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/vr/ - Retro Games


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File: 13 KB, 187x269, download.jpg [View same] [iqdb] [saucenao] [google]
7059709 No.7059709 [Reply] [Original]

ZX Spectrum nudity. A truly great idea. What could possibly go wrong?

And featuring the music of no less than Ron Hubbard himself (under a pseudonym--he was too ashamed of what he had to do for a paycheck)

>> No.7060179 [SPOILER] 
File: 71 KB, 475x479, 1604757521206.jpg [View same] [iqdb] [saucenao] [google]
7060179

>>7059709

>> No.7060319

>>7059709
Didn't Rob compose only for the C64 version?

>> No.7060345

>>7060179
The grain and resolution can't obscure the perfect shape of her boobs. Would definitely have fapped to this as a kid.

>> No.7060417

>>7060345
As a child of the 80s and long before internet porn I have to agree.

>> No.7060753

>>7060345
Or you could have just bought a newspaper and fapped over her tits in colour for 1/20th of the price

>> No.7060772

The Amiga was the first machine where the graphics had become good enough for this to actually work.

>> No.7061235
File: 266 KB, 640x512, Amiga Poker Games.png [View same] [iqdb] [saucenao] [google]
7061235

>>7060772
Yeah, thanks to the HAM6 graphic mode you could actually use much more colors (4096 colors simultaneously) and even more with the AGA Amigas (around 262,144 colors or 18bit). But this mode wasn't that well suited for other games. But I doubt that the demand for such games at the time when the Amigas with AGA chipsets arrived was that big. But usually the games from reLINE were of that kind (not counting the many homemade games). Especially the AGA port of Biing!: Sex, Intrigue and Scalpels made very good usage of the improved graphic capabilities. But fuck, even for a raunchy humorous hospital management was this game hard.

>> No.7061246

the HAM mode was a rudiment of sorts, it was an experiment that Jay Miner's team had been playing with and decided to leave out of the finished chipset, but ultimately Commodore never bothered with that and just left it in there.

>> No.7061272

>>7060772
Some earlier strip games pulled it off by going the cartoon route instead.

>> No.7061279

>>7060319
I'm fairly sure the Spectrum has the same music as the C64 version and anyway you'd only get it in 128k mode with 48k mode of course having no music.

>> No.7061642

>>7061235

What species is Frances?

>> No.7061740

>>7059709
I actually played through this last night lol. C64 version.

As a kid I was obsessed with Samantha Fox, I used to beat this all the time by just betting and raising her into a corner and making her scared.

Also had a little picture book of hers and she would have easily been my first fap.

>> No.7061747
File: 4 KB, 320x200, images.png [View same] [iqdb] [saucenao] [google]
7061747

>>7061740
I also used to think pic related was a Muppet in the background about to molest her.

>> No.7061754

>>7061747
Holy kek

>> No.7061816

>>7061235
Is there any image file sets from these games? Also personally Ines is best girl.

>> No.7062027
File: 2.17 MB, 640x400, Biing - Sex, Intrigue and Scalpels.gif [View same] [iqdb] [saucenao] [google]
7062027

>>7061816
I got the images from Hall of Light Amiga Database, but for some of those games you need to be registered in their forum to view the screenshots.
http://hol.abime.net/2154
http://hol.abime.net/731/screenshot

But Lemon Amiga also has some screenshots:
http://www.lemonamiga.com/games/details.php?id=502

Or just search on both sites for Poker for more of those games. But I noticed that the image quality is quite weird for some of these games. It looks like they digitized some VHS tapes somehow, judging by the artifacts. Either this or these are artifacts from the quirks of the HAM6 (or HAM8 for the AGA Amiga) mode, since beside the many colors you could use for these modes, there were some limits. And who knows what software they were using for those graphics. Nowadays it's kinda easy to (batch-) convert an indefinite number of true color images (with the targeted chip ram size and/or resolution as the only absolute limit) to either HAM6 for the old Amigas or to HAM8 by just using the NetPBM package or more specific the ppmtoilbm tool (in tandem with some graphic tools like ImageMagick):
https://linux.die.net/man/1/ppmtoilbm

>> No.7062058

>>7060319
From the STIL Database of the High Voltage SID collection:
>COMMENT: Although the game clearly states that the music is by John York, it was really done by Rob Hubbard. Due to the 'tacky' nature of the game, Rob preferred not to have his name associated with it. According to Hubbard, it's his worst tune, anyway. "Sam Fox Strip Poker was such a cheesy title and they wanted that cheesy lame music along with it - I didn't want to admit that I did it just for the money !! John York was the first name that I thought of and used as an alias...."

>> No.7062116
File: 517 KB, 600x600, 1603998035722.png [View same] [iqdb] [saucenao] [google]
7062116

>>7059709

>> No.7062135

>>7062058
nah rob has written far worse tunes than that. now that rob is old as fuck, people he knows have been trying to release songs under his name to try and flog all kinds of garbage. it's sad.

anything written by 'rob hubbard' in the last few years was written by jason page.

when that drama unfolded people started wondering:
> did rob actually write any of his classics or were they subcontracted out to peons?
nobody is quite sure anymore. if rob and jason were to go this far then it's easy to imagine that rob has done this many times before.

>> No.7062225

>>7062116
Imagine this, but the computer is your country - because down the shitter is where it's going. We're laughing at you. We laughed at you when the vidya crash happened, and we're laughing even harder now. Ha. Haha. HAHAHAHAHAHAHAHAHAHAAAAAAAAAAAAAA!

>> No.7062427
File: 522 KB, 1724x826, FLI.png [View same] [iqdb] [saucenao] [google]
7062427

>>7060772
Usually these games at least on 8-bit machines went the route of more cartoony graphics, since to be fair, digitized images on 8-bit graphics usually looked horrible. Or maybe it was the low effort attempt in digitizing them that made them look so bad.

But I wonder if it would've been possible to up the quality of the graphics with some tricks rather than using the default graphic modes or just making it monochrome like many games did. I know that you could do much more appealing graphics on the C64 with the various FLI modes that were invented over time (FLI, AFLI, IFLI, NUFLI etc.), but these were found rather late in the during the lifespan of the C64, so I doubt that any of those low effort Poker games would've made use of those. Also these programming tricks that extended the graphic fidelity way beyond what the hardware devs intended for the chips wasn't as straightforward as just batch converting a couple of images to HAM6/HAM8 like you could do with the Amiga. Yes there was a lot of productivity software for these kind of uses for the C64 (especially GoDot supported converting images to various FLI-modes), but you still had to manually fix shit, since when you just converted from another image it looked grainy that way. But afaik many of the FLI graphics from various scene demos are hand drawn anyway.

But in terms of the spectrum. AFAIK some FLI techniques were used on it too. But I'm not that much into the Spectrum, so I don't know much about what was going on there.

On a sidenote I also once stumbled over a demo version of some puzzle/tetris game that was called Samba de Oruga (I think it was in the early 2000 for PC) of some Peruvian Amiga demo group (The Twin Eagles Group), where one of their female members (Orugaloca) stripped for some images for the game. But I never found the full version online, only a demo version and screenshots.
http://www.tegperu.org/teg2000/sambadeoruga/screenshots_en.htm