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/vr/ - Retro Games


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File: 324 KB, 540x506, kirby's kino adventure.gif [View same] [iqdb] [saucenao] [google]
6910103 No.6910103 [Reply] [Original]

They really pushed the hardware to its limit, what a great fucking game. How can a single game have this much SOUL?

>> No.6910112

They made a gen 4 game on the NES. It's timeless, the art is so gorgeous.

>> No.6910245

>>6910103
Effort, talent and a little bit of luck.

>> No.6910575
File: 239 KB, 527x639, powersadventure.jpg [View same] [iqdb] [saucenao] [google]
6910575

>> No.6910609

It's crazy how much style and personality the game has. The devs knew what they were doing, it's so polished. The minigames are awesome, too. Did anyone here beat Dedede in a quick draw? I couldn't do it.

>> No.6910615

512k of cartridge ROM, tons of experience after a decade of Famicom coding, and exploiting to the max the MMC3's ability to insta-stream data from the cartridge.

>> No.6910893

It's shit.

>> No.6911248

>>6910893
no anon. you, are shit

>> No.6911380

>>6910893
All part of the carbon cycle.

>> No.6911384

>>6910103
Probably the most based retro platforms, definitely the most based on the nes

>> No.6911540

>>6910103
I played the hell out of it and Super Mario Bros. 2 back in the day.

>> No.6911547

>>6910609
I used to be able, it was a matter of predicting and getting lucky

>> No.6911563

>>6910893
>It's shit.
It's horrendously overrated, but it's not awful. It's just that there are about 100 better platformers on the NES yet this clunky thing often makes it on zoomer-bait top 10 lists

>> No.6911573

>>6911563
The presentation is fantastic and the power-ups are fun though it doesn't beat the Mega Man series or SMB3 at all. One problem is that the game is pretty easy when you can just fly over most obstacles.

>> No.6911582

>>6910575
>Mix
>thought it was some upside down eldritch Kirby abomination
>no he's wearing a bowtie and holding a shaker
Kirby's Adventure had some of the most confusing sprites I swear.

>> No.6911597
File: 39 KB, 900x900, fc610830d7294fded9ec009ec87b08bb.jpg [View same] [iqdb] [saucenao] [google]
6911597

>>6911563
>100
Are you fucking serious? It's already in the top 10 NES games period.

I'll give you 5 NES platformers that might be better at best:
>Gimmick!
>Mario 3
>Castlevania 3
>Mega Man 2
>Ducktales

>> No.6911836

>>6911597
Add Kickmaster and Little Samson to the list.

>> No.6912003
File: 219 KB, 1000x700, sprite_kirby01.jpg [View same] [iqdb] [saucenao] [google]
6912003

>>6911582

>> No.6912018

>>6912003
Wait is it not a tooth in a cape?

>> No.6912080

A large part of the magic in the game comes from the MMC3 mapper and the NES's unique architecture. Any time you get a power up, it switches in the graphics and object code for that power up. The Gameboy or Master System couldn't do this because they have a conventional hardware setup with video RAM that graphics data is copied into at the start of a level, and you're stuck with whatever data you have banked in for that level. In Kirby's Dream Land, you mostly just swallow stuff and spit it at enemies, you can't grab power ups from here and there and even take them with you to the next level.

>> No.6912807

It's a well-known story that the first run of Famicoms had problems and Yamauchi decided to recall them and suspend production until it was fixed. Does anyone know specifically what was wrong? I've only heard that they were prone to randomly crashing but why exactly?

>> No.6912816

>>6912080
Is that why you get sparklies and a screen freeze when you get new powers? Is it kinda loading it?

>> No.6912828

>>6912807
The first PPUs had some problems with the sprite logic where certain sprite actions would cause it to freeze up. Those initial Famicom PCBs are very rare as most were swapped out for the fixed version. Actually the first two chipset revisions of the Famicom (Revs A and B) are different from later ones in several ways for example the triangle channel not being fully implemented so distorted bass (eg. in the Fire Man level of MM1) doesn't work and you'll just hear white noise instead.

>> No.6912842

>>6912003
I finally decided to look up what the hell the tooth wearing a cape is actually supposed to be. It's apparently a star. With two heads.

>> No.6912847

>>6912816
Yes. The MMC3 lets you bank the PRG in 8k pieces and the CHR in 1k pieces so any time you get a power up, it switches in an 8k bank that has the code for that power up and then the sprite data for it. It takes three instructions to perform a bank switch on MMC3 so that's six total (one for the PRG swap and another for the CHR swap), which results in that momentary pause when you get a power up.

MMC1 is notoriously slow, it takes six instructions to do a bank switch since it has a serial interface. Most of the discreet logic mappers like UNROM only need two instructions and so they're really fast.

>> No.6912864
File: 313 KB, 1982x2088, 527.png [View same] [iqdb] [saucenao] [google]
6912864

You can also notice something similar in Dragon Quest 1. The US version replaced the CNROM from the Famicom with an MMC1 to allow battery saving and there's definitely a noticeable pause when you go in and out of towns and dungeons as it's switching the banks for them. Also when you cross the bridges, there's momentary lag because it switches in the enemy data for that region of the map.

>> No.6913869
File: 1.92 MB, 822x720, kirbyfallsoffstar1.webm [View same] [iqdb] [saucenao] [google]
6913869

the ending cutscenes and fight are so awesome

>> No.6913916
File: 46 KB, 185x179, nonono.gif [View same] [iqdb] [saucenao] [google]
6913916

>>6913869

>> No.6914947
File: 44 KB, 600x600, michael.jpg [View same] [iqdb] [saucenao] [google]
6914947

>>6910575
>get sleep
>kirby just falls asleep

>> No.6915343

>>6913869
Not to mention that music: https://www.youtube.com/watch?v=wrnuxKa2Q7c

>> No.6915398

>>6910609
Farthest I ever got in the quick draw game was Bonkers, I think