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/vr/ - Retro Games


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7082409 No.7082409 [Reply] [Original]

>> No.7082423

Xbox games don't attract the same amount of autism as other consoles do. Most of its games came out for other consoles too, very few exclusives.

>> No.7082430

>>7082423
Are you seriously telling me that people have no interest in playing great exclusives like Amped or Bicycle Casino? I'm shocked.

>> No.7082442

>>7082423
Xbox seems to be the most casual brand. Microsoft has never made a classic so I guess that never attracted the hyper autistic to reverse engineer the console effectively

>> No.7082451

lack of good (also known as Japanese) games

>> No.7082456

Lack of exclusives (most of the games are either multiplat or had pc versions) + low install base outside the 360. What are you going to emulate, DOA Extreme?

>> No.7082476

>>7082409
What's on there that's worthwhile that doesn't already have ports? I mean I liked my OG xbox but I mostly played Halo, Morrowind and Fable all of which are on PC

>> No.7082491

>>7082409
Because fuck Microsoft. Imagine wasting your free time preserving their shit.

It'd be like working for free for Apple or Google.

>> No.7082517

Not retro + no games

>> No.7082809

>>7082409
Microsoft is doing a great job emulating it.

>> No.7082830

>>7082409
because nobody who owned an xbox as a kid went on to do anything important like learn to code

>> No.7082881

>>7082423
Xbox hueg had some of the best exclusives of its generation.
They were mostly just obscure ones, so most Xboxers didn't even know about them (much less the people who bought lesser consoles).

>> No.7083049

>>7082491
based
>>7082881
halo, forza, ninja gayden, the list goes on

>> No.7083053

>>7082409
It had a soulless library outside the sega ports. Any person that claims the xbox was good can't be trusted with any opinion.

>> No.7083335

>>7082409
Bill Gates has anyone that makes an emulator executed.

>> No.7083361

>>7082409
Because the Xbox SeX has full backwards compatibilty with it.

>> No.7083608

>>7082423
>very few exclusives
>most its games came out for other consles
It has the best version of most of the console exclusive games

>> No.7083714

>>7082409
They are.

>> No.7083886

List of good original XBox exclusives that were not ported to other hardware:

(1) Panzer Dragoon Orta.

>> No.7083897

>>7083886
outrun 2, best perfect arcade port with added scud race tracks not available anywhere else and no it isn't the same as coast to coast

>> No.7083940

>>7082409
Xbox flopped really hard. Very unpopular platform for people to care about it.
Games are mostly shit and not memorable or available on PC.

>> No.7083969

>>7083940
It sold more than the gamecube.

>> No.7084009

>>7082430
Amped is good, faggot.

>> No.7084076

>>7083886
Outrun 2 is not available on anything other than Sega Chihiro and Xbox original.

>> No.7084097

>people ITT don't want Ninja Gaiden, Otogi, Steel Battalion, Gunvalkyrie, OutRun2 (to see if this autist is really correct about it being so much better than SP), etc on highest possible settings
Why?

>> No.7084231

>>7082409
Microsoft already does it.

>> No.7084275

>lol xbox emulation doesnt exist because nobody cares xD
Stfu. It cant be done, simple as that.
>bullshit, if Microsoft can do it then-
Thats Microsoft retard. Its never gonna happen. Deal with it. Buy an Xbox and take care of it.

>> No.7084304

>>7084076
Wha? You mean now? Is there some reason to play OR2 vs OR2:SP or OR2:Coast-to-Coast?

>> No.7084315

>>7083886
also--
Gun Valkyrie
Otogi 1 and 2
Crimson Skies: High Road to Revenge
Jet Set Radio Future
Ninja Gaiden Black

That alone is worth it plus generally better versions of multiplats

>> No.7084376

1. Most of it's highest profile games were ported to PC.

2. Everyone assumed it would be easy. When it turned out it wasn't, nobody cared enough to put in the effort.

3. Microsoft's backwards compatibility efforts ensured nobody would bother even longer.

4. The obscure games on the platform are only of interest to hardcore fans. Sure, we care. Nobody else does.

CXBX-Reloaded and XEmu is as good as it gets for now.

>> No.7084391

>>7084376
Does Xbox backwards compatibility have CRT shader options? Would be funny if their entire playerbase just trashed old classics on LCDs using the one feature they stand out on, BC.

>> No.7084393

>>7084391
No, it's as simple as it gets. You load up the game, it runs. You don't get any options.

>> No.7084397

>>7083886
Phantom Crash

>> No.7084425

>>7084076
It's also available on the Sega Lindbergh arcade board (although it's technically the DX version, so it has a higher resolution and an extra game mode nobody cares about), so the arcade version is 100% emulatable.

>> No.7084436

The system is just complicated
>>7082456
>ack of exclusives (most of the games are either multiplat
Which were worse than Xbox
>or had pc versions
Which were lazy.
>>7084376
>Most of it's highest profile games were ported to PC.
Usually the ports were shit
>Everyone assumed it would be easy. When it turned out it wasn't, nobody cared enough to put in the effort.
Laziness isn't an excuse
>Microsoft's backwards compatibility efforts ensured nobody would bother even longer.
No one wants to be tethered to a console for emulation
>The obscure games on the platform are only of interest to hardcore fans. Sure, we care. Nobody else does.
Not an excuse, if the Jaguar and 3DO can get emulators, then Xbox should

>> No.7084448

Ninja Gaiden Black, the list goes on...

>> No.7084475

>>7084436
>Not an excuse, if the Jaguar and 3DO can get emulators, then Xbox should
Those emulators are pretty garbage tier desu.

>> No.7084748

>>7084097
Because we convinced ourselves long ago that we would never have them and were proven correct. Thus it is best for us to continue to believe as such because it is highly unlikely that these games will ever be emulated. Expect nothing and you will never be let down

>> No.7084872
File: 28 KB, 620x505, 1601462965630.jpg [View same] [iqdb] [saucenao] [google]
7084872

>>7083608
Very debatable. Like in pic related they increased the draw distance which most of the time would be a step up, but you can clearly see the boundaries of the level. Not to mention it's silent hill and the fog is a big theme.

>> No.7084908

Apparently, is so hard to make an emulator because they released several different SDK's for developing games.

>> No.7084913
File: 2.00 MB, 1920x1080, harrypotter2.png [View same] [iqdb] [saucenao] [google]
7084913

>>7083608
>>7084872
Take for example Harry Potter to. There was a thread just about how it's really hard to tell which version is "The Best", because they all have weird quirks. Xbox has anti-aliasing, but the PS2 version has more vibrant colors. If there is a PS1 version it's a completely different game. The Xbox version also was missing some effects that leveraged some weird rendering that was only on the PS2. The gamecube version is the Xbox version but worse in every way. I can't find the thread though, just an autist spamming "Reminder that these are all completely different games" for Philospoher's Stone and Chamber of Secrets.

>> No.7084925
File: 28 KB, 460x215, CallofCthuhlu-DarkCorners.jpg [View same] [iqdb] [saucenao] [google]
7084925

>>7084872
>>7084913
>>7083608
Then you have shit like THIS FUCKING GAME, which was on the Xbox and PC but the PC version was ported by one (1) guy. It's full of bugs and is basically unplayable. The port epidemic of the 6th gen really made me nervous. I was hoarding PS2 games knowing they would shoot up in price for a while, only to learn that the Xbox had the best version of most games so I started hoarding THOSE, then I learned that it's not always cut and dry and you have to analyze it on a case by case basis. God damn fuck the 6th gen.

>> No.7084956

>>7083608
>>7084913
Found the thread. Apparently the XBOX version was the one with the shader effect the other games lacked. Still every game was completely different: >>/vr/thread/S7022139#p7024186

>> No.7085001

How expensive are XBOXes these days? I thought you could mod them to run games from an HDD, seems like it would be preferable to emulation anyway.

>> No.7085015

>>7084925
You can mod the bugs away on the PC version, bruh.

>> No.7085025

>>7085015
The game breaking bugs include basically non-functional AI. Good luck fixing that with mods on a closed source game. And no one has fixed it yet, by the way.

>> No.7085051

>>7084925
Why do people insist on creating things that will inevitably be destroyed? Why do people cling to life, knowing that they must someday die? Knowing that none of it will have meant anything once they do?

>> No.7085063

>>7084009
Good as in tolerable? Yeah. Enjoyable? I guess if you don't own any other games.

>> No.7085232

>>7084304
Yes

>> No.7085242

>>7084872
Those are screenshots from the Silent Hill HD Collection on PS3/360, not Silent Hill 2 on OG Xbox, retard.

>> No.7085338

>>7085242
Don't blame me. Blame the faggot who made the image and didn't label the versions. The person who posted it originally claimed it was PS2 vs Xbox and I've seen it pop up multiple times with anons saying it was.

>> No.7085370

>>7082409
i just want to play AirForce Delta Storm

>> No.7085413

>>7085232
Wow, thanks for not being a cyptic tard.

>> No.7085421

>>7082409
>no one is interested
You what?
Tons of people are interested, but it's simply impossible to do at this point without millions of man hours. the hardware is not very well documented and the processor is overtly complicated, making reverse engineering almost impossible.
It's easier to just get an Xbox.

>> No.7085440

>>7084956
Lol, someone remembers my post. Thanks, anon.

Let me repeat myself: if game is a latter port - it's bad on Xbox, but if it was released as multiplatform - very high chance it'll be better on Xbox (shaders support, higher internal res (640x480 vs. 512x224 on PS2), generally better feature-heavy GPU than competitors).
Games first released on PS2 should be played on PS2, and not latter ports.
GCN is in-between them and only should be considered because of aesthetics (nothing wrong with that).
Arguments like "more vibrant colors" should be ignored, this can be tweaked inside your TV if you so wish.

There's seems to be no rule to identify which platform was are primary one with multiplatforms in 6th gen, when in 7th/8th gen it's clearly is 360 and PS4.

>> No.7085449

>>7085338
No, we will blame you because you are so uninformed in SH things.
No one never even given a thought what SH2 looked like on Xbox, but that version should be considered anyway, because it's a latter port.

>> No.7085454

>>7085449
>but that version should be considered anyway
>*should NOT be
My bad.

>> No.7085463

>>7084925
Worked fine on my machine :P

But if talking seriously, I think much more people only saw PC version and beated it there. No one had Xbox.

>> No.7085470

>>7083886
>(1) Panzer Dragoon Orta.
It wasn't ported - yes, but it's much more accessible now with back-comp on Xbones, than on PC's emus or Xbox OG.

>> No.7085480

>>7085440
it's more complicated than that. PS2 had an extensive library of lightweight and advanced post processing shaders that couldn't easily be replicated by the XB or GC. even PC struggled with it. San Andreas is probably the most well known example. but even games like Red Faction made use of those shaders in some capacity, because of how easy they were to implement.

>> No.7085489

>>7085480
>Red Faction
>PS2 - 05/2001
>PC - 10/2001
Like I said: games which were on PS2 first will still be better on PS2, than any other port.
And there's no Xbox port.

If only you want to say that ports of Red Faction is better in something. And let's not say "resolution" because in terms of performance a lot of PC games were still played in 640x480 in 2001.

>> No.7085491

>>7085489
I meant 2, actually.
from a purely technical standpoint, games should perform better on the XB (or even GC). better frame rates, anti aliasing, resolution, texture filtering, etc. but regardless of their release date, or being a port, almost every developer used the PS2 'proprietary' post processing to some extent. so the best version is debatable at the very least, since no platform could recreate those effects.
I think all versions of Getting Up were released simultaneously and the XB/PC ones are still missing some of the effects found in the PS2.

>> No.7085492

>>7085489
>>7085491
Red Dead Revolver too. Rockstar made extensive use of those shaders.

>> No.7085497
File: 183 KB, 256x363, Brute_Force_Coverart.png [View same] [iqdb] [saucenao] [google]
7085497

Xbox exclusive that even outsold Halo CE in first day and First week sales.

Also unless I've missed something... The classic fps BLACK was only released on Xbox and PS2 with no PC port. The Xbox version being the better of the 2...

There are titles that require Xbox emulation.
Sure there is a decent 360 compatibility but it doesn't cover everything.

Xbox emulation, that is good Xbox emulation is a valid aspiration for lots of folk.

>> No.7085503

>>7082491
This, but also Sony. Fuck 'em.

>> No.7085507

>>7085497
I recall Brute Force filling bargin bins. My mate who worked at a local games store took 40-50+ copies of Brute Force and traded them in for a PS3 at EB Games.

>> No.7085517

>>7085491
>I think all versions of Getting Up were released simultaneously and the XB/PC ones are still missing some of the effects found in the PS2.
Well, in case of simultaneous release Xbox only has a chance to be better. It still needs to be analyzed to determine which is better.
Can't say anything about Getting Up, it needs to be seen if those effects is entirely missing or have some analogs.
>I meant 2, actually.
Also, in case of Red Faction 2 version for PS2 was half a year earlier than any other ports, too. Still better on PS2.

>> No.7085518

>>7085492
>Red Dead Revolver
Excellent example of simultaneous release being better on Xbox.

>> No.7085519

>>7085518
it's missing several effects and shaders on the xbox.

>> No.7085520

>>7085507
Lots of titles have had their bargain bin days.
Its a fickle business. Easily 40 50 copies in a bargain bin when 2nd hand is supply and demand.

I can see 2 copies of COD black ops 2 in front of me the ps2 port cost me 5 bucks the 360 version cost me 15 bucks. The PS2 port filled a whole shelf alone in store... So ?

Its more apparent in the annual release of sport titles... Or indeed those that are heavily torrented...

Xbox emulation is valid.

>> No.7085526

>>7085519
Really?
But it has a full 480i res and x2 framerate.

>> No.7085531

>>7085526
yeah
https://youtu.be/TRUk3tuQD9k?t=89
starting at 1:29 you can clearly see it. the vignette, the smoke, the color correction. it's more apparent in SA but Rockstar made heavy use of those PS2 shaders in all of their titles.
like I said, Xbox and GC are usually better if you only consider the technical aspects (framerate, resolution, etc.), but they're often missing several post processing effects.

>> No.7085546
File: 78 KB, 618x594, All too easy.png [View same] [iqdb] [saucenao] [google]
7085546

>>7082442
The first 3 Halo's but many ways to play them hence to need to emulate the xbox lol. The xbox brand has always confused men as they are in the gaming business but no one at Microsoft seems to know that lol. They just keep sinking more and more money into it and pumping out shitty live service loot crate shit games.

I'm boggled. Now usually I'm a PC and playstation fag but well with how woke they are going and when they get a monopoly Sony goes to shit see PS3 after PS1 and PS2.

I am rooting for xbox to bring some competition and kick snoys ass but everything I see tells me they arent in the gamin g business despite insisting they are. Now Nintendo is also too fucking casual and aiding n the destruction of once difficult series like monster hunter.

EVERY CONSOLE SUCKS!!!!!!!! I'll stick with PC until I'm forced to buy one for an exclusive I want but good fucking luck with that console gaming in 2020 lol.

>> No.7085547

>>7085531
>vignette
Can't really understand, what you mean here?
>smoke
I can't really say Xbox is missing something here, smoke effect is present and just different: you can see it on Xbox when camera pulls away from fire, and even a tiny bit of in when it's close.
Also, PS2 can't into shaders. More correctly it can, but it's so expensive on performance that it never used.
I think, what you see as a more dense smoke is due to PS2 just being better at rendering particles effects. And more dense rain because of it, too. It's not shaders or anything.
>color correction
Yes, something is there, but a lot of its effect is due to lower res of PS2 and blurry picture. This game is clearly a 512x224 title.

>> No.7085572

>>7085449
>>7085454
Yes. I am uniformed, because faggots on here misinformed me.
>*should NOT be considered
What was even the point of you sperging out then?

>>7085463
I rented it on the xbox ages ago but it froze. Got it off GOG which patched issues like literally not being able to see the enemies in a boat section, but it still is a really busted up game. The AI is seriously jank, a puzzle straight up doesn't work and the game is riddled with problems. Part of it is from a shoddy development cycle (got transferred between 3 companies or something) so I don't know how much the xbox version would fix. I have it now, but haven't been able to replay it on Xbox yet to see if it's any different than the PC version.

>> No.7085576

>>7084436
Make one yourself

>> No.7085583

>>7085572
The point was that SH2 should only be played on PS2 and not ports or with mods.

>> No.7085601

>>7085572
>I rented it on the xbox ages ago but it froze. Got it off GOG which patched issues like literally not being able to see the enemies in a boat section, but it still is a really busted up game. The AI is seriously jank, a puzzle straight up doesn't work and the game is riddled with problems. Part of it is from a shoddy development cycle (got transferred between 3 companies or something) so I don't know how much the xbox version would fix. I have it now, but haven't been able to replay it on Xbox yet to see if it's any different than the PC version.
I played it on PC in 2006 and it worked fine on my machine :P
It was a mediocre horror with not a very straight-forward final battle and nothing more. No one cared about puzzles difficulties or AI then.
>I rented it on the xbox ages ago but it froze.
Scratched disc isn't a game's fault, blame the source from where you got it.

>> No.7085607

>>7084925
Is it true, is it playable on xbox? I got fucked by bugs on PC.

>> No.7085658

Not a lot of exclusives outside of niche titles, so the install base rly doesn't care.

Thankfully xboxes are cheap and its easy to softmod.

>> No.7085884

>>7085583
>REEEEEEEEEEEEEEEEE- THAT IS THE HD VERSION YOU RETARD
>Oh don't play the OG xbox version anyways that was the whole point to me screetching over that being the HD version not the OG Xbox version
The IQ of this board is in the sewer

>>7085601
>I played it on PC in 2006 and it worked fine on my machine :P
>It was a mediocre horror with not a very straight-forward final battle and nothing more
I beat it on PC to. The game was extremely jank. You could beat it but it was straight up broken.
>No one cared about puzzles difficulties or AI then.
Doubt. I would have some serious reservations about seeing AI that behaved like this: https://youtu.be/89z4NnH9GWI?t=558 When I played the game I didn't notice just how fucking busted it was because I never really gave the AI a chance to act retarded.
>Scratched disc isn't a game's fault, blame the source from where you got it.
I am not blaming the disc. I'm just saying I haven't been able to play the entire Xbox version yet to do a full comparison.

>>7085607
The GOG patch is playable but the AI is totally non-functional. It was playable when I played it

>> No.7085889

>>7085607
>>7085884
>The GOG patch is playable but the AI is totally non-functional. It was playable when I played it
Meant to type out, the Xbox version was better when I played it but I never got to the combat part before my disc stopped reading. I did forget there was 1 game breaking bug at the end. You need to escape an exploding thing, but the timer is tied to the FPS or something and isn't completely reliable. Basically there is a CHANCE it is impossible to escape because you don't have enough time to due to an engine quirk.

>> No.7085906

>>7085421
Ummm, the processor is a standard Pentium III and the graphics card is a slightly modified Nvidia Geforce something or other (3? 2?). On most consumer hardware, you wouldn't even need to emulate or recompile CPU instructions.

The executable format is also XEX is also remarkably similar to normal PE files that are used on Windows to this day. In fact, even the OS kernel is NT based. Xbox consoles have always been fairly standard Windows machines that are stripped down and sprinkled with DRM, and probably have some custom syscalls/features for console specific functions.

Don't get me wrong, it's still a lot of work to write a proper, well functioning emulator, but the amount of reverse engineering and guesswork required would be a lot less than for many other systems.

>> No.7085913

>>7085906
Actually, I might be wrong about XEX format on the original Xbox. It's definetly what is used on Xbox 360, but I'm just braindumping from memory so take it with a grain of salt

>> No.7085914

>>7085001
Depends on where you are like everything, but generally quite cheap. And yes softmods are reasonably accessible.

>> No.7085938

>>7085906
https://www.reddit.com/r/emulation/comments/6xebdw/why_is_emulating_the_original_xbox_so_difficult/

> It's true the Xbox runs a Windows-based kernel, it's true the Xbox uses a modified version of DirectX 8.

>However that's where the simularity ends. The Xbox kernel is heavily customised to suit a game console, there are a lot of subtle differences meaning that a lot of functionality cannot be blindly forwarded to Windows. Cxbx/Dxbx tried that, and it's one of the reasons they never worked very well.

>The Xbox implementation of Direct3D is also completely different from Windows. A lot of the APIs are similar but internally it's tailored specifically for the NV2A hardware: exposing a lot of functionality that is not available with standard DirectX, even in later versions.

>> No.7085940

>>7085884
>Oh don't play the OG xbox version anyways that was the whole point to me screetching over that being the HD version not the OG Xbox version
Well, you were able to finally figure out which is which.

>> No.7086346

>>7084304
Autist aside, Outrun 2 SP was just an update to the original that added some more content. There's no difference between the two in terms of physics. Outrun 2 SPDX is the same deal, although it runs on different hardware so there might be some subtle differences as a result of porting. Outrun 2 Coast to Coast did have some physics adjustments, like making your car less likely to flip out of you grazed another car at the wrong angle. There are some other issues with it, but they've all had mods that fix them.

There's literally no reason to touch the Xbox version when you can emulate the Lindbergh version on the PC natively right now, unless you REALLY want to play those bonus tracks. The Xbox version is just the arcade version with worse graphics.