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6832527 No.6832527 [Reply] [Original] [archived.moe]

DOOM THREAD / 90s FPS THREAD - Last thread >>6817139


DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0


IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw (embed)
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR

Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K

>> No.6832529
File: 26 KB, 405x456, baroness sweater.png [View same] [iqdb] [saucenao] [google] [report]
6832529

=== UPCOMING PROJECT ===

450ml of /vr/ (for Blood)
Before the project officially begins, familiarize yourself with MAPEDIT:
https://archive.org/details/BloodMapedit
Optional discord for questions:
https://discord.gg/kNDW7m

=== NEWS ===
[4-9] another reelism hotfix
https://forum.zdoom.org/viewtopic.php?f=19&t=68021&sid=ec89e909010e55642fa414584713b92c&start=210#p1164118

[3-9] Official Bethesda ports have been added to Steam, if you already own Doom you get it for free. You can still launch the DOS copy as well. Including many features, like DeHacked support:
https://slayersclub.bethesda.net/en/article/Cfuf9wL5enNxkx90hfJ21/doom-and-doom-ii-update-september-3

[8-29] Rtex.wad, a boom-compatible texture pack released
https://www.doomworld.com/forum/topic/116511-rtexwad-a-boom-compatible-texture-pack-made-using-house-items-as-inspiration/

[8-28] 2048 Units of /vr/ finally completed
Download: https://www.dropbox.com/s/j8yiuestrwfvmdh/2048unitsvr_v1.1.zip?dl=1
2048 Guns: https://www.dropbox.com/s/l51hgsqhcg2v99e/2048GUNS.zip?dl=1
DW Thread: https://www.doomworld.com/forum/topic/116497-2048-units-of-vr-boom-megawad-for-doom-ii/

[8-28] RAVEN Midi Pack II started
https://www.doomworld.com/forum/topic/116499-raven-midi-pack-ii-breathing-life-into-deathkings/

[8-27] The RAVEN Midi Pack project for Heretic has been finished, adds new music to replace reused songs in the later episodes
https://www.doomworld.com/forum/topic/114080-raven-midi-pack-project-complete/

[8-26] 1995 Pre-Release Beta of Strife has been leaked:
>>6763327
https://mega.nz/file/LsV2TS7K#a4QzlfGK1I0EzLssVbaDGKaF2zPy2nNW-O-YDqthZ3I

[8-24] Solace Dreams is being remade
https://www.youtube.com/watch?v=2GAN18GNyNk&feature=youtu.be

[8-18] A small hotfix for GMOTA that fixes that issue of Zandronum crashing online when players take crushing damage
https://combine-kegan.itch.io/gmota


=== PREVIOUS ===

https://pastebin.com/PZDkqABT

TO SUBMIT NEWS, REPLY TO THIS POST.

>> No.6832549
File: 841 KB, 400x400, dynamite.gif [View same] [iqdb] [saucenao] [google] [report]
6832549

Alright guys, It's been a week so I figured we should get 450ml /vr/ started. Let me know your thoughts here: http://www.strawpoll.me/20887259

>> No.6832552

Fuck Half Life

>> No.6832567

Is it possible to make an enemy that sort of "creates" a specific set of walls that almost feels like he's changing the level?
Like if enemies can summon walls, could they have specific orders, as if they were building a maze in an open field?

>> No.6832638

>>6831450
>>6831885
Toasting this in the new bread for visibility's sake. This HOM is absolutely due to GLBoom+'s OpenGL renderer. Can't reproduce it in any other source port. PrBoom+ in OpenGL mode renders it fine.

Any idea what causes this? Wanna make sure GLBoom+ isn't fucking up other maps for me.

>> No.6832661

drpypsy's addons for hideous destructor
https://twitter.com/DrPyspy/status/1301853088634994690
https://twitter.com/DrPyspy/status/1301851556803784704

>> No.6832705
File: 299 KB, 330x390, 2020-09-04 12_22_20-Window.png [View same] [iqdb] [saucenao] [google] [report]
6832705

>Archvile
>>Not only does he leap gaps and jump around like a gazelle...
???

>> No.6832706

Map13

>> No.6832718

>>6832705
This is the same review that calls the SSG a "Ninja shotgun", PC Zone 20. They also claim that doors and lifts move faster than in Doom 1. Very strange.

>> No.6832721

>>6832718
Doom 2 added the fast door function which Doom 1 didn't have, so it's half true

>> No.6832725

>>6832661
Im likin that wall, cool shit man.

>> No.6832726

>>6832661
Damn, looking fun

>> No.6832729
File: 450 KB, 1920x1061, Screenshot_Doom_20200904_142843.png [View same] [iqdb] [saucenao] [google] [report]
6832729

What are some nominees for Worst HUD ever?

>> No.6832736
File: 174 KB, 1280x720, maxresdefault[1].jpg [View same] [iqdb] [saucenao] [google] [report]
6832736

>>6832729
Dimensions of Time by MTrop

>> No.6832792
File: 865 KB, 700x700, 1556060605508.gif [View same] [iqdb] [saucenao] [google] [report]
6832792

>Strife on Switch

We keep winning switch chads

>> No.6832808

wow

>> No.6832904

serious sam is garbage

>> No.6832958

>>6832736
Eh, it's ugly, but at least readable.

>> No.6832987

>>6832729
I appreciate the attempt at an aesthetic here, but the numbers are hard to read at best. Clearly the bar should have had a camo pattern applied to it instead, and then the numbers should have looked different, presenting a clear outline for readability.

>>6832736
Hi MTrop.

>> No.6832993

>>6832527
Not sure if this is the right place to post this or not, but I really enjoy playing various DOOM mods with my VIVE and am super interested in trying out Build Engine games the same way, but it seems quite a bit tougher. Is this just kindof not a thing?

>> No.6833009

>>6832993
you play with the gzdoom vr thing? tell me how if so.

>> No.6833015
File: 27 KB, 371x386, spittake.jpg [View same] [iqdb] [saucenao] [google] [report]
6833015

>>6832792

>> No.6833051

Is Fresh Supply acceptable if I can't get OUWB running? For some reason it only starts up dosbox and then immediately dies. I'm on Win10, sadly.

>> No.6833060

>>6833051
Try out BloodGDX.

>> No.6833063

>>6833009
Yeah, you can launch any gzdoom with the VIVE.


Just google something like "gzdood VIVE" or something. I found a decent guide pretty quickly that way.

>> No.6833094

>>6832993
No idea about Build engine in VR. But I didn't care much for the original Doom in VR.
It just didn't feel right, scale wise or something. Things just felt off. Build might feel more normal since the environments are a bit better grounded in reality.

>> No.6833110

>>6832527
Link to full pic?

>> No.6833129

https://www.doomworld.com/forum/topic/116601-rowdy-rudy-ii-powertrip-released-vanilla-megawad-seeking-feedback/
Rowdy Rudy II: POWERTRIP - Released! (vanilla megawad, seeking feedback)

>> No.6833137
File: 54 KB, 250x250, 1557708253646.png [View same] [iqdb] [saucenao] [google] [report]
6833137

>>6833129
i don't like it

>> No.6833173 [DELETED] 

>>6833129
WHY DO YOU PLAY AS A NIGGER?

>> No.6833174

>>6833060
Thanks, that works, although for some reason some keys aren't working.

>> No.6833184

>>6833129
Pretty cool, I like when mods make gameplay changes with Dehacked.

>> No.6833284
File: 45 KB, 1647x319, mapedit.png [View same] [iqdb] [saucenao] [google] [report]
6833284

The fuck is this

>> No.6833293

>>6833284
what's the supposed to be?

>> No.6833307

>>6833293
Mapedit for Blood. I'm trying to run it and it comes up with some gay Chinese DRM like this.

>> No.6833324

>>6833307
The fuck are you talking about retard. Its an ancient DOS program, theres no DRM and nobody is going to sue you for using it.

>> No.6833326

>>6833307
>>6833284
That's just a copyright statement, what the fuck are you talking about?

>> No.6833329

Doom is good if you never played Thief.

>> No.6833343

>>6833329
Monopoly is good if you've never played Jenga.

>> No.6833354
File: 1011 KB, 960x540, thief.webm [View same] [iqdb] [saucenao] [google] [report]
6833354

>>6833329
ah yes, such quality.

>> No.6833359

>>6833324
>>6833326
It quit upon printing this text and never progressed further. The screen with initialization info was cleared and this was displayed instead, before throwing me out.
It happened when I tried running it in my buildgdx folder because I thought it had all the files needed, but it turns out it didn't. For some reason it worked in a DOS install so I guess it does look for some specific files and throws this completely unhelpful message when it can't find it (and hides the init screen which would be helpful for troubleshooting).
I guess I shouldn't expect too much from a coder who can't even build real life rockets.

>> No.6833374
File: 59 KB, 525x525, yellow watermelon.jpg [View same] [iqdb] [saucenao] [google] [report]
6833374

NIGHTMARE IS STILL BROKEN
if you save and load, the monsters become slow again. YOU HAD ONE JOB NERVE!

>> No.6833406

>>6833374
>using saves

>> No.6833416

>>6832792
>another good, underappreciated game gets swept up by a massive games conglomerate and milked for all its worth, meanwhile devs see none of the money
this is a net negative, my dude

>> No.6833417

>>6833406
Zero Master uses saves

>> No.6833427

>>6833416
>meanwhile devs see none of the money
I'm against massive conglomerates as the next guy, but come on, we have links to everything up in the OP.

>> No.6833429

>>6833416
not to mention strife's fanbase is now poisoned by switch zoomies

>> No.6833438

>>6833427
what am i missing? strife wasn't made by bethesda

>> No.6833439

>>6833429
>implying it had a fanbase in the first place

>> No.6833446

>>6833439
exactly. all the worse when the game is obscure. the zoomie immigrants completely overtake it

>> No.6833450

>>6833438
I meant nobody here pays for it anyway, so the devs don't see shit no matter what.

>> No.6833462

>>6833450
switch users flaunting their superiority cause they can now pay bethesda for a game they could've played for free on pc for 20 years doesn't make sense to begin with

>> No.6833467

>>6833462
Yeah, if we look at it from that perspective, I agree.

>> No.6833480

>
Brutal Fate is a fast-paced ultra-violent retro first-person shooter from the same creator of the multiple award-winning mod Brutal Doom, inspired by 80's and 90's sci-fi movies such as Aliens, Starship Troopers, Event Horizon, and Blade Runner. It blends the best features of classic shooters with some modern aspects, making it an unique mix.


but why

>> No.6833485

>Oh no! People actually PLAYING a videogame? NOT THAT!

>> No.6833491

I HATE HALF LIFE AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

>> No.6833494

>>6833485
>doom gets switch port
>brutal doom zoomery immediately blows up all over the internet. discourse is fucked forever
is this what you want you dumb faggot?

>> No.6833497

>>6833494
Does Switch Doom even support gameplay mods? Does it even support regular wads?

>> No.6833502

>>6833497
Do you have bad faith? Do you not understand how gaming communities on the internet work?

>> No.6833503

>>6833494
Oh yes, the Switch port of Doom, known for supporting, and being packaged with, Brutal Doom.

>> No.6833505

Duke sucks

>> No.6833515

>>6833502
Why is every single person that uses the term "bad faith" a total faggot?

>> No.6833518
File: 1.06 MB, 480x351, autistic shrieks.gif [View same] [iqdb] [saucenao] [google] [report]
6833518

>NOOOOOOOOOOOOOOO! PEOPLE CAN'T JUST *PLAY* A VIDEOGAME!

>> No.6833540

>>6833515
are you losing your religion?

>> No.6833542

>>6833505
But caleb fucks

>> No.6833562

>>6833542
and lo wang?

>> No.6833567
File: 2 KB, 48x67, doom think.jpg [View same] [iqdb] [saucenao] [google] [report]
6833567

Completely new to Doom music editing and basically ignorant on music/sound as a whole. But how do I go about replicating the Doom MIDI OST feel?

>> No.6833572

>>6833567
With plagiarism

>> No.6833575

>>6833567
Just open up Anvil Studio or whatever midi editor you like and make some music.

>> No.6833585

>>6833572
I mean the software and soundfont.
But yes, I was going to pull a Bobby Prince

>>6833575
That's it? Do I need a specific soundfont or anything? I know some Midi sound completely different, and I am trying to get the one that sounds the most like Doom

>> No.6833587

>Want to play stylish hell with other maps but it overwrites the custom map30
Is there any way to run certain maps from certain mods and others at the same time? say map 1-29 from kama sutra and map 30 from stylish hell

>> No.6833597

>>6833585
Aren't the sounds determined by the game settings? At least Chocolate gives your several options.

>> No.6833602

>>6833597
Shit, yeah. You might be right. Then never mind. I think I know what to do then.

>> No.6833603

>>6833585
Midi files are pretty much just sheet music, the soundfont used depends on the software playing the midi, with most using the default soundfont Windows has.

>> No.6833604

>>6833585
I believe Bobby Prince used SC-88. Not that I know anything about anything.

>>6833587
By copying and pasting lumps in slade, everything is possible.

>> No.6833615

>>6833587
i assumed you could just run karma sutra first then stylish hell second so it overwrites the KS map 30?

>> No.6833641

>>6833585
>>6833603
Oh and if you want a simple program to mess around with midi playback using different soundfonts, check out Synthfont.

>> No.6833648

>>6833603
>>6833604
>>6833641
Alright, thanks for the advice. I'll try and experiment around with these options.

>> No.6833672
File: 365 KB, 280x158, 1350742235485.gif [View same] [iqdb] [saucenao] [google] [report]
6833672

>>6827562 oy fuck you cunt i bought that watermelon just to help that guy

>> No.6833697
File: 36 KB, 302x257, 1574929275726.png [View same] [iqdb] [saucenao] [google] [report]
6833697

>>6833672
>being mad that you ate food
not him btw

>> No.6833712

>>6833446
>I'd rather a game be forgotten and dead than have anyone younger than me discover and appreciate it
with that attitude we'd have nothing fun or even a boomer shooter renaissance

>> No.6833736

>>6833712
I have this conspiracy theory that the boomer shooter resurgence is just a ploy by randy pitchford to release the old version of duke forever. Hes teasing you with all these half games so he can make money on the real shit.

>> No.6833740

>>6833736
Good thing I'm not giving him money.

>> No.6833753

>>6833697
I'm more mad that he thought my recording was shit, not that i ate food
i'd be glad to voice stuff too

>> No.6833770

>>6833753
I don't think he meant "shit" in the sense of "bad", just that he can't express himself in another way. His usage of the word "meme" also indicates underage.

>> No.6833774

>>6833770
It's highly possible
as always, i'm open to voice requests

>> No.6833904

Any reason most of Caleb's lines are so quiet in NBlood?

>> No.6833916

>>6833904
Any reason why in GDX the music is three times louder than the SFX even though both bars are set to max?

>> No.6833920

>>6833904
>>6833916
Fucked up ranges or constants.

>> No.6833963
File: 28 KB, 266x374, Crysis_Cover.jpg [View same] [iqdb] [saucenao] [google] [report]
6833963

Why play doom when Crysis has better graphics and gameplay and its also a /vr/ shooter?

>> No.6833974
File: 192 KB, 256x363, facry.png [View same] [iqdb] [saucenao] [google] [report]
6833974

>>6833963
>graphics
yeah
>gameplay
bullet sponges and meme anti-vehicle sections

pic related is better in every way except the nanosuit is fucking cool

>> No.6833983

Any Linux anons having issues with BuildGDX? Duke World Order just doesn't load despite being recognized, and any of the games can only be played with Polymost, Classic render gives me 8fps

>> No.6833997
File: 115 KB, 1000x1142, da6G32V.jpg [View same] [iqdb] [saucenao] [google] [report]
6833997

Server's Up
Quick and Perturbed 6 starring Bam Boozle on Doomseeker
FastDM.wad with Final Doomer weapons.

>> No.6834000

>>6833974
Farcry sucked. Go replay it right now and have your mind blown.

>> No.6834009

>>6833963
>He chooses what to play based on definitions chosen by the faggot mods of chinese cartoon dating site

>> No.6834010
File: 28 KB, 360x360, Urchin.jpg [View same] [iqdb] [saucenao] [google] [report]
6834010

>>6833997
Diesel lucked out in the Zone, huh?

>> No.6834016
File: 99 KB, 189x225, Kx6PypE.png [View same] [iqdb] [saucenao] [google] [report]
6834016

>>6834000
meant to post pic related, didn't realize they were different things. How bad is the original?

>> No.6834038
File: 174 KB, 1920x1017, Screenshot_Doom_20200905_035835.png [View same] [iqdb] [saucenao] [google] [report]
6834038

Hearth gun

>> No.6834041

>try CHAMPIONS with several monster mods
>bratwurst:doable,the most fair
>heretical doom monsters:get raped in melee range and all of them are bullet sponges,could not clear entryway
>colorful hell:nope,unfair mode
I need to get gud,I tried all these with legendoom weapons

>> No.6834048

>>6834016
The enemy AI is cheap. They advertised it as being super duper smart but the instant anyone gets alerted to your presence the entire island knows exactly where you are and can shoot you from a billion miles away. The best way to play is to shoot one guy and then camp in a decent spot with just enough room to run away from grenades and wait until they all walk into your bullets. All the plants are cool and all but all it did was gen in the way of your vision but it doesn't reliably block enemy vision. This leads you back to camping next to a wall with one reliable entrance. Also the enemy monster AI has a bad tendency to just not work.

If you want you can look up longplays of the game and its really clear when people are playing on easy walking around without too much care, and an actual difficulty where the player nearly dies to something he can barely see so he has to run and hide behind a building forever

>> No.6834070

>>6833963
>>6833974
>No mods the games

>> No.6834083

>>6834070
MechWarrior Living Legends is a mod of Crysis wars

>> No.6834089

>>6834038
That untextured map looks atmospheric. Reminds me of an early 2000s mall.

>> No.6834175

>>6832527
Any good megaWADS coming out? I fell out of keeping track these last few years when every faggot wannabe was making "le ironic zero texture alignment minimalist" lazy bullshit.

>> No.6834183

>>6834175
2048 Units Of /vr/, the final version 1.2 should be out this weekend.

>> No.6834196

>>6834041
try eweps.wad

>> No.6834206

>>6832527
https://www.youtube.com/watch?v=zo4RRpD5DHg

sgt mark 4 making an game

>> No.6834216

>>6834206
cringe

>> No.6834280
File: 144 KB, 320x320, 1588894652813.png [View same] [iqdb] [saucenao] [google] [report]
6834280

>>6834206
>coming to early access

>> No.6834315

>>6834183
>shilling our personal project
Based

>> No.6834359

>>6834206
Good luck with whatever that is, Mark.

>> No.6834371

>>6832736
To be fair, Mtrop was 14 when he made DoT

>> No.6834373

still uhhhhh
open for you know
requests

>> No.6834418

Why the fuck does the UI scale for Quake 1.5 keep resetting upon booting up? I checked the id1 folder, I checked the quake15 folder, none of the configs or autoexecs have anything that should make this happen.

>> No.6834427

Trying to follow the instructions for how to get wads working with the bethDoom ports, but the add-ons menu simply never seems to read them.

>> No.6834460
File: 375 KB, 1920x1080, 20200904224002_1.jpg [View same] [iqdb] [saucenao] [google] [report]
6834460

>>6834427
Never mind, turns out it only reads wads that seem to have maps, not anything else

>> No.6834491

>>6834418
HELP

>> No.6834513

>>6834460
Through some testing, A.) the wads have to be right there in the folder rather than in their own subfolders which means you can't replace the cacodemon placeholder photo, and B.) they don't seem to auto-read the deh files, so Alien Vendetta and other maps keep the Doom 2 map names and so forth.

>> No.6834526

>>6833963
>>6833974
couldnt you shit up the thread with serious sam or noone lives forever? at least those zoomer shooters are decent

>> No.6834543

>>6834526
Those games were released when zoomers were like 2 years old. If youre gonna use retarded buzzwords at least try to use them correctly.

>> No.6834545

>>6834543
non doom fps are garbage

>> No.6834549
File: 128 KB, 358x350, 1463606068345.jpg [View same] [iqdb] [saucenao] [google] [report]
6834549

>compiling eduke from source
why cant they just have it on apt like it used to be

>> No.6834578

>>6834549
does eduke32 still drop its log files in your working directory? that was fucking retarded. also
>not using a source based distro or the AUR if you're using arch

>> No.6834703

Single level wad recommendations?

>> No.6834710
File: 333 KB, 1920x1080, Screenshot_Doom_20200905_141010.png [View same] [iqdb] [saucenao] [google] [report]
6834710

>>6832729

>> No.6834715

>>6833110
I found it on r34:
https://rule34 xxx/index.php?page=post&s=view&id=1629248

>> No.6834734

>>6834710
This is perfect, what are you talking about?

>> No.6834780
File: 20 KB, 584x590, ancient chinese secret.png [View same] [iqdb] [saucenao] [google] [report]
6834780

>>6833562
Wang bangs

>> No.6834816

>>6833354
Get fucked, heretics.

>> No.6834817

Been playing blood. For some reason lately after the cinematics the game is just stuck at a black screen. Really fucking annoying. Guess I have to try BloodGDX.

>> No.6834819

>>6833542
More like caleb cucks

>> No.6834820

>>6834715
Thanks.

>> No.6834821

>>6833354
Holy fuck that Hammer has MOVES. Looks like a fucking ninja.

>> No.6834824

>>6833963
>>6833974
>/ 90s FPS THREAD
wrong thread faggots

>> No.6834826

Is there a good mod to get the grenade launcher in duke 3d? I honestly prefer it to the rocket launcher. Probably nastolgia.

>> No.6834846

https://www.youtube.com/watch?v=Hg1mBOvS6Y8&t=27m

Holy shit, HOW?

>> No.6834920
File: 183 KB, 854x424, 1562050283220.png [View same] [iqdb] [saucenao] [google] [report]
6834920

My dream is for someone to make a Hideous Destructor but for Half-Life.

>> No.6834925

Half Life is shite

>> No.6834938

What are some reskins for the classic Doom weapons that don't change the behaviour? They look quite silly now, especially the stumpy chaingun and the hoover plasmagun

>> No.6834976
File: 906 KB, 500x394, 1598101574232.gif [View same] [iqdb] [saucenao] [google] [report]
6834976

>>6833540
Cam u make a response without using a phrase? lol desu you look like a tryhard.

>> No.6835000

What are all the /vr/ mapping projects? And of those, which are worth playing?

>> No.6835052

>>6834920
>HOLY CRAP, IT'S ICARUS FROM THE YOUTUBE

>> No.6835075

>>6835000
Read the OP

>> No.6835090
File: 2.91 MB, 536x400, 2020-09-05 10-28-01.webm [View same] [iqdb] [saucenao] [google] [report]
6835090

Did something I wanted to do in a while. Detailing is work in progress, doesn't need to align perfectly unlike the layout itself.

>> No.6835095

>>6834578
yea it does put the log there

>> No.6835117

>>6835095
they should at the very least drop it in .config so i don't have to write a shell script that changes the directory before launching

>> No.6835153

>>6834315
I only do it because I think it's good. I wasn't confident at the midway of development, but with all the work we did put into it, I think we've all come together to make something that's going to stand the test of time as far as megawads go.

>> No.6835164

>>6834549
Isn't there a PPA repo?

>> No.6835171

>>6835090
Looking pretty good so far man

>> No.6835181

>>6834846
What do you want us to look at? I see a bunch of stuff made to look as disjointed as possible using slopes and shit, but I don't see anything which seems out of the ordinary for GzDoom's capabilities.

>> No.6835191

>>6833494
>It's the switchs fault that people play Brutal Doom on pc and are obnoxious as fuck pc fags

This is next level cope.

>> No.6835197

>>6834826
There's a Duke 64 mod but it'll give you everything not just the one weapon

>> No.6835209

they say it hasnt been maintained for years the last edit on the wiki about it was 2017 its not really a big deal though it just takes longer than i would like to compile

>> No.6835218

Duke 3D sucks

>> No.6835229

Duke 3D rules

>> No.6835230

I am indifferent to Duke 3D

>> No.6835236
File: 83 KB, 800x600, Duke_Nukem_must_die.jpg [View same] [iqdb] [saucenao] [google] [report]
6835236

>>6835218
Seethe and dilate, alien scum.

>> No.6835247

Duke is tedious

>> No.6835271
File: 3 KB, 247x250, 1552113997706.jpg [View same] [iqdb] [saucenao] [google] [report]
6835271

https://www.strawpoll.me/20890300

let's settle this

>> No.6835274

>>6835271
blow it out your ass

>> No.6835317
File: 152 KB, 538x264, damn that's gotta be painful.png [View same] [iqdb] [saucenao] [google] [report]
6835317

>> No.6835320

Duke is sexy

>> No.6835391

>>6835317
WHIRRRRRR

>> No.6835438

Why are the Build weapons so unsatisfying? For example, blasting cultists with the sawnoff feels like shit compared to Doom's SSG.

>> No.6835460
File: 942 KB, 1639x2048, 1599305769416.jpg [View same] [iqdb] [saucenao] [google] [report]
6835460

I miss Turok modder dev guy

>> No.6835465

>>6835438
>For example, blasting cultists with the sawnoff feels like shit compared to Doom's SSG.
Are you for real? Blood's sawn-off sends fuckers flying. The best Doom's can do is knock them an inch back.

>> No.6835471

>>6835000
I'd say they're all worth looking at besides 100 minutes of /vr/.

>> No.6835472

>>6835438
Use secondary fire to unload both barrels if you want something really satisfying.
Also, Blood's dynamite is one of the most satisfying weapons in any game.

>> No.6835512

>>6835471
t. couldn't beat Le Sang du Sorcier

>> No.6835559

>played dusk
>loved it
any retro shooters similar to it besides i guess quake?

>> No.6835571

>>6835472
Yeah well the splash damage works like shit and sometimes a dynamite can go off right next to a cultist and do nothing at all
I really like level design of blood and weapons are creative, but balance feela really off, especially in earlier stages when you have no ammo and cultists hitscan you like crazy

>> No.6835580

>>6834010
Underrated

>> No.6835602

>>6835512
Nah, I liked that map. It does become pretty easy when you realize you can just run back into the cave and funnel in the archviles. Actually a lot of the maps are pretty decent now that I think about it, it's just the first map and the huge maze map that weren't so great.

>> No.6835753
File: 6 KB, 113x121, 1576699720276.jpg [View same] [iqdb] [saucenao] [google] [report]
6835753

>play on software mode
>graphics are sharper and cleaner but texture alignments are reset to 0 and looking up and down is nauseous
>play on hardware mode
>textures and looking up and down is fine but the color and graphics are blurred and muddled

>> No.6835770

>>6835753
Turn off linear filtering you idiot. Increase the resolution.

>> No.6835812

What's a good difficulty for first Hedon playthrough? Are these related to DOOM difficulties?

>> No.6835852

>>6835559
Not really.

>> No.6835890 [DELETED] 

am i the only one who doesn't like new blood? honestly, it feels like they're just using "retro fpses" to not care about the graphics on the game. and honestly i didn't like dusk

>> No.6835915

>>6835753
Blur filter can be turned off for hardware mode. For colors, you should be getting MORE colors in hardware mode, since it's not restricted to just the palette.

>> No.6835920

>>6835890
What new Blood?

>> No.6835927

>>6835920
not a new blood game, unfortunately. https://newblood.games/ here's a link to their website.

>> No.6835934

Gentlemen
https://www.youtube.com/watch?v=mEbjkKVDydo

>> No.6835948

>>6834418
>>6834491
bls resbond :DD

>> No.6835973

>>6835890
You're not alone, I'm of the same thinking. Their games look ugly and worse than the classics they're trying to ape. I didn't like Dusk either. The game's alright, but it plays like an unpolished and amateurish Quake mod not worth the massive praise it gets. To me it looks like New Blood is using the retro shooter fad mainly as a nostalgia marketing ploy. Somewhat related, but I find it odd how Andrew Hulshult's OST is used in most of their games and how now he got a job on Doom Eternal DLC. His music isn't even that good.

>> No.6835981

>>6835973
Amid Evil looks OK by me, but I don't like how it plays. But yeah, it's never a good idea to try to imitate something being a bit shit.

>> No.6836043

>>6835973
Dusk isn't pretty, but it has some decent environments that make up for it. It's pretty much programmer art though. If you're coding and animating and level designing etc all by yourself you need to cut the corners somewhere or a little bit everywhere. Or it'll never be done.
I don't think they're using it as an excuse to be lazy, but they are playing on the nostalgia button a bit.
I liked Dusk though. Only thing, gameplay wise, that I didn't like was the AI was p shit, and it was overly noticeable because the animations were stiff.

Haven't played amid evil. Gloomwood is good, as far as the demo. But it also was picked up by New Blood after it was in dev for a while, and it visually is cleaner than dusk (just for comparison).
Animations are still stiff though. They should just let me do them.

>> No.6836054

How do I get started with Quake mapping?

>> No.6836058

>>6836054
Also I mean singleplayer stuff, but I guess that goes without saying.

>> No.6836059

>>6836054
Install Trenchbroom.

>> No.6836062

>>6836054
Watch dumptruck_ds's tutorials on youtube and do as he says.

>> No.6836087

>>6836059
>>6836062
Thanks much. What a wealth of knowledge this dumptruck feller has.

>> No.6836109

>>6835890
Thing is, I want to make a game, but I don't have Adrian Carmack working for me, so I don't really have a choice in that matter. I agree that Dusk is extremely ugly, though.

>> No.6836125

>>6836109
what's his rate?

>> No.6836146

>>6835973
>Somewhat related, but I find it odd how Andrew Hulshult's OST is used in most of their games and how now he got a job on Doom Eternal DLC. His music isn't even that good.
Probably a better overall tonal fit for Doom than Mick Gordon imo. His music is still good but most of the between-fight tracks in nuDoom have a lot of wub wub bass shit compared to the orchestral and ambient tone in classic Doom and 64. Makes me wonder why they never brought back Aubrey Hodges to do the non combat music portions.
https://www.youtube.com/watch?v=CIBf1Mgf2CQ

>> No.6836150
File: 232 KB, 1200x900, Df1a0pzV4AEad-V.jpg [View same] [iqdb] [saucenao] [google] [report]
6836150

I just noticed something. The old id office building looks like the building textures in M13:Downtown.

>> No.6836153

I just want to fuck the baroness. That is all.

>> No.6836158

>>6836125
If you have to ask, you can't afford him. Well, he may try to get back into vidya if coronavirus will bankrupt his hotel, but I'm not sure who he can team up with - definitely not Romero, not after the Blackroom, other Carmack doesn't cares about vidya no more, and Tom Hall was probably his least favorite person in id.

>> No.6836161

>>6836146
i'd say some songs in 1 and 2 might have been outright jazz or funk, considering wolfenstein 3d even or duke 3d
mick is capable of variety so the "metal" focus on new doom seems to be done to remind you "DOOM IS METAL, BABY" otherwise, something out of the elder scrolls or warcraft might as well fit argent dnur, as a reminder of how id now sees doom as just "fantasy and sci-fi" and not something more specific
hulshult has that history with fan remakes of doom music, even if it has the same problem of "not every song in doom is just metal"
even some of the greatest wads have non metal tracks

>> No.6836182

>>6836161
I think the sound of modern Doom scene is whatever genre James Paddock is working in. "DOOM IS METAL" is just yet another misconception of soulless drones on Bethesda marketing team.

>> No.6836192

>>6836158
>definitely not Romero, not after the Blackroom
What happened to the Blackroom?

>> No.6836194

>>6836161
I don't know where this "Doom is Metal" thing comes from, anway. Prince himself said he didn't listen to any metal when he did the soundtrack and only after Romero gave him his records he made E1M1. And apart from e.g. Intermission, most tracks of Doom 1 and 2 are more ambient/atmospheric stuff instead of "metal".

>> No.6836203

>>6836192
Romero happened.

>> No.6836226

>>6836194
Doom is metal, Quake is industrial

>> No.6836248

>>6836150
>blackroom
>Ro(o)mero
>this image
Huh I see now

>> No.6836254
File: 345 KB, 670x578, 1597685788789.png [View same] [iqdb] [saucenao] [google] [report]
6836254

>>6836203
He should have hired Sandy Petersen to finish the game while he slacks

>> No.6836275

>>6836194
They wanted soundtrack to be metal, but what you want is not necessarily what you need, and Prince understood that. Honestly, I don't really like Doom soundtrack that much - it has good and iconic tracks, but overall? I'll take Alexander Brandon over Robert Prince any day, and it's a shame Klepacki didn't worked on FPS games outside of Renegade.

Now that I think of it, what do I like in Doom anyway? I don't like setting, I don't like atmosphere, I don't like presentation, I don't like music, and yet I love the game. Another proof that gameplay can trump any of those things.

>> No.6836278 [SPOILER] 
File: 790 KB, 1360x768, 1599325810996.png [View same] [iqdb] [saucenao] [google] [report]
6836278

Yeah so 2048 Units fuckin' ruled, good job y'all!
>>6836153
Good, gooooood

>> No.6836290

>>6836248
>Romaine lettuce
>E1M1: Hungry

>> No.6836303

>>6836194
probably flanderization, mandella effect or some other form of cultural osmosis
same thing with "doom is about running around really fast" because of how accidently normalized always_run is

>> No.6836361

>>6836109
>>6836158
Man, that's another "if I was rich" fantasy, commission Adrian to cook up a bunch of graphics for me.

>> No.6836367

>>6836278
Tell us about parts you really liked.

>> No.6836375
File: 23 KB, 1021x341, results.png [View same] [iqdb] [saucenao] [google] [report]
6836375

>>6832549
>>6832529

Here's the results everyone. It's almost an even split, but overall you guys want more time to learn, so we'll wait 5 more days and get started on September 10th. If your looking for tutorials, give these sites a look.

http://web.bloodline.eu>>6832529
/ultimate_blood_mapedit_suite/
http://www.baitd.bloodgame.ru/bme.htm

I'm still trying to come up with a good compromise on the deadline. Halloween seems to be the general consensus, but that might be too short. I think Halloween could work as a deadline for playable versions of a map, like a demo / alpha. Let me know your thoughts on the matter, I want a deadline that's flexible enough for everyone.

>> No.6836381

>>6836375
That's cool, I replied to the news post twice.

>> No.6836389

>>6835973
>His music isn't even that good.
I agree. I never cared for the stuff he did for any of the console versions of Doom or Quake. It's all VERY samey.

>>6836161
>>6836194
There's some jazz and stuff in Classic Doom's soundtrack, even some stuff cribbed from movie scores, but there's legitimately a bunch of stuff based on heavy metal and hard rock in there. There's stuff from Black Sabbath, AC/DC, Pantera, Alice In Chains, Judas Priest, Metallica, Megadeth, Slayer, Sergeants Of Death, Body Count, etc, etc.

Doom's soundtrack was never 100% metal, it had a bunch of variety, but there's a lot of that stuff in there, so even if there's a misconception to say that Doom is just metal, it's likewise a misconception to be saying that it really isn't.

>> No.6836392
File: 2.93 MB, 4961x7016, Sewie.png [View same] [iqdb] [saucenao] [google] [report]
6836392

>>6832529
La Tailor Girl got updated to 1.76b:
https://forum.zdoom.org/viewtopic.php?f=43&t=58343&p=1164495#p1164495

>> No.6836404

>>6836361
If I was rich, I would rather hunt down every single artist who worked at SNK at its heyday.

>> No.6836414

Wew, finished MAP29 from 2048. Had to use a save before blue key. Boy, what a ride, I almost loved it, would've been no "almost" if not for gratuitous cacodemons in the end. Cacos are second worst monster in the game, in my opinion.

>> No.6836429

>>6836389
>It's all VERY samey.
Yeah that's how I feel about it as well. Just generic metal droning in the background without sounding memorable.

>> No.6836485
File: 402 KB, 469x498, returnofthemack.png [View same] [iqdb] [saucenao] [google] [report]
6836485

>>6832529
www.RetroPEW.com has now become available for contributions through GitHub. Please check it out if you have anything you would like to add to the growing list.

>> No.6836509

>>6834206
Seems like sgt mark 4's brutal fate made it to realms deep

>> No.6836510

>>6836429
Looking at Quake, at least Trent Reznor made it sound memorable, added some melody and had some variation. It wasn't just a dozen music tracks of him grunting rhythmically in your ear, that was just ONE of them.

>> No.6836538

>watching realms deep
>it's all just civvie-tier zoomer bullshit except for postal

>> No.6836540

>>6836538
Go on twatter and let them know.

>> No.6836549

>>6836538
I noticed

>> No.6836553
File: 909 KB, 520x293, spray.gif [View same] [iqdb] [saucenao] [google] [report]
6836553

>>6836414
>Cacos are second worst monster in the game

>> No.6836585

>>6836538
Whats wrong with Graven exactly

>> No.6836593

>>6836585
another overpromised game with too much content to be released in a year. seems just like daikatana.

>> No.6836595

>>6836278
Has anyone noticed the SSG pickup message yet?

>> No.6836604

>>6836549
Hell hunt seems interesting

minus the spiders

>> No.6836608

>>6836595
Yes

>> No.6836610

>tfw can't get mapedit to run because for some reason DOSBOX crashes all the time

>> No.6836624

>>6836595
Which one?

>> No.6836642

>no Screenshot Saturday post yet
This general is dead, isn't it?
I don't have the SSS picture, so I can't post it

>> No.6836658

>>6836642
can't you just look it up on desuarchive or warosu?

>> No.6836673

>>6836642
I'm doing this: >>6835090
Not much to show for it since, furnishing areas to add more variety, furnishing areas with cyberdemons.

>> No.6836680

>>6836642
That's okay, I have no screenshot to post anyway.

>> No.6836683

>>6836485
Quakewulf can we get some new stuff soon?

also check this
http://www.3dgamersedge.com/spq2revsalph.html

>> No.6836690
File: 651 KB, 1600x1200, Screenshot_Doom_20200905_212113_03.png [View same] [iqdb] [saucenao] [google] [report]
6836690

>>6836642
>>6832529
Already finished, but here's shilling my latest weapon mods, with contribution from VA anon. Developed and tested on GZD 4.4.2.
https://forum.zdoom.org/viewtopic.php?f=43&t=69764

>> No.6836707

>>6836610
Did you use the archive link to install mapedit / Dosbox?

>> No.6836708
File: 239 KB, 800x600, 1592399407657.png [View same] [iqdb] [saucenao] [google] [report]
6836708

>>6836642
Could have used warosu, you lazy faggot.

>> No.6836715

>>6836707
Yeah, did all as instructed. But it's a general problem with DOSBOX; I can't get OUWB running either. But since one of the last updates, I have a bunch of problems with Win10. Truly the worst OS since Vista.

>> No.6836721

>>6836708
Sorry, outrage was quicker than anything else. I should learn to not act so quickly on impulse when slightly irritated.

>> No.6836727 [SPOILER] 
File: 14 KB, 421x29, 1599334568767.png [View same] [iqdb] [saucenao] [google] [report]
6836727

>>6836624

>> No.6836739
File: 597 KB, 1280x720, Screenshot_Doom_20200905_213644.png [View same] [iqdb] [saucenao] [google] [report]
6836739

>>6836642
>>6836708
Soon.

>> No.6836743
File: 774 KB, 1280x720, Screenshot_Doom_20200905_213652.png [View same] [iqdb] [saucenao] [google] [report]
6836743

>> No.6836748
File: 679 KB, 1280x720, Screenshot_Doom_20200905_213656.png [View same] [iqdb] [saucenao] [google] [report]
6836748

>> No.6836770

Anything good announced at boomer con that isnt Postal retro?

>> No.6836789
File: 7 KB, 106x118, fear books.gif [View same] [iqdb] [saucenao] [google] [report]
6836789

>>6836715
If windows refuses to work with DOSBOX, you can use Bloodedit, a modified version of nmapedit to make your levels. It’s still pretty buggy, but it works. I’ve updated the archive page to include it (bloodedit.exe). There’s also a slightly newer version of DOSBOX. I don’t know if it will fix your issues, but you can give it a try. https://www.dosbox.com/download.php?main=1

>> No.6836795

>>6836789
Thanks m8, I'll try it.

>> No.6836816
File: 38 KB, 671x369, Negative.jpg [View same] [iqdb] [saucenao] [google] [report]
6836816

>>6832552
>>6832904
>>6833491
>>6833505
>>6834925
>>6835218
>>6835247
we dont care what you think, go to /v/ if you want to be a whiney cunt

>> No.6836842

>>6836770
Twenty identical-looking retro shooters.

>> No.6836853

>an hour into lost civilization's last map and i only have 2/6 keys

i'm having a lot of fun but jesus

>> No.6836868
File: 708 B, 1000x492, Origwad_map.png [View same] [iqdb] [saucenao] [google] [report]
6836868

perfection! a classic!

>> No.6836870

Will there be something interesting on the 3drealms stream?

>> No.6836872

>>6836868
Well it has a door which is great.

>> No.6836874
File: 43 KB, 1569x1600, 1squares_MAP01_dots[1].png [View same] [iqdb] [saucenao] [google] [report]
6836874

>>6836868
For me? It's 1SQUARES.

>> No.6836893

>>6836683
I have played every possible map (that I could download) on that list. It's what got me started in making maps for Quake 2.

Unfortunately I am extremely busy with my game 789, and beyond that I work full-time 9-5 so not much time for Quake 2 I'm afraid. At least I have got some great help from Christian Antkow to make sounds for my game, so one could say it's as close to Quake 2 as I can come.

>> No.6836901

>>6836893
Gamefront seems to have retrieved the Planet quake archives recently.

>> No.6836903

Are there any new build engine projects on the horizon?

>> No.6836909

Mark released a trailer for his game

https://www.youtube.com/watch?v=zo4RRpD5DHg

>> No.6836913
File: 41 KB, 1000x600, 1530641683637.gif [View same] [iqdb] [saucenao] [google] [report]
6836913

>>6836903
Theres a Blood mapping project going on in this very thread. >>6832529

>> No.6836919

>>6836909
.....meh

>> No.6836926

>>6836909
The weapons & locations look fairly generic but the guy definitely has a knack for gore.

>> No.6836931

>>6836926
The gore looks exactly the same as in BD

>> No.6836935

Realmsdeep was better than expected in terms of entertainment value.

>> No.6836936

>>6836909
Looks alright. What I'm curious about the most though is the level design, because I know that's something he's actually pretty damn good at when he puts in the effort for it.

>> No.6836941

>>6836901
Interesting, but how?

>> No.6836978

>>6834041
I'm going to be putting a health slider in the next version of heretical doom monsters for that exact reason: The values make sense with strong weapon mods, but they can be a bit spongey with stuff closer to vanilla. By default, they're more tuned to heretical doom (duh) trailblazer, guncaster, and the like.

>> No.6836982

>>6836941
check it there
even Q3 and RTCW has full archives again

>> No.6836992
File: 2.56 MB, 640x360, superfast plinker.webm [View same] [iqdb] [saucenao] [google] [report]
6836992

>>6836708
Updating the particles a bit on the elven wand, and making the projectiles a fuckton faster to make it feel more at home as the plinker.

>> No.6837000

>>6836982
Like all kinds of old files and stuff? Damn, where on the website is it.

>> No.6837009

>>6837000
https://www.gamefront.com/games/quake-2?files_page=1
https://www.gamefront.com/games/quake-3-arena
https://www.gamefront.com/games/return-to-castle-wolfenstein

>> No.6837028

>>6837009
Thanks, bro.

>> No.6837073

>>6836992
I like it. I love Heretic stuff in Doom

>> No.6837208

Ok, so I just finished Episode 2 of Blood, and I still can't get into it. I don't know why, it just feels so... meh. It's all samey and I don't like the high walls everywhere and the hedge mazes and E2M6 is probably the ugliest map I have ever seen. The art itself is pretty cool and I dig the lovecraftian themes, but I am just going through and thinking "eh".
Should I play on Ultra Crispy or should it be enjoyable on easier difficulties too?
It's the first Build game I have ever played.

>> No.6837249
File: 141 KB, 700x700, 420カロリー.jpg [View same] [iqdb] [saucenao] [google] [report]
6837249

>>6836909
Essential vasyancore
When will those retards learn that high res images don't mix well with blocky maps and sprites
High resolution sprites look like cardboard cutouts
High resolution textures on simple geometry look painted on
How hard is this information to internalize

>> No.6837293

>>6836485
SHIT
EATING
GRIN

>> No.6837303

>>6836789
CULTISTS ARE FUCKING HARD TO KILL

>> No.6837381

>>6835753
Does eduke32 or other DN3D ports have a palette shader for the hardware renderer like GZDoom?

>> No.6837387
File: 1.40 MB, 2560x1440, 450ml logo.png [View same] [iqdb] [saucenao] [google] [report]
6837387

>>6836375
>>6832529
======= 450ml of /vr/ Rules =======
* The project will officially begin on September 10th 2020

* No restrictions on theme or level size, just make sure it’s achievable by the deadline.

* This project will use the “Blood Texture Pack v03 Beta”, you can find it here http://blood.freeminded.de/index.php?section=misc&id=593
or in the MAPEDIT archive https://archive.org/details/BloodMapedit

* Custom MIDI’s are allowed and encouraged, submit them in a .zip along with your map file.

* If you want custom messages in the .ini, put a text document in your submitted .zip file with the order of your messages and details on when you want them to appear. Example: (Message1 “A clever and witty message”, shown after the player picks up the skull key)

* Submit your maps link here or on the discord channel. Be sure to specify it’s for 450ml, along with your maps title and author name. MIDI and messages are optional.

* Make sure your submitted map is beatable in Nblood and Build Gdx

* Map’s must be submitted by November 10th 2020, Try to make them beatable by Halloween.

*Have fun and be sure to share your progress screenshots with everyone :)
===============================

>> No.6837391
File: 542 B, 21x26, doubt.png [View same] [iqdb] [saucenao] [google] [report]
6837391

Why are the severed heads always looking so critical?

>> No.6837395
File: 1.47 MB, 232x278, cultist.gif [View same] [iqdb] [saucenao] [google] [report]
6837395

>>6837387
Downloading mapedit now. Let's fucking do this.

>> No.6837410

>>6837387
>This project will use the “Blood Texture Pack v03 Beta”
How do I use it in Mapedit?
Does NMapedit have controls designed for humans with 10 fingers and should I use it instead of Mapedit?

>> No.6837413

is doom 3 the closest doom was to ever being compared to smt or silent hill because of how abstract or weird some of its designs were?
it's like an opposite to nudoom seeing and treating demons as almost aliens with fantasy and demonic elements
like a reminder that if doom was made today, it'd be just fantasy and sci-fi references like a build engine game
except duke/blood/sw had protagonists and aesthetics that showcased the scope of what references you'd except with some exceptions
nudoom wants to reference 80/90's media but has an art style with 2000/10's troops for sci-fi and fantasy, so it doesn't look old school outside of superficially using classic doom designs without really studying the classic art style
like, the classic lost soul and cyberdemon had perfect designs that almost seem symbolic and had to came from a specific period of time and people

>> No.6837418

>>6836254
Is the cool counter-culture stance of this basket-weaving forum that Sandy maps are actually decent?

>> No.6837437

>>6837410
The texture pack is included in the archive link. If you want to do it manually, copy the art files and surface.dat from the texture pack and place it in the directory with mapedit.

bloodedit (our revision of nmapedit) is still early in development. It's got some neat features, but it tends to crash often. The controls between both are pretty much identical. Try them both out and use whichever one you prefer.

>> No.6837446

>>6837410
Mapedit will automatically load all art files in your Blood directory, so just plop em in there.
NMapedit has mostly the same controls except it has some modern amenities like running natively in Windows and being able to view both 2D and 3D modes at once. Also it has the capability to organize art tiles by type which really speeds up finding textures. To do that you need the tiles.cfg posted on discord.
As it stands it's missing some Blood-specific hotkeys/features, so I plan to use it to draw geometry and texture and use regular mapedit to script.
Also dont even try using the "undo" feature.

>> No.6837456

>>6836367
Critique is dead.

>> No.6837489

>>6836816
Stop liking shit games then.

>> No.6837490

what do you guys think of the snes sauce?

>> No.6837501
File: 2.98 MB, 640x360, vortex.webm [View same] [iqdb] [saucenao] [google] [report]
6837501

>>6836708
succ

>> No.6837512

>>6837501
too fancy. scale it back a bit.

>> No.6837515

>>6837512
bitch, this isn't even as fancy as I want it to be, I'm scaling it FORWARD

>> No.6837528
File: 32 KB, 640x578, 1566538893364.jpg [View same] [iqdb] [saucenao] [google] [report]
6837528

>>6837515
kill yourself tripnigger

>> No.6837529

>>6837456
The fuck it ain't, the critics were the greatest contributors to 2048.

>> No.6837535

>>6836414
I'll admit I haven't put much thought into the last fight, I'm still glad you've almost loved it.

>> No.6837537
File: 1.01 MB, 1920x1080, vkQuake 2020-09-05 16-20-36-028.png [View same] [iqdb] [saucenao] [google] [report]
6837537

>>6836062
>>6836059
All right, my first fucking Quake map. I even figured out how to manipulate brushes to make little torch holders which he didn't go over at all. The start of a hopefully long journey.

>> No.6837538

>>6837418
Complain all you want about quality and good practices
The man gets things done

>> No.6837543

>>6837512
Why would you want something that looks like some sort of black hole weapon to look less advanced and extravagant? It should apply that one shader effect to have the air distort visibly around the center part of it, to give the impression of time dilation.

Black holes shouldn't look humble and unassuming.

>> No.6837549

>>6837537
This thread needs more Quake

>> No.6837550

>>6837537
>>6832529
Also I haven't been here in a while, but I just saw that vkQuake got updated over on its github, and warosu shows this was never in the news post, so bam.
https://github.com/Novum/vkQuake/releases

>> No.6837552

>>6837549
Someday I'll be asking you fucks to check out my maps. Hopefully someday soon.

>> No.6837586

>>6832527
Doom running on a pregnancy test.
https://twitter.com/Foone/status/1302287398949142533

>> No.6837594

>>6837552
Just don't fall for the spectacle creep trap. I was supposed to have an almost finished map released 2 months ago. It's now 6 maps with no completion in sight.

>> No.6837601

>>6837586
not retro

>> No.6837602

>>6837515
YOU DIDN'T HAVE TO CALL ME A BITCH

>> No.6837608

>>6837586
Neat.

>> No.6837621

Reminder that you aren't playing real doom unless you play with ALL settings turned off

>> No.6837626

>>6837621
that's right, real PC speaker hours

>> No.6837629

>>6837621
even in doom there are three graphics settings

>> No.6837630

>>6837621
Especially infinite actor height.

>> No.6837631

>>6837621
>Graphics: Off

>> No.6837641

>>6837621
>UV fast mouse only

>> No.6837653

>>6837594
Is that base Quake content, or are you integrating Quoth?

>> No.6837668

>>6837641
thats how it was meant to be played

>> No.6837706
File: 127 KB, 472x472, 36776.jpg [View same] [iqdb] [saucenao] [google] [report]
6837706

im pretty drunk and thinking about streaming doom 2 or quake or summat. u guys up for that? im new to streaming and the vid quality will be poopoo

>> No.6837709

>>6837706
*cuz my internet sucks

>> No.6837713

>>6837586
I'll do you one better
a pregnancy test on a doom demon

>> No.6837719

>>6837706
stream doom 2 but don't show your ugly face

>> No.6837724

>>6837719
okkkkkkkk lol

>> No.6837728

>>6837724
DUN DUN DUN DUN DUN DUN

>> No.6837757

>>6837728
twitch tv sunwillfollow

>> No.6837773

>>6833480
why not? dude has a following and there's no reason for him not to exploit his brootal dum fame
i hope it doesn't stop him from making vietdoom though, that shit looks fun

>> No.6837778

If there's no Crimson Deed news this halloween im going to kill myself in doom

>> No.6837821

>cultistscream.mp3

>> No.6837861
File: 14 KB, 320x240, mmmmmmmmm.jpg [View same] [iqdb] [saucenao] [google] [report]
6837861

how do I sr50 with a controller on the ps4 unity port?
pls no bully

>> No.6837885
File: 23 KB, 429x410, 1578442305020.jpg [View same] [iqdb] [saucenao] [google] [report]
6837885

>>6833354
the little guy scooting around at the end killed me

>> No.6837898

half-life is a video game

>> No.6837901

>>6837898
and it sucks

>> No.6837902

>>6836853
that map took 1/3 of my total playtime

>> No.6837903

>>6837898
ABOUT SOME FAT FUCK

>> No.6838054

QC is adding Ground Zero Plasma Beam, but they aren't using Decino's video about he fucking plasma stream effects
https://www.youtube.com/watch?v=whMP5NJn31A

>> No.6838061

>>6838054
>no one has used the ripped models as weapon replacements yet back to their original games
>dude backporting QC Q1 weapons is missing
>Art Tur is missing
Quake modding is suffering

>> No.6838084
File: 551 KB, 1000x1100, doomgal imps.png [View same] [iqdb] [saucenao] [google] [report]
6838084

>>6832527
Recommend non-mainstream wads please. I don't know what to play now. I've already played the popular shit like AV, Eviternity, Scythe, Sunlust, etc.

>> No.6838086

>>6838084
Whitemare and Whitemare 2

>> No.6838094

>>6838084
https://www.doomworld.com/idgames/combos/zharky_x

>> No.6838118

>>6838084
>doomgal
also acceptable

>> No.6838159
File: 57 KB, 276x256, what the actual fuck.png [View same] [iqdb] [saucenao] [google] [report]
6838159

>because of the new rules Doom 3 is a /vr/ game now
well that's fucking weird to think about isn't it
does anyone like it? I never played

>> No.6838189

>>6838159
It's a good game. Worst shotgun of all time, but a good game. If you're thinking of playing it, pirate the original instead of BFG

>> No.6838190

>>6838159
it was ok but the bosses were disappointing i doubt ill play through it again

>> No.6838196

>>6838159
Its not really a Doom game, its actually kinda comfy strolling through the environments at a leisurely pace. Its not spooky unless you're easily scared. Shotgun sucks just use the smg. Also be ready to throw grenades at the zombiemen because they will rape your face if you don't deal with them fast enough.

If you want to play it do NOT play the BFG edition because they dump shitloads of ammo on you removing all tension. Also do yourself a favor and write down all the locker codes ahead of time. You have to listen to audio logs to unlock locker doors and you might be in the middle of a combat segment when someone says the door code so you have to listen to the whole thing all over again.

>> No.6838198

>>6837706
okay so im pretty drunk and streamed doom 2 deathless wew

i had one viewer lol

if anybody would like to watch a quake playthrough let me know, but idk if i;ll go through the full thing, but def an episode or two

>> No.6838204

>>6838198
Dimension of the Past on Nightmare.

>> No.6838205

>>6838204
i dont have that epsiode
how about arcane dimensons?

>> No.6838215

>>6838159
doesn't matter, it's not allowed in this thread

>> No.6838220

>>6838205
It's like 10mb.
>>6838215
What are ya gonna do, stab me?

>> No.6838229
File: 366 KB, 599x386, file.png [View same] [iqdb] [saucenao] [google] [report]
6838229

>>6838220
Said man, before being stabbed to death
No i'm going to do you one better
i'll crop post something unholy

>> No.6838251

>>6838084
Osiris

>> No.6838253

>>6837898
It's based and better than doom

>> No.6838260

Lmao Alf
>>6838219

>> No.6838285

>>6838260
He's actually copied and reposted my posts before. So I dont even comment on Half-Life anymore since either people will assume I'm him, or he'll take my post and use it for spamming.

>> No.6838317

goddamn it i want to make some demon sounds

>> No.6838331

i will never stop hating this game.

>> No.6838553
File: 138 KB, 972x1200, brutal cringe.jpg [View same] [iqdb] [saucenao] [google] [report]
6838553

>>>/v/523596258
Name a more pathetic person in the Doom community

>> No.6838598
File: 1.72 MB, 1920x1080, Screenshot_Doom_20200906_034128.png [View same] [iqdb] [saucenao] [google] [report]
6838598

>>6837773
I just found out mark had released an alpha build and fucking hell is this fun, dropping a napalm or arty strike on a base feels fanastic and is appropriately devastating. Fuck I hope this brootl fart shit doesn't mean this mod is dead. Mark may be a genuine fuckman but I've always enjoyed his ambition and mapping.
>>6837778
Same, the demo was great and I want more.

>> No.6838608

>>6838553
me
also didn't romero literally endorse brutl dum

>> No.6838617

>>6838608
i hope not, but i wouldnt put it past him.

>> No.6838640

>>6838617
he tweeted something similar, but also said it's not the way doom's meant to be played, just that he enjoyed it
a pretty good perspective imo, i'll never understand the people who say DOOM'S BEEN RUINED by some dumb fucking mod, imagine if elder scrolls fans acted like that

>> No.6838647

>>6838640
its a "decent" mod, but the issue has always been sgt brazil's massive ego, and the influx of retards to the community who think its the greatest thing ever made

>> No.6838649
File: 360 KB, 1920x1080, Screenshot__20200318_040027.png [View same] [iqdb] [saucenao] [google] [report]
6838649

>>6838647
desu he's toned that shit down a huge amount since the brutl dum days, seems he's learned to be at least a bit humble, the vietdoom readme goes to extreme lenghts to credit everyone he's used things from or been inspired by and i hold that to his credit, he even seems to be actively trying to reign in his feature creep issues.
anyway, unrelated, i love this perspective trick in sharpshooter 3d, not sure if i've seen it used in any other doom mods

>> No.6838674

>>6838649
im not sure i really know what's going on there.

>> No.6838679
File: 890 KB, 1920x1080, Screenshot__20200318_060610.png [View same] [iqdb] [saucenao] [google] [report]
6838679

>>6838674
sorry, i'm kinda drunk
unless you mean the pic then what they've done is make a little bit of a hallway behind the door then applied a texture to make it look like a staircase, sharpshooter3D is pretty shit but it's worth a playthrough for some fun russian punk bullshit

>> No.6838685

>>6837501
There are far more capable and talented modders on here who aren't tripfaggots, please stop doing that.

>> No.6838693

>>6838679
>make a little bit of a hallway behind the door then applied a texture to make it look like a staircase
but why not just make a staircase?

>> No.6838694

>>6838685
I'm more surprised that marisa hasn't been exiled from the chickenman forums due to posting here.

>> No.6838707
File: 922 KB, 1920x1080, Screenshot_Doom_20190430_001727.png [View same] [iqdb] [saucenao] [google] [report]
6838707

>>6838693
no fucking idea lol, i still laughed out loud when i saw it, almost as great as the sector kebab from chainworm, the whole tc is jpg textures though so i love the idea that some starving russian took a pic of his commieblock staircase for the mod

>> No.6838718

does doom 3 even have a modding community?
like if there's no content to play for it the new rules don't really mean much of anything do they

>> No.6838758

>>6838718
i saw some guy play hundreds of doom 3 mods, so yes

>> No.6838825

Why is cryptic passage so fucking bad. Blood and Plasma Pak are solid as fuck, but cryptic passage is noticeably more shit.
>More backtracking
>Re-spawning enemies in areas you just cleared
>Either extremely wide open areas or crammed corridors
>Majority of enemies are Fanatics
>Shotgun/Tommygun is used 99% of the time because they have basically unlimited ammo

>> No.6838834

>>6838054
AFPS level design can be so samey sometimes. I swear some entire rooms are just copy/pasted onto other maps. This is a problem even in Q3A.

>> No.6838838

>>6838825
Forgot to mention. A lot of levels also have bullshit hidden buttons that you can't progress unless you find. I don't remember this shit at all in the other maps.

>> No.6838895

>>6838693
The doors have windows. How the fuck are you going to have a door with a window showing what's behind it on a flat texture? By drawing a staircase on the door

>> No.6838929

https://www.youtube.com/watch?v=MRiGptDiLB4

Thank you Bethesda

>> No.6838932

>>6838825
The simple explanation is, it wasn't even made by Monolith.

>> No.6838938

Slowly playing through 2048 sectors of /vr/. So far I've done 4 maps, and the fourth is so far my favorite. First I've laughed at ХУЙ on the minimap, then I understood why the author had concealed the layout, and then the metaphor of "ХУЙ for you, and not the minimap" dawned on me. Good shit.

>> No.6838987
File: 122 KB, 349x224, GrossePointeBlank1.png [View same] [iqdb] [saucenao] [google] [report]
6838987

Is this real

>> No.6839008

>>6838932
That explains it. It really shows. The level layout. Very simple design decisions. It feels like another game completely

>> No.6839012

>>6837387
Are Build mapping tools any less horrible now or are you anons just ready go dive into hell?

>> No.6839015

>>6839012
The latter.

>> No.6839025

>>6838987
Quake had an arcade version, Half-Life 2 as well. Not to mention you can make your own arcade cabinets with anything you want.

>> No.6839053

>>6838987
It was made just for the movie

>> No.6839067

>>6838084
Interception
Nihility
Doom Damnation

>> No.6839123

Anyone wanna have some friendly speedrunning competition for 2048 maps when it's officially released? I'm not a speedrunner but it seems like it could be fun for us.

>> No.6839126

>>6839123
It is officially released.

>> No.6839134

>>6839123
Could be fun. Let's wait until it's on idgames.

>> No.6839170

i agree, drive away all content creators
if you make anything, you have to leave

>> No.6839182

>>6839126
>>6839134

>> No.6839192

>>6839170
Who are you talking to?

>> No.6839195

>>6839192
the thread as a whole

>> No.6839207

What's the best way to play ROTT? Is the GOG version any good?

>> No.6839212

>>6839170
I'll leave when I'm damn good and ready to leave.

>> No.6839213

>>6839195
Are you talking about the dig at Mike not having updated HDoom in forever? That's more a lament that he hasn't continued a project of his that many people liked.

The dude hasn't even come here for years I don't think.

>> No.6839230

>>6839213
but what happened to term

>> No.6839236

>>6839230
I don't know, maybe real life shit got him busy? He got married a couple of years ago, maybe he's busy taking care of kids or something.

>> No.6839242

>>6839236
I think you're getting him mixed up with someone else. He didn't get hitched as far as I know.

>> No.6839281
File: 11 KB, 160x280, Screenshot_Doom_20200906_192728.png [View same] [iqdb] [saucenao] [google] [report]
6839281

>>6836392

cool new outfit

if you pick up another outfit in the middle of the goddess transformation delay your weapons become the mixture of the two outfits

>> No.6839287
File: 339 KB, 430x600, 2lxgtwk.png [View same] [iqdb] [saucenao] [google] [report]
6839287

>>6839281

Well that's uhhh..
Something alright.

Time to put that on my fixing list

>> No.6839339

>>6839242
Sure it wasn't terminus?

>> No.6839341

>>6839339
Pretty sure. Seeing as the guy mentions his girlfriend on twitter and stuff.

>> No.6839489

>>6838084
Chainworm Kommando.
Starts kind of weak but goes full stride later.

>> No.6839505
File: 985 KB, 1000x754, billy doom.png [View same] [iqdb] [saucenao] [google] [report]
6839505

>>6837387
>not caring if they work of Fresh Supply or not

based

>> No.6839532

is there a "smooth" Doom 64 weapon replacer? i love the designs but they barely animate.

>> No.6839550

>>6839287
It's a feature now. REWORK AND REIMPLEMENT!

>> No.6839553
File: 68 KB, 680x454, goom.jpg [View same] [iqdb] [saucenao] [google] [report]
6839553

So what's better, SLADE3 or doom builder?

>> No.6839564

>Into The Void
Man, the way Pain Elementals are used in this level is sadistic. Making Lost Souls more aggressive, explosive, and making Pain Elementals spit out two at a time, that makes them far more of a threat than ever, being tag-teamed by three Pain Elementals at once is actually rough as fuck, even with the BFG9000 ready.

They couldn't have the Arch-Vile, but they sure put in the effort to make up for it. B+

>>6839532
Didn't Smooth Doom actually incorporate smooth and animated Doom 64 weapons as an option? I know the frames exist.

>> No.6839630

I want to make a series of levels utilising a shitload of different texturepacks from realm 667. Is there some quick way to pack only the textures that I used into the wad so that people dont have to download everything?

>> No.6839632

>>6839630
Probably not since you'd have to select textures anyway.

>> No.6839637

>>6839632
So just manually deleting ones I didnt use in Slade?

>> No.6839640

>>6839637
I guess. Then move the patches used in your wad build a PNAMES lump from scratch. Not very practical, probably.

>> No.6839646

>>6839564
I'll check. Didn't think so but I rarely use smooth doom.

>> No.6839656
File: 95 KB, 350x309, temp7.png [View same] [iqdb] [saucenao] [google] [report]
6839656

>>6839550

anon pls my work load is already way too big

>> No.6839665

>>6839656
>>6839281
>>6836392
Cute + a little bit lewd > simply lewd.

>> No.6839667

>>6839665
>little bit
pretty sure Cactus has drawn straight up lewd.

>> No.6839673

>>6839667
where

>> No.6839703

>>6839656
But it sounds fancy, fun and useful.

>> No.6839729

What do I play Heretic on?

>> No.6839730

a computer usually

>> No.6839732

>>6839729
on your device of choice

>> No.6839736

>>6839553
I think most people use both.

>> No.6839737

>>6839729
486

>> No.6839738

>>6838649
>seems he's learned to be at least a bit humble
hes crying about criticism about the game on not only his main account, but the official game account as well. its not even like hes being tagged on twitter, hes openly going after specific people that criticized it too

>> No.6839742

Here's an idea
You play as big stompy mecha, that acts same as Mechwarriorts 80-ton mech... But its actual size is the same as Domguy.
The pilot is about 5-inches tall fairy that is fragile (like 10 hp), but can do some magic and reconstruct broken mecha from scrap.

>> No.6839767

I really was underestimating Doom 64 based on my first impressions. The techbase levels are pretty weak, but the hell levels are actually pretty good, the aesthetics and exploration gets a lot more interesting, and enemy encounters are better designed.

>> No.6839836

>>6839767
based on what

>> No.6839851

>>6839738
>criticism about the game

Calling him a neo-nazi isn't criticizing the game.

>> No.6839871

>>6839836
My first impressions.

>> No.6840012

>>6839738
link

>> No.6840025
File: 3 KB, 100x100, 1466183117196.png [View same] [iqdb] [saucenao] [google] [report]
6840025

>yearly "get back into doom modding"
>be insanely productive, make lots of stuff, remaster old mods
>finish up last one, try to get back into mapping
>realize I have no ideas for my map despite knowing what kind of map I want to do
>play Blood, can't get into it after two levels
>feel kinda empty and unsatisfied

How can I actually make productive and good Doom maps? I am currently two-thirds through 2048 and there are lots of great ideas I like, and I made two maps for HUH that were acclaimed - for some reason 3D mapping comes to me more naturally and easier than 2D mapping, but for Doom? All I make is boring and/or samey or gimmicky so that you're sick of it after one playthrough. If I at least was a better spriter, I could do some more weapons I have in mind. I have had a beer and I feel the same as before. Rant end.

>> No.6840079

>>6840025
Draw random doodle of a player route on a piece of paper, make it so it intersects and curves in onto itself a few times
Do basic box room structure around that doodle in DoomBuilder
As soon as you get idea of a room (like seeing something neat in another wad) - implement it in one of those temp room structures.
Do at least some kind of decoration/unique structure in every important room room (key/switch/locked door).
Eventually you'll end up with a level that is at least decent.
Repeat.

>> No.6840097

>>6837387
It looks like there is no such thing as separate top/bottom textures in Build. Am I supposed to paint top and bottom with sprites?

>> No.6840105

>>6837515
cringe tripfag

>> No.6840117

>>6840097
Point at the wall you want to have different top and bottom textures and press 2. This will turn the bottom swap flag on, allowing you to change each face individually.

>> No.6840126

I'm kind of late to the party, did I miss the chance to shit all over Brutal Fate? Because god damn the visuals are appalling, I'm sure Mark will hide behind "IT'S JUST AN ALPHA BRO" but goddamn, that game looks like absolute ass.

>> No.6840161

>>6840126
Those prerendered guns just scream "shovelware shooter from late 90s". He's Brazilian, making shovelware is in his blood.

>> No.6840189

good job guys, enjoying the 2048 maps

>> No.6840201

>>6839836
>compared to what?
ftfy
>>6839851
Furries assmad lol

>> No.6840235
File: 55 KB, 720x1044, system shock.jpg [View same] [iqdb] [saucenao] [google] [report]
6840235

>>6840025
A good newbie experiment is to think about some of your favorite iwad maps, which do you think look the best, which do you think are the most fun to explore, which do you think have the most fun combat, etc. Then make a couple of maps in a short little minisode (2 or 3 levels), where you combine and mix the concepts of those things.

Something that I found fascinating when making 2048 maps was that the 2048 constraint was actually pretty focusing; I knew I could only make a map so big, and I could never get carried away and just work on the map forever and ever, because sooner or later I would start running low on space (yet you can actually fit a really decent lot of level in there), so I had to wrap the thing up, and conscious of that, I would have to also kinda plan the map in my head, maybe not the entire way in all of them, but be at least a few steps ahead.

So perhaps make a few 2048 levels based on some of your favorite parts of Doom, Doom 2, and Final Doom. You wouldn't even need to publish it (but if you think they're fun, go ahead), you could just use it as an exercise in getting into a mapping mindset.

>>6840201
Well, by definition it's not critiquing his work, it's critiquing his person, which there isn't necessarily anything wrong with doing, but it doesn't tell him (or others) what he does right and what he does wrong, in terms of design anyway.

>> No.6840278

Hey, does anyone have that gif of doomguy like, dance-walking with a BFG toward the camera? I need it for reasons, I see it posted here all the time so I know somebody's got it.

Or I could archive crawl for a few hours, but if somebody has it on hand I'd appreciate it.

>> No.6840290

>>6838929
that sound neat

>> No.6840354

>>6840025
1. Do it, make shitty maps, play them, see what you like and don't like
2. Like other anon said, play maps and recall what was fun about them, try to parse what actually created the good feels
3. Sounds like you're talented in other areas, unless you're making an entirely new game, do the other things if you can't push yourself to be a strong mapper. No shame in it.

Blood specifically takes a pretty hard learning curve to get over to properly enjoy it, but getting into it is kinda a bitch.

>> No.6840419

>>6840235
I agree, that's kind of my point. Just a bunch of assmad furries. If these faggots were smart (which they're not) they would be thanking Mark for taking the Brutal Doom player base with him to a different project/community. No longer will they have to cry about spending 30 seconds to answer "will this work with BD?" questions while ostracizing thousands of new players, who, given enough time could've became true fans of the game. Oh well, I guess the codependent spergs will need a new boogeyman man to blame the 14 unique downloads of there dogshit asset flip meme games on.

based!

>> No.6840460
File: 1012 KB, 1360x768, stuffs.png [View same] [iqdb] [saucenao] [google] [report]
6840460

>>6836708
Playing around with models and trying to figure out how to make them not clash with other stuff.

>> No.6840503

>>6840460
Those are some nice looking slopes man, the fog looks great too.

>> No.6840525

>>6840460
nice men

>> No.6840528
File: 32 KB, 750x673, ny626si1bhb21.jpg [View same] [iqdb] [saucenao] [google] [report]
6840528

so uh gays i heard u liek dumm

>> No.6840593
File: 79 KB, 960x720, BBB_1001.jpg [View same] [iqdb] [saucenao] [google] [report]
6840593

>>6839053
Wrong.

>> No.6840602

u guys watching realms deep?

>> No.6840615

>>6840503
>>6840525
Thanks anons

>> No.6840620

Oh hey, ROTT port announced

>> No.6840621

>>6832529
ROTT is getting an official source port for PC & consoles.

>> No.6840639

>>6840620
>>6840621
who's behind it?

>> No.6840647

>>6840602
Yep. Mostly just ports and terrible-looking indie games so far but they announced an expansion for Amid Evil which is cool.

>> No.6840672

>>6840639
They didn't tell anything yet

>> No.6840675

>>6840639
destructive creations and apogee

>> No.6840676 [DELETED] 

>>6832527
The guy who makes these shit threads must be the most pathetic person on vr. And that's saying a lot.

>> No.6840681

>>6840675
The people who made Hatred?

>> No.6840685

>>6840681
yeah

>> No.6840716

>>6840460
unironically wondering if youre slayers testaments guy

>> No.6840721

>>6840716
What makes you think that?
And no, I'm not.

>> No.6840732

>>6832529
https://www.youtube.com/watch?v=QPFS99n4X2I

>> No.6840764

Tarns is finishing doing the last 10 maps of 2048 units of /vr/ right now

>> No.6840795

>>6840764
Good for him.

>> No.6840796

2048 is fucking awesome, Maps 26 – 30 really stick out as some of the best levels in recent memory. Great job everyone.

>> No.6840828
File: 67 KB, 386x596, 1583200002906.jpg [View same] [iqdb] [saucenao] [google] [report]
6840828

>playing Doom 2
>get to Downtown

>> No.6840857

>>6840828
is this your first run?

>> No.6840860

>>6840857
I can't remember. I'm pretty sure I played Doom 2 at some point, but I sure didn't remember DT.

>> No.6840863

>>6840860
It's universally hated because of the design, not because it's hard.

>> No.6840871

>>6840732
About time they got around to making this. I remember them talking about making it all the way back in 2013 when they were working on the remake.

>> No.6840872 [DELETED] 

Why are you Half Life fags so mean?
>>https://warosu.org/vr/thread/S6838219

>> No.6840892

>>6838895
>showing what's behind it on a flat texture?
Use a midtexture and just draw in what's behind it.

>> No.6840897

>>6832527
>UPDATES NEVER
because Hdoomguy is a lazy as fuck Noill goon

>> No.6840903

>>6840872
the weak should fear the strong

>> No.6840908

>>6840872
>trashcan
the mark of ingenuinity

>> No.6840912

>>6836553
What does this gif try to convey?

>> No.6840916
File: 50 KB, 937x688, ion maiden voxels.jpg [View same] [iqdb] [saucenao] [google] [report]
6840916

Ion Fury expansion announced and it has a fucking motorcycle

>> No.6840940

Is there any retardproof way too only use the weapons of a total conversion mod? talking about doom 2 here,or extract them and save as a separate wad

>> No.6840960

>>6840916
>They haven't even got a bike sprite yet

This expansion isn't coming out until Q3 2021

>> No.6840965
File: 670 KB, 1920x1080, Screenshot_20200906-213942.jpg [View same] [iqdb] [saucenao] [google] [report]
6840965

This dude posts here.

Hey, anon

>> No.6840982

>>6840940
You'd need to use Slade to extract just the relevant graphics, sounds, and Decorate (or Zscript) files. But thats not foolproof because in a TC they may not automatically replace Doom's weapons. So in that case youd need to add "replaces [weapon name]" to their definitions. You can learn more on the zdoom wiki.

>> No.6840983

>>6840940
if the weapons are just reskins of vanilla sprites, delete everything else but them. if not, tough shit, you will have to get creative

>> No.6840993

>>6840916
https://youtu.be/fLDfHQk0IkM

>> No.6841008

>>6840983
>>6840982
fuck,thanks for the replies!

>> No.6841009

>>6840993
Looks cool. I hope the bike is used a lot, and isn't just a gimmick for a couple of levels.

>> No.6841017

So how autistic is the pushback going to be by the community for selling GZdoom mods?

>> No.6841029

>>6841017
Already happened with Hedon, I don't think most of the community has any issues with that anymore.

>> No.6841040
File: 43 KB, 498x479, 1598557747180.jpg [View same] [iqdb] [saucenao] [google] [report]
6841040

>>6840965
yo

>> No.6841042

>>6841017
Dude this kind of thing has been going on since TNT. Nobody cares.

>> No.6841107

>>6841017
this has been a thing since plutonia/tnt
in all honestly who cares? some people will charge money for their TCs/Megawads, others wont.

personally im not opposed to the idea of paying for some of my favorites, but even if I were lets not pretend like itll be hard to easily acquire the wad file. via other means.
plus there is somewhat of a convenience factor for having them on steam, got me to play shrine 1 again, and ill probably replay shrine 2 whenever it eventually goes up as well
also as a sidenote, i heard the same complaints about ion fury just being a glorified duke mod and personally I am beyond happy with my purchase of it

>> No.6841132

>>6840675
wasnt kaiser supposed to be working on ROTT EX as well?

>> No.6841158

>>6841040
>>6840965
Realms Deep confirmed to be based

>> No.6841174

>>6840965
Who?

>> No.6841178

>>6841174
Artist/maker of Shrine 1&2

>> No.6841185

>>6841174
Spriter guy. He posts here with screenshots and shit. He's making a metroidvania.

>> No.6841225

>>6841107
>i heard the same complaints about ion fury just being a glorified duke mod
Weird, cus I always saw it as its own thing. If anything it has that signature Build engine feel to it, whether it be jank or just quirks of the engine, that makes you say "Oh yeah, this is a Build engine game for sure" somehow, which pretty much every Build game has anyway.

>> No.6841258

>>6840965
A lot of people post here. P sure at least one other interviewee does occasionally.

>> No.6841278

>>6841017
some TC's could be sold for sure, urban doom 2 was getting sold for a while back in the day. I don't really agree with paying for map packs.

>> No.6841306

>>6841225
oh yeah i definitely feel the same way, just saying ive seen similar criticism on here

>> No.6841312

>>6841017
TCs im fine with and maybe a select few megawads (valiant and eviternity spring to mind). otherwise i do agree that its a slippery slope

>> No.6841340

>>6841312
I don't think anyone will sell a standalone megawad, as it requires Doom assets.
People have sold map packs, but as a GZDoom standalone freedoom is apoor substitute.

>> No.6841441

>>6840620
>>6840621
Well that's about goddamn fucking time. ROTT is an excellent pseudo-SHMUP which is arcadey as fuck, console ports means that maybe the Japanese will see and play it.

>> No.6841468

>>6841132
It seems that fizzled, or maybe he signed over the work he had already done to those guys, so he could focus on another project.

Things like that happen sometimes, Blood started development under Q Studios, a small independent team funded by 3DRealms, then Monolith bought Q Studios and all the rights to Blood, and development continued there, while 3DRealms would then focus on Shadow Warrior.

>> No.6841485
File: 411 KB, 504x676, I'm gonna make your gas tank my bitch.png [View same] [iqdb] [saucenao] [google] [report]
6841485

>>6841312
Yeah nobody's stupid enough to sell a megawad
It'd take a complete fucking moron to charge you for some maps and a mixtape of some random band.

>> No.6841490

>>6841485
lmao

>> No.6841495

>>6841017
Probably not all that big, assuming you are selling things you have the rights to. The question instead would be "Do you think you could see any worthwhile measure of sales with your GzDoom product?"

I think the kind of stuff which would best be able to see sales would be stuff like Total Conversions and other stuff which is straight up an all new game put together in the engine. There's lots of very good megawads for Doom, and they're pretty much all free and have so many years of word of mouth, so you would need something more than just good levels to make people feel like your project would be worth paying money for.

>> No.6841509
File: 41 KB, 250x211, 1469628256991.png [View same] [iqdb] [saucenao] [google] [report]
6841509

>>6841485
>Buckethead
>some random band

>> No.6841518

>>6841340
>I don't think anyone will sell a standalone megawad
People have. Wraith Corporation was a couple of guys who sold two megawads, Hell 2 Pay, and Perdition's Gate. They were kinda shit, but it's just levels and some new assets in a package, you'd use your copy of Doom 2 to run them.

>> No.6841523

>>6840764
>still going out of his way not to name the WAD
We're not winning the Cacoward boys.

>> No.6841543

>>6841518
you had to pay for perdition's gate? I remember grabbing that shit from getwad.

>> No.6841545

>>6841495
I think it comes down to "does it feel unique/detatched enough from doom" in order to be considered its own thing.
Most of the new retro shooters are quite simple when you break them down to their very core:
Ion Fury is basically a Duke TC, Dusk is jankier version of Quake in a modern setting, etc.
When you really play and look at the games though it becomes apparent theyre something more.Even when you look into the past, the build trinity at their core are very similar as well, same goes for Doom, Hexen, Strife, and Heretic. Despite their similarities I think most people here would agree Doom plays nothing like Hexen or Strife.
In my opinion Hedon manages to detach itself enough to be considered its own thing (the fun-factor of Hedon is an entirely different thing altogether), so I can see this becoming more commonplace.

>> No.6841625

Could someone upload gog's dusk installer for linux? The windows version crashes under wine.

>> No.6841639

>>6840764
I'm slightly hurt he noticed the shortcut in my map but then psyched himself into thinking it didn't exist.

>> No.6841640

>>6841543
That was the original idea, and why you can't find the full version on idgames. People aren't going to line up to pay money for a not very good megawad and a so-so partial conversion, from some Literally Who developer. I believe Tom Mustaine uploaded the full version to his website though, because it's like 20+ years later and whatever.

>> No.6841669

>>6841523
We need some mentions in the cacoward thread on DW.

>> No.6841678

>>6841625
Not retro. Ask /v/.

>> No.6841691

>>6841625
It's on rutracker.

>> No.6841732

>>6841669
Has a /vr/ wad ever won a caco before? Or at least get a nomination? Mind, I've lost track of how many we've even made.

>> No.6841803

>>6841017
It's literally no different than someone releasing a game with unity or UE4, only it's just SLIGHTLY less work

>> No.6841856
File: 376 KB, 1920x1080, Screenshot_Doom_20200719_030026.png [View same] [iqdb] [saucenao] [google] [report]
6841856

cant remember if i posted this, but i'm proud of this little hub area

>> No.6841903

>>6841732
>Has a /vr/ wad ever won a caco before?
Nope.
>Or at least get a nomination?
Also nope.

>> No.6841954

>>6841732
if im being honest most (if not all) /vr/ wads havnt been deserving of one

>> No.6841973

>>6841903
Wasn't there a mention for 200 mins?

>> No.6841975

>>6841954
I agree, but it's nice to imagine.

>> No.6841995

>>6841975
fair enough

>> No.6842001

could someone please seed boomer_shooters_1.4948d1f37222492d

>> No.6842017

>>6841856
Great work man.

>> No.6842114

>>6841518
I mean through steam with GZDoom. As a standalone game.
You would need something to replace the iwad, and freedoom is not really good for that.

>> No.6842124

>>6841732
Depends on what you mean by /vr/. People whose mods originated here have.
But none of our community wads have, no.

>> No.6842163

>>6842001
why.
just use the mega links.

>> No.6842182

>>6842163
I am not paying for their retarded quota. I am also not leaving my PC on all fucking night just to work around it. That's gay as hell.

>> No.6842187

>>6842182
you can just use jdownloader bro

>> No.6842193

>>6842187
Quickpill me. I'm old.

>> No.6842228

>>6842182
you could just.. not download everything all at once? i doubt you're going to be able to finish every game you get within 24 hours, completely starved for entertainment.

>> No.6842240

>>6842193
https://jdownloader.org/home/index

https://www.blackhatworld.com/seo/bye-bye-to-mega-nz-limits-working-method.1108760/

>> No.6842257

I decided to record a playthrough of another wad from the OP pastebin - Illicit Engineering for Doom 1. It's a single episode wad that is quite simplistic in the terms of looks. E1M1 is up.
https://www.youtube.com/watch?v=kWNwhJxlUD4

>> No.6842353

>>6842240
gonna go out on a limb and trust you, anon. not like that means anything. I'm already trusting anon torrents.

>> No.6842484

Does Blood have any good fan made missions/mods? I really liked it, although cryptic passage soured my taste a bit. Really shows how easy it is to fuck that game up.

>> No.6842498

>>6842484
Death Wish

>> No.6842508

>>6842240
Yo that stopped working too

>> No.6842514

>>6841856
too bad the color palette is so monotone ugly

>> No.6842516

>>6842498
Looks pretty solid. I'll check it out. Thanks!

>> No.6842583

>>6842508
Shit my bad, I just assumed it was still working

>> No.6842591

>>6842124
>People whose mods originated here have.
I suppose that's good enough.

>> No.6842685

>>6841856
looks cool as hell, but i think it could use a little more color contrast. maybe try making the walls a darker or richer brown, or adding some black or another highlight color?

>> No.6842852
File: 113 KB, 1107x597, temp.png [View same] [iqdb] [saucenao] [google] [report]
6842852

>>6836708
Only a day late.
Or 2 days late depending on where you live.

>> No.6842974

a wad to play d4t?

>> No.6843069

Do you guys go normagdly for max kills/secrets when you play WADs or just beat the levels normally?

>> No.6843102

good god getting quakespasm to play the cd music is a pain in the ass.

>> No.6843105

>>6843102
You literally just put the fucking files in a music directory you whiny little bitch, holy shit.

>> No.6843106

>>6843105
I'm doing that and its still not fucking playing you little cunt.

>> No.6843110

>>6843106
Make sure bgm_extmusic is set to 1 and take a screenshot of your directory listing.

>> No.6843119

Just beat Scythe. Fuck the last couple levels of that WAD honestly

>> No.6843135
File: 178 KB, 1366x768, Screenshot (143).png [View same] [iqdb] [saucenao] [google] [report]
6843135

>>6843110

>> No.6843137
File: 7 KB, 550x50, 1597995627235.png [View same] [iqdb] [saucenao] [google] [report]
6843137

>>6843135
Anon...

>> No.6843140

>>6843137
done

>> No.6843143

>>6841856
Looks like if Ikana Canyon was in Wind Waker.

>> No.6843147
File: 186 KB, 1366x768, Screenshot (144).png [View same] [iqdb] [saucenao] [google] [report]
6843147

>>6843137

>> No.6843150

>>6841903
I mean why would it? It's not like it's Ancient Aliens or something. People acted like 2048 was the second coming of Christ or something. I know it's nice to get recognition, but we are all doing it for fun, aren't we?

>> No.6843216

>>6843069
I go for 100% kills. As far as secrets go, if I find them, I find them. I'm done spending 10+ minutes at the end of a map backtracking and fist-humping every wall

>> No.6843219

>>6843150
>People acted like 2048 was the second coming of Christ or something
Oh please, no one behaved that way. We were just excited to make something we could be proud of.

>> No.6843227

Is Scythe pistol-start friendly or no?

>> No.6843229

>>6843219
It was very autistically led, people were talking about cacowards not entirely in jest, yet I still found a misaligned floor texture right at the starting plate of straight walled rooms.

>> No.6843241

/vr/ has a shit taste in wads

>> No.6843246

>>6843227
Yes. It has a couple death exits too.

>> No.6843256

>>6843229
>It was very autistically led
which led to it being a pretty fun map pack when it just as easily could have been a poorly put together mediocrity.
The fact that your criticism was about a misaligned tile halfway through the WAD, and not a softlock, or a lack of ammo, or bad enemy placement supports the decision for it to have been autistically led.

>> No.6843284

Don't make a new thread please
Let this general die once for all

>> No.6843295

>>6843284
>Let this general die once for all
Too many arch-viles for that

>> No.6843306

>>6843147
...well? does it work now? it should.
if it still doesn't, check if you have a CD in your drive (real or virtual)

>> No.6843315
File: 216 KB, 436x550, Gen4.png [View same] [iqdb] [saucenao] [google] [report]
6843315

>>6833974
>complains about bullet sponges
>praises game that has these guys in it

>> No.6843352

>>6843284
Or else what?

>> No.6843453

last post

>> No.6843467

Well, I can't make a new thread, my IP range is banned because of some subhuman posting CP, apparently, so I have to resort to phoneposting. I feel disgusted by myself.

>> No.6843468

make a thread asshole

>> No.6843473

>>6841732
Doomworld is very parcial
The Doomer Boards were questioning the same thing, and I know every single DBP is top quality, but it never gets the recognition it deserves because their forum triggers snowflakes. If that's the case with DB and their neverending supply of top tier wads, I don't see them celebrating stuff coming out of 4chan of all places.

>> No.6843481

i can't make a new thread because i don't have maymays

>>
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