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/vr/ - Retro Games


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File: 400 KB, 2560x1920, Sega-Saturn-1-scaled.jpg [View same] [iqdb] [saucenao] [google]
7047193 No.7047193 [Reply] [Original]

Imagine an alternate universe where Sega didn't make so many incompetent business decisions and Sonic X-treme actually came out, they could've at the very least rival the N64.

>> No.7047201

Sonic didn't save the Dreamcast, it couldn't have saved the Saturn

>> No.7047281
File: 34 KB, 415x511, kenkutaragilores.jpg [View same] [iqdb] [saucenao] [google]
7047281

>>7047193
It definitely could rival the N64... for last place!

>> No.7047331

>>7047193
They couldn't because the Saturn cost so much to make that the only way they found to curb the losses was to simply not sell as many units. The console would've sank them if they mass produced it in higher numbers.

>> No.7047345

Imagine if sega didn't flood the market with shitty add ons for the genesis. Listen I love the sega cd and maybe we can let that slide but the 32x is unredeemable. Then imagine they had a few more launch games for the Saturn because thier teams weren't wasting time with the 32x. Saturn could have sold a few more, got more third party support. Maybe then sega could have survived.

>> No.7047351

SEGA has shown that it has absolutely no idea how to do Sonic in 3D, X-Treme wouldn't have been any different

>> No.7047387

Having more than two games to play already made it better than the N64.

>> No.7047428
File: 40 KB, 817x578, ThisIsWhy.png [View same] [iqdb] [saucenao] [google]
7047428

>>7047193
Honestly I know back then everyone was up their own asses about how "3D IS THE FUTURE", but if they had just made a 2.5D Sonic game that ran well and had a good soundtrack it probably would have saved the system and maybe even the company.

Instead they wasted their time with weird fisheye shit and retarded corporate infighting between SOA and SOJ that bled them so dry that the Dreamcast never had a chance.

As for rivaling the N64, I can't think of a single genre outside of 3D platformers where the Saturn doesn't btfo the N64 in terms of both quality and quantity of games.

>> No.7047586

>>7047193
problem was It was difficult to design games for. The Saturn was based largely on sega's arcade hardware which in turn confused the developers.

>> No.7047610

>>7047193
There isn't enough imagination in the world for that.

>> No.7047659
File: 1.13 MB, 1631x1373, GoAway.jpg [View same] [iqdb] [saucenao] [google]
7047659

>>7047193
>Sonic would've saved the system
It didn't NiGHTs was the one original Sonic game made for the system. Its just wearing a different coat of paint. The hole SEGA dug themselves in was already too deep for 2 reasons.
>No 2D games in the west
Granted Sony was the same for a bit but they just released the Print (Money) Station 1, and were about to put out another successful follow up printer. By the time SEGA of America realized they fucked up people either had imported systems or fucked off from the brand.
>System Chips/32X
This is really the biggest one. Had they not made the boneheaded decision of deving 2 concurrent incompatable consoles at the same time they could've lasted longer. The real killer is how they just stuffed the Saturn with 2 different versions of these fuckers that developers were forced to learn how to utilize each of the 3 CPU chips in sync with one another. Developers would rather castrate themselves than learn how to do that for dead on arrival hardware.

>> No.7047670

truer words have never been spoken

>> No.7047813

>>7047345
honestly I feel the opposite direction is the one that would have had the best results; don't make the Saturn, instead just do the 32x as a stopgap to buy Sega the time it needs to handle the Dreamcast better, though while I do picture the add-on version of the 32x still existing in this timeline, the marketing would primarily be on a new model of the Genesis that has the 32x built into it*

*I'm thinking to save money it wouldn't have CD functionality built into it, but it'd retain cross-compatibility with both models of the Sega CD, and most other Genesis accessories as well

>> No.7047825
File: 68 KB, 607x617, C5lkcpXWMAESfLi.jpg [View same] [iqdb] [saucenao] [google]
7047825

>>7047193
In Japan, the Saturn was actually beating the PSX until the release of Final Fantasy 7, moment in which the PSX exploded and became unreachable by anybody.

Sega of America had to fail really hard to sell LESS Saturns than Sega CDs.

>> No.7047831
File: 1.47 MB, 929x1568, Screenshot_20201102-071322~2.png [View same] [iqdb] [saucenao] [google]
7047831

>>7047193
I just put this game in yesterday and its terrible. How did they expect people to know what your supposed to do in this game. Its so werid.

>> No.7047863
File: 981 KB, 809x607, file.png [View same] [iqdb] [saucenao] [google]
7047863

>>7047193
Bernie Stolar dropped the ball.

>> No.7047903
File: 90 KB, 1044x587, cover3.jpg [View same] [iqdb] [saucenao] [google]
7047903

>>7047831
>Activision

>> No.7048015

>>7047193
Its litterally all bernies fault.

>> No.7048035

>>7047193
What do you think the Saturn's "System Seller" games would have been? PS1 had Crash, Spyro, FF7, SOTN, and Metal Gear. N64 had Mario, Zelda, Banjo, Golden Eye and Starfox.

But other than a potential Sonic I don't really see what the Saturn would have. I feel like the Genesis' greatest strength was in it's third party developers but a lot of those had moved to PS1 due to it being easier to develop for. I know the system mostly for 2D platformers and SHMUPs, neither of which were exactly huge in 1994. What would the Saturn's big titles be?

>> No.7048050

>>7047345
No one forced you to buy them, they were an enhancement like buying a cd rom for a computer. 32x did what it said, let you play new enhanced games without a new console. They at least did improve the consoles graphics unlike any other add on for any console. A lot better than dd64 anyway.

>>7047193
Could have been a repeat of snes vs genesis. Its just that ps1 and saturn were too similar and ps1 was percieved as slightly better so why get saturn. I feel like sega was too far ahead of their time, the sega nomad was basically the switch of its time but they didn't even bother releasing it in pal territories. Its just that gaming was not popular enough yet for sega's strategies to work.

I think sega got so close to being number one that its all they cared about instead doing a good niche business like they did with the master system.

>> No.7048131

>>7047331
And the absurd thing about that hardware cost is that the insane amount of ICs on the motherboard and the multiple RAM buses/banks didn't even result in a more powerful system. It boggles my mind that they crafted a system for the mass-market and didn't make it price sensitive. Sony created a better system that only had 3 main buses, used cheap commodity RAM for its sound and CPU, and only splurged on its video subsystem, which BTW only required one graphics chip and two memory ICs later cut down to one. And it produced better looking games! Once Sega got wind of that they should have killed their system development entirely and started over from scratch and targeted a late 1995 or 1996 launch.

>> No.7048180

>>7047201
For all the people who bring up no new sonic being a reason why the saturn failed i never actually thought about how the dreamcast had 2 new sonics and still failed til just now, yea sure they both failed for different reasons but its an interesting comparison, anyone know how the sega cd and 32x did with sonic cd and knuckles chaotix?