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/vr/ - Retro Games


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7044018 No.7044018 [Reply] [Original]

Symphony of the Night for Sega Saturn is now translated into English.
https://segaxtreme.net/threads/translating-dracula-x-sotn.24647/?fbclid=IwAR3CDhnQmkjHxARZaJu9jBS65Uoe0pnoNUMjJbesPiQ297AF-2ulIQ11O8w#post-178748

>> No.7044025

And? It’s objectively the worst version.

>> No.7044035

>>7044018
does it work with the 4MB patch

>> No.7044038

>>7044018
Cool, I love to compare versions and check out the differences same goes for RE1.
Also another reason to replay Symphony of the Night again.

>> No.7044047

>>7044025
Wrong. Like most games, SotN plays best on Sega Saturn.

>> No.7044064

>>7044047
Try playing it, PS1 has the edge in this, I played it BITD and was pissed that I wasted $100 importing it
PSP is actually the best version

>> No.7044242

>>7044047
This post is clearly satire.

>> No.7044274

>>7044018
Did they fix the framerate?

>> No.7044275
File: 2.07 MB, 1319x901, file.png [View same] [iqdb] [saucenao] [google]
7044275

>This patch is loosely based on the PSX translation version. The final version will contain the PSP version.

Trash.

>> No.7044316

The psx version sucks

>no badass bloody tears
>no badass vampire killer

>> No.7044318

>>7044035

Did that even work? I heard people saying it didn't affect loading times or slowdowns at all. It's possible it has the game use the 4MB expansion but then the game doesn't make use of it without reprograming the game.

>> No.7044327

>>7044316
>hair metal garbage remix of bloody tears
>yet another vampire killer rehash instead of original tracks

The lack of these is a blessing. PSX version is superior.

>> No.7044332

>>7044316
>>7044327

The new areas are based on ideas the original team had but didn't impliment. They are however poorly executed with horrid sprites for the most part. The music is bad too. They are so quick and you're done so they barely have any impact.

I do believe that Igarashi should have included them and polished them for the PSP version. It would make a bigger difference than new voice acting. And funny shit, that he made Rondo in 3D under the idea that the old games couldn't sell. Then they made a pS4 version of the original 2D Rondo and Symphony, sold them as a ubndle and thye did pretty well. I wish we had gotten this bundle on the original Playstation in fact.

>> No.7044337

>>7044316
a couple of songs and areas don't make up for the frame rate, loading times, lack of transparency and uneven sprites

>> No.7044341

>>7044337
I think it's a good sacrifice. I'm getting more content for slight framerate issues, cool songs and also getting to play as maria <3

>> No.7044428
File: 63 KB, 1440x1080, Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (2M)-201031-230405.png [View same] [iqdb] [saucenao] [google]
7044428

>>7044018
here it is already patched because i hate having to sign up to get a patch, and then search the internet for the right copy that works.
http://www.mediafire.com/file/cp88p66fx9e2g3q/SOTN%2528SS%2529_v0.81.zip/file

saturn version lacks polish, but emulation fixes the slowdown and loading times. new areas are meh but the ability to run instead of having to backdash 24/7 is a godsend.

>> No.7044440

>>7044428
You're the based man for this, thanks.

>> No.7044478
File: 159 KB, 612x920, castlevsotnMap-Castle1 (2).png [View same] [iqdb] [saucenao] [google]
7044478

>>7044332
i always wondered how close the new location under the starting area was to what was originally intended on ps1. like did igas crew tell the saturn team that was the intended theme or whatnot

>> No.7044486

>>7044478
IGA reportedly didn't tell the Saturn team anything. That port was made completely without him or the main Tokyo branch.

>> No.7044491

>>7044428
thank you anon you saved me the trouble of patching it myself

>> No.7044494
File: 42 KB, 602x393, saturn-map4[1].gif [View same] [iqdb] [saucenao] [google]
7044494

>>7044478

They would have access to all the design documents the original team had. Clearly they intended to put an area there but cut it due to time constraints. The other area links two areas of the castle in a very logical manner so it was also clearly intended.

What went wrong is that they were not as skilled at sprites and design so it's a clear downgrade from the rest of the areas. The ghost designs look like cliche halloween ghost costumes and are barely animated. The tree is a cool design but it is way to cartoony looking and doesn't fit. Stuff like that.

>> No.7044496

>>7044428
Thanks bro! I have literally been waiting for years for this

>> No.7044860

>>7044018
What a colossal waste of time and energy
>>7044316
Are you dumb cunts going to make me post this again for the 100th time?
>While it sounds like the superior game on paper (especially considering the Saturn's general history with 2D games), this port is bogged with performance issues. The load times are more frequent and much longer. There is now slowdown in areas where none had existed in the original version, and some of the rooms were split in two or missing entirely. Rather than maintaining the Saturn's increased resolution, the game was stretched to fit the screen, causing some sprites and graphics to be distorted. Some of the sound and graphical effects were also down-sampled. For example, some enemies have different death animations, and the Game Over sequence uses a fade-through-white transition instead of a screen-melt transition. Transparencies are also non-existent, making certain things like the waterfall and the mist effect look shit

>> No.7044862

>>7044486
You realise Toru Hagihara made SOTN right?, not that fucking hack Iga. This is really basic stuff mate, you can check game credits on mobygames for example. It takes like 30 seconds. Stop being ignorant and learn who makes the games you play.

>> No.7044938

>>7044275
Oh fuck that shit, just play the japanese ps1 version with this if you want a translation that is closer to the original.

http://www.romhacking.net/translations/1427/

(warning, may be a fucking bitch to run on mednafen/beetle core(

>> No.7044972

>download requires an account
somebody please upload just patch (SOTN(SS) v0.81.zip, 108KiB)
thanks

>> No.7045024

>>7044064
>PSP is actually the best version
No. PS1 > SAT > PSP

>> No.7045079

>>7044860
>Game Over sequence uses a fade-through-white transition instead of a screen-melt transition
It's SOTN, you won't see that often

>> No.7045120

>>7044938
How come ? Finished it on Beetle PSX without any issue.

>> No.7045167
File: 21 KB, 700x700, DpQ9YJl.png [View same] [iqdb] [saucenao] [google]
7045167

>>7044862
Thank you! I feel like such an annoying nerd for doing this but it has to be said, SotN (and Rondo, for that matter) is Toru Hagihara's brainchild, Igarashi was just some programmer kid who took over as director halfway through, when the planning and a lot of the hard work had already been done, and he was lucky that it turned out as one of the greatest games of all time.
In fact, this idiotic revisionism that popped up in the last 6 or so years that claims Igarashi was almost solely responsible for SotN (which even spawned the eye-rolling moniker "Igavania") is one of the greatest injustices in gaming!
So, fuck Igarashi for not only encouraging but actively creating this myth when the ones involved in the game can't even defend themselves, it's gotten so bad people are starting to believe he created the whole franchise, guess erasing Hagihara's involvement wasn't enough, now Hitoshi Akamatsu won't get any of the little credit he got either...

>> No.7045229

>>7044860
>is port is bogged with performance issues
all of that can be fixed with emulation you retard
it's like anyone here is going to play it on a real Saturn

>> No.7045235

>>7045229
It actually can't, the port is fundamentally flawed due to the original taking advantage of the PS1 system architecture. Digital Foundry did a video explaining it.

https://www.youtube.com/watch?v=5PxGM1np2hU

>> No.7045237

>>7045167
Toru is not that good
IGA is the reason why SOTN was great if it wasn't for him it would be the same piece of shit as Rondo Of Blood (Toru game)

>> No.7045245

>>7045235
am playing right now on Yaba Sanshiro and so far i see nothing wrong with it

>> No.7045265

>>7045245
The entire game is in the wrong resolution and emulators can't fix that.

>> No.7045818

>>7044047
>SotN plays best on SSF with mesh transparencies enabled
fixed

>> No.7045823

>>7044038
I don't think so. And really that patch only improves loading in the map and menu, it improves nothing else. In fact on real hardware it increases the load times between areas.

>>7044275
There's a reason for that. The Saturn version has additional dialogue that isn't in the PS1 version, but is in the PSP version. So if they intend to put in the English dub, they have to use the PSP translation as there's voice clips that simply aren't there in the PSX version.

>> No.7045834

>>7044862
That's why I said "the Tokyo branch".

>> No.7045851

Was it really that hard to play without the translation?

>> No.7045853

>>7044047
>(You)

>> No.7046482

>>7045823
Is the extra dialogue in the Saturn the same as it is in the PSP? Maria fights completely differently so maybe they changed the conversation too?

>> No.7046520

>>7046482
It's the same generic gist in both versions. She just says that she won't let you kill Richter and then fights you. How she fights doesn't change it.

>> No.7046535

The supreme way to play is with a translated Japanese ROM + HardType difficulty patch, on PSX Beetle with downsampling and video shader.

>> No.7046560

What gets me about the Saturn version are the weird little QoL touches to shit like how the music loops. Someone on the team was actually paying attention and trying, at least

>> No.7046565

>>7046560
It know what you mean, it does also help that the Saturn had dedicated hardware for this kind of thing. Like it's not a low effort port, it's a very very sloppy one, but think about it right? Resizing every background sprite to have every 4th pixel doubled had to take a ton of time to do, but they did it instead of just putting in borders or letting the game scroll to a black void or something at the edge of the screen.

>> No.7046694

Its good to able to play this version now.
I think the reason it has so many technical issues is that the Saturn has a mode that the graphics you want can be drawn into frame buffer memory which then get put onto the screen, this is a bit similar to how the atari jaguar draws graphics. This buffer is not really intended for the entire display so its a lot slower than using the dedicated 2d hardware or the quad accelerator. You'll get the same result if you take a Saturn game and try to port it to ps1.

>> No.7046793

PS1 fanboys are waaaay to critical of the Saturn version. Yes, it performs worse but has more content and QoL additions. The original game already has slowdowns anyway, and fuck transparency, just play on a CRT over composite and enjoy dithering.
However I think the orverall best version is on PSP, due to the balance between having a good amount of content, including cut content from the western SOTN version of PS1 and new content. Not the new zones or items/music from Saturn though, which is a shame, but it definitely is preferable to play PSP over PS1.
PS1 is the most vanilla version. It's not like SOTN is a game that requires pixel-perfect platforming, and even if it was, the slowdown isn't enough reason to turn it down.

>> No.7046796

>>7044018
fucking finally.

>> No.7046801

>>7044318
Absolutely no difference, no. Unfortunately.

>> No.7046848

>>7046793
99% of people today are going to emulate anyway which actually eliminates all of the slowdown issues and somewhat reduces the loading times

>> No.7046853

>>7046801

That's what I thought. The romhack might "add" the 4MB ram but it doesn't make the game actually use it. That would require reprogramming the game in a much deeper level.

>> No.7046972

>>7046482
It's the same. The Japanese voice clips are identical.
>>7046853
They did do some reprogramming, they made it so the Menu and Map screen are loaded on the RAM cart. So those load faster. But the rest is a mess. The developer of the 4MB RAM cart hack keeps chasing red herrings thinking it will fix a problem without actually thinking it through.

For example he was convinced the slowdown and long load times were because the game decompresses some sprite graphics in real time and also decompresses things during loading. But the Decompression algorithm is so simple it shouldn't really impact performance even if some of it is silly to do. But he got rid of it and made it so everything is now decompressed in RAM, but it made no difference to performance or load times. In fact on real hardware the load times are worse with the 4MB patch.

>> No.7047020

>>7045237
Hagihara is the only reason it turned out well. Look at how shitty the rest of Igarashi's games are. Uninspired copy pasta garbage.

>> No.7048405

>>7047020
why is this so true... even bloodstained is uninventive. the nes side game is better then the main game it promotes.

>> No.7048494

Now we need a Saturn emulator.

>> No.7048513

>>7046972
Haven't the guys in the sega xtreme discord talked about how it's mostly just sloppy handling of data that causes load times to be so long and under-utilizing the hardware causes it to hit so much slowdown? Like the KCEN guys just handled load distribution of effects very poorly?

>> No.7048519

>>7048405
Bloodstained is very good once you get past the ugly visuals. Yes, the retro styled side games are both way better. But they wouldn't have happened without the main game.

>> No.7048529

http://shmuplations.com/symphony/

>> No.7048693
File: 12 KB, 197x220, shootMe.jpg [View same] [iqdb] [saucenao] [google]
7048693

> If people want to help me with the parts that are crashing. If you are using a an emulator with a debugger, place a breakpoint at 0601960c and let me know what the address is at register 4.

>> No.7048950

>>7044860
>Some of the sound and graphical effects were also down-sampled.

That's awful, considering how low quality the sound effects already were

>> No.7048969

>>7047020
>Uninspired copy pasta garbage

COTM and AOS are pretty distinctively different, from SOTN and from each other

>> No.7049004

>>7044494
>Clearly they intended to put an area there but cut it due to time constraints.
They definitely cut something that was meant to be there but I'm not sure if it was because of time constraints. It's possible they cut it because it just wasn't very good. If it was anything like what we got on the Saturn then it was an area far out of the way that didn't connect to anything. It'd be an annoying location to trek to if there was a critical progression item there and without such an item it would lose it's purpose entirely. The real mistake they made was not removing the hatch from the final build, making the area into a bigger curiosity than it had any business being.

>> No.7049257

>>7044018
Is the extra content worth it? I've heard there are new areas and Maria is playable

>> No.7049304

>>7049257
The general consensus is that the extra content is not good enough to counterbalance the general sloppiness of the port. The PSP port incorporated virtually nothing added to the Saturn port; even the playable Maria is very different from Saturn's Maria. The PSP port has its share of problems, too... it's too bad SOTN's never really gotten a fully-polished definitive version.

>> No.7049325

>>7048693
>using YabaSanshiro in Retroarch
>crashes right before you fight Dracula as Richter not even 1 minute into the game

>> No.7049359

>>7049257
Visually the Underground Prison doesn't look bad but it's over in like 5 screens, and the ghosts that are immune to physical attacks would be a neat idea if there were more than like two of them ever. The Garden's pretty useless save the tree enemy and the boss, which was actually an okay fight if only because I didn't have 20 years of muscle memory built up against him. It's neat for the immediate Richter and Maria modes. Otherwise there's the aforementioned weird QoL touches. It's worth it to emulate once under Beetle Saturn

>> No.7049361

>>7048513
People aren't 100% sure, some think it could be that they used SGLs loading code instead of SBLs. SGLs while easier to use is a lot slower for some reason.

>> No.7049367

>>7046560
>>7046793
>>7049359

I want to know more about the QoL touches. I've seen te speed boots and music looping mentioned. Anything else?

>> No.7049430

>>7049367
Honestly that's mostly it. It's just really weird little shit that you probably wouldn't even notice if you haven't already played the shit out of the game over the last 20 years

>> No.7049504

>>7049257
>Is the extra content worth it?
Really not.
Even Maria is better on the PSP version.

>> No.7049614

>>7049367
They added a third hand/pocket for holding recovery items.

>> No.7049680

>>7049304
So in short, PS1 is and will be the best forever, aside from its legenderely dated localization. (not that the PSP port was any better, it wasnt even faithfully translated either, but gullable idiots gush upon, MUH REDUB)

>> No.7049686

>>7049680
IMO the PSP version is the best, although to be honest Saturn isn't bad either, people exaggerate a lot.
Due to having the least amount of content, PS1 is the one I never replay.
As for the PSP rebud, I'll never understand people who play this version and don't pick japanese audio.

>> No.7049703

>>7049680
I don't think anyone prefers the PSP dub whatsoever. It's just generic animu bullshit. Belgrade's super deep weirdness and Guinn's scenery chewing make the weird dialog work

>> No.7049781

>>7049680
>So in short, PS1 is the best forever
Uh, no, I didn't say that. PS1 and PSP both have their pros and cons.

>and will be the best forever
Only if they never bother optimizing it in future releases, which, given Konami, is fair.

>> No.7050236

Saturn Symphony fans keep polishing those turds.

>> No.7050336

>>7046793
>>7049004

Known cut content from the PS1 version of SoTN:

>Playable Maria
Had a complete sprite sheet.
Implemented on Saturn, but she's too quick. (Also, Richter got alternate clothes.)
IGA reimplemented a different playable Maria in the PSP version. Konami interns rebalanced her further for the very recent mobile port.

>Evil Maria Boss Fight + Alternate Ending
If you have glasses and don't kill Shaft's orbs in Richter's fight (correct me if i'm wrong) they would possess Maria instead. She has a darker palette or something. Lines exist (audio only) in the PS1 version.
Never implemented.
Saturn added a Maria Boss Fight just before you get the glasses.
IGA reused that but with an entirely different moveset for the PSP version.

>Nocturne Song with Fairy Familiar
Unused in 1.0, but implemented on Saturn (with a calling card item)
IGA added it on PS1 as soon as 1.4, and all later releases, with a different method.

>Basement at Entrance's Exterior that leads to an underground zone, that has to be unlocked before Marble Corridor (from its flag coding)
>You can't get conveniently to Marble Corridor without the Blue Key
>The Blue Key is a key item that's uncharacteristically a cheap item at the Shop
Saturn version added a new zone in a similar location, but it's mostly sprite palette swaps, recycled assets, and the zone is a pointless dead end that has no important key item.
Which seems to be a recurring problem... they put the Sat-exclusive Godspeed boots somewhere unavoidable (during an auto-walk section) just before the Inverted Castle.
Konami Nagoya is trash at level design, but that shouldn't be a surprise (look at Legends)

>Alucard was meant to have a personal room
>He gets furniture items to decorate it
>Inverted Castle is very... empty and half-finished
That idea was reused in HoD GBA.

tl;dr: Most Saturn content is fan-fiction. Rainbow cloak when you already have one you can adjust the color for in the settings? Srsly? Even Maria's theme is off.

>> No.7050390

>>7049703
The PSP's dialogue isn't meaningfully different from the PS1's. It mostly says the same thing, just worded differently. But yes the problem is it loses the stage play vibe. The PS1's dialogue, even down to the subtle echo, makes the game feel like you're sitting in the back row watching some local theater company put on a play. It's weirdly effective because somehow the game's graphics tend to lend themselves to that interpretation, even moreso than other 2D games. It's hard to describe but the intro especially, with the way Dracula's keep is decorated, with the carpeting draped over the edge of the "stage" really helps sell the idea.

>> No.7050508

>>7044972
based

>> No.7050516

>>7050390
The psp version had that same echo though

>> No.7050776

>>7047020
>Look at how shitty the rest of Igarashi's games are
IGA games are the best in the series
ROB can suck a dick

>> No.7050786

>>7050336
>Even Maria's theme is off.
Most will say that "Guardian" is one of the high points of the Saturn version and will bitch at how IGA refused to include it for PSP.

>> No.7051234

>>7045245
The FPS issues don't manifest in emulators but I assure you it's egregious.

>> No.7051549

>>7050516
Maybe its harder for me to hear out of the PSP's speakers. But the more natural speaking tone sounds like it lacks the stereotypical vocal projection you hear from stage actors.

>> No.7051618

>>7050336
>omitting the fact that you can get Eric Lecarde's spear in the Saturn version
That alone makes it the definitive way to play.
Also, Rainbow Cloak randomly changes colours while you're wearing it, while Joseph's cloak is stuck to whatever you set it as.

>> No.7052562

I've been playing this on my Saturn, I forgot how fucking awful this port was. Literal constant slowdown.

>> No.7052589

>>7052562
You're supposed to be emulating it so the slowdowns get removed, baka.

>> No.7053427
File: 2 KB, 329x135, 1473759614533.png [View same] [iqdb] [saucenao] [google]
7053427

>>7050336
>Alucard was meant to have a personal room
>He gets furniture items to decorate it
>Inverted Castle is very... empty and half-finished
im assuming this is more of a theory cause it doesnt seem to have been mentioned before but alucard having his own room in his parents house makes complete sense. why would a belmont steal a room in his arch enemies castle and decorate it.

its little things like that could make a fun little ultimate version hacks with the ps1 engine, the psp extras and the *ideas* of the saturn game. like how it always bothered me that all references to richter uses his SOTN design and yet his in game sprite is inconsistent, which i believe they fixed in saturn?
what i was getting at for >>7044478 is that it would be a neat challenge/collaborative effort to try to make an underground garden zone but with design that would be convincing to the original game. I mean look at how much effort this guy put into new animations for alucard https://youtu.be/5yTbAJUs2Dk?t=136 youd think they were from the original creator.

>> No.7053467

>>7053427
What happened to this? Any progress since two years ago?

>> No.7053504

>>7053467
this just popped up in my feed cause i watched that. its from last year and scrubbing through it and it shows some level design stuff too
https://www.youtube.com/watch?v=wHHxsMnG688

>> No.7053538

>>7044018
any link to just grab the patch, without register to a forum, I will never use again in my life?
I don't want the prepatched game, just the translation patch.

>> No.7053553

>>7053427
>all references to richter uses his SOTN design and yet his in game sprite is inconsistent, which i believe they fixed in saturn?
Only if you know a certain button combination. Richter mode on Saturn still uses his Rondo design by default.

As to this guy, I had some hope when I first heard of it, but I recall something being said about how the game was going to be redone as a Classicvania and so I lost interest regardless of whether it was true or not.

>> No.7053857

>>7051618
Not until it gets a patch to fix the screen stretching (non integer scaling to fit it to the Saturn higher screen resolution)

>> No.7054319

>>7045229
why would anyone play the saturn version of a multiplat in an emulator? i assumed most people discussing the saturn here use a real one.

>> No.7054385

>>7054319
for the extra content duh

>> No.7054578

So what's the best emulator to use for this?

>> No.7054772

Dialogue from PS1/PSP is whatever. Someone needs to tell them to use the legacy item/weapon/armor names that reference other castlevania games like in this english translation of the jp PS1 version: https://www.romhacking.net/translations/1427/

None of that "Necklace of J, Cube of Zoe" shit that Jeremey Blaustein put to replace item names with references to his irl children and other weird shit.

>> No.7054787

>>7054578
Beetle Saturn

>> No.7054809

>>7054772
I do enjoy the Vonnegut Jr. reference (Granfaloon, maybe there was another one), but yeah otherwise I agree.
The best thing about the PSP version is that it does have the original japanese VAs.

>> No.7055089

>>7044047
>more slowdowns
>more loadings
I don't know why everyone bitch about transparencies when those much bigger issues are barely adressed. It's like nobody really played that game and keep parroting shit they've read on the internet. Peak /vr/ game connoisseurs right there! Don't ever change, /vr/. Lol.

>> No.7055091

>>7044316
The ares the themes are played absolutely suck. Hugly color scheme and pea brainded level designe. Both remixes are pretty bad too. Your tastes are horrendous.

>> No.7055714

>>7055089
>It's like nobody really played that game and keep parroting shit they've read on the internet
We still have people who think FF6 and Chrono Trigger have load times on the PS1, things will never change.

>> No.7055729

>>7054578
SSF

>> No.7055731

>>7044035
How could it if it's not specifically programmed to do so? You have to map all memory addresses manually on this system you know.

>> No.7055815

>>7055729
>Winblows-only
Into the trash it goes!

>> No.7055861

>>7055729
mednafen, ssf is decent but it's closed source and its compatability is aids

>> No.7055949

>>7055815
Windows is the only non retarded choice

>>7055861
trash

>> No.7055963

>kept listening to /vr/ for years
>finally try out SOTN on Saturn through emulation
>it's fantastic
>want to buy the game to own it
>it's expensive as shit, much more expensive than the ps1 beta
I knew it, I was tricked by /vr/ again.

>> No.7056006

>>7055963
Not my problem.

>> No.7056019

>>7055949
Linux is far superior, especially compared to the trainwreck that is Windows 10.

>> No.7056020

>>7054319
i bet you think n64 emulation is still shit too

>>7055963
>want to buy the game to own it
go be an hero consumerfag

>> No.7056175

>>7055815
It has an Android version, idiot.

>> No.7056190

>>7055714
they do, and they suck
>>7055963
SOTN on Saturn is literally worse than PS1 on every level

>> No.7056195

>>7056190
>SOTN on Saturn is literally worse than PS1 on every level

It has better quality music and the overpowered Maria is fun. Cope harder.

>> No.7056238

>>7056190
>they do, and they suck
Wrong. Quit believing everything you read on the internet.

>> No.7056250

>>7054772
>None of that "Necklace of J, Cube of Zoe" shit that Jeremey Blaustein put to replace item names with references to his irl children and other weird shit.

Are you, perchance, a filthy weeb, dear anon?
That's localization. We all know a medieval European fantasy horror setting can't translate well to modern American sensibilities due to massive cultural differences between Japan and the rest of the world, so every single alteration was necessary and justified.

The random book quotes (the "miserable little pile of secrets" line which is "beloved" by "fans" because it's so corny and ridiculous it redeems a trash non-art game to at least some semblance of unintentional comedy, while being simultaneously a piece of high art only bookworm patricians could get and only illiterate enemies of literature would object to... truly a question for ages), somehow reversing Dracula's motivations about religion in the process which is one of the very few plot threads of this very bare-bones story, removing continuity with past Castlevania titles, possessed tables are now oija tables which is totally the same thing (why, possessed furniture is a thing in both Japan and Europe but best to remove it just in case), and name dropping his family and friends, or himself (J.B.).

Every single part of it was needed. Otherwise the translation would inevitably feature the nakama fight of Richter-kun and Maria-chan against Dracula Hakushaku.

PS. Don't be very optimistic about the PSP script. It's J.B.'s script heavily edited and with the cut gameplay content restored, but not much in the way of translation fixes for stuff the original translation overlooked.

>> No.7056252

>>7056250
didn't read lol

>> No.7056272

>>7056195
You're the one coping over playing a shit port for free right now. Oh kid you may not had spent any money but you did lose time which trust me little child, oooohhhh *in a gangster voice from the 20s* *the 1920s to be exact* TRUST ME *okay voice over* you will regret what little you have left you wasted!

>> No.7056338

>>7055714
This has to be trolling. It takes 7 seconds just to open the menu in Chrono on PS1.

>> No.7056340

>>7056272
Shhht, adults are talking.

>> No.7056410

Wait, do saturn shills actually tout this as anything more than a neat curiosity? Saturn SOTN is fucking dogshit.

>> No.7056441

>>7056338
Prove it with direct capture from the console. I've tested it myself with a burned disc and it fades out, fades in. If it's even a second I'd be surprised.

>> No.7056459
File: 49 KB, 412x541, 1579192033300.jpg [View same] [iqdb] [saucenao] [google]
7056459

>>7056250
You are probably one of the s.0.ylent trannies who sucked HG101 when they harrassed the translator of the Goemon games for being more accurate.

Get you weirdfaced head crushed.

>> No.7057510

>>7056459
Your sarcasm detector is broken, anon.
Not that I would blame you. I thought some places were too obvious, but some tofu-addled speedrunner-type faggots legitimately think that way.

>> No.7057627

>>7056272
Wow, this has to be the most embarrassing post 4chan has ever seen. Are you from America by any chance?

>> No.7057713

>>7056441
Try testing it with an original copy on a shitty PS1 that keeps skipping
if you do then you have my teenage experience

>> No.7057952

>>7057713
Your problem was with a mistreated disc/ps1 than the game itself.

>> No.7057960

>>7054578
Beatle Saturn
>>7055729
>>7055949
Do you like
>having to mount disc images on third party chinkware
>compatibility that gets fucked with after every update
>massive input lag
>games being forced to resize double their resolution
>limited options for filtering or upscaling
If so, then SSF is for you

>> No.7057972

>>7055963
>emulation
>it's fantastic
>want to buy the game to own it
Then enjoy it not being fantastic anymore because the game runs like as on original hardware.

>> No.7058139

>>7056441
I'm actually going to ask you for a video because I'm legit curious about how to get fast loading on PS1. The game even slows to a crawl if you use big techs like lightning 2 on screens with a top layer of fog or snow. Mt. Woe is painful.

>> No.7058149

>>7058139
You'll get it later tonight then because I'm working.

>> No.7058156

>>7057960
To be fair, the input lag on mednafen's saturn core isn't much better.

>> No.7058176

>>7055714
Both FF6 and CC had massive load times for me on my OG PS1 and original copy of the games when I played it. During the final boss, the fucking thing loaded for 30 seconds before the battle started. On PS2 with disc speed fast it was a little better but there was still noticeable loading times vs SNES or DS.

>> No.7058181

>>7058176
When exactly do the load times occur? Going into a town or world map the game fades in and out in a second or two. Going into battle there's a two second transition. Going into a boss fight there's the same two second transition. What the hell is everyone seeing? Is it a version difference? Every video I see of real gameplay from a real system shows my experience exactly that I've had. The whole thing reeks of fud and fanfiction.

>> No.7058221

>>7058181
>When exactly do the load times occur?
Opening a menu.
Starting combat (big one that happened a lot for me in PS1 CT).
Entering/Exiting town/major locations.
Some events/cutscenes loading.

All of the above had 5+ second loading issues on a PSone and a new copy of CT on PS1. Room transitions were smooth, though.

>> No.7058224

>>7044018
What's a good selling price for the Saturn version? I "hoarded" 3 copies in 2003 and I think I can drop 2.

>> No.7058235
File: 25 KB, 396x371, images (56).jpg [View same] [iqdb] [saucenao] [google]
7058235

>>7057510
You are NOT the winner.

>> No.7058241

>>7044018
Old news.the PSP version was an English translation of the Saturn version. No fanslation will ever hold up.

>> No.7058243

>>7055714
they do though. The FFS ate less noticeable, but CT literally stops to load for 3 to 5 seconds before every battle. I think you need to play it on hardware, anon.

>> No.7058269

>>7058221
All of those events cause 1-2 second fade to blacks and back except starting combat which is even faster.

>>7058243
I have played them on real hardware, even with shoddy burns and never had anything as hyperbolic as what's described. It's basically the same as the SNES versions, or so barely different it isn't noticeable.

>> No.7058296

>>7058269
Could be a hardware thing. Have you done any laser correction or replacements for burns?

>> No.7058305

>>7058296
Just a stock drive with shitty verbatims (from a 100 stack) and a mayumi v4 for back ups. Using versions 1.0 and 1.1 (greatest hits)

>> No.7058317

>>7058181
Try using lightning 2 in an area with a transparency layer like mt woe or arris dome. The transparency vanishes as usual but the spell is half speed.

>> No.7058318

>>7058317
give me a .bin save for those areas and I'll do it.

>> No.7058324

>>7058318
I only have real hardware so i cant trade saves but you might be able to find one on gamefaqs.

>> No.7058330

>>7058324
You can read the memory card in ulaunchelf on a ps2, transfer it to a flash drive, and then upload it.

>> No.7059279

>>7044018
>any link to just grab the patch, without register to a forum, I will never use again in my life?
>I don't want the prepatched game, just the translation patch.

>> No.7059291

Why would you come to a dead board to lie about load times in shitty Playstation ports? Do you think we don't own Anthologies and Chronicles and haven't played them? They are fucking garbage.

>> No.7060557

>>7056175
Yeah, that's what people want when they complain something is only on Windows.