level is literally 3 rooms, none of them are of any use, since Romero's head is right near you when you spawn.
Second is even worse somehow.

I just love that author was so confident in his shit he literally posted his full address and full name in the readme. I get that it was 96, but come the fuck on.

>> No.7094858
File: 19 KB, 320x200, screen.png [View same] [iqdb] [saucenao] [google]
7094858

>>7094854
Here's a screen that came in the zip:
Modified date/time 30.01.1996 - 21:10:04
"This is one of many screenshots from our new
game Doom4 Statn Kicks Arse. A demo will be
out on the ftp soon. Keep your eyes open."

>> No.7094864

>>7094192
I'd be interested too, but there are concerns that if we started now it might interfere with the blood project or the planned quake project. Perhaps we would be stretching ourselves thin with 3 projects at once. Still, I have a bunch of questions about the project even if it will be a while till work begins on it. Would we be using the plutonia iwad and textures? Would it be vanilla compatible? Would we use custom midis or stock doom? Should the maps be short like the original plutonia or long like plutonia 2? I have opinions but I think these points are still up in the air.

>> No.7094871

>>7094802
(you)

>> No.7094874

>>7094864
I have opinions too.

>Would we be using the plutonia iwad and textures?
Definitely. I think we could use a couple from PL2 here and there.

>Would it be vanilla compatible?
I would prefer Boom, as that's what I'm comfortable with, and I think it's much more flexible.

>Would we use custom midis or stock doom?
I generally think it's more fun to use different .midis than the original ones, makes it a little bit more distinct. At least, not restricting ourselves to nothing but D1/D2 ones.

>but there are concerns that if we started now it might interfere with the blood project or the planned quake project. Perhaps we would be stretching ourselves thin with 3 projects at once
That's a very real concern, I'm kind of stretched thin even now, lol. Perhaps 94 Protons Of /vr/ can be a 2021 project?

>> No.7094875

Oh right.
>>7094864
>Should the maps be short like the original plutonia or long like plutonia 2?
Gee, I mean, I guess we could leave that to people's discretion, assuming they don't try to bite off way more than they can chew, and to not be afraid of making a shorter map.

>> No.7094881
File: 23 KB, 474x557, 1604483607717.jpg [View same] [iqdb] [saucenao] [google]
7094881

>>7094858
>Doom4 Statn Kicks Arse

>> No.7094890

>>7094608
Yeah Duke 3D is fucking awesome. You should play all the official expansions too. Duke is definitely King Dick when it comes to Build Engine shooters, with Blood and Shadow Warrior being its lesser but still good descendents. Blood comes close to being as good as Duke though

>> No.7094894
File: 13 KB, 666x720, Doom_clone_vs_first_person_shooter.png [View same] [iqdb] [saucenao] [google]
7094894

As evidenced by counting their frequency on Usenet, "Doom clone" was a more common term than "first-person shooter" until the late 1990s.

>> No.7094910

>>7094874
I guess I'm mostly concerned about authentically emulating plutonia's style. Custom midis are fine by me but I think boom format would kind of disqualify it from being a proper plutonia clone. Perhaps limit removing is best and we can save vanilla for 128 visplanes of /vr/.

>> No.7094915

>>7094890
Based fact spewer. Did u play that Downtown Journey ep

>> No.7094930

>>7094910
>authentically emulating plutonia
Well, does it reeeally have to? I'm fine with just aiming at Plutonia aesthetics and then making it challenging.

>> No.7094952

>>7094910
Do you mean emulating Plutonia's gameplay? Please don't emulate Plutonia's visual style, it's so unbelievably boring texture-wise that it makes me not want to play it ever. I admire Plutonia for what it did in its point in time (with the hardware limitations and all that) but hot damn is the texturework ever bad when taken out of this context.

>> No.7094960

Plutonia is pretty fun, but difficult. Aztec in particular just fucked me pretty hard, but a lot of those were from how cruel it could be with surprise monster spawns/placements. Playing with the Midi pack and Final Doomer's weapons seem like a good choice as well.

>> No.7094967

>>7094952
It looks better than Doom 2.

>> No.7094998

>>7094967
I'd still argue that's a matter of preference but I don't think you're wrong at all. It's also worth noting that Final Doom came out about two years after Doom 2's release.

>> No.7095009

>>7094952
Well, if we aren't somehow imitating Plutonia's visuals, how Plutonia would it actually be?

>> No.7095016

>>7095009
Slightly similar level design (partial "remixes" of sections or specific encounters, if you will) with more bastardly encounters could go a long way. I'm just talking suggestions out of my ass, I'm sure you guys will do great work like you always do. Just fuck Plutonia's boring visuals, man. I hate em.

>> No.7095017
File: 1.01 MB, 1920x1200, Screenshot_Doom_20201119_094910.png [View same] [iqdb] [saucenao] [google]
7095017

>>7094051
av20 from memory
https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/av20mem

Apparently it's a remake of Alien Vendetta Map20 from memory. I couldn't pass the first room because of invisible walls everywhere (apparently that's how it was designed), but looking at a monstercount I don't even care to try and continue.

>> No.7095034
File: 1.10 MB, 1920x1200, Screenshot_Doom_20201119_100958.png [View same] [iqdb] [saucenao] [google]
7095034

>>7094051
Parthenon
https://www.doomworld.com/idgames/levels/doom/p-r/parth11

A bunch of very tight corridors filled with only zombies around this mostly empty arena.
Pretty boring, although blue key trap was well done.

Date on idgames is wrong - it originally came out on 16.06.94 and it shows.

>> No.7095045

>>7093379

Just try 'Big Doom' with what ever mapset you like
Use '10x' or 'AI Director' to fill the maps with more enemies if you find the levels now too bare

>> No.7095071

>>7094930
>>7094960

Wow, it seems like everyone has different ideas about what we're trying to do. I personally like the idea of lost level style maps, that believably could have been part of plutonia, like doom the way Id did but for plutonia. Obviously it's a bit dated visually, but pretty much all conventional maps still takes cues from its level design, so without the aesthetics it may as well be its own thing. That's just my interest because I really love the original though, and I think a throwback would be a fun exercise. I guess it will ultimately be up to the project leader.

>> No.7095081
File: 891 KB, 1920x1200, Screenshot_Doom_20201119_102106.png [View same] [iqdb] [saucenao] [google]
7095081

>>7095034
Alright, this one isn't random, but readme for Panthenon referenced it

Megawatt
https://www.doomworld.com/idgames/levels/doom/m-o/megapack

For a 94 level it's a real treat. While texture work is pretty basic, it plays well. There are two issues I had with it - not so obvious teleport and the fact that you can sequence break and softlock yourself in a pit with a door that opens from the other side only.

>> No.7095083
File: 965 KB, 1920x1200, Screenshot_Doom_20201119_104139.png [View same] [iqdb] [saucenao] [google]
7095083

>>7095081
>Panthenon
Jfc I'm sleepy. Parthenon

Second level, Megalab, is much more complex and fun, it shows how mapper's skill improved. Although I got lost now, most likely because I'm falling asleep already, so gonna finish it later.

>> No.7095089

>>7094287
Absolutely delusional if you think that looks better or has more soul than Half Life 1

>> No.7095093

>>7093570
It's great although I'd say the first game is the weakest in the level design department. Marathon 2 and Infinity are great.

>> No.7095097

There's a lot of /v/eddit bait in this thread

>> No.7095105

noting new, just ignore it

>> No.7095109

>>7095071
Plutonia obviously has an aesthetic though, which involves filthy brickwork (gray, tan, brown), patched grass and vines (green, brown), rusty metal (dark brown) wood (pale tan), and water, sometimes murky (blue or brown), then a sky that's either a bright gray overcast, or a strong red miasma.

As you say, if it would just be a nod to the gameplay, which are common conventions these days, how is it really special and Plutonia like? It would be getting pretty brown, but there's more colors typical to Plutonia which can be used to break up the brown.

>> No.7095110

>>7095071
>Obviously it's a bit dated visually
You could put more effort into linedef/sector detailing with the style of textures suitable for Plutonia.

>> No.7095113

>>7093901
You can straight up download the Marathon game folder. If you plan to download any of the fanmade scenarios, you need to download Aleph One and copy and paste it into the scenario files. In case you wanna play online deathmatch/coop, you'd need to download the latest Aleph One version and paste it in the game folder although I don't know if there are any servers alive.

>> No.7095128

>>7095113
Would be great if they could finally make a compatible version of Forge mode for modern OSs. It would simplify making content for Marathon a ton and probably just require two programs to make scenarios instead of five. Did the Aleph One guys every say anything about Forge?

>> No.7095172

>>7094134
is that chocolate doom?

>> No.7095176
File: 1.03 MB, 2448x3264, 7b33a58.jpg [View same] [iqdb] [saucenao] [google]
7095176

Cannot wait for Blood project release.

>> No.7095180

>>7094068
Identity politics. Hoping his weblog gains a little traction when he describes himself as Bi, to fit in with SJW and transfurries

>> No.7095182

>>7095176
Is there an ETA for it, or is it a "when it's done it's done" sort of deal? Either way I'm going to have to practice Blood a bunch before release because I fucking suck at the game.

>> No.7095185

>>7095182
>>7093476

>> No.7095193
File: 96 KB, 475x258, 1590692633405.png [View same] [iqdb] [saucenao] [google]
7095193

>>7094802

>> No.7095202

>>7093886
>>7094287
The goldsrc/source engines have a fuckton of soul, and the games valve made with it are amazing. If you don't think so you're just being a contrarian or never palyed them.

>> No.7095204

>>7094562
>I beat Doom 1 and 2+TnT two months ago on my Xbone
This is very good because you got the most boring stuff out of the way. Maps will just get better and better from here. The IWADs are important to play because of history but I found myself getting lost and bored when replaying Doom 2 and TNT and I still haven't finished those playthroughs.
>any recs to playthrough?
Quake: original campaign, mission pack 1, mission pack 2.
I like the Mark V WinQuake source port. It's like Crispy Doom in that you can play in 320x240 or 640x480 with wide-screen rendering. It's the modern source port closest to DOS, IMO; I would just use DOS but for some reason the game runs in slo-mo when there are too many particles when using DOSBox.

Duke 3D: original four episodes.
I like DOS for Duke, but if you want a modern source port, use EDuke32 or RedNukem. I was using RedNukem because I found a really annoying bug in EDuke but it may have been patched by now, I dunno, I've just been using DOS Duke.
I like the way MIDIs sound in DOSBox, but if you want to use a modern port, you can use the digital music packs: http://sc55.duke4.net/games.php
Just put that zip file in a new directory in your Duke folder called "autoload" and enable autoload upon starting up EDuke/RedNukem. Also I think you can find a high-quality SFX mod somewhere on that above website as well that you also put in the autoload folder. It takes sounds from the PlayStation port or something IIRC. They sound slightly better, good for a modern port but obviously unnecessary for DOS

ROTT: I never played it since it's based on the Wolfenstein engine

>> No.7095210

>>7094782
Probably helps that Quake came out when Build engine games were still getting made.

>> No.7095212

>>7094562
Doom: too many custom maps to list. I'd say do Scythe as your first custom map. Play using the Crispy Doom source port and try the options like vertical weapon recoil and test out the new HUD with -/+ keys. Try it with the Vanilla Doom Smooth Weapons mod.
You can also download Doom digital music packs from thesame website as above: http://sc55.duke4.net/games.php#doom
To get them to work in GZDoom just load them like any other mod, to use them in Crispy Doom you gotta configure crispy.cfg IIRC.
Download a MIDI player called Virtual MIDI Synth. I think you need to also download MIDIMapper from the same website if VMS doesn't work. Set your MIDI player in Doom to portmidi to use it. Anyway, download that MIDI player, and download these soundfonts:
Mysung Kite (I use this for most MIDIs),
RLNDGM (Jimmy composes his MIDIs with a very similar soundfont, so while the individual instruments sound flatter compared to a 1+gig soundfont like Mysung Kite, the balance of the instruments across the whole sounds much better)
Orpheus (another large soundfont file like Mysung Kite. Sounds good, I like the other better, but you might like this one)
SC-55 soundfont replicates the Roland SC-55, the device the original Doom and Duke music was composed on, so this soundfont sounds the same as the digital music packs above, but the music packs sound vastly, vastly better because it's lossless audio recorded on an actual Roland sound canvas. Anyway, this soundfont is still good to have even though I never use it.
Arachno soundfont, only because this is what you want should you ever play Valiant.wad
I don't like tinkering with soundfonts as it takes forever so those are the must-haves I think.

>> No.7095216

>>7094476
Classic>Q3A>64

>> No.7095226
File: 27 KB, 500x333, 1323030468025.jpg [View same] [iqdb] [saucenao] [google]
7095226

>>7094910
>128 visplanes of /vr/

>> No.7095227

>>7095193
Love ya

>> No.7095238

>>7095185
Thanks mate, I'm half-cut and clearly can't read hahaha

>> No.7095331

OH LOOK, YOU COMING APART!

>> No.7095363

Best way to play Blood?
NBlood? Fresh Supply?

>> No.7095368

>>7095363
Fresh Supply if you want to be optimistic and hope that more money thrown at Atari will make them realize people are interested. BuildGDX/NBlood if you don't give a shit.

>> No.7095374

>>7092596
I wish I had that amount of free time.

>> No.7095375

>>7093571
Since 1998.

>> No.7095378

>>7094076
>lots of balls
>a liiiiittle bit of penis

>> No.7095379

>>7095374
>He said, posting on /vr/
https://youtu.be/r72a19Lbz7k?t=137

>> No.7095402

>>7092525
no it isn't
play nuts.wad and see it yourself
the scripting VM needs more JIT

>> No.7095405

>>7095180
yeah and not to be fist to be cancelled if trouble arises

>> No.7095406

>>7095402
>and performance issues on larger maps.

>> No.7095408

>>7095406
>due to fuck a lot monsters and animated decorations
yeah, scripting subsystem needs a LOT work

>> No.7095409

>>7095402
>a huge and ridiculous bullshit map which was made to stretch Vanilla Doom's anus doesn't run well on a future port with a heavy emphasis on hardware rendering and complex scripting

>> No.7095412

>>7095408
Do enlighten us on what you'd change.

>> No.7095416

>>7095368
After you go with one make sure to encourage Jace Hall to buy the IP from Atari, it may never happen but maybe we can make a collective dream into reality through sheer force of will

>> No.7095421

>>7095412
threading and JIT
THREADING AND JIT
lightmaps so decorations that produce light (dynamic) won't slow down the rendering speed
separate processing queue(s) for monster AI and others (threads)

>> No.7095426

>>7095421
>threading
So rebuild the engine?
I don't know what JIT is.

>> No.7095436

>>7094894
Looks like it was right about the time Quake 2 came out that First-Person Shooter over-took Doom Clone

>> No.7095438

>>7095426
JIT (Just In Time) : repeatedly run script or parts of it will be compiled to target CPU instruction sets, thus increasing the execution speed tremendously

>> No.7095487

>>7095438
You should tell Graf about that.

>> No.7095490

>>7095487
i think Graf or other developer knows that, because i have seen references for asmjit at the source code

>> No.7095495

Is ROTT 2013 worth it? I know it has some optimization issues.

>> No.7095524

>>7095495
looks fun in my eyes and pretty true to the original game for better or for worse. Im not even sure where to get the original ROTT anymore and i dont want to pay for it either

>> No.7095604

>>7095524
from the internet? by using google search?

>> No.7095623

>>7094387
I hope somebody uses it as a base.

>>7094413
I remember playing Doom 1 on Windows 98 on a laptop with a screen that was probably the size of the switch, did it really look like that?

>> No.7095625

>>7095524>Im not even sure where to get the original ROTT anymore and i dont want to pay for it either
Then wait for the remaster to come out and pirate it, since no one is doing a decent source port. I don't even know what the fuck happened to Kaiser's ROTT source port.

>> No.7095628

>>7095623
>Windows 98 laptop
It was probably Doom95 which has a higher resolution.

>> No.7095645

>>7094528
Jelly of you, I bought that, plus Metal slug and some other games to play it with my brother since he has the Switch, never happened, and he tells me that it has been taking dust for months, told me he would give it to me (2 months ago). Ever used Nucleus coop?

>> No.7095672

>>7094492
the QC full armor shows that the belly is covered, but the armor was ripped by demons

>> No.7095675

>>7094796
yes but the thread OP will be out only later today or tomorrow depending of how this thread will go
also RTCW bday is tomorrow too, therefore if a drawfag does a art of BJ and Gordon Bday would be nice

UT is november 22

>> No.7095690
File: 2.16 MB, 1920x1500, 84978375_p0.jpg [View same] [iqdb] [saucenao] [google]
7095690

Traditional shambler waifu or trendy timbler waifu?

>> No.7095717

>>7095690
traditional duh

>> No.7095720

>>7094638
>What about the Doom Rise of the Triad TC? Is it good?

I only played it once, but I really enjoyed it.

>> No.7095724

>>7095690
Is this supposed to be a trick question?

>> No.7095732

>>7095495
It's only good remake/sequel of classic shooters I've seen aside from Black Mesa. Mostly because the original sucked, so the bar was set low..

>> No.7095749

As someone who prefers to play in software renderer, I have to say, I really appreciate modern Vanilla compatible megawads for the simple fact that they can provide good looking visuals while having no performance impact in any source port no matter the choice of renderer.

>> No.7095752

>newest version of gzdoom defaults freelook to on
FOR WHAT PURPOSE

>> No.7095756

>>7095752
for the newbie casuals

>> No.7095757
File: 420 KB, 1920x1080, Screenshot_Doom_20201117_115018.png [View same] [iqdb] [saucenao] [google]
7095757

>>7094051
https://www.doomworld.com/idgames/levels/doom/s-u/swfort

I started cheating after falling into inescapeable lava just to find if it gets any good. Doesn't seem so. Mandatory secrets and anooying platforms, little to no fun.
Nice fort though.

>> No.7095758

>>7095757
Oh damn it, I didn't actually make a screenshot. But there's not much to see.

>> No.7095764

>>7095752
The default settings are how graf plays.

>> No.7095772

>>7095764
I guess we should count our blessings that revenants firing homing missiles isn't an option that defaults to off.

>> No.7095793

>>7095752
because it's gzdoom and it should be on
gzdoom isn't for playing doom, it's for playing modern gameplay mods

>> No.7095817

>>7095752
GZDoom isn't the right choice for pure Doom gameplay to begin with. Sure, it's doable after going through settings, but other source ports do it more accurately, and often out of the box.

>> No.7095821

>>7095690
traditional shambler is cute

>> No.7095824
File: 170 KB, 634x640, 977349FD-D995-4F6A-BA55-05990276697B.jpg [View same] [iqdb] [saucenao] [google]
7095824

>>7095752

>> No.7095892

>>7094915
Nah I haven't played that yet. Is it any good?

>> No.7095898

>>7095625
Thr pirated GOG version is on PirateBay bro lol and I am pretty sure the full version is in thr massive mega archives linked in OP.

Anyway, I am playing the GOG version that I torrented.

>> No.7095915
File: 96 KB, 512x320, rott.gif [View same] [iqdb] [saucenao] [google]
7095915

>>7095732
Hey fuck you, ROTT is BASED.

'NUFF SAID.

>> No.7095920

>>7095524
I got the remake and the original by just searching torrent trackers, yeah there aren't many seeders for either, but they're there.

>> No.7095934
File: 271 KB, 1600x1060, ArcadeExpo2015_Billy Jace Franny.jpg [View same] [iqdb] [saucenao] [google]
7095934

>>7095416
Ok ok BuyBloodposter - it isn't likely to happen if Jace doesn't win this counter lawsuit against Billy because he won't have the liquid funds to do it with otherwise.

As a sidenote: Twin Galaxies (Jace Hall) is countersueing Billy for $3,333,360, which is the exact score of a perfect game of Pac-Man, which Billy was NOT the first to get.

Based Jace.

>> No.7095941
File: 23 KB, 576x432, 1605064721020.jpg [View same] [iqdb] [saucenao] [google]
7095941

>mfw ICARUSLIV3S doesn't play Doom without Smooth Doom as its "a modern convenience that just makes everything look better."

>> No.7095943
File: 294 KB, 1366x768, Screenshot_Heretic_20201119_180413.png [View same] [iqdb] [saucenao] [google]
7095943

>>7094051
https://www.doomworld.com/idgames/levels/heretic/Ports/burialgr
First map i get is a heretic map and not a bad one either, it was made 2000 and i had a good time playing it Granted i was kinda stuck on the blue key area and it was quite nice.

Now that i've read the readme file, it states that i order to play it right i should have used wHeretic but i've used GZdoom so it's possible it could be for that reason.

>> No.7095956

>>7095941
Smooth doom is great contrariannigger

>> No.7095960

>>7095941
what a strange thing to be mad about

>> No.7095969

>>7095956
>>7095956
No it isn't, original pixels or bust. Smoothing filters have always been cringe since they first started showing up in emulators.

>> No.7095971

>>7095969
its...its not a filter guy

>> No.7095976

>>7095971
Filter, shader, piss and shit wader, who cares it looks shitty

>> No.7095979

>>7095976
it isn't any of those things. do you even know what it is?

>> No.7095986

>>7095979
I don't care what it is, it looks ugly.

>> No.7096009

>>7094685
Good review, theres not a ton of RoTT content on YT so it's nice to see

>> No.7096012

HL1 turned 22 this year

>> No.7096023

>>7096012
And yet Valve didn't made the original game Free to keep yet

>> No.7096093

>>7095941
I used to think this, but I've gone back to vanilla because it just looks and feel better in the long run.

>> No.7096096

>>7096023
That's because they can't milk money off of whales buying cosmetics like TF2 or CS:GO.

>> No.7096114
File: 38 KB, 800x400, 5a972322aae6051d008b45b4.jpg [View same] [iqdb] [saucenao] [google]
7096114

>>7096012
Fuck Half-Life you queer

>> No.7096116

7096114
No one is falling for your baits again alf

>> No.7096118

>>7093875
wow this looks bad. A completely barren landscape with a couple of dungeons that had thought put into them (created by Id, not the modder I wager) strewn about reminds me of Skyrim a lot.
If these were connected by tighter transitional areas that aren't just single sector stretching out for miles and had been structured more like Strife, it would have been amazing. Right now, it looks as low effort as you can get.
I mean look at the shapes of outer walls of buildings. That's embarrassing

>> No.7096124

>>7094894
>>7095436
So where's the anon who autistically bitches about Quake 2 ruining everything forever?

>> No.7096127

Just curious, who here prefers pistol starts and who prefers playing continuously.
Personally, I'm on the fence. Continuous just feels good but pistol starting means you're playing the map as the mapper intended for the most part.

>> No.7096128

>>7095009
>2048 chaingunners of /vr/

>> No.7096134

>>7096128
We need 500 hours of /vr/Q2, all maps with Gunners, Shotgunners, Turrets and every bad shit from Xatrix and rogue.

also bonus for parasite traps with no Shotgun like the old JF Gustaffsson maps.

>> No.7096137

>>7096127
I'm on the fence too, in a sense. I play saveless, accepting a pistol start on any level that kills me, or when I decide to quit and -warp to where I left off in a megawad.

>> No.7096154

>>7095941
Eat shit bud, vsmooth is the way to go unless it doesn't play nice with a certain pwad.

>> No.7096230

>>7096127
I'm in for longplays. I mostly play megawads, and each one of them is a journey.
So this means continuous play and no pistol-starts.
If the mapper intended pistol start, he should have made a death exit the map before.

>> No.7096232

>>7096127
I play original Doom IWADs continuously since they aren't tightly desgined. Except for Plutonia I guess which I recently started with a pistol start.
PWADs I usually play with pistol start.

>> No.7096234

>>7095934
>It isn't likely to happen if TG doesn't win the lawsuit against Billy shithead
Even if it doesn't result in the resurrection of Blood I hope TG wins the suit - fuck Billy Mitchell

>> No.7096245

>>7092496
https://www.gog.com/game/powerslave
Powerslave (DOS) has been re-released commercially

>> No.7096251

>>7096245
YESSSSSSSSS FUCKING FINALLY

>> No.7096254
File: 301 KB, 512x512, 1600734805908.png [View same] [iqdb] [saucenao] [google]
7096254

>>7096127
If it's a first time through a mapset, I go continuous while abstaining from midlevel saves unless it's a huge, huge level and I'm getting wrecked.

>> No.7096260

>>7095645
I've never heard of Nucleus co-op, what's that?

>>7096118
It's basically a proof-of-concept demo anyways, it's not great but the quality of writing in the mod description on moddb is an indicator of the mod's overall quality so I don't really understand what you expected.

>> No.7096263
File: 406 KB, 1920x1080, e9b3abef2324a6e7952f8bc83b5119c3c51e8e503cbdc6655452b75c87312500.jpg [View same] [iqdb] [saucenao] [google]
7096263

>>7096245
That's a familiar revolver

>> No.7096269

>>7092496
>>7093527
>>7094249
>>7092689
>>7092519

Youtube video is up, demo has been submitted

https://www.youtube.com/watch?v=wcXHg-Wu36A

>> No.7096270

>>7095941
i would like smooth doom more if it was properly integrated and didnt conflict with every mod ever made

>> No.7096274

>>7096263
yeah that revolver's been in every single doom mod i swear

>> No.7096275

>>7095495
Optimization is horrible, level design is linear, gameplay is mediocre, and they completely ruined the humor. You know how the original ROTT has absurd stuff like turning into a dog or putting on itchy armor? Well these devs thought it would be funny to make your character burp and fart every time you get a health pickup.

>> No.7096287

>>7096234
Billy is fucked this time - word is Jace has been pissed with his TG purchase from the beginning because Walter Day and Billy misrepresented things and it ended up being a big pile of shit when he finally got it, full of literal frauds like Billy and Todd Rodgers. TG is going for the jugular in this countersuit, they are attacking his entire career/reputation that he claims in his lawsuit was destroyed by Jace/TG removing his scores and saying he cheated. They have proof he didn't get the first perfect Pac-Man. His famous supposed award from Namco as "Video Gamer of the Century" (pic related)? They have proof Walter Day created that award a month before this photo and they then called Namco and said it would be a good photo op for them to let Billy play a live perfect game of Pac-Man and then presenting him with an award. The award he is being given here is literally just congratulating him on the perfect Pac-Man he had just played. Walter and Billy lied and said Namco gave the 'Century' award. They have proof of all this and can easily ask Namco themselves if they gave him such an award. This shit has been rumored for years but now it will be presented in a court of law where Billy will have to actually prove otherwise, he won't be able to slither his way out this time.

>> No.7096291
File: 84 KB, 497x326, sham event.jpg [View same] [iqdb] [saucenao] [google]
7096291

>>7096287
Forgot pic

>> No.7096306

>>7096275
It's really not that bad. It's actually pretty good for what it is and was obviously a labor of love by fan of the the original. Interceptor is a tiny team so what they were able to do is good I think. Some of the voice lines are a little annoying and it had horrible optimization issues at launch but they have been patched. It's still not perfect but alot of the bad press it got at launch were due to those issues which aren't really such an issue anymore.

>> No.7096310

>>7096287
I see that the only people who'll get something out of this are lawyers. Judges would not bother looking into fake records from 20-40 years ago.
Probably they'll have some bullshit "meet in the middle" agreement which will change nothing

>> No.7096312

>>7096310
They will look into them because he is literally suing them for libel and slander for saying these things aren't true. They are. That's what the suit is about.

>> No.7096325

>>7096312
*They aren't

Karl Jobst covers the new counter lawsuit by TG pretty well here:
https://youtu.be/yJ74cr1x6SE

Billy intimidated Apollo Legend into folding and not only taking down his Billy video but even giving him full ownership of it. He won't be able to do the same with Jace. He has the funds and hates Billy, this will go to court, unless Billy folds there will be no out of court settlements this time.

>> No.7096332

>>7093990
sucks that I can't just say I don't find Shadow Warrior/Lo Wang all that funny without being lumped in with the "oof, yikes, sweety" type people.
WHO WANTA SOME WANG still a classic though.

>> No.7096337

>>7095416
It'll never happen. I don't know if you're aware but Blood II fucking bombed and the original wasn't exactly a blockbuster in sales either. It has a dedicated cult following of course but I don't know why from a business perspective Jace would even want to buy the IP

>> No.7096349

>>7096332
I THINKA MY DINGHY HANGIN OUT is always fun

>> No.7096389

>>7096332
Its okay to find him not that funny, hopefully no one gave that impression, what's tedious is not finding him funny because of hurt fee fees and boo boos. If you just don't find him that funny that's a-ok

>> No.7096398

>>7096337
He's a very rich man, if he cares enough about the first games he ever worked on then he might save the source code from being lost to time forever. From a purely business perspective it wouldn't make sense and I doubt it will ever happen but a guy can dream, can't he?

>> No.7096418

>>7096398
Jace has claimed he has the source code

>> No.7096490

>>7096418
So if he's not lying then he hasn't forgotten about it, at least. I think other "lesser known" (ie anything that wasn't as popular as Doom, Quake, or Duke) 90's shooters should all have their source code released - they're an important part of gaming history and losing source code to time is a damned shame.

>> No.7096496
File: 236 KB, 1170x659, Screenshot-2019-12-27-11.44.54.png [View same] [iqdb] [saucenao] [google]
7096496

Did you know that Extreme Rise of the Triad was the first FPS with non-linear level progression in the form of some stages having multiple exits that lead to different sets of levels for the episode before reaching the boss - even if it is in a more primitive form than Hexen which was released a few months later.

>> No.7096557

>>7096127
Mostly continuous but often I want to start in a specific level rather than just the first one. Not carrying things from previous levels feels like a waste.

>> No.7096559

>>7095752
>he uses gzdoom
>instead of lzdoom
Anon, I...

>> No.7096597

>>7096127
I'm fine with both, generally I'll play continuous on a difficult mapset or if I'm stoned/drunk and feel like just having fun. I save the pistol starts for when I want to challenge my skills and understanding of the game or if I'm playing a new community wad that was specifically designed around it. Both are great ways to play, just for different reasons.

>> No.7096604

>>7096389
i just think his lines play way too often for how few there are of them

>> No.7096614

>>7096496
Did you know that RoTT gameplay sucked?

>> No.7096621
File: 30 KB, 320x200, ROTT COMM-BAT deathmatch.gif [View same] [iqdb] [saucenao] [google]
7096621

>>7096614
No I didn't because it isn't true and you're an enormous homosexual who probably never even played it.

>> No.7096627

>>7096621
This is a screencap of the devs playing Deathmatch, you can see Tom Hall's username in the top left corner as he is the one who took the cap.

>> No.7096629

>>7093705
People who played my maps like them too (All three of the people) but I always lose in my eyes to something else that is actually good and feel like I can't move past it.

>> No.7096638

>>7096496
>>7096621
You're really only serving to worsen public opinion of ROTT with such aggressive over-selling. I like the game but this is just embarrassing.

>> No.7096641

>>7096638
Especially when the remaster isn't out for a while yet. Gonna make people not play it out of spite at this rate

>> No.7096645

>>7096638
How is that overselling? All this is true. Why do you hate ROTT so much?

>> No.7096646

>>7096638

This, it was funny for a few threads now it's just annoying

>> No.7096648

>>7096641
All these facts are just that, facts. It helps to raise awareness and bump the thread. Would it be better for no discussion of it at all to occur? Because that's how it was. Now at least a few anons have said they started playing it because of said discussion recently.

>> No.7096657

>>7093571
As a new mapper, I find that the ridiculously good mapsets make me feel like absolute shit until I remember that most of these guys have been mapping for years. Maybe in 10 years or so I'll make something rad as shit like Ancient Aliens, you never know until you apply and refine a skillset for years and look back on your progress. Most pros in every field all start the same way, with improvement coming through countless hours of hard work and perseverance.

>> No.7096660
File: 76 KB, 512x320, gibs, ludicrously.gif [View same] [iqdb] [saucenao] [google]
7096660

ROTTposting will continue until morale improves.

>> No.7096670

>>7096657
Its easy to get discouraged when you see the absolutely amazing work some can achieve but you're right that most have been at it for years and they all had to start somewhere too. Also not everyone picks up on and retains level design principles from other mappers that have a higher skill and that is key, the best mappers are able to do this and that is why they got as good as they are.

>> No.7096672

>>7096645
>>7096648
Because you act like a Jehova's Witness or brutal kiddie. Pestering people with "Have you heard about our Lord and Savior Tom Hall" is not going to attract them.

>> No.7096673

>>7096641
If somebody refuses to play a certain game because of what people say on the internet, that person really needs to take a hard look at their own life and sort their priorities. Jesus Christ, this board is 18+, I shouldn't even have to point this out.

>> No.7096675

>>7096672
Have you heard the good news about ROTT? The Second Coming is almost upon us.

>> No.7096676

Was the original Marathon always this floaty or is it the A1 engine being weird? I don't mind it but it is a bit annoying since you can't strafe mid-air.

>> No.7096679

>>7096673
This, what kind of retard doesn't play something "out of spite" because they see other people talking about it?

>> No.7096687

>>7096679
Manchildren who love gatekeeping any and everything despite the only thing that they're really saving is their virginity in the process.

>> No.7096689

>>7096676
Its intended, its to simulate low gravity, Marathon 2 and 3 are the same. You can skim across water if you have momentum and float over gaps. It feels weird at first coming from traditional FPS movement but once you get used to it then its fine.

>> No.7096691

>>7096641
There's a remaster coming?

>> No.7096696

>>7096691
Yes, Graf is working on it. I don't know that its so much a remaster as a new official sourceport. Its coming to PC and all consoles first quarter 2021.

>> No.7096701

>>7096696
It'll have widescreen support and probably multiplayer which is cool. I sure there will be other modern conviences added as well which is standard at this point for this style of rerelease

>> No.7096704
File: 346 KB, 320x160, 1508319762338.gif [View same] [iqdb] [saucenao] [google]
7096704

>>7096689
Well my gripe with it is that when you're heading towards a hole sideways and start falling, you're suddenly forced to move forward. No problem with the rest of the game though, it's great.
>>7096696
Pretty nice, I'll look forward to it.

>> No.7096706

>>7096701
The weird teaser that 3DRealms posted on YouTube showed it briefly being played on a Switch, hopefully this means couch co-op

>> No.7096725

Does anyone have that image of ranger from quake where it says beat the niggur?

>> No.7096727

>>7096706
That would be pretty awesome, I will be getting the Xbox One version, would be pretty based to play on the couch with my older brother as we used to play it as kids.

Now we just need a rerelease of Shadow Warrior and Blood to come to all platforms and I'd be set as far as FPS to play on my living room couch. I know they did Fresh Supply but I hear it was a shitshow and PC only which is a shame.

>> No.7096732

>>7096727
Shadow Warrior will never be a multiplatform reality in today's Western political climate, sadly.

>> No.7096734
File: 69 KB, 174x264, 1605419755326.png [View same] [iqdb] [saucenao] [google]
7096734

>>7096725
BEAT EM

>> No.7096736

>>7096732
Well Duke got a port to 360/PS3 and more recently the modern consoles and its seen as "problematic" as well. Though yeah it doesn't have the muh racism issue.

>> No.7096737

>>7096732
When will culture war fuck off and die?

>> No.7096740
File: 82 KB, 1319x502, file.png [View same] [iqdb] [saucenao] [google]
7096740

Today in the furry choco doom derivate game, we have invented a way to trick in a 3rd dimension.
currently it's limited to just having the lighting be up 256 but we will be changing it soon.

>> No.7096741

>>7096734
Thanks

>> No.7096746

>>7096737
It'll happen when extreme people from both sides devour their own movements like they always do.

>> No.7096748
File: 16 KB, 154x256, communityIcon_dxou2b1ku5x11.png [View same] [iqdb] [saucenao] [google]
7096748

hmmm today i will play some doom, maybe jpcp ? recommend crispy playable wads.

>> No.7096749

>>7096746
So around 4 years from now, nice.

>> No.7096754

>>7096727
A rerelease of Quake 1 would be really cool. Its rumored id is planning to do a big reboot of the original Quake ala nuDOOM after they finish with DOOM. Could be bullshit but I would love to see an expansion of the Cthulu mythos from the original Quake and a modern port to consoles and PC would probably come along with that. I can play the HD remaster of Quake 2 that came with Quake 4 on Xbox 360 and it had a game that is basically Q3A on Xbox Live Arcade that I can play (albeit with bots) but the only console option is like Saturn or PSX or N64.

Yes I know PC is superior to console versions but I like the convenience

>> No.7096757

If the USA collapses I hope that John Carmack himself will rise from a fallen empire's ashes like a mighty pheonix and lead us all into a technological utopia.

>> No.7096762

>>7096754
>q2 remaster on 360
ha someone ever dug the files that one?
i remember seeing people doing that

>> No.7096764

>Just beat Caged on Plutonia
Starting to really feel it lads. Much better than TnT so far.

>> No.7096769
File: 37 KB, 939x529, EkgAoW-XUAA_Vhs.jpg [View same] [iqdb] [saucenao] [google]
7096769

>>7096757
He shall come bearing not an olive branch, but a flaming sword.

https://youtu.be/X68Mm_kYRjc

>> No.7096772

>>7096754
If they reboot Quake and it's more true to the spirit of the original than both nuDooms were to Doom, I will blow a load in my pants the moment I learn the news. I play on PC all the time but being able to introduce my console-only friends to the mighty Quake sounds like great fun.

>>7096769
10/10

>> No.7096782

>>7096762
Not sure. It seems obscure as fuck, I never see people talk about it. It came with the first priting run on Quake 4 on 360. I just happened to get it included in the case with a copy of Q4 I bought used for 5 bucks.

It is apparently the first HD remaster of any game on Xbox 360, which I didn't know. Digital Foundry did a segment on the port in their Quake 2 video:

https://youtu.be/DFYjSkUdfb4
360 port is discussed at 26:25

>> No.7096783

>>7093285
I love mowing down a room of guards with this thing.

>> No.7096784

>>7096764
I still didn't beat it on UV with pistol start. Awful lots of shit going on there.

>> No.7096790

>>7096769
I felt like I was the only one who followed Jace Hall's show. All his uploads have like a couple hundred views or something.

>> No.7096797

>>7096748
struggle

>> No.7096798

>>7096784
Caged was a fucking hellhole. So many times I died in like 3 seconds before I could get my bearings. I've been playing UVPS, but I've off-set it a bit letting myself save once a map.

>> No.7096802

>>7096790
I haven't watched any thing else of it but the Carmack choke out scene is somewhat legendary. Is the show good otherwise?

>> No.7096804

>>7096260
Nucleus is a tool that turns lots of coop games into splitscreen games like say...Ark, Dead Rising 2, Dying Light, Payday, etc...
>>7096245
>Dosbox
why? The guy who ported Turok had already done a Powerslave conversion, heck I think the download is somewhere on these pastebins.

>> No.7096809

>>7096696
>Graf is working on it
Good for him, that's awesome

>> No.7096812

Ancient Aliens is really pushing my shit in, even playing continuous. Still, I appreciate how great the design is and love the use of tough monsters as hard to kill sentry turrets. Those telefrag animations are so good.
I just spent way too long on map five until I realised you're meant to run past the revenant ambush at the end and use the switch to open the area up.

>> No.7096813
File: 27 KB, 320x200, rise-of-the-triad-the-hunt-begins_13.png [View same] [iqdb] [saucenao] [google]
7096813

>>7096783
It's a based feeling, a feeling I get similarly when mowing down guards with the MP40 in ROTT.

>> No.7096827

>>7096127
I prefer pistol starts, but I see no reason to be inflexible about it. For example, I did a continuous playthrough of Adventures of Square just to blast through it and see what it's all about, so I suppose it just depends. Doom I play pistol starts so I don't have to worry about exiting with 10% health, and also carrying weapons over tends to trivialize the starting sections of the next map. You don't NEED to carry over weapons, everything the map maker himself thinks you need is given to you.

The real question is whether to save or not. I would just say play however you want so that you play through as many map sets as possible, and anything that is your favorite you can grind over and over with pistol-starts no-saves attempts. If you attempt to blind pistol start no save everything you run the risk of playing shitty maps over and over with no saves and burning yourself out

>> No.7096837

>>7096802
I think it's good considering the Jace Hall Show predates the youtuber/twitch era, his show was originally on GameTrailers. There's a good amount of fun and humor and makes himself look pretty based.

Here's Ice T kino
https://youtu.be/MLXhw7AlH0I?t=52
https://youtu.be/QqBs7zNF70g?t=108
1:48, later continues at 3:54

>> No.7096840

>>7096827
I view doing no saves as more of a challenge thing myself. I'm not a good player so some of the thougher wads would burn me out through a groundhog day style endless restart fest if I didn't let myself save occasionally.
Actually save scumming is bad though, and a habit I sometimes get into if I'm annoyed enough at a map.

>> No.7096841
File: 59 KB, 531x467, xA8LLRu.png [View same] [iqdb] [saucenao] [google]
7096841

>>7096769

>> No.7096847

>>7096837
Looks cool, I'm gonna check it out the series then.

>> No.7096850

>>7096769
>Buildlets must fear Idtech gods

>> No.7096854 [DELETED] 

>>7096754
>an expansion of the Cthulu mythos
>I will blow a load in my pants

Ah yes I can't wait for my high octane, 4k 200 FPS combat to broken up by a 45 page grimoire about Glomel-goth and dinklederp's quantum phase-particle wormhole (that's also mAgIC"

All to explain why i'm being shot at by lazors and chased by a guy with a sword in the same arena

>> No.7096858

>>7096854
>implying original doom lore was any better

>> No.7096862
File: 1.09 MB, 1240x1754, PC_Format_97_April_Ad_150dpi.jpg [View same] [iqdb] [saucenao] [google]
7096862

>>7092495
How do I get music to play with the PCExhumed sourceport?

>> No.7096864

>>7096757
>Carmack becomes a warlord
>dicks around for couple of years, then moves on to something else

>> No.7096870

>>7096840
A method I discovered while playtesting anonymous maps is play pistol starts no saves, but start on skill 1, just in case there is any bullshit. This pretty much guarantees you get through the map with no saves in a speedy manner, and you still get the thrill of falling for each trap and battling on. Then, since you already know the map, you can try it again on skill 2, and skill 3, and finally skill 4. You could even try again with fast monsters and then nightmare after that. This is a good training method, especially for difficult maps, because playing without saves will hone your skill. However this can also lead to burnout if you start on too low/high of a skill level or if you blindly employ this time-consuming method on an unfun set of maps. That's why I say, just play through however you want, and save the grinding for the really good maps you find

>> No.7096875

>>7096782
yes, and that port is more updated than Q2's pc release, also the game behaves differently than the PC release when it comes to image filtering and anti aliasing.
Though the AI issues still persists, and mostly because of the Animation frames.

in fact, something that could be fixed if modern Q2 source ports supports DLL patches for it along with IQM
A Quick frame Gunner would be a nightmare

>> No.7096886

>>7096862
Exhumed/Powerslave seems based as fuck but its probably the last major classic FPS I have never played. They are very different games right? I have heard the PC port is very different than the original version but I don't want to play it on a fucking Sega Saturn. What is the best way/version to play to get the full experience in 2020?

>> No.7096887

>>7096886
GOG just released the game so probably get it from there. I got it from the "third wave" folder in one of the links in the OP post, though. Use the PCExhumed sourceport too.
I've only played it a little bit but the sprite work and sound design is A+. I've seen a lot of these textures in several Doom pwads.
I'm still trying to figure out how to get the music working, though.

>> No.7096889

>>7096790
Beside him getting chocked the only one I remember is the one where they were the first to show Duke Nukem Forever gameplay.

>> No.7096901

>>7096887
Is the level design/gameplay changed alot in the PC version as compared to the original? Gameplay I have seen of the Saturn version makes it look almost like an FPS metroidvania.

>> No.7096907

>>7096886
SSF emulator works really well and powerslave looks decent anon.

>> No.7096909

>>7096862
>>7096886
BuildGDX is better than PCExhumed. Easy to get music set up, comes with widescreen sprites, can add skyboxes, and it supports free saving rather than checkpoints.

The Saturn version is a completely different game from the DOS version. It has a sourceport too, Powerslave EX. It's technically unfinished and not officially available anymore, but it works fine and can be found easily with a little googling.

>> No.7096910

>>7096889
I can't remember but I think they also showed Borderlands before the cartoon direction

>> No.7096917

>>7096907
Can it be set up to have dual analog stick controls with a modern PC gamepad? If so Id be willing to try it, but playing an FPS on thr Saturn's controller seems like a nightmare.
>>7096909
So BuildGDX supports Powerslave? It's not a Build engine game is it?

What version do you guys recommend? The original or the later PC version?

>> No.7096918

>>7096909
Powerslave EX is based on the PSX version, which is another VERY VERY Differently game.

>> No.7096921

>>7096918
So wait goddamn, there are 3 distinct versions? Saturn, PSX and PC and they are totally different?

>> No.7096925

>>7096782
Great video. Thx.

>> No.7096929

>>7096917
The DOS version of Powerslave was made on Build. It's a pretty good game, but most people find the console version more interesting because it has Metroid-like progression with powerups and backtracking.
>>7096918
>>7096921
Nah not really, the Saturn and PS1 versions are basically the same with some differences in levels.

>> No.7096931

>>7096929
So the DOS version plays more like a standard 90s FPS then I assume?

>> No.7096935

>>7095752
Just turn it off?

>> No.7096937

>>7096931
https://www.youtube.com/watch?v=HCsO8O4W4Fw
watch this

>> No.7096939
File: 96 KB, 746x517, John Linneman of Digital Foundry(1).jpg [View same] [iqdb] [saucenao] [google]
7096939

>>7096925
No problem. Since Powerslave seems to be the current topic, you should check out this video DF did breaking down every version of the game:
https://youtu.be/HCsO8O4W4Fw

People meme on John Linnenman but he makes good content with a more tech skew than someone like Civvie or what have you who also cover retro FPS (he does other games too though)

>> No.7096942

>>7096937
>>7096939
lmao we linked the same video, it really is the best one on the game on YT though

>> No.7096943

>>7095969
Smooth Doom isn't any kind of shader or filter, it's a mod that adds more animation frames, hence making things look 'smoother'

>> No.7096948
File: 43 KB, 604x479, 1603993678730.png [View same] [iqdb] [saucenao] [google]
7096948

>>7096939
>John Linneman

>> No.7096950

>>7096948
He's literally me

>> No.7096951

>>7096943
Oh. It looks weird to me, I don't like it.

>> No.7096964

>>7096310
It sounds like you aren't really familiar with how a court of law works.

>> No.7096965

is there a moon man monster pack wad?

>> No.7096967

>>7096310
Get out of here, Billy.

>> No.7096982
File: 331 KB, 1024x768, NOjCW.png [View same] [iqdb] [saucenao] [google]
7096982

>>7094638
The Doom TC is called Return of the Triad and it kicks ass. Recommended. I just wish it was longer and it could be truer to the original in some ways. It was apparently made by the guys who went on to do Amid Evil:
Official site:
https://www.elzee.co.nz/rotttc/
Doomwiki Entry:
https://doomwiki.org/wiki/Return_of_the_Triad
ICARUSLIV3S did a Doom Mod Madness on it:
https://youtu.be/eWtohkHlhZU
And there was at some point a project called Re-Return of the Triad that was supposed to make it truer to the original ROTT but doesn't look like it went anywhere:
https://zandronum.com/forum/viewtopic.php?f=58&t=1291

>> No.7096985

>>7096909
I'm trying it rn and it feels like such a zoomer way to play. It's also lagging for some reason and the mouse movement feels weird. And even then, the music is still not working.

>> No.7096990

>>7096951
Absolutely fair, I don't like it all that much either. I like smooth weapon animations, but for monsters it looks weird, probably because there's only 8 rotations.

There's real smoothness in the original Doom frames already, the frame offsets are just kind of sloppy, making some animations look more jittery than they really are. The Doom Spritefix Project addresses that (among a couple of stray pixels and stuff like that), and I think it looks way better than Smooth Doom's monsters, everything animates at the same speed and the same number of frames. Give that a try instead and see.

>> No.7096989

>>7096985
I am almost leaning towards playing it on fucking Saturn emulator after watching this video on it. So it sucks on BuildGDX?

>> No.7096993

>>7096251
You waited eagerly to pay for a game that you easily could have pirated?

>> No.7096994

>>7096990
Based post anon, thank you, and I will check it out.

>> No.7097001

>>7096993
Kek. He is just happy he can get it in a DOSBox wrapper.

Seriously though, is the music a rights issue or something? Was it removed from the GOG version or is it just a bug for the anon having trouble?

>> No.7097005

>An anon tells me Dusk's music load time was patched out
>Reinstall Dusk
>It wasn't
Fuck you dude.

>> No.7097010

>>7095490
GZDoom already uses asmjit. The speed gains with really complex zscript are very noticeable. But JIT isn't going to magically speed up everything, though, as most of the overhead you see in stupid maps like nuts comes from native code (mainly sight checks). There's also the fact every single actor executes over ten times more code each tic than in vanilla doom (plus physics functions like P_XYMovement also have extra added complexity).

But you speak of "threading" as the solution to everything. Well, anon, it's easy to talk and theorize about things you have no idea about. Your suggestion clearly shows that you've never worked with multithreaded code. I have, and it's one of the reasons why I no longer have any sanity left. Game engines don't work in a way that would allow logic to simply be multithreaded.

You've also mentioned lightmaps as a way to speed up lighting. That's not going to work on an engine like this, where all world geometry is mutable.

>> No.7097012
File: 120 KB, 958x503, Exhumed b.jpg [View same] [iqdb] [saucenao] [google]
7097012

I fucking love that M60 machine gun sprite from Powerslave/Exhumed.

It was rumored Nightdive was going to do a remaster. Nothing ever came of that?
https://goodmorninggamers.blogspot.com/2018/05/Exhumed-remaster-nightdive-studios.html

>> No.7097013

>>7097010
Fuck off tranny

>> No.7097014

>>7096496
It's a shame that you have to experience it through EROTT, it'd been cool if the original game had a setup like that.

>> No.7097016

>>7097005
They didn't patch out the fake DOS screen but the music loads damn-near instantly for me now on my shitty laptop. Sounds like a personal problem.

>> No.7097020

>>7097013
Prove him wrong.

>> No.7097021
File: 50 KB, 750x1000, ssrco,classic_tee,flatlay,101010_01c5ca27c6,front,wide_portrait,750x1000.jpg [View same] [iqdb] [saucenao] [google]
7097021

>>7097014
Indeed, and I do agree with you on that.

I want this shirt.

>> No.7097024
File: 132 KB, 640x480, Revenant2.gif [View same] [iqdb] [saucenao] [google]
7097024

>>7097016
aaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAA

>> No.7097026

>>7097020
Hes right but hes still a tranny

>> No.7097029

>>7097010
Based
>>7097013
Not based

>> No.7097036
File: 14 KB, 267x474, D3_Revenant.jpg [View same] [iqdb] [saucenao] [google]
7097036

>>7097024
Oi hes locked in the pisser innit

>> No.7097037

>>7096638
He could dial it down a bit, I love ROTT, but he's being a bit too comm-bative and taking gay bait.
He should record some gameplay and then cut out fun and wild parts for short .webms, that'd be much more entertaining and sell the game better.

>> No.7097043
File: 43 KB, 320x320, 1379169-rott_char1.png [View same] [iqdb] [saucenao] [google]
7097043

>>7097037
>comm-bative
Oh I see you, I see you.

>> No.7097050

>>7096989
Saturn version must be great if you like Metroidvanias. I hear it's much easier than the PS1's, though. I'm gonna play them once I'm done with the DOS one. Game's bitching so far.

>> No.7097057

>>7097005
>not retro

>> No.7097061
File: 61 KB, 780x492, IsgfphK.jpg [View same] [iqdb] [saucenao] [google]
7097061

>>7097057

>> No.7097062

>>7097036
ARRRRRRR

>> No.7097070
File: 347 KB, 400x290, djdusjw.webm [View same] [iqdb] [saucenao] [google]
7097070

Just play Grafs sourceport, you'll love it I promise.

>> No.7097072

Why would the make a serious Sam collection and omit 2?

>> No.7097080
File: 1.51 MB, 300x235, tumblr_1124787173ac85357127fd962e3da2c3_26c7a35b_400.webm [View same] [iqdb] [saucenao] [google]
7097080

>>7096813
Too bad you can't wield them akimbo like the pistols

>> No.7097092

>>7096993
no not really i'm just happy now it'll possibly get more spread

>> No.7097093

>>7097080
Nu Wolfenstein kinda does it, even if its MP45.

>> No.7097094
File: 32 KB, 258x387, Serious_Sam_-_The_First_Encounter.jpg [View same] [iqdb] [saucenao] [google]
7097094

>>7097072
Because its shit? Idk I don't really like any Serious Sam games except for based First and Second Encounter

>> No.7097095

>>7097012
according to kaiser it's on the backburner for now

>> No.7097098

>>7097072
They're embarrassed of it for the wrong reasons. 2's a great game

>> No.7097104

>>7097026
I don't care.

>> No.7097105

>>7097072
Because in Croteam's mind 3 is somehow better than 2, even though it's a giant pile of shit in comparison in almost every way. Playing TFE and TSE couch co-op with my friends will still be enough to justify a purchase for me, I just want the collection to do well enough for them to launch Sam 4 on console when it's finally finished.

>> No.7097106

>>7097092
Yeah its ALWAYS a good thing when retro FPS get these official rereleases even if they bring nothing really new to the table just for the fact that it gets them back into the limelight and talked about to a certain degree, certainly more than they were before that and even make new retro FPS fans and that is always welcome.

>> No.7097109

>>7097094
YOU DID NOT JUST SAY SAM 2 IS SHIT

>> No.7097110

>>7097104
Because you're gay.

>> No.7097116

>>7097109
I dunno its better than sequels.

>> No.7097118

>>7097109
I did and it is. Cope. Slower movement than any other serious sam game. Slow movement sucks in a shooter with large levels. Weapons lack any punch or feel to them at all.

>> No.7097119

>>7097110
I don't want to fuck any man or tranny, I'm just sick of hearing people talk about trannies. Go play some Doom.

>> No.7097136

>>7097119
I'm almost 99% sure that tranny became a buzzword on this site because of the constant trap threads everywhere in /b/. This site is full of closeted homos and they ALL love projecting.
>t. actual tranny

Back to Doom, though! What are y'all playing? I finally decided to buck up and download Sunlust, wish me luck /vr/os.

>> No.7097151

>>7097093
True. I really liked the first nuWolfenstein game. Haven't beaten New Collosus but it doesn't seem to have the same appeal for some reason. Wish they hadn't made that Youngblood abomination to sour everyone on the series. Never played the Old Blood or whatever, is it any good?

>> No.7097153

>>7097136
Dilate freak

>> No.7097159

>>7097153
I'll dilate gladly

>> No.7097165

>>7097010
>why I no longer have any sanity left
dam

>> No.7097180
File: 17 KB, 240x201, java-drpg-cyberdemon.jpg [View same] [iqdb] [saucenao] [google]
7097180

Anyone know if the source code was ever released for DOOM RPG? It would be fucking awesome to be able to mod it with new textures and sprites, etc. You could make new DOOM RPG scenarios or even other shooter themed RPGs like a Blood RPG or Duke RPG in the same format.

>> No.7097186

>>7097180
>DukeRPG
You're onto something, dude

>> No.7097187

>>7097118
There's a good mod that remedies some of your grievances.
https://www.moddb.com/mods/serioussam2renovation

>> No.7097192 [DELETED] 
File: 244 KB, 876x1035, 1572273268251.jpg [View same] [iqdb] [saucenao] [google]
7097192

>>7097159
Repulsive, its a wound my man, mutilated cock is not a vagina.

>> No.7097194 [DELETED] 

>>7097159
>>7097192
Take it elsewhere you fucking retards. Jesus christ both of you are shameful.

>> No.7097209

>>7096948
That makes me feel bad for the guy. He sick or something?

>> No.7097214 [DELETED] 

>>7097194
>makes two posts
>shameful

I notice you didn't try to improve the thread with actual discussion despite bitching with everyone else. What have you been playing?

>> No.7097224 [DELETED] 

>>7097214
Because I'm not braindead enough to pretend making an offtopic post can be acceptable as long as you end it with something on topic.
If you really want to fix your posting habits, don't reply to me and instead just post something worthwhile to the thread rather than engaging in a retarded argument with me. Retard.

>> No.7097238 [DELETED] 

>>7097224
Diff anon here. You're still responding too. Feeding trolls encourages them and you're clearly old enough to know that already

How's everyone's maps coming along?

>> No.7097247 [DELETED] 
File: 134 KB, 1600x1024, kSiQibw.jpg [View same] [iqdb] [saucenao] [google]
7097247

>>7097153
>>7097159
>>7097194
>>7097209
>>7097214
>>7097224
I'm sending you all to hell

>> No.7097249

New bread
>>7097239
>>7097239
>>7097239

>> No.7097258 [DELETED] 

>>7097238
I know I'm not contributing anything, I'm just fucking tired of people thinking they're in the clear for posting useless garbage just because they spoil it or finish it with something on topic. If we have any fucking sensible janitors paying attention they'll delete my dumbass posts and the other fucking trash posts in this thread, as of late nothing comes from it unless the thread gets REALLY bad. It's fucking awful.

By spoilering your offtopic content and then ending it with an ontopic post, you're arguably worse than a full on troll because you can't even commit to being on topic OR being a blatant shitposter.

>> No.7097272 [DELETED] 

>>7097258
>>7097258

>> No.7097275 [DELETED] 

>>7097247
what did you do to Misri Halek you fuger?!

>> No.7097439

>>7096985
Trying what, BuildGDX? On the same site as BuildGDX there's a music pack that you can download and just drop in the game folder and itll work.
>>7097010
Doesn't Kaiser's Strife port have lightmaps? And some other Doom port called Vavoom?

>> No.7098712

word.

>> No.7098716

>>7098712
Nope