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File: 111 KB, 640x911, gen_castlevania_bloodlines_p_3lvqf2.jpg [View same] [iqdb] [saucenao] [google]
6907964 No.6907964 [Reply] [Original]

This game is better than Super Castlevania IV and Dracula X and you're wrong if you think otherwise.

>> No.6907969

DESU it is my favorite 16bit castlevania but I don't think it's better than Super. I think of them as Sister games. they have very different aesthetic

>> No.6907972

Whatever australia

>> No.6908001

>>6907964
It has great music but the level design and bosses are pretty phoned in. Also it's really unpolished visually and aurally compared to SCIV or Rondo. And it's kind of short with no branching paths.

>> No.6908008

I like Bloodlines, but honestly prefer Rondo.

>> No.6908021

Castlevania threads are weird. All we do is argue which is our favorite but we like all of them

>> No.6908029

rated GA for GAY

>> No.6908034

>>6908029
That's not what it means. Take it back.

>> No.6908039

>>6907964
It was too short compared to IV. Alot of people seem to forget just how well IV nailed the atmosphere in comparison to the others.

>> No.6908042

the holy trinity is Castlevania 1, Super Castlevania, and Symphony of the Night

>> No.6908113

>>6908042
>castlevania I and not III
embarrassing

>> No.6908120

>>6908113
I get that castlevania 3 is basically castlevania 3 but better/more complex, but for whatever reason castlevania 1 left a much greater impression on me and is the one that I would rather replay. something about the linearity, the music, the colors.. castlevania 1 really did it for me.

>> No.6908131
File: 17 KB, 320x200, reinhardt.jpg [View same] [iqdb] [saucenao] [google]
6908131

>>6908042
Swap S○ymphony of the Night out with Legacy of Darkness and you'd be correct.

>> No.6908137

>>6908042
>1 instead of 3
>basedtn ever
Low IQ.

>> No.6908145

>>6908137
When did it become fashionable to shit on SOTN? Is it simply 4chan contrarianism because you wouldn't ever see this anywhere else.

>> No.6908146

bloodlines, rondo and chronicles are peak classicvania.

>> No.6908151

>>6908146
Chronicles was the only game I will never replay. Was it really one of your 3 favorites?

>> No.6908152

>>6908145
Only normies ever liked sotn. I cannot find a better example of a style over substance game.

>> No.6908154

>>6908152
>I cannot find a better example of a style over substance game.
How about its contemporaries on the n64

>> No.6908161

>>6908145
SOTN gets shit on for shifting the castlevania formula away from the challenging arcade style towards an easy jrpg backtracking style.
It's not really contrarianism because it's a legit complaint based on an older preference.

>> No.6908167

>>6908161
There's like 10 Classicvanias to choose from. Why would you want the same game over and over? I'm glad I have two flavors to select from.

>> No.6908191

>>6908154
Those have more substance than sotn and its copypasted hallways level design.

>> No.6908195

>>6908191
>soulless 3D
no

>> No.6908196

>>6908154
Those aren't particularly good either, but due to how much sotn, a game that killed the series forever, gets its cock sucked endlessly, over the years I've warmed up to the 64 games a little more. Fuck metroidvanias and fuck Igarashi.

>> No.6908201

>>6908196
Metroidvania is the logical conclusion of 2d gaming. Get over it and play some Ori

>> No.6908205

>>6908196
take your meds

>> No.6908216

>>6908201
Stop ingesting estrogen you gay faggot

>>6908201
no u

>> No.6908227

>>6908167
>Why would you want the same game over and over?
I don't want the ''same game'', I want the same fundamentals. They can change level designs, boss fights, weapons/items and whatever to keep new games fresh as long as the classic fundamentals are intact.

The ''metroidvania'' formula is bloated and has so many pacing issues due to inventory management, backtracking, lots of empty spaces, maze-maps and generally piss easy difficulty for some reason.

>> No.6908234

>>6908227
autism

>> No.6908241

>>6908227
I can appreciate that. For me, there's more than enough Classicvania for me to choose from, and that's without introducing the topic of romhacking.
I like when games shake things up but I totally understand that some fans of Classicvania would have no interest in Metroidvania.

>> No.6908279

tbdesu australia-kun's raging hateboner for SCV IV made me appreciate the game a lot more. I mean, I already liked it, but this guy constantly making threads against it made me revisit all the 16-bit CVs again and without a doubt IV is a masterpiece. Also played through the 2nd loop recently, pretty fun romp with much more enemies in every stage and more variety too.
Rondo might still be my favorite, but IV is easily 2nd best.
BL would be good if it wasn't for the kind of meh levels it has.

>> No.6908323

>>6908042
>>6908137
>1 or 3 instead of Rondo of Blood
Beta

>> No.6908332

>>6908323
They're actually more tight, challenging experiences.
There's many different variants to prefer one game over the other, they're all good except for the ones that are infamously bad.

>> No.6908358

Honestly never understood the hype behind Rondo. It's good, but they're all good. I don't see how any part of Rondo is better than any part of Super for example, but my whole life I'd hear about Rondo almost as much as I'd hear about SOTN. After playing through it I'm half convinced its reputation comes from the fact that it was never released in the West. I just don't see what's supposed to distinguish it.

>> No.6908385

Castlevania is a low quality series for inferiour console players.
The only good games in the series are Spectral Interlude and CastleVania (AMIGA).
As you were.

>> No.6908389

>>6908385
You left out Kid Dracula you faggot

>> No.6908396

It seems that the worst enemies of castlevania fans are another castlevania fans
Anyway, imma play the original NES trilogy, anything I should know?

>> No.6908397

>>6908389
Not interested in it.
As you were.

>> No.6908402

>>6908385
>Spectral Interlude
Didn't even know this existed. Just watched a video- you walk from right to left? What the actual fuck?

>> No.6908409

>>6908385
>inferiour console players.
poser

>> No.6908717

>>6907964
Super Castlevania is not four. If you think it better? Otherwise more brain dead.

>> No.6908720

>>6908042
Sotn...rpg doesn’t mean anything

>> No.6908726

>>6908279
>masterpiece
As in PS1 remake.

>> No.6908762

>>6907964
Well I guess I’m wrong then except I’m not because I’m not some stupid faggot that thinks Bloodlines is better than either of those games

>> No.6908764

>>6908385
Ultimate contrarian post

>> No.6909180

>>6908201
Metriodvania is the lazy genre. Truth is you cannot have enemy placement or platform challenges like you would in standard action platformers because it would be tedious retreading those areas as you take your new power ups or just meander a bit. Metriodvanias only work due to expecting less out of the player in regards of combat and platforming. Linear platformers will always provided a better balanced, fun, and concise experience over Metriodvanias.

>> No.6909259
File: 2.91 MB, 510x360, Bloodlines1up.webm [View same] [iqdb] [saucenao] [google]
6909259

>> No.6909260
File: 2.81 MB, 510x360, medusa.webm [View same] [iqdb] [saucenao] [google]
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>> No.6909263
File: 2.89 MB, 1920x1080, bloodlines.webm [View same] [iqdb] [saucenao] [google]
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>> No.6909265
File: 2.81 MB, 1360x960, knights.webm [View same] [iqdb] [saucenao] [google]
6909265

>> No.6909267
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>> No.6909269
File: 2.78 MB, 768x672, Death3.webm [View same] [iqdb] [saucenao] [google]
6909269

It's better than IV but not better than X

>> No.6909271
File: 2.86 MB, 768x672, redaxearmor3.webm [View same] [iqdb] [saucenao] [google]
6909271

The cool shit you can do is X as well as the intensity of its gameplay surpasses anything IV and Bloodlines have

>> No.6909289
File: 2.80 MB, 768x672, key (2).webm [View same] [iqdb] [saucenao] [google]
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>> No.6909363
File: 2.51 MB, 640x360, rosary.webm [View same] [iqdb] [saucenao] [google]
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>> No.6909460

>>6907964
Nigger.

>> No.6909592

>>6908001
> Bosses are phoned in

Man really? I love the dracula fight in this game. Plus it has a unique death fight & neat concepts like facade.

>> No.6909690

>>6907964
>better than Super Castlevania IV
yep
>and Dracula X
nope
>you're wrong if you think otherwise
no u

>> No.6909693

Bloodlines, SCIV and Dracula X are all good games and they're all better than SotN.

>> No.6910229

>>6908396
>/vr/
>castlevania fans

>> No.6910387

>>6909693
But only one can be THE BEST

>> No.6910416

>>6908358
Sonic CD effect

>> No.6910495
File: 579 KB, 2890x1920, no-country-for-old-men-tommy-lee-jones-7-rcm0x1920u.jpg [View same] [iqdb] [saucenao] [google]
6910495

>>6910387
>>6909693
wouldnt you argue that its not fair to compare sotn to a non metroidvania entry?

i personally never was in love with sotn like everyone else
dracula x (or dracula x chronicles) is also my favourite

but it seems unfair to compare.
its just as pointless as saying castlevania IV is better than lords of shadow

>> No.6911253

>>6909693
Apples and oranges

>> No.6911560
File: 193 KB, 768x448, CastlevaniaBloodletting.jpg [View same] [iqdb] [saucenao] [google]
6911560

I wonder how that Castlevania for 32X would have panned out

>> No.6911663

>>6908227
>The ''metroidvania'' formula is bloated and has so many pacing issues due to inventory management

>> No.6911787

>>6910495
SotN is a sequel to Rondo of Blood and is made by the same team so I can't see why we can't compare the two.

>> No.6911812

>>6911787
There's no platforming challenge in SOTN, at all.
When you play the game as Richter, you can tell how pointless it all is. You just traverse several hallways to get some heart refillers (whereas if you play with Alucard, you get new items and abilities that open up progress in the castle, but it's all pointless with Richter).
It's not a classicvania at all.
Also, while Hagihara was the director of Rondo, he still never was part of the original NES Castlevania team, and you can tell his vision for the series was very different, as Rondo relies a lot on exploring and finding secrets. It still does have some good platforming setpieces though, but by the time he worked on SOTN, all of that was gone and it went 100% exploration and, on top of that, RPG elements.
The action part is still there, but the platforming took a seat back. There is no bottomless pits on SOTN, you can't die because you missed a jump.

>> No.6911823

>>6907964
I'll be the one to agree. Will also be the one to say that I prefer the gameplay and music of Dracula X over Super Castlevania.

>> No.6911828

>>6911812
Well, Rondo is better than all the classicvanias before it so apparently Hagihara was onto something. I suspect it was Igarashi who influenced SotN in a negative way, making it a casualized backtrack-fest.

>> No.6911837

Castlevania was never good.

>> No.6911880
File: 1.56 MB, 412x360, 95E35970-DF43-43A2-86CC-4504B2A00DBD.gif [View same] [iqdb] [saucenao] [google]
6911880

>>6907964
I'm a lifelong Castlevania fan, can beat all the 8 bit classicvanias, huge Castlevania nerd in general. Bloodlines sucks and feels off in almost every aspect. Every time I sit down to try it again, I end up dropping it after a half hour or so because I'm not having fun. Music is awesome, though.

>> No.6912415

>>6908358
>The music.
>The visuals.
>The alternate pathways
>Two different playable characters
>The music.
There's a reason for the hype.

>> No.6912423

I agree, this game kicks ass. For me, it's second only to SOTN.

>> No.6912485

>>6910416
That definitely had something to do with it. The music with stellar. The introduction animation let you know you're playing a fuggin CDROM and your guy is one bad motherfugger.

https://www.youtube.com/watch?v=6GXNDugXvqE

https://www.youtube.com/watch?v=o076MlHKXL8

>> No.6912574

casi todos los castelvania son buenos

>> No.6912585

>>6912485
For me this is where castlevania music started to go wrong. the CD gave them a lot of storage which they started to fill up with jazz fusion shit.

>> No.6913274

>>6911560
Are those screenshots real? Why am I seeing content from Rondo, SotN and DoS?

>> No.6913283

>>6909259
It's too bad they focused more on faggy boss rushing instead of good platforming. Eric and John's abilities are a waste in the game.

>> No.6913645

>>6912574
si, pero en este tablon hay al menos un par de autistas que nunca dejan de hacer guerra de consolas.

>> No.6913649

>>6911828
>Rondo is better than all the classicvanias
Not really, it's good but not inherently better than any of the other well-regarded ones.
It's also strange how the SNES Dracula X (which isn't actually a port, but a new game using the same setting and story) has less slowdowns than Rondo of Blood on PC Engine CD. I guess PC Engine was good for simpler games like shmups, but struggles to keep pace in games like Castlevania.

>> No.6913650

>>6913274
It's from a fan made game.

>> No.6913682

>>6913649
The majority of slowdowns are caused by bad programming, not "the console"

Considering the state of some of the levels Rondo was obviously unfinished

>> No.6913689

>>6913682
proofs?
especially regarding the levels, every level except 5' seems finished to me

>> No.6913714

>>6913274
also has Castlevania IV background on the bottom middle screenshot.

>> No.6913734

>>6907964
True

>> No.6913741

>>6907964
"Better" as in "it has questionable design, boring bosses and too much slowdown"? I agree then!

>> No.6913758

>>6913741
>questionable design
the question you should be asking yourself is 'am I a casual faggot who got filtered?'.
yes you are.

>> No.6913767

>>6913758
Yeah man, so hard! look at this amazing design: >>6909265

>> No.6913790

>>6913767
Most bosses in CV3 aren't actually any better than that of Bloodlines

Also, that, is just a big enemy, a mini boss at best.

>> No.6914281

>>6907964
Bloodlines=Rondo>Super IV>X68k

all excellent though

>> No.6914557

>>6912585
literally the only good music

>> No.6914569

>>6908001
>music
https://www.youtube.com/watch?v=1-eYXUvJifY
This is the shit.

>> No.6914798

>>6908001
it does have branching paths. they vary depending on the character you use, right?

music is great but it has the weakest walking animation of any castlevania ever. bloodlines is great. it's the 3rd best 16 bit castlevania game.

>> No.6914864

>>6914281
X68k>Rondo>Bloodlines>Super

>> No.6914912
File: 156 KB, 460x990, mariadxx.jpg [View same] [iqdb] [saucenao] [google]
6914912

>>6914281
>>6914864
>leaving out Vampire's Kiss
plebs

>> No.6914926

>>6909271
>pretending X is more intense when bloodlines literally has the fastest gameplay in the classic series
>OOOOOH LOOK AT ME DUCKING UNDER THIS ENEMY SO COOOOOOOL
you're a retard

>> No.6914938

>>6911837
yeah neither was sonic right?? get off this board you fucking chud

>> No.6915115

>>6911880
>feels off
what does that even mean, for a ''lifelong'' Castlevania "fan" you should try to think about the mechanics more clearly so you can express what you mean.

>> No.6915814

>>6914557
Agree to disagree. The CD games for Castlevania is when they started to make more realistic sounding music. Nothing wrong with that, they had the technology to do more than bleeps and bloops, but in the transition much of the soul is lost. You start to hear a lot of generic chamber music, jazz, and heavy metal. Basically moving away from an aesthetic that is distinctly video games and more like film. There's some great tunes in there but there's also some horrible ones.
I'm not talking all CD games. Stu Copeland's work on Spyro is fucking incredible and absolutely video gamey.

>> No.6915820
File: 108 KB, 449x649, 5C470163-3DA2-4984-91D4-4D9F27D40AB1.jpg [View same] [iqdb] [saucenao] [google]
6915820

>>6915115
Movement is clunky and player's actions (movement, jumping, attacking) stops and starts seemingly willy-nilly regardless of what inputs a player puts in. It feels sticky and unresponsive. The unique mechanics each character has aren't used as creatively or as often as those in cv3, and that game had more to balance and make fun than bloodlines did. The knockback effect from taking a hit seems tacked on and rarely works alongside the level geometry to result in a death from a fall or falling into areas with more enemies, which is just one thing of many which tells me the creators didn't really understand how to make a real Castlevania game. The bosses have boring designs, both their art and their behavior. Most of them seem to be there to show the power of the genesis's hardware, with pieces that fly off of them or faux-3d effects to them. Limited continues do not belong in a home console Castlevania game, it's a huge step down considering the previous titles managed a spectacular balance between moderate-high difficulty and yet still allowing players to try a stage again after they died without having to play through the whole start of the game again to get back to where they were. I know you're going to say hurr git gud to that, so don't bother, the fact remains it takes away from the appeal of learning the game and getting better at it, especially when you want to share the game with friends who haven't played a cv game before. 1, 3, and 4 are better games. They feel better to play, everything is consistent, responsive, and actions are "snappy" and make an experienced player feel capable as opposed to Bloodlines which generally makes me feel like it was made by a foreign team who copied the superficial aspects of the series and ended up making an okay game in a series that had been largely made up of fantastic games at that time. I won't say Bloodlines doesn't have cool stuff in it, namely the music and some cool stages, but it's not great.

>> No.6915821

>>6914912
Suck, Maria not playable in that one.

>> No.6915832

>>6915821
>needing Maria mode
Git gud poor player.

>> No.6915839

>>6908131
>including that garbage
sorry it was baby's first CV but no

>> No.6915849

>>6915115
Oh, and you can put as many quotes as you want around my first post, but the fact is that I've been playing Castlevania games for over twenty years, it's my favorite game franchise, and your love for one of the less stellar entries hasn't convinced me that your opinion carries much water.

>> No.6915909

>>6915820
not the other guy, but good reply. I feel like Bloodlines suffers more than IV when it comes to showing off the fancy tricks the hardware can do. After Stage 4 in IV, there aren't that many gimmicky stages from what I recall (sans the chandeliers)

>> No.6917295

>>6908120
3 has some incredibly tedious parts like the falling blocks and the endless staircase rooms. Its still incredible, but I find myself going back to 1 more.

>> No.6917301

>>6915820
>feel feel feel
>muh feels
still haven't said anything objective or coherent. Yet you blabbered on for several paragraphs. Is this the power of ''lifelong'' castlevania ''fans'' ?

>> No.6917313

>>6915839
>baby's first CV
except SotN is much more babby-friendly than 64??

>> No.6917325

>>6917313
Kids wanted nothing to do with 2d if it wasn't Pokemon by that point

>> No.6917330

>>6915820
>Limited continues do not belong in a home console Castlevania game, it's a huge step down considering the previous titles managed a spectacular balance between moderate-high difficulty and yet still allowing players to try a stage again after they died without having to play through the whole start of the game again to get back to where they were.
Ok so filtered. That explains it.

>> No.6917359

>>6917325
Maybe, but that still doesn't change the fact that CV64 is a more challenging game than SotN.

>> No.6917367

>>6917301
>>6917330
Australia anon samefagging

>> No.6917371

>>6917359
No one thinks SOTN is challenging. That's a big flaw with the game but if you think those crap n64 games are better you got a hole in the head.

>> No.6917381
File: 1.03 MB, 314x236, 19306BB2-D796-41C5-95C2-B444D5E8855A.gif [View same] [iqdb] [saucenao] [google]
6917381

>>6917330
>Limited continues in a console game is good because... um, it's just good, shut up!

>> No.6917420

>>6917371
Nothing crap about the N64 games, lad. I much rather replay them than IGA's garbage.

>> No.6917435

>>6914926
you don't even understand what's going on in that video

Also speed and intensity aren't the same thing

>> No.6917439
File: 11 KB, 259x194, images.jpg [View same] [iqdb] [saucenao] [google]
6917439

>>6917381
>he thinks he beat a game while abusing Continues
lmao

>>Limited continues in a console game is good because
Limited continues make beating a game more satisfying. Means you have to get good at the entire game, it's more challenging, can't brute force through it mindlessly. They filter out scrubs and make them seethe.

Really you shouldn't use any continues other than practicing for the real run.

>> No.6917460

>>6917330
it doesnt even have limited continues, it gives you a password for every level

>> No.6917476

>>6917460
so that ''lifelong'' castlevania ''fan'' got double filtered, lmao

>> No.6919105

For me, it's Haunted Castle, the only Castlevania to truly challenge a hardcore gamer such as myself.

>> No.6919137

>>6915820
I mostly agree with you, especially on the boring bosses. Bloodlines sucks in that regard, and has so many of them.
It's not even a difficult game, in fact it might be one of the easier Castlevania games, maybe only Rondo is easier when it comes to 4th gen castlevania. The meme is that 4 is the easiest, but that's bullshit, any of the later stages of 4 is way harder than anything on Rondo or Bloodlines, the only games harder than 4 are Dracula X and X68K.
Bloodlines is still a good game, it's 90s Konami after all, but it could have been so much better, it seems like a B-team effort. Which again, still gets a pass, but it's not among the best CVs.

>> No.6919160

>>6907964
Is there a definitive list of the most challenging Castelvania games (intentional or not). Preferably Igavania and Classicvania style only.

>> No.6919174

>>6919160
>igavania
Not difficult
>classicvania
CVIII is widely considered the hardest of the good ones.
Haunted Castle is infamously hard, for the wrong reasons (awful hit collision, bad level design)

>> No.6919182

>>6907964
unironically true trollpost. 4 is overrated and x is a botched port. bloodlines feels like the proper successor to 1 and 3 whilst 4 and rondo/x were when the series started to split off into whatever-land which eventually got us sotn and all its ilk

>> No.6919198

>>6919182
>bloodlines feels like the proper successor to 1 and 3
Not at all. Bloodlines relies way too much on gimmicks (the entirety of the final stage is one big joke, final boss included), and it changed one of Castlevania's staple mechanics: stairs. To be fair, this was changed with Rondo, before Bloodlines. Being able to jump while you're on stairs absolutely changes the point of stairs in Castlevania.
Also, Dracula X is not a port of Rondo. It's not better than Rondo, but stop spouting misinformation, it's a different game.

>> No.6919218

>>6919198
3 is pretty gimmicky for an nes game, doesn't mean it's not a great castlevania game. gimmicks aren't necessarily the problem, it's the fundemental mechanics of the game being changed. the stairs being slightly different is hardly comparable to being able to waggle your physics engine whip around and freely jumping around like its mario world in cv4 or rpg grind shit like sotn and beyond

>> No.6919232

>>6919182
Bloodlines feels like a B-team job put together in six months, because it is.

>> No.6919241

>>6919232
is an x defener really whining about b-team jobs

>> No.6919247

>>6919241
Everything after CV4 but before SOTN is very much a phoned in effort. Lots of very flat undetailed levels.

>> No.6919254

>>6919247
well thats just like your brain damage, man

>> No.6919259

>>6919218
>the stairs being slightly different is hardly comparable to being able to waggle your physics engine whip around and freely jumping around like its mario world in cv4
I disagree. Being able to move mid-air slightly in 4 and X68K is countered by the fact Simon's sprite is bigger, so the hitbox is bigger too. Being able to jump in stairs in Bloodlines isn't countered by anything, it's just cheap and ruins the point of stair climbing.
>or rpg grind shit like sotn and beyond
Agree on this, but I don't even compare the iga shit to classic series.

>> No.6919262
File: 2.94 MB, 640x480, Literally just a hallway.webm [View same] [iqdb] [saucenao] [google]
6919262

>>6919254
No.

>> No.6919269

>>6919259
so the stairs dont strangely lock you in anymore and therefore its bad? simon's sprite being weirdly big is just a testament to how dumb and overly ambitious cv4's mechanics were. they prioritized showing off simon's sprite size on snes to its effects on gameplay

>> No.6919270

>>6919262
The lighting effect on the background is so good... but that level is actually embarrassing. A shame because the music is also really good.
At the very least, Versailles is the only level that has a decent boss fight (the moth boss, not the shitty mid boss).

>> No.6919278

>>6919262
imagine a hallway with enemies in a castlevania game

>> No.6919283

>>6919269
>so the stairs dont strangely lock you in anymore and therefore its bad?
YES.jpg
Stairs are a core mechanic and trademark of Classicvania.
I'm fine with the bigger sprite in 4 and X68K, the size is just fine, and actually adds some challenge since, again, it's a bigger hitbox for enemies to hit. The problem is when the sprite is TOO big, like in Haunted Castle.

>> No.6919290
File: 2.89 MB, 640x480, CV4 gears.webm [View same] [iqdb] [saucenao] [google]
6919290

>>6919278
Just look at how much more visually detailed the fourth game is. Look at the level design difference too. Remember this game came out two years before Bloodlines.

>> No.6919296

>>6919283
you're retarded. stairs being in castlevania doesn't mean the specific aspect of the mechanic where they lock you in is the whole point. cv4 literally did the exact same thing anyway lmao
>b-but muh glorious cv4 simon sprite where i can see his bulge
yeah my fucking point exactly. he's so big it invalidates the challenge of dodging obstacles by jumping, especially with how much easier jumping itself is. anyone who has respect for muh core "classicvania" mechanics would have something to say for like every change cv4 makes

>> No.6919301

>>6919290
Rondo looks and plays nicer though

>> No.6919303

>>6919290
>literally just a rehash of a cv3 area
i actually agree that cv4 looks good and maybe better than bloodlines but a good game that no make

>> No.6919308
File: 2.90 MB, 640x480, CV4 gold.webm [View same] [iqdb] [saucenao] [google]
6919308

>>6919301
Wrong on both accounts.
>>6919303
Yeah it's really the level design that makes it a better game than Bloodlines.

>> No.6919313

>>6919308
there's a part exactly like this gameplay-wise in level 2 of bloodlines

>> No.6919321

>>6919313
No there isn't.

>> No.6919335

>>6919321
https://youtu.be/rwWxSdLzR3s?t=781 yes there is you ignorant retard. maybe play the game before you try shitting on it

>> No.6919339

>>6919296
Eh, you seem to take this thing too personal, I'm just here to discuss games. I'm not calling you names. Stop getting angry.
I notice you keep mentioning only CV4 when it comes to sprite size, but X68K also has the same sprite size as 4, yet you don't mention it. You're only interested in Bloodlines vs 4 because of console wars, aren't you? I doubt you're a real castlevania fan.
>he's so big it invalidates the challenge of dodging obstacles by jumping
This doesn't make sense, if anything having a bigger sprite means it's HARDER to doge things, not the opposite. Smaller sprite = easier to avoid obstacles and enemies.
>anyone who has respect for muh core "classicvania" mechanics would have something to say for like every change cv4 makes
How about all the things Bloodlines changes, then?
-can whip diagonally up
-can turn mid-air when jumping
-can jump on stairs
-poor emphasis on actual platforming action set-pieces, too much emphasis on boring mini bosses
-blue orb lets you instakill all enemies on screen whenever you want
For all intent and purposes, bloodlines is way more deviated from the classic formula than 4 or X68K are.

>> No.6919343

>>6919335
not to mention https://youtu.be/rwWxSdLzR3s?t=1130 which is an even more intense take on the concept

>> No.6919347

>>6919335
>jumping across a slowly descending platform one time is the same exact thing as jumping across a row of disappearing platforms of different heights
Are you actually retarded? I thought you were gonna say it was the shitty autoscroller part in that level which would also be wrong but this is just impressively stupid.

>> No.6919348

>>6919296
You can't jump while climbing stairs in IV. Only drop off them.

>> No.6919354

>>6919347
i posted the wrong time but https://youtu.be/rwWxSdLzR3s?t=1130 is a better example anyway. this whole level feels just as le ~visually impressive~ as anything in 4

>> No.6919364

>>6919354
Once again this is absolutely nothing like the disappearing platforms I posted from CV4.

>> No.6919370

>>6919339
wow! bloodlines made changes to the gameplay! cv4 made significantly MORE changes to gameplay! which one is more faithful to classicvania?

damn dude 2+2 logic is so hard

>> No.6919376

>>6919364
why not? you have to hurry up them so you don't die just the same, except you're motivated by platform movement instead of crumbling

really it's a kinda pathetically generic gameplay scenario to base your whole argument on anyway

>> No.6919383

>>6919370
4 only really changed being able to move in mid-air (something the fan-favorite Rondo of Blood also does), and the diagonal whipping (something bloodlines also has, not all 8 direction, but diagonal up, and can swing with it too).
Oh yeah and as another anon said, being able to drop off stairs (which isn't as broken as being able to jump on them).
Bloodlines still changed more stuff.

>> No.6919386

>>6919376
Because the one in Bloodlines is literally nothing like the example I posted. Your example is a shitty autoscroller that if anything should be considered a low point for the game.

>> No.6919392

>>6919383
all those are so much more gameplay changing than anything bloodlines does. you're literally just too blinded by your fanboyism

>> No.6919395

>>6919386
the player literally does the same exact thing. you're retarded and don't understand mechanics

>> No.6919402

>>6919395
>the player literally does the same exact thing
Yes jumping is a core part of these games. However the level design is objectively completely different in every way. Also autoscrollers suck.

>> No.6919405

>>6919392
>fanboyism
Golden coming from the guy who is only focused on SNES vs Mega Drive when there's more Castlevania games out there for other systems.
I like all Classicvania games, even Bloodlines, I just comment the obvious: Bloodlines changed more of the core classicvania mechanics than 4 did.
Diagonal whipping? You got it in Bloodlines.
Being able to move mid-air? Not exactly, but you can turn mid-air, something the NES original games didn't have.
You can jump on stairs.
It's OK if you prefer Bloodlines, we all have different taste. Just don't pretend Bloodlines is "the true successor to the NES games", it clearly isn't.

>> No.6919505

>>6919405
cv4 changed so much the sub weapons are hardly useful. the focus on sprite size, the jumping and the free whipping lead to a fundamentally different experience from 1, 3, bloodlines, x and rondo. all the examples are marginal changes in bloodlines that equal out to so much more in cv4, especially with how gimmick-focused it is. the prince of persia-esque whip grapple mechanics etc. blatant differences are fucking everywhere and yet a meager amount of marginal bloodline changes are all you can muster? you say i'm too focussed on snes vs mega drive when you were the one who had to chime in defending muh avgn snes classic when i was moreso comparing bloodlines to the nes castlevania games to begin with

>> No.6919527

>>6919505
>mentioning avgn
lol what? You really ran out of arguments. But let's see:
>cv4 changed so much the sub weapons are hardly useful
Maybe the axe is not as useful, but the cross definitely is, as in most Castlevanias.
On Bloodlines however? Well, first of all, Bloodlines doesn't have the cross, but instead the weird blade boomerang, but every subweapon in bloodlines is kind of useless when you can actually get the blue orb and just insta-kill everything on screen. Not as broken as Rondo's item crash, since at least Bloodlines takes out the blue orb once you get hit, but slim chances of getting hit with such OP ability anyway.
>the focus on sprite size
Again, bigger sprite = bigger hitbox. Also what do you mean "focus"? Anyway sprite size is fine, both IV and X68K have the same sprite size and it works. Enemies are all also accordingly scaled to be as big as Simon anyway.
>the jumping and the free whipping lead to a fundamentally different experience from 1
>3
Yes, if you only use Trevor and ignore the other characters, but yes for the most part.
>bloodlines, x and rondo
LMAO no. Bloodlines, I already commented on all the changes it has. X and Rondo let you move mid air and jump on stairs like in Bloodline, and also have the item crash.
>all the examples are marginal changes in bloodlines that equal out to so much more in cv4
Not at all, this is just you being biased, nothing else. I already exemplified why Bloodlines is more different from the classic formula than 4 (or X68K) are. The fact you don't want to accept it is another problem entirely.
>the prince of persia-esque whip grapple mechanics etc
Did you even play Bloodlines? You can also swing on the whip.
>muh avgn
The fuck? You're one of those kids who can only discuss videogames by bringing up e-celeb personalities, aren't you? I played all the Classicvania games before AVGN or Youtube existed.

>> No.6919535

all sprites being bigger means scenarios that would be more dynamic in 1/3/bloodlines/x/rondo are inherently more stiff and linear. a projectile that could be avoided with skill is now a forced interaction, the only way around it being to whip at everything which was never the point in classicvania. no less how the different jump physics changed the platforming mechanics. see, these are actual distinctions from classicvania, not some pedantry of how you can do one more thing on stairs or while midair. that's as superficial a distinction as saying cv3 is an entirely different game to cv1 because there's different bosses in it. retardation.
>>6919527
>I played all the Classicvania games before AVGN or Youtube existed.
me too my dude. you were the one who brought up snes vs md in 2020 when that's an early 90s meme only kept alive by e-celeb repropagation to begin with

>> No.6919548

>>6919535
>all sprites being bigger means scenarios that would be more dynamic in 1/3/bloodlines/x/rondo are inherently more stiff and linear
You keep lumping BL, Rondo and X with the NES games. Why?
-Rondo and X have mid-air movement
-Bloodlines has mid-air direction change
-Rondo and X have item crash
-Bloodlines has blue orb
-Can jump on stairs in both.
I could go on, but those are some pretty significant differences from the NES classics.
All you have to say against 4 is:
-bigger sprite (not inherently bad)
-can move mid air (also in Rondo/X)
-can whip in all direction (while more limited, also on Bloodlines)
>a projectile that could be avoided with skill is now a forced interaction, the only way around it being to whip at everything which was never the point in classicvania
You can jump over a lot of projectiles on 4 and X68K though? You keep making weird claims that makes me question if you've even played the games we're talking about, such as mentioning the whip grapple on 4 when Bloodlines also has it.
>not some pedantry of how you can do one more thing on stairs or while midair. that's as superficial a distinction
Here's where we have to agree to disagree. Changing the stair mechanics is not superficial. Also, I'm not even saying 4 is identical tot he NES games either, it's just more faithful than either Bloodlines or Rondo. The jumping mechanic in both Rondo and BL is also different from the NES games.
>you were the one who brought up snes vs md
Because you keep only talking about Bloodlines vs 4 when there's more than just those 2 games. At least you're mentioning rondo and X now, so that's a progress.

>> No.6920254

>>6919232
B-team. Thinking Bloodlines is a B-team project. You are delusional.

>> No.6920918

>>6920254
He's right. Bloodlines is the worst 16-bit CV.

>> No.6920924

>>6920918
t. metsoivania enthusiast

>> No.6920926

>>6920924
are you fucking retarded

>> No.6920957

>>6920926
shitting on Bloodlines with no reason & rationale makes YOU the retard. Checkmate.

>> No.6921172

>>6920957
>>6920924

Liking BL the least out of Classicvania games doesn't make someone an IGAfag, retard.

>> No.6921441

>>6908402
It's reimagening of Simon's Quest, somewhat similar but completely original ''Igavania"

>> No.6921741

>>6915820


>>6915820
>Movement is clunky and player's actions (movement, jumping, attacking) stops and starts seemingly willy-nilly regardless of what inputs a player puts in. It feels sticky and unresponsive.
This is just wrong. Plain and simple. You probably just suck at the game.
>The unique mechanics each character has aren't used as creatively or as often as those in cv3, and that game had more to balance and make fun than bloodlines did.
There are literally areas of stages and entire alternate routes that are designed around each character so once again you're wrong.
>The knockback effect from taking a hit seems tacked on and rarely works alongside the level geometry to result in a death from a fall or falling into areas with more enemies, which is just one thing of many which tells me the creators didn't really understand how to make a real Castlevania game.
The game being devoid of retarded bullshit makes it worse? Okay?
>Limited continues do not belong in a home console Castlevania game, it's a huge step down considering the previous titles managed a spectacular balance between moderate-high difficulty and yet still allowing players to try a stage again after they died without having to play through the whole start of the game again to get back to where they were. I know you're going to say hurr git gud to that, so don't bother, the fact remains it takes away from the appeal of learning the game and getting better at it, especially when you want to share the game with friends who haven't played a cv game before. 1, 3, and 4 are better games.
Bloodlines is my favorite 16 bit CV and it was also my first CV game ever and I always found it extremely fair and challenging. You come off as an unskilled loser who's pretending to know what they're talking about. You probably dropped the game after the first level because it was too hard for you. Get off this fucking board.

>> No.6921847
File: 22 KB, 400x400, 1600571095308.jpg [View same] [iqdb] [saucenao] [google]
6921847

>>6921741
ummm based? yes, very.

>> No.6923718

>>6907972
better times!
https://www.youtube.com/watch?v=CKj_4ArfcYg&feature=emb_title

>> No.6923720

Nah.

>> No.6924824

This is what it did best op

https://www.youtube.com/watch?v=EfHgLWM9gsc

>> No.6924978

Super Castlevania IV takes like half an hour before the enemies even begin to put up a fight. It's shit.

>> No.6925002

>>6908029
Genuinely Awesome

>> No.6925026

>>6917381
Limited continues are good because they make it possible to lose the game, something only a bitch would have a problem with.

>> No.6925037

>>6919527
>>6919505
Super CV ain’t four in my eye.

>> No.6925072

>>6915832
If Eric and Maxim was included. Why not her?

>> No.6925170

>>6915832
Maria's easy but she's fun.

>> No.6925172

>>6907964
I just love both.

>> No.6925179

>>6925172
Die you monster! You don't belong on this board!