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/vr/ - Retro Games


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File: 125 KB, 1069x560, metalslug.gif [View same] [iqdb] [saucenao] [google]
7035078 No.7035078 [Reply] [Original]

Why did these shit games make you stop every 5 seconds to clear a wave of enemies before letting you continue onward?

>> No.7035082

Zoom zoom zoomie

>> No.7035094

zoom

>> No.7035798

Because it's a memorizer built around a long string of handcrafted encounters.

>> No.7035820
File: 53 KB, 213x290, zoomer-trophy.png [View same] [iqdb] [saucenao] [google]
7035820

>>7035078
ZOOOOOOOOOOOM

>> No.7035827

>>7035078
git gud

>> No.7035845
File: 15 KB, 480x360, zoom zoom.jpg [View same] [iqdb] [saucenao] [google]
7035845

ZOOM ZOOM

https://youtu.be/M4D3jwSYpEc

>> No.7035862

Run 'n gun series official ranking:

Shinobi > Rolling Thunder > Contra > Metal Shit

>> No.7035917

>>7035078
The enemies are the game. Moving to the right is what you are forced to do to access more enemies.

>> No.7036004

>>7035862
other way around.

>> No.7036474

>>7035078
Agreed. It's pretty lame.

>> No.7037287

How the HELL were we supposed to know which way to go!?