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/vr/ - Retro Games


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7075013 No.7075013 [Reply] [Original]

Was it a pleb filter or just poorly designed?

>> No.7075073

Do the Bat boss fight and ask me that again.

>> No.7075090

Coincidentally I just finished this for the first time yesterday. I have to say it's poorly designed. It has a base that lets it almost be as good as Remake but then a bunch of bad design choices bring it down drastically.
-AI puzzles are neat but the tediousness of switching back and forth between them and passing items to each other constantly feels like trash
-No inventory boxes just force you to stash items all over the floor of major rooms and juggle them into other rooms later in the game.

It's not a terrible game, but it just threw away a lot of the potential it had with a couple major flaws.

>> No.7075095

>>7075013
It definitely was the lesser of the older games but I still think it's fun. It's also considerably harder imo then most of the other games. I think it's still worth playing all the way through at least once.

>> No.7075096

Just leave stuff all over the floor lmao

>> No.7075134 [DELETED] 

>>7075013
the game that actually killed classic style RE.

>> No.7075228

Leaving items on the ground seemed like a good idea at the time. Oh, man. If only they knew.

>> No.7075247

This game had potential to be 10/10 fixed angle RE, but the partner system absolutely ruins it. This game would have been so much better if you choose to play as either Rebecca or Billy in the same way that you choose to play as either Jill or Chris in RE1 or Claire and Leon in RE2. You literally have to park the AI character outside of certain rooms and go in there and clear them solo because you cant trust them to not waste ammo or healing resources. The game is basically one big escort quest and it gets old fast. I like RE0 for what it is, but it's definitely one of the weaker fixed angle entries.

>> No.7075249

>>7075013
>have to spend 30 minutes cargo shipping all my fucking items from the mansion to the outhouse area for final third of game
>get eaten by the frog monster, last save was before i moved all my items
fuck this game, it's gay and all the bosses are literally "what is we made x (centipede, bat, scorpion) but it was big" its a shit game that somehow gets a capcom pass for hd remasters because its one of the only two "original" resident evil games that can look good upscaled to higher resolutions

>> No.7075259

>>7075013
There needs to be a maxim that not all tedium is to be confused with intellectualism. It's like people who think they're smart for tolerating RDR2's long pick up animations. RE0 was just a derivative RE with more boring shit in it.

>> No.7075271

>>7075247
>You literally have to park the AI character outside of certain rooms and go in there and clear them solo because you cant trust them to not waste ammo or healing resources.
>The game is basically one big escort quest and it gets old fast.
I finished this game at least 6 times. I realized on my 3rd playthrough that, aside from a few sections, you can just play the whole game as Billy, and never bother with Rebecca. That is, if you know beforehand that no enemies will appear in that room. The only time I decisively got a radio call asking for help was when you come back to the mansion and need to get an item, near a bar. There's one specific room where an enemy will only spawn once you come back. However, if you left Rebecca in that room, the enemy will spawn as soon as you open the door (there's 2 rooms of distance). Fucking game.

I thought the monkeys would be a nightmare to fight against, but you actually barely fight them. You can even finish the game without fighting them.

>> No.7075287

>>7075013
It's ok, but I don't think it's as strong as the other games. Compare to REmake (or the original game, and all its versions) which is infinitely replayable, you have two different characters you can choose to play as, and how they handle changes how you play the game.
With Zero, they try to meet that half way, sort of, by having two characters which you swap back and forth with for the entire campaign, which is an interesting way to change it, but it's not done very well, and it leaves you with far less options, so 'runs' are way less different from each other.

When I had finished playing it, I realized that I had seen most of what the game has, and the overall design just isn't as good, it's the only Resident Evil game where it made me go "No, I actually don't want to play it for another run." Again, not bad, but not great either.

>>7075090
Yeah, the inventory handling was tedious. It could be slightly tedious in the other games, but this was worse.

>>7075247
>The game is basically one big escort quest and it gets old fast
There's that. The AI doesn't make itself particularly useful, so I don't feel a strong urge to take them with me, but I know I have to, so that means dragging them along a lot.

>> No.7075971

>>7075013
Literally the only thing wrong with it is that its over reliance on animal enemies kills the believability and atmosphere. I know all classic REs had them but 0 went overboard. I mean 10min in you find the giant scorpion and he just remains sentinel guarding a door until you find a certain item

>> No.7077357

>>7075013
it's better than REmake at least

>> No.7077386

I think it's a great game despite it's flaws. Enemy variety and design is a bit lacking, and some of the mechanics like partner switching and no item boxes are hit or miss depending on who's playing.

I played it when I was younger and enjoyed it, I replayed it now and I still enjoy it but I prefer REmake.

>> No.7077416

>>7075134
what? how is that not RE4? RE0 sold well, there was no reason they couldn't make another tank control RE in the future. until RE4 came out and sold ten million copies (over 3.5 million for RE0)

>> No.7077432

>>7077357
Lol

>> No.7077438

>>7075013
I beat it, but I never will again. Poorly designed, but it's the most beautiful pre-rendered backdrop + polygonal model game ever made.

>> No.7077628
File: 160 KB, 1200x899, DvtfkJjV4AE8SgN.jpg [View same] [iqdb] [saucenao] [google]
7077628

>>7075013
The only thing good about it are the references to greater games.

>> No.7077687

>>7077438
>it's the most beautiful pre-rendered backdrop + polygonal model game ever made.
You might be right. The best counter-example I can think of is Syberia but nothing in that game looks as good as >>7077628

>> No.7077792

>>7075247
To be fair, the AI doesn't use healing items in RE0, and they only use what ammo you give them. It's also possible to quickly pop into the menu and set them not to attack, but still folow you.

It's admittedly far from the best way to handle things, but I feel like a lot of people are misremembering how bad it actually was.

That said; for my liking, I would have preferred things to have been handled in more of an Onimusha 3 sort of way.
>play as one character up to a point, switch automatically as the plot mandates. Repeat.
>occasionally allow free switching between chaacters, but it's fast and painless to do so.
>add in occasional segments where you have both, but alter the controls so you can manually control shooting for both

So in other words, let's say that the L trigger makes the AI partner stop whatever they're doing and aim at the nearest target. Then the B button shoots.
This way, in conjunction with C stick movement, you can effectively control both at once in times of need. But the AI would just follow you around otherwise. Or still be set to auto attack if you chose.

>> No.7077917

>>7077357
Holy contrarianism anon, mind substantiating such an outlandish statement?

>> No.7078018

>>7077357
Fuck off.

>> No.7078028

>>7075013
It's one of the weirdest games on the series alongside Dead Aim with tranny T-Virus. Like... I can get behind viruses and monsters, but the leeches controlled by singing is just plain retarded. It's so odd. Because there's nothing similar nor different in the future. RE6 was also anime as fuck. If the game was a little bit more grounded it'd been better imho

>> No.7078034

>>7077416
0 showed how stagnant things were for classic RE. At least how stagnant the developers could make the games. If 0 was a good classic RE there wouldn't have been the need to kick the series in the ass.

Honestly I feel Code Veronica shares some of the blame here as well, and I say that as someone who likes the game. Between the release of RE3 and 4, there is only one unquestionably good game, and that's REmake.

>> No.7078049

>>7078028
The leeches show up in Outbreak, but there they only have the whole Leechman shtick, there's no singing or turning into other people.

>> No.7078267

>>7078028
The games were getting anime by game 2. Re2 became a conspiracy epic with melodramatic character arcs and the character profiles were designed with a shonen anime aesthetic in mind. The only game that doesn't follow this anime arc of the series is the original game which takes after a C grade haunted house film.

>> No.7078541

Quit at the first boss
>stuck in train with scorpion boss as Billy
>"oops you were supposed to fight it with rebecca, or else its very very hard to kill" (i had gun & 2xclips, 2 health items)
>realize both my saves were after the point where the 'split' happens
>stop playing because didnt want that to happen again

>> No.7078546

>>7078267
>the original game which takes after a C grade haunted house film.
Do you really think that was intentional though? I always chalked it off poor translation. Many western folks who worked with capcom prior said they were great, except they didn't put much effort into their translations. Now they outsource such tasks westerners, which is why REmake 2 sounds like a generic Hollywood movie / soap opera

>> No.7078608

>>7078541
It gets better after that, but it doesn't get a LOT better, so you don't miss out on that much. This is one of those games where you can straight up get your enjoyment out of it by just watching someone's longplay.

>> No.7078757
File: 163 KB, 1547x873, BiohazardZeroN64.jpg [View same] [iqdb] [saucenao] [google]
7078757

Much like Eternal Darkness, RE0 actually started out as a game for the N64 and had planned to make use of the 64DD addon. After that thing bombed hard in Japan they scrapped what they had and rebuilt it on GC along with whatever features the writable disks would have offered. They both did feel like odd experiments desu

>> No.7078764

>>7075096
what were they actually fucking thinking

>> No.7079035

>>7078757
rebecca is so cute :3

>> No.7079050

>>7075013
Absolutely a pleb filter. I’ve never seen anyone criticize this game outside of 4chan. At the time of its release it was hailed as an unexpectedly solid RE game.

>> No.7079217

I like the book based on RE0

>> No.7079224

>>7078541
I was stumped at first too, but if you run all the way back to the door, you can kill him with just a knife. You need to wait for him to raise the pincer, aim downwards and attack.

>> No.7079527

Its better than resident evil 6 at least, still not made my mind up after all these years if its better than CV, its just as gay with the lame opera singing bullshit, LMAO.

>> No.7079553
File: 2.93 MB, 320x240, 1582368961952.webm [View same] [iqdb] [saucenao] [google]
7079553

>>7075090
based high quality poster. We need more of you on this god forsaken site.

>> No.7079558

7078034
>bitches about code veronica while ignoring re4 and saying rezero killed re

You do realize that you're transparent in your trolls if you give no bullshit reason for as to why code veronica is a shitty game over re4?

negated

>> No.7079837

>>7075013
it's more fun than REmake (the game that killed classic RE)

>> No.7079838

>>7079558
REmake is far worse than any RE game you mentioned

>> No.7079839
File: 41 KB, 480x360, hqdefault-9.jpg [View same] [iqdb] [saucenao] [google]
7079839

>>7075013
It rocked. Becca is best waifu. Those who disagree enjoy Congoid cock in their dookieholes and donate to Overwatch streamers.

>> No.7079908

>>7077357
I loved zero, so far it's my favorite of the franchise. Bummed to see Billy has never returned

>> No.7079954

>>7079558
>if you give no bullshit reason for as to why code veronica is a shitty game over re4?
Not him but that goes without saying. RE4 is fun. CV isn't.
Simple as

>> No.7079976

>>7079954
why not

>> No.7079982

>>7079839
Shame she has a boy haircut

>> No.7079994

>>7079976
Control sucks ass, overplayed and stale gameplay loop, nothing remotely scary, stupid unejoyable story, annoying characters, bad sound design
Just to name a few

>> No.7080731
File: 47 KB, 900x1125, Rebecca Nurse.jpg [View same] [iqdb] [saucenao] [google]
7080731

>>7079982
That's part of why she's good.

>> No.7080742

>>7079558
>trolls
Just because you disagree doesn't make what I said a troll.

Imagine being called a troll for saying that two of the most disliked classic RE games are...not very good.

>> No.7081447
File: 2.66 MB, 340x231, becca_scold.gif [View same] [iqdb] [saucenao] [google]
7081447

its too hard for the average RE4 sodabrain

>> No.7081457

>>7078757
I never knew this. Dang, I hope a proto surfaces one day.

>> No.7081559

>>7081447
I beat it just fine, I just didn't think it was anywhere near as good as RE1 or REmake.

>> No.7081563

>>7081447
You guys really have to stop forcing this stupid tribal nonsense where anyone that thinks a game like RE 0 has flaws MUST be someone that has only played RE 4.

>> No.7081605

>>7075013
>ReMake comes out
>Story gets "cleaned up" to fit later REs

>Zero comes out as a prequel to ReMake
>Completely fucks the timeline of events leading directly to 1
>Nothing about anything that happens in Zero ever gets mentioned by anyone ever again

but it's still there... shitting on the canon that ReMake took efforts to fix
how annoying

>> No.7083374

I beat it out of spite towards the end. The puzzles were dumb, no item boxes just made me leave a giant pile of shit in the mansions entrance I had to constantly run back to, and managing the ammo and items between Rebecca and Billy was just a pain in the ass.

>> No.7083376

Inventory management simulator the game.

>> No.7083617
File: 471 KB, 2000x1000, becca_wesker.jpg [View same] [iqdb] [saucenao] [google]
7083617

>>7081605
re0 is important to the canon once you realize the truth

>> No.7083724

>>7081563
If I were given a choice to eject one game in the series out of the canon, I would chose 0 LONG before I chose 4.

And I am someone whose favorite RE is the original version of 2. 4 is at least good at what it sets out to do. 0 feels like it was cobbled together by Capcom's C team.

>> No.7084445

>>7083724
Still better than CV

>> No.7084450

>>7075073
The bat boss wasn’t especially hard though? I had to use a lot of ammo but I got him on my first try.

The monkeys were way worse and they were regular enemies.

>> No.7084460

>>7078608
I just used the hunting gun as Billy?

What does Rebecca have that makes it easier?

>> No.7084464

>>7079976
I wouldn't call RE0 a completely dull game, but it's not very strong, it doesn't have as good gameplay or exploration as REmake or the other classic games. Compare to RE4, which isn't much at all like the classic games, in fact it's quite different, but it's also very fun to play. It's an odd comparison to make though, if you pardon the food analogy, it's like comparing a kind of passable gas station hotdog to a nice serving of home cooked lasagna, they're not really in the same ballpark.

>> No.7084508

It's just too bad pretty much everything outside of the train section is completely forgettable for some reason.

>> No.7084537

>>7084445
I like CV more than 0

>> No.7084553

>>7077357
Don't make me laugh. Zero is middle-to-low in terms of classic RE.

>> No.7084556

>>7084537
CV is good but boring, which makes it feels longer.

>> No.7084565

RE0 is in my top 3 resi games.

>> No.7084578

>>7075090
There are a few areas you can use as item stashes, the main one being the front RE1-style mansion hall. It's a ton of backtracking but the game centers around that room. Even when you go underground for a bit mid-game, the elevator that takes you up brings you relatively close to the main hall.

The leech zombies and monkeys suck shit and even though Billy is cool, his backstory is dumb as fuck.

>> No.7084580

https://youtu.be/LTdc8yquonA?t=591

This is the exact moment that classic RE died.

>> No.7084991

>loved the shit out of REmake
>play this
>train section, having fun, pretty cool
>train ends, dumps you in the RE1 mansion
stopped playing there because I didn't want to retread RE1 again. did I mess up?

>> No.7085035
File: 99 KB, 362x563, 1604666028556.jpg [View same] [iqdb] [saucenao] [google]
7085035

>>7084537
CV has Claire so good choice

>> No.7085071

>>7075013
I thought Rebecca was a shitty loli the first time I saw her.
Still easily worse than Ada

>> No.7085125

Very frustrating the fact all the zombies are male. I expected to see some female zombies too in that videogame.

>> No.7085543

>>7084991
It's not the RE1 mansion.

>> No.7085552

>>7075013
Rebecca's ass kept me going through it. The remaster looks totally unplayable for me.

>> No.7085556
File: 144 KB, 190x500, 1463934413693-0.gif [View same] [iqdb] [saucenao] [google]
7085556

>>7080731
The boycut only works when she has hips, ass or some indication that she is actually female.

>> No.7086082

>>7085556
>wanting a fat girl with short hair
These two things should be disjoint

>> No.7087125
File: 57 KB, 512x512, 81f4e1e797178ff74d3958cfdc52d1ab236dd42152cbd0239cefc0823da8c6af.jpg [View same] [iqdb] [saucenao] [google]
7087125

>>7086082
>Can't tell the difference between women with wide hips and fatties/chubby
She has a gap. Either gay or pedo. You're lying to yourself if you deny it.

>> No.7087358

>>7081447
her face was so much better in remake they should have just reused it

>> No.7087397

>>7078034
Code Veronica and 0 both showed how out of ideas the team was, how they're both basically a hodgepodge of areas from the previous games.

>>7078541
He's only vulnerable when he's about to attack, but you can kill him with a pistol pretty easily when you're waiting for him to telegraph.

>> No.7088224
File: 173 KB, 1920x1080, Resident Evil Origins Collection_20161014151812.jpg [View same] [iqdb] [saucenao] [google]
7088224

>>7075013

The dropping items systems just blows. It's too slow and tedious. I don't mind that there is no item box but it just handles poorly. Go play leech mode and tell me picking up stuff and dropping stuff isn't tedious.

Also, some enemies have wonky hit detection and don't get stunned when you shoot. Which is great in a game where you can't dodge.

I platinumed it but it was a chore. I love the locations though.

>> No.7088676

>>7075013
Inventory system sucked. Partner system was mediocre. Train was good, Training Facility was uninspired, and the remaining locations were fine. Bosses sucked except for the Leech Queen which is one of the best classic RE boss fights. Leech zombies were spoopy, the rest of the enemies were meh. Story is hot garbage that becomes even more hilariously stupid with the Umbrella Chronicles retcons. Overall it's worth playing once, but the inventory system will keep you from wanting to replay it.

>> No.7088987

>>7075013
I just beat it tonight!

Overall, I really liked it.

The inventory system was kind of annoying, and it necessitated a lot of backtracking. Plus the fact that both characters only had six slots (two less than Jill in RE 1!) and the big weapons all took up two slots made it even more frustrating.

The character switching was a neat idea, but I never really felt like it was necessary.

The train was a cool location, but the training facility just seemed like a carbon copy of the original mansion.

Certain regular enemies (Frogs, Monkeys, Leech men) were a pain to deal with. They were more dangerous than any of the bosses.

Compared to Code Veronica, the game isn’t as hard, the puzzles are easier and the boss fights are less obnoxious. It also didn’t make you go back and forth between different areas quite as much as CV.

None of the bosses in 0 were as hard as the very first snake boss in RE 1. Most of them could be beaten easily if you just stood still and fired all your good ammo.

>> No.7089080

>>7088224
883 shots seems like it would tank your runtime, but you did it in 2h24m so I guess not

>> No.7089084

>>7089080
Did you actually shoot 883 times? Or does throwing molotovs onto the leech bros bring up your shot count? 883 seems really excessive

>> No.7090247

>>7075013
i enjoyed it but the lack of item boxes was annoying

>> No.7091105

>>7089084
Sometimes these count systems are wonky and count "hits" as shots. So maybe the continuous damage of molotovs really stacked up that number

>> No.7091521

>>7078757
It would have worked, even without the 64DD, the N64 was just out of his way to die.

>> No.7091530

>>7081447
Becky was so out of character in Zero and doesnt fit with how she is portrayed on REmake, and to the point she became more obnoxious then likable, like i get it, in OGRE she was cartoonishly genki girl and kinda useless, but damn.

At times it feels oddly enough and i know you dont wanna hear this, like it was written today in woke cancerous culture.

>> No.7091553

>>7084580
pretty much this, Becky is unlikable in that game, and REmake didnt even keep that new portrayal (i dont even get the hate for her original OG RE (ps1) persona, other then maybe not having enough agency maybe), like these guy said >>7091530 tough i wouldnt go as far as said it was proto-woke writing.

Makes me wonder tough if this was a change done during the GCN transition, and if Mikami actually took the same commitment as he did with REmake, maybe RE0 was just done as a compromise for what they could not done on the N64.

>> No.7093174

>>7083617
what exactly are you trying to say, that rebecca was weskers mole?

>> No.7093175

>>7081605
some of the marcus/spencer/progenitor stuff comes up in 5, tho

>> No.7093191

>>7091530
You're dumb. The reason there's a difference is because you can't have a RE protagonist screeching in terror every time a giant lizard shows up.

If capcom was smart they would have tweaked her in REmake beforehand. There's no reason she couldn't be capable but in distress for Chris to rescue.

>> No.7093214

>>7093191
some people online explain it as her having been up for hours by that point in 1 so she is exhausted, sleep deprived and emotional, and her not having Billy as support, plus she lacks the arnsenal of weapons she gather in 0,

>> No.7093914

>>7093214
A probable explanation is that REmake and RE0 were developed side by side and so the teams did very little communication on tonal consistency for the character as REmake made her a more subdued version of what she was like in the original and RE0 went for something else completely. For an anecdotal evidence of the teams being separated in their work, just look at the RE0 grenade launcher and the REmake grenade launcher and realize that they weren't really sharing much in design consistency. Even the fire power and hit stun of enemies is designed differently from REmake. The only thing they share is the engine used to make those backgrounds.

>> No.7095239

Never played RE0 outside the chapter of umbrella chronicles railshooter on the wii. (which is a very good game) Interesting for me from a little bit of lore addition but from what I've read here I'm glad I haven't wasted time on the game proper on GameCube. Am I reading this wrong? Is it that bad?

>> No.7095246

>>7095239
It's not really bad, but there's nothing about it that's really especially good either. You could get all the mileage out of it by just watching someone's longplay, that way you don't have to deal with the inventory tedium or the halfbaked partner AI.

>> No.7095249

>>7095239
No it's average. Like, if you really enjoy the classic style RE gameplay you would want to play it because there's not many other places where you can get more of it.

>> No.7095256

>>7095249
But it's not really that good at what it does.

>> No.7095259

>>7095256
It does it okay. It's the epitome of a 5 or 6 out of 10 game. A 5 or 6 meaning "it does just as many things good as it does bad". The atmosphere and adventure are still some of the most enjoyable.

>> No.7095264

It's the worst true (pre RE4) RE game. Controlling 2 characters at once isn't fun, and neither is dropping your shit on the ground. Also the monkey enemies are horrible.

>> No.7095272

>>7095264
It really needed an action-dodge like how RE3 did it. I'm really disappointed that none of the 6th gen classic REs implemented that mechanic except REmake as a consumable. You might say that's sacrilege to whatever arbitrary standards of RE purity but the enemies where way more dynamic than the player characters which in the face of such enemies felt arbitrarily limited.

>> No.7095278

>>7095272
RE3 was a side project made by a B team, I'm pretty sure they were left to their own devices, which is why mechanics like the dodge were isolated to that game. People love to bitch about CV not having a dodge, but that's the true sequel, Nemesis just happened to get the numbered treatment for business reasons.

>> No.7095286

>>7085556
The boy haircut never works unless you like little boys

>> No.7095790

>>7095264
RE4 was never good.

>> No.7095854

>>7095790
You are right. It's great!

>> No.7095863

>>7095854
Great at being a total piece of shit.

>> No.7096182

>>7095278
It was better that RE3 got the numbered entry. Escaping Raccoon is a fitting end to the trilogy. People who think the loremaxxing of CV is what the series should have been about miss the forest for the trees of what makes RE good.