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6884834 No.6884834 [Reply] [Original] [archived.moe]

DOOM THREAD / 90s FPS THREAD - Last thread >>6873978

Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~~ Let's post like gentlemen ~~


(or Quake, Duke, Marathon, Thief, Deus Ex)
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Doom Shovelware

Doom RPG series



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.6884835
File: 994 KB, 480x302, mimesplosion.gif [View same] [iqdb] [saucenao] [google] [report]


450ml of /vr/ (for Blood)
Be sure to familiarize yourself with MAPEDIT:
Optional discord for questions:
Rules: >>6837387

=== NEWS ===

[9-14] La tailor girl updated to 1.76C:

[9-12] Ruskies finally released the HD pack for Quake 2, Reckoning, and Ground Zero, it can be used on Yamagi.

Something about Unreal I dunno

[9-10] Someone is trying to make Chunky software Quake 2 source port on the same vein as quakespasm

[9-10] 2048 Units of /vr/ is updated to 1.2, including a BFG replacement for 2048 Guns.
Download: https://www.dropbox.com/s/bj4nvtd5wjbyegq/2048unitsvr_v1.2.zip?dl=1
2048 Guns: https://www.dropbox.com/s/l51hgsqhcg2v99e/2048GUNS.zip?dl=1

[9-9] twad, a terminal based wad launcher for Doom was released.

[9-9] Hideous destructor got updated: https://github.com/MatthewTheGlutton/HideousDestructor/releases/tag/v4.4.2b
So as Ugly as sin: https://github.com/caligari87/Ugly-as-Sin/releases/tag/v4.4.2b-1
and there is now a site to see all the addons done for Hideous destructor: https://accensi.gitlab.io/hdportal/index.html

[9-6] ROTT is getting an official source port for PC & consoles.

[9-6] La Tailor Girl got updated to 1.76b:

=== PREVIOUS ===



>> No.6884862
File: 73 KB, 1007x783, 1597166137847.png [View same] [iqdb] [saucenao] [google] [report]

Gonna shamelessly plug this list of IdTech1 and Build Engine games I've played and Reviewed on Steam so far.

Also, a piece of writing I decided to do about the styleistic differences of Doom 64 compared to the PC originals.

Luv ya, /doom/

>> No.6884876
File: 227 KB, 1920x1080, EhvAkOsXsAE0J_h.jpg [View same] [iqdb] [saucenao] [google] [report]

So how many /vr/ projects are we cloking in already? like joining all the minutes, units, dumps and HUHs

>> No.6884894

You forgot to add this you double nigger

>> No.6884896

We really need to do a second one after the Blood project. It's been about a year.

>> No.6884907
File: 65 KB, 640x295, magazine.jpg [View same] [iqdb] [saucenao] [google] [report]

Why has the archive link been replaced? I'm still alive, I've usually always updated it whenever unarchived news is about to fall off for over three years.


>> No.6884915

We're going to get into a stream of making constant projects at this rate, and that would be a great thing.

>> No.6884916

because op is an idiot and possibly crossboarder

This was left out too

>> No.6884925
File: 40 KB, 240x280, 1547167889464.jpg [View same] [iqdb] [saucenao] [google] [report]

>We're going to get into a stream of making constant projects at this rat
ain't that the goal?

>> No.6884946

>Last updated on the 17th of September, 2020
Do you live in Oceania anon?

>> No.6884956

Is this an ironic shitpost

>> No.6884960
File: 32 KB, 953x574, nz.png [View same] [iqdb] [saucenao] [google] [report]

I could be a time traveler, you know.

>> No.6884980

idk. if you write 1000+ words about something, it can't be ironic anymore imo

>> No.6884984

You can definitely put way too much effort into something ironic. It's the best way to trick people into thinking it's real in fact

>> No.6884987

i ain't reading it either way, can i get a summary from someone pls

>> No.6884992

Based Doomkid or Cringe ShillmanLives? Who is the best?

>> No.6885008

it says that he sucks nigger dicks every day

>> No.6885009


>> No.6885012

Icarus because he doesn't give a shit about Bethesda's port and just gives me wads to play lmao

>> No.6885015

It's a cold night for cacodemons.

>> No.6885021
File: 104 KB, 560x1600, caco_gym.jpg [View same] [iqdb] [saucenao] [google] [report]

You could really do with condensing down the length of your reviews. No one is going to read four chunky paragraphs about how you prefer your testicles fondled, followed up with a scattered review that looks like it was written by a student trying to inflate their essay's word count.
You actually do a decent job at explaining your thoughts with your Ninja Kiwi Archive review, so I'd suggest you'd write your future reviews in a similar kind of way.

>> No.6885040
File: 2.28 MB, 2160x2160, map32.png [View same] [iqdb] [saucenao] [google] [report]

>snow levels are not really my thing so I may skip them, maybe.
snow levels contain exits to the secret levels, don't miss out on those

>> No.6885059


>> No.6885079

decino because he's just playing difficult wads.
I just fish he'd finish picking submissions already. I want something other than yet another open circular map by skillsaw.

>> No.6885089

Doomkid because he makes some cool wads

>> No.6885097

I wish he finishes selecting because I really wanna know if he chooses a 2048 map since some people sent them.

>> No.6885115

I secretly wish he'd pick my map, but I probably shouldn't have waited an entire minute before sending it.

>> No.6885159

Yeah they patched out the playerbase and replaced everything with bots and servers with stupid setups. Enjoy your wave defense and hallway instagib bro. I just wanna play some classic deathmatch but nobody else does bro

>> No.6885163
File: 1.53 MB, 1267x1021, puzzle.png [View same] [iqdb] [saucenao] [google] [report]

Can someone explain to me what the fuck is this shit?

>> No.6885170

Looks like a first person video game my dude.
I'd date it to the second half of the 1990s.

>> No.6885178
File: 66 KB, 600x623, 1597977459240.jpg [View same] [iqdb] [saucenao] [google] [report]

>steam reviews

>> No.6885182

Decino is such a creepy sounding name

>> No.6885184

That's Hexen II.

>> No.6885194

>they patched out the playerbase
WHEN? And how to get around it, if at all?

>> No.6885207

Yeah play 2k4, UT4 or ingratiate yourself with an autistic pickup community on discord or something.

>> No.6885217

is blood 'fresh supply' easier than the original game? i've literally never played a build engine game until now and i beat it on extra crispy without too much trouble.

>> No.6885232

isn't that the puzzle that randomizes the solution each attempt? good times.

>> No.6885274

Somebody was asking about doom_complete.pk3. Here it is:

>> No.6885295

When was this stupid patched applied, though?
>pickup community

>> No.6885320

He's saying nobody actually plays UT99. DM/TDM fags play UT4 since the mechanics are a more refined version of UT99 and 2K4 is better for literally every other mode.

>> No.6885372

ugh i did not enjoy that map. i feel bad saying that, since it was made by the OTEX creator, probably as a showcase, but ... ugh

>> No.6885390

>Quake ost on vinyl
About to break down and buy it

>> No.6885394

Daily reminder that Blood is shit.

>> No.6885419
File: 220 KB, 200x222, 1599711842127.png [View same] [iqdb] [saucenao] [google] [report]

>electro industrial on vinyl

>> No.6885443 [DELETED] 

Lmao HLfags are so pathetic.
They can't handle criticism.

>> No.6885456

Sounds like anal cancer. Get that checked out, guy

>> No.6885497

Pick one. Reminder: https://youtu.be/HEunZz9asmk

>> No.6885498

Its some completely broken bullshit. Just noclip over it or savescum until it accepts an answer. They put a texture with 3 possible solutions as a hint, but they never actually work.

>> No.6885520
File: 54 KB, 197x190, Nvg21aY.png [View same] [iqdb] [saucenao] [google] [report]

I was out of /doom/ and Doom in general for a few weeks, today i came back and also checked the dw thread, it seems that people is actually playing the wad and enjoying it.

That makes me happy

>> No.6885523

the wad = 2048 units of /vr/

>> No.6885529

It seems like a good wad. I wish I could actually play.

>> No.6885536

an anon brought up weegee in previous thread, so i wonder if someone ever made a mod about weegee
or even a weegee version of character called "dhewmghai" or something because of the amount of weird oc's people made
like a fanfic universe of recolors, clones and deformed versions of characters from mario and other shit like sonic or spongebob, conker, zelda etc
innocent, yet insane times i tell you
speaking of oc stuff, i feel like the classic doom aesthetic is interesting enough to warrant custom content because it seems both simple and complex at the same time

>> No.6885554
File: 16 KB, 470x569, track titles.png [View same] [iqdb] [saucenao] [google] [report]

interesting. I thought those track names were a fan-made invention. anybody knows their original source?

also, lmao @ bethesda being slimy shits as usual

>> No.6885561
File: 38 KB, 486x375, quack_o_3370869.jpg [View same] [iqdb] [saucenao] [google] [report]

a second HUH would be great, just get someone competent as in, no me to organinze it this time

>> No.6885563
File: 622 KB, 1024x1024, NINQUAKE_1024x1024.png [View same] [iqdb] [saucenao] [google] [report]

guess it's news-worthy. Q1 OST is out.

>> No.6885570 [DELETED] 

How does it the board hates your game, hlcucks?>>6885443

>> No.6885571

well the dude he's making fun of is a complete retard so yes, he is, as the kids say, baste.

>> No.6885574

*does it feel that

>> No.6885576

Keyboard and mouse being the intended way to play since Wolfenstein confirmed.


>> No.6885578

why not have the 2048 guy organize it?

>> No.6885589

I didn't participate in that, but if he managed 2048 he ought to have a good head on his shoulders.

I should play that as soon as I'm done with my current wad backlog.

>> No.6885592

It begs me to wonder if carmack really fucked over JEW Del and Kike Altman's plans with the help of trump's brother and ripken since board Zos itself before they removed the 1st 2 an ripken tried to save qc by sponsoring at his burger stores. if the stories are true.

>> No.6885596

Hey, boomers - I remember there were some rumblings a while back about DarkPlaces being ported to Quake 2. Any status on that?

If not, is there a way to force gibs to stay in Berserker or the vanilla Quake 2?

>> No.6885603

i wish the interviewer wouldn't show his ugly based face

>> No.6885604

Like I'm going to listen to the opinions of some retard who plays with filters on.

>> No.6885612

>that giant swarm of lost souls

>> No.6885615
File: 58 KB, 546x550, wat.jpg [View same] [iqdb] [saucenao] [google] [report]

Has anyone really been far even as decided to use even go want to do look more like?

>> No.6885617

t. white bitch

>> No.6885624

Speak English, boomer.

>> No.6885628 [DELETED] 

Play better games, HL zoomie.

>> No.6885629
File: 301 KB, 481x418, shub tiggurath.png [View same] [iqdb] [saucenao] [google] [report]

Sure, I wouldn't mind managing it. I've never actually made a complete Quake map before though, so I don't know how qualified I would be host a project.

>> No.6885645

>he thinks bioshock is a masterpiece

>> No.6885649

Bioshock sucks too.

>> No.6885653

t. boomer who thinks ROTT was good

>> No.6885654
File: 205 KB, 796x760, 89891d5b9d6d42ead75bbbc80e77f66b7f55f1b2.png [View same] [iqdb] [saucenao] [google] [report]

I never completed my own map, much to my shame, but putting the whole pack together was rather painless since TrechBroom is pretty easy to figure out.
You can ask Zungryware in the Quake mapping Discord if you need help with that, he was pretty chill and helpful.

>> No.6885659

What's going on, more drama?

>> No.6885661

Do you need to make maps to manage the project? Also, what >>6885654 said.
Let's hope cathedral guy and Goldeneye dam guy finish their stuff.

>> No.6885663

better than Linear-Life

>> No.6885667


>> No.6885669

Gmanlives made an inaccurate video about Bethesda's new doom port, doomkid made a video showing what he got wrong, then gman removed the video. Not really drama or interesting enough to bring up repeatedly.

>> No.6885702

>Do you need to make maps to manage the project?
a start.bsp hub is generally expected, but isn't necessarily the organizer's job.

>> No.6885707

Ah shit I forgot that.
Maybe we could just steal the hub from the first HUH and make some sector graffiti that says HUH 2 in a crooked writing.

>> No.6885714

it's really not a big deal. I'll make one if needed.
doesn't have to be called HUH 2 either. HUH wasn't QUMP 2 after all.

>> No.6885717

say what you will, but I'd love support for Half-Life in TrenchBroom, as I'm used to WorldCraft (Hammer) from the old days but after trying TB it's so much easier to get shit done

>> No.6885719

>Half Life
go back

>> No.6885723


>> No.6885726

Ah shit I meant brush. I am working on a small Doom map right this fucking moment and wondering how I could synchronize sector flickering lights.

>> No.6885729

>HUH was already a year and a half ago
I remember trying to make my map as hard as I could because I never mapped for anything beforehand, I don't even know if the project ever got reviewed anywhere.

>> No.6885735

i heard it that ZoS plan is still making enough profits privately along with Providence equity funding so they could Enter wallstreet with the lowest margin and Sell the entire company after a few "misshaps" but Bob Trump and ripken were against it, but the ones with the final word and bribery were always Altman and Del.
all of Zenimax itself, like blizzard was made and bought out of 2 banished lawyers wanting to make quick bucks and sell the company later on at the highest or lowest margin

>> No.6885740

>Something about Unreal I dunno
The fuck is this supposed to be? video is unavailable.

>> No.6885742


Has anyone watched this yet, and does Tim actually say anything interesting about Doom or just ramble about being friends with American McGee for 3 hours?

>> No.6885743 [DELETED] 

t. nignog

>> No.6885749

there are a couple reviews in the func thread and quaddicted, it didnt blow anyobody away since it was the combined effort of mostly first timers, but the reception was pretty positive all things considered.
It was generally agreed upon that the last map was the best one. I dont remember the name right now.

>> No.6885752

Any of the millions of other content creators that exists throughout the internet

>> No.6885756


>> No.6885762

Also, should we use anything like Quoth or progs_dump for the project, or keep it simple and stick with standard "vanilla" quake maps?

>> No.6885771

>the last map was the best one.
You mean A Way Down? I don't know if it was the last, but certainly the best.

>> No.6885780

My old install has folders for all 4 Quakes, Half Life, Hexen 2, and even Daikatana, all with .fgd files in them. The guy behind TB may have been planning support for more games, but I don't know if it ever went anywhere. I mostly stopped using the thing after HUH.

>> No.6885790

have you heard of sentences? or punctuation?
how does Carmack fit into any of this? weren't they the ones suing him?
come on friend, apply yourself and string five words together coherently.

>> No.6885792


>> No.6885807

Its still being developed very actively, theyre adding support for more games in the next update.

>> No.6885815

I'd vote Quoth, has more flexible roster but allows to create a vanilla map anyway (unlike AD). vanilla is fine too.

>> No.6885843

Looking at Doom 2 RPG sort of creates some whiplashes when looking at Eternal
>Actually uses some classic designs and tries to remaster them and even some sounds, for better or worse
>Holy Water Pistol is like a subtle way to hint a Heaven and it's not the cynical "alien" Urdak
>Icon of Sin is treated as a main villain that even talks directly to the player and fights 1v1 in some virtual dimension, instead of being a mindless "non character" pawn used by some other villain as if whoever wrote 2RPG saw him on pair with Bowser or Eggman as the "big bad" for Doom
>There's still some focus on "Hell tech"
It's like hints for an expanded Doom universe that never happened and it's similar to how mods tried to expand Doom in some ways

>> No.6885850

I'm surprised nobody has made a fan made port of the RPG games. They're god tier cell phone games.

>> No.6885870

iirc it was new Unreal/UT99 versions from oldunreal

>> No.6885873

Gerardo/Erick194 brothers on Doomworld were working on something to bring them to PC
I think they managed to squeeze out most assets from the games, like sprites and maybe code too
I wished Carmack released the source codes of those games or at least made some PC versions

>> No.6885891 [DELETED] 
File: 7 KB, 209x241, sweetroll.jpg [View same] [iqdb] [saucenao] [google] [report]

"Hi gamers Todd here, today were bringing you Bethesda's take on a little known cult classic. Get hyped for new product and pre-order the quad damage collectors edition gold version++ of QUAKE 5 BAYBEE"

>Crowd begins shitting uncontrollably

"Quake is known for being a carpenter and spooky hallways. Get ready to frag you're way to the top in our all new Open World, 10 part episodic, VR only Battle Royale Adventure. Discover the meaning of HUH. Unlock the secrets of dakadakadaka. Grab your BFG (bi-racial female penis genderizer) and bunny hop along side Doomguy in our shared universe to rip and tear your way into your local senators office and demand stuff.
Rocket jump the border, start an inclusive revolution to bring down Plormp and the GAGA group to save the commonwealth once and for all. "

>> No.6885897

I don't know who he's making fun of. But the mega corporations supporting looters is pretty fuckin gay tbhfam.
>cities can be rebuilt zach
I just assume Sony is footing the bill, then.

>> No.6885917

>decide to check out my map
>don't even remember what it was called
>go through the list of map names until I find "huh_babby"
>it's mine
>run through it for the first time since the project ended, start remembering the time I spent making it and how cool I thought my layout was
>find roughly 3 ideas I liked, while everything else looked like something from a shovelware compilation
This must be the Game Developer Experience™

Also, while sifting through my Quake installs I found what might be older versions of hangar8 and technotomb (called technobomb) in the maps folder of an untouched sourceport, don't know how different they are to what was released

>> No.6885935

t. anti-white bitch

>> No.6885938
File: 182 KB, 1211x1344, Zenimax Media Board of Directors.png [View same] [iqdb] [saucenao] [google] [report]

Todd isnt even the owner, its the altmans

>> No.6885941
File: 106 KB, 928x960, 1594432891009.jpg [View same] [iqdb] [saucenao] [google] [report]

>well the dude he's making fun of is a complete retard so yes, he is, as the kids say, baste.

>> No.6885953

> pro muslim
> pro science

>> No.6885965

>boomer shooter thread is nothing but boomer politics

le sigh

>> No.6885974

>Also, while sifting through my Quake installs I found what might be older versions of hangar8 and technotomb (called technobomb) in the maps folder of an untouched sourceport,
lolwut did I release them for testing? I think so, but I never really got feedback on those maps so I figured nobody cared.

>> No.6885991
File: 429 KB, 1152x1152, EVmNFUPWAAMmOiY.jpg [View same] [iqdb] [saucenao] [google] [report]

yo this guys artstyle is fucking rad.
very ToonStruck.

>> No.6886009
File: 4 KB, 576x47, file.png [View same] [iqdb] [saucenao] [google] [report]

Probably, people usually post their WIPs in the thread during projects, but HUH as a whole is a bit blurry to me. I just remember wanting to play that Goldeneye map.


>> No.6886024

yeah that was dumb. but it wasn't just that, it was just the whole map feeling like a slog?

i'm one of those people for whom doom is centrally about interesting fights, everything else secondary. This map 32 (and most of eviternity, but especially this map) just felt to me like "okay i picked my architecture, now let me sprinkle in some enemies".

map32 and iirc map19 (whatever the other long map was) were the only levels of eviternity i didn't single segment... just long slogs...

>> No.6886043
File: 197 KB, 661x605, box garrett.png [View same] [iqdb] [saucenao] [google] [report]

fuck ALL that bullshit let's make some Thief missions please

>> No.6886045

i guess the last fight was pretty cool, but ultimately it was standard slaughtermap techniques (crowd control).

>> No.6886051

hey what is the maximum number of allowed bfg blasts to kill a single cyberdemon before you are kicked out of the doom community?

>> No.6886059


>> No.6886063

none, real doomers punch them

>> No.6886065 [DELETED] 

Why do HL and CS suck so much, /doom/ bros?

>> No.6886067

HUH, interesting. I only played Hangar 8, but from what I could see, it looked pretty complete, maybe I changed some lighting in the end? I really don't know, but it's definitely not the release versions, as those were named differently.
Also, I can really understand the criticisms people had regarding this map.

I really wish I was as good making maps for Doom ;_;

>> No.6886070

They carried the torch of PC game modding. I can't be mad at them for long.

>> No.6886071

Don't respond to Alf dude, he posts this same shit every thread.

>> No.6886075
File: 118 KB, 1280x960, hiddenagenda.jpg [View same] [iqdb] [saucenao] [google] [report]

I wouldn't really mind learning dromed afterwards, but let's be honest here. thief barely gets a mention in these threads.

>> No.6886080

Again, I repeat: based.

>> No.6886089 [DELETED] 

Murder all crackers.

>> No.6886092
File: 163 KB, 472x407, EhhTLZ8U4AEmMNM.png [View same] [iqdb] [saucenao] [google] [report]

Ooooooh now we are cooking.
I think Thief might be the ONE game we havent touched yet.
How's DromED?

>> No.6886094

I am honestly kind of surprised there have not been any outright risque or porn-y add-ons for La Tailor Gal.

>> No.6886113

Their might be some on Lover's lab or allthefallen...

>> No.6886115

I mean the author has a NSFW twitter, he could very well do an HDoom version himself

pretty please

>> No.6886182

A buddy of mine has used it. It seems completely serviceable. Minorly cumbersome, but not bad.
The thing about Thief missions though is that more than brushwork and such, there's a fair bit of scripting to do. Elevators, NPC paths, mission objectives, alarms, etc...

>> No.6886192

I tried but dromed is a bitch to use.

Its not that is hard, just tiresome. People have made great stuff.

>> No.6886195

I've never understood why Thief was lumped into this general, as it's fundamentally different from the rest of these rooty tooty point and shooties. I don't think a lot of the doombrains in here could manage to play something as methodical and patient as it.

It's fine and after getting over the interface at first it's a breeze. Scripting is pretty easy and I can help with it if people need it anyway.

>> No.6886204

Thief sucks

>> No.6886205 [DELETED] 

go back HLcuck

>> No.6886250
File: 701 KB, 1800x1350, Screenshot_Doom_20200916_224024.png [View same] [iqdb] [saucenao] [google] [report]

I am currently working on a mod that might or might not become a TC. I made a Lawgiver weapon mod some time ago, but never had the drive to actually make maps for it. Since I got stuck on another mapping project, I thought I might start here. Currently it's just one tiny map to
introduce the concept.
You're a street judge sent to respond to different kinds of calls. Zoom and Reload change the firemode of the Lawgiver. Fist is replaced by a kick. Alt fire is the judge shout that can frighten enemies.
I would like some feedback on the general concept and if the kind of map presented here (style-wise, obviously in a more expanded and complex way than just three tiny rooms) is something people would like to see more of.
The idea is that every level is basically a puzzle the judge has to solve with the tools at hand, because there are no ammo pickups for the lawgiver. I am also considering adding stuff like hostages or evidence collection. The great thing about the Dredd world is that I can add all
kinds of different characters and monsters from all kinds of different sources because Megacity One is that wacky.
Again, I want to mention that the level presented here is merely a demo I quickly threw together. Actual levels would be more complex (stuff like block wars or shopping malls or hostage situations at a museum for example). Suggestions for sets and situations are appreciated.
Please tell me what you think. This mod was tested on GZD 4.4.2.


>> No.6886252 [DELETED] 
File: 37 KB, 640x516, 1600264219055.png [View same] [iqdb] [saucenao] [google] [report]

Half Life fans defend this.

>> No.6886258

Half-Life is a graceful blend between the two, you just suck tranny dick.

>> No.6886267
File: 242 KB, 1984x546, temp.png [View same] [iqdb] [saucenao] [google] [report]

be sure to never overload your forklifts so as to avoid workplace accidents

>I don't think a lot of the doombrains in here could manage to play something as methodical and patient as it.
We had a fair bit of discussion on it when the thread first started, but eventually people started making thief threads independently and it didn't really get discussed here much anymore.
It's personally my favorite game (thief 1 and 2 - 3 is good, but not as consistent). Never made a map for it though. Been busy.

>> No.6886285

what game

>> No.6886286


>> No.6886295

if blood is so good how come theres no blood 2??? oh wait lmao get fucked bloodfags

>> No.6886303

There is one and it's called Death Wish

>> No.6886304 [DELETED] 

hl sucks

>> No.6886316


>> No.6886318

Rekkr ep4

>> No.6886372
File: 2.86 MB, 426x240, Crispy Doom Xbox Levels.webm [View same] [iqdb] [saucenao] [google] [report]

There's something very satisfying about making a weird chimera of doom content.

>> No.6886396

Both cringe desu

>> No.6886401
File: 39 KB, 800x800, 1502595996078.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6886405

I see turned off weapon bobbing for that true rocket wheelchair experience.

>> No.6886412

I do miss the weapon bobbing, unfortunately weapon and view bobbing aren't separated, so I have to disable it completely in Crispy. I just can't handle Doom's viewbob, it makes me sick.

>> No.6886423

Since when was saying brown AND black not racist now? Not that the latter is, but the former is literally the same as saying "person of color" and how it's somehow not the same as saying "colored" for some reason.

>> No.6886425

the url is missing a character >>6875370

>> No.6886431

>also wads used? pls

Path=D:\Games\Ports\Doom\Mods\Camera\TiltPlusPlus v1.65.pk3
Path=D:\Games\Ports\Doom\Mods\Movement\ZMovement 3.1.pk3
Path=D:\Games\Ports\Doom\Mods\Graphics\Nash Gore\nashgore.pk3
Path=D:\Games\Ports\Doom\Mods\Graphics\SpriteShadow v1.9.pk3
Path=D:\Games\Ports\Doom\Mods\Music\Lorcan Covers\tnt-lorcan-mus.pk3

I tried to use immerse instead of tilt++ and steve's flashlight but seems that they don't work with d4t

>> No.6886442

>Let's hope cathedral guy and Goldeneye dam guy finish their stuff.
lol, I'm the goldeneye dam guy, I opened a business in fucking argentina and the current situation is not favorable at all if someone follows international news
tl;dr we are turning into venezuela 2.0
I'm this guy btw >>6882691

>> No.6886460
File: 219 KB, 1740x1080, hoohooheeheebloodpost.png [View same] [iqdb] [saucenao] [google] [report]

I didn't even know this board existed but I am happy I found it. This thread is exactly what I've been craving.
OP's pic related shows how impressive 2D sprites can be when there are enough rendered angles. Blood has soul that few games compare to.

>> No.6886463

oof, now you have to pay in USD for vidya too

>> No.6886516
File: 56 KB, 1200x628, 1599258984416.jpg [View same] [iqdb] [saucenao] [google] [report]

this is the ps5 with 1 usd at FUCKING 200 (two hundred) ars
to put in context, on 2001 was 1 usd = 1 ars
this country only can be fixed with lead

>> No.6886531

Does Memento Mori get good at some point? It's been so bland.

>> No.6886532

>Doom universe

Anger invade my soul whe i read people talking about Doom lore. nuDoom ruined everything.

>> No.6886549

aaaaaaand it's gone

>> No.6886559
File: 181 KB, 1592x2048, 15844581_154871941665715_2735295651977504310_o.jpg [View same] [iqdb] [saucenao] [google] [report]

you know we are fucked when the venezuelan inmigrants who came here to escape all the commie shit start having flashbacks

I'm so glad I finishing building my PC before this shit started

>> No.6886565


>> No.6886567

Besides feeling like gentrification, it doesn't even try to fit with classic Doom besides "you're the same Doomguy i swear" when they literally changed how Hell even worked
The whole thing seems to cynical, like a contrast to series like SMT and Bayonetta looking more "magical" in comparison
"Most Christian game", my ass, the story sounds more Athiest if anything
A more faithfull "universe" exists in a certain series of wads, mods, projects and Realm667 assets that felt like someone actually tried to study Doom's identity and not treat most of it as an accident or liability

>> No.6886569

Fuck off civvie drones

>> No.6886573

Oh piss off. People aren't allowed to like Thief anymore?

>> No.6886579

What does Thief have to do with retro FPS? It's a stealth game.

>> No.6886594
File: 205 KB, 806x1080, afistfuloflore.jpg [View same] [iqdb] [saucenao] [google] [report]

Doom has had lore for a long time. At least since Doom 3, minimum.

>> No.6886601

It'll get better argiebro
The pendulum is starting to swing back and the corrupt lefties are being exposed more than ever

>> No.6886602

novels by different writers that named the nameless doomguy and decided demons were aliens all along
doom should be treated like how some treat mario or simpsons where something just happens to be done with the series sometimes but there's no proper continuity or lore
maybe also twisted metal or most comic book franchises

>> No.6886617

I'm not opposed to anything but could you wait even a couple days before hopping on his bandwagon after he uploads

>> No.6886623
File: 50 KB, 766x703, 63f.jpg [View same] [iqdb] [saucenao] [google] [report]

well if I recall correctly the Doom novels go...interesting places

like they become mormon propaganda and the demons turn out to be...wait for it...ALIENS, like in Eternal but without the interdimensional aspect

not him, but there is absolutely nothing to look forward to
like really, we tried liberalism, we tried socialism, nothing works, the country seems to fall apart every fifteen years
so yeah, it sucks, what are you gonna do about it, its like business as usual

>> No.6886631

The classic zombiemen were just zombie dudes with the same weapons/ammo as the player
This allows variants such as female zombies with plasma rifles, headless zombies, skullfaced dudes with super shotguns or even scientists with axes and fire extinguishers
Anything to fit that possesse/zombie with object role
2016's posssessed soldiers come off as mutated flesh beings with flesh merging it with their super sci-fi armor and a non descript pew pew fun
They feel less "versatile" compared to the green haired corrupted dude with a rifle and his bald buddies
It's fun to make fun of Sonic OC's for being laughable but if a series can spawn a type of content that almost fills a specific niche tied to itself, it might as well be a plus

>> No.6886638

oh hi Todd

pdf still up: https://cdn.shopify.com/s/files/1/2486/0276/files/QUAKE_essays_SEP15_FIN4_GRACoL_CL.pdf?v=1600226971
archived: https://web.archive.org/web/20200916175413/https://store-uk.nin.com/products/quake-vinyl
mirrored text: https://pastebin.com/tRJs9A4S
mirrored pdf: http://www.mediafire.com/file/zid6yavbp5tv1tk

>> No.6886656

Oh yes, it's completely ridiculous, and I probably should have just mentioned Doom 3. I just find scapegoating nu-Doom for everything under the sun like >>6886532 does to be disingenuous given the many, many directions the franchise has taken over the years.

>> No.6886661

Can I run No Rest for the Living and SIGIL in Crispy or will I need a different port?

>> No.6886668

>thinking going full jairdrone will help your country

>> No.6886670
File: 319 KB, 842x944, Crispy Doom All Episodes.png [View same] [iqdb] [saucenao] [google] [report]

Yeah, just put the wads in the same directory as doom1 and doom2. Master levels also work.

>> No.6886676

Doom 3 at least seemed a bit honest it was a reboot (besides adding a 3 to the name which lead to a funny and stupid logo because of the tiny 3 at the end of "doom")
But the new games seem to rewrite the setting even more
I guess the hype over them (besides being a breath of fresh air compared to other games at the time and it being a canonization of a version of Doom people made up) has to do with how it was expected to be a disaster before it game out
People went from shitting on Doomguy's new look to thinking having a face in Eternal is weird
Might also be because of the cancelled "Call of Doom" but erasing the visual distinction Doom used to have from Halo and WoW isn't that great, even if only slightly better than the canned Doom 4

>> No.6886693

Thay's how I used to feel about Brazil before I left social media amd stopped watching the pozzed news and discussing politics with strangers
Both sides keep saying the armaggedon will happen if the other side win but it's never that bad
Better to focus exclusively on the things that make you happy, live according to your values and hope for the best.

>> No.6886713

half-life didn't come out either of those years

>> No.6886715

>Side C
Wait wuh? I don't know jack about records, but how are three sides a thing?

>> No.6886718

It's not
Keeping one or the other group from winning enough to accumulate absolute corruption power, that's what helps.

>> No.6886725

says 2xLP, one side out of four must be empty

>> No.6886728
File: 27 KB, 640x626, 1472566590210.jpg [View same] [iqdb] [saucenao] [google] [report]

That's easier than I thought it would be. Thanks man.

>> No.6886732

crispy widescreen hud

>> No.6886734

(wonder if that side has a datatrack with a copy of Quake on it)

>> No.6886735

Oh didn't notice that

>> No.6886737
File: 491 KB, 719x538, 1580531214291.png [View same] [iqdb] [saucenao] [google] [report]

is it possible to put a game in a vinyl record

>> No.6886741

the true /vr/ experience

>> No.6886745
File: 178 KB, 858x519, crispywidehud.png [View same] [iqdb] [saucenao] [google] [report]

Thanks man! Where did this come from?

>> No.6886747


>> No.6886750
File: 60 KB, 400x400, m77xps67quj21.png [View same] [iqdb] [saucenao] [google] [report]

I admit, life itself is not bad, and if people got though 2001 they can get through nuclear winter
but god damn its so enfuriating to have your shit leeched like that, really brings the snake flag memes out of you

>> No.6886775

Any other widescreen assets added yet?

>> No.6886795


as someone who votes leftist, you see a lot of morons suck up to someone because they 'own the libs', never mind Hugo Chavez fucked his country up and China isn't fucking socialist.

let's just hope you don't get an idiot like duterte who people think is not corrupt because "he's honest"

>> No.6886818

Fuck off with your pixelshit fetish. Doom looks objectively better with filtering on modern screens.

>> No.6886824

At least use this

>> No.6886829

>Fuck off with your pixelshit fetish.
Literally where do you think we are?

>> No.6886835

Making the demons aliens completely changes everything. Even being "inter-dimensional" you can still imagine a physical place, a biology or home worlds etc. Them being actual demons, from Hell makes them "ethereal" or intangible. Something unexplainable. Not just from a parallel universe but a different plain of existence, opposite of God and Heaven.

Even in D&D and fantasy games "demons" are just monsters or in capeshit "gods"are just dudes in spandex with really high stats.

>> No.6886840

Here's a crispy version for No End In Sight.


>> No.6886849

I don't have a pixelshit fetish. But I DO have a fetish for giving retards (you)s.

>> No.6886852

40oz finished his reviews of 2048 maps, check this thread if you want some feedback (most of it is pretty brief)

>> No.6886879

> Legal complications prevented the use of any vocals, but there was a wide open field for building the soundscape of the game.
Huh, that's weird. Wonder what legal shit that could have even been. Bizarre.

>> No.6886882
File: 76 KB, 929x659, how to make widescreen huds crispy.png [View same] [iqdb] [saucenao] [google] [report]

Here's some for BTSX.

BTW, to make widescreen HUDs work in crispy they have to be around 428x28 pixels (usually 54px offset in the x direction).

>> No.6886890

Yes, plural. No one remembers QUMP.

>> No.6886910

With this information, you can turn any of these huds into a crispy compatible one using slade's crop function.


>> No.6886921

How is your new game Marky Mark?

>> No.6886924
File: 401 KB, 634x901, 1585700649180.jpg [View same] [iqdb] [saucenao] [google] [report]

first timer here, looking to mod. what can you pack in a wad? I know the map, but can you do graphics, sound and music? can you edit the menu of the game, or is that part of the executable? does each map have its own menu?

>> No.6886934

Whoever made the post could answer some of his questions and thank him for the feedback

>> No.6886971

It's nice to read snippets from people who developed games during a time where everyone wasn't producing marketable shit from Santa Monica, I have no idea why this "certain unnamed video game publisher" was against this being bundled with the vinyl, but I'm sure it's something stupid

>> No.6886972

Try playing the game first. Then use Google there are plenty of tutorials for everything you need to get started.

>> No.6887001
File: 49 KB, 719x901, 14370854295900.jpg [View same] [iqdb] [saucenao] [google] [report]

>he misspells my nickname twice

>> No.6887003
File: 337 KB, 600x609, feels good.png [View same] [iqdb] [saucenao] [google] [report]

>One of the authors of my favorite wad called my map nice

>> No.6887007

I'd recommend adding this mod to your gzdoom autoload, but especially for 2048. It's toggleable in the options, so you could theoretically always have it loaded to go.


>> No.6887010 [DELETED] 

Go back to ZDoom with that shit fuck face

>> No.6887028

WAD means "Where All Data". It contains all the data you mentioned. The only thing you can't change through the wad is game logic, and even then there is thing called DEHACKED which is supported by every notable source port. Then there's GZDoom, where people are making fucking commercial side-scrolling platformers on it.

>> No.6887037

How often does this general do mapping collabs i.e. 2048 ? Do you use shit like Quoth or Arcande Dimensions?

>> No.6887039

My biggest grip with this and the other upscaling packs is mostly because it suffers from the AI Upscaling syndrome of not having any post polishment to remove some unwanted details artifacts and so on, like fixing the texture details to make it more noticeable.

>> No.6887042

Still based for making fun of a /pol/cuck.

>> No.6887045

the rules are made by the Celephais mafia and the discord mapping group, anon.

>> No.6887046
File: 44 KB, 480x410, 1597145232824.jpg [View same] [iqdb] [saucenao] [google] [report]

>nothing works, the country seems to fall apart every fifteen years
>vote x candidate, pillage everything, everything falls apart
>vote y candidate, pillage everything, everything falls apart
>vote x candidate again
the population of this country deserves to be exterminated

>> No.6887076

there have been two quake collabs to date, and iirc both used vanilla progs

>> No.6887091
File: 826 KB, 1920x1080, see you on the court.png [View same] [iqdb] [saucenao] [google] [report]

I didn't even know he uploaded a new part today. He can suck my dick though because he's using the objectively worse t2 texture pack along with le hd objects. That shit fucks me right off and everyone fucking falls for it because they're ticked on by default in tfix.

>> No.6887098

Whenever someone feels like hosting something. When we're done with the Blood project, I would like to start another Quake project (HUH 2) using Quoth.

>> No.6887113

He's playing thief 1 tho

>> No.6887158
File: 3.59 MB, 3840x7826, thief hd textures.jpg [View same] [iqdb] [saucenao] [google] [report]

Exactly. Some fucking moron thought it would be a good idea to make a texture pack that replaces all the Thief 1 textures with their Thief 2 equivalents, or the closest ones they "felt" were a good replacement.

It fucking ruins the aesthetic of all the missions as most of the Thief 2 textures were de-saturated since they added colored lighting into the engine between games. I guess they felt between games why bake in the colors when the lighting can do it for us? They look fucking horrible and lifeless in thief 1 which wasn't designed for them. And people fall for it all the time because "well duhhh it's the newer game so they must be more hd!!!"

Yes I'm this fucking mad about what texture packs people play with. Nothing pisses me off more than the HD mod though, look at this horseshit.

>> No.6887189

Playthrough videos of map03 and map04 of darkhell.wad are up. Two videos at once because map03 doesn't really have anything going for it.
Also, I noticed that my audio recording settings keep resetting themselves, hence the bad quality in the last videos. But now, even if I manually correct them, the audio becomes extremely crackly after a random amount of time, ruining the entire recording. I lost more than 40 minutes of footage because of that. I think that I'll either do post-commentary for the rest of darkhell.wad maps, or stop doing commentary altogether. I can't into English anyway.

>> No.6887192

>Man this map was brutal!
>Some of these traps are cruel!
>...my anxiety was pretty high through out.
Just as intended

>> No.6887209

Examples of wrong different aesthetics (vanilla vs TFix):

>> No.6887250

wait, TFix does that? why the fuck..?
I knew it replaced the models without asking (like those periscope cameras), but I thought the only textures replaced were the water textures, optionally.

>> No.6887265

nevermind, checked the installer. guess I just blanked on the other options.

>> No.6887295

I'm pretty sure it's because of American talking about iD becoming more corporate over time in his last paragraph, I'm pretty sure either Zenimax or iD themselves were a bit perturbed by that.

>> No.6887314
File: 239 KB, 344x322, 1557967435522.png [View same] [iqdb] [saucenao] [google] [report]

how do I add custom textures to a map? how do I create the textures?

>> No.6887332

Get Slade. Replace pop in a png or whatever image you want that's the same dimensions and name of the texture you want to replace. Right click and convert to Doom graphic (make sure Doom1 or Doom2 is set as your base). Done.

>> No.6887337

that pack goes into detail on the process used to touch up the details after the upscale and downscale altered them. it's definitely the most faithful of these types of things.

>> No.6887356

I am using a Mac and slade is broken as fuck so I'm using Eureka instead

>> No.6887365
File: 10 KB, 369x300, 1543090320506.png [View same] [iqdb] [saucenao] [google] [report]

>When we're done with the Blood project, I would like to start another Quake project (HUH 2) using Quoth
I'd definitely be on board with it. Not sure if throwing Quoth into the mix is the best idea if we get a bunch of beginners again.
I'd also be willing to make a hub if no one else wants to.

>> No.6887367

I'm not sure you can do it with map editors. Try SlumpEd, WinTex, or XWE if they have mac versions. John Romero made Sigil on a mac so it must be possible.

>> No.6887392

2048 units of /vr/ on idgames (and a friendly speedrunning competition among the anons) when?

>> No.6887408

i think is mostly because, in my opinion they should look adrian carmack's hd sprites for mac and 3do wolf ports and take notes to make them hd

>> No.6887470
File: 1.76 MB, 1000x563, hipnotic.webm [View same] [iqdb] [saucenao] [google] [report]

a beginner can submit a vanilla map and it will remain compatible with a quoth mapset, no? same balance and everything. I think the knights will change color to that beige skin, but that's about it.
I don't get the attitude anyway, wouldn't starting out with hack-free state toggles, rotates etc be more beginner-friendly?

>> No.6887482

I wasn't aware that was a thing. I didn't notice during the video either, but that's because I watch stuff like that in the background.

>> No.6887491

>>6887482 here
replied too soon
many of the changes are at least decent choices, but that drop in saturation is shit, agreed.
it's an easy fix too, and that it wasn't done is just... yeah, kinda irksome.

>> No.6887496
File: 147 KB, 640x480, Screenshot_Doom_20200916_230709.png [View same] [iqdb] [saucenao] [google] [report]

I just want to say how much I love the maser. Thank you, that is all.

>> No.6887506

As far as I'm aware, everything will be mostly the same in terms of enemy values. I don't know how much the flashlight or plasma cannon would alter the flow of vanilla-style maps though.

>> No.6887512

I think when Repugnus feels satisfied there's nothing left to change

>> No.6887535

Well you wouldn't have to worry about that because most Quake projects aren't played continuously and each map starts you off from scratch.
I am satisfied, I just haven't gotten around to uploading it yet.

>> No.6887563
File: 127 KB, 1069x462, 1598591952188.png [View same] [iqdb] [saucenao] [google] [report]

>that final room on Metal in TnT.

>> No.6887572
File: 41 KB, 250x211, 1469628256991.png [View same] [iqdb] [saucenao] [google] [report]

you're going to sit there and wait AND YOU'RE GOING TO FUCKING LIKE IT

>> No.6887582

>it's another closet with the CG placed farthest away from you
Really not liking the low amount of SSs and Blue armor. Though the map with the hundred or so hitscanners was pretty fun for the slaughter of it all.

>> No.6887593

TNT's weird because it has some great set pieces and gunfights and then it throws shit like that lift sequence at you. And then there's whatever the fuck MAP21 was.

>> No.6887594

t. Krist the 30 Year Old Boomer

>> No.6887610

Final Doomer has been among my favorite weapon replacers ever since it came out.
>multiple arsenals with focused themes based on famous level packs
>weapons that work in simple ways, are intuitive and fairly unique, and mostly don't overlap in ideas with other sets
>good spritework, loud firing sounds, highly satisfying melee for almost every class
>takes most players using always-run into account, normal walking speed is made slower to easily traverse over catwalks
>Slot 6 and 7 don't share ammo by default so players don't feel the need to prioritize only one, can be turned off if too OP
>neat pistols with infinite ammo so they don't get superseded by slot 4 guns, have reload functions to balance this out, both of which can also be turned off
>funny little flavor text pops up if you have the GZD defauly reload key bound
>bunch of QoL options for personal preference
It's a good reminder that you don't need leveling systems or 5 altfires to stand out, just make some fun weapons to use.

>> No.6887639

would be cool if they added some more weapon sets for recent wads. still my favorite, though. very little is on its level.

>> No.6887660

>the population of this country deserves to be exterminated

If you are older than 22-23 years old you should now understand how this country works.

Don't spend money on anything, always work and save in USD, etc.

Then theres is the cycles. Here we are at the end of the leftist bear market that has been going on since 2002/03. Big things will come starting in 2022-2023.

No Argenzuela possible.

>> No.6887669

I think Shivers said that people requesting weapons for X megawad would probably go on for as long as the mod stays updated just because of its concept. I don't remember if he ever said anything about wads needing to meet certain criteria, but I think an Eviternity set would be cool.

>> No.6887672

yeah, obvs not everything is possible. eviternity definitely has enough character to warrant some cool heavenly weaponry or something, though.

>> No.6887728

>I don't get the attitude anyway, wouldn't starting out with hack-free state toggles, rotates etc be more beginner-friendly?
Arguably, having too many options from the start can end up as information overload as someone tries to work on all these features just because they exist and the map suffers for it.

>> No.6887746

We're gonna have to do a v1.3 release, by the way, because I found some bugs to address while playing today, two of them serious.

By the way, big props to the guys who made Baal's Coliseum and Caliginous Cauldron, incredibly impressive maps.

>> No.6887747

What's preventing you?

>> No.6887761 [DELETED] 
File: 69 KB, 631x533, 1515032958120.jpg [View same] [iqdb] [saucenao] [google] [report]

>Still based for making fun of a /pol/cuck.

>> No.6887792

Friendly reminder that Crispy Doom defaults to 2.0 horizontal mouse acceleration, turn that shit to 1.0 to make everything feel way more responsive.

>> No.6887804

What bugs?

>> No.6887813

So since my hardest difficulty isn't gonna have respawning but it is gonna have fast and more monsters than the other difficulty settings, should I still have twice as much ammo as the others or is the regular amount fine?

>> No.6887818

regular should be fine, or extra placed ammo if that's possible

>> No.6887879
File: 834 KB, 640x508, bounding_box.webm [View same] [iqdb] [saucenao] [google] [report]

near z clipping kinda works for small walls, but anything bigger (like this bsp node bounding box) has fixed point overflow issues.

Solving this would make clipping for most walls slower than necessary, so I think I'll make a separate routine which handles these more accurately.

>> No.6887887
File: 876 KB, 639x478, near_z_clip.webm [View same] [iqdb] [saucenao] [google] [report]

and here clipping works fine against this small wall

>> No.6887905


>> No.6887915

what am i looking at here?

>> No.6887918

>We're gonna have to do a v1.3 release, by the way, because I found some bugs to address while playing today, two of them serious.
You can't leave us hanging anon...

>> No.6887926

genesis fps engine anon is working/reworking

>> No.6887963

I want to fuck his rabbit boipussy so bad

>> No.6887998
File: 70 KB, 700x480, tumblr_ms94o990u31r2g7mto1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

>posting an irrelevant mainstream game to try and imply it's somehow less superior than gibbering about jews/trannies/brown people

>> No.6888017

40oz completed the rest of 2048 Units of /vr/, including the maps in the Extras folder. Here's a link to his critiques on the Doomer Boards.

>> No.6888036

oh shit i just saw that another anon already did this

>> No.6888039

Damn that's though Argiebro. Didn't you also have health problems in the family?

>> No.6888040

Polite bump

>> No.6888049

Shockingly he actually has a few entries on rule34. I searched for a laugh by the way, not for actual use.

>> No.6888202

>6th gen games are now aloud on /vr/
does that mean I can post the one game that triggers everyone

>> No.6888206

anyone know a good way to find more specific non-doom zdoom mods? like for Strife, or Heretic? I feel like i have to just punch in "strife" into the zdoom forum searchbar and cross my fingers i find a thread about an actual mapset or mod for it

>> No.6888298

Why can't Morales be president of every country

>> No.6888340
File: 1.29 MB, 720x360, blade beam.webm [View same] [iqdb] [saucenao] [google] [report]

I was having issues trying to figure out what the fuck what I wanted to for an altfire for this gun, but I finally got something I'm happy with: Short range beam with big dick burst damage, lose the gun for a bit. Can also eat projectiles.

>> No.6888374

Its a 1995 wad, like TNT. I think its best maps are better than TNTs best, but TNT was undeniably the more coherent wad.
If you want faster-paced gameplay, you're better off avoiding most 90's era wads.

>> No.6888387

looks stupid

>> No.6888395

Say now that The bethesda port has dehacked support, will it mean we will see Rekkr on there also?
this is mostly for curiousity.

>> No.6888396

looks cool
show me your creations

>> No.6888408
File: 2 KB, 124x99, fugit.png [View same] [iqdb] [saucenao] [google] [report]

Can't win them all.

He's entitled to speak his mind, even if he doesn't go into detail.

>> No.6888413

looks stupid cool

>> No.6888414

it's like the micropenis version of bfg

>> No.6888416

I can say though the fact that yholl had begun the project to make it mostly as a plutonia weapon set which has then decided to replace all the Fonts to the plutonia/tnt ones, then he expanded it with Tnt weapon set and then when he decided to expand it again with the doom weapon set he had to re-add the doom weapons, font and graphics, kinda made me wonder why did yholl did this to himself.

>> No.6888428

Does anyone have a prboom+ version with the mouse fix?

>> No.6888438
File: 113 KB, 1200x663, EiHPCoJVgAAgRud.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6888440
File: 101 KB, 1200x663, EiHPCoIU8Ac9IXV.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6888441

yeah ill go into detail. burst fire is the most cliche alt fire ever, and i just dont like guns that look like level 1 wizard spells.

>> No.6888456

Good thing it isn't a burst fire. I don't like those either. It's a short range beam, it does high burst damage yeah, but it's just one projectile.

Don't know what to tell you regarding the style thing, that's just a personal preference, but it's just the pistol out of a six weapon set out of a mod with 4 playable classes. You got other options.

>> No.6888467
File: 429 KB, 1600x1087, haruhi_bunny_girl.png [View same] [iqdb] [saucenao] [google] [report]

You know, I think I just stumbled into a massive wealth trasnfer scheme but you need to be a chick to pull it off.

You know how vtubers are popular and shit? you know how the dog got hammered with views and donations after she played Doom?
So assuming you are a woman or a man with a really feminine voice you could set up a crash/buny girl 3D model and make bank playing Doom and other retro FPS games.

>> No.6888481 [DELETED] 
File: 240 KB, 816x721, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6888497
File: 77 KB, 600x433, fuq.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6888502 [DELETED] 

>lets vote in "people" who literally want to destroy the environment, nothing wrong with that and no long term consequences

You deserve a mass grave.

>> No.6888506

seed's comment. use the 64 version if you have a 64 bit OS. graf and fabian still haven't released a new version so this build is the best thing out there unless you can compile a build yourself

>> No.6888507
File: 16 KB, 440x459, 1587247995009.jpg [View same] [iqdb] [saucenao] [google] [report]

Good lord that looks bad.

>> No.6888519

/v/ is much worse than /pol/. At least on /pol/tards can have coherent conversations even if they are /x/-tier schizo shit. Half the faggots from /v/ post like bots.

>> No.6888551 [DELETED] 

t. nigger tranny

>> No.6888606

Return to Danger for wolfenstein is DOGSHIT

>> No.6888617

It's so weird to me how so many people are just now discovering Doom 64 when it's been playable on PC for years.

>> No.6888630

thanks anon!

>> No.6888661
File: 136 KB, 800x434, Screenshot_2020-09-17-14-55-22.png [View same] [iqdb] [saucenao] [google] [report]

Don't give too much of a fuck about it myself, but thought you guys would be interested. Love ya, Doomiekins. <3

>> No.6888741

I need wads with improved movement, but zmovement doesn't feel good to me. Are there any other wads?

>> No.6888787

All this stuff is invisible to normies and fresh zoomers.

Doom modding has changed. It's becoming more corporate. Zoomer are noobs with different expectations. They don't care about the history of Memento Mori or visplane overflows or whatever. They want large impressive visuals and brutal gameplay. You now need to do advertising and persuasion techniques to get your wad out there to the masses. Don't hate the game, hate the players.

>> No.6888790
File: 64 KB, 540x1260, 1584508107967.jpg [View same] [iqdb] [saucenao] [google] [report]

yes, my dad had a stroke last year but we can say that rightly or wrongly it's solved, it could have been a lot worse
>always work and save in USD

>> No.6888821

I see a mix of Doom 3, Quake 4 and possibly Q2 vanilla rusted metal and Juggernaut temple tilesets

>> No.6888823

It is that hard to make a Upscaled Gigapixel pack with some post polishing?

>> No.6888842

One's a softlock which nobody has mentioned, another is straight up a blockmap/node problem which I'm really surprised nobody has caught yet. Then there's a number of smaller ones, one or two sectors tagged secret which you can either miss tagging really easily, one which you can't tag at all.

>> No.6888843

Check OP
>(or Quake, Duke, Marathon, Thief, Deus Ex)

>> No.6888854
File: 59 KB, 636x632, FB_IMG_1599951999453.jpg [View same] [iqdb] [saucenao] [google] [report]

>25 lucas por 200 dolares

Here I was thinking I was going to buy myself something nice like an e-reader with my freelance money, but I better save that shit just in case this becomes Mad Maximiliano or my PC breaks down.

Its not even that much per month but its more than the $200 quota they put on people. Jesus.

Can't have shit in MAP 13 Downtown I guess.

But enough of that shit. What the fuck is wrong with Doom Retro not having proper 16:9 support? it does have this halfway implementation that stretches the screen but leaves black bars but its not 4:3 so I dunno what the fuck it is.

>> No.6888882

Rise Of The Triad, Alf-Life, and Bioshock, are all good games.

>> No.6888896
File: 46 KB, 500x667, 1574032131039.jpg [View same] [iqdb] [saucenao] [google] [report]

I really don't like Hexen

>> No.6888901

y not?

>> No.6888913


most modern fps's are good games, we just don't talk about them because it's not the point of these threads

>> No.6888918
File: 1.21 MB, 1920x1080, q2_0039.jpg [View same] [iqdb] [saucenao] [google] [report]

whoever said that Q2 maps are bad or challenging, im getting mauled alive by the 98 ones at the dropbox posted by anon

>starts mutated!
>1st part of the map has asshole gunners doing what they do best
>berserker traps followed by troops and enforcers with impossible reaction
>Weapon and ammo drops out of enemies, which fucks you over because the biggest troll that the map has is the gunners dropping grenades when you kill them, which automatically replaces your weapon and it kills you.
>it turns out is a well designed map because the 3 above has what Vanilla Q2 doesnt have

also im impressed seeing how well the ruskie texture pack blends well with the lightmaps

there is also the fact that they lack mods or community maps to play 24/7
Which was the backbone of retro fps up to 2008

>> No.6888936

What soundfont do you normally use? For me, it's the PC98 soundfont

>> No.6888951

Too little weapons and the switchhunting across maps is honestly annoying
And the weapons that are there don't really feel good to use
Liked Heretic much more even if it's just a simple DOOM clone

>> No.6888957

Ok I'll give you that.

>> No.6888967
File: 32 KB, 272x372, 1561407392103.gif [View same] [iqdb] [saucenao] [google] [report]

Man, Golden Souls 2 is good fun and has a lot going for it but I can't help but think that the encounter design is pretty fucking weak. The large open areas in a lot of maps combined with the plethora of weapons accurate at long range just makes me go into shooting gallery mode way too often.

>> No.6888975

Some anon recommended to me Mysung Kite months ago, and it's the one I use 99% of the time. If I'm playing OG Doom, I use the SC-55 music packs (they automatically play when using Chocolate/Crispy anyway). Some wads recommend a specific soundfont; for example, Valiant recommends Arachno to along with it, and Back to Saturn X recommend SC-55. If I am playing the Doom 4 Vanilla mod, I like to play with the 8-bit NES soundfont. Those are pretty much the only exceptions. I have dozens that I test out and Mysung Kite just sounds better than the other most of the time. I haven't tested PC98 but I will next time I play

>> No.6888983


It's the same for most retro games, if they don't have a active modding community that's constantly being supported we rarely talk about them, there isn't that much to talk about, other than:
>"remember that other retro fps"
>>"yeah, it was cool, that one level was bitch"
>"play any good wads lately"

honestly this whole general could be renamed /fpssourceports/ at this point. Sure we have an occasional blake stone or redneck rampage post here and there but 95% of the time we are talking about community content for a hand full of source ports for an even less amounts of games. Nothing wrong with this, I play a shitton of gz these days, but fuck, look how little we actually talk about duke and he's like a pillar of retro fps's

>> No.6889006

Thanks, I will treasure it

>> No.6889013
File: 858 KB, 1440x1920, EiHtjTvUcAUNgeR.jpg [View same] [iqdb] [saucenao] [google] [report]

Logan knows what's up.

>> No.6889021

if he was born in 1985 he wouldn't have been able to get the original doom games for free on the internet

>> No.6889030

if he was born in 1985 he wouldn't be writing like a retard at age 8

>> No.6889031

I got my first Doom copy from a friend on floppy disk.
And that floppy had a destructive virus on it. Thanks, former friend.

>> No.6889045

It begs me to wonder if anyone has tried to backport Q2 Lightmaps and particles back to Q1, the N64 port had that and and the lightmaps made some maps more eerie than it was

>> No.6889072
File: 116 KB, 954x1004, bruhhhhhhhhhhh.jpg [View same] [iqdb] [saucenao] [google] [report]

As we all know if you were born after Ren & Stimpy premiered you're automatically a retarded tiktok reddit tumblr twitter zoomer cuck who thinks brutal doom is the peak of modding and listens to that horrible billie eilish

>> No.6889073


>> No.6889149

y'all niggas postan in a dum bread

>> No.6889157
File: 397 KB, 1615x725, QC_Fall_Q2Weps.jpg [View same] [iqdb] [saucenao] [google] [report]

Now that Most of Q2 Weapons are out for QC(Minus the railgun since that is a ETQW Model), i expect seeing Classic Doom weapons soon Smart move using the Chaingun as HMG Skin

i still need to play that one

>> No.6889163

We already have the super shotgun.

>> No.6889173
File: 155 KB, 1000x667, toys.jpg [View same] [iqdb] [saucenao] [google] [report]

No, it's absolutely the Ol' Painless toy, because they turned its greebling into wall textures and (unused) sprites, just like they did with the Roargun toy.
They just reworked the barrels a little.

>> No.6889180
File: 10 KB, 320x200, spr9.png [View same] [iqdb] [saucenao] [google] [report]

Tech pillar is partially made from Ol' Painless barrels

>> No.6889181

where can you buy these toys?

>> No.6889184
File: 6 KB, 320x200, spr8.png [View same] [iqdb] [saucenao] [google] [report]

Some unused sprites, some of it was incorporated into wall textures I'm pretty sure (I'll go look).

>> No.6889185
File: 44 KB, 1024x503, doom_plasma_rifle_by_reienkyo22-d9dnupx.jpg [View same] [iqdb] [saucenao] [google] [report]

i know, but they may be doing that and i even see it as rewards for playing the Unity port.
I would like to see what they would use from the original sprites, also i see Doom 3 stuff coming out soon, they pretty much did all of Q4's arsenal besides the Grenade launcher

Q2 Chaingun in QC is literally named Ol' Painless

Ebay or craiglist may have them but they may be expensive due to collector status

>> No.6889191

Was looking into an all secrets playthrough. This looks pretty neat.


>> No.6889193
File: 17 KB, 320x200, wall17.png [View same] [iqdb] [saucenao] [google] [report]

Alright, here's some detail we see from the Ol' Painless

>> No.6889195
File: 6 KB, 557x347, e1m1s.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.6889196

3rd one reminds me of a soundblaster pro card with the memory expansion, if my memory isn't failing me.

>> No.6889198
File: 22 KB, 320x200, wall24.png [View same] [iqdb] [saucenao] [google] [report]

Harder to spot, but it's there.

>> No.6889202

Should I play Plutonia with the pistol start mod for the first time?

>> No.6889205

Depends on what difficulty you're playing. I probably wouldn't go in Ultra Violence and pistol start for a first time.

>> No.6889207
File: 14 KB, 320x200, wallr25.png [View same] [iqdb] [saucenao] [google] [report]

Plausible, they did use a lot of old computer parts to make textures out of as well.

>> No.6889210
File: 11 KB, 320x200, doorkc3.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6889230

My first IBM PC (had Apples before) came in '94 with Doom and Heretic already installed, and I really doubt those versions were legit.

>> No.6889238

the right one looks like a cassette tape with a wall edit on the top of it

>> No.6889240

They also used old computer parts as shurikens to throw at the walls in the office.

>> No.6889279
File: 349 KB, 371x355, 1573939854102.png [View same] [iqdb] [saucenao] [google] [report]

have you guys ever felt connected tour bfg on a spiritual level?

>> No.6889282 [DELETED] 
File: 4 KB, 147x180, 1546019177115.jpg [View same] [iqdb] [saucenao] [google] [report]

They was a wild bunch!

>> No.6889325

Well you could specifically search the "levels" subforum.

>> No.6889331

I happened to just watch Bridgeburner map this on stream yesterday. He took like 10 minutes getting that little red ceiling light right. This mapset better play well too.

>> No.6889383

Huh, so apparently you can actually co-op play 2048 Units Of /vr/ in Hideous Destructor, assuming you bring some rope ladders and something to bust doors with.

>> No.6889402
File: 1.27 MB, 1920x1080, xmas2018.png [View same] [iqdb] [saucenao] [google] [report]

colored .lit in fitz was 2008.
mhcolour was 2009.
keep up, gramps.

lightmap replacements for vanilla do exist (though afaik none are quite as garish as Q64).
as evidenced by AD, custom pseudo-particles are possible to do without any special engine support. but some ports have used a variety of alternate particle systems over the years.

>> No.6889539

Can someone with twitter ask the devs of the Unity port to add pistol starts? Thanks!

>> No.6889580

When has Doomguy ever said anything other than "Oof", pant or AAaarrgh

>> No.6889590

He says AOOEEARGH a lot when I play him.

>> No.6889616
File: 955 KB, 639x511, near_z_clipping.webm [View same] [iqdb] [saucenao] [google] [report]

ok near z clipping seems to work now

>> No.6889654

Is it implied in the episode end screens that he's telling a story after the fact?

>> No.6889692

it's customizable, if it doesn't feel good to you then you haven't tweaked it enough.

>> No.6889707
File: 946 KB, 1920x1080, q2_0043.jpg [View same] [iqdb] [saucenao] [google] [report]

the old Q2 Custom maps doesn't fuck around in nightmare, and im still in the febuary 98 folder
its making me reconsider the old meme that Q2 enemies aren't good. its not a bait, its kinda true

Berserkers can really fuck you up in groups if you dont have a SSG, and said maps doesn't add them earlier on and you are limited to low ammo and blaster, and the old maps having tight corridors good for traps and perfect for fucking gunner grenade and sniping spam.

Also Guards SHINE, they were shit in Vanilla Q2, but since they are well positioned and most of them are smg and shotgunners, not the blaster guards...
It feels like im playing short doses of Hell revealed and memento mori. incarceration is literally a good but short space station map, its feels like a good AVP1 map with traps in it with the fucking parasites.

>> No.6889732

Is there a way to way to optimise GZDoom? My shitty laptop lags when trying to play Golden Souls.

>> No.6889736

Switch to Vulkan, make the internal render 856x480.

>> No.6889739

Try rendering in Vulkan, it brings about substantial improvements for some people. Also turn off any smear filter or smudge effect.

>> No.6889815

Can anyone recommend me some weapon mods with deep melee mechanics?

>> No.6889839

Bumping again for feedback. Today I started working on a shopping mall and it totally kicks my ass with the standard Doom textures.

>> No.6889865
File: 155 KB, 1600x900, image.jpg [View same] [iqdb] [saucenao] [google] [report]

For me it's Alien Vendetta.

>> No.6889873

I am pretty fond of the map but I spent a LONG time being lost.

>> No.6889879

Are there any mods that add third person animation on multiplayer to Doom 1/2?

>> No.6889885
File: 67 KB, 655x680, lynch reznor quake meetup.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6889892

complex doom shows which weapons people are holding, not sure if theres a standalone one.

>> No.6889901


>> No.6889903

does anyone have the .mp3s of the remastered quake OST yet?

>> No.6889905

How stable is Blood multiplayer co op?

>> No.6889908

I played a match with an anon here over BloodGDX and it was pretty stable and fun.

>> No.6889917

NBlood multiplayer is faster now

>> No.6889923

And Fresh Supply? I need the most simple and brainlet way to get my friends to play such an old game

>> No.6889929

Fresh Supply multiplayer is terrible, there are some ridiculous bugs that make coop almost unplayable.

>> No.6889949

damn, really? I finally started playing it this week for the achievements but wanted to give co op a shot

>> No.6889952

Guess i have to make a bainlet pack for them with nBlood
Where can i get nBlood?

>> No.6889959

In Doom Eternal

>> No.6889974

i'm pretty sure that drawing was made before eternal was even announced

>> No.6890005

that would be neat
Feels like the camera rotates in front of where the player position is.
Didn't drakkhen kinda do that in the overworld?

>> No.6890012

All the upscaled packs always go too far. I don't want 2K textures in a low poly brush based game.
I did one that was scaled up 4x (so 256x256) but didn't finish it.
I think I'll crack it open again and see where I left off... Tired of seeing that fucked up HD mod...

>> No.6890027

tbqhfam I don't understand why it's gotta be fucking 4x or 8x sized, isn't it enough with just 2x? You can fit so much fucking detail on that already.

>> No.6890038

Are the crispy versions of heretic, hexen, and strife feature complete or it better to play them in another source port?

>> No.6890047

getting a little burned out on dum degozaimasu

>> No.6890057

i'm getting some persistent crashes when playing HD with ugly as sin, anyone else getting them? seems to be wound related

>> No.6890072

works on my machine

>> No.6890075
File: 341 KB, 512x512, COBL2.png [View same] [iqdb] [saucenao] [google] [report]

Thief originally had many 64x64 textures. 4 times is only 256x256. My general plan was to have the textures match the hand drawn mission briefings better, instead of trying to make them look real. Also so textures of statues or whatever taken from the real world would match the in-game lore instead.
I made a few that were 512x512, but mapped to cover twice the geometry as the original textures so they would look the same, and the UVs would line up with texture details, but repeat less. In case someone cut a hole in a brick wall or something, so the hole would still match the bricks...
But anyway. I'm looking at them right now... Might pick this back up...

>> No.6890080

some of that is a straight up improvement

>> No.6890102

I've been playing it some more (on map11 now) and I've come around to it a little. It's really alright aside from the weak beginning, and definitely better than TNT.

>> No.6890124

i hope you realize it was balanced for co-op

>> No.6890167
File: 303 KB, 1432x995, Untitled.jpg [View same] [iqdb] [saucenao] [google] [report]

And now I'll retire. fuck you Frankie, those mission packs are bullshit and you know it.

>> No.6890186

fookin fronkie innit

>> No.6890193

What the fuck happened to the high res texture pack option in the GZDoom options menu? I want to play with darktexturespack_lowres but I can't seem to enable it anymore, what gives? even using console commands doesn't do shit.

>> No.6890207
File: 869 KB, 1920x1080, q2_0004.jpg [View same] [iqdb] [saucenao] [google] [report]

when i did the upscaled pack for Q2's monsters i had to edit and upscale 2x, had to learn though trial and error how gigapixel and ai upscaling works.
low res textures for old games with chunky pixels has a 2x limit, Games like Q3A and UT has better detailed and higher res textures, therefore they are good to go.

in the end they still look normal, though i never cared to add more details to make it more like their PCX original input, which shines in software/hw mode.
the doom project had the luck of its dev having access to Nvidia Gameworks tools for AI upscaling.
fact, i had to remake the Iron Maiden's faces because i wanted them to look more distinct like the Q4 Maidens being Female Marines captured after Q2 landfall
Also i must thank calinou for his take on the Manga109 upscale, because the weapons look cleaner and it has more detail.

BTW, if someone is making upscales, they also need to keep an eye on the detail and the original model, so its still 1:1 accurate to the original texture, and it doesn't end up something ugly like the ancient Q1 texture packs which looks too clean.

>> No.6890210

>ai upscaling
what are you using for this? I am interested on upscaling Unreal

>> No.6890214

the russian-doom versions are more up to date but they aren’t fully accurate and demos desync, still works better than in geezeedoom.
I have no idea where crispy hexen and strife are, but they were just chocolate doom with 640x400 when i tried them.

>> No.6890218
File: 629 KB, 1100x619, cOXvZaX.png [View same] [iqdb] [saucenao] [google] [report]

AI upscaling is neat. I didn't have access to that 5 years ago or whatever, and it would kind of defeat the purpose of hand-drawing them to match somewhat consistently with the briefings.
I guess you can feed art styles into machine learners though. Would save a fuckload of time. Some impressive stuff with that, like matching monet's painting style and such.

>> No.6890223

i've used Topaz Gigapixel AI, they give a 1 month trial for it.

>> No.6890236

I meant mostly in general, but fair enough for Thief.

>> No.6890247

Sounds pretty cool maybe expand it a bit and do a small demo video or something idk

>> No.6890260

How big are textures in current Thief AI upscale project available online? 2K? Maybe just downscale them?

>> No.6890287
File: 35 KB, 320x320, Fear_pointman.jpg [View same] [iqdb] [saucenao] [google] [report]

Wait a second does that mean FEAR is retro now?

>> No.6890292

this is a 90s thread, leave

>> No.6890303

How late are you to the party? Also what, >>6890292 said.

>> No.6890306

moint pan you are devil boy who as come to defy god and be evil and god does not like you

>> No.6890319

playing deus ex and i'm at the airfield. Where the fuck are the augments i was promised?

>> No.6890320

Does Fear has atleast some custom single player maps and mods?
I remember that the MP was frenetic as fuck

>> No.6890342

I need wads with whips, any good ones?

>> No.6890352 [DELETED] 

Symphony of Darkness

>> No.6890361

>Feels like the camera rotates in front of where the player position is.

Yes, there's a bug where the rotation feels like it's moving the camera. It happens the same in the top-down map. Not sure what it's coming from yet.

>> No.6890363

Castlevania: Simon's Destiny

>> No.6890369
File: 411 KB, 1280x720, Screenshot_Doom_20200916_215248.png [View same] [iqdb] [saucenao] [google] [report]

This level was kind of flat in a way, but I like the encounter design.

>> No.6890373
File: 421 KB, 1280x720, Screenshot_Doom_20200916_220023.png [View same] [iqdb] [saucenao] [google] [report]

This is also probably one of the best sewer levels I've played. Pretty good ambushes, and the Water World track from Duke Nukem 3D was very suitable for the theme and pace of the level.

>> No.6890384

about 12 maps or so onward i kinda lost interest

>> No.6890389

The Duke track was added by the project lead. The original map just used Doom 2 music.

>> No.6890392

Map11 is a sticking point because it's so huge and mainly has two textures for the entire map. I think it picks up a lot when you get to Brad Spencer's techbase maps, 13 and 14 in particular are great.

>> No.6890429 [DELETED] 

Is there a way to counter the new bethesda wrapper for Steam doom 2? Trying to make it so it launches and count's time played for Doom Explorer but nothing has worked so far.

>> No.6890430

it is possible to convert textures back to 8bit pcx?
lithium's Generations Arena pack for Q2 uses that and the textures were originally Q3 TGA files with 24 bits

>> No.6890506

Why does circus2 crash newer versions of gzdoom?

>> No.6890527

I dunno, maybe you should make a thread about it.

>> No.6890546

I'm surprised that they're using a expansion pack weapon

>> No.6890561

Quake 2 did have a lightning gun.

>> No.6890564


I think I might switch to a hybrid portal-pvs renderer, and not do any bsp travseral during rendering.

>> No.6890567

Did not have one.
They have every other weapon slot from that game as well.

>> No.6890608

Will we ever get a proper sucessor to Demonsteele?

>> No.6890614
File: 1.15 MB, 1920x1080, q2_0007.jpg [View same] [iqdb] [saucenao] [google] [report]

The Disintegrator was originally a weapon in Q2 but it was cut because TIMMY, rogue even tried to implement it back but they ran out of time.
Fortunately they reused the concept for Quake IV's Dark Matter Gun

it depends of Term's determination for it

>> No.6890618
File: 45 KB, 1070x780, Capture.png [View same] [iqdb] [saucenao] [google] [report]

doom editing is EXTREMELY frustrating. can someone fucking tell me why every time i type in my 'test' texture name in the place of S3DUMMY, it reverts if i click out of the PNAMES category? what the fuck am i doing wrong? I can use the wad to make a map but it shows the S3DUMMY patch file instead of my texture.

>> No.6890620
File: 158 KB, 1317x1121, Capture2.png [View same] [iqdb] [saucenao] [google] [report]

pic related 2/3

>> No.6890626

what is he doing these days anyways?

>> No.6890627
File: 192 KB, 1610x1226, Capture3.png [View same] [iqdb] [saucenao] [google] [report]


help pls

>> No.6890629

I dunno what program that is, but make sure you save within the texture editor and then save the wad.

>> No.6890630
File: 342 KB, 1280x720, Screenshot_Doom_20200916_220741.png [View same] [iqdb] [saucenao] [google] [report]

I know, I read the credits, but I think the choice was rather apt. Also I think this is the first time I've seen the AASTINKY texture put to an aesthetically pleasing use.

>> No.6890647

thanks the program is retarded and you have to close the window to save instead of file save

>> No.6890659

Possibly fapping to a certain shortstack voiced by satania, and her mother that made sjw's seethe because both are real.

also Spram and the other guy updating Metroid dreadnought went missing and he had a plan to Use Spram's metroid sprites to use as monster replacements

>> No.6890665

>a certain shortstack voiced by satania, and her mother that made sjw's seethe because both are real.


>> No.6890669


>> No.6890675

deleted all the references to wounding in the .pk3 and it works now, had one crash from a trauma kit but it wasn't repeatable, must be the wounding system then

>> No.6890774

So since I'm planning on having mostly custom sprites for my mod, should I made color variants for the protagonist for the multiplayer to work or can it just make the same player 1 sprite for all players?

>> No.6890775

Editing in windows in slade is a bit odd. Always close the subwindow and then save your wad. Its lost code on me with that crap before.

>> No.6890791

Is your mod Zandro-compatible? Otherwise, chances are that it won't be played in co-op by anyone at all.

>> No.6890794

>Is your mod Zandro-compatible?
Well it should be. The mod mainly uses gzdoom features so I don't see what would make zandro break.

>> No.6890802

You better test it in Zandy and get a confirmation because Zandronum is like 6 years behind GZDoom in terms of features.

>> No.6890817

Say, is Zandronum even still being worked on? Or are we basically waiting for someone to fix the Gzdoom netcode at this point?

>> No.6890828

Thanks for letting me know. Turns out there were a bunch of errors I was neglecting.

>> No.6890837
File: 19 KB, 274x228, 2312121412.jpg [View same] [iqdb] [saucenao] [google] [report]

Fair warning, getting shit to work for Zandronum means giving up a lot of nice quality of life shit, and often gross hacks have to come into play.
Drives me up the goddamn wall

>> No.6890869

Has anyone ever attempted "roll back" netcode for Doom? Works for international matchmaking on an emulated gamecube game why not Doom?

>> No.6890874
File: 34 KB, 400x400, wasn't rubberfruit into vore.jpg [View same] [iqdb] [saucenao] [google] [report]

Maybe I should forget having multiplayer be a thing in my mod. I'm up in the most advanced version of Zandronum by far and idcleving into some of the relatively empty maps gives me errors with no info. Maybe it doesn't work with UDMF maps made in gzdoombuilder.

>> No.6890883


>> No.6890885

we've already had local prediction based netcode in fps games since quakeworld

>> No.6890890

As someone who's been spending the past 6 years working with gameplay mods making stuff Zandronum compatible, I can safely say that you shouldn't do it. That old ass crusty engine just does whatever the fuck it wants, even moreso when you take stuff online.
Spare yourself the headache. Don't do it.

>> No.6890892

In Quake 3, his bot has some interesting lines.

>> No.6890902

correction, apparently duke nuke 3d had it even before quake world, confirming my assumptions that ken silverman is a fucking genius

>> No.6890921

Whatever Melee is doing different seems worth looking into. A game not designed for online and no source code is running buttery smooth, better than official current gen games even

>> No.6890929

Different from what? It's just predicting the other player's inputs based on what they pressed the previous frame, and rolling back if they didn't press the same thing.

It's the same fundamental idea. Whether doom multiplayer source ports have client-side prediction or not, I'm not sure. But rollback-based netcode isn't some new thing that nobody knew about, it's been around since the 90s.

>> No.6890935

Playthrough video of map05 of darkhell.wad is up. A Wormhole before Wormhole, but worse. Now with postcommentary due to technical reasons.

>> No.6890938

Has someone ever tried to use this tutorial to port the ripped QC Stuff back to Q2 Md2?

the guy who ported Tabun's 1st pack of generations arena weapons back to Q2 Used this, and the models had a higher polygon count

>> No.6890950 [DELETED] 

That's kind of my point, not sure what is being done different, Whatever it is, seems better than Ultimate (according to pros). The devs for the new Killer Instinct talked about it and they compared frame inputs to "standard" netcode in MK11 and the new SF. It was smoother more responsive and accurate. One caveat being KI was built from the ground up with this code in mind.

>> No.6890952
File: 74 KB, 804x822, EiG-imMXsAA4KtK.jpg [View same] [iqdb] [saucenao] [google] [report]

You did order the Quake soundtrack on vinyl, right?

>> No.6890960

i thought about it, but i dont have a record player and i dont really like quake's soundtrack that much

>> No.6890964

no one here has a vynil player anymore and its sold out

>> No.6890973

Yeah sure, lemme just dig up my moms old LP player from the landfill.

>> No.6890996

this is a weird take for /vr/, way more people nowadays have record players and turntables than have old consoles and crts
also quake ost on vinyl seems kind of pointless, isn't it digital music in the first place? of course it doesn't matter at all if that's your preference and the big-ass covers are reason enough if they look good and are of something you really enjoy

>> No.6890997

I have one, but it has no needle.

>> No.6891001

I'm pretty sure the only reason you'd buy it is as a collector's item to display. Like buying a poster or something.

>> No.6891008

Hipsters will say that it "sounds better", even if it's sourced from a CD (which the Quake soundtrack probably is)

>> No.6891012

this is why 90% of vinyls now come with download codes, didn't sigil have a 'big box' release that just had an empty box to display too?

>> No.6891014

Sadly it doesn't have Hipnotic and Rogue Soundtracks

>> No.6891015

Probably, that's what limited run games usually does, although they usually put manuals and stuff in there as well.

>> No.6891026

been a while and misremembered some shit but here is the Killer Instinct net code talk.


>> No.6891039

Why would it? Those are by completely separate artists and have a completely different style.

>> No.6891058

There is not AI upscale for thief, just a community made pack that's been worked on for a decade.

>> No.6891062

What about this?

>> No.6891063

Oh, I guess that is slade. I haven't updated in over 4 years.

>> No.6891068

I have one and use it all the time.
I was gonna get the quake soundtrack but shouldn't be wasteful with money atm so I didnt. If it had released a few months ago I would've.

>> No.6891076

I stand corrected.
I don't care for it though.

>> No.6891078

Wouldn't fit in my CD drive so I threw it in the trash.

>> No.6891079

Properly mastered analog recordings do sound better on vinyl though.

>> No.6891087
File: 16 KB, 128x128, 1586385901575.png [View same] [iqdb] [saucenao] [google] [report]

>Mt Pain calls himself Dean of Doom
>he plays on ZDoom and complains about poor frame-rates

>> No.6891090

literally who?

>> No.6891094

He also judges other wads with TNT as the standard.

>> No.6891095

not him but its what i said above about ai upscaling
The grass looks like green linen and the windows kinda looks misaligned

one of the reasons of why i hate esrgan is because of the results, which mostly looks bad because the ai wasnt trained for it, plus the fact that it has artifacts all over the place.
its raw and it lacks the proper retouches and fixes.
its simply "Ah ok upscaled release it!"

its one of the reasons of why i don't like the Q1 upscale pack, it suffers the same as the ones from thief gold

>> No.6891105

The only difference is that digital audio is stepped and analog is smooth. There's a pretty good chance you can't tell the difference, though I've never seen a study on it. Might be interesting.

>> No.6891108
File: 3.18 MB, 960x708, 1588032761334.gif [View same] [iqdb] [saucenao] [google] [report]

That's debatable, but has merit. However the idea that a CD master (which it's probably from since Trent recorded everything in Pro Tools) pressed onto vinyl will sound "fuller" is horseshit, because the differences heard are just distortion and EQ and etc. And this is coming from someone who collects vinyl.

>> No.6891113

The Sigil box came with a hard disk and a cassette tape IIRC

>> No.6891120


>> No.6891124

It was his first or something.

>> No.6891135

link to channel?

>> No.6891140


>> No.6891147
File: 392 KB, 1280x720, Screenshot_Doom_20200917_041104.png [View same] [iqdb] [saucenao] [google] [report]

Such a cool level!

That was finally out? And it's gone? Aww man. I don't have a record player anyway, but still.

>> No.6891152
File: 607 KB, 1280x720, Screenshot_Doom_20200917_235546.png [View same] [iqdb] [saucenao] [google] [report]

Tiny Fragments was also great. I love some good urban combat, and the way the optional red key was hidden was very sneaky. I love optional locked areas which you need to find a hidden key for.

>> No.6891162

>CD master
Hard to argue with this, the only advantage vinyl has over CDs when it comes to digital masters is that it's cheaper to produce LPs in bulk, and that's already a stretch.

>> No.6891163

That's not the worst reasoning, though I can't speak of the quality of TnT yet myself.

>> No.6891170

thanks it wouldn't pop up at all when I searched

>> No.6891171

It's basically his baseline. The bare minimum a wad can be to be worth playing.

>> No.6891186

It has its strengths, and it has its weaknesses.

That wouldn't be that unreasonable a standard, given the mix of strong and weak levels, it'd mean that for him to consider something to be particularly bad, it would actually have to be really bad.

>> No.6891252

Is it possible to work around the MAP07 manc trigger to apply it to other maps?

>> No.6891283

Only with source ports that support MAPINFO

>> No.6891285

No. It only works in MAP07, unless you're making a ZDoom-compatible map in which case you can make an entire megawad of Dead Simple clones

>> No.6891291
File: 428 KB, 1280x720, Screenshot_Doom_20200918_044416.png [View same] [iqdb] [saucenao] [google] [report]

Interestingly, 2048's map 21 and 22 fit well together, they both have an urban look (the first more than the other), and both use verticality quite a lot.

>> No.6891294

>spin me right round meme

Takes me back.

>> No.6891298
File: 313 KB, 1920x1080, image.png [View same] [iqdb] [saucenao] [google] [report]

who is this??

>> No.6891309


>> No.6891328

Instead of mancubi, use keens. They execute their action on any map. So replace the keen thing with mancubi or whatever in dehacked.

>> No.6891330


>> No.6891361
File: 589 KB, 1920x1080, Screenshot_Doom_20191210_180045.png [View same] [iqdb] [saucenao] [google] [report]

I didn't even realize this was a futurama reference til i rewatched the sewer mutant episode recently, so much shit from that show left my brain completely.

>> No.6891369

I thought that was a Planet of the Apes reference.

>> No.6891375

Maybe they're both planet of the apes references and my frame of reference is fucked. I have seen the original planet of the apes but it was a long time ago and I don't remember shit.

>> No.6891392

Fug i'm more hype for episode 2 than I am for The Frontier

>> No.6891397
File: 198 KB, 1371x806, alpha1.jpg [View same] [iqdb] [saucenao] [google] [report]

It's from Beneath the Planet of the Apes.

>> No.6891413

hey amgio what is this? map+gun?

>> No.6891427

that's an imp.

>> No.6891457

I only ever watched the original also. Are the sequels any good?

>> No.6891460
File: 243 KB, 1280x720, Screenshot_Doom_20200918_053532.png [View same] [iqdb] [saucenao] [google] [report]

>Map25: Badass Billy's Party Palace
>.midi rendition of the fight theme from Teenage Mutant Ninja Turtles
Obscenely based music choice, I was pumped throughout the entire level, even the parts where I had no fighting to do. Missed the opportunity to have a Spider Mastermind in the level, but then again, might have been slightly cramped for him.

>> No.6891465

It has a lot of sequels, haven't seen them, but I hear some are pretty awful.

>> No.6891469

aha, they have a nuke with exactly the same design with the organ and such in that futurama episode, never realized what that was a reference to

>> No.6891471
File: 34 KB, 680x680, IMG_3787.jpg [View same] [iqdb] [saucenao] [google] [report]

I need help, I have my map in one wad, the textures that the map uses in another wad. I tried to create a new wad and just add both then save it, but that didn't work ( it can't be run ). I can only run the map.wad. HELP

>> No.6891493

nvm, figured it out

>> No.6891498

>copy your assets to the same wad as your map

I think you can use folders and then save a PK3 idk it's been a while

>> No.6891506

Anything in this list you'd recommend I give a shot?


>> No.6891512

4 sequels and a TV series apparently.
They ditched rod serling after the first movie though, apparently
wonder if that was a good idea.
Fuck, maybe I'll try to watch them.

>> No.6891529

Watch the original Battlestar Galactica while you're at it.

>> No.6891553

I tried that a while ago, It felt tedious.

>> No.6891575

Those PotA sequels will probably put you to sleep then.

>> No.6891594

Maybe. I don't remember why exactly I didn't like Battlestar Galactica.
I grew up watching old TV and movies. Hell, I'm watching Green Acres right now. BC just didn't hit me right. Maybe I'll give it another whirl.

>> No.6891605
File: 94 KB, 969x807, temp.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6891613
File: 67 KB, 449x402, 1564186281992.png [View same] [iqdb] [saucenao] [google] [report]

Welp, that explains why he's pro censorship on the unity ports

>> No.6891660

What mod/map?

>> No.6891663

the obvious is high noon drifter + anything, the whip even hits imp projectiles away.

>> No.6891692

The channel is interesting as an opinion project but this is what confuses me. None of his reviewed wads rely on Zdoom features, so why use a bloated source port when performance is a concern?

>> No.6891697
File: 456 KB, 1280x720, Screenshot_Doom_20200918_065545.png [View same] [iqdb] [saucenao] [google] [report]

Map 25: Maniacal Menstruation, felt very short somehow, even though it really wasn't. Also felt pretty Plutonia-ish.

>> No.6891703

prboom-plus isn't maintained very much these days

>> No.6891710
File: 518 KB, 1280x720, Screenshot_Doom_20200918_071437.png [View same] [iqdb] [saucenao] [google] [report]

For Map 26: Dark Sanctuary, I'm kind of awed at how efficiently it uses the allotted 2048 space. It really doesn't feel like it's made under a size constraint, yet its playable area is packed rather tight if you examine it, like the sections are Tetris'd together into there.

>> No.6891713

Does it need to be? It's pretty much feature complete.

>> No.6891715

>Also felt pretty Plutonia-ish
The map is basically a rip off of map08 from plutonia 2 so that's not surprising

>> No.6891719

it's starting to age. i had some problems with it.

>> No.6891746

still wondering how to get the megasphere on this one. explain.

>> No.6891779

>mouse problems with some modern operative systems
>some linedef functions are straight up broken because they were broken in Boom, they intentionally never fixed this, couldn't even make a new comp setting to preserve old demos
That's two things which it NEEDS to fix, sourceports should be functional with current systems, otherwise they pretty much stop being relevant, and a couple of linedef actions (which would be quite useful), which are advertised features by Boom to begin with, really should work so they can be used in maps.

I'm really hoping that the PrBoom+ fork the GzDoom people are working on will fix those things.

>> No.6891801

Don't forget broken MIDI volume controls on Win 10. Pretty much every port aside from GZDoom suffers from this.

>> No.6891807

trying to look for this one old doom wad that was posted here a year ago. It was some doom wad that had a DeHackEd file for the enemies. The wad was about fighting evil strippers in a club or something.

>> No.6891835
File: 26 KB, 825x863, image.png [View same] [iqdb] [saucenao] [google] [report]

A mean krabby Patty.

>> No.6891908


>> No.6891917

New thread when?

>> No.6891930

civvie and decino

>> No.6891931

>Bullets Per Minute has been out for longer than 24 hours
>no Doom mods yet that replicate it
ya'll lazy

>> No.6891942

We're not at you beck and call to replicate whatever flavor of the month thing comes out.

>> No.6891954

is that you graf?

>> No.6891959

>pissfilter: the game
yeah, nah.

>> No.6891969
File: 180 KB, 1920x1080, image.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6891980

literally hot

>> No.6892006
File: 62 KB, 1200x630, external-content.duckduckgo.com.jpg [View same] [iqdb] [saucenao] [google] [report]

how dare you insult rats like that

>> No.6892054
File: 155 KB, 1280x720, external-content.duckduckgo.com.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6892182

I think I wouldn't like it either unless I wouldn't have played shit out of it as a kid. The nostalgia, man...

>> No.6892195

how do i made thred?

>> No.6892214

Hell I'm as normie I can be. Wife, job, kid coming. Not any interesting and unique hobbies either. I just go the gym, jogging, listen metal and played old fps games I played as a kid.

Still I'm complete fag for Doom. First played Doom at late 90s. 1, 2, Masters Levels, TNT, Plutonia, all of them. Loved them so much, that I had search more about it on internet and quickly found the wads. Memento Moris were actually first ones I played, loved them, and began devouring more. I began to fucking with editing myself, and when Zdoom modding became thing, I started do shit with it and even took part in few community projects. Sadly I've abandoned modding, because I simply do not have time or energy for it anymore. But still going to play Doom and be part of it's communities till I'm dead.

>> No.6892234

The keen die action that triggers tag 666 isn't actually slot specific, so if your making it a dehacked patch all you would really have to do is replace the mancubus boss death action.

>> No.6892393
File: 959 KB, 1920x1080, Screenshot_Doom_20191206_054500.png [View same] [iqdb] [saucenao] [google] [report]

ashes 2063, fuckin' play it now
(this is the maps only version with dakka but for some reason i don't have any other screenshots of ashes)

>> No.6892438

i dunno about you being normal you sound like a boring twat that's for sure

>> No.6892579

ded gam ded tred

>> No.6892586
File: 350 KB, 1200x1800, GettyImages_1148957263.jpg [View same] [iqdb] [saucenao] [google] [report]

who picked this retarded mongoloid to play based john romero?

>> No.6892606

Is there a way to have a cluster come up after a level is done? I've seen it done in the original doom games and I tried to replicate it myself but it keeps coming up before a level instead.

>> No.6892612


>> No.6892621
File: 181 KB, 1024x768, Screenshot_Doom_20200918_131731.png [View same] [iqdb] [saucenao] [google] [report]

Does this look like a roller door?

>> No.6892639
File: 2.07 MB, 900x1200, file.png [View same] [iqdb] [saucenao] [google] [report]

Doesn't seem that off, the eyebrows are different but most of the facial features are close enough

>> No.6892679
File: 2.50 MB, 1920x1080, Screenshot_Doom_20200918_142139.png [View same] [iqdb] [saucenao] [google] [report]

Working on this map

>> No.6892795

CS_Italy... Home...

>> No.6892818

Actually kinda cute

>> No.6892823


>> No.6892890

That's not very nice. That's like 2nd-3rd grade? Kids often still write like shit at that point.

>> No.6892892

Eh. He's too rounded. That pic of romero highlights those features, but romero also has some sharpness to his face. The actor is pretty much just round.
But of he does a decent job in the role that's a fair bit more important.
They should pluck his eyebrows though to fit better.

>> No.6893000

Make a Doom 2 megawad, Romero. Come on. You need more hype for your other game.

>> No.6893049

nah, kids used to read books so their writing was naturally better

>> No.6893116
File: 262 KB, 856x480, Doom JPCP Widescreen HUD.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6893145

Necroage pack I feel is a nice spin on Thief with different texture work, will never replace the og ones but the author did a good job on making them feel like they belong in the thief universe.

In many places elevating the level design form some of the wonkier low res originals.

>> No.6893153


>> No.6893154


>> No.6893158

I had no idea it could display level stats in the corner like that. That's neat.

>> No.6893164

they should give doomguy a cone hat and slanty eyes to keep witht the theme

>> No.6893171
File: 266 KB, 448x421, back to reddit.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6893172
File: 115 KB, 856x480, Crispy Doom Secret Counter.png [View same] [iqdb] [saucenao] [google] [report]

You can do this too.

>> No.6893183

Did a new stable version come out or is this in the devbuilds?

>> No.6893186

Can you adjust the fov?

>> No.6893187

I'm currently using dev build. It's in the crispy options.

>> No.6893192

I don't believe so, widescreen naturally gives a wider fov and it can go up to 24:9 aspect ratio.

>> No.6893223


>> No.6893358

I was ever a shooter guy, but I got the Doom itch a few weeks ago and holy fuck I am loving this. Thank you guys for the games, for the IWADs, for the tutorials... I'm a complete idiot, and if I'm able to play all these games is thanks to the resources posted here.

>> No.6893386

That's the fun thing about doom. It's really easy to write off as old boomer shit, until you actually play it and get hooked.

>> No.6893424

I see no problem with that, so long as that is a baseline for "acceptable", rather than "excellent"

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