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/vr/ - Retro Games


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File: 27 KB, 284x407, Sweet_Home_Capcom_NES_Japanese_box_art.jpg [View same] [iqdb] [saucenao] [google]
694246 No.694246 [Reply] [Original]

Let's discuss the granpa of all horror games - Sweet Home for the NES.

I've been playing it lately and it's beautiful how they managed to make a scary game despite the extremely limited hardware. The atmosphere is so haunting, the enemies are disturbing as shit and the sound engineering simply nails it.

>> No.694302

>>694246

Man I remember watching the old movie, it was awesome. I want to see it again but I'm having trouble finding a download link

>> No.694312
File: 7 KB, 320x200, 288923-project-firestart-commodore-64-screenshot-i-have-just-entered.png [View same] [iqdb] [saucenao] [google]
694312

>>694246
"Granpa of all horror games"
That isn't Project Firestart.

>> No.694314

>>694302
It's freely available in youtube with english subtitles.

>> No.694320

>>694312
Project Firestart was the grandma, together they became Clock Tower and the whole shit started.

>> No.694327
File: 33 KB, 420x548, Project Firestart.jpg [View same] [iqdb] [saucenao] [google]
694327

I personally couldn't get into it. The mechanics are overly obtuse, I simply don't find it fun to micromanage each party member trough clunky menus and that kept me from enjoying the atmosphere.
Pic related came out earlier that same year and I found it to be much more effective, fun and ahead of its time.

>> No.694340
File: 255 KB, 600x751, AITD.jpg [View same] [iqdb] [saucenao] [google]
694340

>>694320
Clock Tower came out in 1995.
Pic related came out in 1992.
Without it, Resident Evil probably wouldn't have been made the way it was. Those who say Sweet Home had more influence on it are just playing dumb.

>> No.694361

>>694340

Thanks for making this here post for me

Not meaning to take away from Sweet Home though.

>> No.694493
File: 67 KB, 514x700, 125669-Team_Innocent-1.jpg [View same] [iqdb] [saucenao] [google]
694493

On the note of games that "inspired" Resident Evil...

This one is more sci-fi anime than horror genre, but I swear when I see it in action, the gameplay mechanics are basically the same deal. Too bad probably no one's bothered with it because it's a PC-FX game.

>> No.694548

>>694493

Yeah, it was AITD

>> No.695841

>>694302
>>694314
Is that movie good or only good if one relates it to the game?

>> No.695847
File: 29 KB, 537x412, 3do-doctor-hauzer.jpg [View same] [iqdb] [saucenao] [google]
695847

>>694493
You could name plenty of games that supposedly "inspired" Resident Evil, like pic related

the truth is, that's seeing things the wrong way, through Resident Evil's eyes, while in fact all of these, including RE, were inspired by AITD. AITD was the first to use 3D models iN 2D pre rendered backgrounds

>> No.695853

>>694340
clocktower on ps1 made my spine tingle

>> No.695857
File: 52 KB, 640x400, zombcp004.jpg [View same] [iqdb] [saucenao] [google]
695857

and if we go even further in time we could say that the first game with complete survival horror gameplay mechanics, much more than Sweet Home and before Sweet Home, was Zombi which came out in 1986 on Amstrad CPC

the funny thing is that both Zombi and AITD were French games, but Japan stole the cake with Resident Evil because they are the ones who created the name of the genre and established it as a genre

>> No.695873

>>695857
mah nigga!

>> No.695886

>>694340
I love the alone in the dark games for DOS. I hate what it became today. I wish they would go back to the old way of 1 through 3.

>> No.695928

>>695886
I like AITD3 but I think 2 was a sham already.
If you think about it, it's not even a survival horror because it does not have horror elements.
The creator of AITD left during the making of 2 because he didn't like the action orientation the game was taking. it's not like he did much good after that though, especially nowadays, the latest thing he's worked on is a shitty casual dance game for wiiu for Ubisoft
AITD2 is to AITD1 what Dino Crisis 2 is to DC1.

The other funny thing is that for AITD4, they were going for the RE4 style action game before anyone knew RE4 would have like that.

It's funny how the history of AITD sums up the history of the whole genre.

>> No.695991

I really don't like horror games, but Sweet Home was awesome. It hit the sweet spot of not making me want to piss my pants in fright or going from canned scary set piece to scary set piece (bonus shit list points if it's all just fucking jumpscares), but rather focusing on the heavy atmosphere, letting the horror of it all unfold as you progress.

Finding the incinerator and putting two and two together was one of the scariest moments I've ever experienced in a game.

Put that together with solid core gameplay and some interesting ideas (the very limited inventory and the split party were really neat), plus some top-notch sound design (that fresco theme, my god) and you've got a true classic. Real shame it's not exactly "out there" as a hidden gem.

>> No.696564

>>695991
Sweet Home is really an RPG but it uses "fetch" and isolation mechanics to feel like a survival horror and that's probably why you like it. It's how Pokemon is really an RPG but with added elements that make it something else.