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/vr/ - Retro Games


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File: 30 KB, 554x330, konami_logo.jpg [View same] [iqdb] [saucenao] [google]
7028963 No.7028963 [Reply] [Original]

When did they lose their soul?

>> No.7028978

>>7028963
Near the end of the 6th gen and the beginning of the 7th gen.

>> No.7028987

>>7028963
Never. Fuck Kojima.

>> No.7028992

>>7028987
Based Kojima, fuck Thief.

>> No.7028997

When Goemon Team left, so 2005.

>> No.7029001

>>7028992
Nothing based about an autistic faggot who put himself into a Metal Gear Solid game. He's as much of a faggot as Stan Lee.

>> No.7029008

>>7028992
>fuck Thief
rent free

>> No.7029013

>>7028963
5th gen, I don't consider metal gear games to be "konami" games, just like I wouldn't consider soulsborne games to be "bandai namco" games.

>> No.7029060

>>7029013
I mean, I don't associate that high level of quality with Bandai either.

>> No.7029069
File: 278 KB, 640x399, 3132751-2803474219-13134.jpg [View same] [iqdb] [saucenao] [google]
7029069

When they stopped doing wacky crossover shit and replaced it with soulless otakubait like Otomedius. They started doing it again with Bomberman but its not just the same, its just paid cosmetics.

>> No.7029095

>>7028992
Based

>> No.7029104
File: 920 KB, 1200x800, ESbMOFkUEAAmz-U.jpg [View same] [iqdb] [saucenao] [google]
7029104

>>7029069
*sigh* This...

>> No.7029107
File: 370 KB, 846x1200, DcqMCD4VAAArenC.jpg [View same] [iqdb] [saucenao] [google]
7029107

We'll never get another Battle Tryst...

>> No.7029112
File: 91 KB, 848x1200, i-img848x1200-1586878394fmwsax409076.jpg [View same] [iqdb] [saucenao] [google]
7029112

...or another Dancing Blade.

>> No.7029114
File: 565 KB, 1200x900, 964222.jpg [View same] [iqdb] [saucenao] [google]
7029114

And they couldn't be bothered to do anything decent for their 50th anniversary...

>> No.7029115
File: 194 KB, 874x1200, ESHTW-RUUAEjDsN.jpg [View same] [iqdb] [saucenao] [google]
7029115

>>7029112
Textless version of this pic.

>> No.7029779

>>7028963
When that logo changed OP. That's when they lost it.

>> No.7029807

They never had any "soul". No publisher ever has "soul". They just happened to afford some devs that cared about their games while properly managing their budget.

>> No.7029829

>>7029104
>>7029069
I was always amused by this game, chu chu rocket, and Warioware Inc having these PC OS GUIs to them

>> No.7029907

>>7028992
Based

>> No.7030503

>>7028963
when they made Kojima the faggot in charge of Castlevania and he ruined it
it was also about the same Silent Hill was getting raped to death western pig developers and Suikoden turned into generic anime BS (the NDS and PSP games)
and don't get me started on Metal Ass Solid they were never good to begin with

>> No.7030509

>>7028963
This : >>7029807

Konami's management is a bunch of assholes who didn't deserve the talented developers they got. Want a list?

1989 - Ken Akamatsu. Created Castlevania, further proposed NES games got shelved after 3 because it didn't sell as well as TMNT NES, and Konami made him a janitor at some game centre. He quit the gaming industry. Other Konami developers were treated the same way and joined Square Enix.

1991 - Maegawa (Bucky O'Hare) and most of the Super Castlevania team, and part of the Rocket Knight Adventures team (which had a cancelled SNES version) - quit and founded Treasure because Konami wanted sequels to TMNT and Castlevania

1997 - Gradius team. Treated like shit. Left to Square and other places.

2004 - Team Silent. Treated like shit at Konami while developing SH1 (superiors more concerned how to deny them credit than the project). For their success, SH5 is unceremoniously canned and given to random no-name Western developers. They quit to Sony (Siren) and Nintendo (Luigi's Mansion 3)

2005- Goemon Team. Outsourcing started to no-name devs in PS1 era. They still squeezed a last DS game and quit and made Good-Feel.

2009 - Koji Igarashi (Castlevania) has been developing an entire series with recycled assets scavenged from Symphony of the Night, itself heavily reusing from 2 released games (SC, Rondo) and one unreleased (X32). On occasion he'd help develop licensed games (Shaman King, Gegege no Kitarou) just to recoup the cost. They cancelled his PS3 proposal in favor of a Kojima-sponsored project by a no-name Western studio with MORE budget. He was reduced to begging Kojima's rival, the Dragon Collection faggot, to approve mobile Castlevanias (which he never did, and Grimoire of Souls is suspected of being that concept revived) and finally reduced to janitor duty for 3 years. He quit and made Bloodstained.

and much more.

>> No.7030520

They fired yoshiki okamoto. Thats how dumb they were. Honestly konami never had any charm. I am surprised people remember them at all.

>> No.7030532

>>7030520
>Honestly konami never had any charm
your mom never had any charm

>> No.7030561

>>7030509
Most of those people quickly became irrelevant after Konami. So how were they wrong? Sounds like a company with good management but never any real geniuses besides Kojima (and yet even he made a laughably indulgent game after leaving, so they even knew the right time to boot him!)

>> No.7030576

>>7030561
Kojima was never a genius
the only decent game he made was Snatcher

>> No.7030586

>>7030561
Koji is an exception tho, they made him a janitor but he left and became successful again with creating Bloodstained
if only Konami allowed him to make more games Castlevania wouldn't die

>> No.7030592

>>7030586
you mean more lousy movies, MGS died with 4 when KojiPro was created (and in turn movieman threw stealth completely aside)

>> No.7030603

>>7030592
>you mean more lousy movies
am talking about Koji Igarashi not Kojima the movie director wannabe

>> No.7030621

>>7030586
Yes, but Bloodstained itself is just a rehash of Konami's own Symphony of the Night, which Igarashi only made with the help of other excellent staff the management had found. After that he just rehashed it.

>> No.7030636

>>7030621
that's what makes Konami looks stupid
IGA just rehashed the old formula of SOTN (a Konami games) and managed to make a big game selling millions of copies
seems like Konami hates money

>> No.7030650

The truth is, corporate Konami were always a bunch of greedy, unscrupulous bastards.
They were mistreating employees at least as far back as before the development of Silent Hill, and possibly even earlier.

>> No.7030841

>>7030576
you mean the Blade Runner and The Body Snatchers rip-off?
It was ok yeah

>> No.7030853
File: 1.23 MB, 320x180, VI55NS.gif [View same] [iqdb] [saucenao] [google]
7030853

>>7028963
>When did they lose their soul?
*WHOOP WHOOP WHOOP*
HIT THE LEVER!
*WHOOP WHOOP WHOOP*

>> No.7030867
File: 3 KB, 384x384, goe.png [View same] [iqdb] [saucenao] [google]
7030867

>>7028987
MGS isn't the only game they fucked over retard

>> No.7030882

>>7030509
With how much random yakuza members infest certain places in the gaming industry in Japan, how does Konami manage to be worse than them

>> No.7030887

>>7030520
The fact that they had video games people admired enough to get mad at how they up being treated decades later should say enough

>> No.7030896

>>7030841
Original ideas do not exist, you gay faggot.

>> No.7030928

>>7030509
Did they really make a game dev a fucking janitor? Really? That sounds a little over the top.

>> No.7030932

>>7028978
Nah. You had it right at end of 6th. MGS3 was a viking funeral for their soul. Even a lot of those Bemani games had a ton of weird charm in the 6th gen.

>> No.7030936

>>7028963

With the release of HD consoles, international demand for Japanese games dropped drastically. A lot of Japanese developers folded or returned under new management. Capcom had RE and MH to save it; Square had DQ and FF. Konami didn't really have anything other than MGS, which never did the same numbers anyway.

A lot of Konami's classic franchises (Contra, Gradius, Castlevania, Goemon) didn't make the jump to 3D, so they relied on portable systems to survive. When phones started to replace handhelds during the last decade, those series went on life support.

The most likely thing is that they were severely pressuring Kojima behind the scenes to turn MGS into a multiplayer-focused series that would bring in more consumers, because it was their only money maker left. Hence why Kojima left eventually.

It's worth mentioning that Konami never considered SH a major franchise nor did they know or care what to do with it. If you look at the numbers SH was never a huge seller.

So all these things considered, it wasn't viable for them to stay in video games. Whoring out their nostalgia-bait franchises on pachinko machines for middle-aged men is probably a much more lucrative proposal.

>> No.7030939

>>7029013
>Silent Hill 2-4
>the best Bemani games
>Shattered Soldier
>Gradius V (okay Treasure collab, whatever)
nah brah

>> No.7030941

>>7030928
Nevermind, I found this.
>Akamatsu tried to make all three original games with a vision of a movie director, but unfortunately, the sequels to Castlevania sold poorly, so he was demoted to working in one of Konami's game centers and then he quit.

Game Centers are what, where there are consoles set up you can pay to play? A store where they sell their games, both? That's fucking disgraceful, to demote a man who created three of the most iconic games of all time to bitch work in a public venue. Wow. Was there a huge loss on Konamis part on Simons Quest and Castlevania 3s poor sales? Only way I could see justifying doing that is if they lost a fuckton of money on 2 and then after being begged by this guy agreed to fund one more and when it also bombed they did that because they were pissed but even that seems harsh.

>> No.7030958

>>7030941

Game centers are arcades. Big devs sometimes have propietary arcades

>> No.7030965

>>7030958
That is personal spite there against this guy. I don't know if it was just the games failures that made them so mad but in any other circumstance they'd just fire the guy. This was specifically spiteful and to humiliate him, especially in Japanese culture.

>> No.7030971

>>7030965

Japanese companies never outright fire you, they just make your job so humiliating/torturous that you end up quitting to save face

>> No.7030993

>>7030650
>>7030509
The guys in charge of the company were cigar-chomping old men similar to Yamauchi (or Jack Tramiel if you will) who weren't part of the video game generation and didn't play video games themselves, but realized the money that could be made from video games. Konami were willing to spend the bucks on their games though and that was where they mostly succeeded.

>> No.7030995

>>7030509
>1989 - Ken Akamatsu. Created Castlevania, further proposed NES games got shelved after 3 because it didn't sell as well as TMNT NES

Really, I think three NES Castlevania games was enough. You don't want to end up like Mega Man with six nearly identical rehashes.

>> No.7031016

>>7030509
>They cancelled his PS3 proposal in favor of a Kojima-sponsored project by a no-name Western studio with MORE budget.
What Western game was that?

>> No.7031018

>>7030995
He should've been given a chance to make a 16-bit CV title though. Certainly would have turned out better than what Trashure did to CV with 4.

>> No.7031029

>>7030958
Game center is just a Japanese term for arcades.
>>7030965
>>7030971
It's not just a Japanese exclusive thing, I've seen plenty of people get the same treatment in places I've worked before

>> No.7031031

>>7030509
>Ken Akamatsu. Created Castlevania, further proposed NES games got shelved after 3 because it didn't sell as well as TMNT NES

It's not like the NES TMNTs were amazing pieces of work either instead of bug-ridded jankfests banged out on a short development schedule.

>> No.7031032

>>7030971
That's really sad. Castlevania was literally the brainchild of this guy, his series until 3, and he likely left game development completely after he was demoted and he seems to have disappeared from history after that. Probably ended up in some mundane job, thinking his projects were failures (at least commercially). I wonder if he was even aware of the later huge hit the series became

>> No.7031038

>>7031029
Ive seen it too but not to that outrageous degree: that's like a studio demoting a film director to cleaning toliets.

>> No.7031040
File: 72 KB, 1200x364, dt940910dhc0.gif [View same] [iqdb] [saucenao] [google]
7031040

>>7030971

>> No.7031041

>>7028963
When they changed the logo

>> No.7031043

>>7031032
I wonder how he'd feel if he saw those computer "ports" of Castlevania.

>> No.7031050

>>7030941
>Akamatsu tried to make all three original games with a vision of a movie director, but unfortunately, the sequels to Castlevania sold poorly, so
>CV2 was not a success
Shock.

>> No.7031051

>>7031043
Like the MSX and X68000? I figure he had to have been aware of them as they were made around the same time as the proper series right? Even if the dev teams were different I figure they shared assets, etc

>> No.7031058

How about how they took the original MG away from Kojima and told a couple of randos somewhere to make the butchered NES port which he's denounced.

>> No.7031060

>>7031050
Simon's Quest is an amazing title, probably the best in the original Famicom series and the first Willyvania in the series.

>> No.7031062
File: 28 KB, 286x224, influence.jpg [View same] [iqdb] [saucenao] [google]
7031062

>>7030841

Every single one of Kojima's works is blatantly attributable to a piece of pop culture with the one exception of Death Stranding.

And yes, Snatcher is his best game.

>> No.7031064
File: 159 KB, 640x480, castlevania (Amiga).jpg [View same] [iqdb] [saucenao] [google]
7031064

>>7031051
No...not those ports of CV.

>> No.7031068

>>7031064
Oh hahaha yeah

>> No.7031072

>>7031060
butbutbut AVGN told him it was shit garbage

>> No.7031085

>>7028963
The signs were starting to appear at the end of the ps2/gc/og xbox era, after that generation they were shitting the bed from left to right with very little stuff that wasn't a downgrade or trash.

>> No.7031089

>>7031018
obsessed

>> No.7031092

>>7030936
As usual, the most rational post has zero whining and publisher-blaming.

>> No.7031104

>>7031016
Lords of Shadow

>> No.7031114

>>7031104
Do you think Koji was super pissed about that? He's a plagiarizing hack himself.

>> No.7031120

>>7031114
Igarashi greenlit the Western 3D game, because he thought his own project was struggling and looking worse.

>> No.7031179

>>7031064
oh dear

>> No.7031197

>>7028963
Maybe when they became the company that only made Metal Gear and PES games, neglecting all their other IPs?

>> No.7031203

>>7028963
Kojima fired the Castlevania and Silent Hill guys.

>> No.7031206

>>7030561
>Most of those people quickly became irrelevant after Konami.
You mean the ones that didn't get out of the industry completely went on to become major important employees at Sony/Nintendo directly or one of their major partner studios, or in the case of Yoshiki Okamoto, make the highest grossing mobile game of all time (Monster Strike) after a lifetime of passion projects, after making THE biggest arcade game in the nineties (you know, arcade and mobile, the kind of stuff Konami execs idealized over pure quality games)

That list isn't even complete.

It doesn't include ruining Hudson Soft, including its highly lucrative yearly board game, Momotaro Dentetsu (consistent million seller with very long tails... when Konami shut down Hudson and stalled the director/IP co-owner Akira Sakuma since 2010, the mass public went scavenging retro gen games instead) which then had a spiritual successor (Billion's Road) published by Namco in 2018 after a final 3DS game in 2017 (made possible by Nintendo licensing it from Konami and giving it to the Devil Third's team and Akira Sakuma), both of which were million sellers.
Not counting ruining other Hudson IPs (Bloody Roar 5, cancelling near completion Bomberman / Bonk games, licensing Far East of Eden RPG as a ... match 3 card game and of course pachinko boards) and mishandling their Western publishing badly in the 2000s enough to starve them off money to inevitable bankrupcy.

Or how they treated the Suikoden director, which they refused to credit in 2003 for Suikoden 3 because he quit 2 weeks before release, gave him false hope they'd collaborate for a Suikoden 6 for years after 2010 (same for Team Silent for SH in the 2010s...)

It was only natural in that shithole for sociopaths to rise, like Hideo Kojima (egoistical and snubbing "lesser" developers, sometimes ruthlessly stealing their limelight or budget) and Hayakawa (the Dragon Collection faggot who only kept DDR -screwing artists, still- and mobile alive)

>> No.7031213

>>7031206
>after a lifetime of passion projects, after making THE biggest arcade game in the nineties (you know, arcade and mobile, the kind of stuff Konami execs idealized over pure quality games)
Yeah I guess Konami suffered from Sega disease where they were too arcade-centric and didn't quite grasp how to make console-oriented titles.

>> No.7031229

The long and short is, you can enjoy all the childhood memories a company gave you but you may not want to know how they were made. Kind of like sausages.

>> No.7031231

>>7031206
>It was only natural in that shithole for sociopaths to rise, like Hideo Kojima (egoistical and snubbing "lesser" developers, sometimes ruthlessly stealing their limelight or budget) and Hayakawa (the Dragon Collection faggot who only kept DDR -screwing artists, still- and mobile alive)

I'm surprised that given Nintendo's also ruthless corporate culture they don't have too many out and out controlling sociopaths outside Shiggy.

>> No.7031263

>>7030936
Nah, the 2010 traditional gaming purge at Konami included major teams at PES' European development team, and that's as safe, high selling, and strategic, as a Konami franchise can get.
On the other side, they ran off the Power Pro teams, TWICE, so not only the games became soulless after the Osaka guys were no longer writing it, but even the quality of the bare basics gameplay campaign took a drastic hit and they couldn't even be arsed to do annual releases.

Goemon had a game for the PS3 in the works that was cancelled and repurposed as animated wallpapers for a Pachinko board. That series was historically hamstrung by hilariously low development budgets, and not for a lack of money as Konami was more than willing to squander multiples of those budgets on awful external developers for outsourcing.
Same for Castlevania, ever since N64.

You also gotta love how just days after last Love Plus releases and does well, the whole team quits.

> The most likely thing is that they were severely pressuring Kojima behind the scenes to turn MGS into a multiplayer-focused series that would bring in more consumers, because it was their only money maker left. Hence why Kojima left eventually.

If they did that, they were very shitty at it.
Kojima was involved in developing a major multiplayer campaign meant for MGS V that Konami cut for "budget" or "consolidation" considerations, only to bring back in half assed form and salvage as Metal Gear Survive, a separate game years later.

The franchises worked on by the Dragon Collection faggot who became the new pro-mobile CEO were never axed, note. Dance Dance Revolution was kosher enough to get a few new series and derivations even in the 2010s and unlike other games, their assholery was limited to removing credits for individual composers at Konami Kukeiha Club fearing they could leave the company otherwise and *gasp* start a musical career. This faggot, Hideki Hayakawa, has been described as a bitter, vindictive person.

>> No.7031291

>are so cheap that they get rid of the VRC2 mapper in the North American release of Contra and lose a huge chunk of the game in the process

>> No.7031304

>>7030941
>>7031050
Castlevania 3 sold well, just not TMNT-well.

Don't forget about Hideo Kojima developing Metal Gear 1 for MSX, some incompetent NES team making an incomplete port that turns out to be a million seller, and that team getting to make the credit for the success AND the sequel, while Hideous gets the spiel his MSX development team isn't profitable and Snatcher needing a budget cut and all, and not even aware he's getting the same treatment as Akamatsu (CV1) / Tokuro Fujiwara (Megaman 1, and what do you know, ex-Konami too)

>>7031231
Some of it surfaced. Read Florent George's books about development drama between Nintendo's handheld and console divisions just before 1990 and the active mutual sabotage.

>> No.7031357

>>7031304
>some incompetent NES team making an incomplete port that turns out to be a million seller, and that team getting to make the credit for the success AND the sequel
You know that was Hitoshi Akamatsu and the Castlevania 1-3 team who made Snake's Revenge right?

>> No.7031363

Konami's rhythm games were soulful all the way through 6th gen, they pretty much all hold up well, then I guess for 7th gen they just kinda said fuck it to porting any more of them to console, which is understandable when you look at the uphill battle they had to fight with retard Gamespot etc reviewers calling IIDX "kind of a guitar hero ripoff" or w/e when they finally released 1 version of it here. Most of the other flagship series had good entries on either console or handheld during that time too, so they basically just fell off when the rest of the industry did

>> No.7031380 [DELETED] 

>>7030509
If you read up on Silent Hill 1 they had a hard time even getting that going. They're a bunch of fucks

>> No.7031387

>>7031304
>Castlevania 3 sold well, just not TMNT-well.
>Don't forget about Hideo Kojima developing Metal Gear 1 for MSX, some incompetent NES team making an incomplete port that turns out to be a million seller

Not surprisingly, the TMNT franchise practically printed money back then and the market for the NES MG was about 4x that of the MSX one so no surprise there either.

>> No.7031394

>>7031291
didn't Nintendo literally not let them use the VRC2 in US cartridges?

>> No.7031396

>>7030561
With no more talent, where is the new games?

>> No.7031408

>>7031394
Common myth, but actually Nintendo never had any rules that you couldn't use a third party mapper in US cartridges. They didn't bother for mainly cost reasons, so Konami cheaped out and just converted the US Contra to an UNROM cartridge (also with a smaller ROM so stuff like the level maps and cutscenes were dropped).

>> No.7031414

>>7031363
Whoever decided the song lineup for IIDX USA should be taken out back and shot, and then shot again

>> No.7031421

>>7031408
I love how the MMC3 and MMC5 were literally clones of Konami's mappers with a couple of minor differences.

>> No.7031423
File: 27 KB, 240x255, Akamatsu.jpg [View same] [iqdb] [saucenao] [google]
7031423

>>7031357
>Hitoshi Akamatsu was the head director of the creation team behind the original Castlevania, and it is also known that he and his team were in charge of the creation of Castlevania II: Simon's Quest, Castlevania III: Dracula's Curse and Snake's Revenge (a non-canonical sequel to Metal Gear) released for the Nintendo Entertainment System
https://castlevania.fandom.com/wiki/Hitoshi_Akamatsu

>> No.7031430

>>7031064
It was like three Hungarian dudes in a commieblock apartment that made this. What the fuck did you honestly expect?

>> No.7031443

>>7031206
No matter the hobby, you always have schizos like this listing every single slight ever made in an attempt to diminish great men (Kojima) and great companies (Konami).

The justice of the universe is that you get what you deserve, so no one will ever pay attention to these ramblings.

>> No.7031446

>>7030936
The real problem is that Japan's economy as a whole just doesn't have the money anymore like they did in the 80s-90s when they could spend millions on vidya.

>> No.7031451

>>7031263
>That series was historically hamstrung by hilariously low development budgets, and not for a lack of money as Konami was more than willing to squander multiples of those budgets on awful external developers for
Just shows how smart their management is. PlatinumGames and Arc System Works are on another planet of superiority compared to those in-house teams you mentioned.

>> No.7031463

>>7030965
>>7030941
Sometimes it's not what you did, it's because of a clash in personality or vision with somebody else.

>> No.7031467

I give them props for spending $$$ on their licensed console games while Capcom were always cheap and used small ROMs and other cost-cutting measures.

>> No.7031476

>>7031446
anime has declined too for the same reason. just not enough money circulating like there was 30 years ago.

>> No.7031481

>>7028963
When Kojima blew all their revenue on MGS4's development and later when hiring actors for MGS5.

>> No.7031483

>>7029104
>*sigh*
>>>/reddit/
>>>/twitter/

>> No.7031490

>>7031387
As I said, the TMNT games weren't really even that good. They had dodgy design and programming but Konami knew they'd sell millions anyway.

>> No.7031498

>>7028963
Konami never had soul, it was always just suits that got lucky

>> No.7031503

>>7031498
They were lucky to hire some talent and give them a decent budget to work with most of the time.

>> No.7031514

>>7030509
>>7030928
>>7030941
He didn't get demoted to a janitor you over dramatic faggot. And let's face it, he deserved some punishment for Simon's Quest. It was considered a shit game in Japan just like everywhere else.
>>7030971
>>7031029
It's also done as a means to get people to quit so you have to pay them a severance package.
>>7031060
>>7031072
It's dogshit you contrarian niggers.
https://legendsoflocalization.com/avgn/castlevania-ii/#japanese-responses-to-this-episode
>>7031203
Nigger he didn't fire anyone. Team Silent was disbanded and if anything Kojima had to drag them out of retirement to work on MGS4 because Kojima was overspending and the development was an unfocused mess.

>> No.7031518

>>7031443
>great men
>(Kojima)
Pick one.

>> No.7031519

>>7031514
>And let's face it, he deserved some punishment for Simon's Quest. It was considered a shit game in Japan just like everywhere else.
At least they gave you some kickass music for your trouble.

>> No.7031527
File: 66 KB, 484x484, mgs.jpg [View same] [iqdb] [saucenao] [google]
7031527

>>7031518
based & oggpilled.

>> No.7031535

>>7031519
Kickass music doesn't make up for shit game design. And luckily much of that music wound up in better games.

>> No.7031540

>>7031514
Also I'm retarded
>It's also done as a means to get people to quit so you *DON'T* have to pay them a severance package.

>> No.7031570

>>7031387
honestly, for as pissed as Kojima was over the NES MG, the franchise had the chance to reach a vastly bigger audience than it ever could have had it remained a niche game on a computer nobody outside Japan had heard of.

>> No.7031582

>>7030509
>dev becomes literal janitor
you better source your post because this is either bullshit or the best behind the scenes gaming stories ever

>> No.7031586

>>7031446
>Japan's economy as a whole just doesn't have the money anymore like they did in the 80s-90s when they could spend millions on vidya.
Except they've been in a recession since 1991, dumbass.
>>7031476
No, the only thing that died with the Japanese bubble economy was the OVA market.

>> No.7031590

>>7031514
>He didn't get demoted to a janitor you over dramatic faggot. And let's face it, he deserved some punishment for Simon's Quest. It was considered a shit game in Japan just like everywhere else.
Why would thry wait till after Castlevania 3 to punish him for 2? And what did he get demoted to then? Was he at least a manager of said game center? All the info just says he was demoted to working in a Konami Game Center and then quit.

And besides the batshit fake clues in Simon's Quest, its an amazing game with a scope far larger and more ambitious than the first game. Also the fact that it was the the first Willyvania in the series alone makes it legendary as the forefather of later Willyvanias such as SOTN and the GBA games.

>> No.7031591

>>7031582
He did get demoted to working in a game center, but nothing substantiates him being a janitor. It was probably some behind the counter job or as tech support for their arcade games.

>> No.7031608

>>7031590
>Why would thry wait till after Castlevania 3 to punish him for 2?
Because it didn't meet Konami's sales expectations, aka it wasn't selling TMNT numbers. Even if 3 was an objectively good game, critical acclaim doesn't always bring in money.
>And what did he get demoted to then? Was he at least a manager of said game center?
Ask the retard who brought the janitor meme in the first place. Like I said >>7031591 he probably was in a tech support role or behind the counter, perhaps just managing the location.
>its an amazing game with a scope far larger and more ambitious than the first game.
No it isn't. Japan hated it, America hated it, no one fucking likes besides contrarians seeking hipster internet validation points and autistic people.
>Willyvania
This invalidates anything thing you post.
>legendary as the forefather of later Willyvanias such as SOTN and the GBA games.
That was MSX Vampire Hunter from 1986.

>> No.7031612

when did they have the most soul?

>> No.7031614

pachinko and kojima

>> No.7031617

>>7031483
>noooo you can't just sigh here, you must go to (other site I dislike) !!!
cringe

>> No.7031620

>>7031608
I'd call Vampire Hunter more of a proto-Willyvania but you may be right there. Certainly Simon's Quest was far more mainstream and brought the Willyvania formula to a more widespread audience.

>> No.7031621

>>7031608
TMNT sold 4 million copies just in the US and Canada, the game was almost ubiquitous back then. Yeah I could believe they got greedy.

>> No.7031627

>>7031617
>NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO YOU CANT TELL ME I SOUND LIKE A FAGGOT
seethe and dilate.

>> No.7031630

>>7031608
>Even if 3 was an objectively good game, critical acclaim doesn't always bring in money
CV3 was also expensive. It had 384k of ROM, a battery save, and VRC6/MMC5 mapper. The game probably didn't manage to make back what it cost to produce.

>> No.7031637

>>7031620
Simon's Quest was still a prototype of that design. But then again we aren't going to agree since your use of the willymeme confirms you're an objective tard.

>> No.7031678

>>7031637
>willymeme
Not sure what you mean here, Jet Set Willy was the first game in the style that would go on to be known as Willyvania, and Simon's Quest is a landmark game as the first 'vania in the Willyvania genre in the series.

>> No.7031684

>>7031357
>>7031423
How do you go from amazing games like Castlevania to making dogshit like Snakes Revenge?

>> No.7031685

>>7030509
>1997 - Gradius team. Treated like shit. Left to Square and other places.
Most were still at Konami until 2008 when they founded Good Feel Tokyo.

>> No.7031724

Castlevania was never good.

>> No.7031735

>>7031396
Metal Gear Survive was one of the best games of 2018, setting a new standard in the constantly evolving survival-crafting genre. Servers are still online, try it now, don't be afraid to bring friends!

>> No.7031737
File: 159 KB, 443x500, tranny_arthur.png [View same] [iqdb] [saucenao] [google]
7031737

>>7031724
Ok gngtranny

>> No.7031746

>>7031737
filtered

>> No.7031767

>>7031630
The battery save was a retarded waste of money on casuals. The games still resembled arcade design, so why not play them like that? (because kids want instant gratification of the next level, without mastering the ones before)

>> No.7031773

>>7031684
What makes it bad? I've not played 2D Metal Gear yet. Sounds like a meme though, like when people trash Survive simply because it's not Kojima or a stealth action-adventure.

>> No.7031784

>>7031773
He's trolling. Snake's Revenge is an early example of handing a sequel over a Western shovelware dev. Konami didn't make it.
However, you should play them before asking such questions. Because the NES version of Metal Gear is trash, too, which is apparent from the moment the game begins.

>> No.7031801

>>7031767
They could have also put in a password save. Would have saved a lot of money right then and there. I don't know what the original retail price of CV3 was in 1992, but I'm sure it was upwards of $50.

>> No.7031807

>>7031801
Good idea, there's not even many states you need to save, right? Just characters and levels.

>> No.7031815

Capcom never put battery saves in their games, they always just used passwords.

>> No.7031819

>>7031801
Koei NES games used MMC5 and of course battery save and those were close to $90 (!). But I think those also had even larger ROMs, they were 512k IIRC.

>> No.7031826

>>7031815
Not strictly true. Breath of Fire was Capcom.

>> No.7031831

>>7031784
>He's trolling. Snake's Revenge is an early example of handing a sequel over a Western shovelware dev. Konami didn't make it.
Wrong. The Castlevania team did Snake's Revenge, in Japan.
>Because the NES version of Metal Gear is trash, too, which is apparent from the moment the game begins.
It was a rushed game made in 3 months, but at the time, it wasn't considered trash. It was only retrospectively (when MGS became popular) that MG on NES started getting flack, once more and more people found out about the original MSX version.
The old anecdote says that Snake's Revenge is the game that actually made Kojima do a canon sequel for the first game, since a fellow Konami employee said that he enjoyed Snake's Revenge on Famicom, and urged Kojima to work on a sequel. Apparently, Kojima disliked the NES port of 1 (understandably), but apparently liked Snake's Revenge, or at least liked some ideas from it. For example using the light reflectors on the first jungle level was used again on the heliport at the beginning of MGS.
Snake's Revenge could have been better, but it's still an interesting game. And if anything, it has what I consider to be the best piece of music in any Metal Gear yet (as expected from the Castlevania team)
https://www.youtube.com/watch?v=GYKjNOcjDXY
Wish they used this as Snake's theme throughout the series. It sounds iconic, more than the usual tracks from the Solid series.

>> No.7031834

>>7031831
As I said earlier, the game would have been an obscurity known only to JPC buffs if they didn't port it to the NES. It was really for the best.

>> No.7031839

>>7031831
I have comment on the reception to either, since I was not following video game journalism when even MGS came out. I only have my first take of MG for NES, which was playing it in a pile of NES games a friend and I booted up to pass a day. Metal Gear was the worst of the lot, a terrible game on every level. While I found some games I'd never heard of like Alien Syndrome that were pretty cool. This was in the late 90s, probably shortly before MGS came out, or around the same time.
I then played MGS when I got a PS2. And while it already seemed horribly dated a mere 3 years after release, it was perfectly playable and an enjoyable experience. I had completely forgotten Metal Gear even existed by then.

>> No.7031845

The NES MG honestly isn't that bad if you saw the "ports" of it to the PC and C64.

>> No.7031861

After they sank all of their money on a DOA console that brought to me 3d Goemon.

>> No.7031876

Hybrid Heaven was going to be a Metal Gear game too, by the Goemon devs, but Kojima saw the project and told them they had to change it.

>> No.7031880

>>7031064
at least you could pirate this while you had to actually pay for MG and CV2

>> No.7031893
File: 191 KB, 512x396, bigbross.jpg [View same] [iqdb] [saucenao] [google]
7031893

>>7031876
Source for this?
IIRC there's no people from the Goemon team on HH (some of the Goemon guys worked on CV64 though).
From what I remember HH was never going to be a MG game, but it did have some staff devs that worked on the MSX Metal Gear games as well as Snatcher, so there's some references thrown in.

>> No.7031894

>>7031880
I love this goalpost moving you use ever time, but even if I played all these 3 games for free, I'd rather play NES MG or CV2 (which isn't even a bad game besides memes) over the abominable Amigavania.

>> No.7031905

>>7031894
>or CV2 (which isn't even a bad game besides memes)
E-celebs told him it was bad, so...

>> No.7031912

Konami didn't need Trashure or Kojima and they would have survived if they made one more Geomon.

>> No.7031915

>>7031912
>trashure
Damn you're on a shitposting rampage today auster.

>> No.7031970

CV2 is a confused game. The director claimed he was influenced by Maze of Galious, but Vampire Hunter is way more faithful to that kind of game. CV2 instead tries to import a lot of RPG tropes that make no sense in a platform-action game, like the tiresome day-night cycles or exploration puzzles. It's a shame, because the action segments can still be quite faithful to the 1&3 formula.

It's telling when an entire genre (not just the later games) follows more from the niche MSX version of CV1 than from a main entry like CV2. Also, as someone else said, the Japanese contemporaries DID find it to be the weakest game in the trilogy. I can only think its appeal is for people who want mindless action games with a bit of RPG flavor but aren't prepared to play actual ARPGs, nevermind proper ones.

>> No.7032113

>>7031773
>>7031784
A rich terrorist with the name of… I can’t even spell his name. It’s so random. It’s like Ayatollah Khomeini, but not. Let’s just call him Athsadhjga Gfahjkdy because that’s easier to spell than his real name. It doesn’t even matter, for his name is only mentioned in the game manual. For all we know, his name was actually Chef Boyardee. Oh and don’t bother to e-mail me his real name. I can probably find it right now, but who cares?! The name I gave him sounds better! Now Athsadhjga took a crate of nuclear weapons and plans on taking over the entire world, though It’s hard to understand how nuclear weapons can do that. I mean destroy the world, yes. Take over – huh? Anyways a letter is sent to Solid Snake. Air Mail, MySpace, magic, I dunno, but Snake receives the message which says that they… yes, “THEY.” Could be FOXHOUND, the CIA, AC-DC, who knows. It’s just them, and you’re somehow a part of “them.”

I can’t see shit except for the circles that move, which, if I step into them, I can see the entire map, but trigger an alert. Damn!
Anyways, the letter says at the base that one of THEM is at, there’s a weapon. Yes, just a weapon. Meaning it can be a giant nuclear warhead or an unusually sharp pencil. Then the person who wrote the letter actually asks “Could it be Metal Gear, which you destroyed three years ago?” Well since Metal Gear is DESTROYED, obviously not, and why the hell is he asking you? How would you know? He’s the asshole that sent you the letter about it!

>> No.7032125

>>7032113
Well, by no surprise, it is Metal Gear (except they probably used super glue to remake it since you supposedly destroyed it though I only remember destroying a “Super Computer” in the NES version of Metal Gear, which this is supposed to be a sequel of, but whatever, this isn’t the page to bitch about that) but they pretend he “might” until the end of the game.

Yes, even though you see Metal Gear TX-55 (well, in Snake’s Revenge, it’s called Metal Gear 1, but it’s actually TX-55) when you leave the title screen running to play the demos, you’re not supposed to know. It’s the dramatic climax of the game when you find out that, yes, this is the same fucking thing that you already destroyed.

Anyways… Gfahjkdy owns some place called “Fortress Fanatic” in a place called Ishkabibil. No, this time I didn’t make those names up. Ishkabibil is the actual place this Fortress thing is at. And the train. And the castle. And the desert. And the train. And the purple men.

After the letter, you then learn about your friends who will “help” you, one being a crazy guy who looks like a pirate, and some black guy who looks like a infant in profile view. Then you find out that you’re a martial arts expert. Whoa.

Too bad all you can do is punch. Does this mean that I’m a martial arts expert in real life as well, seeing as I, too, can punch? Time will tell. After the revelation about your martial art skills, you get sent into a jungle. Your friends literally ditch you. Snake looks like a loner, not knowing where to go or if he should follow his new “friends.” He just runs to the front and by now you can’t believe you’re playing such a lousy ass game. Then you wonder why you’re doing this mission if you’re in charge. You should be playing something good- but instead you put on a construction worker’s uniform and go to the jungle with a handgun.

>> No.7032127

>>7028963
Real question is if they're really done or going to eventually release another console game at some point

>> No.7032130

>>7032125
I don’t mind starting out with the gun. Makes more sense, really... what I do mind is the fact that one bullet kills all of the enemies. Well, besides bosses, of course. So your starting off with plenty of ammunition, and the best way to avoid the enemies is to kill them instead of the usual not-letting-your presence-be-known thing Metal Gear was about, but shhhhhh! By no means am I saying that games that aren’t stealthy are bad. Metal Gear games should be stealthy though.

The jungle is dark. Aside from your glowing 8-bit self, it’s completely black. Luckily, some random missiles hit the jungle, and after the missile hits, you can see everything. Don’t ask. Then men in small air hovering scooters arrive. Pretty soon you get to the dark jungle where no missile will hit to shed light. Instead, small spotlights let you see small areas. If you touch one, THEN you can see the entire jungle. Unfortunately, this also triggers an alert and middle eastern music. To tell you the truth, the music can almost redeem this game. It’s actually pretty catchy. Especially the alert music. Sometimes I just trigger an alert for the music. You should do so as well. The men rush towards you and you kill them until they stop. Trying multiple times, the spotlights are kind of impossible to avoid. Especially since you can’t see shit without their help. It’s like a blind guy making a deal with Satan, who plays middle eastern music on his Casio keyboard.

That’s just the beginning and hardly even the worse part though. There’s parts of the game where you, randomly, go into a side-scrolling mode.

>> No.7032135
File: 5 KB, 256x240, 07.gif [View same] [iqdb] [saucenao] [google]
7032135

>>7032130
Now this is okay for small parts where you want to go up or down the elevator, which has been done in the original Metal Gear as well, except for two things:

First, Snake gets replaced by someone else. Maybe his stunt double. Actually, the character in this game can’t be the REAL Solid Snake. Has to be some phony ass high school-football quarterback that the development team was trying to pretend was Snake. I mean, would Snake wear orange to a sneaking mission? Anyways, the side-scrolling “Snake” is like a muscular, yet, skinny dude. He can crawl and he needs to jump in order to climb stairs. The “Snake” in the normal top-view perspective looks like some guy who will call you his “bro” despite there being no relation between you and him that is similar to anyway of that being a brother. He’s big, he’s buff, and he eats beef for desert. None of these can be the real Snake! The second thing about these side-scrolling things is trying to be stealthy. Yes, Snake can crawl. What happens when you come across stairs? You have to… jump on each step. What the fuck. Middle eastern music starts to get annoying after the 918,172nd time going through a side-scrolling sequence. You can only go one way in these parts and that makes you NEED to kill.

>> No.7032150
File: 4 KB, 256x240, 09.gif [View same] [iqdb] [saucenao] [google]
7032150

>>7032135
What about the friends the pirate and the infant? Fuck them. Your allies are jackasses; as shown by John Turner, who tells you there aren’t any traps in the train. Then all of a sudden, the room’s floor is like evil. I don’t know exactly what it does, it just changes color and takes away your health. Thanks Turner. Fucking asshole. Then he sends another call telling you he’s in the third train car and that there are no enemies there. All of a sudden, four guards surround the area. Could he be a he’s a double agent, which you fight later on? Suspense!

I’m kind of lying since I improved Turner’s English. I actually improved everyone’s English here. It’s amazing that a game developed for the American audience has quotes like “There is no trap on the train.” Sure, not as bad as “I feel asleep” but that game was made for both Japanese and English-speaking audiences. Snake’s Revenge was made for Americans. Last time I checked, most Americans speak English. If I made a game for the Japanese, I’d get a good translator. Actually, no, I wouldn’t – just because of all the English games that were translated by Japanese elementary students who have been in English class for a week.

Even if you are daring enough to try to finish this horrid game, keep in mind that this game is hard. When you fire a bullet it can only go up to three feet from where you fired it and it disintegrates. All the guards can see you even better. Maybe it’s that orange suit? Of course not. That helps Snake be more stealthy! Some enemies are… robots with plasma cannons. Then there are the electric things that, well, electrocute you. If you stand in water, even if your head is above the surface, your oxygen goes down because you are drowning and you don’t even realize it! The boss battles are as hard as they are random. Wanted a rematch with Big Boss? Wish granted. Wanted Big Boss to become a cyborg robot thing? Huh?

>> No.7032156
File: 5 KB, 256x240, 14.gif [View same] [iqdb] [saucenao] [google]
7032156

>>7032150
Now why is the game even called “Snake’s Revenge?” One of Snake’s “closest” friends die in the beginning. Which you never really know about unless you read the manual. Even if you do read the manual, you’re kind of don’t feel revengeful. …and why IS Big Boss in this game? And how come you never really meet Athsadhjga Gfahjkdy?! I don’t care if that was some gibberish written for the manual by some tweaker, I want to fight him AND avenge some dude’s death!

The graphics are okay, and then, not okay. It looks more detailed than the first Metal Gear, but a little too bright. Make that very bright. I mean, Snake is bright orange right now. Plus I wasn’t lying–there are guards later on in the game wearing bright purple.

If the game was called “Football Hero’s Revenge” and was about a college football quarterback who used to be a construction worker and became a spy, it wouldn’t be so bad. We wouldn’t expect the Metal Gear gameplay. We wouldn’t expect a good story. We might think it’s a rip-off of Flash Gordon, but then again, what isn’t a rip-off these days? We would ultimately expect a buff guy in orange trying to be a spy. And what d’ya know, that’s what Snake’s Revenge is. It’s really an okay game for the time, but it shouldn’t be considered a Metal Gear game, or it’s a piece of shit. Which is why on this site it’s considered to be quite shitty.

If you want a good laugh, find this game. The minute I saw who they were trying to pass off as “Snake” (that’s not Snake, that’s Arnold) and “LTD. SNAKE IS A MASTER AT MARTIAL ARTS” I fucking started to laugh so hard that I almost suffocated. Now if you want the actual sequel to Metal Gear, regardless if it was the MSX2 original or NES port, play Metal Gear 2: Solid Snake. You get to fight Big Boss in this one as well, except he doesn’t turn into a Power Ranger or whatever he turned into in Snake’s Revenge.

>> No.7032173

>>7031784
Literal retard - it was done in house in Japan by the same guys who did Castlevania.

>> No.7032294

>>7028963
Konami did nothing wrong. People are upset that they got on pachinko, but the truth is that there is no reason to churn out bad sequels to your valuable IPs just to stay in video games. Konami didn’t have any talent left to make the games, so they just didn’t.
They have done some pretty based things recently, like the PC Engine Mini. Hands down one of the best Mini consoles.

>> No.7032335

They lost their most precious human resource in early to mid-90s.

>> No.7032809

>>7030882
>With how much random yakuza members infest certain places in the gaming industry in Japan, how does Konami manage to be worse than them
Konami is one of the yakuza-infested corporations.

>> No.7032816

>>7030561
>Most of those people quickly became irrelevant after Konami. So how were they wrong? Sounds like a company with good management but never any real geniuses besides Kojima (and yet even he made a laughably indulgent game after leaving, so they even knew the right time to boot him!)
Konami blacklists people who quit the company. They do everything they can to drive them out of the industry.

>> No.7032818

>>7028963
Management change (aka Yakuza overtake).

>> No.7032820

>>7028987
>Never.

Yeah, because they are still doing so many and so good games, right?
Are you some kind of retard?

>> No.7032828

>>7032818
The management were scumbags from really early on if not day 1.

>> No.7033340

>>7028963
Zero clue

>> No.7033363
File: 39 KB, 330x381, 126001098348.jpg [View same] [iqdb] [saucenao] [google]
7033363

You know what's sad about companies like Konami, Capcom, and even Nintendo?
>hey guys! we have this franchise that prints money for us whenever we release a new title. we're gonna give you $25M to make it, and we're guaranteed to make 4 times that much on the game in sales after expenses, but don't you DARE spend any more than the budget we give you, we want our ten new Nissan GT-Rs each as a reward for making these games that we didn't ACTUALLY make as CEO, we just financed

Game industry in a nutshell, Western gaming is FAR worse than this, but the greed is hilariously bad regardless.
For an industry utterly destroying all other entertainment industries, game companies sure do act like they're strapped for cash a lot.

>> No.7033372

>>7028963

When they gave Kojima power and allowed him to become the face of the company. Hideo Kojima is one of the most egotistical talentless hacks in the industry.

>> No.7033373

>>7028992
Kojima fucking sucks.

>> No.7033792

>>7033363
This is just capitalism working as intended.

>> No.7033828

>>7030896
they exist but not in Kojima's mind

>> No.7033831

>>7033363

this is how all companies work lol. if you're so mad about it go fund some indies

>> No.7033906

>>7032113
>>7032125
>>7032130
>>7032135
>>7032150
>>7032156
Your entire spergout editorial here would be easier to read if you weren't trying to be "funny" and asking a bunce of rhetorical questions as jokes.
>>7031845
That's like saying drinking piss is better since you're not eating shit.
>>7031876
Unsubstantiated rumor, please shut up. The only thing people think they know and can't even confirm was that Hybrid was going to be an N64 port of MGS1.

>> No.7035446

>>7032113
Nice copy paste from The Snake Soup you fucking homo

>> No.7035458

>>7033792
#FEEL THE BERN

>> No.7035460

Konami shills get the rope.

>> No.7035463

>>7028992
Based

>> No.7035528

>>7035446
It's my site, sperg.

>> No.7035532

>>7028963
When they stopped making 2D castlevania.

>> No.7035552

>>7033792
nah it's just people working as intended. everyone is an egotist deep-down and when you get put into position of power like Konami CEO you think hey I earned my way to the top it's my right to skim as much money as I can to buy a new Ferrari.

>> No.7035565

you guys always told me Japanese were selfless people who worked towards a common goal and being a greedy egomaniac was a Western character trait

>> No.7035865

>>7028963
2006 but the power pro games kept there soul till around 2012

>> No.7037180

>>7035552
Maybe so, but the system enables that behavior. If Konami were a worker co-op, or if Japan had established workplace democracy, or even if Konami were just heavily unionized, their extremely talented developers could have continued making great games. Instead they got screwed and many were run out of the industry altogether.

>> No.7037375

>>7037180
>>>/npr/

>> No.7038745

I don’t understand how they get a bad rep for working their employees to make sequels after sequels when Nintendo literally does the same thing

>> No.7038752

>>7038745
Or being more guilty than anyone else of stumbling into an ATM machine (ie. TMNT) and wanting to milk it for all it's worth.

>> No.7038793

>>7033363
Such a fucking naive view of the world. Fucking lefties let me tell you.

>> No.7038801

>>7032156
You have autism. Congrats.

>> No.7038802

>>7038745
Well for one, Nintendo doesn't set impossible standards and then demote their developers for not meeting them, or if they do they've at least managed to keep it covered up. I also don't believe they blacklist their former employees from ever working in the industry again. They're also still making games.

>> No.7038807

>>7038793
Oh for sure, bro. The CEO's job of telling people to make games is far more important than the developers' jobs of making the games.

>> No.7038858

>>7035565
If you've seen Shiggy or Kojima interviews, they're as smug and self-aggrandizing as any Western game designer.

>> No.7039859

>>7038802
>Well for one, Nintendo doesn't set impossible standards and then demote their developers for not meeting them, or if they do they've at least managed to keep it covered up.
Nintendo does have pretty high standards as outlined by employee reviews and their interview test; and they have a really great rep. As for demotion, I can’t say they’ve have because no one knows
>I also don't believe they blacklist their former employees from ever working in the industry again. They're also still making games.
What I was referring to was all those people who left konami because they’re sick of sequels. A company’s main mission is to make money. Nintendo has made a lot of sequels, so has konami (even more from Nintendo). How do these people have the audacity to complain about that when Nintendo does the same thing? This is what I don’t understand

>> No.7040112

>>7030636
>seems like Konami hates money
They're making more money then ever with pachinko machines and licensing agreements without having developed any games themselves. How fucking stupid can you be?

>> No.7040143

>>7028963
same time as capcom, but they redeemed themselves about the same time as capcom too

>> No.7040165

>>7039859
>What I was referring to was all those people who left konami because they’re sick of sequels. A company’s main mission is to make money

That's ultimately not the company's fault, it's the fault of you the consumer. So long as you keep buying Metal Gear XVII, then Konami decides that's what the people want and what is profitable. Just like how anon whined that TMNT sold more than Castlevania. Clearly more people wanted to play TMNT than they did Castlevania, so Konami simply gave the masses what they collectively voted for with their pocketbooks.

>> No.7040473

>>7028963
around Otomedius Excellent's release

>> No.7040958

>>7039859
>A company’s main mission is to make money
Thinking that way usually leads to a company's speedy decay. It takes more than that. You also need to have a Steve Jobs level of messianic delusion about how your product will change the world and eradicate the forces of darkness.