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/vr/ - Retro Games


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File: 2.87 MB, 854x480, 奇々怪界 黒マントの謎(仮) 特報トレイラー.webm [View same] [iqdb] [saucenao] [google]
6856005 No.6856005 [Reply] [Original]

HERE.WE.GO!

>> No.6856043

>>6856005
Why Taito didn't make a proper arcade version instead of on the SNES? Would've been able to display more enemies/bullet patterns with less slowdowns. Same with Capcom and the SNES Final Fight sequels.

>> No.6856123
File: 2.93 MB, 512x448, RetroArch 2019.11.22 - 16.43.59.03.webm [View same] [iqdb] [saucenao] [google]
6856123

>>6856043
Natsume was a master of the Super Famicom craft so they did what they do best.

>> No.6856482
File: 106 KB, 1200x630, 62083485.png.jpg [View same] [iqdb] [saucenao] [google]
6856482

>>6856005
Neat

>> No.6856528

>>6856123
They're alright, but overrated, like Treasure.
If you wanted real action games, you had to play arcade, not this plebian console babyshit.

>> No.6856574

Kiki Kaikai remake? Neato.

>> No.6856578

>>6856005
why can't we straff in this game? i stopped at the first level because of that

>> No.6856581

>>6856578
strafe i mean

>> No.6856603

>>6856005
Are new entries retro?

>> No.6857252

Sayo's new face looks kind of bad. Almost lazy. I like the muted expression, that's okay, but the detail just seems left out.

>> No.6857256

>>6856005
>>6856123
Title, please?

>> No.6857261

>>6856574
nope, sequel

>> No.6857324

>>6856581
>>6856578
That seems to be how japanese RnG games go.

>> No.6857325

>>6857256
Pocky and Rocky

>> No.6857457
File: 6 KB, 1024x576, EhhczviU4AEacwO.png [View same] [iqdb] [saucenao] [google]
6857457

>>6856043
It probably wouldn't have made sense from Taito & Natsume's perspective when audiences in Japan already had a handful of ports loosely based on the arcade game (MSX2, FDS and PC Engine) and this was their opportunity to do something new.
Also Sayo-chan is cute~

>> No.6857662
File: 603 KB, 1922x908, kikipocky.webm [View same] [iqdb] [saucenao] [google]
6857662

>>6856005

>> No.6857665

>>6857256
Tengo Project.