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/vr/ - Retro Games


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File: 178 KB, 519x489, shadowpcengine.jpg [View same] [iqdb] [saucenao] [google]
6896010 No.6896010 [Reply] [Original]

What are some games with that New Age aesthetic?

>> No.6896016

>>6896010
>What are some games with that New Age aesthetic?
> pc engine screenshot of an amiga conversion
into the trash it goes.

>> No.6896191

>>6896010
vector man

>> No.6896192

>>6896010
I think all almost all psygnosis games

>> No.6896242
File: 51 KB, 500x375, 1.jpg [View same] [iqdb] [saucenao] [google]
6896242

>> No.6896270

>>6896010
It’s weird how I know exactly what you mean without personally being able to define what makes that aesthetic seem New Age.

>> No.6896360

>>6896270
Thats because you are not thinking about the egde cases yet

>> No.6896367
File: 8 KB, 320x200, starblade_3.png [View same] [iqdb] [saucenao] [google]
6896367

>> No.6896398
File: 734 KB, 1022x764, jet-force-gemin-art.png [View same] [iqdb] [saucenao] [google]
6896398

>> No.6896403

>>6896398
Rare needed to hire an artist in the 90s

>> No.6896406

>>6896403
>it's the rare-needed-to-hire-an-artist poster
Hi. You were already proven wrong before. Rare's artists are fine.

>> No.6896408

>>6896403
I never played that game, but looking at that screenshot, it looks like it has good art direction. What's the problem?

>> No.6896432
File: 267 KB, 1080x1060, okbjrqqwujk31.jpg [View same] [iqdb] [saucenao] [google]
6896432

>>6896408
Just look at some of the concept art. The influences for the imitation are obvious but the attempt at making a unique twist falls flat. It's that heinous mix of sausage-3D with faux-anime that makes it reflexively unpleasant to look at. translating this down for real time 3D on the N'ggsty4 left the environments leaning either toward the heinously blurry and garish or the weirdly abstract, bold symbols callously plastered on the scenery for lack of better coherent detail.

>> No.6896445

>>6896403
They always had trash aesthetics.

>> No.6896447

>>6896242
Oh yea eccho is definitively new age. I never really thought about it since i think new age is nothing but malarky but now that you mention it there are some games trhat do have a new age aestethic.

>> No.6896453

>>6896432
>N'ggsty4
Do you expect people to take you seriously?
Nothing of what you says shows any sign of you actually knowing jack shit about art direction.
Back to your console war threads.

>> No.6896457

>>6896453
It's just slang, like calling the PS1 the pissex. Don't take it so seriously, it betrays your intent.

>> No.6896462

>>6896457
Nah that wasn't the important part, the important part is that you lack the actual knowledge to make any sort of criticism on art direction, you just use buzzwords like "garish" a lot.
The fact you tried to make some funny name for the N64 is just an extra glimpse onto your elementary school level mind.

>> No.6896464

>>6896462
It sounds like you either think primary colors should be plastered everywhere or you don't like criticism of this game in particular.

>> No.6896473

>>6896464
Complaining about primary colors also doesn't make sense (not that the screenshot that was posted had many primary colors, but that's besides the point). You don't know about art direction, you're just targeting a specific game you don't like and try to bash it on baseless things. You're trying to talk about things you don't know about.
>you don't like criticism of this game in particular.
It's the other way around, it seems you don't like people posting this game in particular. The screenshot fits with the criteria of this thread. There's also lots of primary colors in all the other screenshots posted ITT (more than in the JFG one), so if for whatever weird reason you have some problem with primary colors, attack the others first.

>> No.6896482

>>6896473
The other games don't have the same problem jfg does. Despite being awful, Shadow of the Beast always looked very nice. I'm not convinced you know what primary colors are if you think that's an issue Shadow of the Beast has - which is why it's obvious that criticism of JFG (maybe rare as a whole?) really bothers you. I don't think you're fit for this discussion if this is how you react. Frankly in comparison Shadow of the Beast and Ecco are phenomenal explorations of color theory at times - and they really are.

>> No.6896485
File: 207 KB, 372x246, E45531E5-113F-4745-8CBE-F127CD22B81E.png [View same] [iqdb] [saucenao] [google]
6896485

>>6896010
CD-I Tetris

>> No.6896505

>>6896482
>I'm not convinced you know what primary colors are if you think that's an issue Shadow of the Beast has
I mean, look at the bottom of the screenshot. It's a, ahem, garish green frame. Prime example of a primary color usage. Probably the most basic primary color you will find in the whole thread.
>which is why it's obvious that criticism of JFG (maybe rare as a whole?) really bothers you
Not really, just noticed you always jump off like this when anyone mentions Jet Force Gemini, so I'm trying to see what your problem is, especially since in this case you didn't have any real reason to attack it, as you're demonstrating.
>are phenomenal explorations of color theory at times - and they really are.
Humor me, what do you know about color theory, and how does it apply to these screenshots? Oh, and do the same with JFG, explain why that screenshots doesn't have a "phenomenal exploration of color theory". It'll be fun to see you trying to come up with some more buzzwords and lack of knowledge.

>> No.6896532

>>6896505
>I mean, look at the bottom of the screenshot. It's a, ahem, garish green frame.
Yeah against a soft gradient sky and dark trees. Strange how it aids in both visibility while being visually pleasant.
>ust noticed you always jump off like this when anyone mentions Jet Force Gemini
Who am I, specifically?
>you didn't have any real reason to attack it
It's just critique. Rare's games looked pretty ugly. Weird you interpret it as an attack but I'm not surprised.
>Humor me
I can't, the role of clown is already occupied.

>> No.6896539

>>6896192
THEY WERE THE BEST AT IT

>> No.6896631

Unreal's singleplayer

>> No.6896904

>>6896367
This and Metal Mutant.

>> No.6896931

>>6896010
Space Harrier

>> No.6897098
File: 139 KB, 640x480, kolibri.png [View same] [iqdb] [saucenao] [google]
6897098

>> No.6897113

>>6896010
>that ugly shit
Sorry, boomer. This is RETRO video games, not ANTIQUE video games.

>> No.6897696

>>6896532
>Yeah against a soft gradient sky and dark trees. Strange how it aids in both visibility while being visually pleasant.
So no complaints about primary colors there, huh?
>Who am I, specifically?
Someone who always uses the the same keywords, "garish", "rare should hire an artists", etc. You're in the archives, guy.
>It's just critique
Fair. Here's the thing though: you should have some knowledge on critique. You can't spout something about primary colors, then deflect when called out on it. I mean you can, but don't expect people to take you seriously.
Just say "I hate rare" and be done with it. I don't mind people having different opinions, that's fine. The problem is when you try to pass your subjective opinions as (objectively wrong) art critique. You've demonstrated to be not qualified for it.

>> No.6898091

>>6897113
Okay Zoomer

>> No.6898184

>>6896403
>>6896398
you can see the one 21 year old programmer who influenced all these stamping his very limited aesthetic sensibility over many levels
i lost my image but your pic is "see also" goldeneye egypt level reflecting pool, perfect dark Carrington institute and some of the alien levels
I love that reflecting pool but by carrinton inst. it was strained and that pic you posted is just hideous

>> No.6898193

>>6898184
>you can see the one 21 year old programmer who influenced all these stamping his very limited aesthetic sensibility over many levels
How so?
>I love that reflecting pool but by carrinton inst. it was strained and that pic you posted is just hideous
Saying "hideous" is not really an indicative of anything, other than your subjective (and hyperbole) opinion.

>> No.6898202

>>6896010
How is this new age? It looks like your typical B-grade eurojank game.
>>6896242
Much better.
>>6896367
Terrible.
>>6896398
Good.
>>6896485
Not sure what to think of this.
>>6897098
Very pretty. Would probably look better on a CRT where the dithering works.

>> No.6898218

>>6898193
>how so?
Can you clarify what you're actually asking there because if you look the things I listed it's pretty clear they're the same concept applied in different contexts.
>it's your opinion
sure? yes? i just came to post my opinion what's.. the matter

>> No.6898226

>>6898218
>Can you clarify what you're actually asking
Yeah, can you exemplify how there's any indication of "limited aesthetic sensibility"?
>sure? yes? i just came to post my opinion what's.. the matter
I mean that by saying "hideous" is not really different from saying something looks "beautiful". You say the word, but you didn't explain why. Not demanding you to explain it, but it'd be nice for discussion's sake I think.

>> No.6898245

>>6898226
I feel like somebody has explained this to you before, because i've seen this written out patiently for spergs before several times on here but.. since it seems not to have sunk in, the situation is this
>When it comes to aesthetics you don't need to "explain" why something looks bad. It's sufficient to say "it looks bad" because whether something looks subjectively good or bad is what aesthetics means

>Yeah, can you exemplify
yes, i gave three examples which are all the same corn blue color with 30% reflection of the upper geometry (done by flipped geometry under the level) over some tiles
What more do you fucking need

>> No.6898258
File: 845 KB, 1984x2645, Loom.jpg [View same] [iqdb] [saucenao] [google]
6898258

I'm willing to admit that I'm not sure what "new age" should look like, so I'm posting box art of a fantasy game and hoping it passes.

>> No.6898262

>>6898245
>I feel like somebody has explained this to you before, because i've seen this written out patiently for spergs before several times on here but.. since it seems not to have sunk in, the situation is this
lol, what was this little rant about?
>>When it comes to aesthetics you don't need to "explain" why something looks bad
I don't think art critics would agree with that.
>are all the same corn blue color with 30% reflection of the upper geometry
So what's the issue according to you, the reflection effect, or the color? And why? Also, if you don't mind, care to exemplify with the other screenshots in this thread?

>> No.6898310

>>6898262
>care to
no, because teaching special ed for free is one thing, doing it when they have a fucking attitude? forget it

>> No.6898317

>>6898310
haha, alright.

>> No.6898321

The two anons eating each other's shit each other aside, pretty neat thread so far for such a vague prompt. Good job everyone

>> No.6898376
File: 354 KB, 800x1010, 70106-unreal-amiga-front-cover.jpg [View same] [iqdb] [saucenao] [google]
6898376

>> No.6898391

>>6896270
Gradients in the sky seems to be the common theme in all examples posted.

>> No.6898419

>>6896192
>>6896539

This guy did a lot of their package design, which seems to have influenced the game art.

https://en.wikipedia.org/wiki/Roger_Dean_(artist)

>> No.6898434

>>6898376
I dont know what this is but I want to play it

>> No.6898440
File: 94 KB, 1004x358, 1575631770181.jpg [View same] [iqdb] [saucenao] [google]
6898440

>>6896398
>>6898218
found my pic

>> No.6898541
File: 27 KB, 557x540, 1447036615320.jpg [View same] [iqdb] [saucenao] [google]
6898541

what the fuck is new age?

>> No.6898545

>>6898541
Apparently, gradient skies with big celestial bodies.

>> No.6898553

>>6898541
>Hasegawa: It was a time when people were really interested in spiral art, dolphin therapy, and other new age stuff. Thanks to that perhaps, Ecco was taken up by the media as part of the broader “dolphin movement.”
>—Yeah, I remember back when Ecco was released, there was a lot of attention on “healing” and dolphins.
>Hasegawa: Nowadays we call that stuff “iyashi.” John C. Lilly and Betsy A. Smith were two of the really famous scientists from that movement. They researched the healing power and intelligence of dolphins, and they researched the question of dolphin-human communication. There were lots of whalesong CDs being sold back then. I bet a lot of people remember that period.
>People were saying things like “Human society is falling apart, and we no longer know ourselves. Let us learn what the dolphins have to teach us” and “Humans need to stop living lives of material extravagance, and listen to the dolphins.” It was a worldwide movement, people seeking answers from dolphins and whales.
>So in a way, I don’t think Ecco’s crazy story seemed all that weird to people then. Rather than the science fiction elements, I think people were vaguely searching for something spiritual in dolphins.

>> No.6898614

>>6896010
What the fuck anon? Why are you posting this again, I already gave you an asston of good games the last thread

>> No.6898620

>>6898419
basola. I loved the psygnosis box covers

>> No.6898642

>>6898541
you know the modern sort of post-hippie spiritualism some people subscribe to? healing crystals, a pick-and-mix of ideas from actual Indian religions, astrology, getting "back to nature", etc?
basically that

>> No.6898727

>>6898419
any way to get an artbook of him or some kind of collection to download?

>> No.6898731

https://www.youtube.com/watch?v=CWQZ8PEVn7o

>> No.6899029

Time Bandits and Eclipse

>> No.6899317
File: 12 KB, 412x242, file.png [View same] [iqdb] [saucenao] [google]
6899317

I get that feel in some parts

>> No.6900085

>>6896398
good stuff

>> No.6900329

>>6898541
It's a musical genre, but people seem to think the term applies to visual aesthetics as well.
It doesn't, it's basically vapor wave without the filters and consumerism.

>> No.6900603

>>6900329
New Age is mostly a spiritual belief system all the other stuff stems from that.

>> No.6901469

>>6900329

I have heard of the spiritual movement many many many times. I have never heard of the musical genre until now.

I don't know what it has to do with Shadow of the Beast. I think OP is confused.

>> No.6901484

>>6898184
>you can see the one 21 year old programmer who influenced all these stamping his very limited aesthetic sensibility over many levels
Probably one of those stamper brothers

>> No.6903153
File: 135 KB, 599x592, 1577926428714.jpg [View same] [iqdb] [saucenao] [google]
6903153

>>6898376
reminds me of Asia's album covers