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7002107 No.7002107 [Reply] [Original] [archived.moe]

DOOM THREAD / 90s FPS THREAD - Last thread >>6994863

Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~~ Let's post like gentlemen ~~


(or Quake, Duke, Marathon, Thief, Deus Ex)
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Classic Quake Trilogy pastebin (Updated 2020): https://pastebin.com/sBFzczxD
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Doom Shovelware

Doom RPG series



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.7002117
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>> No.7002123

500ml of /vr/ (for Blood)
Deadline: November 10th
Rules: >>6980587
MAPEDIT: https://archive.org/details/BloodMapedit
Discord: https://discord.gg/NfFP9Pu

=== NEWS ===
[10-17] ClusterBloom Repository is now public

[10-17] YamagiQ2 7.45 is out

[10-16] Arcane Dimensions got a patch

[10-14] RealRTCW 3.1 released

[10-12]LZDoom has been updated to 3.87. Features the ability to use original Doom RNG tables and other compatibility fixes.

[10-12] JP Le Breton Releases Works of the Master(More info below)

[10-12]Heretical Doom v1.5 has been released!

[10-12]Arcane Dimensions 1.80 is finally out!

[10-11]Retroquad 0.1.0 is out - a Q1 engine with state-of-the-art 8-bit renderer. Dev in dire trouble.

[10-8] Megaman 8BDM v6 trailer

[10-8] The Hellevator (Boom Speedmapping) - mappers wanted

[10-7] DN3DooM v1.06b released

[10-7] Raytracing progress on Q1, Q3, Hexen2

[10-7] Thy Flesh Consumed UV-Speed in 2:59 by Zero-Master

[10-6] Doom Eternal enemy sprites coming soon to classic Doom

[10-5] Raven Keep for Q1 released

=== PREVIOUS ===



>> No.7002128


>> No.7002130

You monster

>> No.7002134
File: 50 KB, 479x849, 1589901545614(1).jpg [View same] [iqdb] [saucenao] [google] [report]

>"I just f***ing hate this world, and the human worms feasting on its carcass-mmm. My whole life is just cold, bitter hatred, and I always wanted to die violently-mmm. This is the time of vengeance, and no life is worth saving, and I will put in the grave as many as I can-mmm. It's time for me to kill and it's time for me to die-mmm."
-John Carmack, E3 1995

>> No.7002147

I'm struggling towards the end of Scourge of Armagon on hard simply due to the lack of ammo I have to deal with the ambushes. You either find most of the secrets or you just have to race for the exit because you will end up with just the axe or mjolnir otherwise. It's like these maps were playtested on normal and that was it, unless this was intentional.

>> No.7002149

>Why is Deus Ex in the OP, then?
2000 is still in the 90s decade. Although, Thief and Deus Ex aren't really first person shooters, so I'll give you that.

>> No.7002162

Does Babel work fine on gzdoom 4.4.2?

>> No.7002163

I dream of a day Serious Sam gets to stand alongside Thief and Deus Ex in the OP as the exceptions to the rule.

>> No.7002171

how do i know which gzdoom version i have and i'll tell you

>> No.7002176

it should tell you in the IWAD launcher

>> No.7002180

I think it was the lack of health that really made it a struggle for me, but looking at my saves, I still managed to kill 95% of the kills by the end. You can do it!

>> No.7002185

wew, i dunno then. i don't think babel does anything too crazy to warrant compatability issues.

>> No.7002201

Lack of health is also an issue, but I find enough exploration typically reveals a secret megahealth somewhere.

>> No.7002202

We will never see stuff like this for quake ever again, even at quakecon.
bonus for carmack with steven seagal hair during Q3A days

i kinda wish to know what led companies to kill LAN and force them into always online.

>> No.7002203
File: 10 KB, 288x288, 1588143404916.jpg [View same] [iqdb] [saucenao] [google] [report]

Greetings, everyone.

>> No.7002207
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I'm not sure if I'm starting to like Blood more than Doom at this point. I feel like its satisfying gunplay can't be found in any other retro fps.

>> No.7002212

Its pretty cool. But I always gravitate to another duke run.

Blood has the better gameplay, but I kind start being bored with the enemies for some reason.

>> No.7002213

Too much of an identity crisis to do shit like that again. Maybe with Microsoft bucks someone'll throw Quake a bone in the next five years.

>> No.7002221
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For me? It's Quake.

>> No.7002226
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>> No.7002228

>not an ounce of onions
Were did men go wrong bros?

>> No.7002229

That's fair. In my opinion Blood's enemy roster is weak in terms of attacks and general aggression. Aside from cultists of course.
I've yet to give Duke a try personally so I can't comment on it.
This is a great choice too; Quad rampages are an absolute blast, nothing comes close to it in terms of satisfaction. Quake makes me wish more FPS games had instant weapon switching.

>> No.7002230

I am hoping Quake gets a Doom 2016 style reboot and subsequent Renaissance around the franchise that Doom experienced after its reboot.

>> No.7002232

Meant to reply to
My bad.

>> No.7002240

Even funnier the third time!
Blood is great but it kind of lives & dies with the level design. Because most of the enemy roster besides cultists isnt very interesting or difficult to fight. Whereas with Doom just fighting revenants and mancubi in a simple circular arena can be fun.

>> No.7002250
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Please add the PAK files for DOOM 3.

>> No.7002298

I've got more into Quake in the last month, but something about it isn't quite grabbing me.
It's not as bullshit frustrating as Blood, but the spongier enemies and the reliance on explosives as the main weapon throws me off.
Fucking love Quad damage though. Racing across a level trying to gib as many monsters as possible in the time limit never gets old.

>> No.7002308
File: 250 KB, 500x500, give me a HUH man.png [View same] [iqdb] [saucenao] [google] [report]

I should give Blood another shot, I got filtered the first time I played it.
This to be honest. The real 3D levels make a huge difference for me, There's just so much cool shit you can do with a Quake map that you can't with Doom.

>> No.7002313

Here is original, not BFG

>> No.7002317

Thanks anon!

>> No.7002320

Honestly I'd recommend playing it on Lightly Broiled if you weren't before. Well Done feels like something you play for a second playthrough.

>> No.7002337
File: 687 KB, 1920x1080, Screenshot_Doom_20201018_164828.png [View same] [iqdb] [saucenao] [google] [report]

That was great fun.

>> No.7002342


get out of here ducino

>> No.7002350

The server is reset now that everyone left, I found the flag that was preventing normal map change so everything *should* work normally now.

I'm leaving the server up for anons that still wanna do community deathmatch, just look for TSPG /VR/ on doomseeker!

>> No.7002354

Do try it, the game kinda got a reverse difficulty curve (rising again at the addon episodes) so once you get past the first episode it should be a smooth, or at least much smoother, ride. The cultist heavy levels almost remind me of Hotline Miami in a way, you can go wild if you know the enemy placements and use your powerups well or you can follow the safer path of shooting and chucking TNT from behind a corner.

I had trouble getting used again to Doom's choppy weapon animations after playing Blood.

>> No.7002362
File: 63 KB, 1242x1180, 1601783766210.jpg [View same] [iqdb] [saucenao] [google] [report]

Is there a way to disable camera tilting when moving left / right in Quake? It's bugging the shit out of me.

>> No.7002373

cl_rollangle x

>> No.7002383

Your a saint

>> No.7002397
File: 66 KB, 817x938, powershell_btffz8dzAe.png [View same] [iqdb] [saucenao] [google] [report]

Gave a hash check just in case. All is fine

>> No.7002404


>> No.7002405

Still shouldn't certain weapons be permanent? Like shotguns you spawn on? I swear it's like that in every other Deathmatch.
It makes it a bit awkward running around trying to find a weapon.

>> No.7002439

brainlet here, I'm trying to make Argent's chainsaw behave just like the vanilla chainsaw but I don't know where to look or what to change. if someone could take a look at it I'd appreciate it

>> No.7002467

Nah you know what it is? Pistol start. Regular deathmatch is shotgun start

>> No.7002479

Through the dumb server host service I'm using (TSPG) the only flag changes I can make that affect weapon spawning is sv_weaponstay and the item respawn flag that I can't remember off the top of my head. Until I can actually host a server myself I don't think there are any other alternatives but I could be wrong.

I thought the 2048 Units pistol was really cool so I wanted to show it off, I feel like it fits the starting weapon niche but what are everyone's thoughts on it?

>> No.7002489

>tfw getting so close to 1st place multiple times but always ending up 2nd


>> No.7002503

Most maps don't have regular shotguns laying around, and ten round autopistols will always get outclassed by an SSG, so I'd say a different wad unfortunately.

>> No.7002505
File: 67 KB, 722x725, 1579875821796.png [View same] [iqdb] [saucenao] [google] [report]

I think the time to kill is still too high even with the changes personally. Regular shotgun spawn ensures you'll have a chance to defend yourself while looking for a better weapon. Maybe even getting a few kills, balancing out the frag scores for everyone.
>tfw you steal the win from someone with 1 frag left

>> No.7002526

Hello friends. I feel down various rabbit-holes and have not played Doom in the last 18 months or so. What map should I play first? I like to play Smooth Doom with n64 weapons.

>> No.7002532

2048 Units of /vr/

>> No.7002534

I set the shotgun start flag to on boys, I'm gonna be playing Leoric's Castle for D2 so I'll spec to get the server to pop up in the active list. If anyone wants to play DM fly at it, if the server fills up again just kick my spectator lol

>> No.7002537

Sounds like fun. Thank you.

>> No.7002541


>> No.7002542

Thanks, not sure if I'll be able to hop on again tonight. I appreciate the effort you go through for hosting, man.

>> No.7002543
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>> No.7002558
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If Corvus was in Hexen, what would his CLASS name be?
"Corvus" doesn't count because that's his actual name and the other characters don't use their actual names. And "Elf" and "Sidhe" are race names.

>> No.7002565

Thanks buddy, I just want our community to have a place to play together

>> No.7002568 [DELETED] 
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Shut up nonce

>> No.7002572

TSPG isn't permanent but it'll work for now

>> No.7002609

he gets more physical than the mage, who is more of the squishy wizard archetype

>> No.7002630


>> No.7002637

Has DrPySpy ever released the model he used for the MetaDoom Spider Mastermind?
Also, is there a mod that makes it whenever an Archvile revives anything, the resurrected enemy becomes a Spectre or version of it?

>> No.7002643

Guy who has more weapons than everyone else and his game is better.

>> No.7002691

He's basically comparable to Cleric, uses purely magical artifacts/magic staffs instead of spells and has his quarterstaff for melee needs

>> No.7002759

Pyspy has made about 6 different models of things that are cool, and then never finishes them or releases them anywhere that I'm aware of, it's a shame

>> No.7002760

Anyone wanna frag?

>> No.7002761

Blood with fixed Cultist behavior would be a damn near perfect game.

>inb4 some spazz claims its fun and totally organic to jump and crouch spam like a cocaine cowboy

>> No.7002764

Why did goofy multiplayer servers die? Now it's just 20ish people playing fucking Complex Doom 24/7

>> No.7002768
File: 891 KB, 720x405, blood_cultfight.webm [View same] [iqdb] [saucenao] [google] [report]

>inb4 some spazz claims its fun and totally organic to jump and crouch spam like a cocaine cowboy
It's not, because it doesn't do anything unless it's literally blocking their sight. It's all about outstrafing them and 'hitstunning' them.

>> No.7002772

We can bring them back from the dead, start by joining

>> No.7002773

frag where?

>> No.7002778

Sure I'm up. /vr/ server?
How would you fix them? The only way I see hitscan working in these games is making them how chaingunners are in Doom: high priority glass cannons. Maybe act more as a support role to other monsters so you can have more interesting group fights. But I'm throwing out armchair design here so take what I say with a grain of salt.

>> No.7002784

Cultists are the only good enemy in Blood. It would be a shit game without them or if they weren't the high-speed badasses that they are.

>> No.7002792

>butcher dies in one flare

>> No.7002797
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>Chaos Level 666
>fiends and ogres in E1M1

Fuck Evil difficulty, this is plenty difficult enough

>> No.7002802

>calling him out on an enemy that was probably already damaged and not that the cultists are only throwing sticks of dynamite instead of bundles, making him a fucking casual that isn't playing on well done and is therefore not qualified to talk about how to fight cultists

>> No.7002803
File: 1.14 MB, 854x480, blood_flares.webm [View same] [iqdb] [saucenao] [google] [report]

He's just wounded from the big library fight before, I always use flares to conserve all my other ammo.

>> No.7002805
File: 1.01 MB, 720x405, bloodcultfight03.webm [View same] [iqdb] [saucenao] [google] [report]

I'm using BuildGDX with max enemy spawns and one-next-to max damage received with normal enemy health. How else do they operate differently with varied health values?

>> No.7002814

Actually, I think I must've not have played the first episode of Death Wish with increased damage. You can see they're tossing bundles of TNT now.

>> No.7002824

I don't like Blood's hud. It looks too cluttered to me. Though the gargoyles on the side are cool at least.

>> No.7002841

Level 666? Is that your seed number?
+ or - button

>> No.7002859
File: 1.79 MB, 3531x4800, NG.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7002865

There's a secret chaos pillar in the start hub. The message when you walk up to it implies there are other chaos pillars you can use for "different gameplay setups" but I haven't been able to find more pillars.

>> No.7002871

Are you sure that's not your seed number? It randomizes upon death, loading a new map, and loading game. Hit r to see it. Otherwise, where's this 666 chaos pillar?

>> No.7002876

I thought it was that angry Sonic kid from the thumbnail.

>> No.7002878

Nvm, found it. Fuck. I was on episode 2, skill 4 chaos. Time to reset and check this shit.

>> No.7002880
File: 2.06 MB, 1920x1080, vkQuake 2020-10-18 17-39-44-119.png [View same] [iqdb] [saucenao] [google] [report]

Oh my giddy aunt

>> No.7002914

Sorcerer still sounds too mage-like. And It's already one of the difficulty level names for the mage. Also, >>7002691 is right, he's probably not much of a mage, maybe even less than the cleric who even has a fire spell.
That's probably it.

>> No.7002924
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>> No.7002948


>> No.7002958
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lol what? that just doesnt make sense considering the whole structure of the platform

>> No.7002969
File: 254 KB, 500x665, 1582091774059.png [View same] [iqdb] [saucenao] [google] [report]

>Doom Twitter community
>Twitter community

>> No.7002971

Good luck.

>> No.7002982

What even is Doom Twitter? How do you form a community on Twitter, I thought it was just a place for individuals to signal boost their own projects or communities to the outside

>> No.7002994
File: 75 KB, 1024x582, 98fea12ee581ac84d124a050c71735c2.png [View same] [iqdb] [saucenao] [google] [report]

>gzdoom udmf

>> No.7002998

Is there anything wrong with UDMF? It seems like the worst format to use if their intent is to create a vanilla-like experience but I thought it was super powerful in case the modders are trying to create something unique.

>> No.7003003

>we will use gzdoom udmf

>> No.7003009

There's nothing intrinsically wrong with the format. The main issue is GZDoom's spotty compatibility makes it unappealing for the long term viability of a wad project.

>> No.7003025

Well no duh, it is short for U Dead, Mother Fucker.

>> No.7003027

As in SammyClassicSonicFan?

>> No.7003040
File: 516 KB, 725x725, Romero-and-Carmack.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7003113

I don't have high hopes for getting something like that together on Twitter, but good luck, I guess.

>> No.7003161

People need to fuck off with these twitter links with no explanation/information

>> No.7003281

Doom -1 set the worst fucking precedent for group map projects. Now any fucking average Joe can go to the local homeless shelter and grab whoever he can to make any amount of schlock possible. This isn’t a community project, this is map welfare.

>> No.7003292

>play doom eternal
>all of the incredibly blatant quake references and inspiration just make me want a new quack game
>tfw ranger is lost forever

>> No.7003365

I haven't played Doom -1, is it particularly bad? The only problem I see with large open projects is if there's no quality control.

>> No.7003416
File: 49 KB, 340x200, nerve.png [View same] [iqdb] [saucenao] [google] [report]

First time playing no rest for the living. It's pretty damn good.

>> No.7003476

Vivisection is a masterpiece map

>> No.7003479

I need to give it a replay. I really enjoyed it when I played it years ago.

>> No.7003506
File: 210 KB, 540x421, 1572475817115.png [View same] [iqdb] [saucenao] [google] [report]

>tfw ranger is lost forever
This is silly as shit, but I actually got a bit sad thinking about that in the lore dump last thread. Especially reading the notes Ranger wrote in QC.
The family thing might be cliche, but the fact that it's the only thing he's holding onto while slowly losing his sanity pulls on my heartstrings. He doesn't deserve it.

>> No.7003527
File: 109 KB, 560x620, 1560927144157.png [View same] [iqdb] [saucenao] [google] [report]

I prefer my ranger being the original murder marine before IdSoft decided to give that personality to the new doom "slayer" guy

>> No.7003597

Murder marine Ranger is fantastic too. Even though I prefer Doom over Quake (In terms of gameplay at least) Ranger always seemed a lot cooler to me than Doom Slayer, or Doom Guy.

>> No.7003608

Can we all agree that Doom armor>Ranger armor?

>> No.7003612

Well, duh. Green > Yellow

>> No.7003615
File: 2.14 MB, 2920x1540, 1576054525023.jpg [View same] [iqdb] [saucenao] [google] [report]

Depends. I kinda like the praetor suit a bit more than classic DG, and Ranger armor. But Doom64 has the best armor.

>> No.7003623
File: 2 KB, 92x96, fake_ranger_big.png [View same] [iqdb] [saucenao] [google] [report]

>Doomguy is faster, more handsome, and more fashionable
poor ranger never stood a chance...

>> No.7003629
File: 137 KB, 680x678, 1572930578781.png [View same] [iqdb] [saucenao] [google] [report]

Yeah but Doomguy doesn't look nearly as cool going on quad rampages, nor does he have ancient eldritch knowledge.

>> No.7003658
File: 231 KB, 720x360, Early stick.webm [View same] [iqdb] [saucenao] [google] [report]

This is an early version of this thing but I'm really pleased with how this is turning out.

>> No.7003684

His class would've been Elf, like in original D&D.

>> No.7003705
File: 1 KB, 120x120, SB_ARMOR1.png [View same] [iqdb] [saucenao] [google] [report]

I always liked how Ranger's armor looked a lot more... Medieval? With his starting weapons being a friggin' axe and a shotgun he felt like a unique mix of knight and 20th century military to me. None of his other weapons (at least in the main game) felt super futuristic, either. Even the thunderbolt looks more like some old school tesla device.

>> No.7003736

Quake was supposed to be a fantasy action-adventure game, except they couldn't pull out a design document out of Romero and had to retool it into another Doom-like game at the last moment. Hence the dimension-hopping excuse of a plot - artists spent a year churning out medieval fantasy assets, and suddenly they had to turn them into a shooter. Too bad they didn't thought about going full steampunk - all they had to do was replace launchers with some kind of medieval cannon and mortar, and then bam, they wouldn't even had to make any techbase stuff anymore.

Now that I think of it, Romero worked closely with Raven, so he had already implemented his idea about a game where you are a mighty warrior with magic hammer - in Hexen, so that why he was out of steam at id.

>> No.7003775

I think the weirdness is better as is.

>> No.7003779

How the fuck has no other game's soundtrack managed to capture the haunting, empty and alone feeling of being in a monster infested starbase like D64? https://youtu.be/AaP49EOeNB4
Are there any other soundtracks that are comparable?

>> No.7003781

is the /vr/ deathmatch server off now?

>> No.7003782

Quake does the same thing, but better.

>> No.7003784

the other soundtracks by the same guy

>> No.7003786

Well Quake is the obvious answer which is why I didn't go with it. But I think Quake doesn't hit the starbase aspect as well as D64.

>> No.7003793

For anyone who doesnt know he has a bandcamp

>> No.7003803

Well, when you put it like that, sure, Quake focused more on the spooky gothic places by far, only dipping its toes a little bit in techbases.

>> No.7003816

How do I install the add-on map Oxy Black Fortress for Arcane Dimensions 1.80? I have AD 1.80 running on QuakeSpasm Spiked but I have no idea how to add the map into the mod. It's not a simple bsp file either but a whole bunch of folders and such.

>> No.7003834

QSS has multigame support, you can unpack the map into its own folder, then replace "-game ad" in your shortcut with "-game ad -game ad_heresp1" in this case.
or you could just dump all those folders into AD folder, that's the regular way of doing it.

>> No.7003839


>> No.7003851

Is there a way to make it selectable from the AD Hub?

>> No.7003860

Of course. You just have to learn mapping, make your own hub, and then replace the hub map at ad files.

>> No.7003862

not unless you change/replace the hub.
but no, just type "map ad_heresp1" in the console. or add "+skill 2 +map ad_heresp1" to the shortcut (2=hard)

>> No.7004057

Challenge Accepted

>> No.7004060

You fellas do know that tons of your precious mappers that /doom/ loves use twitter right? It's like thinking all of 4chan is /pol/.

>> No.7004065

what's the point though? its an echo chamber

>> No.7004083

Yeah, and those all come from places like Doomworld, DoomerBoards, or the ZDoomforums, etc, the people who actually know and can do shit, them using Twitter is largely incidental/tangential to their Dooming. Meanwhile, Twitter actually has fuckall for its own Doom community in its userbase, near everyone else who uses Twitter for talking Doom is just posting reheated newDoom memes.

So what you're actually looking at is a cross community potluck, except some randos from Twitter are also invited, and a lot of them likely will contribute little if anything. Depending on who joins in, there could be some very good maps, but how much do you expect that to come from Twitter randos? A lot of this comes back to Twitter's ridiculously tiny and archaic character limit, which chokes out any kind of good discussion, and really promotes much more primitive form of interaction. You can communicate in DMs of course, but that's not public and open for any user to participate.

Again, I wish them luck, and if we're fortunate there isn't just some good maps, there actually is some good soul on there who has some talent to them, and actually takes to making maps for Doom and gets more involved and invested, but I still think this is a very quaint concept.

>> No.7004098
File: 28 KB, 625x518, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

I think the 666 mode is full random so you get that sort of bullshit with shamblers spawning in the place of low level enemies. I can't tell exactly what the "bounding box" mode does but I assume it's some in-between the basic "family" mode and the full random mode. Can't figure out how to activate it though.

>> No.7004114
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>> No.7004123
File: 53 KB, 679x427, huuuuuh.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7004141

A new character for Combined Arms? Nice. Are you going to revamp the enemies as well? They're a bit too foddery when it comes to the weapons available.

>> No.7004142

Are you guys going to keep up with this speedmapping event?


The house was good, but very short

>> No.7004146
File: 351 KB, 1920x1080, nigger.jpg [View same] [iqdb] [saucenao] [google] [report]

It's been a while since Strife was in the OP. Good job anon, this game deserves more recognition imo.

>> No.7004195

Probably ranger

>> No.7004205

Damn straight.

>> No.7004210

Could be a good idea to try something different for a change, as I hit a roadblock in my current project. Not a fan of the theme, though.

>> No.7004217

That looks cool, but I'm already busy with a project for October. Looking forward to playing it though.

>> No.7004256

I'd recommend trying it out for yourself, for the most part i liked it but i have like played 2 levels and thats it.

>> No.7004293

>Now any fucking average Joe can go to the local homeless shelter and grab whoever he can to make any amount of schlock possible. This isn’t a community project, this is map welfare.
That's literally any /vr/ project considering everyone's anonymous you idiot.

>> No.7004339

Fuck off Civvie

>> No.7004373

Everyone has to start somewhere anon. Shitting on free community projects for existing is pretty childish.

>> No.7004401

I think my issue with Serious Sam is none of it's sequels have really taken a step forward.They all take weird sideways step where some things are better and some things are worse. It's a fever dream of a franchise.

>> No.7004404

The sequels don't really factor into classic FPS style anyway, much as I love them.

>> No.7004447

i hope you stop hoping for that

>> No.7004460

I enjoyed Serious Sam 4 though
I thought it was a basically what Serious Sam was when it first released, a more simple alternative to the FPS genre
It's nice to have this option now, when the modern FPS equivlent is Doom Eternal, which is great, but I like the contrast that Serious Sam provides

But I know I'm in the minority that enjoyed Serious Sam 4

>> No.7004462

It would be neat to see Quake have a Age of Empires style resurrection with new content and ports.

>> No.7004473

Like now? There seems to be a lot more Quake maps nowadays than a few years ago.

>> No.7004484

Arcane Dimensions 1.8 just came out come on anon.

>> No.7004490

Oh and also Dwell: Episode 1

>> No.7004491

> thinks fan expansions are on the level of a new port with higher quality textures and an updated online infrastructure
Come on guys it's like you're misreading on purpose.

>> No.7004501
File: 303 KB, 673x537, Ranger's Sad Story.png [View same] [iqdb] [saucenao] [google] [report]

Your ranger is a sad old man who will never see his beloved wife and daughter never again.

>> No.7004502

Someone shoot reboot quake as full on travelling to evil wizards' dimension and shooting the place up. Full on technology VS magic experience.

>> No.7004509

QS/QSS/vkQuake is the de facto way to play Quake, and if all you want from Quake is higher quality textures there's a myriad of HD texture packs. Online infrastructure would be nice, but most Quake mapping these days is about single player anyway. I'm not saying "we have Quake at home," but...

>> No.7004514

It's a shame that recent attempt at Unreal Tournament ran like shit and failed to go anywhere.

>> No.7004518

I just got a mail for confirmation for an idgames upload, but upon replying I got an "undelivered mail returned to sender". It says because of SPF fail. I know ZIP about network stuff.
Does anybody know what I can do?

>> No.7004519
File: 1.47 MB, 1920x1080, spasm0005.png [View same] [iqdb] [saucenao] [google] [report]

QRP looks nice on r_mode 2

>> No.7004521

I'd enjoy it more if the performance on a 2070 Super wasn't kinda shit.

Isn't that a stock image that happened to have a dude with a face/head that looked almost exactly like Ranger? If so, I gotta say that's sort of impressive.

>> No.7004528

>Using the right weapons pack
A man of taste.

>> No.7004530
File: 612 KB, 575x800, quake_by_yonaz_dda710p.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7004550

I agree that the Doom 64 Boba Fett suit looks pretty good, but the praetor armor? IMO it's way over stylized for Doomguy, gives off too much of an Iron Man/Master Chief kind of vibe being some type of high-tech super suit compared to killing demons in a worn out security suit that offers none of those crazy gadgets.

>> No.7004554

Yeah, however I like Ranger armor almost nearly as much.

>> No.7004591

If someone ever does a do you want to play some fucking Quake 2 and RTCW with a update one for quake, it will take a long time.

There are many stuff that people lied for years about both games that a few minutes looking at yandex or donde's website that says otherwise.
Really, there are many Q1 and Q2 mods that flew off radar for years and were known only by IRC or the late planetquake archives, even recently i had though that Chapter Honour(the quake 40k mod and its kinda neat for SP due to the wounds and dice rolling system, it makes it harder a bit.) and Infinity: Kai-Ren Threat Demo was lost to the ages.

Im trying to get hold of all Quake 1, 2 and 3 mods that are still accessible or held somewhere in case of emergency or a future archive.
Also im still tying to find the Quake Reforged Armory weapons for the mission packs
I had the the SOA and DOE ones from baker's circlejerk forums but he wiped out all of the links there, and all i can find are the stock Id1.

nor even ranger knew why his armor looked like that, the scientists made it along with the strange layout of the bases.

>> No.7004598
File: 546 KB, 1200x900, 1541907454837.png [View same] [iqdb] [saucenao] [google] [report]

He is NOW, as per Quake Champions lore filler, so it's no biggie.

>> No.7004606

Is that weapons pack part of QRP? If not, what's it from?

>> No.7004608

>even recently i had though that Chapter Honour(the quake 40k mod and its kinda neat for SP due to the wounds and dice rolling system, it makes it harder a bit.)
Could you disable the dice rolling? I was just thinking the other day how cool it would be to have the bolt gun in Quake as a replacement for the nailgun to serve as a better in-between on the way to the super nailgun.
>Im trying to get hold of all Quake 1, 2 and 3 mods that are still accessible or held somewhere in case of emergency or a future archive.
>Also im still tying to find the Quake Reforged Armory weapons for the mission packs
I had the the SOA and DOE ones from baker's circlejerk forums but he wiped out all of the links there, and all i can find are the stock Id1.
Maybe you could ask Spirit over on Quaddicted? He's responded to my emails regarding obscure Quake maps before.

>> No.7004656

Im also trying to find some ancient and lost polycount stuff from planet quake.
There it was some good hd Q1 q2 weapons made for Q3A from years ago, and one of those was a SSG model with custom shotgun ammo boxes included, it even looked better than Tabun's model

also some maps, one was huge castle mansion, and it had what can be said one of the "heaviest player skin bt models ever made for Q3A", the layout was kinda Q1 styled.

>> No.7004663

I'm playing it on a gtix 1070 & i5-7600k
It doesn't look much difference from Ultra to Medium
Anyway I don't really care how it looks, in every game I play, especially FPS games like Serious Sam, I turn down the graphics way down to get a consistant 120 fps / 144 fps

So whatever performance issues, I don't care about, or doesn't affect me

>> No.7004690

>with a update one for quake
What's wrong with it?

>> No.7004714

So why not switch to Zandronum UDMF if that's the case?
That'd solve a lot of the problems with future compatibility issues since there's a hard constant standard, it's why Mark used Skulltag for Brutal Doom.

>> No.7004721

If you know ZScript, it's SO MUCH MORE POWERFUL than Decorate. And especially for weapons I hate having to use a million jumps and inventories.

>> No.7004730

with so many stuff that came out after it, also Quakespasm Spiked and VK quake + the Q1 N64 lightmaps ending up better than normal quakespasm for custom maps.
it needs a better update to keep it up to date.
same goes to doom with the DBP maps and now blood.


even hutz vvideos needs a update

>> No.7004736

Plus it'd be nice to get a list of the approved must-plays: Arcane Dimensions, Travail, Warpspasm, Nehahra, Arcanum, etc.

>> No.7004740

>with so many stuff that came out after it
Like what? It doesn't specify specific map packs, just how to get the game set up and ready for mods, and I recall for sure it includes vkQuake.
>the Q1 N64 lightmaps ending up better than normal quakespasm for custom maps
Why would a vomit-bright colored lighting pack for the original maps have any effect on playing custom maps? Also, QSS is only really recommended by Arcane Dimensions and a very small subset of people that jizz their pants over fancy and out-of-place flame particles.

Sort by highest rating on Quaddicted and you'll get all those and more. Feeding people a shortlist of must-plays just discourages them from searching about and finding lesser known maps to play.

>> No.7004742

beep, we all know that your opinion and shit are the same.

>> No.7004745


>> No.7004748

QSS is better than quakespasm, and VK quake its not that behind.

>> No.7004749

>Sort by highest rating on Quaddicted and you'll get all those and more. Feeding people a shortlist of must-plays just discourages them from searching about and finding lesser known maps to play.
Because that's definitely stopped people from seeking out other Doom wads with all the ones in the OP, right?

>> No.7004758

The only thing vkQuake is missing is r_scale. Get on the dev's ass about it here:

>> No.7004763

it's better due to unlinking physics from framerate instead of the vanilla 72fps cap, i'll give you that

r_scale is idiotic

>> No.7004764
File: 960 KB, 284x223, DK.gif [View same] [iqdb] [saucenao] [google] [report]

>r_scale is idiotic
Do you eat shit?

>> No.7004774

do you?
>"i want to make my game intentionally look worse like a grainy mess instead of running it at native resolution, despite it being a game that literally sold 3D accelerators so everyone could run it at as high a resolution as possible"

>> No.7004779

Sometimes that look is nice, like with Quake. There's a reason Retroquad comes with an 8-bit renderer.

>> No.7004794

>wah wah I hate people having options and choices
fuck off

>> No.7004814
File: 1.33 MB, 1024x1170, stuff.png [View same] [iqdb] [saucenao] [google] [report]

>It's update time!

Anyways, I made some store signs, tell me what you think. The beach simulator is also new, since I thought it would be nice to have a non-toxic atlantic for a change. I also started implementing civilians, in this case in the form of hostages. Taken from quarantine 2, thanks to the anon who suggested it. They also have a line of dialog, but for some reason GZD doesn't let me take screenshots during dialogue.

>> No.7004865

I thought about making an updated version covering the various slices of playing like source ports, maps, and mods. Showing off a decent amount of vanilla/boom and zscript stuff.

>> No.7004869
File: 396 KB, 1280x960, Screenshot_Doom_20201017_013149.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7004872
File: 82 KB, 1024x768, 333859-judge-dredd-dredd-vs-death-windows-screenshot-judge-dredd.jpg [View same] [iqdb] [saucenao] [google] [report]

Because of you I have been reading the entirety of judge Dredd comics.
Seems daunting but some are only like 9 pages. The major storylines are good.

Its absolutely fucking insane but always a page turner.

I wish it had more consistent art however.

Also played the oild shitty console game, Dredd has some nice galls around him.

>> No.7004874
File: 1.18 MB, 1920x1080, quake08.jpg [View same] [iqdb] [saucenao] [google] [report]

I end up using quaddicted to search old stuff, and from those searches, i've ended up seeing the QuakeHotel archives again.

which is why it needs support, there is one DLL patch for Q2 using the same idea for 3.24 on Kmquake2/Quake 2 Cafe forums, it looks neat but unlike Retroquake that is more advanced and even supports custom texture and models, this one is the old russian one using the software renderer.
also if my memory serves well, i remember that someone made chunky quake 3 back in the early 2000's and it looked good

>> No.7004887

Bingo. I knew Spirit/Quaddicted would have some stuff you wanted.

>> No.7004890

I'm digging the store names Judge Doom.

>> No.7004917

i knew of the archives
But the links are double dead, fortunately the Dropbox link and 3dgames on the op's pastebin works perfectly.
also http://www-personal.umich.edu/~jimw/q2/

>> No.7004930

> ordered takoyaki at a Japanese restaurant
> got back and they gave me fucking tacos instead
Anyway, are there any good western mods you guys would recommend?

>> No.7004949

Doom Incarnate 3.0 is pretty hot right now

>> No.7004967

Also the best part of this is that all of neil's maps are there for both Q1 and Q2, including the classic PC Gamer ones.

>> No.7004978

Absolutely. Are you finished already? I haven't really been reading any comics in the last six or seven years and have only been making my way slowly through the case files lately. Finished No 6, with the second encounter of the Judge Child and the return of Mean Machine and some butthurt architect who killed space colonies because of butthurt. I have lots of ideas for levels and as soon as this cursed mall is done, I can do that shit.

Apart from Turf'n'Surf those were the ideas of an anon in the last thread, although I am still undecided on the name of the 50s diner with the wobot servant.

>> No.7004985

American Dweam
Why did they think a lisping houserobot would be a good sidekick, I always wondered that.

>> No.7004992

I am on the stuff after necropolis, and near the mechanismo comic. When they do a democratic referendum.

Dredd is cool with the supernatural, it's insane, but I really love when the stories are more centered around judge corruption, and mega city one conspiracies.

>> No.7005021

I'd contribute a map if it weren't because I have to relate to fucking twitter

>> No.7005047

Doesn't Walter just have a lisp for the "L"s? In any case, it's not run by him, he's just a waiter there, so I'd like to keep it more unspecific.

Alright, then I know. Have you already read Emerald Isle? It came out not too long after Necropolis iirc, but my memory is lacking desu. Around that time there were also some really cool crossovers with Batman.

>> No.7005050

He says Dweed a few times I am fairly sure. Oh well.

>> No.7005052

>want to try playing grezzo 2 in coop with a bud
>comes with skulltag
>doomseeker reports it as dysfunctional
>try to just import the wads into zandronum
>get fatal scripting errors from seemingly important wads
is it inoperable?

>> No.7005053

I tried the batman one before reading the entire thing some years ago, but despite having good art I didnt like it.

Also I fucking hate capeshit.

Although the alien crossover is really nice.

>> No.7005063

8 hour time limit is killing it for me

>> No.7005070

God forbid some new people get into Doom mapping. Heavens above!

>> No.7005071

I don’t think Civvie seemed to like old Sam too well.

>> No.7005086

Well shit you're right, but his lisp wasn't any kind of consistent anyways.

Ok that's fair. I also don't usually read capeshit, especially Batman, but the one-shots of either of the Big Two are usually of much higher quality than the ongoings.

>> No.7005092

I loved the Alien crossover I really did.

Megacity one is such a fucking mad setting I love how Dredd does not give a single fuck and treats them as just another xeno pest.

>> No.7005101

There's just 6 pages of Dredd a week. And 10 pages in the megazine a month.

>> No.7005106

I got it from a big torrent in cbr so some of those later pages are like scanner shit, and Dredd telling me I am committing a crime.

>> No.7005108

Yes, shit taste is inoperable, I prescribe euthanasia to both of you.

>> No.7005118

don't worry, grezzo is enough of a sensory overload to give us a few aneurysms

>> No.7005132

I still don't really get it though. Using Twitter =/= "being a part of the Twitter community." I check Twitter for updates on things I like but I'd never consider myself a part of the site's culture; the closest thing I can think of is artists who primarily use Twitter to post their stuff (and I honestly don't like that shit because it makes it hard to go through the archives compared to other sites).

>> No.7005145

What's the best doomtubers to follow? I know mtpain, decino, civvie, aquarius, doomkid and zeromaster

>> No.7005151


>> No.7005241

I'm actually in the process of just revamping the default set of Combined_Arms, seeing as it's not up to my standards anymore.
While I have plans to adjust the monster pack I made, I won't be making too drastic of changes to it.

>> No.7005243

There's always Colorful Hell.

>> No.7005260

Yeah, it's why I separated the weapons and custom monsters, so people can mix and match how they see fit.

>> No.7005278

to be fair, /vr/ doom threads seem like a specific niche where besides some newbies or shitposters, most people here try to have a set of values or something, to feel closer to one another
twitter is one of the biggest websites and is like a crowded bus, where every post has a limited character post and it's designed around infinite scrolling

>> No.7005295

What map is this?
It's like Hell on Earth but also Duke's vacation?

>> No.7005307

Could someone tell me what happened to the Anon converting Quake champions Q1 skins back to Q1?
i remember that he used to post here his progress with the nailgun model, and it was neat!

>> No.7005317

I wanted that nailgun.

>> No.7005350 [DELETED] 

found focalor's post about he trying to convert generations arena models back to Q2 md2

i kinda wish that Q1 and Q2 had IQM model support as ioquake 3, it makes things easier and as far as i heard, iqm bypasses the vertex wobbling and makes everything smooth.

>> No.7005379

I've found focalor's post about he trying to convert generations arena models back to Q2 md2

i kinda wish that Q1 and Q2 had IQM model support as ioquake 3, it makes things easier and as far as i heard, iqm bypasses the vertex wobbling and makes everything smooth.

>> No.7005401

>embed link
Hey that's not Quake, that quad damage comes right off!

>> No.7005417

had a discussion about the voice acting DMCA with a retarded britbong

btw >>7005379
also it has something interesting there about focalor's models, it lack hands and proper Q2 animations because of how Q2 MD2 works, which Md3 and IQM has no issues about it.
Also the same issue with Q1's MDL files and textures, which the BMP textures needs to be 8bit and tied with Q1 colormap as Q2.

>> No.7005447

Just learnt about Vanilla Essence for doom
It's so nice to be able to switch between this and my normal gzdoom config
Kinda breaths new life into maps for me, really like the lo-fi aesthetic of vanilla, very comfy

I wouldn't use everywhere, but I'd consider it for almost all vanilla based wads

>> No.7005450

That doesn't make any sense, it's a discussion site like any other where people are always arguing 24/7 on various topics just like 4chan. It's literally impossible to have an echo chamber that big.
What are you talking about? The entire Elementalism staff uses Twitter and that's like the most anticipated wad in recent memory.
>tiny character limit
Nonsense, you can make multiple posts in a row, which people do all the time.
I'm not sure what your point is.

>> No.7005457

Why do you hate Twitter's doom fans? What did they do to you?

>> No.7005497

I couldn't get widescreen working, so I just do LZDoom myself with the new more accurate original RNG settings.

>> No.7005558

Using Quakespasm, getting some weird bug where the sound stops working if I boot the game in fullscreen. I have to disable fullscreen, close then reboot.

Any fix for this?

>> No.7005608 [DELETED] 

Do doomcucks really?

>> No.7005647

I don't hate twitter doom fans, I hate twitter

>> No.7005676

That was a HUGE disappointment for me too, I ended up just going back to UT99 instead. Thanks, Epic

>> No.7005687

Do you guys want sv_weaponstay on or off for the Deathmatch server? People have been asking for both

>> No.7005689

Keep it on, I got here first so my vote is obviously final and irrefutable

>> No.7005696

>tfw you want to replay a megawad with a specific map but you haven't a fucking clue which megawad it is in
Anyone know which megawad has a snow-covered city with a large open plaza in the middle with at least one cyberdemon in it? I think it was either map28 or map29

>> No.7005698

Again, the problem is exclusive to 2048 Units of /vr/. Regular DM is shotgun starts.

>> No.7005706

Were there other monsters besides the cyberdemon? Whitemare 2, map15, Floating World.

>> No.7005709

I turned on shotgun starts yesterday

>> No.7005716

Isn't twitter inoccent? Do we blame the tool? It just allowed egos to run rampant, they were already there.

>> No.7005719
File: 82 KB, 1434x1080, mhmm.jpg [View same] [iqdb] [saucenao] [google] [report]

I asked this in a previous thread, but is there a way to turn off Arcane's smoke effect in QSS? Because my framerate absolutely tanks every time it shows up, and AD never gave me problems before.

>> No.7005723

pr_checkextensions 0

>> No.7005732

Stick with shotgun starts. And have weapons respawn after a little while once someone picks one up. I wasn't a fan of the weapon drop thing you had on last time.

>> No.7005734

Doesn't that turn off the new hud as well?

>> No.7005737

I do not believe so.

>> No.7005741

weaponstay off, shotgun starts

>> No.7005752
File: 1.25 MB, 1920x1080, preview1.png [View same] [iqdb] [saucenao] [google] [report]

this one?

>> No.7005753

Shotgun starts are on and weaponstay is off with the items respawning after some amount of time already

>> No.7005758


>> No.7005759

Read it in his voice, god damn it. Haven't even watched him for a while.

>> No.7005760

Sounds like Scythe map 29 to me

>> No.7005764

Looks neat, if unfitting. Would try.

>> No.7005765

I really hope he doesn't have a trivial difference in political ideology. I'd hate to have to disregard all of his content at the drop of the hat.

>> No.7005773

Elf was a class in 1st Edition D&D, so you could get away with a Sidhe class

>> No.7005776

I like how he completely avoids talking about any political bullshit even at the slightest, just pure dooming

>> No.7005778

If this is about 2048, I told you we needed new demos first

>> No.7005779

it's not about the egos, here in my country it's used to speak celebrity gossip
it's incredible cancerous, an order of magnitude higher than fb

>> No.7005786

The problem is twitter is a 1-way mirror that tries to pretend it's actually an avenue for discussion. The site would be substantially better if replies weren't a thing and it was just people screaming into the void.

>> No.7005787

Anyone wanna frag?

>> No.7005791

Get in the server nerds, I need my daily crushing

>> No.7005798
File: 2.13 MB, 1920x1080, preview2.png [View same] [iqdb] [saucenao] [google] [report]

I have no idea. The guy posted his work with a download file in /arena/ sometime in late 2018. I recall him talking about how he had to reduce the polys and textures of the gun to make it look more fitting with the rest of Q1, but not if he ever talked about doing more.

The text file says "Created by metroid24242/king0pa1n/Turduckens", so there's a start. I'll find some filesite to throw the thing up on.

>> No.7005813

It had to eventually happen as the web grows.

It's also a very genuine American issue, I just see twitter in Europe being used for corp advertisement.

>> No.7005815

Thanks, that's one of the ones I actually have

>> No.7005823

I actually preferred the lore someone in /vr/ came up with eons ago, that Ranger came from an alternate Earth that diverged from ours a long time ago.

Quake's techbase levels are really bizarre, the human technology doesn't look human at all, and everything has this weird primitive feeling to it, from the big cables sloppily connected to everything to the Enforcer's giant power packs for their laser rifle. Ranger himself doesn't look at all like somebody from 20th Century Earth

>> No.7005827


I'll get on

>> No.7005846

Nah, it's just me trying to submit a regular map

>> No.7005847

4/8 in TSPG /vr/ Zandronum

>> No.7005848

Is it possible to make the mouse controls in PrBoom similar to GZDoom? It's the only thing preventing me to play with it.

>> No.7005850
File: 235 KB, 500x375, 500px-Freedoom_0.11.3.png [View same] [iqdb] [saucenao] [google] [report]

Can someone please explain to me why DOOM 2 gets all the love when it comes to mods? I'll admit, I'm asking mostly because I don't own DOOM 2 yet, but when I keep hearing that DOOM is well-known for it's modding community, I was pretty miffed when I found out that nearly every WAD and mod nowadays only works with DOOM 2

There's exceptions, of course, (Samsara and the 3DO total conversion are ones I've played. And of course there's Brutal DOOM, which I have yet to try), but they're extremely hard to come by.

What exactly is the advantage of developing stuff with just DOOM 2 in mind? Because unless it's a WAD that makes use of the things exclusive to DOOM 2 (like Archviles, the SSG, or the various new hazards), most of the mods I've seen could've very easily worked with DOOM 1.

>> No.7005856

I did grow to like the Doom 4 suit, but I agree with you that Doomguy being just a man, and just wearing some regular body armor, is cooler.

>> No.7005857

I'm in the middle of recording new demos for it right now. Gonna do 3 idgames uploads, one for the wad with the dehacked guns, one clean version, and one for the decorate mod/brightmaps.

>> No.7005863

It's just been the standard. Some of the best wads are Doom 1 only, but most map makers are dicks that like to troll the player and Doom 2 monsters are really good for that.

>> No.7005864


>> No.7005869
File: 737 KB, 823x814, benis.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7005872

There's no real reason to use Doom 1. Doom 2 has everything the first game does, and then some.

>> No.7005873

Because the new monsters in Doom 2 are seriously good and make the classic games' bestiary complete.

If you want some good Doom 1 .wads, there's however certainly some:
>Double Impact
>No End In Sight
>Doom Damnation
>Doom The Way Id Did It
>Doom The Way Id Did It : Lost Episodes

>> No.7005875

Don't forget Ultimate Doom the Way Id Did that can be combined with the original to get all four episodes.

>> No.7005878

Alright, tested it, doesn't disable the smoke but does disable changing huds. I'm confused and possibly retarded.

>> No.7005879

Alright, if you want I can try recording a demo as well.

>> No.7005882
File: 1.46 MB, 1920x1080, kmquake2_0014.png [View same] [iqdb] [saucenao] [google] [report]

Quake's techbase levels are like that because of the scientists in cahoots with the elder gods as the strogg were.
We see that in Visor's comic and Anarki + Slash.
Also Ranger's lore.

i wish he had explained how he did, mostly now that all weapons for Q1 and Q2 are out besides the grenade launcher and other mission pack weapons which will probably not take too long since the Laser is tied to the Nailgun and Ground Zero plasma beam was added.

>> No.7005883


>> No.7005892

Largely right, but sometimes the episodic structure with the intermission map has an appeal, and it's still possible to make something pretty good with the smaller bestiary.

I expect that when the new PrBoom+ fork with UMAPINFO gets its first proper complete build, making sets for Doom 1 may become even rarer.

>> No.7005905

Fair enough. But when there's DOOM 2 WADs that don't even use DOOM 2's exclusive features, they might as well just have been made with DOOM 1.

>> No.7005906

>and it's still possible to make something pretty good with the smaller bestiary.
It is, just look at Base Ganymede.
But I would never tell someone just getting into Doom mapping
>Be sure to limit yourself to only the roster of Doom 1 so the limitation will breed in you a skillful mastery of enemy placement
or some nonsense like that.

>> No.7005934

Before I go to bed, I have to say something.
I like Doom more than Doom 2 - for vanilla gaming.
Doom 1/Ultimate on Chocolate or Crispy is top comfy. It works very well with keyboard, so when I feel lazy I just can hack away at the keyboard and people think I'm working.
The level design just draws me in, compared to Doom 2 where I hate almost everything up to Dead Simple and lots of stuff after it. I can't even properly describe the feel.... If a Doom level is an old leather couch you spend four hours on without noticing, Doom 2 is an Ikea couch with one of those coarse covers that fuzz instantly and don't even have armrests.
When playing Doom I don't even miss the SSG or the new enemies, it just feels like... home.
I can't even say it's nostalgia; I started gaming in the 3D era because my family didn't get a computer until 2000. However, I feel the same with Need for Speed Underground 1 and 2. 2 is *objectively* the better game, but it never grabbed me like 1 did.
Thanks for reading my blog.

>> No.7005948

Agreed. Or, to put it short:

Doom has fantastic level design.

Doom 2 has Nirvana.

>> No.7005950
File: 365 KB, 2560x1440, 20201019152836_1.jpg [View same] [iqdb] [saucenao] [google] [report]

finna be that timea year again.. happy spooktober gents

>> No.7005957

if the server's still up i'll be back on in a bit

>> No.7005963

That's literally nostalgia you idiot. You can be nostalgic for a lunch you had two hours ago.

>> No.7005964
File: 21 KB, 664x1032, file.png [View same] [iqdb] [saucenao] [google] [report]

Both games have their stinkers.

>> No.7005967
File: 90 KB, 480x360, 1602643939918.jpg [View same] [iqdb] [saucenao] [google] [report]

I hope he stays that way. I need somewhere to get respite from the shitshow.

>> No.7005976

Slough of Despair is nowhere as shitty as Nirvana tho

>> No.7005979

How do I play map packs with crispy doom? I drag the WAD onto the executable and it will run but then doors won't open, linedefs won't trigger, etc

>> No.7005981

Are you trying to play with advanced wads like Boom compatible shit?

>> No.7005982

Use prBoom+ if you're using Boom wads dummy.

>> No.7005987

Sure thing, the more the merrier.

>> No.7006101
File: 1.22 MB, 1920x1080, spasm0008.png [View same] [iqdb] [saucenao] [google] [report]

and it looks great

>> No.7006114

Slough Of Despair is unironically good.

>> No.7006125
File: 1.91 MB, 916x1560, 1567515073175.png [View same] [iqdb] [saucenao] [google] [report]

It's really not as bad as some people make it out to be. Also I love Donna to the Rescue.

>> No.7006137

Good games on vr server. Please turn on permanent weapons though. Thats a more balanced and fun way of playing.

>> No.7006151

Other than that small Christmas CTF from last year, I can't remember the last time I've played on a /vr/ server. Still not fully used to using freelook in DM, and the weapon dropping is odd, but it was a good time.

>> No.7006153

Run an Elimination co-op server some time.

>> No.7006183

Whoever compiled vrskins is a saint

>> No.7006189

What's the difference between Project Brutality and Brutal Doom?

>> No.7006194

Kind of funny how the shittier ones like shrek dont even have rotations, so you cant tell when theyre facing you or not.

>> No.7006196

What is this for?

>> No.7006202

brutal bloat vs bloat in your order

>> No.7006230
File: 1.38 MB, 1920x1080, spasm0002.png [View same] [iqdb] [saucenao] [google] [report]

Also from neil's stuff
Play his starbase Q1 maps, its still on quaddicted

>> No.7006260

If I replace the weapon progs from id1 with Arcane Dimensions', will the nails actually come out of the nailgun?

>> No.7006283

Hey, that's a yes. Sweet.

>> No.7006291

one is bloated and boring and the other is

>> No.7006294

Project Brutality adds lots more weapons and lots more enemies. Anons previous have called it bloated, but I don't see it that way at all. I've had a million times more fun with Project Brutality than Brutal Doom due to the sheer customizability of weapon spawns, enemy spawns, enemy and weapon progression, etc. Pistol starts are so fun with PB since different weapons have a semi-random chance of appearing, i.e. the devastator vs the grenade launcher, autoshotgun vs double barrel sawed off. Enemies are the same, i.e. centaur vs cyber baron. PB is fucking golden, they just need to fix the splashing problem so maps with lots of water can actually be playable.

>> No.7006296

I can't imagine the joyless type of guy who would ever find PB boring.

>> No.7006304

use the version of prboom in this link

>> No.7006307


>> No.7006308
File: 1.78 MB, 1920x1080, spasm0009.png [View same] [iqdb] [saucenao] [google] [report]

/v/ is shitflinging about the early eternal DLC spoilers but
It seems that there are slipgates from episode 3 involved, id is really drinking on romero, hall and sandy's original concepts, and Ancient Aliens because makyr are aliens using hell's energy to become gods.

i suggest using the QC one posted above to replace the stock one >>7005827 its really good.

>> No.7006315

Yeah, I tried it a bit, seems like fun. Though I went with the version that says it fixes those water issues you mentioned?

>> No.7006318

>Though I went with the version that says it fixes those water issues you mentioned?
The fuck? Link me the text that says that right fucking now dude you have no idea how much I've wanted that.

>> No.7006327

Looks a little too high fidelity for Quake. Maybe if it ever got fitted for Quake's aesthetic I'd use it. Plus the nails aren't coming out of the barrels.

>> No.7006330

It's for 2.03, though, sorry if I got your hopes up.

>> No.7006336

Ah, no problem. They're on 3.0 and change right now, but I had a lot of fun with 2.03.

>> No.7006341

>weapon progs
progs are the whole game logic, if you just replace the progs it's going to try loading non-id1 models/sounds/etc.
you could just fix the nailgun instead, there are fixes for id1/hipnotic/rogue

>> No.7006356

Project Brutality takes the worse parts of Brutal Doom and make it worser, they both suck.
Play Babel instead.

>> No.7006359

>Project Brutality takes the worse parts of Brutal Doom and make it worser
How do you reckon?
>Play Babel instead.
Based but apples and oranges.

>> No.7006397
File: 309 KB, 565x721, quake_1.jpg [View same] [iqdb] [saucenao] [google] [report]

>I actually preferred the lore someone in /vr/ came up with eons ago, that Ranger came from an alternate Earth that diverged from ours a long time ago.
I might have been part of that conversation 'cause I remember it as well. The idea that the world Ranger comes from is sort of like ours, but went in a different direction tech-wise, a la Fallout never inventing the microtransistor. The tech has gotten advanced enough to have interdimensional slipgates, on the fly instant healing devices, and so on, but the tech was never miniaturized because no one ever saw a reason to. Instead of compacting everything into a palm-device or a magic box the size of a suitcase, they just built giant, sprawling facilities to contain literal hallways of beeping machines and wall panels with a purpose long forgotten as everything is in a constant state of decay from lack of upkeep. Weapon tech never advanced beyond good ol' lead and copper projectiles with the exception of bulky, heavy prototype laser cannons only used by elite human troops and the Thunderbolt which might not even be of human origin given that it's never found in any idbase levels or even near Grunts/Enforcers in other worlds (other than deathmatch maps). There's no cool power armor or virtual HUD map add-ons like Doomguy has access to, just varying strengths of ballistic armor and a standard-issue open face helmet that looks like someone hewed it out of a chunk of granite. Enforcers get flimsy gas masks and the Bio Suit required for delving in the horribly polluted water looks more like a heavy fabric 20th century diving suit.

I don't have a problem with most of QC's lore updates/additions, but I could go without the explicit intervention of the Old Ones in that regard. I prefer the idea of mankind fucking around with rusty pipes and portals until they discover slipgate jumping on their own and all the negative consequences that come with it.

>> No.7006398

Did you ever remade your hometown into a doom wad

Just asking

>> No.7006409

Were Quake's levels designed for shotgun starts?

>> No.7006416

Sort of. Episodes 1 thru 3 are technically playable from a shotgun start because most of the levels were designed and playtested separately and in a different order than they ended up in in the final game, but you probably won't have a fun time with later maps. Episode 4 is designed to be played through in one go and is thus much lighter on pickups compared to the other episodes because Sandy enjoys fucking with you.

>> No.7006420

>How do you reckon?
Adding even more cartoon weapons that serve the same function than other weapons, you don't need more than one machine gun, you also don't need mutiple super ultra duper ssj3 shotgun or a black hole nuke generator that you can dual wield when the normal brutal weapons are fine. And I find the new enemies absolutely dumb but not in a fun way.
>Based but apples and oranges.
Play Jonny Doom then.

>> No.7006423

Unless you plan on recording demos, your best bet is Hard mode or Nightmare and playing all the way through. Scourge of Armagon and Dissolution of Eternity have encounters and enemies exclusive to skill 2 and 3 that you cannot win without continuous play.

>> No.7006424

How does that factor in with the expansions? I've been playing through Dissolution over the past couple of days, and I've noticed that a lot of the levels start with a couple of health pickups right next to the spawn.

>> No.7006427

No idea, I don't know anything about the dev process behind hipnotic/rogue other than that they had access to id's own source code and the base game was patched to add support for their different HUD setups.

>> No.7006428

>Adding even more cartoon weapons that serve the same function than other weapons
Which ones?
>you don't need more than one machine gun
When you play pistol/rifle start, the semi-randomized nature comes into play here.
>you also don't need mutiple super ultra duper ssj3 shotgun
Again, the semi-randomized nature comes into play here.
>or a black hole nuke generator
Why not? Not to mention you can disable any weapon you choose to.
>And I find the new enemies absolutely dumb but not in a fun way.
In what regards? You can also disable any of these, as well.

>> No.7006437

not him but what's the point of PB once you disable every difference from BD? just the worse decals?

>> No.7006443

If he doesn't like all the variations of the shotgun, then he should disable the ones he doesn't like. There're only three shotguns, and each differs in function greatly, so I'm not sure what he's going on about anyway, especially vis-a-vis pistol starts. As for the enemies, that's why I asked him in what regards. The new enemies are boatloads of fun, and a spectacle to behold in the middle of a fight when you see draugrs coming for your ass instead of default revenants.

>> No.7006448
File: 415 KB, 1920x1080, s-kh-darkest-quake1.jpg [View same] [iqdb] [saucenao] [google] [report]

Speaking of dingy Quake worlds, I went on the internet today and I found this.

>> No.7006450

When the fuck is the sequel coming out

>> No.7006484
File: 69 KB, 550x698, Every_1st_Person_for_Himself_by_IodineSoup.jpg [View same] [iqdb] [saucenao] [google] [report]

Tomorrow will be a day full of fuckery.

>> No.7006490 [DELETED] 

Is Quake 2 that bad?

>> No.7006493


>> No.7006506

It's k. Worth a playthrough if you like shooters.

>> No.7006518

> vertical aiming
It's trash.

>> No.7006528
File: 851 KB, 1920x1080, q2_0006.jpg [View same] [iqdb] [saucenao] [google] [report]

No alf or one of his butt buddies, and repeating the same baits again?

this thread and /v/ will be full of Eternal spoilers, and from what i saw from a spoiler pic there, this thread will be flooded of people asking what they need to play Quake 1 and 2.

>> No.7006540 [DELETED] 

Oh. I didn't even know Eternal's DLC is coming out because I don't care about it but I remember hearing about slipgates so I can *hardly wait* for the Microbethsoftid Cinematic Universe™ crap. I was wondering why you quoted >>7006397.

>> No.7006551

>baiting again
ah fuck it, have a (you) and get out of the playground

>> No.7006552

The only thing I didn't like about Eternal was the constant fellating of the player, but the expanded universe shit is really entertaining.

>> No.7006558

What the fuck are you talking about?

>> No.7006564
File: 778 KB, 1920x1080, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

The green shambler looks pretty cool. Can I play chaos mode in the mission packs?

>> No.7006573

Can you use that HUD on its own?

>> No.7006579

>Can I play chaos mode in the mission packs?
Not without a lot of things breaking.

>> No.7006598

its good because at least they being 90's comically over the top about it, and being honest about the entire thing being stupid and kinda connected to the multiverse around it.

also, its no surprise seeing how after willits and mick gordon were booted, the former id devs started to become friendlier again with the company, and mainly now that id was acquired by MS, also its possible that reznor may re release the vinyl album again with the removed development comments in it, now that Zenimax is out of the final decision business and MS gives the final answer.
and a side note, per MS terms, since MS got all of Zenimax proprieties, id may release their source codes again due to MS policy about open source.

>> No.7006610

Nah. The level design isn't the the most amazing in some places, and the first hour of the game is pretty slow, I but I think overall it's a pretty decent shooter. It's multiplayer is actually extremely good.

>> No.7006614

project brutality is like brutal doom except it doesn't take itself so seriously and the weapon sprites are actually cool

>> No.7006623
File: 174 KB, 1000x1280, 1603160972605.jpg [View same] [iqdb] [saucenao] [google] [report]

Unpopular opinions:

Unholy Cathedral is good, not great but good.

Pistol can be useful to save ammo even after chaingun

2 chapter > 1 chapter > Sigil > 4 chapter > 3 chapter

Baron is the most unbalanced monster and Revenant is the best one

Marble is the best texture and fireblu is underated

>> No.7006628

The weapons are more cartoonishly over-the-top, I don't mind Brutal Doom personally but Project Brutality is just too much for me. I feel like Brutal Doom's weapons work more to fill their respective niches (like the SMG being a good lower-tier alternative to the chaingun) whereas PB just wants to push the weapons way past the point of breaking the base game.

>> No.7006632

Barons aren't unbalanced, they're just often utilized poorly.

>> No.7006640

I think vanilla Quake feels incomplete without the monsters afforded by the mission packs, Quoth, and AD.

>> No.7006647

doesn't have any redeeming qualities, but isn't fundamentally broken like a lot of its contemporaries either. depending on your standards this might balance it out to room temp or slightly above.

>> No.7006651

Oh and I genuinely believe AD Chaos mode is now the best way to play Quake, Widowmaker notwithstanding.

>> No.7006653


>> No.7006654
File: 64 KB, 300x300, 1499565583002.png [View same] [iqdb] [saucenao] [google] [report]

>has zombiemen who look and sound identical to normal zombiemen but shoot instakill BFG blasts
This was a great wad prior to this point but I guess let's THROW ALL THAT OUT THE FUCKING WINDOW

>> No.7006656
File: 1.93 MB, 400x225, bzHRn3b.gif [View same] [iqdb] [saucenao] [google] [report]

You heard me.

>> No.7006660

Donde's website has a track of all multiplayer and SP mods made for Q1 and Q2

and its insane how many people were playing all of them during that time even when Q3A was out, all because they were fun to play it with friends or random lads.

shit like this will never return due to how garbage multiplayer became.

>> No.7006672

Am I missing something? Do they not come out of the barrels?

>> No.7006678

On Quakespasm and its variants, you need a fix. I think engines like Fitzquake, Mark V, and Requiem don't have this problem. I know Mark V for sure doesn't.

>> No.7006685

My unpopular opinion is HDOOM sucks donkey balls

>> No.7006686

>B..b..b..but muh imp

>> No.7006689
File: 1.51 MB, 1920x1080, mark_v_0000.png [View same] [iqdb] [saucenao] [google] [report]

>Mark V for sure doesn't.
sure it does.
the fix: http://www.mediafire.com/file/hpmmpirhb3m8zf3/

>> No.7006695

Hmm, wonder what engine I'm thinking of then. Hey that's my link. Based.

>> No.7006704

>also its possible that reznor may re release the vinyl album again with the removed development comments in it
Goddammit, I just bought it and it's arriving any day now.

>id may release their source codes again due to MS policy about open source
That sounds like wishful thinking in today's corporate climate.

>> No.7006705

Barons work well in narrow corridors

>> No.7006706

Windows 10 natively supports linux now, so who knows.

>> No.7006714
File: 1.04 MB, 960x1280, 1600833861888.png [View same] [iqdb] [saucenao] [google] [report]

Pretty good spritework though. Designs are a bit too anime for my personal tastes though.
I'll fuckin die on this hill but this is still the hottest Baroness I've seen

>> No.7006729

Mt. Erebus is the best map in Doom 1, even beating the levels in Knee-Deep in the Dead.

>> No.7006731

When I can draw competently I promise I'll do a few demon girls like this

>> No.7006737
File: 194 KB, 557x605, 1454195342491.png [View same] [iqdb] [saucenao] [google] [report]

Good man.

>> No.7006749
File: 1.22 MB, 1920x1080, spasm0025.png [View same] [iqdb] [saucenao] [google] [report]

Before this place gets full of crossover spoilers and tourists tomorrow
here is a Challenge following last week's idgames one posted by anon:
>Pick one of the two SP Quake games and the source port for it from the OP pastebin.
>Open the quaddicted Quake Hotel archive website and roll from 1-43 for Quake 1 or 1-64 for Quake 2 here Random.org and post the map name, number and review of it

Also to make things spicy, play it on Nightmare/Hard+ for both

>> No.7006763

>Neil Manke
Ain't seen that name in a long time.

>> No.7006765
File: 1.32 MB, 1913x1075, efefef.png [View same] [iqdb] [saucenao] [google] [report]

I think this is how I will play any vanilla map from now on
or any atmospheric map where the lofi would help it

for the rest I'll stick to high resoultion-near vanilla gzdoom

>> No.7006785

>tfw finally got Quake 2 running on my shitty PC
Fucking finally. Anyway, how's KM Quake as far as sourceports go? I hear Yamagi is recommend, but KM seems like it's got better stuff all around.

>> No.7006789

Why are people complaining about tourists and crossovers? I wasn't in the thread, nor do I see the /v/ threads mentioned.

>> No.7006816

it's the one guy with the persecution complex. naturally, he's the one who dragged that shit into the thread in the first place: >>7006308

>> No.7006824

Oh my bad. I shouldn't have brought it up. I'll ignore it then.

>> No.7006841
File: 1.19 MB, 1920x1080, kmquake2_0012.png [View same] [iqdb] [saucenao] [google] [report]

And i Forgot, but all maps are on op's quake pastebin

Kmquake 2 uses 3.24(unnoficial bugfix) and Lazarus and its base, also Knightmare is active on his forum.
Yamagi uses 3.20 the official final patch and they are picky when it comes to keep everything Pure.
plus some 3.24 maps aren't compatible with 3.20

Its you who who pushes the baits 1st alf clone.

its a bait towards the autist who keeps seething over doom eternal's stuff and keeps pushing bait hating id and ms of late.
also Eternal's 1st DLC is out tomorrow, there it was a Leak thread at /v/ an hour or so ago which had stuff related to Quake 1's lore, one of it being someone with the slayer's mark and what it seems a ritualistic marking scar looking like Quake's symbol, and somewhat makyr aliens and hell using slipgates related to Quake episode 3. Which will bring tourists here asking how to run the games, and the anti id faggot who answered you shitposting

>> No.7006846

Dude I appreciate what you do for the threads, but you need to shut the fuck up with the paranoia.

>> No.7006849

Yeah, you gotta calm the fuck down.

>> No.7006850

>keeps pushing bait hating id and ms of late.
there is no need for bait to dislike microsoft and the id software of today is not at all the same id software that made doom

>> No.7006901

It's mediocre. The engine is good, for the time, but wasn't pushing many boundries. Was just very efficient. The game is ... fine.

>> No.7006942

Join on either ZD or Zan, I'm always dying for some DM, getting a little tired of Greenwar and Exec

>> No.7006949

What server fag?

>> No.7006950

The usual new fag.

>> No.7006957

>It's empty
fuck, i'll be back tomorrow then

>> No.7006963
File: 2.02 MB, 1920x1080, spasm0031.png [View same] [iqdb] [saucenao] [google] [report]

Sock posted some pointers on how to use AD's chaos mode

You can use other sub-modes with the scratch3 console command


>> No.7007061
File: 15 KB, 512x376, talset.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7007085

been playing scimitar cuz my internet was down. good ass mapset, although the fist and chainsaw replacements are pretty jank. E2 seems to be 4 straight sewer levels though. dark as hell AND introduces a super shotgun zombie. it's brutal, but nice to have access to the SSG like that.

>> No.7007154

That phrase is so much more triumphant knowing Turok is a name you take by proving your worth.

>> No.7007196
File: 2.58 MB, 460x402, slamming the door in the face of a door.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.7007331
File: 3.19 MB, 460x402, 1524182442615.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.7007352

Don't forget Base Ganymede Complete and Deathless. And from the older ones there's 2002 Doom Odyssey, Crusades and Phobos: Anomaly Reborn.

Probably the best e4 wad I've played. Very challenging and interesting fights even with the Doom 1's limited monster roster. Also had the best boss battle out of all Doom 1 wads.

>> No.7007357
File: 403 KB, 2560x1440, quake1.jpg [View same] [iqdb] [saucenao] [google] [report]

So I passed Quake 1 for the first time. I used Darkplaces and some graphic mods. Unfortunately in the video there are some compression glitches as Full HD is badly compressed by YouTube and in 2k the game did not work stably on my RTX 2060 as the engine is very demanding.


>> No.7007359

Hate the message, not the messenger. You've been inundated for years with derogatory twitter screencaps and unrelated experiences and now you associate everything related to the site with those instead of looking at things objectively. Ask yourself, would doom fans use the site if it was as unusable as you think it is? No, because if you followed those people you'd know literally all they do is post and retweet about each others' wad progress. Look at this:


This is it, that's Doom twitter in a nutshell. You never have to see a single political or celebrity gossip post in your life.

>> No.7007496
File: 1.67 MB, 1543x6892, Doom guide v8.png [View same] [iqdb] [saucenao] [google] [report]

Can we someone update this chart?

>> No.7007501


>> No.7007508
File: 30 KB, 346x346, 1593212265139.jpg [View same] [iqdb] [saucenao] [google] [report]

2048 Units of /vr/

>> No.7007517
File: 1019 KB, 3396x1076, wdewew.png [View same] [iqdb] [saucenao] [google] [report]

Left or Right?

>> No.7007523 [DELETED] 

He's probably just a butthurt /pol/ user. Let the Twitter thing go...

>> No.7007526

Left since ambient lighting doesn't exist in a vacuum.

>> No.7007591

Right, if you turn off ambient occlusion.

>> No.7007602

whats that

>> No.7007608

Doom 3 Sourceport.

All you need are the PK4 files, works on all modern operating systems. No need for CD, keys, steam or other files.


>> No.7007614

GZDoom stutters after picking up items, what could be wrong?

>> No.7007618

>Unfortunately dhewm3 can't support all old Doom3 modifications, as it's incompatible with old Game DLLs. This means that old Mods are only supported if they either have been ported to dhewm3 or don't require their own Game DLL (but are using the one from the main game).
Literally no point. It would be better to pirate the original game.

>> No.7007623

The sourceport you're using.

>> No.7007628

It has modern features like widescreen support and other stuff. Also the fact its portable and can be played on all operating systems is a big plus.

You set it up the same way as quakespasm.
I dont really care about mods.

>> No.7007630

>It has modern features like widescreen
>Also the fact its portable and can be played on all operating systems is a big plus.
>I dont really care about mods.
That's bar none the best way to get people to care about continuing to play an old video game, and Dhewm already shot itself in the foot in that regard. It's cool, but walking with one less foot isn't that cool.

>> No.7007635

dhewm3 doesn't require steam.
It's DRM free, and it has widescreen support, 64bit support and its very easy to install.

BFG edition shot itself in the foot with gimped gameplay and crappy ports of original DOOM.

>> No.7007640

BFG edition has almost no mod support i think.

>> No.7007651

>dhewm3 doesn't require steam.
The "Steam" version in reference is the version pre-BFG Edition. Check the article date. That means you just pirate the original release.
>BFG edition shot itself in the foot with gimped gameplay and crappy ports of original DOOM.
I agree, but I'm not talking about BFG.

>> No.7007653

Like dude, it's fine to play Doom 3 on the crapper, but Doom hasn't survived for 25+ years because it handicapped itself regarding mods. At best this sourceport is a novelty, somebody's pet project.

>> No.7007656

What is the maximum resolution of the original steam version? The dhewm3 sourceport can be played at any resolution.

>> No.7007660


>> No.7007665

Does Doom 3 have any good mods?
Gameplay and maps not graphics?
I never see anyone talking about it.

>> No.7007669

Yeah, this is pretty out of date.

>> No.7007671

What mods are you playing, anything in autoload?

>> No.7007672

A whole 7 pages worth to peruse through.
And of course there's moddb. And if any single one of them requires its own dll, it's fucked.

>> No.7007675

Right with ambient occlusion, but with software lighting and limited palette from the left.
Also a properly scaled Fullscreen Hud that's not stretched and doesn't have ugly green shit on its sides.

>> No.7007686

Eternal's DLC gave me a great idea for a future map.
Spawn in a Cyberdemon behind the player as he picks up an automap.

>> No.7007720

please do they are the best
far too many animu demon girls, not enough variety

>> No.7007726

>Does Doom 3 have any good mods?
yeah, it has like 1 mod that doesn't look like a smashed testicle
that's why I laugh when people ask for nudoom mods

>> No.7007737

I'd almost be tempted to pay for one that replaces the nu-metal noise garbage and removes the obnoxious forced cutscenes. What out of touch suit thought that shit belonged in Doom?

>> No.7007764
File: 330 KB, 1920x1080, Screenshot_Doom_20201020_150720.png [View same] [iqdb] [saucenao] [google] [report]

fixed for you

>> No.7007768
File: 306 KB, 1920x1080, Screenshot_Doom_20201020_150850.png [View same] [iqdb] [saucenao] [google] [report]

with software lighting

>> No.7007769

Left. There's more depths to the textures.

>> No.7007771


>> No.7007801

it used to be a common wisdom that filter bubbles are bad for you. and here your solution to twitter is to add more filters on top? that's the whole reason it's full of circlejerks to begin with!
as for "unusable", it's clearly inconvenient by design, and is getting relatively more unusable with each year. you know you used to be able to just pipe a twitter feed into RSS? now you can't even be sure you see half the replies. it's a shithole.

>> No.7007823

I wish right had left's lighting. That would be perfect.

>> No.7007846

Are people joking when they say left? Left looks like shit.

The same retards that bitch about linear filtering are the same people who prefer software lighting with ugly banding and shitty draw distances and a shitty blurry limited pallette. Fucking idiots.

>> No.7007853


>> No.7007856
File: 308 KB, 1920x1080, Screenshot_Doom_20201020_153917.png [View same] [iqdb] [saucenao] [google] [report]

What about this?

this is similar to the left, but keeping off vsync, keeping on high fps and 1080p resoultion

>> No.7007882

>The same retards that bitch about linear filtering are the same people who prefer software lighting with ugly banding and shitty draw distances and a shitty blurry limited pallette. Fucking idiots.
And there's nothing wrong with that if you aren't a complete utter faggot, which you appear to be.

>> No.7007890

If you don't like the way retro shooters look, you should probably play something else fag.

>> No.7007929

well I can't speak for anyone else but that looks great to me

>> No.7007931

>Hardware rendering isn't retro

>> No.7007953

This one is basically a a "modern" classic, using modern features to enahace some classic things while maintaing a high resoultion, ambient occlusion which is a preference I enjoy, bloom is another one you can use, but I prefer it without (can easily turn down to 320x200, 640x400 or whatever your prefrence is, including letterboxing with black borders or strecting to fit screen) high fps and not having it be so crispy
The screenshot resolution is 1920x1080p, no scaling

The left one on the original is pure classic, 320x200, 35fps cap, vsync, letterboxing with black border, everything set to vanilla, crispy as you can get

This one is running the software lighting which is the inbetween, so it's on the darker side, can be changed to dark or something brighter if need be

I think the left one on the other image comparison looks better, but functoinally it's not as good to be playing many .wads
I'd probably only use it on vanilla maps

>> No.7007954
File: 1.14 MB, 1920x1080, spasm0029.png [View same] [iqdb] [saucenao] [google] [report]

Well since no one did it yet, i rolled 25 for quake 1 before that.
>Starship by Neil Manke

i must say, i spent more time dating this map and neil's stuff than finishing it completely(left 1 monster and secret)
its a solid map, a well made one for its time, the custom textures, skybox and theme carries it very well.
Also its interactive, there is a secret shambler early on that may give some challenge but the rest is smooth.

If you are looking for some good and solid maps from the early days of Q1 and Q2, Neil Manke is your 1st choice.

>> No.7007970


>> No.7007981

I'll do the Temple of Amon-Sadlark and get back to you. Also, I had no idea /vr/ did a Quake beginner's mappack last year:
Gonna play that later too.

>> No.7007996

go for it an on

>> No.7007997

Honestly I still play software mode with limited pallette even with widescreen and higher resolution. It makes the maps pop and look less flat. I also don't like how dynamic lighting looks compared the default sector based shadows.

>> No.7008003

Strife Veteran Edition coming to Switch October 25th. PC version also getting updates.

>> No.7008004

I quite like Dynamic Shadows & ambient occulsion with such settings
makes the shadow's have more definiton and layer to me

>> No.7008005

I think my issue is I'd like one or the other. Either have rigid shadows or softer ones. When you get both it looks weird to me. No shade to people who like it though. I do like custom light maps though. Especially the subtle ones Crispy employs.

>> No.7008007
File: 272 KB, 1280x720, 2020102014082800-8CDAC2EDAEF1102093819EF614CD0613.jpg.29f82f7aa9d1d44287f2ec93bef081e5.jpg [View same] [iqdb] [saucenao] [google] [report]

There will also be a source release.

>> No.7008018
File: 10 KB, 225x224, djkml.jpg [View same] [iqdb] [saucenao] [google] [report]

2020/2021 Epileptic trees for cacowards:
-A veteran will have died, unsurprisingly. Everybody will later unanimously agree they were an asshat regardless of their contributions.
-Xenofatfag will retaliate with a vengeance and steal a cacoward out of nowhere
-BLOOD will get mentioned
-Sandy Peterson re-joins the community. His maps are mixed reception, not particularly pretty, but are ultimately innovative and fun to play- which is what they aim for.
-Mockaward's Not Dead.
-Newcomer field expanded.
-DoomRLA gets a RoR-themed update

>> No.7008021

>MVG made the port possible

>> No.7008023
File: 10 KB, 320x320, gooteks.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7008030
File: 1.64 MB, 1920x1080, vkQuake 2020-10-20 08-45-43-507.png [View same] [iqdb] [saucenao] [google] [report]

Temple of Amon-Sadlark. Solid map, really dig the use of Rogue/Hipnotic textures. Too easy by the end with the in your face secrets. Not much else to say. Enjoyed my time with it, probably won't play it again.

>> No.7008035

>Gyro support
I swear, going to the Xbox Series X is going to feel like a massive downgrade for FPS as it doesn't have gyro. What the fuck were they thinking? Gyro is soooooo good.

>> No.7008072

Not a big fan of using it for the Doom games, but it is a godsend for games with freelook. Glad it's there for people that want it.

>> No.7008085
File: 557 KB, 3413x1431, rises.jpg [View same] [iqdb] [saucenao] [google] [report]

uh oh
fireblu in other games

>> No.7008090
File: 315 KB, 381x396, Nice Dreams.png [View same] [iqdb] [saucenao] [google] [report]

what in the hell is that

>> No.7008093

Among Us 2

>> No.7008096

unfortunate spacemen
so yes, unofficial among us 1.5
because it was out before AU got popular

>> No.7008214

>Left. There's more depths to the textures.
...there's literally not. That appears to be the software renderer, which is limited to 256 colors. When colors are darkened or brightened they choose the closest matching color from the palette as their shade, which leads to reduced color depth. As you can clearly see in that screenshot.

>> No.7008220
File: 31 KB, 1600x1200, day01_tree.png [View same] [iqdb] [saucenao] [google] [report]

A gradient has more implied depth than flat shading which is used in most hardware renderers.

>> No.7008227

It was closed-source before? Interesting. I have always appreciated how the port replicated software sprite drawing (sprites negative pixels being drawn through the floor rather than clipped off) in OpenGL. Maybe now Graf can nick it and add it to GZDoom.

>> No.7008232

It was reverse engineered much like Doom 64. I believe the reverse engineered code was already out there, but this will be a more up to date version with all the new changes.

>> No.7008346 [DELETED] 

Why are you doomcucks so obsessed?

>> No.7008365 [DELETED] 

I have no idea what the post you linked is even talking about.

>> No.7008379 [DELETED] 
File: 92 KB, 700x700, 1573174137537.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7008384 [DELETED] 

why do you post shit like this>>7008346

>> No.7008446 [DELETED] 
File: 222 KB, 623x219, 1603200243283.png [View same] [iqdb] [saucenao] [google] [report]

>Doomfags accuse half life and halo of ruining gaming when it was their game that overshadowed masterpieces like Ultima Underworld and casualized pc gaming.

>> No.7008461 [DELETED] 


>> No.7008468

How naive of you to assume that not giving him (You)'s will somehow prevent him from shitting up the thread.

>> No.7008480
File: 1.93 MB, 2560x1440, Screenshot_Doom_20201020_145017.png [View same] [iqdb] [saucenao] [google] [report]

that is all

>> No.7008517

Pistol-start Doom 2 is making me appreciate more the map design. Downtown wasn't exactly hard but it was much more of a challenge. Mainly had to use infighting to get the numbers down.
Good stuff.

>> No.7008537

im angry because people keep making memes with retro fps characters and my favorites arent in them and I feel left out

>> No.7008538

I'm also bummed that Noah isn't in more images.

>> No.7008539

Be the change you want to see, anon-san.

>> No.7008552

I agree anon
though that map was the weakest I played so far
I don't like that UI, but I know they're changing it

make sure you download the bug fixes

>> No.7008557

Hoping this runs well.

>> No.7008560

I hope it does well. I think's theres more potential in modding strife than Doom going forward and I'd love to see mods showcasing that.

>> No.7008570

I might or might not start making a small mod for Zandronum.
Is there any kind of resource on what features the latest version uses? I have kinda gotten used to ZScript and I reckon I can't just use all the stuff I normally use in Zandro. I don't look forward to using state jumps and over 9000 inventory items, but that's how it is, right?

>> No.7008571


It'll be 10 bucks with a 25% discount if you get it early.

>> No.7008576

I stay away from Complex Doom precisely because of the inventory management myself.

>> No.7008578 [DELETED] 


>> No.7008580

Overall its really fun. MAP04 is probably my favorite so far.
MAP02 would have been cool as a dark forces reference if it didn't randomly teleport half a dozen barons in a cramped room on top of way too much trash for its final fight.

>> No.7008582

Looks a bit GZDoomey with all the blur and freelook. Hopefully you can turn that off.

>> No.7008590

Bloom not blur.

>> No.7008592

I'm up to map 16
my top 3 are

map 10
map 9
map 3

>> No.7008623

It'll be 480p 35fps or whatever the shit the original ran at.

>> No.7008627

This is true, a new Quake would be a monkeys paw.
On one hand, new Quake set in the Quke 1 setting, on the other I have no idea what they'd do to Ranger and the setting, but one look at Eternal makes me glad we'll probably never find out.
Not that Eternal is a terrible game, for a modern shooter it's fine but the lore and map design are fucking garbage.

>> No.7008631

Given QC's lore on Ranger, and Eternal's abundance of cutscenes and story, I think I'd hate a modern id's take on Quake. The dragging on of sympathy for the Ranger's plight would be eyerolling.
>Bye honey, I'm off to work at the TECHBASE.

>> No.7008638

Playing through 1, 2, 64, 2016, and Eternal in order would be thematic whiplash. You're going from heavy metal, to a bit more atmospheric, to moody and broody, then you cap it off with two very arcadey mostly arena shooters.

>> No.7008642

You just know there'd be a scene where he's standing on top of the corpse of a super-Shambler as he looks at the crumpled family photo and sheds a single tear.

>> No.7008654

Honestly, I think they'd take a ton of inspiration from Arcane Dimensions, in the same way Doom 4 and Eternal did with Brutal Doom.
It'd still be terrible compared to the original content, but I'd be morbidly curious.

>> No.7008656

2016 still has great shades of solemnity. There were no sneering villains in the first minutes like in Eternal, and the rest of the game may as well be a silent movie with how little interruption there is. If Doom Eternal is House of the Dead, Doom 2016 is Half-Life, and Half-Life is far closer to Doom 64 than House of the Dead ever will be.

>> No.7008660


>> No.7008661

I don't know. Doom Slayer's hyper aggressive way of interacting with shit definitely seems played for laughs.

>> No.7008673 [DELETED] 

Doomniggers everyone >>7008637

>> No.7008674

Hmmm, I genuinely never thought of that, but can see it now. I saw his destroying of the argent fuel rods as more necessity than comedy.

>> No.7008676

>"Youuuu cannoooot defeeeat myyyy childreeen, Rangeeer! Youuu shaaaal QUAKE befoooreeee meee

>> No.7008684

more like shub niggurrrrrrrrrrrrath

>> No.7008686

Yeah it's definitely not as overt as Eternal, but it's there. I'd say it's on the level of comedy of 3 where it's there, but it's not as much in your face.

>> No.7008689


>> No.7008697
File: 696 KB, 2007x1304, id software.jpg [View same] [iqdb] [saucenao] [google] [report]

That would be the best case scenario: Starting late in Ranger's adventures, doling out memories of his family in very minute flashbacks - no melodrama regarding his family whatsoever. Just tired of fighting, tired of slipgates that don't take him home, but it's all he can do to try and find a way home.

>> No.7008704

>The obligitory "silent protagonist talks" moment
>It's a flashback to the mission briefing
>Ranger is just responding to everything with "HUH?"

>> No.7008705 [DELETED] 

Only normalfags discuss just Doom and the build engine games.

>> No.7008716


>> No.7008728

Somebody should make that one VGCats strip Quake themed.

>You know Crash, I'm gonna miss him...
>Don't worry, just remember what he said...
>Thank you, that helps a lot.

>> No.7008729

>implying Nu-Quake wouldn't include a sassy black afro sidekick

>> No.7008734


>> No.7008739 [DELETED] 

Stop hating hl1 subhuman.

>> No.7008748
File: 16 KB, 558x135, damn man.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7008752

Looks like he slipped on a banana peel.

>> No.7008756

He's just vibing

>> No.7008761 [DELETED] 

Cope your game is garbage and hated by /vr/.

>> No.7008779

Yeah, that's pretty much how it is, you'll need to use tokens and state jumps. I've been dealing with this shit too long.

>> No.7008787

And her name is Crash. You don't find out she's black until she takes off her helmet a third of the way into the game though, but she never puts it on again so you can always be reminded of it

>> No.7008798 [DELETED] 

This, no retro fps gamer likes half life or other valve games.

>> No.7008819
File: 885 KB, 2133x1600, halflife.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7008823 [DELETED] 

Kys moviefag

>> No.7008825
File: 146 KB, 621x639, Gordon and Shepard.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7008830 [DELETED] 

Fuck off

>> No.7008834
File: 762 KB, 1280x1024, Gordon's face when.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7008842 [DELETED] 

It ruined fps with its scripted sequences and it's a movie game.

>> No.7008849
File: 2.45 MB, 768x432, tchernodog space program.webm [View same] [iqdb] [saucenao] [google] [report]

I had to save this to see which direction he went

>> No.7008854
File: 24 KB, 460x460, Gordon.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7008856

I still can't see it.

>> No.7008875 [DELETED] 

Prove hl didn't ruin gaming then.

>> No.7008890
File: 2 KB, 64x64, jIeCDTS.png [View same] [iqdb] [saucenao] [google] [report]

GZDoom's sector light mode from best to worst:


>> No.7008892
File: 49 KB, 380x409, mythbusted.png [View same] [iqdb] [saucenao] [google] [report]

Still took me a minute

>> No.7008896
File: 2.19 MB, 1920x1058, HL Doom.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7008908


>> No.7008916
File: 16 KB, 222x227, horse on ren and stimpy.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7008918
File: 1.63 MB, 1920x1080, hl 2020-05-04 14-55-28-524.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7008920 [DELETED] 

Kys /v/.
No one likes your zoomer shooter.

>> No.7008921 [DELETED] 

Half life wasn't very good

>> No.7008928
File: 2.67 MB, 1920x1080, hl 2020-03-13 05-51-17-504.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7008930 [DELETED] 

This fuck valve drones

>> No.7008945 [DELETED] 

your game sucks

>> No.7008948

I should try to recreate the Half-Life weapons as centered Doom sprites some day.

>> No.7008957 [DELETED] 


>> No.7008958
File: 26 KB, 576x348, 1568483296494.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7008959 [DELETED] 

you should kill yourself for having shit taste in fps games.

>> No.7008968
File: 599 KB, 1920x1080, gzdoom 2020-10-20 14-27-07-764.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7008971

Neither was Doom 2. If it weren't for mods they'd both be forgotten.

>> No.7008972 [DELETED] 


>> No.7008973 [DELETED] 

fuck off valvedrone

>> No.7008979

Damn, this has been a great year for strife

>> No.7008983 [DELETED] 
File: 156 KB, 1080x815, Screenshot_20201020-163020.jpg [View same] [iqdb] [saucenao] [google] [report]

I fucking hate valve faggot.

>> No.7008986
File: 745 KB, 1920x1080, gzdoom 2020-10-20 14-28-50-933.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7008987 [DELETED] 

back to /v/eddit.

>> No.7008993
File: 26 KB, 358x285, strife zap.gif [View same] [iqdb] [saucenao] [google] [report]

Right? The beta leak is pretty fucking cool, wish we had more builds from different points in time, but I honestly never expected we'd get a single one.

>> No.7009004 [DELETED] 

pull the trigger

>> No.7009014
File: 1.03 MB, 1920x1080, gzdoom 2020-10-20 14-26-52-375.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7009023 [DELETED] 

the board hates your game

>> No.7009038

Is there a way to determine the surface area of a map?

>> No.7009046
File: 752 KB, 1920x1080, gzdoom 2020-10-20 14-38-06-495.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7009053 [DELETED] 


>> No.7009059 [DELETED] 

Janitors, alf and the resetera anti valve and id are back, wipe them all clean please.

>> No.7009068

Edge was a British magazine. If Amigas couldn't run Doom then, they sure as hell couldn't run Ultima Underworld.

>> No.7009080 [DELETED] 

>Nooooooooo you can't have a hecking opinion!!!"

How about you suck my dick, faggot? If I want to say a game sucks I'll fucking say it, bitch.

>> No.7009081 [DELETED] 

Cope this thread agrees over hl being bad

>> No.7009090 [DELETED] 


>> No.7009101
File: 654 KB, 1920x1080, gzdoom 2020-10-20 14-50-31-173.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7009106 [DELETED] 

dilate already

>> No.7009121 [DELETED] 

Half Life is even worse than Turdcock.

>> No.7009131

The article right before the Doom review is about the "growing" IBM PC market. America and Japan had already switched over years ago.

>> No.7009135


>> No.7009147 [DELETED] 

admit that hl sucks

>> No.7009148
File: 882 KB, 1920x1080, gzdoom 2020-10-20 14-58-36-265.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7009157 [DELETED] 


>> No.7009171
File: 702 KB, 1920x1080, gzdoom 2020-10-20 15-07-47-885.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7009179

I wasn't actually meming though, is it possible to turn off the additional lighting effects and get Strife VE looking a bit closer to vanilla?

>> No.7009182

I really like playing gordon freeman in QCDE

>> No.7009185 [DELETED] 

ok normalcuck

>> No.7009194
File: 611 KB, 1920x1080, gzdoom 2020-10-20 15-12-48-503.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7009197 [DELETED] 

you are a disgrace to the doom community.

>> No.7009203
File: 1020 KB, 1920x1080, gzdoom 2020-10-20 15-17-15-033.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7009205
File: 294 KB, 1280x720, gm_construct0000.jpg [View same] [iqdb] [saucenao] [google] [report]

So are you going to actually talk about your little mod there or are you going to keep spamming images with not context?

>> No.7009206

Good luck with that

>> No.7009212

I actually wish more fps games supported centered weapons. It's really weird that weapons are on the right when you really think about it.

>> No.7009213

In other news, the community server is up and I fixed weaponstay. Come and frag, my dudes.

>> No.7009214
File: 919 KB, 1920x1080, gzdoom 2020-10-20 15-19-45-116.png [View same] [iqdb] [saucenao] [google] [report]

It's all yours my friend.

>> No.7009218

Thanks dude. Downloading as we speak!

>> No.7009219 [DELETED] 

Reminder that jannies are Half Life apologists.
Cmon /vr/ admit that it ruined fps and it's a bad game.

>> No.7009225

God HL1's soundtrack and sound design were amazing, Kelly Bailey was truly a based individual. It was so good GSC stole some of the background Xen sounds to use in STALKER.

>> No.7009228

There's like 25 years of Doom mods to go through. Who cares if modern fps is ruined.

>> No.7009229

No idea, but I'd also love to know, that was something I was hoping to figure out a while back.

>> No.7009230

Not just the music, he's behind every single sound in HL1.

>> No.7009236

Probably. You can also run the Veteran Edition .wad with ports like GzDoom, where you can definitely turn all that stuff off, even run it in software mode if you want.

>> No.7009237 [DELETED] 

Kys shills

>> No.7009241

You know people would stop spamming Half Life bullshit if you'd stop being a double decker retard with extra chromosome and derail the thread way harder.

>> No.7009243
File: 505 KB, 1920x1080, gzdoom 2020-10-20 15-34-21-713.png [View same] [iqdb] [saucenao] [google] [report]

>Please post more HLDoom screenshots
Twist my arm, why don't ya?

>> No.7009246

It'd not be that hard to do half of the weapons, there's centered Glock and Beretta sprites, CAR15 sprites, MP5 sprites, SPAS12 sprites, etc, I'd kind of just need to alter and retouch them some. Not sure I'd bother doing the HEV suit hands though, because that's a fuckload of work.
Gluon Gun and Gauss Gun would be a bit more work, but I could probably Frankensprite that together to get decent approximations, the RPG would be comparatively simple.

>> No.7009249

You are the only one poster that likes HL.

>> No.7009252

Does the grenade attachment actually work?

>> No.7009257
File: 962 KB, 1920x1080, gzdoom 2020-10-20 15-36-51-090.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7009258 [DELETED] 


>> No.7009261

Neat. Is it balanced well?

I'm pretty sure the mod just adds weapons though.

>> No.7009268

In some ways it makes sense, in others it doesn't. Staying centered, even if not currently using the sights, would make sense for a more realism oriented shooter (and using a sighting system like Hideous Destructor you could handwave away more typical ADS).
On the other hand, to the side makes sense in other ways, because depending on what's happening in the game, you may not even be in combat at the moment, if you're in some calm spot it'd make more sense to not be having the stock to your shoulder constantly, in a context like this the more typical ADS you see today being a mode you engage makes some sense (though obviously isn't suitable for all kinds of gameplay).

I like angled guns in general just because some games have nice looking gun models and I like being able to see them better, but for Doom there's a number of practical concerns which makes centered guns just way more suited for the game, one approach I like is centered sprites for idling and shooting, and then angled sprites for a reload animation (but a fast reload animation).

>> No.7009270
File: 636 KB, 1920x1080, gzdoom 2020-10-20 15-38-34-076.png [View same] [iqdb] [saucenao] [google] [report]

Play on UV fast.

>> No.7009271

If you need more Quake just play the new Arcane Dimensions maps. That Tears Of The Lost God one is so good.
I wish they would change those names, they are completely misleading and undescriptive.

>> No.7009279

Any WW2 wads? I'm in need of some WW2.

>> No.7009281


>> No.7009282 [DELETED] 

Half Life is bad.
Deal with it

>> No.7009283

I feel like it all depends on whether or not the game has manual aim down sights. If it does, it makes sense to have the guns be angled and to the side, although bonus points if the gun is lowered when in non-combat scenarios. If the game doesn't have aim down sights, I really like centered guns. In a weird way it just makes it look like you're always aiming down sights which is weird, but I dig it.

>> No.7009285
File: 662 KB, 1920x1080, gzdoom 2020-10-20 15-45-18-325.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7009291

Quake ruined first person shooters since it got Romero fired.

>> No.7009305
File: 1.37 MB, 1920x1080, spasm0003.png [View same] [iqdb] [saucenao] [google] [report]

Janitors, just ban the niggers and let them seethe back at their sewer for a long time.
Deleting their posts isn't enough.

there are the blade of agony wads, but they are wolfendoom ones, other than that i can't remember.
there it was a guy porting Allied Assault assets into Doom at gzdoom forums but idk if he ever finished it

>> No.7009308

What map is that?

>> No.7009309

A Doom wad with WW1 trench warfare would be pretty neat.

>> No.7009314

have fun

>> No.7009315


>> No.7009335

it did and you're right

>> No.7009338
File: 690 KB, 569x802, 1603059574000.png [View same] [iqdb] [saucenao] [google] [report]

where's vanilla?

>> No.7009343

Anyone else here a recovery victim from GZDoom? Which port did you hop to after admitting you had a problem? I chose Doomsday

>> No.7009354

Someone made some maps for High Noon Drifter, does anyone remember?

>> No.7009372

PrBoom+. People here like to shit on it, but it's fine for me.

>> No.7009374

It's the most popular sourceport for demo recording.

>> No.7009376

My only minor complaint which admittedly is quite recent is it's the only modern port that doesn't support widescreen assets completely yet. Other than that, it's my go to when there's Boom stuff I can't run in Crispy.

>> No.7009396

Reminder Romero himself uses GZDoom.

>> No.7009403

Most developers like engines that have tons of visual noise because it's technically impressive.

>> No.7009409

Been playing in Crispy Doom a lot lately to play 90's wads I missed out on and my GZDoom muscle memory is screwing my over, particularly with berserk punching. I miss turning off auto-weapon switch though.

>> No.7009414
File: 18 KB, 480x418, 1579960436708.jpg [View same] [iqdb] [saucenao] [google] [report]

>I'm running this on a imac pro

>> No.7009419

I like GzDoom just fine.

>> No.7009431

I use GZDoom and Crispy Doom because I don't suffer from crippling autism and can enjoy both authentic 1993 gameplay and modern quality of life improvements and mods.

>> No.7009451

I remember getting memed into buying a macbook pro in college. I fucking hated it. Gave me like 30 minutes of battery life before the battery die. It was only kinda salvaged when I installed Windows on it till it crapped out. My current thinkpad is a fucking champ though.

>> No.7009479 [DELETED] 

Half Life still sucks.

>> No.7009481

Nice blog fag.

>> No.7009489
File: 898 KB, 1920x1080, gzdoom 2020-10-20 15-48-21-501.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7009497

Opfor was a kino expansion

>> No.7009506

oppfor was a poor mans turok

>> No.7009509

Fuckin' ay

>> No.7009517

Having played both of them back to back a year or two ago I can safely say that Opposing Force is miles better

>> No.7009523

having played both of them back to back just now I can safely say that Opposing Force is the same as Half Life while Turok does its own thing

>> No.7009569
File: 995 KB, 225x240, shocking-revelation.gif [View same] [iqdb] [saucenao] [google] [report]

>expansion of a videogame is largely more of the same thing as the videogame it's an expansion to

>> No.7009570

you can skip every single cutscene

>> No.7009572

then why bother singling out the expansion to begin with its all half life

>> No.7009575

Only in Eternal, and it still forces you to watch those LOOK AT WHAT PRESSING THIS BUTTON DID cinematics.

>> No.7009580

strife 2 when

>> No.7009581

It's getting an official expansion sometime, that's more than enough for me

>> No.7009605

It is? Is it Nightdive?

>> No.7009612

>strife 2
>not daikatana 2

>> No.7009614

I would honestly try Daikatana 2 as long as there was somebody on the team who could tell Romero his ideas were shit sometimes

>> No.7009616

I can't use 3d model weapons without the shitty model pack either, as bad as it is.

>> No.7009617

>daikatana 2
How about they finish daikatana first

>> No.7009620


>> No.7009698


>> No.7009705

Half Life sucks

>> No.7009706

We heard you the first time.

>> No.7009714

Stop spamming your shitty mod

>> No.7009715

Not me bruv.

>> No.7009718

They are desperate my dude, all because of eternal DLC and the new music.
they sperged saying that it would be shit, but it turned out that the damn thing is More harder than the Vanilla game, and andrew got shit done better than mick gordon.

just report them, and if they are evading bans the janitors will deal with them twice.

Also, you should check this

>> No.7009725

It's a shame because Mick's soundtrack in the recent Killer Instinct is so good. I really don't like 2016's music especially the official soundtrack, half of it is just ambient shit.

>> No.7009754
File: 7 KB, 106x118, 1547765619300.gif [View same] [iqdb] [saucenao] [google] [report]

god i hate the ripper

>> No.7009762

There is another one, which i believe it still works.

>> No.7009835 [DELETED] 

This kills the HL and OpFor fag

>> No.7009843 [DELETED] 
File: 351 KB, 1600x900, cover16.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.7009847 [DELETED] 

Jesus christ where the fuck are the janitors.

>> No.7009851 [DELETED] 

Just report all of it.

>> No.7009853 [DELETED] 

Not an argument

>> No.7009893

I use software or dark
Standard if the map is too dark

>> No.7009896

yo is the anon here that posted a scythe map 27 vid some threads ago?

i told you "lol i tyson everyone at the start", but i had not yet beaten the map.

omg, this map converted me into a quivering loser, hiding behind every corner. i died so many times, thinking i'd beaten it. and yeah, i took a rocket to the face, thinking i could beat the cyberdemons with partial invisibility active.

ultiamtely i beat it with spare health, bad damn i peakaboo'd and panicked over every enemy.

holy shit scythe amps the difficulty in the final stages.

also, i agree with you, amazing map. it's very plain and simple; few enemies and "plain" level design. but it's utterly brilliant; conceptually economical use of what doom2 and its bestiary have to offer.

>> No.7009910

at least graf did one good thing by porting doom legacy's light and shadows into GZD

>> No.7009917

Reminder that if you intend on making some crazy shit with GZDoom, base it off Zandronum because GZDoom will invariably break it in the future.

>> No.7009928

Zandybam doesn't even have full Decorate support, aside from the multiplayer capability, it's worthless next to GzDoom.

>> No.7009931

why cant there just be one perfect source port that can both modernize the shit out of doom and also be as faithful as possible for both audiences

>> No.7009937

No, really.

>> No.7009938

There's such a port in the works. Woof or something. And PrBoom+ is getting MAPINFO support soon. Good things to come.

>> No.7009939

The LZDoom dev added original RNG tables, if he could get it demo compatible that would be a good start.

>> No.7009961

which one is the closest to DOS/chocolate?

>> No.7009964


>> No.7009973

Vanilla. GZDoom's naming convention for light modes is stupid since it doesn't properly convey which mode is closest to the original. Vanilla doesn't mean anything to the average gamer.

>> No.7009975

I don't know who to trust

>> No.7009978

I know what you mean, Blair.

>> No.7009981
File: 61 KB, 600x658, Can you smell what The Rock is cooking.jpg [View same] [iqdb] [saucenao] [google] [report]

Because that's simply not trivial to do, GzDoom and PrBoom+ are built upon *decades* of programming, and neither started from an entirely fantastic foundation.
If you wanted to add stuff like culling and multithread support to GzDoom, you'd have to near start over from scratch, as in starting over from scratch on decades of work. You also have the thing where either you adhere to the PRNG tables and how they work, or you do not have demo compatibility with the original game or the other ports that do, and if you don't, there's little point in even having any demo support. Perhaps you could have some sort of PRNG mode to run the game in, but it wouldn't be properly compatible with any of the advanced features like Decorate or ZScript, which may be using true RNG, or you'd have to add some kind of compat for how things like those would affect and be affected by the PRNG tables, which seems of dubious value.

One of the biggest reasons would probably be that you would have to start ALL over on making the port compatible with like 75% of all Doom material out there, there's parts which would be very quick (like just supporting the original base games, and supporting the Boom format), but then you gotta make all these decades of mods and maps run like they should in the port (which may be a very length trial and error process), or else everyone will complain and not use it.

Perhaps someone would be willing to start their own brand new advanced port with optimization and future proofing in mind, but they would be playing a very, VERY long game of catchup to where ports like GzDoom are today. This wouldn't even be inconceivable (hell, there's certainly gonna be some people who'll be glad to help, GzDoom itself is by no means a one man effort), but you would need a talented programmer who's very dedicated to working on the port and won't burn himself out, and you better be fine with waiting maybe a decade.

Are you willing to step up?

>> No.7009989

The PrBoom+ fork is looking extremely promising, and one of the reasons I can't fully hate Graf, because he's actually putting in the effort of doing something like this, something which isn't just for his own port, but which would be a fantastic utility for basically all the big sourceports, with cross compatibility.

>> No.7009991

Currently building off of the Chocolate/Crispy would probably make the most sense. Diving into the code, they're both pretty clean from what I could gather.

>> No.7009995


>> No.7009996

I shouldn't be forced to make something compatible with older junk if the older junk was programmed poorly.

>> No.7010000

And that's why nobody will play with your port.

>> No.7010001

Honestly GZDoom is it's own beast and I don't really care if other ports support all of its features, I'm okay with having that one standalone. I just want something with the feature set of crispy to be compatible with Boom stuff.

>> No.7010002

Good games are technically good, not fun

>> No.7010007

>I just want something with the feature set of crispy to be compatible with Boom stuff.
This. It drives me up a wall that mirrored corpses and matching blood is seemingly only a Crispy Doom feature.

>> No.7010017

I use GZDoom
I have a mod called Vanilla Essence which with a hotkey makes it basically a crispier crispy doom (320x200)
it looks great, you can increase the resolution to higher if you want, but I don't feel the need, you can also make it that resoultion and stretch to screen, or just have the black borders

otherwise my usual settings for GZdoom is 1920x1080 / uncapped fps
software lighting
Tonemap to Palette
no texture filtering
No Ambient occlusion / dynamic lighting / anti-aliasing
fullscreen hud (no green sides)
no smoothing of any kind
No mipmaps

and then a few misc stuff, but these are the main ones

this is the best option for me, it's not perfection, but it's pretty great

>> No.7010029

I just want chocolate doom with smooth doom in 1080p

>> No.7010031

A format and language which GzDoom and Eternity supports, where you can define various aspects of a level:
>level name
>the order of levels
>optional episodes and their progression
>secret exits
>music files
>map specials such as 667 functionality
>sky texture
>your own skill levels
>your own intermission screens, even with Doom 1 style map screens
>your own text crawls (one after every single level if you really wanted to)

Things like that, without having to adhere to basic limitations as set out by regular Doom or Doom 2 functionality. PrBoom+ is having a fork made which will support a new type of MAPINFO, UMAPINFO (Universal), this would be really useful due to all these things described, and more, and on top of that it's planned that this functionality will be a shared feature between ports like the PrBoom+ fork, Crispy Doom, Eternity, and GzDoom.
The idea is that this will also be implemented with support for an extended DeHacked language, all while retaining compatibility with 27+ years of vanilla Doom and Boom demo files.

Imagine for instance that you wanted to make a Doom 1 style episode, complete with a map in the intermission screen, yet still have the new monsters and Super Shotgun from Doom 2. In the past, you would generally have to use something like Eternity or GzDoom for that, but with UMAPINFO support, you could do that trivially with a Boom port or even Crispy Doom, something you could just not do before.

>> No.7010032

are any of these planning good multiplayer?

>> No.7010036

Couldn't you basically do that with Crispy Doom?

>> No.7010041

I honestly wouldn't mind a 1080p, or at the very least a multiple of 240p like 960p, 1440p, etc... option in Crispy Doom. It's the banding and color pallete that draws me to Crispy, not really the resolution.

>> No.7010042

I'm assuming that Crispy Doom and PrBoom+(U) will have the same multiplayer support as they've had in the past. The project isn't going to remain indefinitely in Graf's hands though, so I guess we'll just have to see where the other devs take it. I wouldn't mind if he stuck around long enough to implement better sound code, because lord knows PrBoom+'s is trash.

>> No.7010049

there was a guy here who posted custom episodes for doom 2 in crispy doom

>> No.7010067

Wasn't he using a very recent build of Crispy with the partial support? There's already some developmental builds like that for PrBoom+

>> No.7010073

Are there any gameplay related downsides when using gzdoom rather than another port or is it pure autism? pretty sure most of the compatibility issue were fixed by now

>> No.7010080

Flying enemies behave irregularly when shot which can break certain slaughter maps. Also, demos don't work when starting up your game which are pretty neat and I like miss them.

>> No.7010083

who tf cares about demos

>> No.7010085


>> No.7010092

doesn't gzdoom still have non-standard hitboxes and other collision detection? this significantly changes gameplay (especially in tyson mode)

>> No.7010114

That sounds incredibly ambitious. Almost too grandiose to succeed. I wish them more than luck.

>> No.7010140

That was fixed a while back, now it's a compatibility toggle, I think.

I do. I can sacrifice them for advanced modding capabilities with GzDoom, but for Vanilla and Boom, I really like having them. Also they're invaluable for speedrunning.

>> No.7010158

Ambitious, but certainly attainable.

>> No.7010164

What's with some people being really pissy that people like using other source ports rather than just GZDoom?

>> No.7010169
File: 19 KB, 320x224, 37237-outrun-genesis-screenshot-course-map.gif [View same] [iqdb] [saucenao] [google] [report]

Another thing you could easily do with MAPINFO is something like branching paths, imagine a Boom mapset where you had optional path progression. Pic related is from Outrun, but it'll convey the idea; every map has two exits, and they each go to a different map, which each have two exits going to a different map each, and so on.

More things you could do is to have say, a 5 map episode, but every level of the episode has a secret exit to its own secret level.

>> No.7010178
File: 6 KB, 576x300, crash.png [View same] [iqdb] [saucenao] [google] [report]

Any HD texture mods for this?

>> No.7010182

yeah its called stop cooming and get a job

>> No.7010185 [DELETED] 

Fuck Shit Life and Turdcock.

>> No.7010190

Hey guys I'm new to the Doom mod scene. I'm using gz doom and wondering if someone has the non freeware doom 1 wad? Google isn't helping. I was wondering what are nice easy megawads for brutal doom cuz I cant get a lot of other wads to work. I thought you just drop the wad in gz doom and open with brutal doom?
I have

>> No.7010191 [DELETED] 

see >>7010182

>> No.7010194 [DELETED] 


>> No.7010198
File: 527 KB, 600x577, meaty whack.png [View same] [iqdb] [saucenao] [google] [report]

>not having a job to support your cooming

>> No.7010202

Look at the op.

>> No.7010205

that's just hedonism with extra steps

>> No.7010208

I'm not a fan of brutal doom but the hell on earth starter pack has some pretty good maps.

>> No.7010219

Alf lives in /doom/ heads rent free.
Literally mindbroken.

>> No.7010232

Yes I saw that but am not gonna download 6gbs or more for a doom 1 wad. Be a pal and dropbox that wad for me

>> No.7010234
File: 72 KB, 960x960, EZEEOpgXQAE0drD.jpg [View same] [iqdb] [saucenao] [google] [report]

Well, yes, but there's also the artistry of it all.

>> No.7010235

Everytime someone mentions Half-Life, Alf ahegaos.

>> No.7010258

>This game and most of Valve's games are pure and utter shit that only contributed to why modern gaming is so shit. "Cinematic" scripted sequences - Half Life. Microtransactions / lootbox galore - Team Fortress and TF2.
Get the fuck off this board with this bullshit that isn't retro to begin with.


>> No.7010268 [DELETED] 

Butthurt valve drone

>> No.7010275
File: 147 KB, 322x439, cum hard.jpg [View same] [iqdb] [saucenao] [google] [report]

>Butthurt valve drone

>> No.7010282

>defending scripted sequences and lootboxes

>> No.7010301

last post

>> No.7010306
File: 48 KB, 558x650, 1466464144030.jpg [View same] [iqdb] [saucenao] [google] [report]

Doom is good, skeletons are funny.

>> No.7010310

Valve sucks

>> No.7010341

We got someone baking a new bread, right?

>> No.7010393


anybody have this wad?

>> No.7010404
File: 578 KB, 1280x1024, Screenshot_Doom_20201021_023951.png [View same] [iqdb] [saucenao] [google] [report]

whenever i beat box i cum blood

>> No.7010409
File: 137 KB, 623x527, 1452938337450.png [View same] [iqdb] [saucenao] [google] [report]

What does Doom 3 texture's have to do with cooming you dumb nigger

>> No.7010416

why are you dragging doom 3 drama into this
typical doom 3 dramafag

>> No.7010420
File: 242 KB, 526x503, 06ef616f55c7065fc35b2105bafd177f3428951982a65dfbc31045f30f6d91fd.png [View same] [iqdb] [saucenao] [google] [report]

why live

>> No.7010427
File: 553 KB, 1179x2678, vr doom threads.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7010430



>> No.7010456

you first

>> No.7010465

U wot? It's more the other way around. The only person to always recommend GZD only is Graf himself.

>> No.7010492

What the other anon said; I think you're confusing people only using GZDoom themselves with them thinking others need to use it.

>> No.7010519

Dear Youtube.
Stop recommending me Brutal Doom shitter videos like it's impressive.

>> No.7010521

It really channels that Nintendo hire this man energy

>> No.7010529

nintendo hire this man is a bad meme
that mario in a tall grass demo looked good and better than nintendo shit fuck you

>> No.7010556

putting that little italian gremlin into a hyper realistic world is dumb as shit.

interesting artstyles will always be superior to realism in videogames.

>> No.7010557
File: 549 KB, 1392x783, graphics.jpg [View same] [iqdb] [saucenao] [google] [report]

this will be graphics in 2013 B-)

>> No.7010561

Interesting or not, you can't deny that Nintendo is behind on rendering technology, mostly because the hardware they've opted for in the past generations hasn't let them utilize newer technologies. It's going to be another generation or two before Nintendo uses real-time pathtracing.

>> No.7010562


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