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/vr/ - Retro Games


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6898742 No.6898742 [Reply] [Original]

From a technological standpoint, how do the 6th gen consoles compare? Aside from the Xbox obviously having an edge overall, what tricks do the rest have up their sleeves to keep them competitive?

>> No.6898745

1st gen
>The origin of it all. PONG, motherfucker.
2nd gen
>Video games actually start diversifying, genres are born, video game characters are born, some of the most iconic franchises of video games ever are born
3rd gen
>Graphics take a huge leap, going from simple square pixels that used to represent things, to actual detailed spritework. More colors, more possibilities within existing genres, and also the birth of new genres. Scrolling in games becomes a thing.
4th gen
>the ultimate form of old school gaming. More colors, more sound, more possibilities beyond the confines of 3rd gen, new and creative techniques of visual display and game mechanics keep getting innovated to the end. Possibly the golden age of video games in general.
5th gen
>as if the jump from 3rd gen to 4th gen wasn't enough of a constant rollercoaster, 5th gen changed everything from the ground up and added a whole new dimension. 3D gaming wasn't exactly new, but 5th gen made it massive, the new norm. People who weren't alive at the time will never know how it was to play 5th gen games for the first time.
6th gen
>3D games mature, but at the same time stagnate and get homogenized. The era of sandbox and a time where narrative becomes more important than gameplay. Also the birth of mainstream online gaming and FPSs replacing platformers/adventure games as the de-facto standard video game genre. Also MMOs become mainstream and a staple in video game culture. Basically, not much changed from 5th gen in terms of technology, what changed was the culture, and the addition of the first baby steps of online getting mainstream appeal
7th gen
>6th gen, now in 720p. Online becomes the de-facto way to play multiplayer. Many games only focus on multiplayer, and those who do not, mainly focus on narrative.
8th gen
>7th gen, now in 1080p
9th gen
>8th gen, now in 2160p

>> No.6898749

>>6898742
-Gamecube has better framerates and textures.
-PS2 has better shading and can play DVDs.
-Xbox has all of the above.
-Dreamcast came out in the 90s, so it wins.

>> No.6898782

>>6898742
>what tricks do the rest have up their sleeves to keep them competitive?
Nothing. Xbox is significantly more powerful.

>> No.6898803

>>6898749
That's a rather unsubstantial description. Those are mostly trends rather than inherent qualities.

>Gamecube is rather weak overall but very balanced and capable of smooth frame rates in many circumstances
>PS2 is pretty primitive in its architecture, but has a lot of raw rendering power that makes it good at spitting visual information out in high quantities
>Xbox is the most versatile and effectively the best with a forward-looking architecture, but is easily pushed too far without the raw power to back it up
>Dreamcast is overall the weakest of the bunch, but is not far behind due smart and innovative engineering choices that make it a marvel of its time.

>> No.6898806

>>6898742
> what tricks do the rest have up their sleeves to keep them competitive?
Nothing. There's a clear power heirarchy of Xbox > Gamecube > PS2 > Dreamcast. Regardless of what you may think of their libraries you can't argue with this ordering.

>> No.6898816

>>6898803
Gamecube has better textures than PS2, generally. Look at RE4 and Super Monkey Ball.

>> No.6898818

>>6898745
> those 7, 8, and 9 descriptions
Lazy and disingenuous asf. The 7th gen couldn't possibly be more different from the 6th in terms of what types of games were popular. Online and HD graphics truly changed everything. And the 8th generation was a major revolution too in terms of indie games going mainstream. In the 7th gen they were just starting out and were something of a novelty. In the 8th gen at least half the good games coming out are indie games. The 9th gen is going to bring about SSDs as the standard, as well as the biggest leap in CPU power since gen 6 -> gen 7. Ray tracing is going to start growing, and indie games will probably continue to get even bigger and more sophisticated than they already were, blurring the line between indie and AA. Not that that hasn't already happened this gen, but it will happen even more next gen, where an indie/first time dev puts out something that would qualify as AA if it came from a major publisher.

>> No.6898828

>>6898816
PS2 excels at quantity, not quality. That includes textures. It really is a mistake not to have any form of texture compression.

>> No.6898891

>>6898818
Yeah I think 8th gen turned out pretty well, really. Most of the worst impulses of 7th gen game development got dialed back and there was a pretty healthy variety of different genres and interesting games.

>> No.6898893

The Gamecube was capable of some cool lighting tricks that platforms to this day struggle to replicate.
https://www.youtube.com/watch?v=HB_sXdv9XQ0
iirc there's certain instances of light refraction through wet surfaces in RE4 that never appeared in any of the gorillion other platforms they ported that game to, only GC/Wii

>> No.6898929

>>6898818
>>6898891
look at these industry apologists.

>> No.6899969

>>6898803
your description of the cube and ps2 suck, instead of saying they are weak but have this trick to make them better, why dont you just explain what situations they are suited for and not?

>> No.6899995

>>6898745
this

>>6898818
fuck off nigger

>>6898742
>nintendo
>fun games but low power
>sega innovative failure on par with nintendo but not as good, yet better hardware
>xbox has best hardware of course, but less fun and tries to be innovative too hard
>psx 2 has the most games and is middle tier

>> No.6900062

>>6898818
Who the fuck even cares about indie-trash? We still can't beat all these old classics, we don't have time for some rpgmakerjob from garage made by drunken hipsters.

>> No.6900075

>>6898742
You all should read this.
https://www.copetti.org/projects/consoles/

>> No.6900082

>>6898745
delete this, shut it the fuck down

>> No.6900096
File: 989 KB, 1280x584, file.png [View same] [iqdb] [saucenao] [google]
6900096

>>6898742

>> No.6900196

>>6898806
>Nothing. There's a clear power heirarchy of Xbox > Gamecube > PS2 > Dreamcast. Regardless of what you may think of their libraries you can't argue with this ordering.
Not true at all. Gamecube often outperformed xbox. It had in theory the more advanced hardware rather than the ancient x86 architecture of the xbox - the advantages of the xbox was that there was so much experience working with direct x and PC games. Even if xbox outperformed it on a practical standpoint,over all the games - on a technological one gamecube still wins.
>>6900096
Why would "criterion games lead programmer" be going around sega-16 posting like a 4channer?

>> No.6900204

>>6900196
>Why would "criterion games lead programmer" be going around sega-16 posting like a 4channer?
Western developers are more shitposty than japanese ones.
Also, fyi, that guy who posts the Burnout anti-Gamecube image is a known anti-GC shitposter from /v/. Welcome your new shitposters now that 6th gen was added!

>> No.6900212

>>6900196
>Gamecube often outperformed xbox
No, it never actually did this. PS2 was also doing the most impressive games that generation. Gamecube had a solid baseline, Xbox a higher one, PS2 the potential to surpass all (and it was hit a few times at that)

>> No.6900214

>>6900096
I see how it is. You can't put excuses on a Gamecube disc so they went to bitch about their own technical shortcomings elsewhere. Meanwhile Sega went and made F-Zero GX, and the cube was up to the job no problem. You know what's more likely to be the reason the GC version never happened? Corporate bullshit. In 2004 Criterion was bought by EA, right before the development of Burnout 3 started.

>> No.6900217

>>6900212
The only argument PS2 fanboys have against GC is the mini-dvds.
Against Xbox however? Forget it, your clusterfuck of a dvd-player was not match for the Xbox.

>> No.6900219

>>6900214
>You know what's more likely to be the reason the GC version never happened? Corporate bullshit. In 2004 Criterion was bought by EA, right before the development of Burnout 3 started.
No, it's because the Gamecube genuinely couldn't do the effects PS2 and Xbox could. This is well documented.

>>6900217
The only argument Nincels have against the PS2 and Xbox...wait they don't have one.

>> No.6900221

>>6900219
Well, Sonyggers don't really have any argument either. 6th gen as a whole was kind of a shitshow, but at least Xbox was powerful.

>> No.6900225

>>6900221
It was a great time, unless you had a Gamecube. I say this in retrospect as a Sega fan.

>> No.6900227

>>6900225
>as a Sega fan
>the era when Sega died and became the laughing stock of everyone
Nice one, Sonygger. You're not fooling anyone.

>> No.6900229

>>6900227
Imagine trying to be genuine while remaining eternally bitter. I have no idea why nincels do this an falseflag as others.

>> No.6900231

>>6900229
You have nintendo living rent free in your head, sonygger. /v/ does that to you.

>> No.6900235

>>6900231
I have no bias in favor of Sony, I just go where the games go. This is why I don't think highly of Nintendo platforms. Why do you attempt to hide your bias? The masquerade is pathetic and the mask slips constantly.

>> No.6900236

>>6900229
He's right though? Sega fans only have bitter memories of 6th gen. 4th gen was the best time to be a Sega fan.
And anyway if you were a Sega fan during 6th gen, you kind of had to have all 3 consoles, since Sega started releasing games on all of them, oh also the GBA. But at that point I gave up and went full PC.

>> No.6900238

>>6900235
>I have no bias in favor of Sony
Your /v/-style console war obsession with Nintendo makes me think otherwise.
Especially since a few posts ago you were saying shit like:
>S2 was also doing the most impressive games that generation
Just lol.

>> No.6900240

>adding 6th gen won't bring console war shitposting! you're just exaggerating!

>> No.6900241

>>6900236
It's been 20 years, the Dreamcast and Sega's fate is unfortunate but these days I'm happy to see Sega games everywhere. Nintendo got the weakest ones. PC was appealing for a few years at the time but consoles were always more appealing.

>>6900238
I have no idea what your problem is with Sony, sounds like a politically influenced one. That or you just can't get over Nintendo losing relevance to them. I just go where the games are. You should be able to produce a game that is as impressive as Shadow of the Colossus or even ICO. I'm no fanboy - I'm just anti-Nintendo. You however are a blatant console fanboy and it's pretty pathetic. You can get them all anon, even that Xbox you pretend to have.

>> No.6900249

>>6900241
>this painfully obvious neogaf sony shillism
Sure bro, you go where "the games" are. 4ThePlayers, right?

>> No.6900251

>>6900249
Sounds like a cope, you don't like being called out, do you nintendo fanboy?

>> No.6900259

>>6900251
You were the one who claimed that PS2 had "the most impressive games of 6th gen". Don't deflect and call other people fanboys when you are clearly the fanboy here.
If you have an anti-nintendo bias that's fine, just don't go around claiming PS2 was a powerful machine, it was the weakest, in many ways also weaker than the DC (which is embarrassing considering DC came out 2 years prior)

>> No.6900267

>>6900259
>You were the one who claimed that PS2 had "the most impressive games of 6th gen
It does. I posted them already. Sure most games looked worse, but the PS2's vector units allowed it to achieve excellent results. More than impressive for a piece of hardware from 1998.

>> No.6900270

>>6898742
None of them could even do 1024x768. So PC master race. They also can't do real 32 bit color.

>> No.6900275

>>6900241
>but these days I'm happy to see Sega games everywhere.
I'm happy to look on as a cuck as the bigger superior guys ravage her.

>> No.6900278

>>6900275
Weird to insert your fetishes in to the industry

>>6900270
yeah PC had all the good games like runescape lmao

>> No.6900280

>>6900267
So, according to you, SotC and ICO are the most impressive games of 6th gen?
Whatever, sounds like a Sony fanboy to me. These games are fine, but one is basically a glorified boss rush, and the other is an escort mission game. ICO isn't even impressive on a technical standpoint, it's just praised because of the "artsy" art direction. SotC has some big models, but mechanically it's a very simple (and dare I say it, cinematic) game.
At least be sincere and don't pull the "I go where the games go", just admit you have a pro-Sony bias. Nobody will judge you.

>> No.6900297

>>6900278
I obviously meant to greentext that, your fetish segafag.

>> No.6900307

>>6900280
Sounds like someone never played the games. In 2001 Ico was pioneering technology that wouldn't be in common use until the following generation such as inverse kinematics for animation and bloom lighting. Shadow of the Colossus achieved the same visual impression in 2005 with its use of motion blur and HDR lighting. It really goes to show how desperate nincels are to dismiss the achievements of these games.
>At least be sincere and don't pull the "I go where the games go"
I am being sincere. If Nintendo had more and better games, I'd be playing Gamecube right now. Still can't find anything to compare to the free flight and world design of Sky Gunner.

>> No.6900308
File: 17 KB, 636x358, gokiburi.jpg [View same] [iqdb] [saucenao] [google]
6900308

>>6900297
He isn't a segafag, no Sega fan is happy about Sega dying.
He's a Sony cockroach.

>> No.6900314

>>6900196
>ancient x86 architecture of the xbox
The most powerful PCs now still use x86. The instruction method might be old but the hardware supporting it in PC market is waaaaaaaay more advanced than anything that was in Cubez. Seeth and cope and dilate.
>https://webcache.googleusercontent.com/search?q=cache:j72ZfOPpbkoJ:https://www.computerworld.com/article/2827767/why-intel-can-t-seem-to-retire-the-x86.html+&cd=1&hl=en&ct=clnk

only non-x86 hardware which beat them in adoption and muh sales was probably ARM cellphone chips. Cubez failed and died out.

>> No.6900316

>>6900314
>Cubez failed and died out.
Not after Nintendo dragged it on for two generations, the second time it underperformed so terribly they had to kill the console prematurely.

>> No.6900318

>>6900307
>bloom
Is this supposed to be "impressive"? It's one of the things people complained the most about modern games. Devs actively tried to avoid using it during 8th gen because of all the backlash.
Also yeah you're not fooling anyone, you're a sony fanboy.

>> No.6900321

>>6900318
The mask slips, and the nincel blinded by his hate for a company now refuses to see the advancement of technology possible on a piece of hardware. Would be interesting to see a game with bloom lighting from before ICO, you should be able to name one in your next post. If you don't, you concede.

>> No.6900324

>>6900278
>yeah PC had all the good games like runescape lmao
It was good. Maybe you have shit taste? Also... tons of high quality WinXP/Win98 games that were superior to everything in terms of overall quality, FPS, game mechanics, replay value.

2007 alone was amazing.
https://www.metacritic.com/browse/games/score/metascore/year/pc/filtered?year_selected=2007

>> No.6900325

>>6900324
>2007
Those are Vista games, not XP/98se games.

>> No.6900326

>>6900321
>If you don't, you concede.
Well, here's the thing: I sayd bloom isn't impressive, and it received a huge backlash because most people didn't like it either.
Just because you're a console warrior and have a personal problem with Nintendo doesn't make me a Nintendo fanboy or a Sony hater. I'm fine with Sony (loved my walkman as a kid!), but Sony fanboys like you, who were adoctrinated by NeoGAF, get no sympathy from me.
There's a reason you guys keep getting voted as the worst fanbase time and time again.

>> No.6900331

>>6900326
It is impressive, it wasn't until more capable consoles than the PS2 started doing it and developers abusing it did it become fatiguing. You'd know this if you were around at the time. In ICO and SotC they're key signature of their art style. When used well and in tandem with the technological innovation, they hold up beautifully. None of those "backlash" about 360 games changes the fact that PS2 games achieved what it took a generational leap for others.
>more butthurt about neofag
If you love them so much, why don't you go back?

>> No.6900336

>>6900325
STALKER runs XP , so does Civ IV. did you ever check the sys reqs on mobygames?
Are ninfanboys this retarded now?

>> No.6900338

>>6900331
Bloom is not impressive and while Ico and SotC are fine little artsy games, they're not the most impressive of the generation. Not even in the PS2 (which is the weakest 6th gen system).
Anyway, it's funny you keep trying to hide the fact that you're a blatant Sony fanboy.
Call me a nintendo fanboy all you want, I know that I grew up with Sega Mega Drive, so I'm laughign your boogeyman off.
You are the only clown in this thread that claimed that PS2 had "the most impressive games of 6th gen". Too late to pedal back now, Sony fanboy.

>> No.6900339

>>6900326
>I sayd bloom isn't impressive, a
nobody wanted motion blurring either. why do you think blurbusters website exists? why 144Hz monitors and TVs exist now???

>> No.6900341

>>6900336
>devs designed software for the previous generation platform
no, they just included support because it was easy. Face it, these are Vista games.

>>6900338
Thank you for conceding, nice attempt at a falseflag.

>> No.6900343

>>6900341
Conceding that you're a blatant Sony fanboy? You're welcome.

>> No.6900345

>>6900343
I just go where the games are. It's no secret PS2 had the most that generation, but I also have an Xbox, a Wii for GC games, and of course a Dreamcast with a gdemu clone. Sorry you missed out on the PS2.

>> No.6900357

>>6900314
>The most powerful PCs now still use x86. The instruction method might be old but the hardware supporting it in PC market is waaaaaaaay more advanced than anything that was in Cubez. Seeth and cope and dilate.
First of all, a PC is x86 by definition. You wouldn't call a mac a PC. So yeah, like how the most powerful Nintendo consoles are all Nintendo consoles. Obviously it goes without saying that any more powerful computers or supercomputers would never use x86 for the past 30+ years.

Secondly your entire article - entitled "why intel can't seem to retire the x86" - talks about how shit x86 is and how Intel etc. didn't even bother trying to make 64-bit for it initially because they assumed it would be gone. However they found that the PC market is so locked into it it can't rid itself of the ancient architecture without causing mass chaos, so it persists. Only an idiot would actually choose to have it if there was no outstanding reason to.

If it had been a good idea even for portability reasons we would have seen it happening again as another console tried it. Fact is x86 is so shit that even easy porting from PC games doesn't get it a place in consoles anymore.

>> No.6900360
File: 1.08 MB, 2560x1920, PSX_forget.jpg [View same] [iqdb] [saucenao] [google]
6900360

>>6900345
I do have one. Pic related, posted it the other day when some anon didn't believe me I had one.
I just don't play PS2 much these days, but I did play some back in the day.
Never owned any Nintendo console after the NES, so if you want to bark at some nintendo boogeyman, you're doing it in the wrong direction.

>> No.6900385

>>6898742
Xbox is incomparable in terms of raw performance, it blows everything else out of the water.
PS2 can do neat tricks due the weird architecture, it can draw lots of polygons if you fully utilize the EE + its VU.
GC has a better CPU overall than PS2, shading is usually much better there and textures are handled a bit better.
Dreamcast is better than PS1/N64 at least. It can push some polygons but shading is a joke.

>> No.6900396

>>6898818
>asf
I automatically assume anyone who uses this like this and "rn" are niggers or normies, and your opinion becomes worthless as I stop reading.

>> No.6900408

>>6900396
what did you expect from a seething modernfag?

>> No.6900426

>>6900396
>normal people are wrong, not abnormal people
From a biological standpoint normal is always the correct way. There can be differences in size or personality etc. but whenever an organism displays traits outside the normal range something has gone horribly wrong. Even if you're for example extremely tall, something has gone wrong and your body will not support a normal life expectancy etc. Normal is generally correct.

>> No.6900476

>>6900426
>biological
Well if you want to delve into that, humans aren't supposed to be that powerful, we're pretty weak creatures. The moment humans invented weapons (and especially fire power), biological reasons became very irrelevant. Who cares about actual strenght when you can end the life of a big strong beast in 1 second by shooting a tiny piece of lead.
Anyway, back on topic, normal people don't waste time on the internet defending 7th gen with "asf"

>> No.6900830

>>6898742
>Dreamcast
Dumbass Bernie Stolar burning most of Sega's IP's to the ground and desperately throwing a fuckload of money at NFL to make sports games since EA fucked off because "muh 3DFX" and experimental, cutting-edge games like Shenmue, which obviously didn't pay off and the Dreamcast sunk in less than two years.
>PS2
Sony launches PS2 without any killer exclusives, BUT happens to market it as a relatively-affordable DVD player that can play video games, giving a lot of value to normies as well as gamers. Opens the floodgates to killer exclusives in 2001 to counter the Xbox and Gamecube arriving, wins Japan forever with JRPG's. Sony starts getting complacent and even more arrogant as the gen goes by though, and sets the stage for their massive fuckups at E3 2006.
>Gamecube
Nintendo reluctantly transitions to optical media but once again compromises their hardware potential with mini-DVD's with limited storage. Console's perfectly capable of playing online games but Nintendo decides not to support it at all or pet devs integrate online functionality to their games because "hurrr think of the children." Nintendo compensates with strong exclusives and a low price by 2003 though leading to a strong software attach rate despite disappointing console sales.
>Xbox
Goes all in on Xbox Live and markets it as a service, Microsoft is able to trick consoomers into PAYING to play online on top of their internet bill, a trend that has persisted for decades. Other than that they win over the West with shooters, sports games, good graphics, and Halo but completely botch their marketing in Japan where they've remained a laughing stock forever, I'm honestly amazed if Microsoft is still selling Xbones or planning to release Series X/S there at this point.

>> No.6900875
File: 487 KB, 915x511, Untitled.jpg [View same] [iqdb] [saucenao] [google]
6900875

PS2 has an insane fillrate, though that's mostly because many of its rendering techniques require multiple passes. Still, GT5 had to take out some small objects in GT4 tracks because the PS3's fillrate was proportionately smaller.

The GC's draw is its shader pipeline, but it falls short of the Xbox and Wii games do a much better job of showing it off.

>> No.6900927

>>6900357
>Fact is x86 is so shit that even easy porting from PC games doesn't get it a place in consoles anymore.
Pretty sure PC games devs esp indie shit s are always trying to port their game to console. Always.

>> No.6900938
File: 76 KB, 686x541, Sanic.jpg [View same] [iqdb] [saucenao] [google]
6900938

>>6898742
6th gen isn't retro and it should have its' own board. In your heart you know I'm right.

>>6898745
You forgot to mention the rise of steam and indie developers in the 7th/8th gen, but other than that based and truthpilled.

>> No.6900943

>>6900341
>no, they just included support because it was easy. Face it, these are Vista games.
No. Most of those games were designed for XP when published or during dev. STALKER supported DirectX8 as a minimal. Civ IV was released for WinXP, latter expansions updated for Vista compatibility. You got it ass backwards. And /vr/ rules are /vr/ rules. Their sys req platform is WinXP.

>> No.6900970

>>6898745
The biggest leap was between the 2nd and 3rd gen, debate me.

>> No.6901016

>>6899969
Because there are too many situations to summarize. I'd have to write an essay for that.

>> No.6901086

>>6900345
>I just go where the games are
That's fine, but know that the games aren't the best showcases of technology.
All these effects of the PS2 are highly inaccurate and/or inefficient. The Xbox demonstrated far better examples of post-processing on top of high-quality scene rendering, as seen in the likes of Double STEAL.

>> No.6901089

>>6900345
>It's no secret PS2 had the most that generation
The most inferior multiplats and shovelware.

>> No.6901103

>>6900280
Ico is literally the first video game ever to feature bloom, retard. Yes it was technically impressive.

>> No.6901120

>>6900321
Bloom on ps2 is a feat because the ps2 has no programmable shaders. Stop being a bitter cunt.

>> No.6901136

>>6898742
>>6901120
One of the biggest improvements we saw in the 6th gen was the capability of shaders. Seeing water in Metroid Prime, or various metal surfaces in Halo was amazing at the time. I think if I were to compare the 6th gen consoles, their ability to handle various shaders would be on of the largest points to focus on, especially when comparing to the 5th Gen, which had only just started getting some interesting shader effects. You saw at the end of the N64 lifespan what it was capable regarding shaders when Rare's technical wizards make Perfect Dark.

>> No.6901148

>>6900357

You are a retard. x86 isn't "the computer architecture", x86 is the CPU of choice because it has the best balance of performance, cost, and power consumption. The only reason Intel even wants to get rid of x86 is because then they'll have a product they can monopolize because there'd be no AMD competing.

Plenty of super computers DO use x86, hell plenty use POWER, too, which is the GCN's instruction set.

Finally, consoles DO use x86, both the XB1, PS4, XSX, and PS5 are all x86 consoles.

>> No.6901151

>>6901120
>because the ps2 has no programmable shaders
And it shows. Those games are fucking cataract simulators.

>> No.6901158

>>6898893
It was a feature of the GCs gpu they called HW light X8 which could apply 8 different light sources per triangle on both stationary or moving targets

>> No.6901163

>>6901158
>8 different light sources per triangle
So basic OpenGL stuff?

>> No.6901347

>>6901163
>So basic OpenGL stuff?
Then why it is absent in ports?

>> No.6901429

>>6901347
I wouldn't know. Xbox and equivalent PC hardware could do an arbitrary number of lights thanks to vertex shaders, but 8 was more than enough for the most part. It's rather basic and devoid of shadows, though, so maybe that's why.

>> No.6901664

>>6898818
Oh yea, games going mainstream, that was totally a good thing with many benefits like:

>> No.6901675

>>6898745
>People who weren't alive at the time will never know how it was to play 5th gen games for the first time.
and people who didn't have the Saturn will never know how it was to see this as an introduction to 3D on consoles:
https://youtu.be/-RU0owYC-TU
still one of the very best intros to this day!!!

>> No.6901681

>>6898803
>Gamecube is rather weak overall
Lol what

I stopped reading here. In terms of power, the GC is second to the Xbox.

>> No.6901683
File: 12 KB, 385x309, E9D61C38-302C-44D6-B5A0-AF4919371092.jpg [View same] [iqdb] [saucenao] [google]
6901683

Just bought a GameCube. What are some good games for this thing under $60?

>> No.6901732

>>6898742
In terms of power with the most powerful on top:
PS2
Dreamcast
Xbox
Gamecube

>> No.6901736

>>6901683
>What are some good games for this thing under $60?
The ROMs of anything up to around the year 2000. I heard the GC is great for emulation, but since I have a Wii I've never bothered.

>> No.6901819

>>6901683
Should've bought a Wii and softmodded it instead.

>> No.6901824

>>6900357
>You wouldn't call a mac a PC
why not, literally a personal computer, just a retarded one.

>> No.6901842

>>6901683
>he got the retarded Wii
why

>> No.6902527

>>6901681
On paper...but in practice devs struggled to do much better than the PS2, and even the PS2 could do things the GC could not.

>> No.6903792
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6903792

Wish the thread had more technical discussion but I should probably go to Beyond3D or other forums if I wanted to do that unfortunately.

>>6902527
Because the vector/SIMD performance on the Gamecube was terrible due to them choosing/underpaying for a PowerPC CPU without AltiVec which was in the iMacs with Apple which IBM PowerPC processors had. A lot of the vector processing was used for transform, clipping, and lighting or T&L which only some GPUs had like the Flipper on GCN and the main problem the T&L on the Flipper was fixed function so the graphics pipeline which had more and more tasks that needed to be accelerated in the process of rendering as the generation went by needed more help from the CPU. The 1.9 GFLOPs on the CPU was not enough and was bottlenecking the system with regards to balancing compute and graphics. The GPU would've been able to handle it if GPGPU capabilities existed but that capability was literally a console generation away with CUDA and OpenCL. The PS2 had weaker CPU vector processing with 0.64 GFLOPS but the programmable vector units in the VU0 and VU1 units which was a primitive version of this that needed to be used for basic GPU tasks that the GCN included but could blow its vector processing out of the water with a combined 6.2 GFLOPS across the CPU and VUs. And the Xbox had a Pentium with 2.8 GFLOPs of SIMD vector processing.
>>6900096 was the result of this issue. Unfortunately, a lot of people except programmers who worked on these systems at the time knew about this and tech websites like Anandtech didn't have the expertise that they have now to point out this. The easiest way for Nintendo to rectify the situation outside of using better SIMD with AltiVec was to just clock the CPU higher from the 486 MHz. G3 Macs were able to clock up to 700 MHz so the problem could've been avoided. But they were stubborn about yields and were probably losing money on other aspects of the system so they couldn't do that.

>> No.6903874
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6903874

Continuing from above discussion on the thread.

>>6898742
People usually get the hierarchy of power right with Dreamcast < PS2 < Gamecube < Xbox. The PS2's split architecture and vector processing units were what really made the PS2 stay in the race as long as it did as I said from above where if you pushed the raw performance of graphics GSX chip and compensated the processing side with the VUs, that was enough for it to serve as a "minimum" specification that developers were happy with for the generation around 2003 or so. Gamecube of course had the Flipper which basically was its strength in graphics, and was able to provide this before the Xbox came on the scene. It had some very cutting edge GPU features that weren't even on PC GPUs at the time. Xbox obviously brute forced its way using cutting edge PC hardware to get into the market. The system wasn't bottlenecked in any way or had any special sauce outside of the custom GPU. The only issue was price but consumers got onto Xbox effectively because it was subsidized heavily. In my opinion, the only console I think would've been problematic is the Dreamcast. The PowerVR GPU on the Dreamcast was definitely good and only slightly worse from a features standpoint to the Flipper on the Dreamcast. You could get better texture filtering, antialiasing and etc. on that compared to the PS2 as people probably noticed. But the issue is the CPU which was a Hitachi SH-4 at 200 MHz and had Sega stayed in the race, I think they might have been able to hold on for a while, but the issue with SIMD and CPU processing power would've reared its head earlier and I think missing DVD functionality and graphics would've started to be a problem. The next generation would've probably started in 2003-2004 or something and that would've replaced the Xbox releasing. But since the console cycle would've been out of whack, I'm not sure if Sega would've dropped out anyways because of that and lagging behind their competitors.

>> No.6904139

>>6900231
>>6900227

You're really embarrassing yourself dude.

>> No.6904149

>>6900249
Did Sony rape your mom or something? Why can't you accept that some people don't like Nintendo

>> No.6904156

>>6901683
The four must plays, regardless of price, are the two Metroid games and the two Zelda games.

Then for RPGs Baiten Kaitos comes to mind, and Final F antsy, lots of Resident Evil games, but honestly I didn't care at that point because the only games that would lead me to feel a need to go past 5th gen were the Metroid Prime games and the Zelda games.

I'm sure there's lots of RPGs and such but I never cared.

You should buy, if friends, Mario kart and super smash bros melee I should say. Trust me.

If autisic or a zoomer go for that Sunshine game also.

Actually, just buy the gba hookup, I have that and the disc too, then a gba cart, and play nothing but gba games on the gamecube on some crt.

With those four games that should keep you more than satisfied if you have good taste in gba games that is..

>> No.6904226

>>6903792
>>6903874
That's a nice write, anon.

>> No.6904332

>>6904156
>are the two Metroid games and the two Zelda games.
I played these and found them very underwhelming and disappointing. Prime's slow as hell backtracking really hurt it, then the artifact hunt killed it.

>> No.6904529

In the end I think they are all very comparable, except the Dreamcast. The Dreamcast library looks fucking amazing but it is a half step down (at best) from the competitive consoles. I think each system on here has beautiful standout games, despite whatever differences there actually are.

I remember thinking the Xbox at the time was supposedly the beefiest console, but you look at that exclusive library and can find very few essential games there. The PS2 ended up with a lot of great looking games because it was, and is the best-selling game console of all time, so people were able to push that hardware in exciting ways and there was a deep well of resources and programming tricks to make stuff look really nice.