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/vr/ - Retro Games


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File: 351 KB, 1600x800, H2x1_SNES_SuperGhoulsnGhosts_image1600w.jpg [View same] [iqdb] [saucenao] [google]
6975251 No.6975251 [Reply] [Original]

Is it one of the most overrated game of all time? Who actually enjoys this shit?

>> No.6975312

>>6975251
yeah it sucks

>> No.6975326

Not the most but it's still pretty overrated compared to its predecessors. Overabundance of autoscrollers and slowdown kill it.

>> No.6975382

>>6975251
It's easily the best game in the series as well as one of the best games on the SNES and its generation. Anyone who says otherwise was thoroughly filtered.
>>6975326
>Overabundance of autoscrollers
There's two and one of them is only a minute long.
>slowdown
https://www.romhacking.net/hacks/3473/

>> No.6975384
File: 9 KB, 215x223, BEA4FBE4-6D0A-489F-A8B9-E3AF8EEE69C4.jpg [View same] [iqdb] [saucenao] [google]
6975384

Who cares about ghouls and ghosts when you could have Bowling for the Atari VCS?

>> No.6975385

>>6975382
It's trash. If the raft autoscroller drops a sickle you might as well waste a continue and try again, the boss is close to impossible with it.

>> No.6975387

>>6975385
Don't pick up the sickle then genius.

>> No.6975395

>>6975382
And the other is 5 minutes long, easy and is the second level of the game making it pure torture. Dont waste time with rom hacks just play the PS2/PSP port

>> No.6975403

>>6975395
>he admits to getting filtered by the second level raft segment

>> No.6975431

>>6975403
Anyone who values their time would be, that levels such a slog especially after the fast paced predecessors

>> No.6975449

>>6975431
It's only two minutes longer than the autoscroller in Ghouls 'n Ghosts. Super in general has longer levels. They're definitely more well design and less cheap than the previous two games.

>> No.6975470

>>6975449
>less cheap
You're one to talk about getting filtered. The Ghouls N Ghosts autoscroller is not just shorter but much better designed, it has virtually no downtime and a lot of randomized flying enemies that behave unpredictably, and the second half of it is a pretty frantic rush especially if you want to kill off as many rotating enemies as you can. Compared to that, the raft is static, slow, with a lot of downtime & very little tension. Super Ghouls N Ghosts' levels are longer because they have a lot of empty space to force more double jump usage, Ghouls N Ghosts is tightly packed with action in comparison and is a much better game. And the only part that could be considered cheap is the second level's bridge.

>> No.6975484

>>6975470
Stuff like the random tendrils in the first level and random turtles bouncing around at the start of the second are just cheap. All the RNG elements in general are cheap as hell and just put there to get a few more quarters. It's a good game, but Super is better since it was designed as a console game. And yes the randomized ghosts in Super are the worst part of the game.
>Super Ghouls N Ghosts' levels are longer because they have a lot of empty space to force more double jump usage
Speaking directly from your ass at this point.

>> No.6975495

>>6975251
>Super Reddit and Memey
>>>/out/

>> No.6975496

>>6975484
They aren't random, they come from predefined points and you can see them well in advance & destroy them, or just dodge in the case of the turtles. Not everything that kills you is cheap, and the RNG is what makes GnG fun and elevates it about other platformers. You're full of shit either way or never played SGnG on the hard settings because it has plenty of RNG.

>Speaking directly from your ass at this point.
Bullshit, look at the second half of stage 3 as a good example. Flat, featureless, boring space filled with occasional basic enemy spawns or simplistic platforming

>> No.6975523
File: 2.88 MB, 640x480, Super Ghouls 'n Ghosts third.webm [View same] [iqdb] [saucenao] [google]
6975523

>>6975496
>They aren't random, they come from predefined points and you can see them well in advance & destroy them
They come from predefined points but their length, animation/attack and when they spawn is completely random. Same thing with the turtles.
>You're full of shit either way or never played SGnG on the hard settings because it has plenty of RNG.
I've 1CC'd SGnG on Professional. The RNG (except the ghosts) is way more predictable and less cheap as a result.
>Flat, featureless, boring space filled with occasional basic enemy spawns or simplistic platforming
That's one of the most intense parts of the whole game because these assholes drop weapons and can spawn in your double jump range.

>> No.6975528

>>6975251
Massively underrated. One of the best games on the SNES, and Ghouls 'n Ghosts and Ghosts 'n Goblins are great too. Only games that match them is the Contra series

>> No.6975531

>>6975387
You just blew his limp peabrain

>> No.6975535

>>6975523
You've 1cc'd it on Pro but still defend the raft? I guess some people are immune to boredom.

Nah it's not completely random they cycle through several configurations, same with the turtles, there's either 2 or maybe at most 3 jump heights. I don't remember if them dropping and walking around was random or preset but it doesn't really matter because you can scroll them offscreen
>That's one of the most intense parts of the whole game because these assholes drop weapons and can spawn in your double jump range.
It's a dull stretch of nothing that sometimes randomly fucks you over, neat. It's not just the tower, the rising platforms and the stretch near the red arremer are both big empty spaces that are boring as fuck.

>> No.6975537

>>6975251
Two types of people: 1) ones who don't suck at it, and
>>6975312
2), ones who don't samefag.

>> No.6975558
File: 2.86 MB, 640x480, I hate these things.webm [View same] [iqdb] [saucenao] [google]
6975558

>>6975535
>You've 1cc'd it on Pro but still defend the raft?
It's like three minutes and since it's so predictable it's a nice part to cool down on the second loop. Not really a problem unless you have actual ADHD.
>Nah it's not completely random they cycle through several configurations
Yes they have preset animations, but what they do is 100% random. Same thing with these stupid turtles.
>the rising platforms and the stretch near the red arremer are both big empty spaces that are boring as fuck.
Those rising platforms are a great test of the player's double jumping ability and the "stretch" near the red arremer is like exactly one screen long and is basically the boss fight arena. Same thing with the "boring big empty space" where you fight the red arremer in Ghouls 'n Ghosts.

>> No.6975579

>>6975558
Interesting how you're only talking about the second loop when realistically you'll be playing the first loop version far more often where the last thing you'll want is a "cooldown". And besides this cooldown shit is a meme, how about make the game shorter so you can cool down in between runs instead of bloating it with autoscrollers?
>webm
Next time stop waiting around for 10+ seconds until you get unfavorable RNG to show off and actually MOVE like you're supposed to faggot
>Those rising platforms are a great test of the player's double jumping ability
It's not a great test because it only tests it the first few times you encounter it, after that it's just going through the motions. This is why you need some RNG, throwing in a few enemies like stage 3 in Daimakaimura would test the player's decision making, but instead it's just do a few simple jumps and move on.

>> No.6975590
File: 2.90 MB, 640x480, I hate these things 2.webm [View same] [iqdb] [saucenao] [google]
6975590

>>6975579
>Next time stop waiting around for 10+ seconds until you get unfavorable RNG to show off and actually MOVE like you're supposed to faggot
You want to see exactly how that level began?
>it only tests it the first few times you encounter it, after that it's just going through the motions.
Welcome to video games.

>> No.6975603
File: 54 KB, 800x653, senior-man-shrugging-his-shoulders-8775727.jpg [View same] [iqdb] [saucenao] [google]
6975603

>>6975590
What is the problem here? You didn't even get any bullshit spawns like in the webm where you purposefully delayed, so I can't call it particularly unlucky

>> No.6975608

>>6975603
The second webm I posted was the fifteen seconds before the first one I posted. And bullshit that wasn't unlucky.

>> No.6975625

>>6975608
You can get past the entire section in under 15 seconds during most runs, it sounds like a trivial amount of time on its own but it isn't. I'd call some spawns in the first webm bullshit like when the double low bounce turtles bounced on the hill, but in this one everything's reactable and doable if you just focus

>> No.6975628

>>6975625
>You can get past the entire section in under 15 seconds during most runs
Yeah if you get good RNG. I didn't and there was literally nothing I could do.

>> No.6975638

>>6975628
You're acting like the game just outright killed you based on a dice roll, when in reality you just got a more tense section than usual that you even cleared in your own webm. If you hate RNG so much go play Volgarr I guess, those tense situations are what makes GnG games uniquely fun to begin with

>> No.6975643

>>6975638
>You're acting like the game just outright killed you based on a dice roll
I'm just trying to explain to you how the game is cheap at times.

>> No.6975645

>>6975387
Cmon, you know it’s not that simple

>> No.6975651

>>6975643
Maybe, but nothing in your second webm is cheap, it's just harder than usual. You can sometimes get bullshit spawns if you spend too much time standing around, but if you're even the slightest bit experienced with the game you won't be in that situation to begin with and at most will get the tough but fair situation in your second webm.

>> No.6975652

>>6975651
>but nothing in your second webm is cheap, it's just harder than usual
There was quite literally no way over that blue hump without taking damage.

>> No.6975656

>>6975652
That doesn't matter unless you're a speedrunner, and you could probably make the jump at 12 seconds in

>> No.6975664

>>6975656
>That doesn't matter unless you're a speedrunner
I thought they were "fast paced predecessors"? Only when you get good RNG I guess. Sounds like the game can be cheap at times to me.
>and you could probably make the jump at 12 seconds in
No way.

>> No.6975665

>>6975251
Yeah I don't understand the appeal of memorizers like this and Ninja Gaiden. You might as well learn to play a song, it's the same process but it attracts pussy instead of repelling it.

>> No.6975675

>>6975664
Since when has "game's fast paced" become synonymous with speedrunning? They keep you moving dodging & attacking and don't feel like you're underwater the whole game, that's what's important.

>> No.6975693

>>6975675
>Since when has "game's fast paced" become synonymous with speedrunning?
On one hand you said the game was fast paced as a positive. But then you tried to downplay the game's RNG forcing the player to either take damage or wait long enough for RNGesus to bless them with the ability to move forward by saying the only people who care are speedrunners. If the game's pace can be determined by RNG to begin with then it obviously has some cheapness going on.

>> No.6975704

>>6975693
Now you're either being deliberately thick or taking "fast paced" in the most narrow sense possible due to autism, you can swap that out for "the games force you to be active" or "the games don't waste your time for no reason" and get the meaning. If the raft had this level of intensity then it wouldn't be a slog either, it's the reason why so many shmups are great despite being autoscrollers.

>> No.6975707

>>6975704
>the games don't waste your time for no reason
But it clearly does or rather can. The fact might or might not waste your time is cheap.

>> No.6975714

>>6975707
How's the second or so of you seeing if a turtle will bounce or stop during a short and intense section in any way comparable to a long static & boring 4 minute autoscroller?

>> No.6975730

>>6975714
It takes an hour to complete Super Ghouls 'n Ghosts. Six whole minutes of that is the raft segment. I know it's cool to hate on autoscrollers but this is such a nonissue it really seems like you're just looking for an excuse to not like the game.

>> No.6975751

>>6975730
Completely disingenuous, not only are you lying about the length (8 mins just for the raft stage, getting close to a sixth of the game) but you're also acting like restarting runs is just non-existent. You could use the same logic for R-Type 3's first stage, technically it's not that long but that time adds up like crazy over repeated plays

>> No.6975760

>>6975751
>8 mins just for the raft stage
The autoscroller part takes three minutes. Not counting the boss since the screen stops autoscrolling at that point.
>you're also acting like restarting runs is just non-existent
No I just expect to play the same parts over and over. You know you still have to pay attention and play the game during the raft part right? It isn't even that slow paced, you're constantly jumping over things and shooting through walls. How much have you even played this game?

>> No.6975762

>>6975665
Ninja Gaiden basically always gives you a chance to see at what's coming before you rush in. Look before you leap and it's not a memorizer.

>> No.6975773

>>6975760
Are you really going to pretend the section's not boring as shit just for the sake of contrarianism? Not all repetition's the same. Autoscrollers stay fun over the course of many runs due to high execution requirements or rng and the raft only has the bare minimum to keep it from becoming full autopilot. And idk, maybe 6-8 hrs, restarting felt like too much of a slog so I never even bothered clearing.

>> No.6975779

>>6975773
>Are you really going to pretend the section's not boring as shit just for the sake of contrarianism?
It's not boring. The only time it was annoying was when I was first playing the game and would die because you restart at the beginning of the scroll. Other than that it's a short segment that still requires focusing and careful jumping to complete.
>restarting felt like too much of a slog so I never even bothered clearing.
So you were filtered by not only the raft but the rest of the game too. Did you really play for six to eight hours not going for a 1CC and not complete it at all?

>> No.6975783

>>6975779
I played it like an arcade game cuz it's designed like one ie restarting runs on game over, no point credit feeding games like this, and in that time the raft already became painfully boring because most of it is spent waiting for enemies to spawn so you can kill them before they even show up onscreen and doing really basic jumps. The only way I can see it being fine is if I just skip it with savestates, polish the rest of the game to perfection and only then start doing full runs. Essentially bypassing the stage entirely

>> No.6975803

>>6975783
You could try not having ADHD. Seriously this shit wasn't a problem at all for the six hours it took to 1CC it (counting the successful run itself).

>> No.6975812
File: 1.96 MB, 580x433, 1434500778703.gif [View same] [iqdb] [saucenao] [google]
6975812

>>6975803
>Restarts? No big deal bro I 2-all'd pro in 6 hours
Damn didn't realize I was talking to a fucking uber-gamer over here

>> No.6975823
File: 2.89 MB, 640x480, The real final boss of this game.webm [View same] [iqdb] [saucenao] [google]
6975823

>>6975812
>Damn didn't realize I was talking to a fucking uber-gamer over here
Well now you know. NGMI with that attitude.

>> No.6975919

I was never a fan of of GnG. Being forced to play through the game twice to get the same satisfaction as playing through most games once makes the first playthrough feel like a waste of time. Games should only have one difficulty.

>> No.6975928

i wish capcom had focused on gargoyle's quest instead. the gameplay possibilities are so much more interesting than this and castlevania

>> No.6975950

>>6975919
The second loop of ghouls 'n ghosts is fun because of how strong the psycho cannon is. Also because it's a really good game and you can do both loops in half an hour.

>> No.6975951

>>6975928
Gargoyle's Quest is very much a style over substance series, while Ghouls 'n Ghosts and Castlevania are both extremely substantial games.

>> No.6975957

>>6975919
Does a line of text mean that much to you?

>> No.6976074

>>6975957
To be fair, you also miss out on the true last bosses. Turns out they aren't very interesting, but someone who quit after one loop wouldn't know that.

>> No.6976081

The thread title sounds so amusing to read out loud idk why

>> No.6976147

>>6976074
That's why he should play the first GnG, no tlb and infinite loops so loop 2 isn't final

>> No.6976158

>>6976147
You still didn't get to fight Asteroth until the end of the second loop, though.

>> No.6976162

>>6976158
No that was started in the sequel, you fight him in both loops, using the cross/shield no less. The kiss and line of text is the only difference

>> No.6976184

>>6976162
Ah, you're right.

>> No.6976235
File: 67 KB, 800x557, 55dbfe5072207d636fd6f2a639284979c879ff39f934d85ccccef3c2c57b77e6.jpg [View same] [iqdb] [saucenao] [google]
6976235

>>6975484
>Super is better since it was designed as a console game.
What a fascinating thread

>> No.6976253

It filtered that gay nigger Jeremy Parish that you like to suck off so much, so it's an automatic 10/10. Also your posts are so easy to spot, you should put on a tripname already so I can filter your faggotry.

>> No.6976886

>>6975470
What are you a fuckin speedrunner or something? What's your pronoun?

>> No.6976892

>>6975251
One of my favorite games on the SNES. I rented it so much my parents eventually just bought it for me.

>> No.6977225

>>6976892
No one cares tripnigger