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/vr/ - Retro Games


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File: 597 KB, 2619x1934, PSvsNShittyWhore.jpg [View same] [iqdb] [saucenao] [google]
6834886 No.6834886 [Reply] [Original]

SOULFUL crisp pixels vs SOULLESS Vaseline shit smears

>> No.6834932
File: 84 KB, 640x480, QuakeII_3_split.jpg [View same] [iqdb] [saucenao] [google]
6834932

I actually agree with this shitpost. Not because of "soul" though. When the 3D accelerators hit the market, I didn't like the look of them. Up until that point we were going for increased image clarity, and suddenly here we had some blurry headache inducing stuff. I could go without an accelerator for a while, but eventually software renderers were obsolete. Fortunately by this point, details were higher, and you could get some crisp imagery.

>> No.6835163
File: 138 KB, 1279x480, Vagrant comp.jpg [View same] [iqdb] [saucenao] [google]
6835163

>>6834886
Pixelated graphics are for unironic hipsters who pretend all games from that era were on garbage hardware.

>> No.6835174

>>6834886
Can we start IP banning people that use the SOUL/SOULLESS shit?

It's makes anyone that uses it seems like drooling autistic retard fresh out of spastic school.

>> No.6835198

Patented Wobble Tech™

Vs

Cutting edge Anti aliasing that makes your game more realistic looking

>> No.6835228

>>6834886
>final fantasy games after SNES
You only have yourself to blame.

>> No.6835250
File: 13 KB, 300x300, 824f68ace2ba656a76f21d868841bb32.jpg [View same] [iqdb] [saucenao] [google]
6835250

>>6834886
>Soul

>> No.6835253

>>6834886
Fact is, you could work around the vaseline blur shit by not making your game reliant on super-detailed textures. Just flat shade bro.

You cannot avoid texture warping or vertex jiggle on the PS1 without making a 2d game.

>> No.6835260

>>6834886
SOULFUL crisp pixels vs INTENTIONALLY BLURRED screenshot.

There’s no arguing that N64 had blurry textures, OP, but using a perfectly fine screenshot vs. a crappy one is weaksauce.

>> No.6835261

>>6834932
Decent framerate > "soul"
https://www.youtube.com/watch?v=rFyGSxs31Zo

>> No.6835285

>>6835261
Yeah, the framerate was impressive if you could afford a voodoo. Between my S3 Virge and software, I had much better framerate in software.
Even in your example video, you can see that the cheaper ATI card is only matching the software performance. There's a reason 3DFX was such a big deal back then.

>> No.6835298

>>6835285
Ahh, S3 Virge, the good old 3D "decelerator"
The 2D output on the Virge is really great though, and it makes a great pair with a Voodoo 1 or 2.

>> No.6835306

>>6835253
>You cannot avoid texture warping
You can by increasing the mesh complexity. Many games do this especially racing ones.

>> No.6835374

Loadtimestation X was so full of soul

>> No.6835404

>simping for consoles almost 2 decades old
I hope no one here does this

>> No.6835419

>>6834886
>>>/v/

>> No.6835495

>>6835261
So texture filtering and AA was even built into pc cards at the time.

Obviously that was what was seen as the best looking option. People wanted a clear smooth image not pixelated jaggy crap. It's historical revisionism for people to act like PS1 looks better. Zoomers think retro = Minecraft graphics

>> No.6835508

>>6835495
Yes, the goal was always to not see the pixels.
The honest way was to increase fidelity, so higher resolutions. But there was a shortcut with smoothing algorithms, which effectively hid the pixels in textures and edges. However, like all new tech, it was abused initially, with little regard to the overall result.

>> No.6835520
File: 912 KB, 800x600, Voodoo2_SSTV2_VIDEO_FILTER_DISABLE.png [View same] [iqdb] [saucenao] [google]
6835520

>3dfx looks bad

>> No.6835525

>>6835520
That weird 3DFX dithering always looked so bad. It's apparent here too: >>6834932

It's no wonder 3DFX died, they kept trying to resell their 1996 graphics without actually competing with a new design.

>> No.6835531

>>6835525
Screenshots never include the dither filter which evolved heavily between Voodoo 1 - 3. Voodoo 1 looks a little less blurry than N64, Voodoo 2 looks very nice but still a little blurry and Voodoo 3 looks very clear.

>> No.6835534

>>6835531
It looks hideous.

>> No.6835535

>>6835534
You ever see any of em in person? I didn't think so.

>> No.6835537

>>6835535
Yes, it looks hideous. You ever stop sucking cock? I didn't think so.

>> No.6835542

>>6835537
Which ones do you own? Any pictures of them? What 2D card do you use with them?

>> No.6835590
File: 386 KB, 400x330, file.png [View same] [iqdb] [saucenao] [google]
6835590

>>6835542
all of them
heres a picture
your mom cuz shes flat on both sides

>> No.6835596
File: 17 KB, 320x240, 611087-the-legend-of-zelda-ocarina-of-time-nintendo-64-screenshot.jpg [View same] [iqdb] [saucenao] [google]
6835596

Funny i don't recall a dark blurry haze over the entire screen and being barely able to read Navi. If you really think the one on the right is real you're a blind idiot. Here's an actual screenshot from the game. Source:

https://www.mobygames.com/game/n64/legend-of-zelda-ocarina-of-time/screenshots/gameShotId,611087/

Who could have thought a comparison image called PSvsNShittyWhore.jpg wouldn't be reliable?

The PS1 had no 3d ability while the N64 not only had a 3d card but was very similar to a Voodoo graphics card which as noted was hot shit at the time. It was also doing a huge field with full motion there while in the ps1 you had shitty turn-based action that may as be a screenshot and that a few frames could take care of.

>> No.6836245

>>6834886
(((Steiner)))

>> No.6836253

I recently tried that port of Quake that lets you turn off the filter, and on my CRT, I hardly noticed a difference. If anything, the filter looks better.

>> No.6836261

>>6835520
This is actually how N64 games looked in the 1990s before all of the old cartridges wore out.

>> No.6836837

>>6835174
this. you tell them its /v/ slang and they get assblasted but its true

>> No.6836843

>>6836261
but I thought carts were immune to rotational velocidensity?

>> No.6836861

>>6836261
yea, duh.

>> No.6836876

>>6836253
>If anything, the filter looks better.
>he fell for the anti-filtering meme.
Of course it looks better, it was a major advance in graphical technology to have hardware filtering in 3d. It's only a bunch of ps1 haters and meme hipsters who think they're cool for hacking the hardware to disable it who ever say filtering is bad. When they disable the filter on N64 it looks like dogshit, just like a lot of emulators and games if you disable all the filters.

>> No.6836885

Look at this video. Even the uploader who is trying to get excited about the deblur has to admit it looks better without it:
https://www.youtube.com/watch?v=QDiHgKil8AQ

>> No.6836905

>>6836837
I can use passion/passionless, or heart/heartless, too. It's not going away because it's not a meme no matter how much you faggots cry about it. When I use the word I mean it. Go ahead and ban reddit-tier fags that make one word or all-caps posts with it, but games do have "soul" when made with personality rather than distilled brand bullshit or when made by people that love a game series and want to make a fun game versus a bunch of people that are only in it for the paycheck or political control reasons. The concept applies to games in the same era too. There were soulless old games, and there have been new games with soul released in the past year for modern hardware.

>> No.6836964

So the soulful part according to you is the dogshit converesion to LCD monitors because it looks much clearer on a CRT and the N64 fucking destroys the PSX's graphics on that ground

>> No.6837015

>>6835520
soul/10
$1000 nvidias can't replicate the warmth of that 3 point filtering

>> No.6837019

>>6836885
Wow, I never knew the N64 blur was this bad. That's horrific.

>> No.6837029

>>6836905
Nice job proving him right retard

>> No.6837047

>>6836876
Certain games arguably look better thanks to it. I would say Majora's Mask is arguably better with the dithering filter turned off.

>> No.6837052

>>6834932
this is retarded, theres colored lighting on the right but not left? you literally just took software vs opengl and assuming it was the texture filtering that did this to the game. you can use
gl_texturemode gl_nearest or gl_texturemode gl_nearest_mipmap_nearest
gl_lerpmodels 0
gl_anisotropic 0
etc to just turn off the texture filtering but that doesn't change the lighting

>> No.6837120
File: 13 KB, 300x258, a5655f679ff04f6f15561595b53d73fee24d84b9bf9d90f7d320f63c00892bc4.jpg [View same] [iqdb] [saucenao] [google]
6837120

>>6835163
>>Pixelated graphics are for unironic hipsters who pretend all games from that era were on garbage hardware.
>Uses an example of the generic texture smoothing shader in the PS2 you had to dig into the bios to find
>Meaning from the next era, something you had to look for and know was there, and also something that the devs didn't have in mind when making their game
>He then implies it looked like that on the PS1 aka the era it came from
Could you be any more disingenuous? I hate shitters like you. You make every thread unreadable with your lies.

>> No.6837375

>>6836843
They are, as they don't rotate. However cartridges stored in the up-right position or when inserted into a game will suffer from gravitation bit flipping over time. It's the process in which the physical weight of the bits stored on the mask rom causes them to drop from high (1) to low (0) causing the data to zero-out. You may have heard of this while formatting or defragmenting hard drives. You can write 0's to the 1's to clear up space properly instead of waiting for it to be overwritten.

This is an unfortunate reality of storing cartridges up-right, usually label-side up. When stored lying down gravity will hold the bits into place instead of causing them to rot and flip.

>> No.6837463

>>6836905
SOULposting is a fucking meme and it may have meant something at some point but it clearly doesn't anymore.

>> No.6837474

>>6837375
You are trying way too hard for a parody, if you can't do it in ten seconds just fucking forget it man.

>> No.6837615
File: 74 KB, 320x320, file.png [View same] [iqdb] [saucenao] [google]
6837615

>>6837474
>not funny; didn't laugh.

>> No.6837751

>>6834886
Why are Sony fanboys the only cunts that care about console war shit?
Everyone here is an idort

>> No.6837776

I'd rather play Zelda OoT, though.

>> No.6837785
File: 101 KB, 640x480, asus.jpg [View same] [iqdb] [saucenao] [google]
6837785

>>6835590

I bought this when it dropped in 1999. I forgot what I paid for it. But it was enough. 32MB of VRAM, the Geforce 256 was a monster and could handle everything I threw at it. The ASUS card came with its own priority ASUS drivers oddly enough. The ASUS drivers had good performance on Unreal Tournament. But, I did have to switch over to the Nvidia Detonator Drivers. I even played Max Payne in 2001 with this card, and could handle that game at 1024x768 (though not a great framerate). But did replace it with a GeForce 3.

>> No.6837792
File: 824 KB, 1920x1080, ut04uuj5l.jpg [View same] [iqdb] [saucenao] [google]
6837792

>>6835520
Real soul is dithered pseudo texture filtering

>> No.6838449

>>6837052
That's just an illustrative example. Yes, you can customize the Id engines fairly easily, but this wasn't the case with all the games around. Nothing was standardized yet, in terms of graphical options menus for instance. And different GPUs would look drastically different to each other. I switched from a Matrox G200 to a Voodoo3 to a TNT2 during these times, and they all had their specific look in regards to lighting, contrast and color intensity. And they all differed from the various software renderers, so your results will vary depending on specifics.

>> No.6838491

N64 actually is crisp if you play as the developers intended on an RGB modded N64 connected to a 900 TVL broadcast monitor.

>> No.6839809

>>6835163
kill yourself zoomer

>> No.6839816

>>6834886
OP is a /v/ faggot using soul/soulless

>> No.6840098

>>6835525
Heck no, the opposite. 3dfx dithering was kino. First-gen opengl linear smoothing was shit.

>> No.6840112

>>6836905
SOUL
>>6837463
SOULLESS

>> No.6840270

>>6834886
>cherrypick good looking PS1 game
>cherrypick average looking N64 game
/vr/ really is just /v/ 2.0

>> No.6840296

>>6840270
show me a good looking n64 game lmao

>> No.6840314

>>6840296
name one that looks bad and i'll prove you wrong

>> No.6840321

>>6840314
burden of proof for a claim falls on you bud

>> No.6840483
File: 96 KB, 640x480, 39676-Conker's_Bad_Fur_Day_(Europe)-1487801549.jpg [View same] [iqdb] [saucenao] [google]
6840483

>>6840296

>> No.6840489

>>6840483
Xbox version looks better and actually runs at 480p unlike this emulated lie.

>> No.6840494
File: 640 KB, 900x630, 9002x.png [View same] [iqdb] [saucenao] [google]
6840494

>>6840296
>>6840483

Or do you prefer games looking like pic related?

>> No.6840513

>>6840494
awful bait

>> No.6840543

>>6835508
that may have been the goal but it's also wrong. in the end the conceptual idea of pixel art was appealing, it was both mathematically efficient and visually expressive, it emphasized color and form rather than detail, and achieved a greater degree of nuance as a result. It became it's own genre of visual art and resonated with an audience that grew up with computers.

anyone who thinks people ever actually didn't want to see the pixels is a faker and a retard, people like clean pixels because having artificially blurry vision gives you a headache, what they actually want is for there to simply be smaller pixels in higher resolution until it crosses the barrier of what the eye can discriminate, to actually think that people wanted filters or crt blur is just asinine

yeah maybe, if you were already a fucking boomer when nintendo came out, you wouldn't understand it, but to pretend that anyone born after 1980 didn't love that aesthetic is just some ultracuck cope from daddy's best boy

>> No.6840550

>>6840494
>intentionally using the wrong aspect ratios
fuck off

>> No.6841475

>>6835163

Is that picture supposed to prove that smears are superior? because the left looks 10x better.