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/vr/ - Retro Games


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File: 169 KB, 800x1124, pn03.jpg [View same] [iqdb] [saucenao] [google]
6996654 No.6996654 [Reply] [Original]

>proto-bayonetta in creamy early 2000s futuristic setting and aesthetics with pure arcade gameplay
People keep saying they don't like this game and I don't get it, it's one of my absolute favorites from 6th gen.
Is it because people really get filtered by the way the dodge/fire controls work? I feel most people would try to approach it as a regular third person action game where you can just spam attack and call it a day, and effectively get filtered right at the start.

>> No.6996920

Controls are stiff, levels are boring, no room for error, you have to dodge everything. The game just isn't good.

>> No.6996925

>>6996920
she had a great ass though. that's all that mattered to 20-yr old me

>> No.6996963

>>6996925
And that's why we don't let coomers decide anything.

>> No.6997013

>>6996963
>How a SJW thinks

>> No.6997040

play gun.valkyrie instead

>> No.6997042

>>6997013
>If you're not a degenerate, you're an SJW
seeing some hypocrisy here

>> No.6997129

>>6996654
i love this game. despite being rushed and unfinished

>> No.6997135

>>6996654
Great gameplay, it's just that the environments and enemy variation can get a tad stale if you aren't in the right mindset and it doesn't help that it starts you off in a very open area that runs counter to the controls it's going for.

>> No.6997161

>>6997013
Coomers thinking that anybody has respect for them is the funniest thing in the world. Coomers still haven't figured out that they're the reason why people look down on the designs they coom so hard to.

>> No.6997170

everyone wants to be a nigger this days, its like Olympic day or something

>> No.6997232

>>6996654
This game absolutely rules. I do wish there was more level variation, but this is easily my favorite game the GC has to offer.

>> No.6997239

>>6996654
They should have adapted it to be used with a dancing peripheral. Then the way the game plays would have made sense.

>> No.6997241 [DELETED] 

>>6996925
It's all that still matters to you, Svip.

>> No.6997243

>>6996925
And it's still all that matters to you, Sybb.

>> No.6997352
File: 2.88 MB, 640x480, P.N.03-a.webm [View same] [iqdb] [saucenao] [google]
6997352

>>6996654
It's my favorite gamecube game.
The shoot/dodge timing mechanic was really unique and I don't know of any other 3D game that explores it the way P.N.03 did.

I even like the gray sparse levels. The functional design together with the pure gameplay mechanics satisfies my autism. And it has great replay value thanks to the scoring system.

>> No.6997795

>>6996925
Vanessa's ass is a meme and was never good, so you're that one guy again as usual who cares about it.

>> No.6998060
File: 934 KB, 320x240, pn03.gif [View same] [iqdb] [saucenao] [google]
6998060

>>6997795
The ass was fine. She could have done without the tattoo though.

>> No.6998415

>>6997352
>And it has great replay value thanks to the scoring system.
This.
I guess it's one of those games that won't click with many people, but for those who does, it becomes an all time favorite. It's unique and the gameplay is exquisite.

>> No.6998562

>>6997040
/thread

>> No.6998640

This game deserved more cosplay than it ever received.

>> No.6998681

>another Sybb thread
egas

>> No.6998750

>>6998562
>>6997040
Why not both?

>> No.6998796

>>6997013
LOL at coomer

>> No.6998803

The -oomer meme didn't exist back then, stop retroactively using modern memes to discuss old matters.

>> No.6998807

>>6998803
Someone being an obsessive masturbator is not new.

>> No.6998809

>>6998807
Yet nobody is really discussing the intricacies (or subjectivities) of masturbation, you're just throwing shit memewords at each other, "coomer" this, "SJW" that. Fuck off back to /v/ or /b/

>> No.6998813

>>6998809
The guy said her ass is all that mattered to him. It's an inherently sexual comment.

Liking the ass is fine. I like Vanessa's ass, too, but it dosen't make PN03 good. Pretending it has fuck all to do with game quality is coomer talk and is absolutely fine to call out.

>> No.6998820

>>6998813
Eh, I don't get why you get all beefed up with some banter comment. I'm not that guy btw but if he ONLY played the game for the ass then whatever, it's not something that will make me angry for 12+ hours.
I think the game is good for other reasons I already listed, I didn't even mention the ass moves but I gotta say the dance moves are quite well done, regardless of lewdness, they did a good job animating Vanessa. She's constantly dancing as she dodges and shoots enemies, hence the "proto-bayonetta".

>> No.6998825

>>6998820
>Eh, I don't get why you get all beefed up with some banter comment
I made a really flippant comment about not listening to coomers and we're still talking about it somehow. Was I the one getting beefed up here?

>> No.6998832

>>6998825
I mean, it was fine the first time you called him out I guess. But still going at it 12 hours later? As I said, if at least you delved into some actual discussion on how masturbation somehow affects judgement on a piece of work, but all you're doing is "oomer oomer oomer" (not defending the other guy since all he did was shout another meme word anyway).
What I mean to say is, if all you're going to do is shout memes, /vr/ shouldn't be the place to do so.

>> No.6998880

Not sure why cube kids shill this game so hard. Admittedly the platform missed out entirely on the new wave of 3d action games so there's a hint of desperation but there's a reason why it was received so poorly.

It wasn't good.

>> No.6999015

>>6996654
not enough anal porn of vanessa.

>> No.6999042
File: 2.98 MB, 640x480, P.N.03-b.webm [View same] [iqdb] [saucenao] [google]
6999042

>>6998415
Yeah you either love it or hate it.

>>6998880
>Admittedly the platform missed out entirely on the new wave of 3d action games so there's a hint of desperation
I had a playstation 2 and only discovered PN.03 when I got a Wii and started playing backward compatible games. It is one of few sixth generation games I still go back and play today.

>> No.6999073

>>6998832
That's always been Sybb's thing
>I am going to talk about Nintendo console ass all the time
>also let me rant about SJW they don't like when I talk about Nintendo console ass all the time
>also am I nigger because I like to talk about Nintendo console ass all the time
>also post in my strawpoll if the butt is flab or firm (but I'm not the same guy really)

>> No.6999109

>>6998880
Why do you think of everything in regards to console wars?
I was too old by the time 6th gen rolled out to be invested in such stuff. I just like games.
Why do you think PN03 isn't good? Try to not use console war buzzwords, focus on the game. Imagine it was released in your childhood system if you need to.

>> No.6999189

>>6996920
>Controls are stiff
I'd call them strict, but very responsive. It rewards good timing.
>levels are boring
How do you measure that? In what way are they boring? enemy formations are well thought out.
>no room for error
Is this bad? It's not like the game self-destructs if you fail once. You can get good and keep trying.
>you have to dodge everything
How is this bad?
>The game just isn't good.
It sounds more like it's not your kind of game, rather than it being good or bad according to you.

>> No.6999282

>>6996654
Why does she gyrate her hips while shooting?

>> No.6999432

>>6999282
because she wants to get fucked in the ass.

>> No.6999445

>>6996654
Great gameplay but the game is a little too barebones in every other department
A good gamey style that probably would’ve been better off in the arcade

>> No.6999461
File: 368 KB, 1124x1920, gv.jpg [View same] [iqdb] [saucenao] [google]
6999461

>>6998750
You can but only 1 waifu allowed.

>> No.6999549

>>6997352
Looks incredible besides the smudgey, bland environments and enemies. Did they spend all the budget on the hot piece of ass like Automata recently did? Wonder why DMC3fags didn't flock to it, probably because they're gay.

They could just implement this dancey, reactive combat style into Bayonetta and we'd have a spiritual sequel. It could even be an optional moveset or whatever.

>> No.6999945

>>6999445
>Great gameplay but the game is a little too barebones in every other department
Music is fantastic, and visuals have that early 00s futuristic aesthetics, I love it.
The game is short but as another anon noted, it has a lot of replayability thanks to the scoring system.

>> No.7000189

Don't know how I still haven't played this. There's something about games that started out as GC exclusives. They're usually so strange and unique.

>> No.7000898

>>6999945
The music annoys the shit out of me, and is one of the few times I mute it for something else.
Just because it sounds kinda cool doesn’t mean it is any good, and it quickly wears on you

>> No.7000909

>>6996654
This and Dino Crisis 3 are both great, fuck coping snoyfags

>> No.7000972

>>7000909
I had a PS2 and still think this looks fun. But you can't pretend it wasn't a letdown along with the other Capcom Five.

>> No.7000978

>>7000972
I mean just think about it, Cubekids' burgeoning masculinity would have already been fragile enough with the lack of serious action games and third-party quality, and then Capcom promises an intense remedy and it turns out to be that you have to play as a GIRL who shakes her booty like the girls at your school who want to be pop stars? That must have been the breaking point for a lot of the weird Tendo or gender-bending obsessions you see on this website and others. Cubekids probably thought "you know, maybe I'm just destined for this..." and so they doubled down on the kiddy and gamey stuff and ended up speedrunners like Cosmo. That would explain why this consumerbase's tastes have diverged so seriously from the normal PC/Sega/Sony/MS dudes.

>> No.7001013

>>6999549
Unlike Bayonetta and DMC, Vanessa almost doesn't have any melee attacks at all and neither does her enemies which makes the gameplay quite different.

>Did they spend all the budget on the hot piece of ass like Automata recently did?
Pretty much. Capcom had a very tight development schedule for the game. According to Mikami there were a lot of things he wanted to put in P.N.03 but couldn't because of time constraints. Some of those things he put into Vanquish instead. But whereas Vanquish was more about dashing and slo-mo aiming, P.N.03 is more about evading and timing your shots.

>> No.7001110

>>6999042
>>6997352
I didn't bother with this game after hearing the. NAysayers but this looks pretty great. Dling now

>> No.7001159

>>6996920
>stiff
I'd go with "precise"
>levels are boring
Definitely
>No room for error
Play on Normal first, accept your B ranks and stop trying to esport sweatyman everything
>dodge everything
Its an action game

>> No.7001257

>>6997040
Damn this game looks sic-
>xbox exclusive
>not back-compat on xbone
Fuck

>> No.7001260

>>6997042
>enjoying a nice ass is degenerate
Purityfags are such cancer

>> No.7001263

>>6999073
Sybb is based. One man being so long term dedicated to critiquing game girl ass that his posting style is recognized across a number of sites is truly admirable.

>> No.7001281

>>7001110
It plays kinda like a neutered gunvalkyrie. Almost QTE like in terms of depth.

>> No.7001289
File: 561 KB, 1280x720, pn03-11.png [View same] [iqdb] [saucenao] [google]
7001289

>>7001281
Yeah but PN03 has superior art assets and I can play it on PC. And if I get good at it I'll be ready for GV

>> No.7001302

>>6996654
DMCfags feel lost when there's no flashing text across the screen telling you how you're doing while you mash away combos

>> No.7001305

>>7001281
Gun Valkyrie was just a generic fucking shooter. It's to PN03 what Bouncer is to God Hand.

>> No.7001306

>>6997239
>They should have adapted it to be used with a dancing peripheral. Then the way the game plays would have made sense.
Would be a cool arcade novelty actually but would ruin the home version

>> No.7001309

>>7001305
>Gun Valkyrie was just a generic fucking shooter
Almost guaranteed you didn't play it properly, if at all.

>> No.7001318

>>7001281
>It plays kinda like a neutered gunvalkyrie.
It plays nothing like Gunvalkyrie and I love Gunvalkyrie.

>> No.7001356
File: 2.96 MB, 640x379, gunvalkyrie.webm [View same] [iqdb] [saucenao] [google]
7001356

>>7001305
Doesn't look like max payne to me

>> No.7001359

I wish Dead Phoenix had come out.

>> No.7001380

>>7001356
We need HD footage, that's a mess

>> No.7001560

>>6999189
If the game was good, it would sold well and more people would talk about it. The levels are boring because it's just the same generic tech base rooms over and over.

>> No.7001576

>>7001159
>Play on Normal first, accept your B ranks and stop trying to esport sweatyman everything

But this is literally how the game wants you to play it and you're not even getting a B rank unless you speed run it and costumes need A rank, shit's just bad.

>> No.7001720

>>7001576
>costumes need A rank
The only costume that needs professional rank to be unlocked is the bonus papillon suit.

All the others are unlockable with enough points except the blackbird which is unlocked when you complete the game with all the other suits unlocked.

And if you feel you don't earn enough points fast enough from the main missions you can do some trial missions inbetween for extra points. And if that feels too grindy just play it on easy the first time.

>> No.7002080

>>7001305
lmao

>> No.7002243

>>6998803
coomer is a thing because you autist got assblasted over c u m b r a i n, which got filtered.

>> No.7002625

>>7000978
You are wayyy too invested in console wars. If this game wasnt on a nintendo system you wouldnt be wasting this much time antagonizing it

>> No.7002634

>>7000972
The Capcom five included Viewftiful Joe, RE4, and Killer 7, didn't it? Don't see how that's a let down.

>> No.7003867

>>7002625
Where did i consolewar or antagonize the game? I explained why the game was perceived as a letdown *at the time* by Cubekids who really needed Capcom to deliver on promises that would help them in the console war. The fact that you conflate these makes me think you *were* a Cubekid, yourself.

I'm merely recalling, not judging. As for me personally, I love this game for the same reasons others elaborated on earlier. I also find the Cube to be one of Nintendo's best consoles, along with the NES and SNES.

>>7002634
You need to look back at context and promises Capcom made to know why it sent so many Cubekids off the deep end (e.g. like "Cosmo"). For example, Mikami promised he would walk out of his job if RE4 lost Cube exclusivity, it was that important.

>> No.7004409

>>6997161
You sound like the type that will start wanting to transition in no time

>> No.7004457

>>7003867
I really have no idea why they were trying so hard to get resident evil onto nintendo systems. The games were always more successful on playstation. Seems like it was all corporate PR with lots of money going into it.

>> No.7004556
File: 578 KB, 960x720, gucWL3I.webm [View same] [iqdb] [saucenao] [google]
7004556

Thread needs more ass.

>> No.7004568

>>6996654
Unfinished dogshit. Maybe if it ran at 60 fps and had better levels that weren't copy pasted beige rooms it would be a genuinely good arcade shooter that it promises to be.
>>6996925
And 13 year old me who would've bought a game with cute girls wasn't falling for it. You're just a coomer faggot.

>> No.7004603

>>7004568
Were people amready using the fps argument during 6th gen wars?'seems more like a 7th gen thing onwards

>> No.7004662

>>7004603
60fps was a big selling point for F-Zero X on N64. Considering most of the library runs at 20 on a good day it was doubly cool.

>> No.7004672

>>7004662
Was it? I don't even remember ads for fzero x back in the day. That game actually flew under my radar.
And I still think using framerate as console war ammo is more of a 7th gen lnwards thing

>> No.7004789

>>7004672
>>7004603
Pointing out flaws with a game ins't console warring, you triggered bitch.

>> No.7004885

>>7004789
That's the thing is "not 60 fps" a flaw? There's a lot of great games that aren't 60fps.
Still sounds like 7th gen and onwards console war ammo.

>> No.7006057

>>7003867
>The fact that you conflate these makes me think you *were* a Cubekid, yourself.
I mean... read your own posts, "cubekids" this, "gender-bending" that... it sounds like you're shitposting.
I had both a GC and a PS2 back in the day and PC, so I'm not a "cubekid" although I do think the GC is underrated by some people (while overrated by others, as well). Your post made it seem as if you were trashing the game and GC as a whole. If you were talking about some weird "cubekid gender-bending cosmo" boogeyman then I dunno, don't relate to that either way but it's still weird you brought all that up out of nowhere.
The way I see it, PN03 was met with mixed reactions due to most people expecting it to play like a regular 3D action game, like being able to move around while shooting and slashing/hacking enemies, and the game is very different from that, which isn't a bad thing, it's just a different kind of game, a more tactical yet arcade-y shooting game. The game has a cult following because the gameplay is pretty fun and playing for score is challenging and rewards skills. It's not Mikami's most polished game but it's not "unplayable unfinished trash" like some shitposters (who probably never even played it) claim.

>> No.7006064

>>6996654
I'd rather just play Bayonetta at this point.

>> No.7006068

>>7006064
not retro

>> No.7006263

>>7006057
>I had both a GC and a PS2 back in the day and PC, so I'm not a "cubekid"
Okay, and it doesn't sound like you know their type either. So you should just ignore topics that don't apply to you.

>The way I see it, PN03 was met with mixed reactions due to most people expecting it to play like a regular 3D action game, like being able to move around while shooting and slashing/hacking enemies, and the game is very different from that, which isn't a bad thing, it's just a different kind of game, a more tactical yet arcade-y shooting game. The game has a cult following because the gameplay is pretty fun and playing for score is challenging and rewards skills. It's not Mikami's most polished game but it's not "unplayable unfinished trash"
Actually, most of the criticisms weren't about the core design that you're defending, but instead stuff like the environmental and enemy details and variety, as well as running-time. And the short development period would explain these.

>> No.7006267

>>7006068
But fun. Unlike the game in the OP.

>> No.7006270

>>7006068
Bayonetta is more retro than 99% of the stuff on this board. If you use the actual definition.

>> No.7006279

>>7006267
Both are pretty fun in their own way, sad you can't appreciate PN03's unique 3D shooting mechanics.

>> No.7006305
File: 97 KB, 1000x444, pn03.jpg [View same] [iqdb] [saucenao] [google]
7006305

>>7006263
>the environmental and enemy details
FILTERED
p.n.03 was aesthetic as fuck

>> No.7006408

>>7006305
This. Its minimalistic yet futuristic aesthetics is one of the things that makes the visuals in the game work so well.
I think a lot of people just want to complain about the game for the sake of it.

>> No.7007280

>>7006305
>>7006408
Lack of detail wouldn't be as obvious in a minimal interior. Look at outdoor screenshots.

>> No.7007295

>>7003867
I was a cubekid at the time, and I was only really tangentially aware of all of this. Most people aren't really fanboys to the extent that they get mad if they get a selection of great games, but someone else gets them too.

>> No.7007460
File: 2.66 MB, 640x480, large.webm [View same] [iqdb] [saucenao] [google]
7007460

>>7007280
The few outdoor parts are mostly set in a desert wasteland so they don't need that much detail and the cityscape level looked nicer than a lot of the indoor parts.

>> No.7007696

>>6996654
Never played it but was always interested. Looked cool, if not repetitive.

>> No.7007836

>>6996925
Nigger you are 40? Jesus

>> No.7007852

>>7007460
I hate how dull this looks.

>> No.7007967

>>7007852
I like it but not everyone does.

>> No.7008028

>>6996654
>proto-bayonetta
You wish

>> No.7008087

>>7008028
Any other video game protagonist who shoots at enemies while doing sexy dance moves?

>> No.7008112

>>7001560
>If the game was good, it would sold well
ok zummi

>> No.7008114

>>7008087
Is this your only takeaway from Bayonetta? That people masturbate to it? And not that it was an action title in the vein of Devil May Cry?

>> No.7008120

>>7008114
I never mentioned masturbation, just noted that the character of Vanessa and Bayonetta are similar in the way they dance while fighting. Can't really think of another game that does it. Ulala from Space Channel 5 maybe? But that's a rhythm game.
Of course I know DMC and Bayo are more like each other, same creator. But I was talking about the character.

>> No.7008127

>>7008120
>I never mentioned masturbation, just noted that the character of Vanessa and Bayonetta are similar in the way they dance while fighting.
Right, with no similarities in gameplay outside of the fact that they booth use ranged attacks.

>> No.7008141

>>7008127
Dude, you seem way too defensive of the though someone might find the 2 characters similar.
I already said the gameplay is more similar between DMC and Bayo (hence the same creator), but I think Vanessa and Bayo are more similar as characters.

>> No.7008174
File: 177 KB, 303x311, 2 int.png [View same] [iqdb] [saucenao] [google]
7008174

>>7008141
>Point out clear gameplay differences between the two games
>Dude you're being too defensive

>> No.7008224

>>7008174
>Already pointed out that DMC and Bayo are more similar, and that the comparison with Vanessa and Bayo is about the character herself
>still defensive about it, now posting souls memes

>> No.7008242

>>7001289
Looks pretty cool. Didn't know it was Mikami vidya. Binary Domain is also amazing game and it's more related to PN03 than we know.

>> No.7008303
File: 2.98 MB, 1920x1080, this_is_how_you_play_pn03.webm [View same] [iqdb] [saucenao] [google]
7008303

>>6996654

This game is a gem, one of my all-time favs. Ages like wine with how gorgeous it looks in emulation, 4K60FPS, and the electronic OST with surround sound on is kino.

It has tank controls just like RE4, but most people approached it like an action-game like DMC/NG, instead of a 3D Space Harrier. If you can appreciate the game for what it is and embrace its minimalism/repetition, you'll find a great arcade game with non-stop action and ass. Although I do wish I had a bigger budget/more time, and Capcom didn't pretend it never existed.

>>7007852

That's low-level play against grunts, of course it looks dull. The peak of the game is twitch-dodging shots at the last second against a huge horde of enemies, shots flying everywhere, in nothing but a thong.


>>7008028
>>7008087
>>7008127

Both games:

>rely on twitch dodging/reflexes and memorizing enemy placement/patterns
>lets you stylishly wait until the very frame you are hit to dodge
>have a score/rank system that rewards chaining kills and not getting hit
>have upgrades/costumes to shop for
>have special-powered bodysuit bitches who shake it and are fun to play/watch

Yes, PN03 is shmup proto-Bayo, deal with it.

>> No.7008316

>>7008303
>>7008224
It's becoming very clear you are trying to mention PN03 in the same breath as good games as an attempt to pass it off as good.

>> No.7008325
File: 11 KB, 454x520, you.png [View same] [iqdb] [saucenao] [google]
7008325

>This game is a gem, one of my all-time favs. Ages like wine with how gorgeous it looks in emulation, 4K60FPS, and the electronic OST with surround sound on is kino.

>It has tank controls just like RE4, but most people approached it like an action-game like DMC/NG, instead of a 3D Space Harrier. If you can appreciate the game for what it is and embrace its minimalism/repetition, you'll find a great arcade game with non-stop action and ass. Although I do wish I had a bigger budget/more time, and Capcom didn't pretend it never existed.

>That's low-level play against grunts, of course it looks dull. The peak of the game is twitch-dodging shots at the last second against a huge horde of enemies, shots flying everywhere, in nothing but a thong.

>Yes, PN03 is shmup proto-Bayo, deal with it.

>> No.7008381
File: 157 KB, 498x364, you.gif [View same] [iqdb] [saucenao] [google]
7008381

>>7008316

The game similarities are there for observation and discussion anon, you just don't want to acknowledge them, because you are committed to disliking/misunderstanding the game. It's okay, not everything is for everyone.

>>7008325

Great argument.

>> No.7008449
File: 12 KB, 600x800, you2.png [View same] [iqdb] [saucenao] [google]
7008449

>The game similarities are there for observation and discussion anon, you just don't want to acknowledge them, because you are committed to disliking/misunderstanding the game. It's okay, not everything is for everyone.

>Great argument.

>> No.7008490

>>7008381
>The game similarities are there for observation and discussion anon
The similarities are skin deep. You might as well talk about how Rolling Thunder and Goldeneye are so similar because they both involve spies shooting bad guys.

>> No.7008502

>>7004885
If a game's framerate made a game legitimately unplayable it could be called out. If a game ran at like a mostly stable 30fps in the 6th gen, no one had a problem. The thing with PN03 is that it's so bland and repetitive and its levels so claustrophobic that even a bump in framerate could at least give it that fast arcade feel, but it can't even do that.

>> No.7008508

>>7006305
>>7006408
>proto-Apple minimalist faggotry
cringe
>>7007460
>proto brown grey color grade
cringe
>>7008303
This game is fucking boring, you just want to feel special for defending it.

>> No.7008515

>>7004457
Mikami had a very public dislike of Sony by the 6th gen, going so far as to call them out on a Japanese radio show for how faulty the PS2 was and its failure rate. At one point Microsoft even had a plan to get RE exclusive to Xbox, but a missed lunch and late flight led Mikami to drive Capcom to greenlight some exclusives (starting with REmake) for Gamecube, just to spite Sony.

>> No.7008568
File: 1.05 MB, 1255x1673, large.jpg [View same] [iqdb] [saucenao] [google]
7008568

>>7008508
No, you just have bad taste.
The minimalism fits the game perfectly and keeps you undistracted and focused on the gameplay.

>> No.7008572

>>7008316
So you think it's not good? What are your reasons?
Also the point still stands: Vanessa and Bayonetta have similar traits character-wise. If you don't want to see this, it's on you.
Kind of weird you're so fixated on being negative toward this game, what about it deserves your hatred?

>> No.7008583

>>7008568
>The boring minimalism fits the game perfectly and keeps you undistracted and focused on the boring gameplay
Well you got a point there. It does a great at putting people to sleep. I guess being a contrarian must keep you awake.

>> No.7008596

>>7008303
>characters are the same because the games have some similar mechanics
Nigger shut up. Vanessa is barely a character at all, she's a blank slate with a gyrating ass.

>> No.7008608

>>7008583
How much have you played of it?

>> No.7008614

>>7008608
About an hour until I gave up after traversing the same white claustrophobic hallway with the same dogshit controls that suck for actually moving.
>hurr durr u didn't play enough
If an arcade shooter takes more than 10 minutes to get interesting, it's shit.

>> No.7008618

>>7008614
Sorry anon but it's not the game's fault you have ADHD.

>> No.7008634

It's a bir weird this game is able to attract some people that _really_ hate its guts.
Is it because it's a gc exclusive or something else? Even if you don't think this is the best game ever or whatever, it's still a very interesting game worth playing for any fan of Mikami's works. It's hard to think someone who likes other Mikami games can LOATHE this game, but I guess the internet is very hyperbolic sometimes.

>> No.7008639

>>7008634
M8 people just dont like it. And if you want to know why people are being hostile, it's because OP keeps trying to draw similarities to Bayonetta, of which there are none that matter. If OP just said that he liked it no one would care. But he keeps crafting an air of pretention around the game that is off putting and open for mockery.

>> No.7008648

>>7008618
It's not my fault the game has shitty movement controls and bland aesthetics.
>>7008634
The only thing loathsome are retards like >>7008303 and OP who make broad declarations on why they think the game is good when there's objective flaws with the game that make it mediocre.

>> No.7008663

>>7008614
>>7008648
Seriously though, you should give it another shot. And focus on playing more defensively, avoiding enemy fire first and foremost instead of running straight into battle with guns blazing. You can do that later when you git gud. It's a really satisfying game when you start getting the hang of the controls.

>> No.7008670

>>7008639
>M8 people just dont like it
How so? A lot of people in this thread are saying they like it, while the detractors can't really come up with much criticism other than "I don't like the art direction" or "levels need more variety" (the later being maybe a legit argument, but exaggerated ridiculously, you can still enjoy a game for its mechanics and overall package even if you can see it needed some more time in the oven, see: Alien Soldier for example)
>t's because OP keeps trying to draw similarities to Bayonetta
He only said "proto-bayonetta with creamy aesthetics" which, in the sense of the aesthetics and characters, I think it's correct. Kamiya considers himself a disciple of Mikami, wouldn't be too farfetched to think Bayonetta was at least partially inspired by Vanessa in the way she dances and stuff.
>But he keeps crafting an air of pretention around the game that is off putting and open for mockery.
I don't see it, again, so far the thread seems to be divided between people who love it, people who hate it (but can't actually express why they hate the game), and people who haven't played it but seem interested in it.
So, if I get your post right, the main reason you're angry about this thread is because of the Bayonetta comparison? Or that you're seeing people liking a game you don't?

>> No.7008679

>>7008648
>shitty movement controls and bland aesthetics.
This is entirely subjective though. In fact I'd tell you you're flat-out wrong about the movement controls being shitty.

>> No.7008680

>>7008127
>Right, with no similarities in gameplay outside of the fact that they booth use ranged attacks.
Are you insane? They're both "stylish" 3D action games with a sexy female lead by PlatinumGames dudes. It has more in common with Bayo than it does with most shooters, Vanquish being an obvious exception.

>> No.7008691

Do you think if this game was ported to PS2 it would have less of a hatebase?

>> No.7008694

>>7008303
>4K60FPS, and the electronic OST with surround sound on is kino.
How do you get 60fps? I thought the game was dependent on 30fps?

>> No.7008695

>>7008691
Do you think people like all PS2 games or...

>> No.7008718

>>7008663
I have. It's boring. Deal with it.
If you want to enjoy it, fine, but you can stop trying to get everyone to like it.
>>7008679
>This is entirely subjective though
Then don't argue against it.
>In fact I'd tell you you're flat-out wrong about the movement controls being shitty.
Do it then.
>>7008680
>They're both "stylish" 3D action games with a sexy female lead by PlatinumGames dudes.
Would you please stop with the nigger logic? This is like saying Mario and Zelda are similar because they're Nintendo games and made by Miyamoto.

>> No.7008735

>>7008691
A different console can't solve design problems anon. It needed another few months in development.

>> No.7008794
File: 841 KB, 2049x1025, forbidden.jpg [View same] [iqdb] [saucenao] [google]
7008794

>>7008639
>keeps trying to draw similarities to Bayonetta, of which there are none that matter

Many anons have pointed out actual comparisons in game design, you just move goalposts or ignore them because you want to hate the game.

>>7008648

Nobody ever said the game was flawless or perfect you angry edgelord, but your seething at people liking things you don't is hilarious. Seethe harder.

>> No.7008860

Just gave the game a try because I always wanted to play it back then but could never justify the price tag, it's actually pretty fun. Dodging missiles is a little annoying, energy moves are a pain in the ass to use, and I dislike that you have to spam the attack button instead of auto-fire being standard for all the suits, but otherwise it feels good to play.

>> No.7008891

>>7008718
>but you can stop trying to get everyone to like it.
How about you stop trying to get everyone to dislike it?
>Do it then.
The controls are responsive and dynamic, as well as tactical and methodic. What arguments do you have against them? Objectively speaking please, don't use adjectives like "shitty" as arguments.

>> No.7008902

>>7008891
>How about you stop trying to get everyone to dislike it?
The game did that itself well over a decade ago.

>> No.7008992

>>7008902
Reviews were mixed, and OP already addressed the main problem most people had with it (can't move while shooting at the same time). The game still wasn't panned or disliked though, with many people also liking it.
Reminder that God Hand had similarly mixed reviews.

>> No.7009141

>>6996654
Only autists willingly play bad games.

>> No.7009424

>>7009141
>noooo! stop liking it or else you're an otism!

>> No.7009436

>>7008718
>This is like saying Mario and Zelda are similar because they're Nintendo games and made by Miyamoto.
Mario is action, Zelda is adventure. Try making an honest comparison.

>> No.7009440

Was he bullshitting?
>>7008694

As far as I'm aware you can't hack this to 60fps unless you're running the game at double-speed.

>> No.7009503

>>7009440
>>7008694

I misspoke anons, I apologize. Just 4K.

>> No.7009515

>>7009503
my hope...shattered

>> No.7009798
File: 770 KB, 1027x710, Untitled.png [View same] [iqdb] [saucenao] [google]
7009798

How was this legal on the Gamecube?

>> No.7009831

> playing through this game for the first time
> figure I'll try to finish it with everything and beating all the trail missions
> trail mission become damn near impossible if not entirely impossible near the end
I think I still have a save where I gave up trying for all the trail missions

>> No.7009874

>>6996925
Nothing wrong with having a healthy sexual appetite, but that's not all there is

>> No.7009903

PN03
more like
penis

>> No.7009976

gifs of all vanessa's attacks: https://mega.nz/file/sdx3HQIC#uPYTkL7mcsH057ijh_c9Cf31rJXGoikdoqOzIK07pgQ

>> No.7010791

I had a quick look at a guide, do you get way more points in the English version or is everything just 50 times more expensive as a complete "fuck you" to the player? The first suits are 30k in the jap version, with the next set being 80k, but the guide says the second tier are 300k in English. Are you supposed to grind the trials over and over if you play it in English?

>> No.7010808

>>7010791
Japan uses it's own people as beta testers. Somebody must have thought things were easy... or they wanted to make it harder to reach the nude suit in the west.

>> No.7010849
File: 213 KB, 1280x1024, bf131f8f250a9c309b34ff9aa2b3b92e.jpg [View same] [iqdb] [saucenao] [google]
7010849

>>7010791

You're expected to grind trial missions to unlock everything, preferably all five per mission. That's what you have to do to get the Papillon anyway, on Hard with all Pro rank. And you need all suits at least unlocked to get the Blackbird on Normal. Missions alone will not unlock everything, especially if you don't combo.

>>7010808

The Pap suit is easier to get in the Japan version (no trial mission requirements), but you can only use three of any Energy Drives with it, whereas you can use all EDs in the western Pap suit, but it's harder to unlock.

>> No.7010859
File: 1.48 MB, 2049x1025, neveroutgunned.jpg [View same] [iqdb] [saucenao] [google]
7010859

>>7006305

postan aesthetics

>> No.7010864
File: 1.67 MB, 2049x1025, neveroutgunnedalt.jpg [View same] [iqdb] [saucenao] [google]
7010864

>>7010859

>> No.7010869
File: 1.07 MB, 1255x1673, cheerleader.jpg [View same] [iqdb] [saucenao] [google]
7010869

>>7010864

>> No.7010874
File: 854 KB, 1255x1673, plasmapool.jpg [View same] [iqdb] [saucenao] [google]
7010874

>>7010869

>> No.7010889

>>6997352
>>watch me dry-hump while I fire my gun anon!

>> No.7010893

>>6997040
Came here to post this. god speed anon.

>> No.7010895

>>7010893
It's a good game too.

>> No.7010901

>>7010808
No, japanese players are just worse at games than american ones, but they're also retardedly arrogant. Which is why there's no 'easy' option in Japanese games, despite the difficulty being increased for westerners across the board.

It's the reason japanese and korean players gravitate to 'farm 5 pigs until you're level 1 billion' MMOs over games that reward skill and ability. It's why japanese characters in media are either useless or all-powerful, they can't imagine real growth

>> No.7010912

>>7010901
ok pablo

>> No.7010921
File: 25 KB, 175x175, yes-and.png [View same] [iqdb] [saucenao] [google]
7010921

>>7010889

>t. faggot

>> No.7011029
File: 72 KB, 1063x948, 1581429198392.jpg [View same] [iqdb] [saucenao] [google]
7011029

>>7010859
>>7010864
>>7010869
>>7010874
Nice

>> No.7011368
File: 1.11 MB, 1255x1673, react.jpg [View same] [iqdb] [saucenao] [google]
7011368

>>7010874

>> No.7011723

>>7010895
>>7008992

gunvalkyrie barely has a higher metacritic score than pn03, so by hater's logic gunvalkyrie is also bad and flawed and should be forgotten

both games are misunderstood cult gems with non-traditional control schemes

>> No.7012189

>>7011723
I couldn't get into gunvalkyrie at all, but PN03 is very easy to understand, it's just simplistic arcade gameplay.

The controls are janky, though. It's not because they're non-traditional, it's just that the gamecube stick doesn't work well for tank controls. I'd much prefer to play with a D-pad.

>> No.7012314

>>7012189

If you're emulating, KB+M is actually the best for tank controls, imo

I tried it in PN03 awhile ago, with WASD for movement, mousing for the C-stick, L-click/R-click for shoot/jump, etc., and it felt like the perfect way to play once I settled in.

If you prefer D-pad though, then you can emulate and re-map buttons how you wish.

I agree the GC pad sucks for PN03. The small D-pad for Energy Drive inputs was a big pain. Emulation fixes that, but that was a fair control complaint at the time, because of the pad.

>> No.7012396

>>7002243
Cumbrain isn't filtered anymore

>> No.7012404

>>7008515
Sounds like he was filtered by the Emotion Engine.
At least BLOCKED gave us DmC as a Sony exclusive

>> No.7012414

>>7012189
>arcadey rail shooter has tank controls
Why?
WHY?
WHYYYYYYYYYYY?

>> No.7012431

>>7012414
Because strafing would make the dodging worthless.

>> No.7012437

>>7012189
>>7012314
I like the GameCube controls, but maybe it's mostly because I like the GameCube controller in general.

It took me a long time to get used to left-/right-turn + Z to make 90-degree turns though.

>> No.7012443

>>7012437
I like the controller, it's just janky to turn. I often find myself stopping because I moved slightly too far to the left or right and went into turning mode instead of "move while turning" mode which is on the diagonals. It's also hard to input the energy moves on the shitty d-pad.

>> No.7012480

>>7012443
>went into turning mode instead of "move while turning" mode
I think I learned to use the octagonal gate so I instantly feel when I'm close to stopping and turning. And I mostly use "move while turning" to make slight corrections to my forward bearing together with 90-degree turns while moving.

I agree about the D-pad, I wish there was a GameCube controller with a bigger D-pad.

>> No.7012721

>>7012480
>>7012443

I use the Switch Pro controller on Dolphin...much bigger and better D-pad. If you're playing on GC/Wii though, I guess you're stuck.

>> No.7012740
File: 18 KB, 500x346, 41-PgZaGVWL.jpg [View same] [iqdb] [saucenao] [google]
7012740

>>7012721

I actually just got the idea of using this on Wii. I never tried it for PN03, but it should work. Better D-pad for sure.

>> No.7013652

I had been meaning to play this for a while, but this thread inspired me to give it a shot on Dolphin. I want to like it so bad, because I really appreciate the precise, calculated movement and unique rhythm compared to pretty much any other shooter, and the idea behind the juxtaposed aesthetic of slick pristine machinery and a sensual, fluid human is cool.
But all this mashing is killing my hand, and it sucks dick that autofire is locked to certain suits that don't have the same damage potential as suits without it. Combine that with the literal copy-paste bland rooms complete with the same enemy setups, especially in the randomly generated Trial Levels, and I feel like I'm being bludgeoned to death by how tiring and dull it is. I'm down to git gud, but it just sucks to play for long sittings.

>> No.7013662

>>7013652
Yeah, the mashing is dumb, especially on the massive A button. Once you beat the game you unlock a suit that can max out every category though, so you can have auto fire with decent attack. Just a shame the English version expects you to grind for a dozen suits before you hit that point though.

>> No.7013664
File: 12 KB, 320x320, 412021-takahashi_meijin.jpg [View same] [iqdb] [saucenao] [google]
7013664

>having trouble rapid-mashing buttons
scrubs

>> No.7013679

>>7013662
Honestly, I'm gonna see if I can set up autofire through Dolphin or some workaround, because I just can't play like this for long. Especially being stuck on the Trial Levels and needing to grind out the same few rooms over and over.
>>7013664
Yeah yeah, 16 presses a second, but the TurboGrafx had built in autofire in fuckin 1987.

>> No.7013796
File: 2.99 MB, 437x343, semi_auto.gif [View same] [iqdb] [saucenao] [google]
7013796

>>7013652
>>7013679

Yes, single-fire sucks at first, until you get auto.

If you really hate tapping that much, go for the Prima Guardian suit after mission 3 and upgrade to semi-auto. Downside is slightly less power, but higher defense and no more tapping.

You get full-auto suits after mission 6.

Upgrading your attack power also helps with the single-fire, since you have to tap less to kill.

>> No.7014059

>>7010901
>Which is why there's no 'easy' option in Japanese games, despite the difficulty being increased for westerners across the board.

Got any more info on this? I remember overhearing this alot in "gaming culture" back in the day. That this or that game didn't have an easy mode in the Japanese version because Japs are just that good.

>> No.7014063

>>7010791
I was able to get everything besides the Pappy suit in like 10 hours its really not that bad.

>> No.7014079

How did you get the free-cam for those screenshots?

Also can you set shooting to hold instead of tap on Dolphin?

>> No.7014105

>>7014059
I'm replying without readignt he rest of the covnersation. In 3-5th generations, Western versions were often much harder than Japanese versions. Almost every Final Fantasy was much easier originally. Western releases of Castlevania had every enemy doing max damage starting with stage 4 (even medusa heads kill you in just four hits). Ninja Gaiden 3 and many other action games had limited continues in the Western version whereas the original had infinite continues. Contra Hard Corps had instant death whereas the japanese original had three hit points per life. Etc. etc. etc. etc.

>> No.7014121

>>6996654
>proto-bayonetta
Proto-Vanquish, more correctly.

>> No.7014127

>>7012414
What fucking rail shooter? You gotta be retarded.

>> No.7014150

>>7014079
Some reddit post says that you right-click the button in config, then enter [button]sin(2000timer(10)). But it doesn't work for me. Syntax error.

>> No.7014156
File: 509 KB, 1255x1673, grooverider.jpg [View same] [iqdb] [saucenao] [google]
7014156

>>7014063

Starting from a brand new save file, unlocking the Pap overall basically takes 15-20 hours, I'd say. And then you still have to actually upgrade the Pap itself, and you can only get the full ending by wearing the Pap the whole game, beginning to end, so there is still more to do.

>>7014079

>How did you get the free-cam for those screenshots?

Graphics Settings > Advanced > Enable Free Look

>Also can you set shooting to hold instead of tap on Dolphin?

afaik, no.

>>7014127

PN03 is basically like a 3rd person rail shooter, like Space Harrier. You always move forward, and you stop to shoot, like many rail shooters. But it's 3rd person and 3D, so you also have dodging skills (crouch, sidestep, etc.). That's why the controls are tanky, it's a rail shooter where you're supposed to always move forward, and most all levels/rooms are designed like that, with only one entrance/exit and going vertical.

>> No.7014202

>>7014150
>>7014156
>afaik, no.

https://www.reddit.com/r/DolphinEmulator/comments/i56q88/easy_solution_for_turbo_buttons/
>But simply right click the button you want to add turbo on. Let’s say I want to bind the key ‘S’ with the ‘2’ button on a wiimote. You would type in Ssin(2000timer(10)). You can play around with the numbers. I’m not rly sure what the parameter of timer means (‘10’), but I just keep it there. But the ‘2000’ is essentially the frequency, so higher numbers means faster turbo

This guy is using a proper Dolphin function ("sin"), but the argument has wrong syntax for me.

>> No.7014215

>>7014156
Rail-shooters (Space harrier, panzer Dragoon) are autoscrolling games. Hence the metaphor of being "on-rails", i.e. like in a roller coaster. If you move on your own, it already isn't a rail shooter.
In a rail-shooter you sit on a plane (or in a sphere like in Omega Boost) across which you can move freely, but the plane itself scrolls automatically--as if a carriage rolling on rails.
(In before some fucking dipshit thinks we're talking about light-gun games.)

>> No.7014224

>>7014215
How can anyone think this game is anything other than a pure action shooter?

>> No.7014237

>>7014224
That guy called it a rail-shooter. It's a third-person 3d shooter, just with a number of unique mechanics.

>> No.7014275

>>7014202
Seriously how did he fuck this up. If you copy paste his exact phrasing it doesn't work.

>> No.7014303
File: 38 KB, 600x600, sourceyourass.jpg [View same] [iqdb] [saucenao] [google]
7014303

>>7014105
>Almost every Final Fantasy was much easier originally.
You do know Easy Type isn't the original release, right?

>> No.7014305
File: 509 KB, 1920x1080, o.jpg [View same] [iqdb] [saucenao] [google]
7014305

>> No.7014487
File: 707 KB, 1255x1673, conduit.jpg [View same] [iqdb] [saucenao] [google]
7014487

>>7014215
>>7014237

You're correct anon, it isn't a proper rail shooter. 3D shooter is more accurate. But I do think it has rail shooter similarities and feels like one sometimes.

>> No.7014503

>>7014487
Sure, there are some similarities related to limited playable character mobility.

>> No.7014504

>>7014059
It's pretty much all bullshit. What happened is that western publishers were terrified of customers just renting the game and finishing it over a weekend, so they pumped up the difficulty in a few titles. And of course, burgers will instantly jump to the defence of these changes because "harder = better", and who ever heard of concepts like game balance?

This game does have an easy mode in Japanese, incidentally. All that they changed for the American version was making everything cost way more so you have to grind more for all the suits.

One thing I noticed recently that was just completely fucking absurd to me was in F-Zero GX, in the Japanese version finishing story mission 1 gives you enough tickets to buy story mission 2. In the western version, they stiff you by increasing the cost of the mission, so you're forced to play grand prix or something. I didn't do any more testing because the Japanese version has some memory card issue through PAL60 so I couldn't save, but I bet half the part prices are higher in the western version just to make players grind more.

>> No.7014527

The environmental variety in this game is just insulting. The whole Capcom Five situation showed how petty and scummy Mikami is. Tech demo, 6/10.

>> No.7014539

>>7014527
Also has a retarded arcade philosophy of 3 continues even though you get saves anyway. And a combo system that feels stupid when you're constantly having to kill it by loading in to the next room. Also don't see why it couldn't have ran at 60fps when you have such bland, empty interiors.

>> No.7014592

In this game's defense, Viewtiful Joe was intended to be the first of the C5. But when that got delayed, they bumped this game up the line, meaning they had to make it in 7 months, including them going through multiple ideas beforehand like making a robot war game. It was pretty much screwed from the start.

>> No.7014608
File: 388 KB, 1440x1649, Screenshot_20201022-130830_Brave.jpg [View same] [iqdb] [saucenao] [google]
7014608

>>7014592
Forgot pic. Mikami himself has pretty much admitted he's not proud of PN03, and considers Vanquish to be the kind of game he wanted to make.

>> No.7014763

>>7014608
What's funny is that I felt like Vanquish was a fucking mess of a game. But hey, we all know Mikami is a literal retard who recently outed himself as one when he said he didn't like tank controls, I'm sure behind the scenes all the shit he's praised for is handled by code monkeys and he just lucked into being the lead.

I feel like George Lucas syndrome is just the death of creators. In some ways, guys who made cult classics and then never got funding for any of their later projects lucked out, because they'll be remembered as gods forever, while guys like Kojima and Mikami will be remembered for their embarrassing later work and death bed recantations of their actual quality projects.

I think there's a lot to be said about extreme constraints and the creativity they add to the design process. PN03 is very clearly unfinished, with lots of repeating assets, lazy level design, and janky controls, but it's greater than the sum of its parts.

>> No.7014839

>>7014763
I think Vanquish is an outstanding game, but you and I clearly look for different things.
PN03 is not greater than the sum of its parts. It, like Resident Evil 6 and Total Overdose, is a heartbreaker of a game because it has really cool ideas that are chained to a sinking ship. It's easy to imagine what a great PN03 sequel would look like, but we'll never see it because everything surrounding the mechanics was bad enough that its perception in the public eye was sunk.
It's a bummer that Mikami has mostly disavowed PN03 compared to Vanquish because they're very different games, and the quality of one has nothing to do with how good the other could be. But because PN03 sunk, there's no chance for something like it to make good on its promising design.

>> No.7015150
File: 4 KB, 225x225, durd.jpg [View same] [iqdb] [saucenao] [google]
7015150

You mean to tell me I have to do 5 trial missions after every normal mission to get enough cash to buy these suits? And these trial missions are all the same fucking rooms from the first two levels randomly arranged with the same fucking enemies in them? And this shipped?

>> No.7015201

>>7015150
I don't know how this crappy game yielded a thread with 200+ replies, but stranger things have happened.

>> No.7015226

>>7014839
>>7015150

There were only 3 trial missions per level in the Japan version, they should've just kept it that way, with no annoying backtracking necessary in it either. It's like Mikami just wanted to artificially pad completion time in the west for no fucking reason. For a game already so rushed and recycling shit, increasing the grind in the west was just stupid. If the trial missions were kept to 3 and they just came up with like 2 new levels/bosses, the game would be a whole score point higher in my book.

>> No.7015290
File: 983 KB, 1440x2065, Screenshot_20201022-165010_Brave.jpg [View same] [iqdb] [saucenao] [google]
7015290

>>7015226
Even better, have the trial level be challenges based on the stage you actually completed. Fuck the 15 procgen rooms per level, just a set of challenging encounters using the enemies you just fought. Like I was getting at, it's extremely easy to imagine even little things that the game could have done differently, but it's the weight of all those little things that pulls the game into the grave.

>> No.7015294

>>7014763
>>7014839
I like both Vanquish and PN03.

Vanquish has more focus on meter-management and the boost dashing kind of makes it feel like you're playing a simpler Gunvalkyrie (simpler not necessarily being a bad thing).

Since PN03 has auto-aim it can focus a lot more on dodging, so it plays more like some kind of 3D shmup.

>> No.7015298

>>7015201
It's a cube kiddie game on a nintendo website.

>> No.7015316

>>7015294
>Since PN03 has auto-aim it can focus a lot more on dodging, so it plays more like some kind of 3D shmup.
The producer explicitly made that comparison in an interview with CVG at the time.
>The gameplay is essentially reminiscent of a tough, old school arcade shooter. However, with the visual effects we've created something very new for this genre. Add to this her cool dancing action and we have something that we believe will attract the gamer's eye.

>> No.7015498

>>7015316
>The gameplay is essentially reminiscent of a tough, old school arcade shooter.
That's definitely part of its appeal to me and perhaps part of why it failed commercially as well. Which is sad I really would have liked a sequel.

>> No.7015650

>>7015498
>>7015294
>>7015316

That's why the Pap suit is peak PN03, because you have all the special moves in the game, but any hit insta-kills you. Yeah, the excessive grind/repetition/recycled-assets to get there sucks ass, that was definitely the fatal flaw for its success, but Vanessa's assets helped carry me through.

>> No.7015656

>>7015201
>>7015298
Console warrior samefag