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/vr/ - Retro Games


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File: 622 KB, 1280x720, c64thumb-1598540563026.png [View same] [iqdb] [saucenao] [google]
6902231 No.6902231 [Reply] [Original]

What are the "MUST HAVE"'s for the Commodore 64?

>> No.6902245

Pedro

>> No.6902251

>>6902231
I dunno about must haves but pacland, saboteur and forbidden forest are pretty good

>> No.6902253

https://www.lemon64.com/games/votes_list.php

Avoid meme Euro games like Giana Sisters and Turrican.

>> No.6902292

>>6902231
Ghostbusters
Caveman Ughlympics
Radar Rat Race

>> No.6902412

>>6902231
>tape drive
>300 baud modem
>small overpriced s-video monitor requiring expensive special cable
>flimsy bulky single button joystick
>mouse that works with nearly half a dozen games

>> No.6902435
File: 39 KB, 473x525, watcho got, brah.jpg [View same] [iqdb] [saucenao] [google]
6902435

>>6902412
>tape drive
Wait you're not from one of those loser countries that could only afford cassettes, were you?

>> No.6902459 [DELETED] 

>>6902412
Commodore 64 was great for its time, fuck off. Competed directly with the Master System and NES.

>> No.6902472

>>6902459
I was thinking more the Apple II and (in the earlier days) the Atari 8-bit.

>> No.6902481 [DELETED] 

>>6902412
Commodore 64 was great for its time, fuck off. Competed directly with the Master System and NES. C64 has better sound, more RAM, more memory, and higher resolution.

>> No.6902485

>>6902412
Commodore 64 was great for its time. Competed directly with the Master System and NES. C64 has better sound, more RAM, more memory, and higher resolution.

>>6902472
That I can understand.

>> No.6902486

I'd say for most of its lifespan it didn't have a true rival because the low end computer market collapsed in 1984 and the C64 was left without significant North American competition.

>> No.6902493
File: 269 KB, 1600x1198, Zipstik Joystick.jpg [View same] [iqdb] [saucenao] [google]
6902493

>>6902412
>flimsy bulky single button joystick
Say hello to my little buddy. Great joystick btw and a lot nicer than the D-pads on most consoles.

>> No.6902505

>>6902412
The tape drive was more popular with the Vic20.
There's nobody to call with the modem anymore.
I would personally consider a super nice PVM these days, just to live it up.
There are nice reproduction Atari joysticks that do nicely.
Nobody really needs a mouse.

>> No.6902512

>>6902505
>Nobody really needs a mouse.

The 1351 mouse was a cool novelty but not much stuff can actually use it. Some guy did a hack of Maniac Mansion to add 1351 support but it only works on PAL machines as NTSC doesn't have enough raster time to read the mouse.

>> No.6902515

>>6902486
I knew of one person with a C64 when I was a kid. Several had Atari 400 or 800. Most people eventually went the way of DOS on whatever hardware they could afford. The first Mac came out in 1984 too.

>> No.6902525

>>6902515
My dad had both and most of the people he knew had VIC-20s, C64s, or Atari 400/800. Nobody had a Mac back then except schools and people who reside on Castro Street in San Francisco.

>> No.6902552

>>6902435
No, but I am from a time when a 1541 cost about 1/20 what a new car did and very people people could afford them. So I like to mention tapes and watch children who weren't even alive at the time flaunt their youth and inexperience.

>>6902481
See above, when your done with your tantrum.

>> No.6902570
File: 68 KB, 500x515, 1600151609024.jpg [View same] [iqdb] [saucenao] [google]
6902570

>>6902525
>He never lived on Castro Street in San Fran

>> No.6902574

>>6902525
You're probably right. I think it was later 80's when my dad replaced our Atari with a Mac Plus. My elementary school had a bunch of Apple II's but I never knew a kid whose parents owned one. It was always an Atari, C64, or TRS80.

>> No.6902586

>>6902512
Considering the number of PAL games there are, I would almost consider just changing an NTSC machine over to PAL. As long as it isn't going into an NTSC CRT, it shouldn't be hard to live with.

>> No.6902598

>>6902552
> So I like to mention tapes and watch children who weren't even alive at the time flaunt their youth and inexperience.

Yet you were still too stupid to realize that the floppy drive was the most common method for the C64.

>> No.6902615

>>6902586
Too bad most of the PAL library is either total garbage or meme games like Giana Sisters that don't really live up to their reputation.

>> No.6902618

>>6902525
>Nobody had a Mac back then except schools and people who reside on Castro Street in San Francisco.

Because surprise surprise, MAC's have always been overpriced. The cost of a brand new MAC Apple computer in the 80's was around half as much as a car.

>> No.6902672

>>6902253
As was seen here, the majority is NTSC titles.

>> No.6902764

Mine. I posted my BASIC breakout game in the last Commodore thread, I've updated it pretty substantially since then:

-completely overhauled the brick drawing routine, instead of manually printing 7 rows of 40 reversed blank spaces I use a for to loop to do it automatically and alternate the color at every line
-completely overhauled the original really stupid brick breaking code, before it would just print 4 spaces in a row wherever the ball struck and then flip its y direction, now it subdivides the screen into 8 blocks and will automatically destroy the particular block whose quadrant the ball happens to strike in
-removed as many special Commodore print commands as possible to make copy and pasting and emulator use easier
-totally removed paddle control because it felt like shit at the 5 fps an interpreted BASIC game like mine runs at, which also works out for the best because VICE has 0 paddle support
-score is no longer displayed in game to improve performance.

Code in the next post, keep in mind I'm still using Commodore cursor keys for certain thing because it's easier, so there may be some visual glitches in emulators if they're not properly typed.

BTW if anyone can help, I'm having trouble getting the paddle sprite to access all 320 or whatever pixels on the screen because of the two registers for location. I haven't actually read the user's guide explanation for it yet, but any help all the same would be appreciated.

>> No.6902770

1 print chr$(147):poke 53281,0:poke 53280,11
2 print "{white}basic breakout"
3 print "{yellow}work in progress!":print
4 print"{red}a = move left":print"{red}d = move right"
5 print "{down}{down}{green}e{white}asy mode or {red}h{white}ard mode?"
6 get a$: if a$ = ""then 6
7 if a$ = "h" then 10
8 if a$ <>"e" then 6
9 poke 53277,4:goto 11
10 poke 53277,0
11 print chr$(147)
25 print chr$(19)
26 poke 53269,4:poke 2042,13
27 for n=0 to 62:read o:poke 832+n,o:next
28 poke 53253,186:poke 53289,1
29 poke 53271,4
30 x=1:y=12
40 dx=1:dy=-1
41 print chr$(147):print "{down}{down}"
42 read o
43 poke 646,o
44 for l=1 to 40: print chr$(18);chr$(32);:next
45 t=t+1
46 if t=6 then 50
47 goto 42
49 if peek((1024+x+40*y)+1*dx)=160then dx=-dx:r=r+8:gosub 3000
50 if peek((1024+x+40*y)+40*dy)=160then dy=-dy:r=r+5:gosub 2000
54 if r=240 then 1000
55 poke53252,k
60 j=12
61 if peek(197)=10 then k=k-j
62 if peek(197)=18 then k=k+j
63 if k>=255 then k=k-j
64 if k<=0 then k=k+j
86 poke 1024+x+40*y,81
87 poke1024+x+40*y,32
88 x=x+dx
89 if peek(53279)=4 then dy=-dy
90 if x<=0 or x>=32 then dx=-dx
100 y=y+dy
110 if y<=0 or y>=24 then dy=-dy
111 if y>22 then 1000
130 goto 49
200 data 0,0,0,0,0,0,0,0,0
210 data 0,0,0,0,0,0,0,0,0
220 data 0,0,0,0,0,0,0,0,0
230 data 0,0,0,0,0,0,0,0,0
240 data 0,0,0,0,0,0,0,0,0
250 data 0,0,0,0,0,0,0,0,0
260 data 255,255,255,255,255,255,255,255,255
270 data 2,8,7,5,6,4,10
1000 print "{home}":print "{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}you scored ";r;" points!"
1001 poke53269,0
1002 poke 53280,14:poke 53281,6:poke 646,14:end
2000 g=x/5
2010 if len(str$(g))=2 then 2030
2020 for t=0 to 4:poke ((1024+int(g)*5+t+40*y)-40*dy),32:next
2025 return
2030 for t=0 to 4:poke ((1024+g*5+t+40*y)-40*dy),32:next
2040 return
3000 g=x/5
3010 if len(str$(g))=2 then 2030
3020 for t=0 to 4:poke ((1024+int(g)*5+t+40*y)-1*dx),32:next
3025 return
3030 for t=0 to 4:poke ((1024+g*5+t+40*y)-1*y),32:next
3040 return

>> No.6902779

>>6902770
Don't run this, it makes mustard gas.

>> No.6902856

>>6902493
>C64 shitstick trumphands edition
Yikes. Any turd designed to be stuck on a desk is shit and making it smaller just makes it worse. The only sticks that actually worked OK were stuff like the ergostick that were actually designed to be held. It was bad enough when kids fell for the boxy base stick meme nearly 40 years ago but falling for it today? wewe lad.

>>6902505
Top notch opinions, aside from the part where you didn't realize it was all a joke

>>6902570
>he was never a faggot
Slick burn gayboi

>>6902598
>b-b-but
lmaooooo

>> No.6902918

>>6902764
If you enable 1351 mouse support in VICE, you can kind of simulate paddles.

>> No.6902929

>>6902770
Oh, and in BASIC, the number zero can be replaced with a . and will execute slightly faster.

>1 print chr$(147):poke 53281,.:poke 53280,11
>90 if x<=. or x>=32 then dx=-dx
>2020 for t=. to 4:poke ((1024+int(g)*5+t+40*y)-40*dy),32:next

etc.

>> No.6902940

>>6902764
>BTW if anyone can help, I'm having trouble getting the paddle sprite to access all 320 or whatever pixels on the screen because of the two registers for location.

https://www.c64-wiki.com/wiki/Sprite

Explained in here. Make sure you have the Most Significant Byte flag enabled or you can't move sprites onto the rightmost side of the screen.

>> No.6902951

>>6902929
>1 print chr$(147):poke 53281,0:poke 53280,11
PRINT"[CLR/HOME]" is faster than PRINTCHR$(147)
>2 print "{white}basic breakout"
Can leave off that trailing quote mark, if nothing follows a string on a program line, you don't need it and it saves one additional byte.

>> No.6902991

>>6902770
And eventually you'll want to try this in assembly language.

>> No.6903023

>>6902292
Lode Runner although the one button joystick control is clunkier than it would be on the Apple II.

>> No.6903035

Commando

>> No.6903057

Epyx "Games" series.

>> No.6903098

>>6902764
>instead of manually printing 7 rows of 40 reversed blank spaces I use a for to loop to do it automatically and alternate the color at every line
eh?

>100 ?"[RVS ON]"SPC(40)"[RVS OFF]

>> No.6903248

>>6902552
>No, but I am from a time when a 1541 cost about 1/20 what a new car did and very people people could afford them.
That time being roughly a year long before the price on them plummeted dramatically? It's time to stop playing pretend on the internet.

>> No.6903418
File: 6 KB, 249x188, seething-zoomer.jpg [View same] [iqdb] [saucenao] [google]
6903418

>>6903248
>you're right but that makes me mad so ill say you're pretending
lmaooooo

>> No.6903680

>>6902991
You're right. It's a lot better in assembly.

0fora=.to157:readb:poke49152+a,b:next:sys49152
1data169,15,141,24,212,169,31,141,5,212,169,240,141,6,212,162,0,160,1,173
2data18,208,201,0,208,249,136,192,0,240,12,192,32,208,240,169,32,141,4,212
3data76,19,192,189,74,192,141,1,212,232,189,74,192,141,0,212,232,188,74,192
4data232,169,33,141,4,212,224,87,240,201,76,19,192,96,28,214,48,32,94,48
5data38,126,48,28,214,48,48,127,176,48,127,128,43,52,240,28,214,48,32,94
6data48,38,126,48,28,214,48,43,52,176,43,52,128,38,126,16,36,85,16,32
7data94,192,28,214,48,32,94,48,38,126,48,28,214,48,38,126,176,43,52,128
8data36,85,128,28,214,128,28,214,48,43,52,128,38,126,96,0,255,0

>> No.6903697

>>6903680
The real test is learning how to wrap your code loop around the vblank as all serious games do. You have to set up a VIC raster IRQ and time your code carefully so you don't overrun the vblank (5000 cycles on NTSC and 7000 on PAL).

>> No.6903753

>>6902856
>>b-b-but
>lmaooooo

I don't know what's more sad, the fact you felt the need to strawman, or the fact that your strawman didn't even have an argument in it. Really, really, sad. Why are you so insecure?

>> No.6903771

>>6902231
This top down dungeon crawler that had spinners in mazes and was the raddest shit but i can't find the name of it no matter how many 'complete' c64 games comp videos i watch.

>> No.6903807

>>6902231
in this day and age what's the best c64 to buy? can you play real floppys and tapes in the modern recreations sold in gamestops or should i hunt an old one?

>> No.6904209

>>6903697
But if your game code is trivial enough to fit in the vblank can you really call it a serious game? Unless it's a text adventure you'll probably want to be fucking with screen memory, sprites, etc right ahead of/behind the beam. Have a more careful look at the code and you'll see it is "wrapped around the vblank", just not using an interrupt.

>> No.6904435

>>6903807

The C64 Maxi as shown in OP's image has the ability to load disk images, not sure about tape images.
but I managed to load and play through Doc Cosmos without any hassle. (disk image)

https://youtu.be/UBazWQgdjr4

>> No.6904582

>>6902505
>There's nobody to call with the modem anymore.

Really gets you in the feels. All those miles of copper falling silent. The last carrier desperately, hopelessly, seeking a handshake but finding only darkness. I wonder who the very last mom to pick up the handset and dump the connection was.

>> No.6904636
File: 220 KB, 640x597, c64.webm [View same] [iqdb] [saucenao] [google]
6904636

>>6903098
This was the original code for drawing the playfield:

41 print "{home}":print "{purple}{down}{down}{down}{rvson} "
42 print "{lblue}{rvson} " "
43 print "{blue}{rvson} " "
44 print "{green}{rvson} " "
45 print "{yellow}{rvson} " "
46 print "{orange}{rvson} " "

It's literally just printing reversed space characters with their colors manually inputted. The current code is:

41 print chr$(147):print "{down}{down}"
42 read o
43 poke 646,o
44 for l=1 to 40: print chr$(18);chr$(32);:next
45 t=t+1
46 if t=6 then 50
47 goto 42

270 data 2,8,7,5,6,4,10

Here the color values are stored as data after the sprite and read as O, the variable poked into 646 in line 43 (the address that controls character color). The actual drawing is handled by line 44 which prints a 40 character long string of reversed, colored spaces. Line 45 is the start of an incrementor, that loops the program back to line 42 (to begin drawing the next row of bricks) until t=6, at which point it returns control to the main program. The end result is attached.

>> No.6904639

>>6904636
shit, there's supposed to be 40 blank space characters in the first example but 4chin cut them out.

>> No.6905757

>>6903753
The most sad thing is your projecting

>> No.6905872

>>6902231
https://youtu.be/TPPlJhpE_9Y

>> No.6905917

>>6905872
TLN has some cool ideas and fantastic graphics but the controls are awful and it's inhumanly difficult.

>> No.6905938

>>6905757
Sorry kid, but I'm not the one who used a dismissive strawman argument.

>> No.6905946

>>6905917

Yeah, in the end you're better off with games like Defender / International Karate / IK+ / Bruce Lee / Boulder Dash / Giana Sisters / Montezuma's Revenge

>> No.6905956

>>6905946
Shamus, though I personally don't like the C64 version. It's buggy and your shots are also really small which makes it balls harder than the Atari 8-bit.

>> No.6905959 [DELETED] 

>>6904435
Huh..neat. Did this game invent realm shifting?

>> No.6905975
File: 1 KB, 320x200, deathlord_6.png [View same] [iqdb] [saucenao] [google]
6905975

Deathlord aka the meanest RPG ever made. No console RPG is this hardcore.

>seven huge continents
>permadeath--die once and it writes it to your save file so you have to start over from the beginning
>day/night cycle

>> No.6906032

Pharoah's Curse but I'm not a huge fan of that either and it's often maintained that the VIC-20 in fact had the best version. Ultimate's Entombed and The Staff of Karnath are more developed games with the same "Egyptian" concept.

>> No.6906145
File: 85 KB, 384x272, Cavelon_Animation.gif [View same] [iqdb] [saucenao] [google]
6906145

>>6902231
Cavelon is somewhat like a medieval styled Wolfenstein mixed with Pacman.

>> No.6906147
File: 12 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
6906147

>>6902231
Frak!

>> No.6906151

>>6906032
Pharaoh's Curse is great, what's wrong with the C64 version?

>> No.6906172

>>6906151
I just don't like the game at all; it doesn't look or sound that nice (any version of it). I can see why Montezuma's Revenge was a lot more popular and got way more ports--it just looks better and has more charm. Good graphics design goes a long way to a game's popularity.

>> No.6906187

There's an ok C64 port of Jr. Pac-Man but points subtracted for non-scrolling screens (come on, the fucking Atari 2600 could do that and the C64 couldn't?)

>> No.6906194

>>6906187
> and the C64 couldn't

It could but it could only scroll a certain amount.

>> No.6906208
File: 31 KB, 706x520, Hercules_Slayer_of_the_Damned.png [View same] [iqdb] [saucenao] [google]
6906208

Hercules Slayer of the Damned

>> No.6906218

Commando and the PAL version of Ikari Warriors are probably the best arcade ports on the C64. Worst ones? Galaxian and Double Dragon without a question.

>> No.6906240
File: 3 KB, 220x138, proxy-image.png [View same] [iqdb] [saucenao] [google]
6906240

>>6906208
Pic related is the true Hercules on C64.

>> No.6906271

Archon, although the Atari 8-bit, Amiga, and NES ports are all equally as good (the Apple II and PC suck; don't play those ports)

>> No.6906316

>>6906208
>>6906240
What a difference 2 years makes.

>> No.6906339
File: 3 KB, 319x206, Shamusbeginning.png [View same] [iqdb] [saucenao] [google]
6906339

One thing that strikes me as strange is that some games like Montezuma's Revenge were pretty much the same on every platform but each port of Shamus is quite different.

>> No.6906349
File: 2 KB, 320x200, miner-2049er_4_C64.gif [View same] [iqdb] [saucenao] [google]
6906349

Miner 2049er had mucho many ports, none particularly better or worse than any other.

>> No.6906360
File: 1 KB, 384x226, squish-em_4.png [View same] [iqdb] [saucenao] [google]
6906360

Squish 'Em. This is the best version of the game and it's a lot like Spiderman on the Atari 2600 (climb a building while dodging baddies).

>> No.6906367

>>6906349
I'm hyped for the prequel.

>> No.6906390
File: 54 KB, 1280x720, hard hat mack.jpg [View same] [iqdb] [saucenao] [google]
6906390

Datasoft C64 games suck for the most part; they're generally just bad copypaste from the Apple II. Go play the Apple versions instead.

>> No.6906401
File: 12 KB, 276x183, images.png [View same] [iqdb] [saucenao] [google]
6906401

Caverns of Khafka

>> No.6906410

I can't say I recommend any of the Atarisoft ports on the C64 other than Centipede and Donkey Kong. It was early and programmers didn't know the hardware that well.

>> No.6906415

>>6906410
It seems like most of the good C64 games didn't come out much later, till like 84-85 and on.

>> No.6906419

There was also Archon's sequel Archon II: Adept which was on the Apple II, Atari 8-bit, and C64 only and not ported to other machines.

>> No.6906434

>>6906415
It was in 1984 that you begin to see games really use the hardware well. For example Satan's Hollow on the C64 pretty much embarrasses the Atari 8-bit port.

>> No.6906451
File: 91 KB, 648x409, c64-summer-games-screen.png [View same] [iqdb] [saucenao] [google]
6906451

Summer Games on the C64 also owns the Apple and Atari versions.

>> No.6906465
File: 10 KB, 640x400, silent-service_6.gif [View same] [iqdb] [saucenao] [google]
6906465

From 85 onward games were increasingly moving to sit-down adventure and strategy titles instead of arcade stuff. C64 arcade ports by this point were mostly all outsourced to the UK (barring the odd exception like Kung Fu or that shitty US version of Ikari Warriors).

>> No.6906468

>>6903418
>you're right
I know.

>> No.6906492

>>6906465
Ikari Warriors on the C64 was notably better than many of its personal computer competitors.

>> No.6906498

>>6906492
The PAL version that Elite put out is. The NTSC version made by Quicksilver sucks mightily.

>> No.6906530

>>6906498
Both versions are still superior to the DOS and Spectrum.

>> No.6906543
File: 6 KB, 320x200, PiratesSee2.gif [View same] [iqdb] [saucenao] [google]
6906543

And of course Pirates!

>> No.6906562

>>6906530
There's also an Apple II version which is pretty comical.

>> No.6906676

Is it just me or is the guy posting C64 game recs in here an obvious burger?

>> No.6906678

>>6905938
Everything you've posted has been a "dismissive strawman argument" You're literally an angry little child desperately trying to act like and oldfag, completely embarrassing yourself in the process, and projecting your insecurities on to someone else. It's truly pathetic.

>> No.6906694

>>6906676
He seems to hate the C64, but still tries to recommend something. Weird, but commendable.

>> No.6906698

>>6906694
>He seems to hate the C64
I do?

>> No.6906713
File: 30 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
6906713

The Law of the West which is an early example of the "multiple choice" adventure game format like you'd see in LucasArts games later on. There's also a Famicom version of this and it blows chunks.

>> No.6906719

>>6906676
Because I didn't rec glorified tech demo trash like Flimbo's Quest?

>> No.6906729

>>6906719
I'll give you The Last Ninja, but Flimbo's Quest is a genuinely good game.

>> No.6906731
File: 91 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
6906731

Alter Ego is one of the more novel game ideas ever. Guide your character through life from infancy to old age through a multiple choice format. A different version for women was made but few copies were sold because not many grils were into computer gaming back then.

>> No.6906747
File: 147 KB, 1280x720, 75858.jpg [View same] [iqdb] [saucenao] [google]
6906747

>>6906729
Nah it's a bland collectathon with a brutally hard difficulty level and ultimately it's just a vehicle for a parallax scrolling engine the programmers wrote. At least TLN has an interesting concept. Sad but typical of many later PAL games where demoscener effects took precedence over game design.

>> No.6906750
File: 97 KB, 384x272, DonaldDucksPlayground_Animation.gif [View same] [iqdb] [saucenao] [google]
6906750

Donald Duck's Playground
you work different jobs and buy shit to build a playground

>> No.6906761

>>6906750
Sierra really didn't do a whole lot with the C64 and stopped releasing anything for it after 1984. I believe the main reason was shifting their focus to the AGI adventure games which weren't technically possible on the C64 (not enough memory for it).

>> No.6906775

>>6903680
Holy FUCK I didn't know you could do this.

>> No.6906837

>>6906750

I played the ST version, good stuff.
could you actually play in the playground on the C64 version? on ST you could.

>> No.6906841
File: 99 KB, 384x272, DonaldDucksPlgSpielplatzAnimation.gif [View same] [iqdb] [saucenao] [google]
6906841

>>6906837

>> No.6906849
File: 9 KB, 320x200, hardball_04.gif [View same] [iqdb] [saucenao] [google]
6906849

Hardball was probably the best baseball sim on the C64. Just a really well put together game with a lot of attention to detail and especially great animations.

>> No.6906852

>>6906841

Aaah nice, But seems they improved on it a lot for the later versions.

https://youtu.be/kEJGULt6jsE?t=1525

>> No.6906870

>>6902231
Project Firestart
The real birthplace of survival horror.

>> No.6906874

The C64 was bad. But not as bad as some other retro computers at least, stop memeing.

>> No.6906884

>>6906874

People can't discuss bad things?

>> No.6906889

>>6906874
>The C64 was bad. But
You realize you don't have to play US Gold and Mastertronic shovelware, right?

>> No.6906893

>no results itt for Paradroid or Wizball

>> No.6906950

>>6906893
>no ballblazer

>> No.6906956

>>6906950
dude, the C64 version of that is crap. play the Atari one instead.

>> No.6906960
File: 4 KB, 320x200, rags-to-riches_1.gif [View same] [iqdb] [saucenao] [google]
6906960

>> No.6906970

>>6906956
joke's on you, I don't actually play either. I just find the theme music captivating.

>> No.6907048
File: 3 KB, 768x544, Warrior of Ras 1 (Screenplay, 1983, C64)_2.png [View same] [iqdb] [saucenao] [google]
6907048

Dunzhin: Warrior of Ras, but it doesn't have the cool speech clips from the IBM version

>> No.6907062
File: 4 KB, 320x200, asterix_and_the_magic_cauldron_04.png [View same] [iqdb] [saucenao] [google]
6907062

>>6902231

I have fond memories of Asterix and the Magic Cauldron.
I was in grade school at the time and a classmate (muh best buddy for the entire year!) told me about this Asterix game where you could walk around this huge area with Obelix following you.
he showed me the trick to getting rid of Obelix, which was neat.

Always liked those earlier games with big maps like King's Quest where you could actually explore a big world.

https://youtu.be/sS6jVfPv4Sc

And it only took 30 years for a bugfixed version to be released that you could actually finish.

>> No.6907068

>>6906893
Wizball is on a similar level of like an art house pretentious movie.

>> No.6907136

All the C64 game lists have Impossible Mission but it's just never been something that appealed to me.

>> No.6907148

>>6907136

Back in the day the animation was impressive, never did figure out what the fuck I was supposed to do though. downside of piracy I guess.

>> No.6907161
File: 4 KB, 336x240, IK.png [View same] [iqdb] [saucenao] [google]
6907161

International Karate (aka World Championship Karate) has really stood the test of time imho.

>> No.6907169

>>6907148
>Back in the day the animation was impressive
Rotoscoped sprite animations were a really common thing in American C64 games for some reason. Don't ever recall a European one that used that.

>> No.6907185

>>6907161
It uses char sprites for the fighters which is a common trick in C64 1v1 fighting games.

>> No.6907212

>>6907161
I believe this game is switching char sets in midline because the background graphics are highly detailed and I can't imagine you'd have enough slots left in the char table (256 chars total) to still be able to make the fighters and referee (plus the score counter).

>> No.6907252

>>6902231
Nightmare on Elm Street was good for the 64. So was Guerilla War and Tomahawk. Also, Raid on Bungeling Bay and Raid over Moscow. The C64 had the best versions of those classic games in my opinion. The Last Ninja games are pretty good on it, as is Bad Blood (a post apocalyptic ARPG). There are also a lot of homebrew games like Organism, which is "Alien" styled and isometric. There are RTS games like Planet X2 & 3 and RPGs like Dark Quest II that are really impressive. One guy is even trying to port Skyrim to it:
https://www.youtube.com/watch?v=zhttps://www.youtube.com/watch?v=P1npdN3r54Ylofjb4wJOY

>> No.6907268

>>6902231
Those interested in the latest homebrews can check some of them out here:
http://www.indieretronews.com/search/label/C64

>> No.6907301 [DELETED] 
File: 2 KB, 256x240, NES_03.gif [View same] [iqdb] [saucenao] [google]
6907301

Door-Door would be an easy game to port.

>> No.6907316
File: 3 KB, 256x224, NES_01.gif [View same] [iqdb] [saucenao] [google]
6907316

Or maybe Chack'n'Pop

>> No.6907334
File: 3 KB, 256x224, 7568i9766.png [View same] [iqdb] [saucenao] [google]
6907334

Door-Door would be an easy game to port. Not much to this; it's probably one of the most technically simple FC games there is.

>> No.6907341
File: 9 KB, 320x200, joe gunn.gif [View same] [iqdb] [saucenao] [google]
6907341

And if you liked Montezuma's Revenge you could always play Joe Gunn.

>> No.6907350
File: 87 KB, 625x447, Aliens.jpg [View same] [iqdb] [saucenao] [google]
6907350

And here's the upcoming Aliens Neoplasma.

https://youtu.be/FZncjASSr1c

Looks good.

>> No.6907475

Crossroads and Crossroads 2
GI Joe
Seven Cities of Gold
Below the Root
Aztec Challenge
Zak McKracken and the Alien Mindbenders
Mini-Putt
Dynamite Dan

Those are the ones that I remember most fondly, but I'm sure there are others.

>> No.6907757
File: 31 KB, 405x289, main-qimg-65124228210c4ab721cb3e30c56a79ce.jpg [View same] [iqdb] [saucenao] [google]
6907757

>one guy wants to porn Skyrim to the C64
>the other wants to port...some obscure shitty Famicom games

>> No.6907814

>>6906775
Most people use youtube but, yeah, you can do it on a C64

>> No.6907823
File: 5 KB, 311x162, 67.png [View same] [iqdb] [saucenao] [google]
6907823

>>6907341
Hi-res graphics often look better but they're not used so much because in scrolling games they create a headache with shifting the color RAM. In multicolor mode you can set up your graphics in such a way that you can totally avoid shifting color RAM. See this level in North & South. It has a continuous band of aqua for the sky and yellow for the buildings/dirt, with orange and brown as the global multicolors. No color shifting=fast scrolling.

If you were scrolling a screen like in Joe Gunn, an entire screen's worth of color blocks have to be shifted. But if you aren't going to scroll the screen, it's not an issue

>> No.6907990

>>6906678
That's literally you. You are literally just projecting yourself. I pointed out how you stupidly mentioned the tape drive when the floppy disc drive was far more popular and you broke, as evidenced by this post. Sounds like you need to cope little guy.

>> No.6907997

>>6906676
>is it just me or is the guy posting on a website made up mostly of americans posting in a thread about an american personal computer an american?

Literally obsessed, but also retarded.

>> No.6908000 [DELETED] 

>>6906884
C64 was revolutionary at the time and one of the few platforms that survived the video game crash of 1983.

>> No.6908002

>>6906874
C64 was revolutionary at the time and one of the few platforms that survived the video game crash of 1983.

>> No.6908009

>>6908002
No shit, it was almost new technology and only a year old when the crash started. Most of the platforms that got wiped out were outdated crap like the Intellivision.

>> No.6908028

>>6908009
C64 was still a good system, even against its home computer competition like the Apple II, the Amstrad CPC, ZX Spectrum, and the Dragon 32/64.

>> No.6908041

>>6908028
>Dragon 32/64
That was one of those machines like the MSX that you got because clueless elderly relatives knew your birthday was coming up and they heard you were into those newfangled computer thingies.

>> No.6908056

>>6907350
Looks almost good enough to be Genesis.

>> No.6908080

>>6908002
>>6908009
Yeah, too bad no one actually owned one. The disk drive alone cost as much as 20 new cars, let alone the computer. It could have gone on to become the greatest selling computer of all time had it just been priced differently.

>> No.6908104

>>6908080
>The disk drive alone cost as much as 20 new cars
Wrong and stupid.

>It could have gone on to become the greatest selling computer of all time had it just been priced differently.
It outsold most of its competition, selling an estimated 17 million units, more than the Master System.

>> No.6908158

>>6907475
GI Joe looks pretty cool.

>> No.6908182

>>6907252
Looks really fake. Like skyrim running through a pixelator, with slowed down footage.

You're not going to get Skyrim on the C64 without completely changing the gameplay.

>> No.6908268
File: 70 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
6908268

Jumpman and Jumpman Jr.

>> No.6908328
File: 4 KB, 320x200, gauntlet_7.gif [View same] [iqdb] [saucenao] [google]
6908328

>> No.6908338

>>6908182
>>6907252

That Skyrim footage is so fake that the actual concept of fakeness itself seems pretty real compared to it

>> No.6908414

>>6907990
>no u
Top kek kid. I joked that a tape drive and 300 baud modem are "must haves" for a C64. YYu used that as an opportunity to show that everything you know about the system was learned on the internet. When I pointed out you're a dumb kid who has no idea what shit cost back in 1982, because you weren't even born yet, you lost your shit. Because, after all you're 32 and a half years old and have watched a lot of youtube about how things were before you were born. And now you're coping and projecting like a mofo. I don't even know if you're mad or so deluded you think you're the oldest most knowledgeable person on the internets. Either way it's funny as fuck.

>> No.6908468

>>6908414
Boy, you're pretty obsessed huh? I'd hate to be your handler. Must be very hard to work with a schizo.

>> No.6908781

>>6908158
I used to play it with my brother. It's not an awful way for two kids to burn some time. I remember it having some pretty terrible loading times, not at all like what it appears like on youtube.

>> No.6908802
File: 4 KB, 225x225, projecting.jpg [View same] [iqdb] [saucenao] [google]
6908802

>>6908468

>> No.6909057

>>6908104
You are one retarded little kid.

>> No.6909349

>>6902231
Too many to count, but my personal favs
Turrican 1 and 2
Creatures 1 and 2

>> No.6909584

>>6907757
>porn Skyrim
Isn't Skyrim already porned?

>> No.6910436

Gateway to Apshai

>> No.6910465

>>6908104
Real sales figure was probably around 12 million.

>> No.6910613

>>6908802
>takes what I said and is desperately trying to use it against me every post

Yikes.

>> No.6910618

>>6909057
t. Retarded little aspergers child that doesn't have an argument

>> No.6910621

>>6906747
it has that horror vacui look

>> No.6910625

>>6908781
Can't be worse than the loading times for Total Warhammer 2 without an SSD (took 3 fucking minutes to load into the campaign map after every single battle)

>> No.6910632

Many commercial C64 games had fastloaders built in, some of them pretty good, but pirated versions often lost the fastloader.

>> No.6910736

>>6910618
>n-no u!

>> No.6910782

>>6907185
And Master System fighting games. The NES can't really do it though.

>> No.6910850

It always struck me how American C64 magazines were so anodine and always talked about productivity and educational uses while the UK mags were 100% about games and had a really bright, anarchic punk rock aesthetic to them.

>> No.6910872

>>6907062
>>6907161
>>6906713
I believe I mentioned this in the Famicom pulse logo thread, but the C64 was always better at graphics that have depth and texture to them despite the NES's higher resolution and bigger palette. NES graphics always look extremely flat and have very poor contrast.

>> No.6910875

>>6910850
As a kid i loved ZZap64, it hit the nail on the head for me with the asthetic

>> No.6910934

>all this US V Euro bickering
jesus these threads are worse than /ck/

>> No.6910946

>>6910934
Imagine being so fat you argue about food.

>> No.6911112

>>6910625
Sounds comparable, actually

>> No.6911147
File: 6 KB, 320x200, time_machine_04.png [View same] [iqdb] [saucenao] [google]
6911147

"Time Machine" always seemed like an interesting game.

>> No.6911373

All I know about the C64 is that the loader music that Rob Hubbard and Martin Galway fucking rocked.

>> No.6911420

https://youtu.be/xNAZFUyxQ3M

C64 was a really fun time, a lot of the joy imo came from the piracy scene.
American zoomers look at the C64 and think "omg terrible graphics!" but to actually live it in the 80s and trade games and only occasionally seeing a gaming magazine everything just felt magical.
yeah the NES had better games, but most of this stuff was free and there was just so much.
hard to explain, guess you can only enjoy this stuff if you're not a graphics/hardware whore. (which is not determined by age btw, just attitude)

>> No.6911425

Has Project Firestart been mentioned yet?
https://youtu.be/sUb-oWAkuX0

>> No.6911591

>>6902253
> she uses lemon64
into the trash it goes

>>6902412
> i only know the specs of old shit from 1983
based crippled retard

>>6908080
>Yeah, too bad no one actually owned one. The disk drive alone cost as much as 20 new cars, let alone the computer. It could have gone on to become the greatest selling computer of all time had it just been priced differently.

great to see that you're back with nonsensical replies, dunning kruger. still know nothing about the c64 i see? a complete surprise to nobody here at all. c64 was the best selling home computer of all time. seek professional help, dk,

>> No.6911634

>>6911591
How many times are you going to reply to the same post?

>> No.6912358

>>6911420
>yeah the NES had better games, but
The NES didn't have Neuromancer though.

>> No.6912414

>>6911634
Once for each of the voices in his head?

>> No.6912539
File: 16 KB, 320x200, Kung-Fu_-_The_Way_of_the_Exploding_Fist.jpg [View same] [iqdb] [saucenao] [google]
6912539

>>6912358

True, and the NES port of Way of the Exploding Fist was nothing like the epic C64 version.

>> No.6912727

>>6912539
The NES port was never even completed, it got cancelled halfway through...but some guys got ahold of the prototype and finished it.

https://www.youtube.com/watch?v=_f4QsghP6Bk

But it still looks pretty bleh and monochromatic especially as the C64 uses bitmap mode for the backgrounds.

>> No.6912771

>>6906729
>flimbo's
BASED. gave it blast on the ol' vice and gamestop controller just yday. absolute kino C64 game. got to level 5 but ran out of time
took a bit of work getting a decent fullscreen mode on my 40" TV going but got in the end

>> No.6912810

>>6910736
Whatever fag. Go dilate your tranny vag somewhere else.

>> No.6912815

>>6911420
>American zoomers look at the C64 and think "omg terrible graphics!"

Are you retarded or just obsessed? It's all zoomers that do that.

>> No.6913015

>>6912810
Utterly btfo and seething.

>> No.6913495
File: 490 KB, 449x401, Girls.png [View same] [iqdb] [saucenao] [google]
6913495

>>6910613
>replies using the stupid shit i said to show how stupid i am
>pls no bully

>> No.6915361

https://www.youtube.com/watch?v=ebixM5GuSbc

Druid's pretty nice and it's a bit like Zelda meets Hydlide.

>> No.6915998

>>6915361
It's Gauntlet, let's not kid ourselves.

>> No.6916298

>>6915361
>Zelda

https://youtu.be/0-mu2rAgK_w
I love homebrew.

>> No.6916564

An entire thread of shitposting just because a little kid was upset that some adults didn't believe his larp in a completely different thread.

>> No.6916872

10th frame
1943: One Year After
1st Over Germany
1st Division Manager
3D Pool
3-D Ma
3D Scacchi Simulator

3D Scacchi Simulator

ABC
Aaargh!
ACE: Air Combat Emulator

>> No.6916878 [DELETED] 

en verdad tendria que tener todos, es mejor emular

>> No.6917101

>>6916564
>still coping