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/vr/ - Retro Games


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File: 75 KB, 640x908, the thing xbox.jpg [View same] [iqdb] [saucenao] [google]
6864974 No.6864974[DELETED]  [Reply] [Original]

It really was the only way you could do a Thing video game

>> No.6864975

>>6864974

I got this game as a Christmas present. Really cool creepy environment. PC game is much better.

>> No.6864986

>>6864975
Xbox looks better than PC tho. PC lacks the bumpmaps of Xbox and looks more like a port of the PS2 version.
https://youtu.be/I2RsfdL3BmY

>> No.6865030

I enjoyed it but the bad thing was that most of the teammate related events were totally scripted and there was little point in worrying about the mechanics surrounding them. It was pretty much just tacked on for the sake of being more like the movie and by the end its just a solo shooter.

>> No.6865140
File: 58 KB, 640x911, 3419_front.jpg [View same] [iqdb] [saucenao] [google]
6865140

There's also this, wasn't bad at all.

>> No.6865213

>>6865030
Non-vital teammates could turn or suicide without it being scripted

>> No.6865336

Although the infection mechanics and burst-out animations were praised and considered innovative, the game was criticized for the scripted nature of the infection system. Although most NPCs could become infected and turn by being attacked heavily by The Thing, most were scripted so that the game didn't overload with NPCs as the player progressed. Blood testing an NPC only for it to become infected after crossing a certain section of the level was heavily criticized. The developers were aware of this, and said the following in an interview :

"One of the original ideas was that the player would take every surviving non-player character they encountered to the end of the game. 'That was of course very naïve as it caused huge problems with the squad command menu and dynamically balancing the encounters and resources required for the NPC.' says Curtis. The compromise the team implemented was to remove certain NPCs at scripted moments and this led to even more complications, as we shall discover shortly. (...)
"NPCs could be infected in battles with the aliens or by being left alone with an infected squad member,' explains Curtis, 'but sometimes we had to script an infection to remove an NPC from play due to technical and design constraints.' Curtis admits this was a 'big mistake' with many players inevitably feeling cheated as fellow soldiers, tested moments earlier and proven genuinely human, could suddenly sprout more tentacles than a Japanese restaurant and attack the player. Diarmid Campbell also recalls the conflicting infection concept."

>> No.6865365

For some reason Gmod's TTT gamemode had a shitload of Thing maps. At least 4 and they were all radically different.