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/vr/ - Retro Games


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6927860 No.6927860 [Reply] [Original]

The game industry has a nap.
Holdout! Game industry!

>> No.6927863

>Famicom
>1986
wut.
Also, are you one of the speccybois that got butthurt in the pulseline thread?

>> No.6927890

>>6927863
I like how that one thread has caused several people to blow a gasket over the past week.

>> No.6927946

Nintendo did not save gaming in that it revived gaming. It "saved" gaming in that it made gaming finally good.

>> No.6927952

>>6927946
>It "saved" gaming in that it made gaming finally good.

Computer gaming has been ahead of console gaming for most of history, though the late 80s-early 90s was something of an exception. After Doom arrived though, PCs took the lead and didn't lose it again.

>> No.6927958

>>6927946
It did revive it. The industry was so dead that they had to come up with ROB and try to market the whole thing as a toy while disguising the fact that it was a video game console, because nobody wanted to buy those.
This was entirely a US event, though. Gaming was doing fine elsewhere.

>> No.6927960

>>6927952
Doom was never good

>> No.6927964

>>6927958
>This was entirely a US event, though. Gaming was doing fine elsewhere.
Sure, in Japan nobody ever heard of a video game crash.

>> No.6928347
File: 53 KB, 1024x681, thumb-sucking-1024x681.jpg [View same] [iqdb] [saucenao] [google]
6928347

>>6927860
Time for you to have a nap zoomie

>> No.6928361
File: 234 KB, 1200x1658, pwxgxgyuxph11.jpg [View same] [iqdb] [saucenao] [google]
6928361

Like 600 consoles and computers came out in the years between the Atari and the Famicom's release, just because you're favorite e-celeb ha never mentioned them doesn't mean they don't exist.

>> No.6928364

>>6927958
>This was entirely a US event, though
Zoomer. Computer games were selling like hotcakes, and a major factor in the crash was the Atari 8-bits and Commodores making consoles look like jokes in comparison.

>> No.6928369

>>6927860
>Famicom
>86
Kill yourself

>> No.6928387

>>6928364
The Atari 8-bit computers were a victim of the crash if anything.

>> No.6928398

>>6928387
Nah they were the victims of Atari's retarded management who refused to market them properly or release any proper programming documentation.

>> No.6928405

>>6928398
The programming documentation issue was only a thing in the first year on the market and there were a lot of factors ranging from the crash to the C64 surpassing them technologically.

>> No.6928408

There was actually a series of convergent events in 1983-84 which affected the console game market, the home computer market, and the business computer market and all were in some way or another related to market oversaturation with too many products and not enough customers.

>> No.6928430

>Iwata recalled, "We examined nearly every game console then on the market, including machines we imported from other parts of the world, but none of them had the graphics fidelity we wanted. We came up with the idea for the game pad as we were worried that children could break conventional joysticks too easily. We were a bit obsessive about that; the Famicom's controller buttons were tested with a machine punch and pressed more than 1 million times, and still worked afterward."[45]

>> No.6928437

>>6928430
>The creation of the Famicom was hugely influenced by the ColecoVision, Coleco's competition against the Atari 2600 in the United States. Takao Sawano, chief manager of the project, brought a ColecoVision home to his family, who were impressed by the system's capability to produce smooth graphics at the time,[16] which contrasts with the flicker and slowdown commonly seen on Atari 2600 games. Uemura, head of Famicom development, stated that the ColecoVision set the bar for the Famicom.[17]

>> No.6928445

>>6928437
>NES then becomes legendary for its horrible flicker and slowdown

>> No.6928449

>>6928430
>We came up with the idea for the game pad as we were worried that children could break conventional joysticks too easily

He was right. Do you know how many Atari sticks gave their lives for Decathlon?

>> No.6928456

>>6928445
bit of a shame, but NES programmers had a habit of trying to bite off more than they could chew. it was discussed the other day about TMNT: The Manhattan Project and how it has shitloads of flicker because of the large sprites.

>> No.6928486

>>6927952
Computer gaming is eternally trash regardless of era. Nobody wants it faggot and Doom is a blazing dumpster fir of a game venerated by senile boomers.

>> No.6928493

>>6928486
I'm glad normalfags by and large think this, it's the only reason vintage computers aren't expensive as fuck besides the super rare ones.

>> No.6928504

>>6928486
https://desuarchive.org/vr/thread/6851339/#q6872548

Samefag.

>> No.6928506

>>6928493
Nobody values garbage. Just feel fortunate you can get Escape from Monkey Island: Starring Gaytwerp Twinkbush for pennies on the dollar.

>> No.6928515

>>6928506
>Nobody values garbage
>average price of an N64 and one game on ebay: $250
lmao okay

>> No.6928524

>>6928515
Just because you have a hateboner for that console doesn't make it garbage.
How much does a copy of Superman 64 goes for? And how much does a copy of Goemon's Great Adventure goes for?

>> No.6928526

>>6928504
Imagine the stunted fuck that goes to such lengths to hunt down some inane shit about PC being a total shitfest or Doom faggotry or calling out samefaggotry.
Then imagine that sad sack being wrong.

>> No.6928530

>>6928506
>Gaytwerp Twinkbush
Not gonna lie but I kek'd.

>> No.6928531

>>6928526
I didn't have to hunt down anything. That thread was from last week or something and you got called out and exposed in it.

>> No.6928548

>>6928506
>Gaytwerp Twinkbush
lmao
>>6928531
The guy you're talking to right now isn't me. I'm the one who made that post you dug up from the archives.

>> No.6928562
File: 100 KB, 500x823, download (14).jpg [View same] [iqdb] [saucenao] [google]
6928562

>>6928430
More proof Gunpei Yokoi stole the idea for Metroid from Jet Set Willy on Spectrum.

>> No.6928607

@6928548
Told you it was the assembly language LARPer guy.

>> No.6928614

>>6928430
Anon, I appreciate your effort into making fake quotes, but do a bit of research first, Iwata wasn't a Nintendo employee at the time, nor had any participation in the creation of the Famicom.
>>6928562
Nobody outside of brit trash knew/care about that game, but nah: Metroid had scrolling and coherent design. It wasn't inspired by Jet Bong Willie.

>> No.6928623

>>6928614
surely he means Uemura?

>> No.6928625

>>6928614
>Nobody outside of brit trash knew/care about that game, but nah: Metroid had scrolling and coherent design. It wasn't inspired by Jet Bong Willie.

It was inspired by the Alien movies. Gunpei Yokoi outright said it was.

>> No.6928632

>>6928623
He means that he's eternally in pain for the fact Nintendo is still beloved today by people of all ages and regions, and his microcomputer is merely a meme and a subject of mockery.
In his mind, the reason why the Spectrum isn't respected isn't because its developers (mostly young brit amateur kids who didn't know much about coding, much less about design or arts), but because Nintendo is popular. In his mind, if Nintendo hadn't tricked kids with their mapper trickery, then the Spectrum, Amiga and other computers with bad games would be more respected world-wide.
Basically, a real schizophrenic person having continuous episodes on an anonymous board. Nothing too uncommon I guess.

>> No.6928636

Call it an industry consolidation if you like, but most of the systems that bit the dust in the crash were technologically outdated ones anyway and at the end of their viable commercial lifespan. I mean, Jesus, the Atari 2600 was six years old by 1983. It was antediluvian.

>> No.6928641

>>6928625
Only the story you disingenuous nonce. The gameplay was lifted from Jet Set Willy

>> No.6928642

>>6928641
Where's the scrolling in Muhammed Bong Willie?

>> No.6928645

>>6928632
The Amiga had some good games if you ignore all the terrible cash grab licensed and arcade ports--those are really what gives it a bad name.

>> No.6928648

>>6928642
Doesnt need it, it only impedes the gameplay experience with filler trash

>> No.6928650

>>6928645
>The Amiga had some good games if you ignore all the terrible cash grab licensed and arcade ports

of course the NES had loads of them too. you want to tell me X-Men or Rocky & Bullwinkle were any good at all?

>> No.6928660

>>6928650
Nobody's defending those games. Yes they were terrible and yes the NES had a lot of shovelware on it. I think the Amiga's shovelware was worse on average because there was absolutely zero Q/C or oversight of those games, but I've never denied that at least half of the NES's library is trash that's not worth revisiting.

>> No.6928672

>>6928645
>The Amiga had some good games if you

It did, but ignore LemonAmiga lists. They vastly overrate mediocre Bitmap Brothers and Team 17 games.

>> No.6928676
File: 72 KB, 641x392, amiga indy and the fate of atlantis disks.jpg [View same] [iqdb] [saucenao] [google]
6928676

This was the point where the Amiga officially jumped the shark. Have fun swapping all those, sucker.

>> No.6928696
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6928696

>>6928676
>11
Sad

>> No.6928703

>>6928676
Also the PC had 256 color graphics while the Amiga had only 32 colors and didn't look nearly as good.

>> No.6928738

>>6928703
The Spectrum wiped the fucking floor with Amiga, give it up

>> No.6929157

>>6928623
yeah probably

>> No.6929445

>>6928738
Delusion

>> No.6929665
File: 230 KB, 1000x1000, 1600495017313.png [View same] [iqdb] [saucenao] [google]
6929665

>>6927860
I like your Sonic CD reference, OP.

>> No.6929954

>>6927946
>in that it made gaming finally good
in an alternate reality where arcades didn't exist, yeah

>> No.6931006

>>6927863
>game industry has a nap
Japanese game company revives AMERICAN games industry due to AMERICAN game company shitting the bed and killing the AMERICAN video game industry four years earlier.