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/vr/ - Retro Games

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File: 17 KB, 300x168, vrac.jpg [View same] [iqdb] [saucenao] [google]
7064615 No.7064615 [Reply] [Original]

I'm trying to find more games with untextured polygons, I think it's an interesting looks, vectorial games are also welcome.

>> No.7064621
File: 12 KB, 640x400, arcticfox_9-1.gif [View same] [iqdb] [saucenao] [google]

I played the fuck out of that game it was great. There were lots of old computer games with limited or no textures. Arctic Fox was great if you can find a way to play it now.

>> No.7064642


>> No.7064647

I enjoyed these games a lot way back.

>> No.7064651

Maybe the 32X was decent after all.

>> No.7064657
File: 96 KB, 616x652, Bahamut.png [View same] [iqdb] [saucenao] [google]

Playstation games shouldn't really have used textures much. The hardware doesn't really support them well and it looks awful 95% of the time.

>> No.7064664

>The hardware doesn't really support them

come on now, the hardware supports texture mapping just fine

inb4 b-b-but the texture distortion when I emulate it in HD!

>> No.7064670

SNES Super FX games tend to be like this: Star Fox, Stunt Race FX, Dirt Trax FX.

>> No.7064687

Red Alarm for Virtual Boy doesn't have shading, let alone textures.

>> No.7064718

Crash Bandicoot

>> No.7064735


>> No.7065046
File: 19 KB, 258x387, Space_rogue_cover.jpg [View same] [iqdb] [saucenao] [google]


>> No.7065050
File: 7 KB, 256x223, Star Fox.gif [View same] [iqdb] [saucenao] [google]

SNES Star Fox has some textures here and there but generally speaking it's flat colors

>> No.7065348

Bubsy 3D. I honestly think it looks cool.

>> No.7065373

Cyber Sled


>> No.7065397
File: 1.50 MB, 1432x566, file.png [View same] [iqdb] [saucenao] [google]

FF7's untextured models look great.

>> No.7065421

It might not seem like it but that is textured.

>> No.7065424

gourard shaded, not textured.

>> No.7065429


>> No.7065434

This is textured. The game however used a lot of vertex coloring in places.

>> No.7065448

It's textured in the same way the character models have eye textures. It's an untextured model for the majority of it.

>> No.7065464

>still textured

>> No.7065469

post the texture rip please

>> No.7065503

it was designed to handle textures just fine. blame the shitty artists with no imagination. still vastly superior to what the n64 was capable of.

>> No.7065515

i kinda agree but sure you can get to have nice "soulful" effects with the textures you can display with the ps1 hardware... or might just be nostalgia

>> No.7065520

i agree

>> No.7065523

rip them yourself you lazy bum

>shitty artists
post your superior work

>> No.7065534

here's a list:


>> No.7065546
File: 133 KB, 325x579, file.png [View same] [iqdb] [saucenao] [google]

Sounds like you just don't like FF7. It's a far superior use of untextured polys than something like starfox.

>> No.7065556
File: 10 KB, 250x250, tony-stark-eye-roll.jpg [View same] [iqdb] [saucenao] [google]

>comparing apples and oranges
the brainlets are out in full force

>> No.7065557

Post the texture rip, sounds like you just don't want untextured games.

>> No.7065563

Hey Joe, trying to come up with new content? There's enough here in this thread for an episode of yours. Try to have fun with it. It sounds like you're getting hired just saying I like it or I don't like it. Look for interesting stuff in the games and showcase that.

Also Falconeer is coming out soon, and that is entirely made of untextured polygons.

>> No.7065598
File: 325 KB, 1404x1354, Virtua-Fighter-U-Front.jpg [View same] [iqdb] [saucenao] [google]

>> No.7065636

I do like the vertex colored only look, but ps1 handled textures fine in 95% of scenarios. It just wasn't great when the camera got too close/angled or the texture was uv'd across too large of a surface.
But games like xenogears and mgs have great texture work.

>> No.7065645
File: 19 KB, 480x360, ca.jpg [View same] [iqdb] [saucenao] [google]

stunt race fx

>> No.7065673

No, the vertexes are assigned a color and they interpolate it across the edges of the model. In top of >>7065424.
I'm not sure how many games use the technique anymore. I know of one for sure, but it also uses textures, and the vertex coloring is just used to get nice gradients and fake AO.

>> No.7065691

Check this


>> No.7066260

thanks for the link, this is sick

>> No.7066864 [DELETED] 
File: 99 KB, 970x546, 1591909059149.jpg [View same] [iqdb] [saucenao] [google]

>> No.7066928 [DELETED] 

TV series, not game you brainlet.
I also see textures.

>> No.7066943 [DELETED] 
File: 883 KB, 1650x1310, 1598741791400.jpg [View same] [iqdb] [saucenao] [google]

no textures here boss

>> No.7066984

sound like you are a fucking shill from twitter who knows shit about how FF7 works

>> No.7066985 [DELETED] 


>> No.7066990

Don't get mad, just post the textures already. FF7's been ripped apart every way possible, so you should be able to produce it with a simple search. Since after all, the models used textures according to you.

>> No.7066998 [DELETED] 

stop trolling

>> No.7067000
File: 485 KB, 962x445, Screenshot_20201109-185533~2.png [View same] [iqdb] [saucenao] [google]


>> No.7067008 [DELETED] 
File: 1.50 MB, 1080x1322, Screenshot_20201109-185745~2.png [View same] [iqdb] [saucenao] [google]


>> No.7067019 [DELETED] 


>> No.7067140

so what's that shit on Cloud's face then, smart ass?

>> No.7067385

Not exactly /vr/ but I definitely recommend Hotshot Racing if you are looking for something with an untextured polygon feel.

>> No.7067463

Final Fantasy VII

>> No.7067969
File: 11 KB, 320x200, 338987-castle-master-dos-screenshot-none-of-this-weaponary-is-of.png [View same] [iqdb] [saucenao] [google]

Castle Master

>> No.7068053
File: 4 KB, 320x200, 67028-total-eclipse-dos-screenshot-the-starting-location-ega.png [View same] [iqdb] [saucenao] [google]

Total Eclipse

>> No.7068083
File: 26 KB, 639x480, images (6).jpg [View same] [iqdb] [saucenao] [google]

Alone in the dark is very scary

>> No.7068318
File: 14 KB, 284x177, index.jpg [View same] [iqdb] [saucenao] [google]

some guy on /vr/ once recommended this. i'm too impatient these days to learn how to play so i stopped, but it seems good.

i wish textureless 3d games were still made, just with a better framerate. i also love the 2d hud of many of these games.

>> No.7068321

oh the game is midwinter

>> No.7068431

there are still some, like Grow Home

>> No.7068432

I forgot this existed.

>> No.7068434

Learn to make one yourself maybe. As long as it's not sporting that fugly faux/meme poly look of every 2nd indie game.

>> No.7068460

Where does it have textures?

>> No.7068463

tfw the ff7 model textures STILL haven't been posted...

>> No.7068469

Nobody was claiming they didn't use textures for the faces of the characters. That doesn't make >>7065546 or >>7065397 textured though. It's vertex colored.

>> No.7068634

MechWarrior 2

>> No.7068742
File: 907 KB, 1844x3224, ffmodels.jpg [View same] [iqdb] [saucenao] [google]

It's vertex colors. The only textures on FF7's models are things like eyes.

Side note: FF7 features what might be highest poly count models of any playstation game.

>> No.7068746

Pretty absurd polycounts. I think that MGS model viewer might pass it.

>> No.7068764
File: 25 KB, 640x480, mw2formationuysi8.png [View same] [iqdb] [saucenao] [google]

MW2 uses extremely low res textures on the mechs, to the point where it's almost unrecognizable and more like a simple pattern, save for some details like launchers and gun barrel openings. Image textures nonetheless. The other textures are the clan emblems on the sides of mechs. Again very low res, but they are there. These are actually separate decals and they float slightly above the mech models.

It was a good decision to not use textures on the terrain. Given the high draw distance(for the time) it would've shimmered like crazy.

>> No.7068765

1900-2700 tris is like Half-Life HD pack from PS2 (higher than Blue Shift)

>> No.7068769

Yeah but at what price... you know how massive the framerate drops in battle in VII and VIII on original hardware.

>> No.7068782

7 is pretty stable and runs at its target during battles just fine.

>> No.7068846
File: 9 KB, 320x200, 109-indianapolis-500-the-simulation-dos-screenshot-sky-view-vga.gif [View same] [iqdb] [saucenao] [google]

Indy 500 by Papirus

>> No.7068851
File: 16 KB, 320x200, 29859-world-circuit-dos-screenshot-accelerating-into-the-long-straight.gif [View same] [iqdb] [saucenao] [google]

World Circuit

>> No.7068854
File: 61 KB, 644x401, 472-test-drive-iii-the-passion-dos-screenshot-in-front-of-a-lighthouse.jpg [View same] [iqdb] [saucenao] [google]

Test Drive III is kind of open world

>> No.7068890
File: 810 KB, 640x361, Hunter 1991.webm [View same] [iqdb] [saucenao] [google]

>> No.7069019

My man! I was starting to think i was the only one that played/knew about this game. Loved it but i could never find that 10th key, even with the guide. I think the C64 version i played wasn't finished or had a bug so it couldn't be completed.

>> No.7069543

>moving goalposts

>> No.7069560

It started here >>7065434 and that claim was false. No goalposts were moved.

>> No.7069580
File: 57 KB, 640x360, Tobal_n1.jpg [View same] [iqdb] [saucenao] [google]

>> No.7069757

off the top of my head, the logo on the cornerian buildings, the slot machine and Andross' cube form
Starfox 2 had a lot more.

>> No.7069769

The distortion is still there regardless if the resolution is 240p or 1080p.

>> No.7069771

I spent a lot of time playing this game. Mostly trying to come up with ways to make all the other cars crash so that I had to only car remaining at the end. The game is blindingly hard to win by legitimate racing.

>> No.7069787
File: 5 KB, 320x200, frontier_amiga_0.png [View same] [iqdb] [saucenao] [google]

Frontier Elite 2 was more immersive than even Elite Dangerous, something about the lack of textures made it feel like a real universe rather than a game. I'm hopeful that people will eventually get over pixel-art and see the value in untextured polygons

>> No.7070669
File: 900 KB, 1920x1080, ss_406c65629a92b2c8f7b9c726ea195f2d82378fd5.1920x1080.jpg [View same] [iqdb] [saucenao] [google]

>> No.7070678
File: 9 KB, 240x160, 689987-drome-racers-game-boy-advance-screenshot-battling-for-position.png [View same] [iqdb] [saucenao] [google]

Lego Drome Racers had a kickass game for the GBA with 3D tracks but still very fast and smooth

>> No.7070686
File: 3 KB, 320x200, 528146-continuum-atari-st-screenshot-you-can-bounce-pretty-high.png [View same] [iqdb] [saucenao] [google]

Alpha waves for DOS
The first 3D platformer

>> No.7070689
File: 34 KB, 720x480, 619248-midway-arcade-treasures-3-xbox-screenshot-s-t-u-n-runner.jpg [View same] [iqdb] [saucenao] [google]

STUN Runner for arcade

>> No.7070693
File: 11 KB, 640x480, 545464-geograph-seal-sharp-x68000-screenshot-let-s-go.png [View same] [iqdb] [saucenao] [google]

Geograph Seal, the predecessor to Jumping Flash

>> No.7070701
File: 13 KB, 496x480, 672764-starblade-arcade-screenshot-huge-ships-to-destroy.png [View same] [iqdb] [saucenao] [google]


>> No.7070704
File: 63 KB, 320x224, 31325-star-wars-arcade-sega-32x-screenshot-on-the-surface.gif [View same] [iqdb] [saucenao] [google]

Star Wars Arcade by Sega

>> No.7070713

ah, thats the ps1 port, right?

>> No.7070757

they need to port this to VR

>> No.7070781

Most people will not.
Visual technology, ever increasing polycounts, textures and texture resolution, mocap, and so on,
Whilst used to leverage marketing and differentiate so called AAA by thier development budget required. As part of the medium on a user experience level, they serve in lowering the bar in terms of audience requirements to otherwise have to imagine the scene, and for companies lowering the bar increases the potential quantity of consumers.

>> No.7070820

Ironically the only Youtube playthrough seems to be the Spectrum version

>> No.7070828

Not the anon you are talking to but that works only for like 5 giant corporations
The entire indie ecosystem is saturated with pixel art that does not lower the bar, there's certainly a niche for non-realistic visuals where untextured lowpoly could thrive.

>> No.7072497

Fuck yeah, that game oozes so much style.

the video doesn't do it justice but that funky display really was something - added a lot to the spaceship feel

>> No.7072520
File: 15 KB, 210x193, Dactyl-Nightmare.jpg [View same] [iqdb] [saucenao] [google]

I think they used to have this set up at fairs, you'd strap a heavy VR headset onto your face to play it.

>> No.7072521
File: 5 KB, 609x532, The-Lawnmower-Man-THQ-Sales-Curve-Super-Nintendo-SNES-1993-Action-Xtreme-Retro-4.png [View same] [iqdb] [saucenao] [google]

>> No.7072530

Pixel art is beautiful. Untextured polys are, at best, interesting. These games always felt barren and sterile and still do.

>> No.7072538
File: 9 KB, 256x224, Vortex-USA-EnEs032.png [View same] [iqdb] [saucenao] [google]

Anyone else play Vortex on SNES?

>> No.7072546
File: 27 KB, 640x480, i-robot-video-game-ef3d1759-91d2-471b-bd9e-79805268755-resize-750.jpg [View same] [iqdb] [saucenao] [google]

>> No.7072619

best looking PSX game, no textures

>> No.7072839

I like S.T.U.N. Runner.

I also think Virtua Fighter is mostly untextured models?

>> No.7073007

yeah, and it cost $20 USD for 5 minutes to play

game was shit too, like 5 fps and unavoidable pterodactyls

>> No.7073286

Yeah, that game is sick, it’s strange that it doesn’t get talked about very often. I guess it’s been overshadowed by Star Fox

>> No.7073712
File: 31 KB, 640x480, f19.png [View same] [iqdb] [saucenao] [google]

Love me some F-19

Played the shit out of it back in the day, but only 10 laps 'cause any more and it got really boring fast.

>> No.7074927
File: 57 KB, 1152x870, file.png [View same] [iqdb] [saucenao] [google]

Oh boy, I have a lot of screenshots of games with styles like this. I collect them as reference for my own game.

>> No.7074931
File: 36 KB, 1024x768, file.png [View same] [iqdb] [saucenao] [google]


>> No.7074934
File: 45 KB, 1152x870, file.png [View same] [iqdb] [saucenao] [google]

These three are from A-10 Cuba

>> No.7074937
File: 337 KB, 1279x960, 2020-10-17-18-46-27.gif [View same] [iqdb] [saucenao] [google]

Some F-117. I love how games like this compress so easily to gif.

>> No.7074942
File: 2.18 MB, 1279x960, 2020-10-17-20-15-26.gif [View same] [iqdb] [saucenao] [google]


>> No.7074943

can You share them?

>> No.7074948
File: 1.17 MB, 1279x960, 2020-10-26-14-31-18.gif [View same] [iqdb] [saucenao] [google]


>> No.7074949
File: 1.07 MB, 640x400, 2020-03-20-00-35-52.gif [View same] [iqdb] [saucenao] [google]

Tornado has some crazy impressive environment art for what it was working with.

>> No.7074956
File: 973 KB, 640x400, 2020-03-20-00-36-45.gif [View same] [iqdb] [saucenao] [google]


>> No.7074961
File: 849 KB, 640x400, 2020-03-20-00-42-21.gif [View same] [iqdb] [saucenao] [google]


>> No.7074980
File: 3.66 MB, 640x480, 2020-04-08-09-39-25.gif [View same] [iqdb] [saucenao] [google]

While Flanker 1.0 wasn't the last game to use this kind of style, I think it pushed it the furthest with regards to detail and clever rendering tricks like crosshatched quads.

>> No.7074984
File: 51 KB, 635x539, DOSBox-2020-04-17-10-58-55.png [View same] [iqdb] [saucenao] [google]


>> No.7074990
File: 236 KB, 1440x1080, DOSBox-2020-04-14-11-49-12.png [View same] [iqdb] [saucenao] [google]


>> No.7074994
File: 2.73 MB, 640x400, 2019-11-11-13-55-48.gif [View same] [iqdb] [saucenao] [google]

Granddaddy Chuck Yeager showed everybody how it was done in 1991 with clouds, a horizon, fully 3D planes, and beautifully efficient and well-designed cockpits all at 320x240.

>> No.7075000
File: 982 KB, 640x400, 2019-11-11-12-44-05.gif [View same] [iqdb] [saucenao] [google]

I think Jetfighter II was kind of unremarkable as a game, but the way it did this seamless zoom from the map all the way down to the cockpit was super impressive.

>> No.7075007

can this be played on Oculus Quest?

>> No.7075016
File: 2.66 MB, 1024x768, 2020-02-19-20-33-24.webm [View same] [iqdb] [saucenao] [google]

Landing in A-10 Attack. This is the last one I'll post so others can add more of their own stuff. I have a crap ton of screenshots and video of this stuff because it is 1000% my jam, but I can't do this all day and have work to do.

>> No.7075143

Thats PS2-tier polycount.

>> No.7075173

If Hank Hill played games they would be something like this.

>> No.7075181
File: 808 KB, 812x790, spinning_circle_illusion_by_bluestar209.jpg [View same] [iqdb] [saucenao] [google]

This. Went back to tomb raider the other day on original hardware and a crt. When I turned the camera it looked like pic related

>> No.7075657

>I collect them as reference for my own game.
Tiny Combat?

>> No.7075763

This is comfy.
Pretty impressive physics for a 1995 game.

>> No.7076235
File: 2.92 MB, 742x540, 2019-07-25-08-18-19W.webm [View same] [iqdb] [saucenao] [google]

There really was nothing like it around the time of its release. Honestly, I'm still impressed by the game's physics.

>> No.7076809

He canonically likes GTA type games though

>> No.7076904

If you can't handle affine texture warping you need to go back to /v/.

>> No.7076920

It just looks ugly. It's isolated mostly to the Playstation and some Saturn games, most other platforms were spared such an ugly limitation.

>> No.7076925

Like I said, you need to go back to /v/.

>> No.7076929

>if you don't like this ugly graphics limitation isolated to mostly one console you need to leave

>> No.7076969

There's the door

>> No.7077012


>> No.7077616

If you think knowing it exists means I can't tolerate playing Playstation games you need to go back to /v/.

>> No.7077675
File: 144 KB, 963x768, 1595016061580.jpg [View same] [iqdb] [saucenao] [google]

Explore LHX Attack Helicopter if you haven't already. The POW rescue missions are thrilling, especially limping it home while shot to pieces

>> No.7077719

I see no love for Winning Run

>> No.7077929
File: 283 KB, 989x457, SNAG-0783.jpg [View same] [iqdb] [saucenao] [google]

YSFlight, freeware
Released in 1999, updated to this day
Has the visual charm of early flight sims with these untextured polys

>> No.7077947
File: 96 KB, 1024x768, 1088472-psd3d010.jpg [View same] [iqdb] [saucenao] [google]

Cybersled, a Namco arena shooter

>> No.7077960
File: 2.99 MB, 988x720, 1537831103823.webm [View same] [iqdb] [saucenao] [google]

>> No.7077964
File: 2.98 MB, 1000x752, 1557688950625.webm [View same] [iqdb] [saucenao] [google]

>> No.7077967
File: 3.00 MB, 720x541, polywoman.webm [View same] [iqdb] [saucenao] [google]

>> No.7077973
File: 2.98 MB, 720x405, 1556822841182.webm [View same] [iqdb] [saucenao] [google]

>> No.7077985

BOTSS in arcade


>> No.7078045

I love the lowpoly cockpit. So much detail with so few polys

>> No.7079403

This is impressive as fuck.

>> No.7079480

Sega was like the only company doing early-ish 3d stuff that actually prioritized framerate

I think that low poly, untextured, high fps look was like 99% of the appeal of their arcade games

>> No.7079612

Fighting untextured giant robots above a giant untextured city

>> No.7079869

now go look at the actual gameplay and not the movie that plays in the background, thing's basically an atari game

>> No.7081019

I've seen it, I just like that video more since you can see more of the city

>> No.7081313

I've always loved that look in games, it's just a shame that we never really got a console that had it as it's main 3D without also suffering single digit framerates and being played in a small window.

Actually I suppose the Jaguar counts doesn't it?

>> No.7081653
File: 159 KB, 800x1019, 218454-robocop-3-amiga-front-cover.jpg [View same] [iqdb] [saucenao] [google]


>> No.7081689
File: 71 KB, 1280x720, D7C65F2D-66EA-48C9-AAC0-E913E2922476.jpg [View same] [iqdb] [saucenao] [google]

Race Drivin

>> No.7081694

If you wanted that look at home, that was a common PC look for flight sims and some racers. Framerates weren't good, but were playable.

>> No.7082227

>train simulator with settings at minimum.
>castle master
>4d sports driving

>> No.7082315
File: 179 KB, 1054x625, Screenshot_20201115-072939_Google.jpg [View same] [iqdb] [saucenao] [google]

4d sports boxing. Spent countless hours on this one on the 90's

>> No.7082397

I got the Divide by Zero error.

>> No.7082482
File: 2.99 MB, 640x400, No Second Prize (Amiga, Atari ST, 1992).webm [View same] [iqdb] [saucenao] [google]

No Second Prize

>> No.7082494
File: 2.99 MB, 640x400, Microprose Formula One Grand Prix - Monaco Lap (Amiga [emulated], 1991).webm [View same] [iqdb] [saucenao] [google]

Microprose Formula One Grand Prix aka. World Circuit

>> No.7082530

On that note, does anyone know how much power the svp-based cartridge for virtua racing on genesis draws?