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/vr/ - Retro Games


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File: 2 KB, 256x240, I_am_Error.png [View same] [iqdb] [saucenao] [google]
6794185 No.6794185 [Reply] [Original]

>> No.6794201

>>6794185
Ever done the glitch where you jump off the top of the screen and use fairy to turn any palace into palace 1? Pretty neat glitch. Just don't make the same mistake I did and beat the palace and place the shard with the glitch active or you'll break your save.

>> No.6794226
File: 2.51 MB, 843x447, my favoriteo.gif [View same] [iqdb] [saucenao] [google]
6794226

>> No.6794264 [DELETED] 

>>6794185
>>6794226
Get this old shit out of here, this is 6th gen territory now.

>> No.6794285

Unpopular glitch. In Supermario bros 3 Mario was a beetle or cockaroch once. Never saw it again until Mario paint as the insect template. Was this common? I don't think is was the same bug either. Lots of creepypasta shirt happened to me as a child in Honduras

>> No.6794329

>>6794226
Isn't there a way to load the level in such a way that it can be finished? I remember reading that there are more minus levels

>> No.6794336
File: 199 KB, 266x374, Deadly_Towers_boxart.png [View same] [iqdb] [saucenao] [google]
6794336

>>6794185
This entire game

>> No.6794341

>>6794329
In the Japanese version you can get much further.

>> No.6794348

Personally, I prefer Bagu. Error always seemed like a jerk.

>> No.6794379
File: 243 KB, 619x619, Missingno_kfad2.png [View same] [iqdb] [saucenao] [google]
6794379

>>6794185

>> No.6794413

>>6794185
But anon, that isn’t a glitch.
https://en.m.wikipedia.org/wiki/I_am_Error

>> No.6794491

>>6794413
Ok is it a in joke. Anymore clever in jokes that are fun?

>> No.6794596

>>6794341
Shame shit like that and Metroid's "hidden worlds" can't happen in modern games. I guess the Back in Time or jumping into unloaded areas in Dark Souls is kinda close, but not the same. There is a funny video showing that a strange structure in the distance of the Painted World in DS1 is actually Anor Londo. You gotta cheat engine in order to change the draw distance and fog to see it, and to be able to run to it, but it's because the game is all one map.

>> No.6794648

>>6794341
Only the FDS version specifically. The Japanese cartridge release used the same ROM as the US version

>> No.6794659

Was it a glitch? that thing in SM64 where when you are in the stairwell to go to the second floor, you can jump through the celing to land in identical staircase?

>> No.6794686

>>6794659
There's a speedrunning breakdown that explains that it checks for a grabble floor before checking for ceiling collision, there's 3 or so other places in the game that you can do that glitch.

>> No.6794725

>>6794686
was not aware of other 2. source? sounds interesting

>> No.6794798

>>6794725
I forget where they are, but they're in out of the way areas in maps no one does outside of 100%

I think this is the video

https://youtu.be/wjge1bVobN0

>> No.6795136

>>6794226
>gif

>> No.6795189

Talking about error is my favorite way of outing little shits that don't know piss about Zelda 2

>> No.6795306

>>6795189
>wanting to remember Zelda 2

>> No.6795926
File: 30 KB, 259x194, Download_%281%29-0.jpg [View same] [iqdb] [saucenao] [google]
6795926

>> No.6796306

>>6795189
How did you pronounce his name? Growing up, I just thought it was just Error.