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/vr/ - Retro Games


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File: 179 KB, 800x1129, 18098-star-fox-adventures-gamecube-front-cover (1).jpg [View same] [iqdb] [saucenao] [google]
6905259 No.6905259 [Reply] [Original]

What went wrong?

>> No.6905340

>>6905259
Dinosaur Planet got cancelled and Miyamoto is a hack.

>> No.6905564

those are furries, not spaceships

>> No.6905581

Not enough time to rework everything from DP to SFA. Besides that not much else. It still ended up being sold well and got good reviews.

>> No.6905582

furshit

>> No.6905597

>>6905582
Wasn't assault a worse offended of that?

>> No.6905620

>>6905597
at least in Star Fox SNES and Star Fox 64 you were just piloting a space fighter and the only fur shit was in the characters pictures popping up on the hud

>> No.6905669

>>6905620
True. Then again miyu and fay were just that in star fox 2 and they still got furshit.

>> No.6905681

>oh sweet a new star fox game
>I loved the last 2
>can't wait to star blowing up shit in my arwing
>oh cool, they added some stuff to do between missions
>I wonder where I gotta go to get in my arwing
>who's this annoying bitch?
>where's falco?
>where's the goddamn space plane
>it's been like 30 minutes, they can at least give me a land master.
>it's been a god damn hour and I haven't done anything I couldn't do in a Zelda game
>fuck this shit, let me check gamefaqs to see when the space combat starts
>hmm, what?
>no fucking flying? why did they even put Starfox in it?
>hmm, oh that's why. what kind of lazy bullshit is this
>fuck this, I'm playing rogue squadron

>> No.6905720

>>6905681
Rouge squadron was amazing!

>> No.6905729

It was an original IP about fox people doing things on a planet of dinosaurs and it morphed into a Starfox game because hey, he's a fox.

>> No.6906042

>>6905340
Wrongs

>> No.6906087

>>6905259
I liked it enough to beat it back in the day, unlike Wind Waker, which I dropped after a few hours.

>> No.6906195

Nothing, at first it was well received.
Then people found out about Dinosaur Planet (not that it was a secret or anything, but most people didn't know about it), so it started getting retrospective flak.
It's a pretty good adventure game, probably one of the best of 6th gen, but meme doki doki DID YOU KNOW people won't ever accept it.

>> No.6906391

was a good mouthwash from shitty wind wanker for the time.
I wish they didnt rush the damn game and shoehorn andross.

>> No.6906402

>>6906391
>was a good mouthwash from shitty wind wanker for the time.
It came out before Wind Waker
>I wish they didnt rush the damn game and shoehorn andross.
Apparently, the original Dinosaur Planet was also going to have a big floating head as the real final boss. You were never supposed to fight Scales, even on the original vision of the game.
I thought Andross fight was great, and Falco appearing was hype. Much better than some rando final boss, and Scales is also overrated. You fight enough dinos throughout the game.

>> No.6906404

>>6906195
So your saying Adventures got shitted on years after it came out by the same people who found out about Dinosaur Planet who began shilling for a game they'll never get to play?

>> No.6906412

>>6906404
It's less about shilling, and more about high brow "w-weelllll, ACCKSHUALLLLLYYY, DID YOOOOU KNOW...." style attitude.

>> No.6906426

>>6906412
Why don't these people do the same thing with Assault and the fact it was originally supposed to just be a multi-player arena shooter for the arcade?

>> No.6906438

>>6906426
Probably because it's more obscure of a fact, I didn't know about that myself.

>> No.6906475

>>6906438
Assault was supposed to be made to be much like F Zero GX was with an arcade game, F Zero AX, made for the triforce arcade units which was collaborated by Nintendo, Sega, and Namco. However from what i was able to find there are conflicting reports on what the star foz arcade game was supposed to be like and Assault did go through several revisions, including combining stuff from the scrapped arcade game into what they had for the GameCube game. So Assault is more of a Frankenstein monster of a game than Adventures which to me is more like a face-lift of another game which was kept mostly intact otherwise

>> No.6906503
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6906503

>>6905259

>> No.6906541

>>6906503
Yes yes anon we've all seen this infamous comic already

>> No.6906547

>>6906541
I'm going to remind you every time this thread gets posted.

>> No.6906553

>>6906547
What are you accomplishing by doing that?

>> No.6906572

>>6906553
I'm contributing to the discussion by providing essential materials to the discourse.

>> No.6906710

>>6906553
I think he's proving that there isn't any real criticism for SFA other than memes and DID YOU KNOW-style nerdism. He's doing god's work.

>> No.6907043

>>6906553
>>6906710
It's funny

>> No.6907716
File: 487 KB, 2048x2048, Krystal-Star-Fox-Игры-anthro-5996401.jpg [View same] [iqdb] [saucenao] [google]
6907716

>> No.6907741

Rare didn't know how to make adventure games and Miyamoto was always shortsighted about treating them as an in-house, on-demand dev team for projects he wanted.
The result is a game nobody asked for that the devs didn't know how to make.

>> No.6907783

>>6905259
bafomdads

>> No.6907807

>>6907741
Proof?

>> No.6907816

>>6905729
This. Miyamoto is a retard. One day the full story will probably come out about the failed Star Fox sequel experiments at EAD that led Miyamoto to try to desperately force Rare's hand to make it instead.

>> No.6907819

>>6907741
>Rare didn't know how to make adventure games
Sabrewulf for me speccy was a great adventure game by them, though.

>> No.6907828

>>6907816
Miyamoto just has no sense of when to let projects out of his control, which is bizarre considering he's been primarily a Producer since SM64 but every game he gets a fixation on he almost inevitably runs into the ground.

>> No.6907862

Complete change of genre in an established IP will always be controversial, even if it's well made. If you slap an IP that people know on a game, those people will have expectations that the game be similar to previous ones in the IP, and will be disappointed when it's not, even if it's good for what it is.

See also: Nuts & Bolts.

>> No.6908652
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6908652

When's Star Fox Adventures 2? I want to explore more Zeldalike planets as a cute fluffy boy.
Breaking through Area 6 is fun and all, but SF64 is already perfect and I want to hear the characters talk about more than getting ships off their tail and the few lines in Smash whenever one of those games releases.

>> No.6908861
File: 50 KB, 800x800, 23729-star-fox-adventures-concept-art.jpg [View same] [iqdb] [saucenao] [google]
6908861

>> No.6908883

>>6907862
Also: Zelda II

>> No.6908927

>>6908883
Zelda II isn't a genre change.

>> No.6909560

>>6905259
Can we have a what went wrong thread for star fox assault next after this reaches the bump limit?

>> No.6909776
File: 563 KB, 640x480, Ef7BRsMXsAAf9qi.png [View same] [iqdb] [saucenao] [google]
6909776

>>6909560
Every problem with that game can be traced to its original nature as a multiplayer-only arcade title. It got bad reception at its reveal, I think people even booed it, and it's hard telling whether that would be due to the aforementioned nature of it or just because people didn't want any more on-foot stuff at all after Adventures.

When they were moving it to the GC they had to hastily put some shit together to create a singleplayer campaign, so they just took the existing multiplayer arenas and plopped objectives down into them, which ended up being essentially the same for every level, find and destroy all the enemy spawners. There were few on-rails Arwing stages, really few levels at all, the campaign was completely linear with like 10 levels. Assault is the only title in the series where you can't pick your own route to some degree. Even the story was just halfassedly slapped together, some evil aliens that have never been mentioned before (but Peppy and ROB know about them) pop out of nowhere and invade.

I'm sure when people defend that game it's more in the sense that it's not an outright piece of shit or unfun to play, it's functional and serviceable, and that the gameplay concepts it introduced (carrying an arsenal of weapons to tackle fights in any manner you choose, certain levels letting you switch between multiple vehicles on the fly) could be refined and made genuinely engaging if revisited for a future title and given proper time and attention.

>> No.6909812

>>6906475

arwing gameplay segments in both games felt off to me compared to starfox64 they just cant seem to get it right

>> No.6909850

>>6905681
but there are like two arwing sections you filthy despicable lying zoomer deceiver

>>6905564
nothing wrong with that in principle
in fact lots of furry porn takes place IN spaceships. nearly ALL furry porn in fact, for some reason.
they really needed to just connect those dots and had a few interactive analogue rhythm-based uncensored krystal fuck scene minigames sprinkled throughout and we'd still be calling it a classic today

>> No.6909917

Its only major problem was just making Star Fox look ridiculous. If you ignore that, it's a serviceable OoT clone, of which there are surprisingly few. But the gameplay and pacing aren't so satisfying that I'd call it "great," it's just... one of those empty-calorie games that you neither hate nor love.

>> No.6909990

>>6909776
While you have a point that defenders of Assault claim the game isn't outright shit, Assault is still very mediocre with nothing that it truly excels at to make it amazing in any regard. I've played the multiplayer and theres nothing about it that I prefer over a bunch of other shooter games with multiplayer like it.

>> No.6910137

>>6909990
It's a very fun multiplayer.

>> No.6910206

>>6906404
that same exact thing happened to mario 2 usa, people shit on it because "its rom hack of doki doki panic", parroting that ancient misinformed irare gamer video which spread it around.

>> No.6910470

>>6910137
It was lackluster

>> No.6910573

>>6905259
Miyamoto and Rare pussies didn't defend their baby Dinosaur Planet.

>> No.6911271
File: 24 KB, 300x227, KrystalAdventures.jpg [View same] [iqdb] [saucenao] [google]
6911271

>> No.6911998

>>6911271
This looks amazing for a GameCube game

>> No.6912002

SFA is one of those games I was kind of excited for, bought, but then ultimately played it for maybe just a couple hours because it was boring as fuck. Should I give it another go?

>> No.6912187
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6912187

People really are seething over Miyamoto for the wrong reasons. Don't forget that during the same time, he made another creative decision for another developer, and that game turned out to be Metroid Prime. Are you going to credit him for that? No, nor should you, because he was a corporate exec being a corporate exec, and didn't really work on either game beyond that. Rare might have had Star Fox imposed upon them, but they still made a mediocre game, and that's on them. If you want an example of Miyamoto damaging the Star Fox franchise beyond repair, Star Fox Zero exists.

>> No.6912540

>>6911271
needs bbc

>> No.6912575

>>6905259
nintendo has this weird fixation where they can't make a nonflagship game without some dumb gimmick attached but have like zero quams about rehashing mario & pokemon till the heat death of the universe.

i mean it says alot about how nintendo feels about the franchise when the best starfox game in recent years was a fucking toys to life game with starfox characters.

>> No.6912580

>>6912187
Miyamoto giving Rare the go-ahead to make a zelda clone, when Nintendo already produced the definitive adventure games in-house, and when Rare had already proven they couldn't do adventure games with Project Dream, was a terribly stupid move to make as a lead Producer.
The Metroid FPS concept worked largely because the Gamecube had no FPS games and Metroid fit the genre well. Star Fox doesn't fit Zelda at all and the Gamecube had plenty of action/adventure titles.

If anything, Miyamoto should have given the Star Fox mandate to the dudes that did Rogue Squadron.

>> No.6912619

>>6910573
weren't they essentially on their way out towards microsoft by the time this game was in development?

i doubt they cared enough by the time that happened.

>>6912187
>>6912580
the sad part is what rare has done under microsoft was essentially vindicate whatever miyamoto thought (or at the very least what rare probably assumed what he thought) about rare.

rare's first big hit in a long time was the new killer instinct and that wasn't even made by them. who actually remembers kameo or grabbed by the ghoulies?

>> No.6913130

>>6912580
But Star Fox Adventures was good.

>> No.6913142

>>6912187
It wasn't even imposed upon them. They were offered Star Fox and naturally they took it, resulting in largely the same game but with Star Fox characters and remembered by more than three people.

>> No.6913357

>>6905259
15 years ago i judged this game harshly instantly because it wasn't starfox. i should really give it another chance.

>> No.6913834

>>6913142
This

>> No.6913912

Absolutely nothing. Butthurt fanboys were just mad because it wasn't a flying game.

>> No.6914102

>>6913912
The last parts were definitely rushed

>> No.6914863

>>6911271
She looks better in this than Assault for some reason

>> No.6914885

>>6913130
It was completely mediocre. Failed to sell in meaningful amounts and contributed to the sinking of the Star Fox brand.
Again, not saying this is all Rare's fault or that they killed the brand, but
A: Rare should not have been making Action/Adventure games after the clear failure of Project Dream
and
B: Miyamoto should not have been foisting off Nintendo IPs onto devs that had no attachment to them and were clearly making a game that had nothing to do with that IP.

The whole situation was just kind of a trashfire, conceptually

>> No.6914982

>>6914885
Game sold almost 2 million units. It wasn't until Assault when things for the series truly started to look bleak

>> No.6915010

No one asked for it. It wasn't very good.

Also, the game didn't make much sense outside N64, as it wasn't as hot anymore. It was impressive for N64, but just another game for Game Cube.

>> No.6915747
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>> No.6915898

To the defenders of Starfox Adventures: can you name a bit in the game that is actually genuinely good or fun to play?

>> No.6916185

>>6915898
The tutorial sequence at the beginning. Then they change characters and there's no point any more.

>> No.6916261

>>6915898
Everything up to the first spell stone was a nice experience.

>> No.6916286

>>6907783
OK, you made that one up

>> No.6916309

>>6912187
How is being a corporate exec, a mover and shaker who is going to be that much MORE responsible for significant developments in a project, somehow supposed to minimize the importance of his role? Miyamoto played a key part in restructuring all of Retro Studios around the development of Metroid Prime. There's cliffnotes of interviews from when that scumbag who went on to make The Guy Game was still Retro's CEO, blowing Nintendo's budget on blow and hookers and huge parties on yachts, where Miyamoto would go on full-on tirades during boardroom meetings. Nobody to this day knows what he said, only that the translator only mutedly appended, "Mr. Miyamoto is very upset," "Mr. Miyamoto is very angry," and similar things to that effect. His contributions go far beyond the first-person perspective they used in Metroid Prime.

>> No.6916424

>>6905259
Honestly it's a poor OoT clone with Starfox tacked onto it. I've played this game quite a number of times throughout the years; I've owned it since I was in elementary school.
I always liked the game, but I had never played OoT or a proper starfox title other than assault.
The number one issue this game has is the overall lack of content. It's attempting to be a game like OoT with this big world and grand adventure to set off in, but even with all of my playthroughs I can get a 100% save file in about 8 hours. Obviously that's no speed run, but for me to get 100% in OoT with all the heart pieces, skulltula tokens, various upgrades, minigames, and whatnot the game can add on quite some time onto a normal playthrough.
The biggest issue I have with adventure is how braindead all of the puzzles are, and the only difficulty would be barrel puzzles where you need to take an explosive barrel from one end of the room to another, but even just being slightly patient will allow you to just breeze through a lot of these puzzles first try. Then you have those sliding cube puzzles at the ocean force point temple, which are fun, but extremely simple due to the small lay out of the map. Even krazoa spirit temple challenges/trials are exceedingly dull. There isn't much thought into what you have to do or the challenge is just a repeat of something you've already done. The whole game is just mediocre at best. Even the segments that mock starfox like all the arwing traveling and the dinosaur riding of dragon rock is painfully easy and super short. Even the boss of dragon rock is technically an on rails fight like normal starfox and it's painfully easy. The game tries to be two things at once and fails at both.
It's not a bad game, it's just a lot of potential that was never capitalized on. It's just painfully mediocre. It feels like someone was denied their dreams of creating a world to putting in the bare minimum to just get by.

>> No.6916569

>>6916424
>I always liked the game, but I had never played OoT or a proper starfox title other than assault.
I wouldn't consider Assault a proper star fox title either

>> No.6916646

>>6908652
Where are his robot legs?

>> No.6916652

>>6910206
I remember people talking about this all the way back in 2002 on nsider forums way before irate gamer.

>> No.6916778

>>6905681
>OLD GOOD NEW BAD
>DIFFERENT BAD

>> No.6916792

>>6916569
That's stupid because it is and a decent one.

>> No.6916804

>>6916792
Assault is mostly a ground shooter and has as much flying segments as Adventures

>> No.6916808

>>6906195
Thread should have ended here.

>> No.6917412
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>> No.6917863

>>6916808
Nope

>> No.6918014

>>6905259
People have awful tastes, that's what went wrong. It's a great game with good graphics, art direction and soundtrack

>> No.6918141

>>6918014
What about the gameplay and world/dungeon level design?

>> No.6918308

>>6905259
It just felt unfinished and wasn’t starfox in feel. It felt very much like a rare game though. The graphics are still amazing, which is saying something. It feels very much like they took half of a great rare take on the OOT gameplay style and then kinda quit and wrapped it up early while throwing in some weird bizarro world starfox elements. There’s limited space, and no “hyruke field” type area. Instead you fly in awful cocktease arwing missions that take what starfox 1 and 64 did and utterly embarrass their memory. Collecting rings? Thise stupid mines? Thise segments and the final Andross battle are truly awful. The game feels unfinished. No real challenging final levels. No decent final boss. Not mch in the way of secrets like the usual rare game. Its made on the diddy kong racing engine but the racing isnt great. All that said its a decent game, the disappointing thing is the wasted potential. I think rare just said “fuck it, lets polish what we have and send it out, throw in a bit more Starfox stuff” when they got sold, so we got a game at a point in its development that should not have been the end. The dungeon puzzles were a bit easy, and there should have been at least 3 more. Press A until ur thumb is a nub mission sucked. The real issue for me was that the arwing parts were SO damned shitty.

>> No.6918383

>>6907716
What do furry tiddies feel like?

>> No.6918417

>>6918014
That's cool. It's not what people want in a Starfox game, though.

>> No.6918430

>>6911998
Gamecube suffered a lot from small disc space but it was a surprisingly capable machine.

>> No.6918454

>>6918383
i m a g i n e

>> No.6918480

>>6905259
>Star Fox game
>The arwing sections are the most boring part

That aside, I was a decent Zelda-like. I feel like it would have a better rep if it would have came out as Dinosaur Planet.

>> No.6918983

>>6918480
I thought the arwing sections were very short but alright

>> No.6919714
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6919714

>> No.6919740

>>6916778
It's not about being different that is bad. It's about making a star fox game that isn't a store brand zelda clone.

>> No.6919849

>2002, hanging out in Gamestop while family shops in the mall
>Flipping through the Starfox Adventures strategy guide
>guy behind the counter asks if I've seen the money shot yet
>completely baffled
>clerk continues to explain to me in detail the best angle to look up Krystal's loincloth

>> No.6920083

>>6917863
Any argument?

>> No.6920961

>>6919849
Well? Don’t leave us hanging anon, what was the angle?

>> No.6921305
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6921305

>>6920961

>> No.6921487

>>6906195
Bull-fucking shit! Everyone knew about Dinosaur planet. It was featured in at least two issues of Nintendo Power and/or Game Informer. Even as a 9 year old kid I knew about Starfox Adventures being a salvage of DP, and I didn't bother buying it precisely because of that.

>> No.6921495

>>6921487
Your post is the one that sounds like bullshit.
>It was featured in at least two issues of Nintendo Power and/or Game Informer
You're not really giving a convincing counter-argument when the post you're replying says
>not that it was a secret or anything, but most people didn't know about it
Yes, it was probably mentioned here and there, but it wasn't common knowledge. Back in 2002, people on the internet weren't obsessed with DID YOU KNOW trivia. Most people didn't know about it, and if it's actually true that as a 9 year old you knew and refused to buy the game because of that, then you're an isolated case and definitely not the norm.
I still have a hard time someone who is 9 would think "oh wow, they're salvaging and turning it into a starfox dino adventure? hell no, I'm not supporting this, I want my original donnut steel fox character instead of Fox McCloud", said no 9 year old in 2002 ever. If you had a Gamecube, chances are you had Melee, and seeing a game with Fox with DINOSAURS was a reason to get hyped. I don't believe that you didn't want to buy it because of that, sorry.
>no but really! I'm not lying
maybe you aren't but anyway there's no way to prove it, sorry.
Point still stands, the hate SFA gets started later, at first it was rather well received.

>> No.6921529

>>6921495
Lol are you schizophrenic? You can't know my thoughts when I was 9, you lunatic. I didn't give a shit about dinosaurs when I was a kid. Dinosaur Planet was featured in either Nintendo Power or Game Informer (the two biggest gaming magazines on the planet) as an upcoming title from Rare. We didn't hear much about it for a while until Starfox Adventures was announced. And EVEN THEN, it was known that it was salvaged from Dinosaur Planet. It wasn't obscure, people knew about it, it wasn't some in-house project, it was publicly known.

I knew about it being a salvaged game, I saw the game at demo stands in Target, and didn't care about it at all. Which sucked because I was a huge fan of Starfox and Starfox 64 at the time.

>> No.6921539

>>6921529
>You can't know my thoughts when I was 9, you lunatic
I didn't say I did, see:
>maybe you aren't but anyway there's no way to prove it, sorry.
You may be saying the truth, ultimately, it doesn't matter. Your anecdotal evidence doesn't really disprove anything in the post you replied to.

>> No.6921569

>>6921539
It's not as if you originally posted facts, bruv. You never proved people only started complaining about it years later when DP was "discovered." If there's a searchable archive of Nintendo Power or Game Informer I'll show you the evidence.

>> No.6921584

>>6921569
Fact is that SFA legit received positive reviews upon release.
Good luck finding people complaining about Dinosaur Planet in 2002. I mean, you may find some, but I doubt you'll find as many as you can find nowadays.
People changed over the years, people care a lot more about things like this now than they did back then. Back then it was "oh, this was supposed to be dinosaur planet? cool", now it's "omg DID.YOU.KNOW that doki doki planet miyamoto hates rare!".
Anyway, as I said, even if you manage to find some old thread from gameFAQs or something where they talk about how Dinosaur Planet turned into SFA (likely) and that's the reason they decided to not buy it/not like it (unlikely), then the fact remains: SFA was well received upon release, and the flak started years later.

>> No.6921645
File: 1.64 MB, 1580x2461, D0WBNdZVAAID852.jpg [View same] [iqdb] [saucenao] [google]
6921645

>>6914885
>It was completely mediocre. Failed to sell in meaningful amounts and contributed to the sinking of the Star Fox brand.
It sold well enough, more than a million in the US, and was the best-selling GCN game in Japan when it released. What do you mean by "sinking of the Star Fox brand"? The series has had many games since. I understand that many think the series has had a definite decline in quality after SF64 and that they should just do SF64 again but better in whatever vague manner, but attributing that to some supposed permanent damage done by SFA just seems unwarranted. Star Fox was a good on-rails shooter, SF64 added to the gameplay of that with all-range mode, and where do you take the series after that? This is just how Nintendo functions, they don't do the same game twice. SFA didn't have anything to do with that.
>A: Rare should not have been making Action/Adventure games after the clear failure of Project Dream
I don't think it's so easy to say Project Dream was a failure when the game never released in that form.
B: Miyamoto should not have been foisting off Nintendo IPs onto devs that had no attachment to them and were clearly making a game that had nothing to do with that IP.
I see no issue with Nintendo trying new things with their IPs. Metroid Prime turned out great and SFA was fun, and it didn't turn Star Fox into an adventure game series or anything. If anything I think it had a positive effect on Dinosaur Planet. From what we know of the pre-Star Fox game it looks pretty much exactly the same, weird out-of-place lizard spaceships and all, but now it's actually remembered by more than half a dozen people as a cult classic.

>> No.6921690

>>6910470
>>6910137
my friends and I would get in Arwings, hop on the wings and try to pick the other off before our plane crashed.

It was pretty boring after that though.

>> No.6921845

>>6921645
Wasn't it Assault that started the sinking of the series?

>> No.6921854

>>6921845
What exactly was the criticism on Assualt?
Assault was more or less my first experience with Starfox and I had a lot of fun with it and the multiplayer.
Though a little short on the story side in my opinion.

>> No.6921991

>>6921854
To name a few complaints it was too short, the ground segments made up most of the campaign and not that great, levels didn't have the branching paths and alternate objectives, controls were janky at times, and tbe multiplayer wasn't as good as other shooter games at the time

>> No.6922180 [DELETED] 
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>> No.6922409

>>6906402
>It came out before Wind Waker
and guess which GCN game i had to fall back on before Twilight Princess at the time?
>Scales is also overrated.
ahaha nobody liked Scales, his fight got fucked over due to time management
we were supposed to see Fox and Falco team up earlier before Andross took the spot light but that didn't happen.

>Apparently, the original Dinosaur Planet was also going to have a big floating head as the real final boss.
pretty fucking sure Drakor was supposed to be the final boss or chief villain of the game.

>> No.6922427

>>6912580
>Miyamoto should have given the Star Fox mandate to the dudes that did Rogue Squadron.
but Ace Combat was also amazing
i don't think it matters on who does Star Fox at this point, even Cuthbert managed to make a good Star Fox handheld release by remaking 64 ground up.

>> No.6922432

>>6914885
still better than Wind Wanker, and that was released much before it.
also Adventures was one of Star Fox's last big seller titles.

>> No.6922437

>>6921991
>and tbe multiplayer wasn't as good as other shooter games at the time
the multiplayer is still a huge step up from 64's muitlplayer and still remains that way.
because if that's shit, nothing else is better.

if only Kid Icarus Uprising was a thing on the GCN

>> No.6922441

>>6922180
i need to practice my values and lineweight

>> No.6922495

>>6922437
Thats because 64's multiplayer was an afterthought. Assault's main focus was thr multiplayer and in that regard it did disappoint. Only the diehard Assault fans still care about it. Otherwise it is largely forgotten by the general public

>> No.6922497

>>6921845
Sales and reception wise definitely

>> No.6923010
File: 182 KB, 1000x863, Krystal6.jpg [View same] [iqdb] [saucenao] [google]
6923010

>> No.6923489

>>6923010
Miyu and Fay and Fara and Katt and Amanda and Lucy and those unused characters are better

>> No.6923954

>>6910206

Mario 2 deserves to be shat on

Super Mario All-Stars was the first videogame I ever owned, and Mario 2 was always *that* one

>> No.6924572

>>6923489
nah, Bayliss was the better designer

>> No.6924625

>>6924572
Who?

>> No.6925209

>>6905259
>What went wrong?
I'm telling you. What went wrong is a fanbase not realising that a rail shooter was already an incredibly outdated genre during N64, so imagine being the only one still being at it during GC era.

>> No.6925215
File: 1.97 MB, 1000x563, starfox1.webm [View same] [iqdb] [saucenao] [google]
6925215

>>6923010
>>6919714
>>6917412

>> No.6925245
File: 2.89 MB, 780x439, starfox3.webm [View same] [iqdb] [saucenao] [google]
6925245

>> No.6925246
File: 2.88 MB, 1280x720, amer.webm [View same] [iqdb] [saucenao] [google]
6925246

>> No.6925251

>>6925209
I liked the shooter multiplayer in Assault the most; when I was younger my friend and I would spend hours playing each other.

>> No.6925257

>>6905259
The GCN had a severe AAA drought at the time and people were hyping the game up to be the game to end that drought. Instead of the system seller AAA game what we got was just an alright AA filler game. Same story with Luigi's Mansion, not a bad game but not the flagship console seller people were expecting.

>> No.6925598
File: 30 KB, 265x375, Panzercover.jpg [View same] [iqdb] [saucenao] [google]
6925598

>>6925209

>the only one

>> No.6925668

>>6925251
You needed to own better multiplayer shooters

>> No.6925774

>>6905259
Nintendo should have shut the fuck up and let it release under the original title and premise.

>> No.6926028

>>6905259
Nothing. It is a great source for interspecies erotica.

>> No.6926072

>>6925774
No

>> No.6926124 [DELETED] 
File: 1.06 MB, 1468x1040, Edejb_-X0AAwL0Q.png [View same] [iqdb] [saucenao] [google]
6926124

>>6926028

>> No.6926638

>>6925598
>A comercial failure
case in point.

>> No.6926654

>>6925774
did YOU know!?

>> No.6928647

>>6925215
>>6925245
>>6925246
I know you posted this because of Crystal, but damn Gamecube looks fine.

>> No.6930128

>>6926638
Proof?

>> No.6930190

LET'S SEE HOW STRONG YOU ARE

>> No.6932195
File: 592 KB, 640x908, outofthecockpit.jpg [View same] [iqdb] [saucenao] [google]
6932195

>>6905681
Someone never read the back of the box.

>> No.6933939

>>6932195
But it also says fly Arwing missions.

>> No.6934092

>>6925774
Why? It's not like it would have magically been any better.

>> No.6934094

All the sperging about this game lately has me doing a playthrough.

>> No.6934431

>>6934094
Hope you can enjoy what it offers. My own recent replay made me lose a lot of admiration I had for it, though.