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/vr/ - Retro Games


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File: 222 KB, 256x431, Sonic_X-treme_Coverart.png [View same] [iqdb] [saucenao] [google]
682507 No.682507 [Reply] [Original]

What do you think would've happened if Sonic X-treme got the proper care and work it needed and actually got released? Would it have saved the Saturn?

All I personally know is that this music is fucking catchy.
http://www.youtube.com/watch?v=wzvS_beXtXk

>> No.682515

not really

the Genesis got 4 sonic games and that wasn't enough to save the console

would've been cool though

>> No.682527

>>682515
why would a console with 40% market share need saving?

>> No.682528

I don't think so.
>bad game
>failing console
Would've failed, delayed the Dreamcast and Sonic Adventure, and killed Sonic even earlier.

And if it got "the proper work" it would've been delayed even more, failed even harder, delayed the Dreamcast/Sonic Adventure more, and killed Sonic much faster.

>> No.682539

I think it looks kind of fun, but I doubt it would've saved the Saturn at all.

>> No.682542

I'd like a full game like Sonic World from Sonic Jam

>> No.682716

The fisheye cam was crap.

>> No.682728
File: 20 KB, 626x662, SHADOW.jpg [View same] [iqdb] [saucenao] [google]
682728

There was a game called Sonic X-treme? I never knew.

When I was about 8 or 9 years old, I made a cartoon using Paint and Movie Maker called 'Sonic X-treme.' Here... here it is, if you wanna see it.

http://www.youtube.com/watch?v=eoxGVJNbZLY

>> No.682750

I think it would have become a "cult hit", but not the Sonic Saturn release people were hoping for.

The only good it might have done were it released is give sega of america more control over future sonic productions and save an era from crappy sequels ...but probably not.

>> No.682754

>>682716

Nope.

>> No.682769

>>682507

I am pretty sure that the music is actually from some other Sonic game. X-Treme was way too early in development to have anything composed for it

>> No.682775

>>682769

oh wait, i'm actually wrong about that:
https://www.youtube.com/watch?v=OmaDfHU303E

>> No.682780

I love the llook of that.. like a slightly more active, less insane kula world

>> No.682835
File: 427 KB, 1122x623, 3kawaii4me.jpg [View same] [iqdb] [saucenao] [google]
682835

>>682728
>mfw
if it makes you feel better, I uploaded a video of me playing and singing loudly to the first stage of Sonic R when I was 12. The account it was on got banned and I can't reupload it because it was on an old computer. Maybe for old times sake I'll just remake it.

>> No.682890

>>682769
The music from Jade Gully Zone and the NiGHTS test engine is from Sonic CD.

>> No.683186

>>682527
>40%
It was actually 55% at one point.
I don't understand how SEGA of Japan managed to fuck that up, but boy did they.

>> No.683232

>>683186
The Playstation came out of fucking nowhere and pretty much dominated the disc-console market until, well, the PS2. Can't really blame SEGA of Japan for that one, even the Gamecube was outsold by the PS2.

If anyone's to blame from SEGA it's SEGA of America. The Saturn sold fantastically in Japan because of it's diverse library of good games, but was a bit of a flop in the USA because HURRDURR MUH GRAFIX

>> No.683241

>>683232
Before anyone says anything I'm actually not sure about the PS2 outselling the Gamecube.

>> No.683280

I don't think so. But it sure would have been nice to play it.

http://www.youtube.com/watch?v=OmaDfHU303E
http://www.youtube.com/watch?v=V8y9auOn1Q4

Both the music and visual style just scream 90s, I absolutely love it. Oh well I guess, I wish Sega wouldn't have pissed so many people off with the release of the Saturn, maybe we'd still have them around today. They had so much momentum and it just came to a complete stop. As much as I like both companies, it still makes me long for those days, especially after seeing that Sonic and Nintendo partnership for exclusive Sonic games that they just announced. The reason why Sonic and Mario were so good back then is because of that fierce rivalry, you don't seem to see that as much anymore. I really miss it.

>> No.683286

>>683241
the ps2 is/was the best selling console of all time, so it did.

>> No.683292

>>683241
>>683241
Oh you're right about it. The PS2 absolutely dominated that generation. It's really strange to know people that never had one since it sold so much.

>> No.683327

>Would it have saved the Saturn?
I used to think that it would have, but eventually I realized that Sonic Xtreme not being released was a symptom of a greater problem within Sega itself. Even if they had gotten this right, they would have fucked up elsewhere.

And for the record, I in no way blame the development team for the game's fate; I know they were worked very hard for long hours and the project didn't even end until one guy contracted pneumonia. If I had an opportunity to ask Sega one question, I would ask two and they would be why didn't you allocate more resources to developing the game and why was Sonic Team not in charge of its development?

>> No.683335

>>682528
what makes you think it would have been bad? the stupid name?
all the footage I've seen makes it look pretty cool

>> No.683351

>>683232
Actually, the real reason the console didn't sell well was because many major retailers didn't carry it, due to the infamous "Saturnday" event. They bungled their distribution.

>> No.683370

>>683351
>due to the infamous "Saturnday" event.

What was this?

>> No.683390

>>683370
http://en.wikipedia.org/wiki/Sega_Saturn#North_America

Holy christ what a clusterfuck

>Announce Saturn release date
>Surprise announcement months ahead of it that the console is released RIGHT NOW ahead of time
>Not enough games
>Retailers mad they were excluded
>Price is too high

>> No.683394

>>683390

Wow, what were they thinking?

>> No.683397

>>683370
Basically Sega of America planned to launch the Saturn on a certain Saturday, hence the term Saturnday, but when Sony announced it would release the Playstation on a date that would fuck with Sega, Sega decided to release it right then and there at E3, through a few specific retailers. The rest were so furious that they didn't even carry the Genesis or any games from Sega.
Not to mention, the usual with early releases i.e. nogames.

>> No.683402

>>683186
32x.

>> No.683401

>>683232
No, it was pretty much entirely SEGA of Japan's decision:
- to kill off the Genesis in the US despite a massive install base which would have continued buying Genesis games.
- to shove the Saturn out the door when it had no software, pissing off gamers and retailers alike.
- which games to localize. Games were often not localized for stupid reasons. Grandia wasn't localized on the Saturn because SEGA of Japan wanted their own Shining Force III to have the spotlight.

SEGA of America had almost no power at that time, despite Tom Kalinske almost single-handedly bringing the company up from a measly 8% market share all the way to 55% market share during the Genesis's lifetime.
SEGA of Japan was annoyed that some American was bringing the company more success than they were, and with ideas that they were 100% opposed to on top of that (making the Genesis more affordable, making Sonic a pack-in title instead of Altered Beast, bringing more American 3rd party support on board, making Nintendo out to be old and uncool in commercials, etc.) so they pretty much stripped SEGA of America of all power.

If SEGA of Japan had actually let SEGA of America manage the affairs of SEGA in America, SEGA might still be in the console business today.

>> No.683407
File: 974 KB, 320x240, 1354484149223.gif [View same] [iqdb] [saucenao] [google]
683407

>>683394
SEGA had this huge problem which they wanted to do things first and fast. Never worked in their favor

>> No.683437

>>682515
>save the console
>save the console that beat the SNES in both America and Europe
Wat.

>> No.683438

>>683401
do you have any proof of this?
I can't imagine sega being apposed to things that made them money...
and also
>making Nintendo out to be old and uncool in commercials
if I remember correctly, they did that in japanese commercials too, didn't they?

>> No.683447

>>683327
Sonic Team only made Sonic 1.

>> No.683441

>>683437
It's just a kid who has no idea what he's talking about spouting shit.

>> No.683453

>>683437
the genesis did not beat the SNES in america, I'm not sure where you euro people got that idea

>> No.683461

>>683447
urrrm... no...
http://en.wikipedia.org/wiki/Games_developed_by_Sonic_Team_(AM8)_and_affiliates#Games_developed_by_Sonic_Team

>> No.683471

>>683447

That doesn't mean they didn't have anything to do with them

Pretty sure they had creative directors and supervisors for whenever they sent a game off to Sega Technical Institute or Traveller's Tales, that would be common sense

Anything Dimps made something, Sonic Team was there for it.. so there's not really any need to split hairs

>> No.683495

>>683453
>you euro people

That's beside the point
>the Genesis got 4 sonic games and that wasn't enough to save the console
How is this a good post in anyway? Use your brain and read over stuff before you post.

>> No.683506

>>683438
http://info.sonicretro.org/Tom_Kalinske_interview_by_Sega-16_%28July_11,_2006%29
http://www.eidolons-inn.net/tiki-index.php?page=SegaBase+Saturn+p5&bl=y
http://www.sega-16.com/2005/02/tom-kalinske-american-samurai/

>> No.683517

>>683495
but your post was still incorrect, which was my point, don't try to turn this around just to save yourself

>> No.683541

>>683453
Except it did. Compare sales figures:

>49.10 million Super NES units were sold worldwide, with 23.35 million of those units sold in the Americas
>23.35 million in the Americas

>North America: over 22.4−23.9 million (over 20.4 million 1st party[sn 1] + 1−2.5 million 3rd party[sn 2] + 1 million Sega Nomad[4]), Brazil: 3 million[sn 3]
>25.4 - 26.9 million in the Americas

>> No.683546

>>683471
It was an American team that made those games. Yuji Naka "produced" the game but it wasn't Sonic Team. It's not splitting hairs to say Sonic Team didn't make the games. They didn't. They "oversaw" the development but they didn't MAKE them.
So asking why Sonic Team didn't make Sonic X-treme would be pointless since they one really made the first and shared duties on the second Genesis games.

>> No.683543

>>683517
>but your post was still incorrect

Whoa, shut the fucking front door. You don't know what post I made.

>the Genesis got 4 sonic games and that wasn't enough to save the console
If you're the person who said this then a bunch of people are going to correct you, not just one person. You're not talking to just one person.

>> No.683550

>>683453
It did. It wasn't until Sega full stop shut down the Genesis to focus on the Saturn that the SNES was able to catch up

>> No.683554

>>683550
And they released the 32x, causing a dip in consumer confidence in the brand by releasing useless overpriced shit.

>> No.683565

>>683550
>full stop shut down the Genesis to focus on the Saturn that the SNES was able to catch up

nope. SNES had a healthy lead over the genny by that time

>> No.683574

>>683543
but I'm not the person that said that, you are a moron, really

>> No.683575

>>683565
No it didn't. See:
>>683541

>> No.683582

>>683565
Nope. Read the thread.

>> No.683587

>>683554
>>683565

Why is it so hard for you guys not to make stupid polarizing statements?

>>682515
This fucking dunkass right here, thanks for everything.

>> No.683598

>>683575
>using a source-less post on 4-chan as basis for your argument

try again Corky

>> No.683591

>>683582
>>683575
>reposting the inaccurate information you post every thread will suddenly make it true

>> No.683601

>>683591
Exactly. So stop saying that the SNES was more successful in America when that simply wasn't the case.

>> No.683630

>>683601
Worldwide sales figures [edit]
Super Nintendo Entertainment System/Super Famicom – 49.10 million (Japan: 17.17 million, the Americas: 23.35 million, Other: 8.58 million)[8][33]
Genesis/Mega Drive – 40 million (United States: 20 million,[34] Rest of the world: 15 million,[35] Tec Toy: 2 million,[14] Majesco: 2 million,[14] Sega Nomad: 1 million[36])
TurboGrafx-16/PC Engine – 10 million (US: 2.5 million)[37]

>> No.683653

>>683630
Do you not realize that "The Americas" is a fuckton of more people than just the US?

You can't give SNES "The Americas" and Genesis "United States" and say it's the same thing.

>> No.683661

>>683653
for christ sake... why does this even matter so much to you?

>> No.683665

>>683630
AFTER the Genesis was discontinued SNES when on for like, five more years. they didn't Beat the Genesis because the Genesis wasn't even racing them anymore.

>> No.683670

>>683661
It doesn't.
But don't pretend you're right when multiple people correct you and give you statistics.

>> No.683671

>>683665
who cares... jeez

>> No.683674

>>683653

Why is he posting the sales anyway? It's not going to change the mind of the incorrect party anyway, it never does.

The wrong party always makes blanket generalizations and when called out on them and given actual numbers, they aren't there anymore to read them. You would think people would at least go to Wikipedia or Google before saying things like that, because sales aren't always indicative of quality.

They're both good systems. Good night.

>> No.683675
File: 29 KB, 600x369, vr.jpg [View same] [iqdb] [saucenao] [google]
683675

>>683661
not him, but it obviously matters to you just as much

>> No.683680

>>683661

Maybe because you said something completely incorrect, perhaps? If you aren't in the wrong, you wouldn't have a problem with him posting numbers, would you?

>> No.686910

Sanic Xtreme would've been the Sanic 2006 of the '90s, thank Christ it was never released.

>> No.686948

>Sonic Xtreme released
>its absolutely terrible
>flops hard
>Sega abort the franchise
>Sonic remains a 90s thing

The utopia that could have been

>> No.686971
File: 53 KB, 394x651, [HorribleSubs] Kotoura-san - 10 [720p].mkv_snapshot_04.28_[2013.03.19_01.25.31] - Copy.jpg [View same] [iqdb] [saucenao] [google]
686971

>>683292
I never had a PS2 and never will.

>> No.686981

>>686971
Pity, it's one of the greatest consoles of all time

>> No.686983

>>686981
If it makes you feel better I have emulated a couple games.

>> No.686993

>>686983

Why would it matter to him? youre the one missing out

>> No.687000

>>686983
it's okay, the ps2 was grossly overrated with only a couple truly noteworthy games while the rest were either shit or shovelware. you didn't miss anything special.

>> No.687015

>>683461

>The Sega Technical Institute was a video game development division of Sega based in the United States, unlike the AM divisions which were based in Japan.

>STI was at one time an elite organization within Sega of America that developed games such as Kid Chameleon, Comix Zone, The Ooze and Die Hard Arcade (this one being the result of a collaboration between STI and successful arcade game developers AM1).

While the original Sonic the Hedgehog was developed in Japan by Sonic Team, Sonic the Hedgehog 2 was developed by Sonic Team in the US with several members of Sega Technical Institute assisting.[1]

>Sonic the Hedgehog 3 and Sonic & Knuckles were again developed by Sonic Team in the US, but this time with one of STI's musicians (Howard Drossin) contributing to the score.

>Sonic Spinball was the next game developed. It was released in 1993 for the Mega Drive/Genesis after Sonic the Hedgehog 2. Also STI developed Compile released Dr. Robotnik's Mean Bean Machine for the Mega Drive/Genesis after Sonic Spinball.

>STI disbanded after the cancellation of Sonic X-treme. Some of the key members then went to Microsoft and Luxoflux.

>> No.687046

>>683438
Sega is infamously xenophobic within it's own structure. You have things like the sonic lead director refusing to have any americans developing Sonic 3 (Despite Sonic 2 using a bunch of American programmers), or refusing to let the Sonic X-treme team use the NiGHTS engine. Had they worked together, they wouldn't have failed so spectacularly.

>> No.690183

One of two things would happen.

1)The game is shit and does not sell well
2)The game is amazing but does not sell well causing it to be one of the expensive Saturn games out there.

>> No.690205

>>682507
>Would it have saved the Saturn?

No. Sega had more serious issues then the lack of a Sonic game.

>> No.690206
File: 22 KB, 400x400, thatswrong.jpg [View same] [iqdb] [saucenao] [google]
690206

>>682515
>Genesis
>needed saving

>> No.692930

>>682507
This sounds a lot like what is love (night at the roxbury

>> No.693698
File: 47 KB, 150x150, 1f55440c499737202efc77fd953a747f.png [View same] [iqdb] [saucenao] [google]
693698

>>686948
>bubsy would live on
>mario and bubsy at the olympic games