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/vr/ - Retro Games


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File: 102 KB, 1200x760, 1200px-Commodore64[1].jpg [View same] [iqdb] [saucenao] [google]
6843753 No.6843753 [Reply] [Original]

wow what the fuck the games on here are terrible, the memory limitations completely destroy any possibility of games being anything other than extremely simplistic arcade experiences, maybe the adventure games got a bit more mileage out of it

>> No.6843757

at least its not a zx spectrum

>> No.6843769

Eurobros, I love you, but I can't take you seriously when say any games on your 8-bit computers are still good.
Sure, there are probably games that are OK, but for the most part, they just look like shit. The fact they all (or at least most of them) only use a joystick and one button doesn't help them either.

>> No.6843954

>>6843769
>BUH-BUH-BUH BUT MUH SPECCY

>> No.6844261
File: 90 KB, 623x432, mos-technologies-factory_new_hope_pennsylvania.jpg [View same] [iqdb] [saucenao] [google]
6844261

Since when was the C64 a European-designed and built computer?

>> No.6844281

>>6844261
Exactly.
Why were American computers so shit?

>> No.6844334
File: 2 KB, 465x32, 7088.png [View same] [iqdb] [saucenao] [google]
6844334

>> No.6844346

>>6844261
>>6843757
>>6843769
Eurobro never have great Japanese computer.

>> No.6844354

>>6843769
>only use a joystick and one button
Or:
>I hate 80's arcades
Not the board for you, interloper. Out.

>> No.6844405

ITT: OP comes to the amazing realization that 1982 hardware isn't an Nvidia quad core PC with 12GB of RAM.

>> No.6844442
File: 117 KB, 1600x900, MSX.jpg [View same] [iqdb] [saucenao] [google]
6844442

>MSX
>PC-98
>X68000
Soulfull computers that laid the foundations for the amazing console games to follow
>C64
>Amiger
embarrassing shit without a single good game, bringing only shame on the country that made them

>> No.6844478

OP was filtered by Montezuma's Revenge because it was too hard for him.

>> No.6844556

>>6843769
i know rite.
i watched some old movies the other day.
no sound
black and white
how could anyone say they were ever good?
why would anyone discuss them?
if i found the films i would burn the lot.

>> No.6844579

It's almost like it predates the NES by 3 years.

>> No.6844594
File: 1.10 MB, 1807x738, Imagine being a eurocuck.png [View same] [iqdb] [saucenao] [google]
6844594

>> No.6844617

>>6844594
>>6844579

>> No.6844621
File: 1.21 MB, 1288x480, These were both released in 1987.png [View same] [iqdb] [saucenao] [google]
6844621

>>6844617

>> No.6844625

>>6844442
>Amiger
>embarrassing shit without a single good game
Another World.
Pinball Fantasies.
Lemmings.

>> No.6844629

>>6844621
Why about my earlier post did you not understand?

>> No.6844631
File: 390 KB, 1901x761, A 10 out of 10 in jolly ol england.png [View same] [iqdb] [saucenao] [google]
6844631

>>6844629

>> No.6844641 [DELETED] 

>>6844631
clearly everything. sage

>> No.6844671

>>6844579
It's only 11 months older (C64 released August 1982, Famicom released July 1983)

>> No.6844695
File: 1.06 MB, 1901x761, JUST.png [View same] [iqdb] [saucenao] [google]
6844695

>> No.6844705

>>6844671
Either way they're not even comparable. The Commodore 64 was a proper computer that could do more than just games.

>> No.6844750
File: 147 KB, 1533x636, 7088.png [View same] [iqdb] [saucenao] [google]
6844750

Is it me, or does this thread look very famil...

>> No.6844753

>>6844750
>/vr/ was better before the merge

>> No.6844759
File: 630 KB, 1228x479, These were both released in 1990.png [View same] [iqdb] [saucenao] [google]
6844759

>>6844750
Always nice to see a fan.

>> No.6844789

>>6844759
Find me a NES game (or demo) to match this: https://youtu.be/rAydqPidZZY
Or even: https://youtu.be/OBEfKMFq8lo

>> No.6844792
File: 1.16 MB, 1825x762, Virgin vs Chad.png [View same] [iqdb] [saucenao] [google]
6844792

>>6844789
Find me a single C64 game worth playing.

>> No.6844796

>>6844695
I wouldn't say the NES graphics are necessarily better. More resolution but still very monochromatic. Really of major 8-bit platforms, only the Master System has very nice graphics without annoying color/resolution limitations.

>> No.6844802
File: 916 KB, 1288x480, These were both released in 1987 b.png [View same] [iqdb] [saucenao] [google]
6844802

>>6844796
>I wouldn't say the NES graphics are necessarily better
You might wanna get your eyes checked.

>> No.6844803

>>6844792
Last Ninja

>> No.6844816
File: 148 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
6844816

>>6844796
>only the Master System has very nice graphics without annoying color/resolution limitations
For example.

>> No.6844867

>>6844796
>I wouldn't say the NES graphics are necessarily better. More resolution but still very monochromatic
the Famicom is a very limited machine. it only has a tiny amount of memory and needs add-on cartridge hardware to do almost anything more than really short, limited arcade-style games.

>> No.6844883

https://www.youtube.com/watch?v=JHtF4AoKAJs
https://www.youtube.com/watch?v=3luUb7WEm7k

Come on. The NES version they couldn't even be bothered to add the game intro sequence with the spaceship.

>> No.6844890

>>6844883
Can the C64 not even play Arkanoid at a decent framerate?

>> No.6844893

>>6844890
The video's not even 60 FPS. Tons of Pootube recordings of classic games are like this. Either 30 FPS or they were recorded on a literal potato and drop frames like your mom's panties in a dog kennel.

>> No.6844908

https://www.youtube.com/watch?v=i_FlinBI6ck

Even the Spectrum port of Arkanoid managed to get the intro in.

>> No.6844917
File: 318 KB, 925x1050, zniggy.jpg [View same] [iqdb] [saucenao] [google]
6844917

>>6844908
As if the C64 wasn't bad enough, lets break out the speccy.

>> No.6844918

>>6844594
>This just in! Nintendo is an AMERICAN company!
Yawwwwnn...

>> No.6844952
File: 45 KB, 540x540, 43ca5a4a5b896deb2ddfb05472f5e88a.jpg [View same] [iqdb] [saucenao] [google]
6844952

Actually the missing intro on the NES Arkanoid is easy to explain. The game was a CNROM release with two CHR ROM tables and they they ran out of space to fit the intro. Fitting it would require an additional CHR table which meant going up to a 32k CHR ROM and they couldn't justify the cost of this solely for that. So they left the intro out.

>> No.6844973

>>6844893
https://www.youtube.com/watch?v=x3g2Zm2bMbs

I saw Summer Games II running on a C128 once and on real hardware it was definitely 60 fps.

>> No.6845010

As an ameriburgerlard, I grew up with both a C64 and a NES. Never had a real preference for one or the other. They both had games I liked.

>> No.6845017

https://www.youtube.com/watch?v=kMPd1yhNFWE
https://www.youtube.com/watch?v=xpZGD6m4xOg

Both of these vids have framerate issues btw. Also the NES version is missing a bunch of junk because it's a 128k ROM and they couldn't fit everything from the computer versions which all used a double sided floppy (on C64 that would equate to 340k total space).

>> No.6845029

>>6845017
Damn the C64 can really play that shitty game well.

>> No.6845034

>>6844802
Damn, left looks pretty good.

>> No.6845067

>>6845029
what's wrong with Winter Games?

>> No.6845139

https://www.youtube.com/watch?v=mSp8XHpEKzw
https://www.youtube.com/watch?v=FupPnY0bmLQ

California Games. The NES Winter Games was developed by some bedroom coder Japanese studio, but CG was done by Rare and as usual, Rare were cheap pieces of shit who wouldn't pay for ROMs bigger than 128k, so more stuff missing including the score screen with the beach people.

>> No.6845154

>>6845139
You have me convinced, the C64 really is the place to play shitty games.

>> No.6845158

>>6844792
Neuromancer

>> No.6845163

>>6844792
Project Firestart.

>> No.6845168

None of the Epyx "Games" series translate that well onto the NES's D-pad. They need an eight directional joystick and on PC compatibles you had analog sticks which were even better.

>> No.6845169

>>6843753
It was supposed to be better than the Atari 2600 and Vic 20. Only Eurotards think it can compete with the NES.

>> No.6845191

https://www.youtube.com/watch?v=bW_JcA65juU
https://www.youtube.com/watch?v=qIzP5TMp85M

NES wins for having the worst Garfield game ever, so bad it was not released outside Japan.

>> No.6845258

https://www.youtube.com/watch?v=_TBkOtDoaBs
https://www.youtube.com/watch?v=WoM0vGVqtDc
https://www.youtube.com/watch?v=C_PrG8P5W8o

Where's the intro and the pie factory and what did you do with them, Nintendo? (two C64 vids linked because it's not shown in one of them)

>> No.6845330

>>6844792
Gauntlet

>> No.6845352

>>6844883
>C64 version
S O U L

>> No.6845362

>>6845330
https://www.youtube.com/watch?v=uEDoA_l-PLQ
https://www.youtube.com/watch?v=hepP5EnDAac

The C64 had two versions of Gauntlet, a European and a US NTSC release and there don't seem to be any videos of the latter anywhere so I don't know what that's like, and almost all downloads you can find online are the European Gauntlet.

>> No.6845367

>>6844405
This.

Entitled zoomers >>6843753 here's the @ you wanted to justify your miserable existence because you can't go 2 seconds without a 'like' or a retweet or some shit like that

A 1980's machine but it had a huge catalogue. What sounds like obvious concepts like "shops" you can spend points on in games and that sort of thing started on the c64.

Andrew Braybrooks games, Sensible Software etc, some real legends started there and I am sure they have no regrets.

If you want a list of games that could hold up today @me with what you like and I can think of something I'm sure.

>> No.6845415

https://www.youtube.com/watch?v=hFMcvOpPuy8
https://www.youtube.com/watch?v=IrMk9RyCWKI

The NES version of this is pretty bad

>> No.6845429

>>6844792

Mayhem in Monsterland is still good, anything by the Rowlands brothers is worth a shot

As is Jeff Minter's stuff (all the camels games), there's a psychedelic level of zaniness that I'd love to see again and thinking about it now makes me want to play them, would actually be jealous of seeing someone experience that insanity for the first time lol

>> No.6845501

>>6845415
The Famicom Law of the West loses a lot of the subtle charm and humor of the C64. The town hooker looks and moves like a paper doll instead of a temptress and the music isn't quite as sexy/seductive.

>> No.6845754

>>6845352
It's an ace port, but then Arkanoid was also a simple game and hard to fuck up very much. Stuff like beat-em-ups can get really complicated from a programming POV and it was often just asking too much to expect a decent port out of a home system of that time.

>> No.6845770

>>6845169
>Only Eurotards think it can compete with the NES
Many of the best C64 games were NTSC anyway.

>> No.6845780

>>6843753
and this was the best eurotrash micro. It's only downhill from here, and yes, I do consider this better than the Amiger.

>> No.6845784

>>6845780
>and this was the best eurotrash micro
but is American computer though? Only Spectrum and Amstrad are actually indigenous Euro machines.

>> No.6845795

>>6845754
There weren't really any good beat em ups on consoles until the Mega Drive.

>> No.6845809

>>6844792
>>6844802
All of these both the C64 and NES would look better on a real machine with a CRT display. Emulator graphics are always "off."

>> No.6845823

commodeore 64.

https://www.lemon64.com/games/votes_list.php?worst=true

>> No.6845832

>>6845784
We all know that, but only you Europoors really cared about Commodore computers.

>> No.6845838

>>6845823
https://www.lemon64.com/games/votes_list.php?worst=true

>vast majority of these are PAL titles
>maybe 1-2 are from NTSC land
(^:

>> No.6845848

>>6845832
they sold fuckload of VIC-20, C64, and C128 here. PETs were a little less popular especially business models and the Plus/4 totally flopped in North America.

>> No.6845867

>>6845848
Yes of course C64 was hugely popular in US and many of the best games content and depth-wise came from there. most of online C64 community however are Euros so some people get odd mistaken impression it was mostly PAL region computer.

>> No.6845882

>>6845867
>most of online C64 community however are Euros so some people get odd mistaken impression it was mostly PAL region computer

The lack of a major NTSC C64 scene always puzzled me some.

>> No.6845892

>>6845882
The NTSC scene was based mainly on piracy and cracking, not demos. That's probably why.

>> No.6845903

why no demo scene though?

>> No.6845914

>>6845903
Easy. PAL machines have 7000 cycles on the vblank and NTSC ones have 5000. A lot of demo tricks just won't work on NTSC machines as there's not enough vblank.

>> No.6845949

>>6844354
>only use a joystick and one button
Two buttons would have been nice, though at least you did have eight directional sticks which the NES didn't have.

>> No.6845983

>>6845949
True. At the same time though the c64 had an entire keyboard. Anything that was more complex than that could use the keyboard.

>> No.6845984

>>6844883
NES music is always really jazzy sounding, like you're playing jazz piano. C64 music always has that weird sci-fi/cyberpunk sound to it.

>> No.6846013

>>6844802
Left is detailed as fuck. It's really damn impressive what they were able to pull off.

>> No.6846048

https://www.youtube.com/watch?v=Y22PzAe-sgI

Shamus is one game I'd think would be a real bastard to implement on the NES because it's heavily dependent on being able to move and fire diagonally.

Also see 8:40. You'd have a huge issue displaying all those enemies. The C64 uses char graphics for them and although you could sort of do something similar on the NES (as Gauntlet does), the way its tile/attribute system works would also be frustating to work around.

>> No.6846057

>>6845848
Okay, and just how many people and institutions did you know with them? Let's not act like Apple and x86 IBM PCs weren't the in thing over here, at least as far back as I can remember (late 80s onward)

>> No.6846059
File: 26 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
6846059

>>6846013
The NES Platoon is mostly the same, a little higher resolution. Music is ok but the SID is better at sounding funky.

>> No.6846060

>>6846057
LOLno nobody had any Apple machines at home. Those were only found in the school computer lab.

>> No.6846070

>>6846060
yea the only time i ever saw them in person was in school

>> No.6846079

in mid 80s C64 was at its peak and everybody had the things. by start of the 90s the PC took over. in Europe 8-bit machines were able to hold on a bit longer.

>> No.6846080

>>6846060
Yes, that's what I'm saying. I can at least name times I saw them. I can't say the same for the C64 or Atari 800. I think a friend had a C64 in the closet or some shit.

>> No.6846094

>>6846080
The Atari 800 was ancient history by the late 80s, that was a thing in 1981-84.

>> No.6846103

>>6846060
My dad said back then everyone he knew had a VIC-20, C64, or Atari 400/800 and nobody had an Apple II, and IBM PCs cost almost as much as a small car.

>> No.6846116

You couldn't have done Neuromancer on the NES and it wouldn't pass Nintendo's content censorship anyway.

>> No.6846434

https://www.youtube.com/watch?v=PWwyhymcDxI

And oh dear, the NES version only has 50 levels and no way to save anything you created with the level editor.

>> No.6846492

>>6846434
About Lode Runner. It's easier to control on the Apple II, IBM, and NES because you have two button controllers/joysticks. The Atari and C64 are a PITA because you instead have to turn to face left or right depending on which direction you want to drill in.

>> No.6846539
File: 80 KB, 930x366, gauntlet us version.jpg [View same] [iqdb] [saucenao] [google]
6846539

>>6845362
I have this ultra-rare game sitting on my hard drive, that's why you download full sets and not individual games.
https://www.mediafire.com/file/4hj7n8v5jmfj8la/GoodGB64_V3.00_%2528Commodore_64%2529_%255B17067_ROMs%255D.7z/file
On archive.org there's a no-into set that also has USA Gauntlet, it's in the c64 "pp" zip
https://archive.org/details/NoIntroROMsCollection
There's also a c64 tosec on archive that's over 18 GB if you want to be really completist.

>> No.6846638

>>6845362
The NES Gauntlet only has small maps because they didn't want to deal with diagonal scrolling a large area, so each map is 2x2, enough to fit into the tile map area without having to update anything.

>> No.6846791
File: 19 KB, 640x400, retrograde_01.png [View same] [iqdb] [saucenao] [google]
6846791

>>6844792
>>6844759

I can't stand the NES color palette so the C64 wins out for me.

>> No.6846804

>>6846791
Shit taste

>> No.6846810

>>6846791
The C64 has only 16 colors, although they're a bit subtler than the NES palette and allow more shading and texture, particularly in bitmap mode like that screenshot uses. NES graphics look flat, blocky, monochromatic, and don't allow much shading or color contrast. Also >no actual shade of yellow.

>> No.6846832

Also the VIC-II is capable of actually generating 128 colors, but in the final design they locked it to 16 (the Plus/4 had the unrestricted 128 color palette).

>> No.6846852

>>6846791
Faded pastel shit is clearly patrician, bong-kun.

>> No.6846956

>>6844705
Way to move the goal lost when we were talking about graphics.

>> No.6846967

>>6844917
kek

>> No.6846969

>>6844918
Who said anything about America?

>> No.6847031

>>6846956
And where were graphics mentioned?
That's right, they weren't.

>> No.6847201

>>6846969
>eurocucks
Implying that it's somehow an American machine. No Nip would post that shit. It's always Burgers. Always.

>> No.6847352

https://www.youtube.com/watch?v=6wEH2c98-Nc

The NES wouldn't lend itself too well to the unlimited eight way scrolling here.

>> No.6847523

>>6844792
Then again...

https://www.youtube.com/watch?v=YxmjPq2nnW0

>> No.6847558

>>6843753
Literally the only thing about the C64 that holds up is the SID chip. Too bad the limited sound channels means that you ever really hear it sing on the loader, and the game itself is just quiet eerieness with the occasional sound effects.

>> No.6847604

>>6847558
>Too bad the limited sound channels means that you ever really hear it sing on the loader

My experience with C64s is that when loading a game, you just stare at a blank screen for like 10 minutes and don't hear anything but the 1541 clicking away. Never recall any SID tunes playing.

>> No.6847646

>>6847558
All retro machines can be said to have aged poorly and all of them are a product of their time.

>> No.6847675

>>6847604
>he bought his games
lmao
https://www.youtube.com/watch?v=ChbecJ_UB0s&list=PL4h9RpMHuwdKXRTB_stFjMDr9a5vlZ2SF

>> No.6847680

>>6847675
Cracktros are an NTSC region speciality, they're pretty much unknown to Euros.

>> No.6847685

>>6847680
fuck, really? that's really unfortunate

>> No.6847696

>>6847685
Euros had tapes with no copy protection. The crack scene was an American thing for the most part and was sort of the NTSC version of demosceners. Of course cracktros couldn't match a lot of Euro demos because of the limitations imposed by NTSC (2k fewer cycles means you can't do as much stuff).

>> No.6847720

>>6847604
Actually a lot of pirated games loaded more slowly than the original disks as they often had their fastloader stripped out.

>> No.6847738

>>6847680
>cracktros

Shit that's what they're called? I remember loving these things when I had access to a C64.

>> No.6847740

>>6847352
The NES is a very different machine and it's specifically designed for jump-and-run games and being able to instantly stream data out of the cartridge. When you try to go outside its comfort zone, its limitations become apparent really fast.

>> No.6847946

>>6844631
haha bongs btfo

>> No.6848079

>>6843753
The c64 had some of the best osts though and a sound chip that could beat the nes.

>> No.6848085

Am i the only one here who knows what a sid chip is?

>> No.6848128

You dont know Jack shit about gaming history do you?

>> No.6848145

https://youtu.be/rkW6Wsb3YNY

Still very impressive for such old machine. These games cannot be judged without some historical context.

>> No.6848148

>>6848085
totally

>> No.6848271

>>6844789
Kill yourself demohomo. We don't need demohomos here

>> No.6848427

>>6844789
I don't understand demoscene, I remember copy parties etc and I'm pretty old, but I still don't get why precalculated lava or 3d shapes are so special. Every demo seems same anyway.

>> No.6849004

https://www.youtube.com/watch?v=a8oxwAVhvyk

Lal, imagine an NES game where you could go to a store and sell your organs. NOA would shit themselves.

>> No.6849058

>>6845903
When a computer is outdated, Americans simply buy a newer, faster one. They lack creativity, and you can't sell demos, so it's not attractive to them.

>> No.6849062

>>6849058
>Americans
What? Everyone does this you fucking schizo.

>> No.6849064

>>6849058
We've been over this before. NTSC C64s don't have as much raster time as PAL C64s so a lot of demo tricks simply won't work.

>> No.6849087

>>6847680
Bullshit. Cracktros evolved into the demos we know today in the mid 80s. Groups like Skid Row, Paranoimia, Fairlight, quartex and scoopex were all European. Some supplier cucks or spreaders might have been burgers, but they couldn't code.

>> No.6849114

>>6849087
>Some supplier cucks or spreaders might have been burgers, but they couldn't code
Yeah you're right. We didn't make precalc lavo demos because we were too busy with just games like Neuromancer, Pirates!, Maniac Mansion, and Ultima V that shaped computer gaming and weren't just a mediocre collectathon that serves as a vehicle for a parallax scrolling engine the programmer wrote (I see you Flimbo's Quest).

>> No.6849303

>>6844917
thats it fucko, mock the system that was never designed with any capacity or thought for gaming graphics or sound.

>> No.6849309

Lords, Shade Design, Venom, Storm, Argon. there were plenty of good US demo groups back then. Only these few to name some.

>> No.6849315

>>6849303
Clive Sinclair meant the Spectrum as a teaching tool. In fact he was quite butthurt that everyone just used it for games.

>> No.6849330

>>6847558
>has ADSR
>can't adjust the volume per channel
what the fuck die commodore mean by this

>> No.6849346

>>6849330
Yeah I do agree the fixed volume is a pain considering eg. the NES has separate volume registers for each channel. Bob Yannes' original SID design was really ambitious and he wanted stuff like six voice sound, but Jack Tramiel said no we have a deadline to get this thing finished and it will still be better than anything else out in 1982.

>> No.6849427

>>6845903
I got plenty of NTSC demos sourced from Q-Link in the 90's as a kid

>> No.6849435

>>6849058
>tfw europoors use c64s for serious work in 2020
wow i didn't think europe was in that bad of a shape

>> No.6849459

>>6846810
NES scrolling is way easier and less CPU-intensive than C64 scrolling.

>> No.6849482

>>6849459
It is, but stuff like diagonal scrolling is tricky due to how the tile map works. Many games that use it like SMB3 get around this by limiting V scrolling to two screens in width.

>> No.6849620

>>6848079
>and a sound chip that could beat the nes

The NES has more sound channels+PCM+independent volume controls, although the channels are far more limiting in how you can use them.

>> No.6849634

>>6849435
Not C64s, but I still use my Amiga for pixelart. There's something about the mouse smoothing in lowres modes that modern day PC apps can't replicate.

>> No.6849719

>>6845258
Someone redid the NES Donkey Kong a few years ago and added the missing content.

>> No.6850039

>>6844816
the master system was third worlder shit though

>> No.6850054

>>6846638
The voice clip of the chick saying "Yum!" when you get a power up always annoyed me.

>> No.6850057

>>6845029
>>6845154
List a good game or games. Come on, we're waiting.

>> No.6850063

>>6845191
thought that wasn't released due to licensing issues

>> No.6850074

>>6844792
Wouldn't you rather be playing Spartan X on MAME instead of silly home system ports?

>> No.6850118

>>6850074
Seriously. Why even argue over home ports of arcade games in the 21st century at all? Also...

>using Japanese name of game instead of Western one
kys weeb

>> No.6850264
File: 66 KB, 512x384, dangerous.jpg [View same] [iqdb] [saucenao] [google]
6850264

>>6849114
>We didn't make precalc lavo demos because we were too busy with dead and gay games in genres no one cares about anymore
Get on my level, faggot!

>> No.6850308

>>6850264
>RPGs and strategy games aren't relevant anymore
...

>> No.6850335

>>6845191
There was also Garfield's Winter Tail but Youtube has no videos of that for some reason.

>> No.6850382

>>6849427
though some of them could have been PAL demos that happened to be NTSC compatible

>> No.6851108 [DELETED] 

https://www.youtube.com/watch?v=p0dH1a5O0aE

Aw come on guys, you couldn't even be bothered to include Tiki getting swallowed by the whale and shooting out his guts?

>> No.6851181

>>6850382
I looked up a few that I could remember and they were all European after all, huh.

>> No.6852205

>>6846810
Game like Mega Man would be really hard to do on C64 because large # of sprite moving around. you'd need a beast of a multiplexer.

>> No.6852287

>>6844346
> implying any 8-bit jap computer was great
>>6843769
cope harder, weeaboo.
>>6850074
kill yourself, thanks.

>> No.6853414

>>6852205
An attempt was made and it ended up being great. It's more of a metroidvania though.

https://www.youtube.com/watch?v=sq8bTFpRMYc

>> No.6853526

>>6852205
https://www.youtube.com/watch?v=VcwYIOoBSq4

I assume you mean like this. You could use char graphics for the sword shots, but those spinning enemies would be awfully tricky.

>> No.6853629

>>6853414
>more bland Yuro demoscener crap

>> No.6853895

>>6853526
LOZ is certainly doable on the C64 with a few tweaks.

>drop the scrolling maps and have flick screen--this would make a lot of stuff easier to code
>drop the samples--you'd probably end up more with sfx like the FDS version
A good multiplexer+char sprites could handle most of the animation. I mean, it's still an early NES game in a 128k ROM, it isn't Kirby's Adventure.

>> No.6853926

>>6853895
Start a little less ambitious. Try porting Balloon Fight or Door-Door instead.

>> No.6853942

>>6853926
Wasn't Door-Door originally a PC-8801 game anyway?

>> No.6853959

>>6853942
https://www.mobygames.com/game/nes/door-door

Several JPCs.

>> No.6853995

>>6843753
It was quite competitively-specced in its price range when it came out. Are you surprised that technology moves on and computers from the 80s aren't as powerful as ones from the 90s or later?

>> No.6854052

>>6852205
The NES has hardware multiplexing and its sprites are also only 8x8. C64 sprites are 24x21, so you have fewer (and you can't flip them in hardware like you can with NES sprites), but you also don't need as many of them to create an object and one issue with having lots of tiny sprites is that more CPU time is used adjusting their X and Y positions each frame.

>> No.6854559

>>6854052
https://www.youtube.com/watch?v=i9cp4tlrGYY

Take in Balloon Fight. A bunch of objects could be done with char sprites. And does this game even have an ending? I don't think it does, but I've never gotten far in it anyway.

>> No.6854661

>>6853895
>drop the samples--you'd probably end up more with sfx like the FDS version
Playing PCM samples on the NES is really cheap, it uses only 5% of the CPU. On C64, Master System, and Gameboy there's no PCM channel so samples are hugely expensive and not practical except for static screens.

>> No.6854904

>>6854559
you always get supremely janky movement when you simulate sprites with char graphics

>> No.6854960

>>6854904
https://www.youtube.com/watch?v=1KLi8tAZMHU

Bubble Bobble does a pretty good job of it since it just has black backgrounds and non-scrolling screens. Nemesis the Warlock, and a lot of 1v1 fighting games like International Karate and Fist II: The Legend Continues use char sprites.

>> No.6856282

>>6844890
It could be Youtube frameskip or he's using an emulator set to PAL. The speed difference between PAL and NTSC C64s is really noticeable.

>> No.6856643

>>6843753
Tell me about it. I had a C64 as a kid and it was bollox. The most fun we had was playing International Karate. I just can’t find any nostalgia in me for it or the Amiga.

>> No.6856702

>>6856643
Oh well, when all you had was tape shovelware made on a $20 budget and were deprived of all those EA, Accolade, LucasArts, and Origin classics Americans got...

>> No.6856703

>>6849004
I want to play that but I need to wait for my pi1541 so I can actually save the game

>> No.6857334

>>6849620
The 2A03 is not as fun to write for IMO and in general is more limited than the 8580/6581 from a sound design perspective.

Channels are not everything.

The C64s 3 channels can swap waveforms on the fly. This means you can design this into your instrumentation. For example the famous C64 style of drums swaps very rapidly in between noise and square waves to achieve a thick drum sound. This is not uncommon on the NES (Konami kick, Tim follin etc.) but requires 2 channels to achieve the same thing. Interestingly you can mix waves on a single channel for interesting sounds.

The C64 has various hardware effects such as a built in filter, hard sync and ringmod for triangle waves. These are what REALLY makes it pop. Not really possible to do this on the NES.

The C64 has a very high resolution for PWM. This is how you get that famous thick phasing sound in a lot of basses for the C64. The NES has only 4, 2 of which are phase inversion of each other and sound the exact same.

The NES has a really limited noise channel compared to most other systems. You don't notice until you work with other systems such as the Game Boy (LSDJ doesn't teach you this though), C64 or even the shitty sn76489 on the master system and such. The triangle channel on the NES has no volume control, effects the DPCM channel and in general is a bit temperamental. The volume issue is made worse by the fact that it's a triangle wave, which is very quiet because you can think of the average amplitude as being low compared to say a square wave.

In terms of composition limited channels are also not as big of an issue as you would think. Any retro sound programmer worth anything will use channel sharing on either system. Kick Bass instruments, single channel delays (buffered and unbuffered) and similar techniques can be used on either system to push the sound design a lot further than what you might assume just based on the number of channels.

>> No.6857363

>>6849330
You can still change all 3 ADSR envelopes per channel. I do gotta say that global volume control is kinda retarded though.
>>6849346
Having the hardware handle volume envelopes are extremely cheap for CPU time. I don't mind it personally but that does mean you need to use re triggers to do similar stuff to what's done on the NES. The Game Boy also uses hardware envelopes though it's an AD more than a full ADSR envelope. At the end of the day the purpose of the machine is not sound.
>>6847558
100% agree. The sad thing about any retro systems sound is that sound is normally not the main purpose therefore you can't really give whatever sound engine you design too much CPU time so you end up needing to limit the overall sound design. The eternal struggle of the retro sound programmer and composer.

>> No.6857537

>>6844442
>MSX
Overpriced compared to Commodore and Spectrum even though the game performance is worse. There's a reason they were reluctant to sell it in the west.
>PC-98
Only has porn games or "action" games with terrible framerate.
>X68000
Absolutely expensive.
>C64
>Amiger
Kino.

>> No.6857829
File: 118 KB, 742x546, unnamed.png [View same] [iqdb] [saucenao] [google]
6857829

>>6857363
>The sad thing about any retro systems sound is that sound is normally not the main purpose therefore you can't really give whatever sound engine you design too much CPU time so you end up needing to limit the overall sound design. The eternal struggle of the retro sound programmer and composer.

And then this happens.

Also one of the reasons Turrican has a stupid high framerate is the absence of music. A lot of CPU time is saved by opting for sfx-only.

>> No.6857881 [DELETED] 

>>6843769
It's just some eccentric autists who are really loud about their hobby. Spectrum wasn't the most popular 8-bit console in europe - NES was... what do you take us for lol.

When I was a kid 7 or 8 years old our teacher made a comment about how some of these devices let you do other stuff while some of them only let you play games, with the point that the SMS or NES were bad for kids. Remember also computers weren't widespread at the time. So in other words they were so shit and unpopular compared to the NES/SMS that people would rather have no computer or early internet than to buy this junk instead of a NES.

>> No.6857892

>>6843769
It's just some eccentric autists who are really loud about their hobby. Spectrum wasn't the most popular 8-bit console in europe - NES was, by a long way... what do you take us for lol.

When I was a kid 7 or 8 years old our teacher made a comment about how some of these devices let you do other stuff while some of them only let you play games, with the point that the SMS or NES were bad for kids. Remember also computers weren't widespread at the time. They were also trying to push this thing that those computers were "educational" because they could do other things. So in other words they were SO shit and unpopular compared to the NES/SMS that despite all this propaganda normal people would rather have no computer or early internet than to buy this junk instead of a NES.

>> No.6857982

>>6843769
>Eurobros, I love you, but I can't take you seriously when say any games on your 8-bit computers are still good. Sure, there are probably games that are OK, but for the most part, they just look like shit. The fact they all (or at least most of them) only use a joystick and one button doesn't help them either.
It's was just not only about good or bad games. It was the whole culture of people doing games in their bedroom, the amazing gaming magazines of the 80s (Jaz Rignall and company), the disparity of genres, the boxes, the accesibility to lots of games thanks of being cheap and easily piratable, etc. There were tons of failed games but also tons of creativity everywhere.

>> No.6857993

Now the Master System, the sound on that was total shit.

>> No.6858317

>>6857537
>>6849346
The SID has a lot of unused die space, in fact something like 40% of it is empty suggesting the finished design had a lot less capability than Yannes intended for it.

>> No.6858335

>>6858317
i heard he wanted it to be like the ESQ-1, which would've been ridiculous for a 1982 budget computer

>> No.6858363

>>6849346
In 1982, its only real competition would have been the POKEY and TMS9919 both of which are just square wave+white noise generators, so...

>> No.6858382

>>6846116
>You couldn't have done Neuromancer on the NES and it wouldn't pass Nintendo's content censorship anyway.

It would be expensive anyway, you'd need a battery save and a large ROM. The C64 version uses five disk sides so on the NES it'd probably need 512k.

>> No.6858492
File: 167 KB, 320x192, NeuromancerAnimation3.gif [View same] [iqdb] [saucenao] [google]
6858492

>>6846116
I'm sure they'd also love this.

>> No.6858660

>>6858492
Is bitmap mode, no?

>> No.6858704

>>6858660
Yes it is which is why it slowly paints in the screen.

>> No.6858721

>>6843753
There's that faggot OP everyone is warning us about.

>> No.6858858

>>6850118
>prefers tasteless burger arcade flyer art over original amazing Nip flyer art
Just admit it. Admit it's true, and you're really that stupid.

>> No.6859245

>>6844631
I like the image name

>> No.6859306

>>6845367
Any dungeon crawler roguelikes in this system anon? Or anything like the early Zeldas

>> No.6859349

>>6859306
There's a ton of them, but most are very dry, complicated to play, and nerdy--you aren't going to find cute, easily accessible weeb RPGs on a C64.

>> No.6859554

>>6845949
>though at least you did have eight directional sticks which the NES didn't have.
Yes it does. And it also has an 8-way d-pad

>> No.6859641
File: 144 KB, 1500x805, 5579396_sd.jpg [View same] [iqdb] [saucenao] [google]
6859641

>>6859554
Does that look like eight directions to you?

>> No.6859681

>>6858704
Normally bitmaps are undesirable for most games because they're slow and very greedy (8k of memory to store the graphics page). They can be gotten away with in games like Neuromancer that don't have scrolling and have only a small # of sprites on screen at once. Some fighting games like The Way of the Exploding Fist use them.

>> No.6859835

>>6844918
Rent free, holy shit
t. Mexican

>> No.6860417

>>6858492
All other versions of this game have awful graphics. Only the C64 one looks any good at all.

>> No.6861883

>>6854661
>Playing PCM samples on the NES is really cheap, it uses only 5% of the CPU. On C64, Master System, and Gameboy
NES used 1-bit DPCM, for a system like c64, it could use 1 or 8 bits for PCM audio, usual method is combining two 4-bit samples as one byte and playing a nibble at a time. vastly superior sample quality.
>there's no PCM channel so samples are hugely expensive
playing samples on a c64 is not "hugely expensive" at all. you're merely sending 4-bit nibbles to one register and making sure your next sample is ready for the next call.
> and not practical except for static screens.
100% false.

>> No.6861884

>>6844442
>C64
Little Computer People, one of the most influential video games ever made.
Habitat.

>> No.6861894

>>6858660
character sets and sprites
>>6858704
false, dunning kruger.

>> No.6861920

>>6861883
the technique for playing samples on the c64 doesn't even work on a lot of older models. it literally works because of a hardware bug.

>> No.6861931

>>6861920
i meant newer models, obviously

>> No.6862272

There's two ways to play samples, the 6581 and 8580 use a different technique which isn't compatible with the other.

>> No.6862323

>>6861894
No, it's definitely bitmap mode (count the colors) and that's why it's so slow.

>> No.6862517

After reading the NESdev forum for a bit, it woke me to just what a PITA that NES coding is.

>what mapper to choose
>what mirroring setup to use
>how should I arrange my ROM banks
>how do I jump from one bank to the next

On C64 and any other home computer you never have to deal with that bullshit.

>> No.6862621

>>6858492
this game rips off Zak McKracken so much it isn't even funny

>> No.6862715

>>6854904
https://www.youtube.com/watch?v=907oJWci2HE

Here's Centipede. Your shooter and the enemies are HW sprites, your shots and the centipede are char sprites and you can see that they're not as smooth.

>> No.6862759

>>6862715
wish there was an NES version of this (Millipede doesn't quite count). some homebrewfag needs to do one.

>> No.6862842

Not a shill but Sam's Journey is unironically kino in every regard even music. Better than any 2D mario.

https://www.youtube.com/watch?v=3YTGaSvbtiY

>> No.6862884

>>6862842
This game uses an REU for fast page flipping or some shit like that, so it's similar in that regard to MMC3 NES games. A C64 by its lonely couldn't do it (maybe a C128 could though).

>> No.6862906

>>6862884
So what?

>> No.6863091

The REU was an interesting idea, but I can see why it wasn't really adopted much--you can't access the RAM in it directly, but only indirectly through register writes. And requiring software to support it would mean that maybe 5-10% of C64 users would be able to run the software.

>> No.6863160

>>6858492
I could see a Famicom version of this but yeah it'd never get released stateside.

>> No.6863216
File: 92 KB, 1537x774, atariage.png [View same] [iqdb] [saucenao] [google]
6863216

Oh boy here we go.

>> No.6863619

>>6843753
>newfags can't troll
cringe

>> No.6864315

>>6862842
>ear rape music
>eye rape scrolling
>terrible level design
Yep, it's a Commodore game.

>> No.6864454

>>6864315
Sup, assembly language LARPer guy.

>> No.6864460

>>6864454
I have never posted on this website about my sick 6502 ASM skills... mainly because I have none.

>> No.6864465

>>6864460
Commodore doesn't have a 6502

>> No.6864486
File: 77 KB, 800x544, 88.jpg [View same] [iqdb] [saucenao] [google]
6864486

What can /vr/ tell me about Plus/4s? I get the impression it was a bit of a failed machine, no?

>> No.6864641
File: 24 KB, 320x200, 0493ECCD-B424-4AA9-A9B8-519418307B91.png [View same] [iqdb] [saucenao] [google]
6864641

>>6844594
If we’re talking about graphics then you should look at Sword of Sodan released in 1988. I’m a console fag, but even I recognize the amiga had superior graphics.

>> No.6864815

>>6862759
Most home versions of Centipede were 8k in side, the arcade game was about 13k. Also I found that the arcade Pac-Man was 28k in size? Geez, what were they doing with all that space?

>> No.6864821

>>6843753
zoom zoom

>> No.6864824

>>6864815
I guess the arcade game's diagnostic/test mode probably used a bunch of space. In the case of Donkey Kong, the arcade game is 35k but a least 25% of that is used by the Donkey Kong grunting sound.

>> No.6864847

https://www.youtube.com/watch?v=zuFBpG2Oz28

Space Invaders on the Famicom has only got 4k of PRG (ROM's 16k but most of it is empty). That's all there is. I think this is actually the smallest commercially released game on the system.

>> No.6864875

>>6864847
a game like this seems like a waste of the NES's capabilities and it was already 6 years old when they did the port. that shit belonged in an earlier time.

>> No.6864889

>>6864875
*7 years old. The arcade game came out in 1978. Yeah I agree it was perfect for the Atari 2600 but on a NES it was just dumb.

>> No.6865932

>>6844261
mine has made in west germany on the silver sticker

>> No.6865940

>>6850264
the hours i spent on that, lords of midnight and shadowfire

>> No.6866307

>>6864847
>>6864875
>>6864889
you underestimate the popuparity of this game in japan. they had arcades dedicated to JUST space invaders.

>> No.6866456

>>6843753
Legacy of the Ancients and Legend of Blacksilver were pretty based CRPGs though

>> No.6867198

>>6844625
>>Lemmings

Keep scraping the bottom of that barrel