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DOOM THREAD / 90s FPS THREAD - Last thread >>6910458

Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~~ Let's post like gentlemen ~~


(or Quake, Duke, Marathon, Thief, Deus Ex)
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Doom Shovelware

Doom RPG series



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.6919019
File: 57 KB, 528x488, stick.gif [View same] [iqdb] [saucenao] [google] [report]

450ml of /vr/ (for Blood)
Deadline: November 10th
Rules: >>6902484
MAPEDIT: https://archive.org/details/BloodMapedit
Discord: https://discord.gg/NfFP9Pu

=== NEWS ===
[9-24] Sigma-X demo released

[9-23] Aleph One 1.3 released

[9-22] UT patch v469a released

[9-22] Supplice is going standalone

[9-22] REKKR released for Bethesda ports (marking the first TC for them)

[9-21] Microsoft acquires Zenimax (including Bethesda & id)

[9-21] Woof! 2.3.0 released

[9-21] Doom II: 25 Years on Earth: One Year Late edition has been uploaded to idgames

[9-21] New Arcane Dimensions version teased.

[9-20] Demo for Ashes: Afterglow is out.

[9-19] (Saturn homebrew) HELLSLAVE SAGE 2020

Widescreen resources from the Unity ports officially released

[9-17] Anon is working on a street judge mod:

[9-16] Quake 1 Remastered Soundtrack out on vinyl

[9-14] La tailor girl updated to 1.76C:

=== PREVIOUS ===



>> No.6919032

Half Life suxx

>> No.6919049
File: 991 KB, 1166x903, 1579472623247.png [View same] [iqdb] [saucenao] [google] [report]

A comeback for heretic or singleplayer quake stuff would be great, but with Raven being a CoD machine and Id investing in more nuDoom and nuWolf stuff i highly doubt we seeing anything like that in the near future. Would love to be wrong about it tho.

>> No.6919056

as long as there is life, there is hope

>> No.6919065

>If anything, Doom's setting is interesting because of a lack of lore
>You look at the textures and sprites and realize the setting is more unique than most people give credit for, while probably telling a more interesting story than what you'd find in 2016/Eternal codexes
>Doom mods/wads/etc that aren't about other media or OC's are a good example of how interesting Doom's aesthetic can be, because it's both simple and complex enough to warrant content creation potential like a brush and canvas
>If you wanted to "expand" the "Doomverse", just look at the repository in Realm667, people actually tried to embrace Doom's weird look and actually believe in it, instead of rebooting it
>Doom was rebooted a few times and changed developers, both in and outside of id itself, while having a "reinterpretable" image that anyone has their own unique view on

Agreed on all accounts, endless fragments of texts cannot replace the environmental storytelling aspect that the aesthetics of the classics possesses.

>> No.6919068

What do you think about Graven?

>> No.6919121
File: 35 KB, 639x395, requiem endoom.png [View same] [iqdb] [saucenao] [google] [report]

I always love when wads include a custom endoom pic, I feel like they get overlooked by most people.

>> No.6919134

In general, Doom had/still kinda has a fanbase that goes "if i want it, i could make it" which explains a lot of good stuff
Don't get people wanting a Halo/Doom crossover when chances are Doomguy in KI or a Chief skin in Eternal: Both are weak and the former is a disservice when you'd want both FPS franchises in an FPS
Western game companies in general aren't very collaborative with crossovers, compared to Japanese ones
If Samsara and MetaDoom mean anything, the best fanservice is done by actual fans, even if with some obsessed nerds when official id fanservice ranges from surface level references to something poorly researched to Quake Champions not even hyping up the fact it's the first game with the "id trio" in it
Samsara had some tech limitations at the time but in general, these mods can add the obscure shit they want because they assume there's more to it than just the public perception of these games, while also not dealing with trademark bullshit
If anything, just make some TC with both enemies and weapons from both franchises somehow
Doom and Halo may not share a lot in common gameplay-wise, but at least try make your dream crossover yourself when the real thing may pale in comparison, in the end
Doom has like the best modding ever, for fuck's sake

>> No.6919170
File: 3 KB, 640x400, ENDOOM.png [View same] [iqdb] [saucenao] [google] [report]

2048 has a great one.

>> No.6919203

That is a great one.

>> No.6919223

>You look at the textures and sprites and realize the setting is more unique than most people give credit for
I think you're very right about this, Doom has a particularly gritty sci-fi aesthetic with a very lived in and used future feel. I've always liked Evilution a lot (in spite of some of its flaws), because it leans even more on that aesthetic.

>> No.6919224
File: 11 KB, 638x400, Rekkr Endoom.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6919239

There is a halo doom wad that sucks.
Also: Project MSX
Not Halo in name but inspired by it

>> No.6919279

Doom being low tech also explains why some objects are simple and "outdated" but still fit the setting
With something like blue carpeted floors, you could even mix the themes of UAC and Earth, meaning there's another method of fusing assets without Hell corruption logic

>> No.6919282

Why do they have these atari-looking dithered squares? Are they a different format than other doom graphics?

>> No.6919298

Yeah. I like how UAC has an abundance of old shotguns for weaponry, like they just bought shipping containers uppon shipping containers of old used shit that's been sitting in some warehouse since the 20th century, like "It's good enough, it's not like we'll need them anyway, right? They were cheap."

>> No.6919305


this pretty much explains the limitations/construction of the image

>> No.6919323
File: 6 KB, 640x400, 0.5.png [View same] [iqdb] [saucenao] [google] [report]

> DOOM'S end screen used to be cool

>> No.6919324

new bread thank

>> No.6919327
File: 649 KB, 1920x1080, q2_0013.jpg [View same] [iqdb] [saucenao] [google] [report]

Q2 really had some "interesting" stuff when it came to custom monster skins

>> No.6919387
File: 462 KB, 1920x1080, Ein7Wj0VgAAJBgK.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6919398
File: 375 KB, 1920x1080, Ein9FeGU4AEmhos.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6919407

This is a map that could fit perfectly in Hexen and heretic

>> No.6919473

source of it, i had to edit abit

>> No.6919514

man when the fuck are all these gorgeous looking mapsets releasing

>> No.6919520

it's so... green

>> No.6919546

Does anybody here have experience with MagicaVoxel? I am thinking of using it for making 3D models and basically have instant sprites.

>> No.6919607

what does it do?

>> No.6919610 [DELETED] 

Stuff like Solace Dreams looks great but seems most people have performance issues with voxels

>> No.6919614

>[9-23] Aleph One 1.3 released
>Improved mouse control options, with settings for Classic and Modern mouse control
FINALLY that was one of the most frustrating parts of AO

>> No.6919619

You make 3D models with voxels, so at least for the 1/3/5/7 frames you could simply screencap the model and instantly had your sprite.

>> No.6919637

Ah Nvm thats a purtty gud idea

>> No.6919643
File: 7 KB, 640x400, confused.png [View same] [iqdb] [saucenao] [google] [report]

>instant sprites
you're gonna have to redo the whole model each frame though, no? without skeletal animation or nothing? I don't see how that speeds anything up.

>> No.6919651

True, but having to do each frame only once instead of for every single angle would still save time, wouldn't it?

>> No.6919657

learn a real program

>> No.6919663

...such as?

>> No.6919664

What's that mapset anon?

>> No.6919665


>> No.6919667

I knew you would say that. I will find you and kill you.

>> No.6919675
File: 1.22 MB, 1000x1467, image.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6919715


>> No.6919716

>sprawling GZDoom level with intricate details, 3D skyboxes, bridges, and dynamic lights, looks like it was made for something else entirely
>load it up and see the same imps and pinkies from 1993 aimlessly shuffling about these giant techno-arenas

>> No.6919728

Wad name?

>> No.6919736

Thank you!

>> No.6919751 [DELETED] 
File: 19 KB, 452x338, sad mario.jpg [View same] [iqdb] [saucenao] [google] [report]

>check in on the 450ml discord after a week of being offline
>expect to see some faggotry but at least some screens and progress
>it now has some girl attention whoring with a black CALARTS profile pic and twitch memes

wew lads fuck this let's just do a doom project without gaycord

>> No.6919756

Stop being a bunch of spineless faggots and kick the bitch out

>> No.6919762

Gross. What is it about discord that attracts these types?

>> No.6919769

Whats wrong in the project? Who's that attention gathering pair of female attributes?

>> No.6919785
File: 459 KB, 1080x956, 1585898762850.jpg [View same] [iqdb] [saucenao] [google] [report]

He or she or whatever hasnt done anything except post about mapping for the project. You're the true faggot here for whining about someone having an avatar you dont like. Fuck off with the shit stirring.

>> No.6919787

So no need to worry about the project?

>> No.6919790

I'll make a GZDoom version of the Citadel for my broke dudes.

>> No.6919798
File: 485 KB, 1000x1300, image.png [View same] [iqdb] [saucenao] [google] [report]

with c kid as a playable class

>> No.6919810

i dont know, reading the channels it seems the only people who are doing anything are the guy who organized it, some other guy who was making that museum map, and surprisingly the ?girl?. there are like 10 people with a "mapper" role but most of them haven't posted anything.

>wahhhhh stop insulting my gf
does ?she? even browse here? I don't want a mission from them included if they don't, especially with this cancerous twitch attitude.

>> No.6919814

If you are so damn bothered by it, then go to Telegram, Tox, or Zdaemon forums.

>> No.6919843
File: 120 KB, 1024x1024, c3tryyne.jpg [View same] [iqdb] [saucenao] [google] [report]

>A little over 1000 downloads for all my Quake 2-maps and units combined on moddb now

It's a start.

>> No.6919850

Part of this is because GzDoom displays fake voxels by plain just rendering 1x1x1 3D models, hence I think that 9 times out of 10, it would be a better idea to just do a 3D model which looks like it's made out of voxels, and use that instead of letting GzDoom parse voxel data into its really inefficient faux voxels.

>> No.6919858


>> No.6919868

I believe that to be the correct terminology, yes.

>> No.6919869

i'm surprised no one did this for the enemies

>> No.6919872

keep believing that

>> No.6919878

Mancubode sounds like a place where a mancubus lives, not a term for a group of them.

>> No.6919879

Thanks, I will.

>> No.6919921
File: 44 KB, 509x410, Mancubode.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6919967

any good examples of giant bosses in doom?
whether or not it's even like a better executed icon of sin?

>> No.6919981

congratz quakewulf

Chillo is doing that

>> No.6919984

Any melee focused WADS? be either weapons or enemies,I already have GMOtA,Thy blood consumed,Omega Zero and Doom Eternal slayer

>> No.6919994


>needless bitching about discord

I'm afraid you're the attention whore here. Anons, fetch the rope.

>> No.6920012

>good examples
not sure if they are 'good' by your definition but I know several
>stylish hell
>thecraftytitan doomhack
>mother demon icon of sin replacer

>> No.6920013

Bitter Heretic and Medieval Doom

>> No.6920054 [DELETED] 

>needless bitching about discord
pozzcord only barely won the poll for a reason, no one wants to use a service ran by furries that can ban you for even the slightest wrongthink. I only joined cause I heard the Deathwish dude was in there and I wanted to take in some wisdom from him. I'm a bit upset he uses an imac and seems to discourage people from trying out ideas and to "keep it simple".

yes, it's basically the equivalent of tumblr and it's easy to tell those kinds of individuals are the biggest attention seeking faggots you'll ever meet ever met. Just looking in one of the channels she's giving a play by play of every room and texture she applies to her basic map. Also some "pog"s are sprinkled in.

>> No.6920063

Demonsteele is kind of meleeish,except hit scanners will fuck you over even with mercy invincibility

>> No.6920075
File: 2.19 MB, 680x521, LUL.gif [View same] [iqdb] [saucenao] [google] [report]


Oh god it gets even worse

>> No.6920085 [DELETED] 

you need to go back

>> No.6920090
File: 22 KB, 414x600, nuclear butthurt.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6920105

Don't see why they can't look at the current fps market and outsource a smaller scaled game to the people making quality FPS games today. Why does a new Heretic need to be AAA shit

>> No.6920107 [DELETED] 
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>> No.6920120
File: 2.37 MB, 640x360, mental state of average -v-igger.webm [View same] [iqdb] [saucenao] [google] [report]

>unironically uses the "word" "wrongthink"
>calls others reddit

bruh look at this dude

>> No.6920130 [DELETED] 
File: 6 KB, 344x419, 1566301683829.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6920132

Ah so you're a pedophile as well.

>> No.6920135

Gibe maps. Been looking for Q2 shit and it's hard to find anything.

>> No.6920136 [DELETED] 
File: 101 KB, 430x737, go back faggot.png [View same] [iqdb] [saucenao] [google] [report]

Not me by the way, nice try

go back

>> No.6920141

Oh don't worry you can kill yourself too.

>> No.6920142 [DELETED] 

nah i like curvy milfs

>> No.6920145

Should I play the original Doom 64 or the remake?

>> No.6920150

The port if you want good controls and framerate.

>> No.6920154

I mean yeah she's a bit attention seeking but it's ok cause she's at least making a map so maybe she's just excited. Don't be a fucking annoying faggot in here though you're just shitposting in the thread.

>> No.6920158

If by remake you mean source port, it's better in every way. It's completely accurate while having consistent 60FPS, widescreen etc.

>> No.6920160

The port also got some extra stuff...so go for it.

>> No.6920163

Also, it's 5 bucks.

>> No.6920164

Port has extra levels and KBM controls.

>> No.6920171
File: 2.85 MB, 298x224, 1553142952216.gif [View same] [iqdb] [saucenao] [google] [report]

>My overriding memory will be Tim’s fantastically succinct summation of the difference between Classic DOOM and DOOM 3 as moving from “I’m fucked!” to “I’m fucked in the dark!”

>> No.6920175 [DELETED] 

Funny you tell someone to kill themselves when your tranny gf there is the biggest threat of that happening so don't trigger her man!

go back

>> No.6920176
File: 1.16 MB, 313x4096, butthurt comet.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6920182
File: 366 KB, 730x753, Ls6Z6Nq.png [View same] [iqdb] [saucenao] [google] [report]

please stop doing this
just talk about the fucking video games

>> No.6920183

This comic is too autistic to comprehend, no more discord drama please.

>> No.6920191
File: 27 KB, 130x130, spurdo-san.png [View same] [iqdb] [saucenao] [google] [report]

Can you two shut the fuck up holy shit.

Why are build engine autists so fucking annoying?

>> No.6920192

Port or Retribution

>> No.6920206


it's only game

why do have to be mad

>> No.6920215

Do you want to play Doom 64 or GZDoom with a Doom 64 skin?

>> No.6920225
File: 33 KB, 540x402, EPvD1ncX4AIYRs_.jpg orig.jpg [View same] [iqdb] [saucenao] [google] [report]

I agree, leave the sisterfuckers to rot.

Retribution is literally just a conversion to GZDoom. It probably shouldn't be considered accurate.

>> No.6920229
File: 26 KB, 825x863, image.png [View same] [iqdb] [saucenao] [google] [report]

I'll make sure to draw more Hedon and other characters, like SQUARE.
but I might need a list of all the doom mod mcs

>> No.6920246
File: 890 KB, 1483x1915, 1579465243052.jpg [View same] [iqdb] [saucenao] [google] [report]

This place keeps getting worse, we need mods to start cracking down on these off-topic shitflings.
I've been playing Shadow Warrior on and off for the first time, just got to Level 18. I think I've at last fully gotten used to the game's difficulty (playing Who Wants Wang) and now I'm really enjoying myself. I need to try using the railgun/head/ripper heart more often though, I can't bring myself to use them instead of instinctively going for the staple weapons.
Are the SW expansions any good? I'm a bit cautious after playing the Duke expansions (Carribean was great I mean, just the other ones).

>> No.6920249 [SPOILER] 
File: 18 KB, 420x300, 1600989465983.jpg [View same] [iqdb] [saucenao] [google] [report]

Are they gone anon? Can we talk about the funny skelliboys again?

>> No.6920259

Is there a sourceport that's good for redneck rampage? Never played it before...heard nothing good about it...so why not give it a try?

>> No.6920269

> jpcp
> load up map 29
> trying to figure out wtf is happening
> intentional missing textures to mess with player
> level looks like a bomb hit it
> nirvana starts to play

this fucking wad

>> No.6920270

I think it works with eDuke. I haven't played it but I hear there's a mod that makes the really tiny keys a lot larger to make the game more playable.

>> No.6920271

BuildGDX maybe.

>> No.6920273

I think there's support for it on BuildGDX

>> No.6920279
File: 392 KB, 650x910, spurdo dog.png [View same] [iqdb] [saucenao] [google] [report]

They're both alright but nothing special. Wanton is probably better.

As the others have said use BuildGDX

>> No.6920287
File: 102 KB, 422x687, image.png [View same] [iqdb] [saucenao] [google] [report]

That map was made by the same person behind Doom Radys.

>> No.6920297
File: 38 KB, 720x703, 1600802371376.jpg [View same] [iqdb] [saucenao] [google] [report]

True, Discord admins are often ideologcally biased, and some of them just might be pedophiles. However, the way I see it, its not completely beyond salvaging. If petitioning them on charge.org or petition.net to stop unfairly banning servers for simple ""problematic"" words or certain themes won't work, then either move on to Telegram, tox, riot, Skype or Zulip, or if one is daring enough. pay someone to kill at 50-75% of the admins, thus causing the remaining admins and developers to seriously consider selling their ownership of Discord to another party.

>> No.6920305

Haelin and Shihong (Demonsteele)
Blaz and Kustam (GMOTA)
Daina, Sewie and Nari (La Tailor Girl)
C. Kid (D-Radys)
Demo-chan (SWWMGz)
Square (Adventures of Square)
Scott and Rebecca (Wool Ball series)

BuildGDX and RedNukem.

>> No.6920307

It's not about me, is it? Though I'd image either would be better than emulation idk never bothered. Personally I'd use Retribution with optional animations. The port is lovely though

I'm not autistic enough to care about tick rates

>> No.6920309

Thank you. I think I try it with BuildGDX first.

>> No.6920323

>tatsurd the cacocaco
is this a typo?

>> No.6920324

Everything alright anon?

>> No.6920326

sorry this is new to me. what's the appropriate place to download it? googling gives me weird trollish stale zdoom threads with dead links

>> No.6920330

That's his actual alias.


Funnily enough he was the first time I heard Japan had a Doom scene.

>> No.6920337

Seems this is the latest version http://onomutilok.blog.shinobi.jp/doom/%E4%BB%8A%E6%97%A5%E3%81%AEd-radys_229

>> No.6920339

But why tatsurd?? It sounds like Turd.

>> No.6920340
File: 17 KB, 74x97, 1593977189407.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.6920342

and of course his personal website looks straight out of 1995.


>> No.6920345

>ran by furries that can ban you for even the slightest wrongthink
You know they're not omnipotent, right? They really only do much policing in large and wide open servers. There's plenty of stuff going around on Discord which the staff doesn't approve of, but doesn't know where it happens.
There's a lot to criticize the service for, believe me, but the mods aren't as far reaching as they seem.

>I'm a bit upset he uses an imac and seems to discourage people from trying out ideas and to "keep it simple".
Considering this is a newbie project by people who have never made levels for Build in their lives, is that bad advice?

>> No.6920348

tatsu = 立つ = stand
stand + rd = standard

>> No.6920363

Yup thanks baby girl

I've read about auto bans for gamer words, could be fake but wouldn't surprise me if it wasn't

>> No.6920371 [DELETED] 

It's fake. I hang out in a server where people say nigger all the time and they're still around. Unless it's a special thing you opt in for.

>> No.6920380

Must have slipped past those autobans every time then, for many years, my main server isn't all that concerned with being politically correct, there are many heated gamer moments.
If it's a private server which you can't just go find a link somewhere to join, in which you would have to be specifically invited, they will not know what is going on there.

I mean, there's actual child groomers using Discord, and they get away with it by knowing how to hide from staff, and/or by being staff themselves.

>> No.6920386
File: 699 KB, 1024x1976, 3f9.jpg [View same] [iqdb] [saucenao] [google] [report]

Just finally got around to playing 2048 /vr/. Overall I liked it a lot, some maps were really good but a few were kind of bad. I wrote up some >opinions.
inb4 nobody asked

>> No.6920396
File: 80 KB, 724x1024, download (4).jpg [View same] [iqdb] [saucenao] [google] [report]

>fixes your protagonist

>> No.6920401
File: 1.97 MB, 4032x3024, P_20200905_152035_vHDR_Auto.jpg [View same] [iqdb] [saucenao] [google] [report]

Nice port, Kaiser. I mean, in earnest, it's mostly good, but the BFG9000 will occasionally do weird shit like this to layered liquid flats in some levels, doesn't seem quite consistent in how it fucks it up, just that it does. I also had something similar happen in Watch Your Step, where on some of these layered moving surfaces the flats were swapped.

I think my primary complaint is that I can't skip the 45 seconds of corporate logos when starting up the game, 45 very LOUD seconds.
Other than that, I like it.

I'm always interested in hearing what people say about the maps.
V1.3 should be done soon, hit a brief slowdown.

>> No.6920417

>seems to discourage people from trying out ideas and to "keep it simple"
My map for the project is the first map I'm making for Build and already I can tell that with all its features it's easy to get carried away detailing rooms and trying to do cool scripted sequences. It gets in the way of finishing maps in a reasonable amount of time.
Dude's the author of the biggest Blood mod in terms of content, I'd wager he knows how to get things done.

>> No.6920418

There's some weirdness with bethesda.net implementation as well. It got erroring out whilst trying to sign in. Had to open another of the Doom ports to agree to the new terms and conditions to make it go away on 64. Weird shit.

>> No.6920426

>also the invisible revenant after the first trap was a bit cheap.
Yeah, sorry about that. I need to figure how to make more difficult maps, mine always turn out too easy.

>> No.6920432
File: 1.15 MB, 1920x1200, image.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6920437



And here's one of my maps-folders:

>> No.6920441

Nice to see you like my maps. Well, Vehement Onslaught is what it is, it's existence as a level is actually pretty retarded and I should have cut my losses and thrown that map in the bin considering how much faster my better maps were to make, I could have made more extra levels which were better to play instead.

>Textures for the switches on the arch vile pillar
are misaligned which is unfortunate
Those are offset intentionally, doesn't look the best, but it doesn't look any worse than centering them either, IMO.

>> No.6920443

>It's fake.
>they will not know what is going on there

Seems like it, read that shit a while ago there would be more stories about getting b&

>> No.6920445

Realistically speaking there are so many servers they would have to monitor it'd be too much for to do. As long as you are in a private server and don't hand out the link to someone who would be of the reporting type then don't worry about it.

>> No.6920448

Different guy, but I like the surprise boner because of how rude and uncalled for it is.

>> No.6920453

This, some places are 24/7 loliramas.

>> No.6920457

Dealing with pedos was half the reason I ditched my old discord. Give those fuckers an inch and they'll take a mile.

>> No.6920487
File: 1.02 MB, 1920x1080, q2_0008.jpg [View same] [iqdb] [saucenao] [google] [report]

I think i may had found out a good upscaling shenanigans for Q2 and Upwards
>also pic test

Doomguy and samus shipping is literally Gintoki and The Drunk Terminator and Gorilla of Yoshiwara Tsukuyo of Gintama


>> No.6920501

what if someone shipped baratus/fighter with the amazon from dragon's crown?

>> No.6920550
File: 53 KB, 179x183, ara ara~.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6920645
File: 1.32 MB, 1920x1080, q2_0002.jpg [View same] [iqdb] [saucenao] [google] [report]

Allright Bittermans, we are in the green and ready to go!

>> No.6920707

Are those followers or players?

>> No.6920716
File: 1.23 MB, 1920x1080, q2_0005.jpg [View same] [iqdb] [saucenao] [google] [report]

Oblivion has "bots" that starts with you using the same skin as your atm
also fuck me this, model is better than gigapixel for Q2 stuff.

>> No.6920738
File: 624 KB, 1920x1080, image.png [View same] [iqdb] [saucenao] [google] [report]

Thanks I'll have to play these wads besides Radys since I already have.

>> No.6920743

I can't access it, says something about ads?

>> No.6920749

Works fine for me with uBlock Origin. Do you have any anti-antiadblock lists running on whatever you use?

>> No.6920776

just usin' ublock origin

>> No.6920826
File: 2.46 MB, 1920x1080, Back To Gloom Keep Nightmare.png [View same] [iqdb] [saucenao] [google] [report]

Holy fuck I did not expect that.

>> No.6920839

Nabbed it and uploaded it.

>> No.6920846
File: 1.32 MB, 1920x1080, q2_0007.jpg [View same] [iqdb] [saucenao] [google] [report]

She will always reach for the skies
its an edit using the QC model screenshot from facepunch, but i must say is kinda good for future stuff if anyone wants to try it

>> No.6920863

Nice, never tried Q2 getting new rig so ill probably check it out

>> No.6921072

Heretical Doom can be played with a large focus on the melee staff and gauntlets

>> No.6921073
File: 432 KB, 1000x1000, image.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6921089
File: 168 KB, 640x480, MH3j9Wn.png [View same] [iqdb] [saucenao] [google] [report]

yooo /vr/

a long time ago a guy was making something called


And he had this title screen he mocked up

Are you still around? I'm thinking of releasing the music I did for this way back when, as well as a bunch of other MIDI tracks I've done over the years, and would like to use this cover - is that cool?

>> No.6921148

Which doomguy would steal fizzy lifting drinks

>> No.6921250

the comic one

>> No.6921267

>HEH-HEHHHHHHHH heard in the distance

>> No.6921281

YOU STOLE FIZZY LIFTING DRINKS, you BUMPED into the map's ceiling which now has to be washed and sterilized by the demons SO YOU GET, NO KEY. You LOSE. GG SIR.

>> No.6921282

Whats funny, and people In here may not want to admit it.

But Halo was the last big AAA popular fps that designed enemies in the same way doom does.

It's gameplay is too complicated in terms of direct mechanics to have the same kind of fan creations that Doom has(ie level design having such an immediate impact on gameplay qualify), focusing more on party game style custom game stuff, but it is literally an arena shooter that's slow as molasses.

>> No.6921283
File: 344 KB, 1000x1000, image.png [View same] [iqdb] [saucenao] [google] [report]

canonical meat packers.

>> No.6921298

Hedon turned out to be surprisingly good, I would say. Beat it with barely any savescumming (can't recall where I saved, but it was to skip long and boring encounter, otherwise autosaves were good enough), though there's a certain shortage of health and overabundance of ammo on default difficulty.

>> No.6921302

"You seen those flyin' skulls man?"

>> No.6921320

>want to try mapping
>fear I am not creative enough
Is it possible to learn to be creative or something?

>> No.6921340

Just see what works for you or get inspiration from other maps.

>> No.6921345

There are far more worse wads out there, just look at wow.wad.

>> No.6921356

neither was id software
look at Quake II; levels are 95% crates

>> No.6921357


>> No.6921358
File: 2.26 MB, 1500x1689, 1550573991029.png [View same] [iqdb] [saucenao] [google] [report]

>Samus and not Crash

>> No.6921365

Well, I figure for some people they may need to figure out how to express it. One of the things you need to do is to analyze levels to learn the hows and whys.

Think about your favorite iwad maps, then think about why they are your favorites, why they are fun to play, why they are a good challenge, why they look cool to you, etc, you want to break down why they are good, then start theorizing how you can apply the logic of these things to construct a concept and method for the kind of level that you want to make.
Now, think about some levels, they could be pwad levels, hell, they could be of an entirely different game altogether, the levels that you REALLY do not like, your least favorite FPS levels you've ever played. Ponder why it is that you don't like them, maybe they're really plain and boring, maybe they're really confusing and tedious, maybe the gameplay is really annoying. Break these things down to learn why you think this, to see how you can avoid doing these things.

Plutonia is widely liked as a mapset, but you'll note if you analyze it that it's in design very derivative of Doom and Doom 2 levels, it's full of homages to the original levels, all over the place, you can't go a single level without seeing some Romero, Sandy, or McGee. This isn't the most creative thing in the world, but it's also not bad, because clearly it works very well. Consider making a very short set of levels where you take inspiration from your favorite iwad levels, combine and mix concepts. Make the levels hard, hard for you, so you feel like winning is a struggle, but not so hard that you yourself couldn't beat the level in one go without having to save and reload.

>> No.6921368

Quacke 2 was robot carmack going on his own without Romero, Doom 1 is probably their best mapping, Quake 1 was them throwing everything at the wall and stitching it together, probably a lot of interesting maps lost on the cutting room

>> No.6921370

By the time of Quake 2 though both Sandy and Romero was gone, so that was two of their best mappers. Also the cratespam is mostly in the earlier levels.

>> No.6921376

>best mapper

experienced, yeah but half the shit maps in doom 2 are his

>> No.6921416

There's only a few levels in Doom 2 which truly suck:
>The Factory
Three out of four of these are Sandy's, now lets look at levels of his which range from Good to Fantastic:
>Dead Simple (also credited with McGee, but nothing of his original pitch survives in the final version, it's unclear what part he had in it)
>Tricks & Traps
>Refueling Base (old Tom Hall draft which Sandy refurbished, some of the best Sandy and Romero levels in Doom 1 were based on his drafts)
>The Courtyard
>Barrels O' Fun
>The Chasm (admittedly contentious, a lot of people hate this level, but a lot of people also love it)
>Monster Condo
>The Spirit World

When it comes to levels which aren't great, but also not atrocious, and are just kind of ok, maybe slightly subpar, maybe a little bit better than mediocre, you see representation with McGee and Romero, as well as Shawn, even though McGee and Romero mostly contributed good or great levels.

>> No.6921424

Why does nobody remember that like half the maps in Doom 1 were his too?

>> No.6921426

>Barrels O' Fun

>> No.6921442

This. BoF is fine, but I wouldn't call it good, especially since the gimmick only lasts half the level.

>> No.6921450
File: 206 KB, 780x1168, 1583510251336.jpg [View same] [iqdb] [saucenao] [google] [report]


Rate my taste?

>> No.6921491

Why do they keep drawing nuWang instead of original grandpa Wang?

>> No.6921497
File: 614 KB, 900x1350, 1597166509155.jpg [View same] [iqdb] [saucenao] [google] [report]

nuWang is more canon


>> No.6921501

>Tricks & Traps
No, I have nirvana over it every day.

>> No.6921506

Anyway, there is literally no reason to not pirate anything published by "id", because there's no one left who worked on those games, it's just an empty shell that Zenimax waves around to lure in the idiots. If you want to support original devs, buy a pizza for Carmack or some hair products for Romero.

>> No.6921515

here's something the wiki doesn't mention. about seven or eight years ago he started putting up single segment youtube videos of him manhandling sunder. people on dw accused him of using a tas port. he asked how to prove he was legit and was given a link to a daily build of zdoom to run it in instead. in less than two hours uploaded a 55 minute demo for a sunder map, played perfectly.

if he was insulted by the accusation he didn't show it.

>> No.6921519
File: 185 KB, 846x318, smug anime boomers.png [View same] [iqdb] [saucenao] [google] [report]

That's fucking badass. holy shit.

>> No.6921521


>> No.6921537

so you say don't get it on steam?

>> No.6921559

They're bittermen.

>> No.6921597
File: 509 KB, 1920x1080, image.png [View same] [iqdb] [saucenao] [google] [report]

It's like this super shotgun graphic was made for me, it's beautiful.

>> No.6921615
File: 26 KB, 576x348, 1568483296494.jpg [View same] [iqdb] [saucenao] [google] [report]

>angled weapons

>> No.6921642

Claustrophobia had some insane scripted boss battles.

>> No.6921649

did you die after taking this screenshot

>> No.6921703

*y heff 2 b

>> No.6921745
File: 12 KB, 476x411, 1441078642268.png [View same] [iqdb] [saucenao] [google] [report]

Angled weapons are fine. But people who mix angled and centered weapons need a swift kick to the ass.
The same goes for assholes who mix gloved and non gloved hands. Don't do that.

>> No.6921750

>But people who mix angled and centered weapons need a swift kick to the ass.
But imo it's fine if angled sprites are only used with dual-wield weapons, even if the rest were centered.

>> No.6921757

why can't we have top down 45 degree dual-wielded guns?

>> No.6921779

Yeah, dual wielding angled weapons is fine, even if the rest of the guns are centered. It just drives me apeshit when a shotgun is centered and then you switch to an angled assault rifle or something like that.

>> No.6921786

I said "pirate it".

>> No.6921792 [SPOILER] 
File: 316 KB, 1920x1029, 1601024818305.jpg [View same] [iqdb] [saucenao] [google] [report]

Is it okay to mix centered picrelated with angled guns?

>> No.6921814

Weird opinion to me, Tricks & Traps is novel and plays hard with its gimmick, while Nirvana is just completely underwhelming.

>> No.6921818


>> No.6921826

He's probably too confident in his (very real) abilities to take too much offense at it. He doesn't strike me as a guy with a Smite & Disrespect kind of personality.

>> No.6921829

So like, Tornado Standard?

>> No.6921848


>> No.6921872

Knowing artist she is gonna be blacked.

>> No.6921883

it's not angled. It's just off to the side.

>> No.6921885

angled is the official term for a gun that is off to the side

>> No.6921887

Consider what the word creative actually means anon. It comes from creation. As long as you create you are creative and the more you create the more creative you get. In other words, just fucking start mapping. The best ideas emerge from the process anyway.

>> No.6921896

creativity is what lazy fucks use as an excuse not to practice for thousands of hours. kinda like incels coping with their mental illness by saying they are fucked at birth. and for fucks sake, this is mapmaking we are talking about, not oil painting. you learn by playing other people's shit and blatantly copypasting until some day you come with a novel gimmick, but without the technical knowledge and muscle memory you are just an ideas guy

>> No.6921898

>he doesn't have an angled penis

>> No.6921916

oil painting isn't special. I think people have it in their heads that great masterpieces were all done over decades each or something. when in fact a lot of them were done within a couple of weeks, with half that time spent agonizing over tiny details. nothing is magic.

>> No.6921935
File: 198 KB, 800x542, 800px-Shishkin,_Ivan_-_Morning_in_a_Pine_Forest.jpg [View same] [iqdb] [saucenao] [google] [report]

Also some of the great masters had shitton of commissions, so they were often cutting corners by only drawing important stuff like faces and hands, leaving the rest to their apprentices. Or we had stuff like picrelated, where one artist couldn't draw a fucking bear so he had another artist draw them for him.

>> No.6921964

Hey, I don't frequent this board but does anyone here play Doom online?

I can't find any servers at all, or even know how to join them but would love to play some multiplayer deathmatches or CTF

>> No.6921979

Can somebody explain to me how HUD offsets work in GZDoom? I fail to see any logic as to how they work.

>> No.6921996

It’s not that it’s angled, they’re still centered but you just have a camera on your left shoulder.

>> No.6922009
File: 2.86 MB, 426x240, Crispy Doom Xbox Levels.webm [View same] [iqdb] [saucenao] [google] [report]

You guys do play with the Xbox copy of Doom 1 and 2 right? Right?

Also, should this be added to the resources? I've found it to be a pretty good method to easily convert between the various versions. Suprised source ports haven't included this as a feature.

>> No.6922021

The OG xbox versions are the first legitimate versions I ever owned

>> No.6922041

> pwad patches to play Doom levels in Freedoom

>> No.6922079
File: 3 KB, 59x50, 1556815847976.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.6922113
File: 75 KB, 620x945, fe9d953c8dc8edccde5ad7dec9bdf039.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6922215

>here's something the wiki doesn't mention. about seven or eight years ago he started putting up single segment youtube videos of him manhandling sunder.
tatsurd never made sunder runs, he always focused mostly on compet-n wads like alien vendetta. the only youtube-exclusive content on his channel from that era were stronghold coop runs on zandronum.

>people on dw accused him of using a tas port.
there was never any controversy surrounding tatsurd, this sounds like okuplok. which was 10 years ago.

>he asked how to prove he was legit and was given a link to a daily build of zdoom to run it in instead. in less than two hours uploaded a 55 minute demo for a sunder map, played perfectly.
that was hr2 map32 and it was a decent run, but not on par with the contested pr+ run. what we actually wanted though was a zdoom recreation of his infamous no-hit speed of doom map20 max. that obviously never happened, because it was cheated as fuck. tatsurd holds the wr on that map, by the way.

>if he was insulted by the accusation he didn't show it.
made image memes accusing dw of jealousy of his skills, deleted his youtube account, left community forever.

the rest is correct, it really isn't on the wiki.

>> No.6922227

Thanks for clarifying. Play our map pack, we think it's pretty good.

>> No.6922235
File: 64 KB, 1024x768, 623e13c6343228e0ed140821ca8028c4.jpg [View same] [iqdb] [saucenao] [google] [report]

Just give me a new Quake SP starring the best Quake waifu.

>> No.6922239

wait, so who was cheating, Okuplok or Tatsurd?

>> No.6922241

Man, pistol starting Plutonia is hard.

>> No.6922250

okuplok. this was the demo that sparked the most controversy. pardon the shitty quality, it's been quite literaly fished out of a dumpster.

planning to.

>> No.6922274

Keep the giant tits but put her armor back on.

>> No.6922281

fudge packers, more like

>> No.6922282
File: 88 KB, 1024x768, 109a7c984a9e809c4a1269813485c2671c0d9570aff6efc0738f1858655deddb.jpg [View same] [iqdb] [saucenao] [google] [report]

>zero hips

>> No.6922286
File: 1.65 MB, 4800x4080, handsholdinghelmetonbgnd.jpg [View same] [iqdb] [saucenao] [google] [report]

Did you get your cat helmet /vr/?

>> No.6922290

Nah, look cool, but I don't have room for vidya knicknacks anymore.

>> No.6922293

no I'm poor, as being a neet sitting in my apartment jacking it to big titty anime girls doesn't pay

>> No.6922303
File: 1.38 MB, 1680x1050, 1529061271623.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6922307

Her abdomen is just built enough to make her hips look smaller in comparison. Look at her from behind and she's plenty curvy.

>> No.6922323
File: 1013 KB, 1782x1002, Friends_by_LeelaQC.jpg [View same] [iqdb] [saucenao] [google] [report]

it doesn't beat thyxx yet

>> No.6922325
File: 2.39 MB, 1485x7121, 1600646180774.jpg [View same] [iqdb] [saucenao] [google] [report]

saved these from the previous thread

>> No.6922328
File: 2.45 MB, 1076x8793, 1600646547552.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6922337

Only 'cause they never remade Hunter with modern graphical fidelity. Nyx might have her beat in the ass department by size alone (not musculature), but we both know no one is as stacked as Hunter up top.

>> No.6922340
File: 37 KB, 700x700, mynx__no_goggles__quake_3_arena_by_quake_goddess_ddj983q-fullview.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6922345

Nyx =/= Mynx

also nyx has a better ai than fucking mynx

>> No.6922348

What was the first FPS to do really big outdoor environments?

>> No.6922369

depends on how you define "big"

>> No.6922371

Terra Nova

>> No.6922380

Depending on how big you mean by big, I'd probably say Unreal. If by big you mean BIG then yeah, I'd guess Starsiege Tribes.

>> No.6922382

John Romero lookin' good

>> No.6922412

i want to die in that cleavage
imagine the boobsweat bros

>> No.6922430

Haven't played new zdoom wads since 2012. Too many with absolute shit map design, shit gameplay design, 3d models that don't belong to doom. Today howerer i decided to try Hell-forged and Paradise. I'm loving these mods so far. New weapons are fun as fuck and it still feels like doom. Gameplay and map design are on par with boom wads. Makes me think what else have i missed during these years while ignoring zdoom wads completely.

>> No.6922445

>Windows XP source code leaked but not Windows 95
Its something I guess

>> No.6922480

I think you would like Alfonzone.

>> No.6922507

That's a horrible idea.

>> No.6922512

Maya or 3ds. None of that public domain garbage.

>> No.6922518

Fuck you, original Wang all the way, you soi consumerist

>> No.6922524

Episode 1 is considered the best. He only did E1M8 in it.

>> No.6922529

Nu wang and Old Wang are the same you dipshit

>> No.6922535

Are autodesk shills spreading to other boards now?

>> No.6922542

ah yes, I just love it when I can't open a file in the same version of the same program one patch later! perfectly designed Professional Software.

>> No.6922549

the difference is that Wang appeared in a classic FPS, whereas nu-Wang only appeared in shit fanfiction

>> No.6922552
File: 463 KB, 632x569, reddit rump rupture.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6922573

I prefer the layout of maya, but blender is a god damn beast now. It's not perfect, but I probably won't be going back to maya.
3DS hasn't been relevant in a coons age.

>> No.6922580

can you left click to select yet?

>> No.6922586

you always could

>> No.6922590

Man, even on lower difficulties, Rekkr is freaking brutal.

>> No.6922591

from what i remember it used to mess up other actions if you changed it

>> No.6922594

Punch more shit. Punch and axe are very strong

>> No.6922601

Well either way, it's been the default since 2.8

>> No.6922606


>> No.6922616
File: 1.17 MB, 1920x1080, Athenas.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6922623
File: 1.22 MB, 1920x1080, Bittermans.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6922624

There's nice stuff if you look around. I think one issue is that since GzDoom can do so much more, some kind of neglect level design and focus on other things.

>> No.6922627
File: 1.27 MB, 1920x1080, Grunts.jpg [View same] [iqdb] [saucenao] [google] [report]

Here is a interesting tidbit with this model which is the mortal kombat one it works well with Quake 2's monster and weapon textures with a few edits, even Q3A

>> No.6922628

I never cared much for original Lo Wang, I always found his voice very grating.

>> No.6922632
File: 233 KB, 858x519, im in love.png [View same] [iqdb] [saucenao] [google] [report]

I'm in love.

>> No.6922637
File: 1.96 MB, 2272x825, ju6CEXv.png [View same] [iqdb] [saucenao] [google] [report]

To give an idea

>> No.6922664


>> No.6922679
File: 143 KB, 450x355, crakho.png [View same] [iqdb] [saucenao] [google] [report]

I want to frag this CrackWhore

>> No.6922680

Q3A characters are so 90s it hurts.

>> No.6922687

what do you mean?

>> No.6922712
File: 458 KB, 1500x2100, EOcgrrFWAAEjHh4.jpg [View same] [iqdb] [saucenao] [google] [report]

And that's just the way I like it.

>> No.6922743
File: 349 KB, 630x630, 1515803715536.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't get that feeling outside of the skater duo and their Cali mannerisms, but you phrase it like it's a bad thing if they are

>> No.6922764

>nyx has a big ass
I don't understand this meme

>> No.6922775
File: 19 KB, 340x459, Doubt.jpg [View same] [iqdb] [saucenao] [google] [report]

>Nyx might have her beat in the ass department

>> No.6922792

I kind of is. It's just a game that has 90s 'tude written all over it. In comparison DOOM and Quake 1 for example are pretty timeless.

>> No.6922805

I've spent way to much time talking to her AI. Pretty cool stuff

>> No.6922808

your monitor is turned on, right?

nyx's ass and thighs are ginormous
hunter has a round ass and fat titties but her legs are toothpicks

>> No.6922814

The only clue to Doom and Quake being made in the 90s is their graphics. Their mood and atmosphere isn't based in any time period.

>> No.6922816

thinking in terms of decade is dumb but isnt doom supposed to be 80s thrash metal: the game?

>> No.6922818


Give me a game with both. Cameo with that girl from fakk2.

>> No.6922821
File: 48 KB, 350x427, 1493133967338.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6922839

Okay, you're just a poor kiddie.

>> No.6922847

And 849 from Unreal.

>> No.6922857
File: 322 KB, 389x575, helpingblenderusers.png [View same] [iqdb] [saucenao] [google] [report]

I wipe my back with blender. You can't pay me enough to use this aborted software abomination, especially since its obnoxious userbase is made up of either children or emasculated beardmen who threat the thing as some kind of cult. :)

>> No.6922862

What's the defacto multiplayer doom program for playing relatively vanilla death match.

>> No.6922864

>here's your NiN soundtrack, bro
>thanks bro, it's perfect for my Violator tier enemies.

>> No.6922868

>autodesk gets shat on
>immediately deflects to blender
someone seems a little obsessed

>> No.6922874

Kek good times. She says some pretty spooky stuff IIRC, is there text of all the possible responses?

>> No.6922879
File: 438 KB, 640x480, 849.png [View same] [iqdb] [saucenao] [google] [report]

okay dude

>> No.6922881

What's wrong with Blender? I've used it to make some MD2s before and it seemed pretty alright, though I haven't used it since 2.8 completely changed all the keybinds because relearning it would be a pain.

>> No.6922884
File: 169 KB, 1318x1300, hudspritestuff.png [View same] [iqdb] [saucenao] [google] [report]

Done some stuff this week.

>made a new Lawgiver pickup sprite, fits better with the helmet now. Although I just noticed I still have some issues with the helmet, but I can't pinpoint exactly what irks me

>concepts for health HUD
>left: Heart that changes color red/yellow/green depending on health, with a small EKG inside (EKG fully animated from P to T)
>right: Max Payne style silhouette that changes color depending on health status; not to scale atm because I won't do any TEXTURES bullshit before having decided on something.

>> No.6922885

Each with their own personality with fun maps themed from heavy metal shit.

Also Ion Fury Shelly should be knocked unconscious by one of the girls boobs.

>> No.6922886

>not Gina

>> No.6922889

Some people feel threatened by it.

>> No.6922890

Is that Judge Dredd?

>> No.6922891

Thanks to the anon who fixed two issues in my map (Map 18) for 2048 units of /vr/ 1.3

I am not checking /doom/ that much right now.

>> No.6922894

It's A judge, not necessarily Dreddalthough I took all soundclips from Dredd 3D and Dredd vs. Death

>> No.6922895

some people feel genuinely annoyed by armies of blender babbies posting annoying shit under vids of other software

>> No.6922904

Shit are you making a Dredd mod?
Godspeed anon about time.

I fucking wish we had a real fucking game.

>> No.6922908

That's not an issue with the program and if you read youtube comments you only have yourself to blame.

>> No.6922916

I made a Lawgiver some years ago, you can still find it on the Zdoom Forum. This year I started updating the code to ZScript, improving sprites and stuff and it kinda got out of hand from there. Gameplay-wise it's pretty advanced, but I suck at mapping, so proper maps will be biggest hurdle.

>> No.6922918
File: 11 KB, 691x198, file.png [View same] [iqdb] [saucenao] [google] [report]

This site has a bunch, but I think it's still missing some of the on-the-fly generated stuff all bots will use.
In particular, that loneliness quote comes from a setup where the bots recognize specific words and will use a chat line in response to it, all found in the imaginatively named 'rchat.c' file.
All bots can use these lines, Crash is the most memorable because her bot is unique in that it's set up to always respond to player chat instead of just some of the time.

>> No.6922928

>Also Ion Fury Shelly should be knocked unconscious by one of the girls boobs.
*smothered into unconsciousness

>> No.6922942

How long does it usually take to get an email from idgames archive? I uploaded my wad this week and still haven't received anything, but I also fear I had a typo in the email adress or deleted it with other junk stuff.

>> No.6922946

if you're taking suggestions you should have a handcuff tool that lets you arrest demons if their health is low enough

>> No.6922956

I was thinking about the ability to arrest perps; currently the altfire is a shout that frightens enemies if they're weak enough. But I probably won't have many demons in there, as I want to keep it as "street level" as possible. But you just gave me an idea for a level.

>> No.6922960

Ah I see, I didn't know how far you were wanting to go with this mod as I thought it was only for replacing your arsenal. Enemy replacements will be neat though.

>> No.6922972

have you thought of using enemies from batman doom?

>> No.6922973

I don't know about replacing the arsenal. Judges have shotguns, and the Lawmaster is also an important piece of equipment, but I think that's a bit outside my scope.

>> No.6922978

Not until now.... But the great thing about Meg-1 is that is so diverse and wacky that I just started adding all kinds of stuff from many different sources.

>> No.6923028

In that shitty console game you just had to shoot them a couple then have a button to shout surrender. It had some funny lines.

>> No.6923030

Nah, your guys' maps were awesome regardless of whatever else I said. I'm hoping everyone gets a mention in the cacoawards this year.

>> No.6923045

I mean, I'm proud of the maps I did, but Vehement Onslaught was built on a false premise and had the most time put into it by far, it plays alright, but I think I could have made two better maps in the same amount of time.

>> No.6923093

Nice! Thanks man

> set up to always respond to player chat instead of just some of the time
Ah that explains it

>> No.6923191

For anyone playing heretical doom,it is just me or does the PC move way too fast? is that intentional?

>> No.6923308

Does anyone have experience with Deus Ex mods? I'm trying to run vanilla GOTY with Kenties launcher and BioMod but they both have their own DeusEx.u file and I'm not sure which should take precedence, or how to merge them.

>> No.6923319

And quakewulf is doing another map

>> No.6923337

Are you going to add Ricochet bullets that bounce off walls? And/or a stun shot?

Oh, and playable telepaths that can use a psi shot to sense and ping enemies like a kind of batman Arkham x-ray and/or see hidden secrets. Or where levels can be weird trippy psychadelic mental memories inside the minds of people.

Oh, and boing™ spray? Dark judges? Dark world? Isocube levels. Hershey nude mods, dedicated "Creep" quip button, or every time you die it randomly generates a new name on your badge. Cursed earth? Tex cit levels, lawmaster sections, titan levels, black and white mode just like olden timey progs

I fucking love Dredd

>> No.6923348

>dedicated "Creep" quip button
this needs to be a top priority

>> No.6923357
File: 523 KB, 1280x960, 1430439757185.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6923383

i wonder if chex quest was inspired by judge dredd

>> No.6923386

>Hershey nude mods
This guy is absolutely cruising for a nice decade in the 'cubes.

>> No.6923389

with rekkr? the shotgun? the statusbar (i think ports should have an option to extend that way by default)?

>> No.6923402
File: 2.24 MB, 2560x1440, quacke2.png [View same] [iqdb] [saucenao] [google] [report]

I have managed to get a tiny bit of time in for another Quake 2 map. Don't expect anything except bullshit and kaizo, for now.

>> No.6923408

This is incredible.

>> No.6923409


>> No.6923418

Whoa, that's fast.

>> No.6923423 [DELETED] 
File: 174 KB, 894x672, image.png [View same] [iqdb] [saucenao] [google] [report]

doom OTP.

>> No.6923431

>Ricochet bullets
No, I don't think that can properly work in Doom, so probably never ever. Also, good luck hitting anything with ricochet without having superhuman spatial senses.

Not before I figure out how to include proper procedure in the tally screen; until then stun would be rather inconsequential.

>PSI judges
Probably not, this is just regular street judges, but I am currently debating adding the visor infrared view.

>Boing spray, Dark anything
Not planned atm. Plus, I wouldn't know how to properly progress a Dark Judges episode.

>Hershey nude mods
That's five years in the cubes, creep

>dedicated "Creep" quip button
Well, the judge shout on alt fire has some "creep"s and "perp"s, but I am not quite sure what you mean - like only the word or what?

>random badge name
not sure how I would implement that, since apart from the Karl Urban soundbites you're a nameless, faceless judge. YOU'RE the judge, you know?

>different levels
Yeah, sure, I have planned a lot, but as mentioned before, I suck at mapping. I have a lot of ideas for maps, but they also have to be made

>lawmaster sections
Not sure how to make that; I liked neither the driving in the Ghostbusters wad nor in the lawnmower wad. However, I was thinking of maybe having the level select on the lawmaster, because after the judge leaves the hall of justice for the first case, they're on the street 23 hours per day.

I am sorry I can't implement all that stuff (yet), I really want to do something cool, but I am neither a programmer, nor an artist or anything related.

By the way, here's the very first mini demo I posted here a few threads ago, just a very small showcase of the general idea. The lawgiver is fully functional. Alt fire is judge shout that frightens weaker enemies.


btw, I am open for input on the health HUD - I am not satisfied with either idea, so maybe someone else has a better one.

>> No.6923432

The shotgun. Rekkr is pretty good though. If you reduce the size and make sure they're in the right format, all the widescreen huds from that zdoom forum post work in most sourceports.

>> No.6923508
File: 1.07 MB, 1920x1080, q2_0010.jpg [View same] [iqdb] [saucenao] [google] [report]

you should make use or rogue's assets, the disruptor needs some love

>> No.6923532


>> No.6923536

Is there a way to make switches do multiple things without a script?

>> No.6923538

Do you count using voodoo dolls as scripts?

>> No.6923557
File: 886 KB, 1920x1080, image.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6923568

Never used them, I'm trying to have a switch open a trap and lower a wall at the same time

>> No.6923574
File: 739 KB, 1920x1080, image.png [View same] [iqdb] [saucenao] [google] [report]

alt fire, bitches

>> No.6923579

there are a few line actions that can be triggered by a monster. You could have the trap switch open a door in another room that releases a monster perhaps. He walks over a lindef that lowers the wall... or vice versa

>> No.6923586

It has rocket launchers

>> No.6923589
File: 220 KB, 200x222, 1599711842127.png [View same] [iqdb] [saucenao] [google] [report]

>angled weapons

>> No.6923593
File: 1.17 MB, 1920x1080, image.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6923595
File: 2.28 MB, 1280x1024, ba.png [View same] [iqdb] [saucenao] [google] [report]

I still have a bit of motivation for digging into this >>6896791
got myself a Polish voice recognition thingie, tried to decipher the word salad that came out. seems like the lead programmer jumped ship to CDPR, leaving the team with no engine and a bunch of assets. some internal tension or something.

still, there's a sentence at about 5 minutes that seems to suggest the existence of some other version:
>niestety nie udalo sie odzyskac wersje da nam w ktorych gdzies zostaly zagubione na dyskach Pawla Kalinowskiego
are there Poles in the thread or not, I didn't get a confirmation last time. did I get the phrase right? does it suggest disks sold, disks stashed, or disks lost? how hopeless does digging through torrents of game magazine CDs sound?

dumps of automatic transcriptions: https://pastebin.com/tM8NejV5 https://pastebin.com/83feaQx9

>> No.6923603

There was a version out there with GMDX and Revision included. Its the extent of what I did.

I actually dont hate revision, its one of those games where I know that if the og devs could have done something like that they would have done it.

>> No.6923607

>Hershey nude mods

We are not ready for such gaming el dorado anon. We dont deserve it.

>> No.6923609

what maps?

>> No.6923617

Thanks I'll do some testing

>> No.6923624

I am sorry, but I don't have the time to look into Lazarus or any of the mission packs and how to use them..

>> No.6923630

I'm getting a "too many scrolling textures" error when running a vanilla map, but I only have one texture with that action...
What gives? Is there something else that would throw that error?

>> No.6923635

Oh, and if I remove the scrolling action on the line it works. So somehow this one line is accounting for >64 scrolling lines...

>> No.6923640

quakewulf or Kaiser, could you guys check this

maybe kaiesr because nightdive releasing a cancelled 40k game may rise their interests

>> No.6923648
File: 2.21 MB, 296x402, imptest.gif [View same] [iqdb] [saucenao] [google] [report]

Aaaaaand I fixed it.
Apparently it has something to do with the way ZokumBSP does it's blockmap management with the 999 tag. If you have a scrolling texture on one tagged 999 it shits the bed (apparently - there might be more to this that I'm not getting).

pic unrelated, just saw it on my desktop...

>> No.6923650

Are you sure wall bouncing isn't possible in Doom engine?? Im sure I've seen it multiple times before. Like the Duke freeze gun in that Quake Champions 2D.

Shit, im 90% sure an anon in these threads made a weapon that wall bounced in the past few months.

>> No.6923657

I looked into both Revision and GMDX(9 and 10) and they all change a bit more than I'd like, so I was hoping for minimal changes since I haven't played this in over 10 years. I just ended up using the BioMod .u file over Kenties and so far nothing catastrophic has happened. I really missed the atmosphere of games like this.

>> No.6923663

doesn't colorfull have enemies with bouncing physics for their attacks?
also, duke still had his freeze gun in samsara

>> No.6923665

Wall bouncing is very well possible, but implementing a ricochet bullet like in 2000AD is problematic.
I made a bouncy jar of jam some time ago, it works well, but for ricochet bullets you'd need to consider how far they fly and how they bounce and how you would aim them. Like, just shoot inside the room and make minced meat? Or make it die after a certain amount of frames? Or let it die after it loses its momentum? Also, you'd need to make it really small because it's a fucking bullet, so good luck hitting anything with a low single digit radius.
Also, monsters don't take cover in Doom, so you could maybe use it to preemptively shoot rooms, but to what end?
Hotshot is good because it's basically a seeker missile. AP is great because you just shoot through dudes, but ricochet has such a niche use in Doom that I just didn't find it worth the effort.

>> No.6923671
File: 467 KB, 1920x1212, scr_T_A51_0002.jpg [View same] [iqdb] [saucenao] [google] [report]

Thing is Deus Ex is one of those games I replayed like 100 times like System shock or Deus Ex, Dark Messiah, Thief you know the immersive pals.

I recommend Revision for a spin of something new. But I understand purists. I am very anal about some Thief stuff especially textures.

They really made Unreal engine 1 shine a bit. Its some good stuff. On the map side, leave those shit high poly models alone.

>> No.6923675

Also it begs me to wonder, How long until someone from the 40k alfabusa circus pops up here after looking at this stuff?

>> No.6923682

tits beyond DD look grotesque and ugly

>> No.6923693

weapon wad name?

>> No.6923697

Bouncing is possible. Rev missiles in Hideous bounce all over the place

>> No.6923702

I never noticed the Hexen Affrits had little 6-packs.

>> No.6923710

normalmapping support for sprites would be lit
thats how they did the weapon sprites for Amid Evil too

>> No.6923717


>> No.6923726
File: 172 KB, 807x405, imptest.png [View same] [iqdb] [saucenao] [google] [report]

Yeah. Though in Amid evil I don't really see the point, since they look 3D at that point anyway. Might as well have just made them 3D.

>> No.6923727

I'm actually doing normal mapping for the sprites in my FPS. The creation process so far is nothing short of tedious, even with the rough "base" normal map automatically exported on rendering.

>> No.6923738

Neat. How are you making the sprites themselves? By hand?

>> No.6923748
File: 699 KB, 1070x1162, image.png [View same] [iqdb] [saucenao] [google] [report]

It's perfecto

>> No.6923751
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>> No.6923775

i can hear their terrible screaming from here

>> No.6923778

Forgot to mention that I'm not doing regular character sprites on one simple poly plane. Characters are segmented into individual parts and all parts are parented to an IK driven skeleton, allowing not only some new forms of movement for sprite enemies, but even things like proper foot placement, ragdolling and even interaction with props. Sprite rotations on yaw and pitch axes are handled by individual frames of directions while banking is left to rotating the poly sheets.
It maybe sounds confusing and it looks funky in movement. I still have some problems to solve, mainly stability and speed of the IK solution.
Skeletons can be of arbitrary configuration btw, so besides bipeds you can easily do things like quadrupeds, spiders, walkers with backward bent knees, snakes/worms, whatever basically.

>> No.6923817

No. That would be too much. However a lot of individual fine tuning is necessary. The normal maps are exported together with the rendering of the other map components. A script goes trough all parts and rotations individually during rendering.
Exported maps are:
Basic diffuse/color information
Occlusion information that is later combined with diffuse/color, out of convenience
A normal pass
A simple b&w mask pass
Depending on character or object even a specularity and illumination/glow pass

I'm doing 32 rotations on yaw, 9 on pitch. Sounds like a lot, but the script quickly crunches through it.
It also helps memory-wise that resolution of individual parts isn't that large.

>> No.6923827

Yeah, as I wrote here >>6923665
Bouncing was mainly a thing with Skulltag grenades, so it's been around for some time. My problems were mainly with the implementation gameplay-wise, and I also just wondered how bounce works with fastprojectile.

>> No.6923837
File: 110 KB, 642x519, crispy boom basically.png [View same] [iqdb] [saucenao] [google] [report]

Man, all Woof needs is widescreen and it's basically Crispy Boom.

>> No.6923846
File: 331 KB, 1920x1080, Screenshot_Doom_20200925_185628.png [View same] [iqdb] [saucenao] [google] [report]

wat do

>> No.6923850

The models themselves for rendering the sprites don't have to be overly detailed and bold details, shapes and colors work best since anything else gets lost at these resolutions. It's just important to segment the model into the individual parts so that the script can render them individually.

>> No.6923871
File: 1004 KB, 1600x1200, Screenshot_Doom_20200926_005939.png [View same] [iqdb] [saucenao] [google] [report]

Yeah, so bounce doesn't work with fastprojectiles. With regular ones I can only go up to about 60, and imo it's much too slow for a bullet. So ricochet, right now, definitely not.
But there's still so much other stuff to do, adding another bullet type later will not be problem if it can somehow work out.

pic is from some bouncy rockets I tested.

>> No.6923885
File: 916 KB, 1920x1080, image.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6923892

Sounds cool. Good luck with it man. Using models as a base is the way to go imo.

>> No.6923915
File: 84 KB, 512x312, image.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6923956

My god, he's right

>> No.6923957
File: 55 KB, 875x304, iwannagoback.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm in my 20s and already can't stand the casual fucks around me. All the modern games do zero for me.

>> No.6923989

Don't be that guy, anon. Even people who "get it" don't like that guy.

>> No.6924068

how does noe make normalmap
is there a tool to draw it with?
I cant understand all those gradients

also "grow the selection"? How does one do that?

>> No.6924072

yes this quit being a bitch and play some ntmai

>> No.6924078

ok incel

>> No.6924096

Doesn't make sense when I have a GF with large tits you perma virgin

>> No.6924104

How do I know whether I get it or not?

>> No.6924106

People on here love Zandronum and zDaemon. I've used zDaemon a tiny bit myself and it was alright, from I remember from the fogs of my shaky memory it could have been better designed. It's been quite awhile though so I might just be talking out of my ass.

>> No.6924109

You convert it from a greyscale heightmap, even if it's not the optimal way.
There are a number of free normal map generators out there or you could do it with scripts and plugins in whatever you use to edit images.

>> No.6924110
File: 396 KB, 704x497, cyberdemonupscale.png [View same] [iqdb] [saucenao] [google] [report]

>alf and his /v/tard trying to derail a thread

anon, this doesn't work well for doom sprites mostly because of their size
also not related but the MK Fatality Ai works mainly on sprites and textures with dithering

>> No.6924151

Wow, that's...hideous.

>> No.6924163
File: 816 KB, 1600x845, BalgarCybieupscale.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6924167

>There are a number of free normal map generators out there
Theonly one I see are online tools that cant batch
waht I want is an offline tool that can batch a process by generating heightmaps, that I can tweak, and then for normalmaps to be made from those tweaked heightmaps.

Wanna try and do a PBR pack for Doom's vanilla textures - the one people were making at Doomworld is dead.

>> No.6924170

the doomworld one was also doing a darkforces mod by the looks of it with 3d models

>> No.6924172

Are there any Warhammer 40k mods/wads out there? All I've been able to find is the Astartes mod and I can't find any recent updates for it so idk if it's a dead mod or not.

>> No.6924173

dated pics or didn't happen

>> No.6924182
File: 14 KB, 480x474, 1591392928879.jpg [View same] [iqdb] [saucenao] [google] [report]

Do people actually think that this looks acceptable...or good in any way?

>> No.6924195

Use PS, Krita or GIMP then. Easy to batch that with a script. For fine control you'll always have to do things manually.

>> No.6924196

Tell us why it isn't

>> No.6924202

Do any Dark Forces source ports exist, or am I just going to have to suck it up and play in DOSbox?

>> No.6924208

Messy, inconstant, downright ugly.

>> No.6924209

These upscales are good as a starting point, then to have an artist come in an properly touch them up.

>> No.6924212

Well alf, seeing that you are now trying to rile shitposts in a FUCKING FRIDAY when people wants to share or have fun.

yes, people has it and before you came here with your fag discord friends to shitstain this beloved thread, we spent weeks looking at it when it became a thing.

DarkXL "works" but wait until TheForceEngine is out

>> No.6924213

Reminds me of FNaF renders.

>> No.6924217

Do zoomers really?

>> No.6924221

It's easier to start from scratch than to deal with this mess.

t. 2D/3D generalist

>> No.6924234

Is DarkXL fundamentally broken? I want to put a bunch of killer source ports onto a harddrive as part of my dad's birthday gift so I won't bother with it if it's fucked.

>> No.6924237

Who you talking to, zoomer?

>> No.6924276
File: 1.79 MB, 2048x1069, v_boomerskin.png [View same] [iqdb] [saucenao] [google] [report]

I said it earlier, the more the dithering and "detail" they work better.

Q2 and Q3 and most idtech2 and 3 games works well with this
Also sprites made out of 3d Models or higher res using clay seems to hate this model, which is Doom64 and all of the classic Build Games
in fact my old iron maiden retex for the gigapixel pack looks better and detailed here than in the gigapixel pack, which looks blurrier >>6920487 and the grunt bitterman and athena stuff above >>6922616 >>6922623 >>6922627 >>6922637
Though in athena's case, i had to use her QC face, which worked wonders and scaled well with her headmodel.

also, i was looking at doom just for shits and giggles but im impressed with it.
IEU is easier to work with than Gigapixel, and there are tons of models to fuck around at their model database wiki.

>> No.6924278

this one looks okay

this one not so much

guess it all comes down to how much detail you have to work with

>> No.6924296

yes, but your post will be ignored and bashed by alf's shitposting gang.
like fucking CRT's, it falls down to the Black Magic known as Dithering and Detailing

if a texture and sprite is made with that in mind, you get good results to work on it later on.
In games after Q2 which uses filtering in mind, the results tend to be better and with a few post upscaling edits to fix the details.

In Doom's case, Doom Wasn't made with Dithering in mind, but the results are good in a certain POV because the AI Model really knew where to work it, and it can be improved later on.

Upscaling is good, but it will never surpass what Adrian carmack did, though i wouldn't be surprised if the madman does this using all of his archives with the original Clay model pictures, as he did to Mac/3do wolfenstein sprites and textures

>> No.6924316

its buggy in many terms like the single player
TFE is fixing this for good this time, also map and modding compatibility.

i simply hope that Lucius Releases the damn thing and the source code after it, in case of "sudden disappearance" and if someone finds the Mac port source code inside George Lucas ranch

>> No.6924320
File: 34 KB, 200x200, steamworkshop_guide_1392204830_guide_branding.jpg [View same] [iqdb] [saucenao] [google] [report]

I know that pointing out the ugliness of HD projects is futile, but upscaling only seems to work well when you have a good amount of material to start with. Trying to do it on something with a level of abstraction, such as 100x100 sprites, makes it look like a flat, painted mess. Yet people will do whatever it takes to "get rid of pixels"

>> No.6924321
File: 555 KB, 1920x1080, image.png [View same] [iqdb] [saucenao] [google] [report]

Jill Valentine.

>> No.6924328

why does he give Jill money anyway
kinda rude

>> No.6924334
File: 305 KB, 1920x1080, image.png [View same] [iqdb] [saucenao] [google] [report]

giving money to Menelkir

>> No.6924346
File: 556 KB, 1920x1080, image.png [View same] [iqdb] [saucenao] [google] [report]

give an itch and they'll take a mile

>> No.6924387

the problem with filtering for old sprite based games is pretty much this.
Console games even fucking Saturn, PS1 and N64 games were made with TV output dithering in mind.
Even Arcade Screens were made with that in mind.

PC's on the other hand didn't had to care for it because they were different beasts.

>> No.6924398
File: 218 KB, 1080x708, Screenshot_20200926-024200__01.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6924414
File: 193 KB, 1024x768, 1597501320343.jpg [View same] [iqdb] [saucenao] [google] [report]

People unironically play with shit like THIS for decades so yes.

>> No.6924441

>Shitting at Eduke's polymer
Alf you ran out of baits aren't you?

even Doomsday/Risen3d early stuff would be a better bait

>> No.6924447
File: 887 KB, 1920x1080, image.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6924471

Due to Duke being less abstract and more 3D in general, I actually don't hate how this looks.

>> No.6924481
File: 813 KB, 1920x1080, image.png [View same] [iqdb] [saucenao] [google] [report]

enforcer is saying "help"

>> No.6924489

I can finally look at the game the way the devs envisioned: 90s CGI bullshots on the back of shovelware compilations

>> No.6924501

I always hated the DN3D hires pack, even back when it was new, the 3D models look like dogshit, and the really high resolution textures makes the game look extremely cheap and flat. I generally hate this buzzword, but I just have to say it; it looks completely soulless.

>> No.6924507

Some "casual" games are pretty fun. I was a sucker for CoD for 1,2 and the modern warfare games. Skipped the last ten years, but kinda wanna get into it again since battlefield shit the bed.

>> No.6924537

The weapon models are pretty good, but the monster models are hit and miss.

>> No.6924551

I think the weapon models look really awkward and floaty.

>> No.6924559

everything about every screenshot you've posted is saying "help", but I'm fairly certain that's your goal so I'm not going to complain any further.

>> No.6924560

all weapons in Build engine are floaty due to the animation cycles.
only Blood, Redneck and Ion Fury escapes this

>> No.6924576

I don't agree, the way the 3D models there do it looks awful to me.

>> No.6924584

>not WIn98

>> No.6924587

because they are tied to it
even the old "3d" pack for doom had this, everything was tied to the animation cycles, and were janky.

>> No.6924604

Yeah, and that's why it looks bad, the animation cycles are meant for 2D frames, where this works and looks fine, but then when you interpolate 3D animation frames onto it, it looks absolutely garbage. When making a 3D model replacement for a sprite weapon, it's absolutely vital that you make all new animations which suit the model in question.

>> No.6924619

Anon, what the fuck is any of this shit you've been posting?

>> No.6924690


Enough of your spam you fucking faggot

>> No.6924691

>how does one make normalmap
plugin for photoshop, or gimp has one...
>I cant understand all those gradients
Look up how a normal map works then.
>grow the selection
It's a feature of most photoshop-like programs.

This isn't a complete infographic or anything. I was using it to explain to someone a long time ago what to do.

>> No.6924698

boobs should be proportional to ass
any other answer is wrong and you should feel bad

>> No.6924702

>anon, this doesn't work well for doom sprites mostly because of their size
It works better than whatever the hell you just posted.

>> No.6924716

its 2 am alf, go to bed for fucks sake
everyone has explained here and you keep pushing it.

Fuck you!

>> No.6924737
File: 98 KB, 1000x983, 1584704880989.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6924741

Que te jodan!

>> No.6924761

Not a bad rule of thumb, but I think there's room for exceptions, a flat chest can go with a really well shaped and full ass.

>> No.6924789

The fuck are you talking about you sperg? This kind of paranoid posting is as bad as Alf himself. Not every single person who expresses a negative opinion is him. Upscales look like shit.

>> No.6924795
File: 90 KB, 640x482, 1595458554948.jpg [View same] [iqdb] [saucenao] [google] [report]

> Chocolate Doom
> Crispy DOOM (400p chocolate with widescreen)

> prboom+ (Swiss army knife of ports, also Vanilla capable although not graphically)
> Woof (Crispy like, but needs some work, keep an eye on this crispy fans)

> GZDOOM (vanilla doom isn't even possible, but you're not likely to play unmodded anyway)
> LZDoom (ditto works on older machines)

>> No.6924796


>> No.6924798

I can't because you told me this >>6924690

>> No.6924849

i used cheats on mephistos masoleum and vesperas and i did the black tower fair and square, should i go back and do those levels without cheats or just skip them

>> No.6924860

I'd skip Mephisto's Maosoleum, Black Tower, and the Express Elevator to Hell entirely desu.

>> No.6924893

I don't think they're worth going back to.

>> No.6924957
File: 1012 KB, 2533x1080, Crispy PrBoom-plus.png [View same] [iqdb] [saucenao] [google] [report]

Finally figured out how to get crispy prboom plus.

>> No.6924982

>want to surprise a buddy with maps made from his DnD campaign
>can't decide to make them for GZDoom or Quake
either I need to learn zscript or stick to whats comfortable

>> No.6925183
File: 7 KB, 225x225, index.png [View same] [iqdb] [saucenao] [google] [report]

Doomworld is holding a month-long mapping challenge for October (https://www.doomworld.com/forum/topic/116764-nanowadmo-2020-the-month-long-mapping-challenge/) and myself and a few others that contributed to 2048 units of /vr/ are aiming to make something. We'll be collaborating on Doomworld messages to avoid taking too much attention away from 420ml of /vr/. If you want to be involved, message me on Doomworld, preferably before 1 October (https://www.doomworld.com/profile/31783-washingmachineenthusiasts/).

>> No.6925192 [DELETED] 
File: 108 KB, 744x772, asdkjfksjdf.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6925196 [DELETED] 
File: 108 KB, 744x772, asdkjfksjdf.png [View same] [iqdb] [saucenao] [google] [report]

Chill with the spam

>> No.6925218

So to clarify, I could submit literally whatever to that compilation?

>> No.6925224

haha no its gotta be a map anon

>> No.6925253

Can I submit 100 maps that are just a cube?!

>> No.6925265

PrBoom+ already has a scaling option in game, I thought.

>> No.6925267

whose the artist?

>> No.6925268

nononko kawazaki

>> No.6925272


>> No.6925273

It does, but all it really does is double or triple the pixel size and set the window or your monitor resolution to that new size. If playing in fullscreen, this blurs the image and shifts all your windows around because of the resolution change.

This program handles it a bit closer to crispy where it scales to your original output resolution without forcing your monitor to do a resolution change.

>> No.6925297

>Has to be a map
>Has to be Boom-compatible (can be limit-removing or vanilla if you want, but no ZDoom features)
>Use stock textures and/or or 32in24-15 textures
>If it's bad (looking at you, 100 cubes anon) then obviously it's not going in
>You have to stick around for testing and revisions, like what happened with 2048 units

>> No.6925303

So is this basically going to be a group submission then?

>> No.6925304

when are you doing a doom maps again?

>> No.6925325

literally nothing besides pinups

>> No.6925329

That's not the fucking author of that art, I can tell you that.

>> No.6925348

that's not nononko kawazaki i can tell ya thaa

>> No.6925387
File: 1.58 MB, 1005x1080, aeb2x9.png [View same] [iqdb] [saucenao] [google] [report]

Are pic related's servers still dead? Been intending to get back into it.

>> No.6925445

>Commission drawn for me by Ganassa
Come on bro

>> No.6925516


>> No.6925587 [SPOILER] 
File: 193 KB, 902x708, 1601111998089.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6925597 [SPOILER] 
File: 4 KB, 90x60, 1601112706752.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6925605 [SPOILER] 
File: 848 KB, 902x900, 1601113043680.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6925643

Jill works as whore after police job.

>> No.6925697

Is the Blood /vr/ mappack centered around pitchfork starts?

>> No.6925708
File: 451 KB, 608x860, 1600805746888.png [View same] [iqdb] [saucenao] [google] [report]

The upcoming Arcane Dimensions update will include a monster randomizer for the id1 maps

>> No.6925719
File: 1.04 MB, 1280x960, spasm0007.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6925727


>> No.6925729


>> No.6925749

That's actually a pretty neat idea, they should really include the new weapons for that.

>> No.6925757

o gug :DDDDD

>> No.6925768 [SPOILER] 
File: 1.83 MB, 1920x1080, 1601117562401.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6925828

3D accelerated bilinear filter that shit. Chunky pixels is so hipster for 3D titles.

>> No.6925830

Holy shit. Fucking awesome. What kind of limiters are in place I wonder to stop it being just impossible?

>> No.6925836

>Ogre Citadel becomes goatfuck citadel
Just give me a weapon randomizer and we're all set.

>> No.6925843

If you're playing on 1.4, there was a bug with a dash script which wasn't supposed to be used. Since I always play with autorun on, i'm an idiot and didn't even notice when playtesting. It'll be fixed in 1.5, which is coming out soon (barring any other fuckups in playtesting)

>> No.6925854

>coming out soon
Oh goody. I was planning a Sunlust play through with the mod

>> No.6925931

>Try PRBoom + because I wanted a more authentic Doom experience without all the crap Graf added in
>For some reason can't prevent the mouse from moving Doomguy forward
I know I'm being a brainlet, but how do you stop that? It makes the game awkward to play.

>> No.6925949

one of those wasn't even the same guy lmao

>> No.6925950
File: 3 KB, 477x267, oxygen.png [View same] [iqdb] [saucenao] [google] [report]

Thinking about adding a blood oxygen display. It would have no function and just be there for flavor, but I don't know if it would be too distracting.
And I am still not sure whether I should have the heart display as it is right now or use the silhouette thing.

>> No.6925957

semen meter or riot

>> No.6925978
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6925980

Turn vertical sensitivity to 0.

>> No.6925982

>No fingerless gloves gauge
For shame.

>> No.6925993

I helped crating a few of the assets(mostly tileart) for that HD pack over the years and today I think it was a total waste of time.

>> No.6925997


>> No.6926003

I asked in the discord and the project lead said no and that he was going to order maps by their difficulty.

>> No.6926016
File: 2.69 MB, 424x320, going up.webm [View same] [iqdb] [saucenao] [google] [report]

Learned some Voodoo to make a centerpiece for my side project set in a skyscrapper. Not sure if I want to try and do it all by myself or try and take it to the community.

>> No.6926020

Neck yourself.

>> No.6926031

Thanks, anon! It's obvious in hindsight, for some reason the current version came with the vertical setting up by just one notch so I missed it.

>> No.6926059

Very nice, shades of Going Down with that exit sequence.

>> No.6926083


Well i would not hate this if it tried to simulate the 2d art more closely, and it would help for animating the monsters.

And have more babes.

>> No.6926087

Thanks anon, its good to see in depth reviews

>> No.6926090

Too much muscle. Give her her original suit but keep the same body.

>> No.6926096

Celephais being retareded
No surprise at all

>> No.6926097

Quake 1 wasn't made with filtering in mind
Q2 and Hexen 2 were.

>> No.6926137

fuck, I need to make a DW account.

>> No.6926179

Do they take group submissions?

>> No.6926181

I think the idea is that you just finish a project. You could say your project is completing a map for a larger project.

>> No.6926215

Dude. Play in windowed that is closest to 800/1200p that your monitor supports. Set scaling to x2/x3
it stays crisp and nice.

>> No.6926216
File: 412 KB, 1600x1200, Screenshot_Doom_20200926_164341.png [View same] [iqdb] [saucenao] [google] [report]

Decided against the oxygen display. Still not sure about the heart icon thing.

Also added an "evidence" counter for stuff that can be collected.

>> No.6926245

>If it's bad
When you say bad, how bad are we talking? I've never made a map before (fucked around with mapping tools but never did anything beyond small rooms), if I gave it a try and it was amateurish would I be out of luck?

>> No.6926254

I've started discussion/recruitment drive for my own project here: https://www.doomworld.com/forum/topic/117072-october-boom-speedmapping-project-the-hellivator/?do=findComment&comment=2193714

Small maps that should be built around this element: >>6926016

>> No.6926297

Let's say I make a .pk3 with several wads inside. Apart from the initial unpacking at game startup, will there be any noticeable influence on perfomance?

>> No.6926340
File: 140 KB, 800x600, New Help Screen1.png [View same] [iqdb] [saucenao] [google] [report]

Finished the two popup screens I plan to use so far, working on new Help screens since people have trouble reading my current ones

>> No.6926342

>Windows XP source code leaked
That's actually really cool. Most windows 98/95 games are playable on XP anyway, and there are homebrew options for games that aren't.

>> No.6926389

I took photos of fall trees and I'm waiting to see how horribly the Quake palette massacres them.

>> No.6926391
File: 36 KB, 720x720, fullsizeoutput_7cc2-720x720.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6926406


>> No.6926526
File: 111 KB, 1242x1226, 1591067843198.jpg [View same] [iqdb] [saucenao] [google] [report]

Trying to find a celtic-style font where random letters don't look stupid is suffering.
I mean, uh, yeah! it turns your skin as rock solid as stale scones!

>> No.6926609

With this spell, you will be bready for anything.

>> No.6926636

Damn you're on a roll

>> No.6926648

He's just trying to disqualify shitpost submissions I'm sure. Give it a try if you want.

>> No.6926652

Her tits a a bit too big.
Other than that, yes.

>> No.6926664
File: 649 B, 312x56, icons.png [View same] [iqdb] [saucenao] [google] [report]

Tried making inventory icons for the different ammunition types. I wanted to have a pictogram style that's easily readable.

Can you say which one is
>Armor Penetrating


Also, if somebody has a better idea, spill it. Feedback highly appreciated.

>> No.6926669

In Wolf 3D was you supposed to play with walkthrough or just molest every wall, looking for the secrets?

>> No.6926670
File: 1.08 MB, 1280x720, 2020-09-27 00-22-30.webm [View same] [iqdb] [saucenao] [google] [report]

Long time no see! Wrapped up some IRL stuff and finally managed to fight off my procrastination for a bit. More HUD stuff, some inventory items, and you can see a glimpse of me playing around with skyboxes (I gave up on trying to actually draw a sky texture I wanted and decided to instead make it a diorama of sorts).

>> No.6926683

The only one I couldn't guess immediately is the fourth one, which I think is the penetrating one. Maybe something with a broken or crossed out shield?

>> No.6926708
File: 4 KB, 331x326, Снимок.png [View same] [iqdb] [saucenao] [google] [report]

Can't say they are very readable. I would've put three "bullets" instead of two for standard, I'm not sure about heatseeker, but I have no idea what to suggest otherwise, armor-piercing - I can read it because I know it is present, but I wouldn't be able to tell what is it otherwise.

Damn, I was also going to propose shield. Something like this maybe?

>> No.6926757

I just loaded up 2048 units of /vr/ again, which i haven't played since beta2, just to play through "black crest" again, one of my favorite maps ever desu.

another thing i like about this map is that there are many ways to beat it? this time i basically just caused tons of infighting.

the scariest part for me is still the blue key area, where i have had ltos of trouble finding a reliable strategy. basically what i do now is alternate between hiding between different imps, sort of tucking myself in the corner so the mancubus behind me can't hit me.

anyway, what an amazing map.

>> No.6926764

I'm too much of a shitter to enjoy it. I really suck at handling Doom 2 enemies.

>> No.6926767

Damn the shield is a good one, thanks!
Funny enough, I originally had three bullets for the standard one, but I wanted to have the same baseline as the AP one. But the shield is really a much, much better idea.

>> No.6926783

i've seen a lot of people say something like that, should i record a demo? the map is doable (and not an rng fest) once you have a strategy, and i developed a strategy for each section (!).

i saw the creator made a demo too, but maybe he just has really high raw fps skills lol. mine aren't that good, in particular my reaction time is trash, i just know doom2 ai well and made good strategies for this map.

e.g., in the opening area, you can hide behind the revenants and stun the one in front of you with chaingun, using it to block incoming projectiles, and sort of switch between them. it's possible to just kill them all there, but there's no point since the arch viles will resurrect them, so i just drop when asap.

anyway the map isn't nearly as bad as, say, sunlust maps, which make me feel like i'm mentally retarded.

>> No.6926790

I meant the entire wad anon. I get to the second map and get filtered hard. I struggle with Eviternity as well.

>> No.6926808

oh well if you want to git gud, i think there are simple things to do?

(note i'm not good, i've played maps blind which decino also played blind, and i'm trash compared to him.)

desu, for me, the best thing i did was playing saveless and pistol start. it seems ridiculous the first time you do it, but quickly you drastically change your playstyle. i used to use saves, and realized that i just did tons of dumb risky crap while playing. e.g., now, i absolutely keep track of (a) all places to dodge arch vile flames at all times, and make sure they are close enough, (b) revenants and their missiles, and sort of move in ways that are sensitive to their turn radius, etc.

anyway so i think if you do pistol start saveless and start from some easy mapsets, you will quickly ramp up your ability. it made a huge change for me. it also made doom a lot funner, because of the unique fear you experience when you are late in the map and don't want to die (especially if playing blind).

>> No.6926839
File: 1.01 MB, 2560x1440, Turbine.png [View same] [iqdb] [saucenao] [google] [report]

I'm making some revisions to one of my older maps to make it more balanced in blood bath.

This may show up in 450ml, but I'm undecided. It wasn't technically made for the project, but I've done enough revisions to justify a re-release.

>> No.6926841

Yeah. I've begun playing through Doom 2 pistol starts no saves and its been fun, but man my ability has dropped since I last played Doom. Still fun though.

>> No.6926861

actually i have never played through doom2 with pistol start and no saves, i don't enjoy the maps enough.

i also stopped for some years --- playing a lot now, but my last stint of playing a lot was in 2013, can you imagine how exciting it is for me to see all these amazing new mapsets that came out since then? --- and took a while to get back, but despite reaction time decline, i learned more about the game and am better overall.

>> No.6926878

Sammy Peterson claims every DOOM II map was balanced for pistol start

>> No.6926917

It really is one of the crown jewels of the set, isn't it?

>> No.6926935

this doesnt look like turbine mid

>> No.6926939

it's remarkable; the placement of everything seems really well thought-out, both enemies and map elements.

one of my favorite details are those light clusters at the initial corners of the map. i learned to fear them because i blew myself up due to them a few times, trying to rocket those arch viles.

also the way that upper pathway works and is gradually raised is amazing (the first raising are those shields from the spider mastermind).

also the name: "black crest". i saw someone say it took them a long time to figure out you have to press them to make progress... but it's in the name! you press the black crests!

>> No.6926963

I'm not really that good at FPS, I pretty much made every encounter with a certain strategy in mind, although even now I sometimes discover a way to beat a fight I haven't even thought of before. If I were to edit the map now I'd probably make the Spiderdemon fight and the last fight harder. I've also seen someone get the invulnerability secret by using an Archvile jump and that's so smart I can't believe I didn't make that the intended way instead of a wallhump secret or giving it for free at the end.

>> No.6926964

Very time I take a break and come back, I'm blown away by what the community has made.

>> No.6926969

Dont feel bad anon. Most fps in the future are being made with gamepad in mind so everyone's bad.

>> No.6926976

It's amazing, isn't it.

>> No.6926990

oh it's you. good job <3 it's truly one of my favorite maps from the past year, i've played it many times even after beating it (pistol start, no saves).

desu, i personally don't like invulnerability ever. in this most recent time playing through (when i posted), i grabbed it the normal time, killed the arch viles, and spammed plasma at the cyberdemon until i ran out. but actually, the first time i beat the map, i had never made it past that part, and was saving invulnerability, so i did all section that without it, and it felt much more rewarding. indeed, though, you can vile jump.

about wallhump, actually it was a logical wallhump, i didn't really need to hunt for it.

indeed spiderdemon could be harder. i'm okay with very last fight (with cacos + cyber) being easier, it's very comfy at the end of the map to get bfg and beat the shit out of everything after all the earlier stress. (indeed i had thought you did that on purpose for this reason lol.)

it's a great map =)

>> No.6927025

why don't you suck his dick, will you?

>> No.6927041

Just play the game through to completion, you'll enjoy it more that way than trying to 100% everything.

>> No.6927046

Maybe there's a way to make oxygen display to appear only when player is underwater is something
like most games do

>> No.6927050
File: 2.01 MB, 1280x1024, t.png [View same] [iqdb] [saucenao] [google] [report]

man, you fucks are no help at all huh?
well, guess I'm dropping this for now.

>> No.6927074

Probably, but is supposed to be the blood oxygenation, which is not necessarily related to underwater stuff. As said, it was merely cosmetic and I think I'll leave it out, as it felt too distracting.

>> No.6927090
File: 276 KB, 800x1200, screamshots.jpg [View same] [iqdb] [saucenao] [google] [report]

My 450 ml of /vr/ map, doing some set dressing

>> No.6927094

looks comfy

>> No.6927116
File: 393 KB, 2192x736, temp.png [View same] [iqdb] [saucenao] [google] [report]

we greece now

>> No.6927123

Thank you, I'm glad you've enjoyed it, I guess the ending works nicely as a reward for getting through the map

Come on anon, nothing wrong in just liking a map

>> No.6927132

Oh fuck, I didn't notice your posts but I could help, you want a translation or a summary of what's said in the video?

>> No.6927141


>> No.6927148

both would be nice. like I said, sum up anything that could be of interest.
if you know where a hypothetical alpha could have been spread 20 years ago, that could also help.

>> No.6927172

Top nice

>> No.6927192

good thinking: anon, what's your phone number?

i'll suck both your dicks

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