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/vr/ - Retro Games


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File: 465 KB, 809x564, gunpei.jpg [View same] [iqdb] [saucenao] [google]
705967 No.705967 [Reply] [Original]

Why?

Was it a conspiracy by Sega?

>> No.705979

I think they were just looking for an excuse to fire him, so they let him develop the Virtual Boy.

>> No.706016

Real shame how they essentially pushed him out the door after they rushed out the Virtual Boy. Gunpei did so much for Nintendo and they treated him like shit at the end.

>> No.706035
File: 8 KB, 225x225, Yamauchi.jpg [View same] [iqdb] [saucenao] [google]
706035

Looking at Sakamoto and Aonuma, I feel some extreme shit happened at nintendo when he left.

Going malstrom tier tinfoil, it could be shit that could ruin Miyamoto's reputation.

>> No.706234

>>705979
I thought it was because he developed the Virtual Boy that they fired him?

>> No.706246

Far as I can tell he was just getting reprimanded for a while for the Virtual Boy and decided to quit the big company life (he had already considered retiring entirely for a while), ended up making his own startup to focus on Gameboy-like stuff with the Bandai Wonderswan and got into a car crash some time later on.

>> No.706248

>>706234
He delevoped the Virtual Boy, but he also told them it wasn't ready for release. So they didn't give a shit and just rushed it to production like that, while using the cheapest components they could get to reduce costs.

>> No.706253

>>706248
*developed

>> No.706267
File: 22 KB, 630x315, gunpei_yokoi....png [View same] [iqdb] [saucenao] [google]
706267

Miyamoto hired Yakuza hit-men to wipe him out!
The truth is out there, believe!

>> No.706275

>>706234
A little bit of column A, a little bit of column B.
He did indeed develop the Virtual Boy but it was merely in a prototype stage when the higher ups took it away from him and rushed it out on the market. Then, when it predictably flopped, the blame was naturally shifted on him. But then again it probably was a strategic move to keep him from gaining to much power within the company, his higher ups probably felt both jealous and threatened after his Game Boy outdid both the NES and the SNES in sales and popularity.

>> No.706285

>>706275
So, Nintendo sabotaged him, basically?

Now we know why the VB failed, at least. If only it didn't have those headache-inducing colors.

>> No.706309

>>706275
No surprise that he would choose to retire from the big company practice after such an ordeal, in hindsight of course, but perhaps the bigwigs of Nintendo weren't prepared to see one of their best men go.
I don't think he had any issues in terms of relationship with his colleagues.

>> No.707224

>yfw there's no evidence that yokoi even created metroid

>> No.707487

>>707224

It was his team. And he produced Metroid. But I think the creator is Sakamoto...

As for Yokoi, yeah, he really was onto something with the VB (people often repeat what others say "ït hurts your eyes! it sucks!¨", but few people have actually tried it. Granted, some people can't stomach the red/black scheme, but the truth is, the 3D effect looks incredible, way deeper than the 3DS, and it was in 1995, truly impressive. The bad thing is that it was a prototype, and not a finished product, as anons already said. Nintendo rushed to release it even without Yokoi's agreement, just to take the VB out of the way and focus on the N64.
Nintendo just wasn't interested on the VB.
Also, remember this was the time Nintendo was very serious about hardware specs and shit, even if they fucked up with N64 using cartidges, all they talked about the N64 was Silicon Graphics, 3D games and stuff, completely different to yokoi's philosophy ("lateral thinking for obsolete technology")
One could say after Yamauchi left Nintendo and Iwata became the president, they went back to Yokoi's way of doing things, using old hardware but applying different ways of thinking about it instead of just POWER POWER POWER. This is why Game boy was so successful, this is why DS was successful, and why the 3DS is successful, they're not powerful, but great to play games with.
Also, 3DS uses parallax, same as with Virtual boy (except VB uses 2 separate screens).

Yokoi was one of Nintendo's oldest employees. He was there ever since Nintendo was manufacturing toys.. He was in charge of the maintainance of the assembling machines in one of the factories. He did a toy himself, the Ultra Hand, and it was the first actual success of Nintendo in the toy industry. Several copies of that toy invaded the entire world, even I had one when I was a kid (not Nintendo brand, though).

>> No.707496 [SPOILER] 
File: 41 KB, 439x599, Sakamoto.jpg [View same] [iqdb] [saucenao] [google]
707496

>>705967
Don't you see, Anon? You want to know who the real killer was? Who else would stand in Sakamoto's way to turn Samus into his submissive waifu?

>> No.707504

>>707487

Yokoi was also the one who introduced the D-pad in the Game & Watch series.
At the time, cross-shaped buttons were only used in construction/warehouse machinery, and Yokoi was familiar with them, so he thought about implementing them to video games and voila, d-pad.

The last work he did for Nintendo was designing the GB Pocket, which was released after they fired him, and he went to work on Bandai and created the Wonderswan, which was his last work.

He died on a chained car accident on a highway, he died trying to help other people who were stuck inside another car.

>> No.707518

>>707487
The NES and SNES on the other hand were quite powerful and had a decent marketshare. The WIi U is barely a step above the current generation of consoles, which throws off any potential backer. Not like third parties have any chance since they're stuck with Sony since 199-fucking-5, almost twice as long as they were stuck with Nintendo.

Nintendo essentially Sega'd themselves, but the Wii guaranteed them $10 billion in the bank. But that Wii money, much like Sony's PS1 and PS2 money, seems to be going to waste trying to save the Wii U. It is simply too weak for anyone other than Nintendo to work on it.

>> No.707534

>>707518

The NES wasn't powerful, and the SNES was decently powerful, but not a beast.
The only time Nintendo really went for good hardware was with N64 and GC. Both times failure, so it was logical they'd go back to the old philosophy, they realized power isn't going to sell your consoles. Games do.

>> No.707548
File: 448 KB, 500x275, The Doctor's sorrow.gif [View same] [iqdb] [saucenao] [google]
707548

>created the Game Boy and started Nintendo's handheld legacy
>R&D1 created Metroid
>said the VB wasn't ready
>Nintendo still rushed it out
>commercial failure
>blamed Gunpei for it

You don't fucking do that to the man who's responsible for the Game Boy.

>> No.707568

>>707534
But the NES was indeed very powerful. Released in 1983 (as the Famicom), it was well ahead of it's time. Most consoles could do digital voices, but they would have to halt everything just to process it. The Famicom could do that so easily, you could use it for percussion, and not break a sweat. Not even PCs of the time had smooth scrolling, which was the biggest trick the Famicom had up it's sleeve. Most consoles outside of high end PCs and arcade machines averaged 16 colors on screen, while the Famicom could do 25. It didn't take until 1985/1986 for a console more powerful than the NES to exist (the Master System), but even that had severe disadvantages. It's bankswitching abilities were weaker, the NES could flip sprites horizontally and vertically while the SMS couldn't, graphics memory couldn't be compressed as well, and it couldn't do digitized instruments well at all.

The NES was literally second best in terms of hardware. The N64 had severe design flaws that mitigated all of it's power, and the GameCube was again the second strongest machine of it's gen. The GameCube failed because of the double whammy of the N64 killing third party support and the PS2's success riding off the PS1's success (but still printed money, which is what really matters in the end).

>> No.708256

Yokoi wasn't fired. He was given the "window office". Which among Japan's business world is a passive-aggressive or cowardly way of treating a senior staff member once management thinks he's over the hill, by sticking him in the room with the nicest view and leaving him with nothing to do but look at it.

>> No.708304

Yokoi wasn't fired, distanced by the company, or killed by a Sega conspiracy. He retired at 54 to do his own thing. In Japan 55 or 60 is basically mandatory retirement age, and if anything the Virtual Boy fiasco just made him get sick of working full-time for a company that was moving on as he got older. Every legitimate source denies there was any problems between him and Nintendo, all the mythical muh conspiracy shit is mostly in English language, big surprise...

>> No.710348

>>707487
>Also, 3DS uses parallax, same as with Virtual boy (except VB uses 2 separate screens).

Except that makes them completely different from a build and usage standpoint.

>> No.713645

>>706016
Thats how it works in japan

>> No.713656

God, quit saying he was fired. He LEFT. The last thing he developed for Nintendo was the Gameboy Pocket, which was a going away present of sorts.

>> No.713660

>>713645
If that were the case then some other employees of Nintendo's would have been fired a long time ago.

>> No.713672

>>713660
>Japan
>firing anyone easily
Your job is your family there, they would move you to a position more suited to your capabilities

>> No.713682

>>713672
Because of strict labor laws there heavily favoring workers rights, most Japanese companies opt to just passive aggressively "promote" workers that have fallen out of favor into shit positions. You still get your regular paycheck, but the work you're doing switches to the monotonous or even the non existent, and eventually you'll spend most of the work day just sitting alone in your office staring out the window with no one to talk to.
It's their way of saying "retire old man, we don't want you here". If you're a younger worker, they're likelier to drown you with work until you give up.

>> No.713681

>>707548
Don't forget that Gunpei was instrumental in training and teaching Miyamoto how to make video games.

>> No.713798

>>713682
>but the work you're doing switches to the monotonous or even the non existent, and eventually you'll spend most of the work day just sitting alone in your office staring out the window with no one to talk to.
That sounds like the perfect opportunity to spend some time making indie games. What's wrong?

>> No.714470

>>710348

I never said they were the same form a build and usage standpoint.

>> No.717920

BUT THEN HE MADE THE WONDERSWAN NO ONE BETRAYS NINTENDO

it was the nintendo yakuza

>> No.717949

>>713798
It's an honor thing. Don't think many Japanese guys at that age and position in life look at it as an opportunity to do whatever the hell they want. Either they take the hint and retire or keep showing up out of stubbornness without really enjoying it.

>> No.717956

>>706035

Is it just me or does Hiroshi Yamauchi look kinda... evil? Or maybe not evil, but like a Yakuza boss or something.

>> No.718021

How about we quit pissing around and say that Nintendo wanted Yokoi out of the company by any means they could, and landed on sabotaging his project and isolating him until he "retired", then had him killed when he started working for the competition.

More complicated murder plots have been drawn up and executed for lesser people, for lesser companies, and with lesser amounts of potential money on the table.

Do you seriously think that NOJ was not terrified that the man who basically put them in every HAND in the world, could just as easily do greater works at a company that would worship the ground he walked on? Remember, we're talking about the country where murders don't happen because police declare damn near every death a fucking accident.

>> No.718374
File: 30 KB, 400x280, hiroshi-yamauchi.jpg [View same] [iqdb] [saucenao] [google]
718374

>>717956
Only in that one particular shot