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/vr/ - Retro Games


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678983 No.678983 [Reply] [Original]

Is there anyone old enough that they owned one of these?

>> No.678987
File: 327 KB, 1266x1032, 23451451.jpg [View same] [iqdb] [saucenao] [google]
678987

The days of waiting 30 minutes to load your game.

>> No.679009

>>678987
go on tell me more

>> No.679016

>>678983
Do you mean "owned one back in the day" or "own one I found at a flea market". Because I could have a C64 right now via the latter route and I was born in 92.

>> No.679018

>>678987
>Games on casette tape

It was before my time, so I'll ask you guys: what maddness lead to that?

>> No.679023

>>678983

Have one right next to my bed. Bought it for my dad as a gift (he had one in his 30s), which he promptly gave back to me

>> No.679025

>>679016
I got mine still it's in my loft.
I didn't think anyone under 25 would wish to own one.

>> No.679035

>>679025
>I didn't think anyone under 25 would wish to own one

I take it there were no good games on the C64 then...?

>> No.679036

>>679018
At least you know what a cassette tape is. I showed one to my 8 year old cousin and he had no idea.

>> No.679040

>>679035
When i was growing up they were the greatest things in the world.
But i expect most would be unplayable now...like goldeneye is.

>> No.679041

>>679018
It was cheap and Britpoors couldn't afford disk drives. In fact a very common form of storage on 8 bit computers.

>>679036
Wow that's sad. I'm pretty sure I knew what a cassette tape was when I was 8.

>> No.679042

>>679036
I was born in '89. I remember them still being around at least around '95-ish in my area.

I just din't think you could store anything but music on them, let alone games.

>> No.679047

>>679041
>I'm pretty sure I knew what a cassette tape was when I was 8.

Yeah but he was born in 2005

>> No.679048

>>679040
>When i was growing up they were the greatest things in the world

*shakes head*

http://www.youtube.com/watch?v=oHH43AYxPa0

http://www.youtube.com/watch?v=mcnZ35Uv4fM

http://www.youtube.com/watch?v=mcnZ35Uv4fM

http://www.youtube.com/watch?v=Qr0RSz-HPIw

What looks better to you?

>> No.679053

>>679018
Tape drives were pretty common in the PC industry too

>> No.679051

>>679047
Off the record, I knew what a vacuum tube was when I was a kid and that definitely predates me

>> No.679054

>>679042
Games were dirt cheap when they were on cassette.
I used to pay £1.50 a game, £2-3 if it was a top game

>> No.679058

OP began this thread completely wrong. If you want to discuss an old system or its games based on their respective merits, that's fine. But please do not start misty-eyed nostalgia circlejerks. It makes you look beta.

>> No.679059

>>679048
Only kids with rich parents had NES

>> No.679060

>>679054
>>679041
So this was a UK thing mostly, then?

>> No.679061

>>679053
Those aren't the same thing as audio cassettes

>> No.679065

>>679060
Absolutely not. They sold plenty of C64s here and it was well supported by game devs up until 1990.

>> No.679068

>>679059
Have you ever been to a flea market? NESes and carts are usually stacked like cordwood and 1 in 5 or something American households had them by 1990.

>> No.679072

>>679058
huh?

>> No.679073
File: 138 KB, 1024x768, 342342342.jpg [View same] [iqdb] [saucenao] [google]
679073

James Pond (robocod) was the shit!

>> No.679075

>>679073
>James Pond
>C64

facepalm.jpg

>> No.679083

>>679075
Dude, i played that for days on the C64

>> No.679082

>>679018
I think it was a lot more common in the UK/Europe. I think 5.25" floppies were the standard here.

>> No.679087

>>679072
Just what I said. If OP simply wants to discuss C64 games, then by all means do so. Where he went wrong was starting his thread with nostalgiaslobbering.

That would be like if I went on a car forum and instead of discussing Hemi engines, some boomer went on about how he lost his virginity in the back of a Barracuda.

>> No.679093

>>679082
Tape storage was not seen in the US after 1983. Continental Europe also had disks, it was just the UK who didn't.

>> No.679102

>>679087
OP here,
Then discuss the C64 and it's games that was the point.

>nostalgiaslobbering
I'm going to use that more often

>> No.679104

>>679040
>But i expect most would be unplayable now

Really the C64 was the king of B-games. It had tons of good ones, but very few amazing ones.

>> No.679106

That was my first computer ever

>> No.679116

>>679102
That's the big problem with C64 threads. The American and Yuro scene were two totally different things with different games.

>> No.679117

>>679093
Servers still used tape storage here long after 1983 (some maybe still do?). Not cassettes though, of course.

>> No.679118

>>679104
I agree there were some really good games, but i seriously doubt, i could stand putting the hours of work into being good at them again.

>> No.679119

>>679104
C64 devs didn't have the budget that Nintendo, Konami, or Sega did. Most of them were 2-3 guys in a basement with a computer setup.

>> No.679127

>>679116
What was different about the US market then?

>> No.679128

>>679118
I think maybe Maniac Mansion and Pirates! are the only games that originated on the C64 and really were huge and influential.

Also its arcade ports are typically quite poor compared to on the NES (but on-par for most found on home computers)

>> No.679137

>>679127
1. Disk drives
2. We had fewer games and they tended to be sims and RPGs instead of arcade action
3. The Yuro C64 market lasted 3-4 years longer than the US one
4. Our games were more serious in tone and not as wacky (but this is always true for American developed games on all platforms)
5. Europeans generally pushed the C64's hardware more than Americans

>> No.679143

>>679137
>Our games were more serious in tone and not as wacky (but this is always true for American developed games on all platforms)

Exception: LucasArts

I never understood why we can't make bizarre, cartoony games like Europe and Japan

>> No.679145

>>679137
>We had fewer games

But higher quality. Most of ours were big multiload disk shit and not quick, short little single-load tape games.

>> No.679146

>>679137
There were Floppy drives for the C64 in Europe, but i think cassette took off because they were so cheap.
Cartridge games cost £20 each compared with £2 for a cassette. I don't know about floppys, i didn't have one.

>> No.679152

>>679047
>>679041
Aw, chill. I didn't know a lot of things when I was 8. If you asked me what a Sinclair Spectrum was back then, I'd be like Huh?

>> No.679156

>>679145
I dunno; I've been on C64 sites where Euros are always running NTSC games into the ground

>> No.679157

I had a Vic=20

Pretty shitty as far as games go. My best friend had a Commodore SX-64...also pretty shitty for games

>> No.679162

>>679157
VIC-20 is barely more of a system than the Atari 2600

>> No.679167

>>679157
SX-64 was just a C64 in a portable case.

>> No.679172

>>679157
>>679162
I saw a VIC-20 at a flea market, but the seller isn't there anymore. Fuck it for blowing the chance to get one.

>> No.679178

>>679104
I love C64 but definitely the NES had much more in the way of legendary games.

The variety and creativity of C64 games was way greater though

>> No.679183

>>679172
What year were you born? The answer to this question will determine my next reply.

>> No.679187

>>679183
89. Why?

>> No.679195
File: 8 KB, 546x566, 4435t.png [View same] [iqdb] [saucenao] [google]
679195

>>679187
I knew it. You're way too young to be playing that shit. Go kill yourself, hipster.

>> No.679201
File: 245 KB, 1280x720, Flimbo.jpg [View same] [iqdb] [saucenao] [google]
679201

Did anyone ever play Flimbo's Quest on the C64?

I have never met anyone who even knows about it.

>> No.679216

>>679167
Yeah but the screen sucked and it just...ugh
Like the screen was built in to the damn thing but it just looked so bad. Maybe his was messed up or something. To my credit that was a very long time ago.

>> No.679227

>>679172
It's was neat but for anything other than retro-collector street cred, I can't imagine a reason for getting one. Nothing all that special game wise for it.
It's commercials were Shat-tasic thoughhttp://www.youtube.com/watch?v=r1GmlSVsgXU

>> No.679237

>>679227
Like I said above, VIC-20 games are Atari 2600-level. It does have a lot of character though and IMO, they're one of the most kawaii retro systems.

>> No.679235

man Maniac Mansion was the shit

>> No.679250

>>679195
Since when does age matter here? there are /vr/ folk of all of all walks of life that come together and share experiences with classic retro games. there is nothing wrong with young people having an appreciation for old games. If anything you should be pleased that young people here may not be hipsters and actually give a damn. Not every retro game buyer does so to show off on the internet.

>> No.679252
File: 117 KB, 839x833, Img_5565.jpg [View same] [iqdb] [saucenao] [google]
679252

>>679201
Hell yeah! Owns both the tape and the cartridge!

I owned one back in the day. My dad bought it from a neighbor and I played the shit out of it everyday!
As time went by we entered the era of PCs. There was no denying the better sound and graphics at that time, so we ended up selling the C64.

Now I've bought one again, because hey... It's a really good machine with fun games!

Pic related, it's mine.

>> No.679261
File: 80 KB, 934x700, lel.png [View same] [iqdb] [saucenao] [google]
679261

>>679195
Pic related. It's you.

>> No.679263

>>679252
Last Ninja is a glorified tech demo

>> No.679264

Ah, my bad. I see why you would question someone actually wanting one not out of nostalgia . I maintain that name-calling was an innappropriate and immature way of expressing that sentiment, and suggest you avoid doing it like that in the future.

>> No.679271

>>679075
James Pond II Robocod was in fact ported to the C64.

>>679073
This m8 here posted a pic from the amiga version tho...

>> No.679284

>>679035
>I take it there were no good games on the C64 then...?
There were plenty of good games on it.
Lots of arcade style games though. But they also had various RPG/Strategy games and varied other stuff too.

>>679252
>last ninja
way to fucking slow on the C64 without some form of overclocking. Never did really take to that game at all.

>> No.679286

>>679284
>too
derp

>> No.679296

>>679059
Uh...by that do you mean "most people in the country"?

>> No.679306

>>679264
>Ah, my bad. I see why you would question someone actually wanting one not out of nostalgia

If you admit something is only desirable because nostalgia, it's a tacit admission of it being shit.

>> No.679320

>>679306
I wonder though...Does Yurop have retro gaming hipsters with Spectrum-shaped belt buckles and Dizzy shirts and stuff like that?

>> No.679334

>>679320
No we don't. Retro game hipsters here only care about Nintendo and Sega because our culture is getting increasingly Americanised.

>> No.679365

128 master race

>> No.679374

>>679252
>it's mine

Ive seen this exact pic before

>> No.679481

>>679374
The Hell it's mine... I hang around here. I don't take a new pic each time I want to show my c64. Jeeze...

>> No.679503

>>678983

>posting pleb tier c64c model

obviously you didn't own one

>> No.679504

>>679374
Are you implying that a person can only post an image once and never again?

>> No.679520

>>679503
>posts fuck all useful

Obviously a cock polisher

>> No.679552

Still own both my C64 and my C128. Grew up with these. The C64 still works fine, and so does the 128, minus the keyboard.
I still use the same C64 today.

>> No.679583

good games not on the wiki, that no one ever talks about:

1-alleykat
2-accolade's comics
3-bad street brawler
4-crazy comets
5-miner 2049'er
6-enduro racer
7-tai pan
8-paperboy
9-Island
10-Mutants

>> No.679587

I have two (One Breadbox and one C64C) that were my dad's that i played on as i grew up.
Shit ton of tapes too.I do have a Disk drive but it's not working right now.
The songs from the last ninja series of games are however burned into my brain. Same with Quedex.

>> No.679590

>>679583
>5-miner 2049'er
was my favorite game when I was very young.
I lost the disk one day somehow, and didn't remember the name.
Only a few years ago I found it again after rigorously searching the internet.
~20 years since I last played it at that point.

>> No.679601

>>679552
Kind of wish I still had ours, Left the last C64 and 128 when we moved as we needed to get shit out quick. So I left them and a handful of working decent CRT monitors that probably got trashed including a sun monitor and sparc 5 station.
Shame really.
I could have offloaded a half dozen C64s if I kept them in good condition throughout time, no idea where half of them dissappeared to. I don't recall anyone ever getting lent them or taking them or whatever. They got shoved into various closets or whatever and then I have no idea. I saved a few boxes of disks and manuals though. No hardware though.

>> No.679612

>>679201
yep. it was odd. I did spend more time playing the dizzy games though. never finished treasure island dizzy (the inventory system combined with 1 life no continues was brutal). Best ones were either Magicland or Prince of the Yolkfolk to me.

>> No.679618
File: 100 KB, 384x265, 100147-bad-street-brawler-commodore-64-screenshot-gorillas-can-deal.png [View same] [iqdb] [saucenao] [google]
679618

>>679583

>> No.679638

>>679618
I had that, but as Bop 'n Rumble.
Good game.

>> No.679651 [DELETED] 

>>679638
>>679618
>>679612
This thread proves why discussing C64 games is a defective idea: It's 90% Yuropoors who are into this shit.

>> No.679652

>>679583
youtube.com/watch?v=0m1xLYmabyQ

this was essentially a mashup of a racing game with a top down shooter. The sound and graphics were pretty good too

>> No.679654

>>679651
Grow up

>> No.679658

Born in 85 and I always wanted to get one of those, but since I had a NES and an Atari I wasn't really able to ever get one, then once the SNES came out I forgot all about it. I liked the amount of colors it could show.

>> No.679662

>>679652
canadian here
go back to your gay nes shit, pleb

>> No.679670

>>679658
>Born in 85

And I was born in 90. Your point?

>> No.679671

>>679670
did his age offend you or something?

>> No.679678

>>679671
it's hipsters vs grownupfags today

>> No.679679

>>679671
No, just wondering what it has to do with anything

>> No.679686

>>679670
Does it matter?
>WELL HE DIDN'T HAVE TO POST HIS AGE
You could just ignore it.

>> No.679682

>>679670
Why are you getting onto him about saying when he was born?

chill out please

>> No.679687

>>679670
>being born after 89
You are the cancer killing this board

>> No.679691

>>679670
If he had just sai
>I always wanted to get one of those
You most likely would have called him a hipster.

>> No.679702

>>679691
Hipsters are people born in like 1992 that act as if they were there and playing games in 1987.

>> No.679706

>>679702
You act like someone born in 1992.

>> No.679717

>>679702
>>679706

why are we talking about this??

move along please, just more upset shit that will ruin another thread

>> No.679741

>>679717
Because retarded kids who act as if they were there. Go play GTA or something, faggots.

>> No.679756

>>679741

Dude I love GTA, don't associate a great game with these lame ass sperglords.

>> No.679760

>>679741
I think you missed /v/.

>> No.679776
File: 22 KB, 448x315, C128d.jpg [View same] [iqdb] [saucenao] [google]
679776

My first PC was a C128D.
I still have it but it's been unused for years.

>> No.679783
File: 36 KB, 113x112, 1363862457394.png [View same] [iqdb] [saucenao] [google]
679783

>/vr/, where twitching ponytails attached to balding pates clashes with the quivering angst of many a porkpie hat

>> No.679793

>>678983
1981, here. I got mine from one of my coworkers (he was throwing it away).

>yeah, I didn't own it in the first place. But one of my best friend had it, and we used to play it a lot.

>> No.679812
File: 6 KB, 504x312, C64 Loading Screen.jpg [View same] [iqdb] [saucenao] [google]
679812

>>678987
>Dat feel when Saturday morning and you plan on playing on your C64 til lunchtime, you load game and go and make breakfast and 15 minutes later the tape deck snaps with the loading screen still on because the game didn't load properly and you should have known because the loading screen went funny.

Fuuuuuuuuuuuu

>> No.679818

>>679793
Again we don't care about your age and you're just provoking trolls

>> No.679832

>>679812
Amerifat here. I don't know that feel.

>> No.679836

>>679783
>/vr/, where twitching ponytails attached to balding pates clashes with the quivering angst of many a porkpie hat

Speak ye any English?

>> No.679837

>>679818

SHUT UP.

I will root you out, come to your address and ruin you if you do not shut up.

>> No.679840

>>679818
>Implying we care about trolls.

>> No.679843

>>679836
God are you dense

>> No.679854

Lemme spell it out for you

"twitching ponytails attached to balding pates"= 30 yo oldfags

"with the quivering angst of many a porkpie hat"= they're painfully insecure and angsty for someone who should know better.

>> No.679864

Britbro here. It's really too bad that C64/Amiga threads always end up becoming nostalgia circlejerks because NES and Sega games seem like they're still played today even by those who didn't have them as kids.

>> No.679876

>>679864
And it's kind of silly because Amiga was a much bigger part of our gaming scene than Nintendo

>> No.679923

If I had to guess, the reason people care more about Nintendo si because they still matter. When something is around still from back then, they are more interesting because that history still lives on. Kind of like the tourist appeal of the English monarchy.

>> No.679930

>>679923
I dunno; there's a lot of devs from the 8-bit days like Codemasters who are still active

>> No.679935

>>679930
EA and Activision although they're the spawn of the Devil now

>> No.679943

the days when devs were limited by technology and had to improvise/optimize their software on only 64 kb ram

>> No.679945

I meant mostly in terms of hardware manufacturers. At least sega still puts out those shitty 80 in 1 genesis clones and as such has their name out there as a manufacturer. I couldn't even say with any definite knowledge that commodore and other classic pc makers are even still around, much less relevant.

>> No.679953

>>679945
Amstrad still exists, but they only make TV boxes now

>> No.679960

>>679945
>I couldn't even say with any definite knowledge that commodore .. are even still around

get out

>> No.679979

>>679945
In that case though, Commodore was only a hardware company and unlike eg. Nintendo, they didn't make games except in the early days and what they had basically sucked.

Retro gaming culture in the US is almost entirely Nintendo and Sega-centric (sometimes Atari as well for kitsch value). Computer games are almost completely irrelevant. Maybe it's different in Europe.

>> No.679992

>>679979
We had lots of Nintendo/SNES clones here, i owned 5 of them

>> No.680082
File: 7 KB, 320x200, aliens_(electric_dreams)_01[1].gif [View same] [iqdb] [saucenao] [google]
680082

Fuck yeah Aliens

It was also the first game I played that had this wonderful thing pop up while it was loading.

http://www.youtube.com/watch?feature=player_detailpage&v=TqCR6xnv1kE#t=22s

>> No.680118

>>679035
If you cut all the shovelware out, most of what's left is ports of games that are better played somewhere else. As much as I loved bubble bobble and rainbow islands on my C64 back in the day, I'd rather play the arcade version in mame.

Looking through my crate of C64 tapes yields nothing but shonky ports made by the lowest bidder :( Such were the purchasing decisions made by a child who wanted a NES.

Creatures 2 & Mayhem in Monsterland were really good platform exclusives. The dizzy games while good I feel should be played on the Spectrum, even if the C64 music is better. I dunno, I have a hard time thinking of games that weren't better elsewhere and now we can be choosy about the platforms we play, why bother with the C64?

>> No.680124

I have a C64 original, a datasette player, and a floppy drive (latter has no cables).
The backspace key broke off.

>> No.680145
File: 4 KB, 320x200, saboteur_02.gif [View same] [iqdb] [saucenao] [google]
680145

I'm not necessarily old enough, being born in 88, but I still grew up with the C64. I got a C64 and a ton of games from my cousin when I was about 4, the vast majority of them naturally being pirate copies though. Obviously I was too young to do anything else but to play games on it really, but that's all I needed at the time. It's what got me into gaming and I haven't really stopped.

I still have it along with two floppy drives (though only one of them works properly, haven't looked into fixing the other) and a datasette player, even though I only have two cassette games for the system. So many fond memories.

>> No.680326

>>680118
C64 really had no arcade ports that were better than their NES equivalent except for Donkey Kong and 1942 OTOH, C64 games have a huge amount of variety and imagination while 90% of NES stuff consists of this:

>your gf/a princess/the president has been kidnapped by some baddie
>run through scrolling levels shooting/stomping/punching shit
>beat boss to collect magic talisman
>repeat process

>> No.680334

>>680145
In Europe C64 went until almost the mid-90s so it's perfectly possible to be born in 88 and have played one as a child

>> No.680357

>>678983
I was born in 1990 so not really, though my sister who is 10 years older owned one

I remember her playing a game called Ant Attacks and the cover alone scared the crap out of me for some reason.. well probably because I was like 4 or 5 years old.

I'm pretty sure I also played some games on it, but I was too young to actually remember anything
Too bad my sister sold it :(

>> No.680363

I never had C64, but I want to buy one these days. Problem is I live in America and my question is will NTSC C64 play European games properly or will they run at all? Or should I just buy PAL machine?

>> No.680369

>>680326
like its not the same with today's games

>> No.680371

1983 here. Cut my teeth on one of these.

>> No.680372

>>680363
why not try an emulator for free?

>> No.680376

>>680363
Test it on an emulator. Many PAL games do not work if they use extensive raster tricks.

>> No.680383

>>680371
Assuming you haven't turned 30 yet, you will in a few months or less so you must lose your virginity and leave 4chan before it's too late and you attain wizard status.

>> No.680404

>>680383
I was born in 1980 and i browse around some of these threads which remind me of my youth. The difference is that I refrain from posting "edgy" stereotypes.

>> No.680405

>>680404
Note he doesn't exactly deny being a wizard

>> No.680407

>>680405
Ignore him. >>680371 and >>680404 are samefag pretending to be two different anons

>> No.680413
File: 26 KB, 460x276, gary coleman.jpg [View same] [iqdb] [saucenao] [google]
680413

>>679195
>hipster

Go back to reddit or /v/

I still have my C64, but the last time I tried it, none of my games worked.

>> No.680415

>>680407
If you actually knew how to identify a "samefag" you would realize you're mistaken and just using words without any coverage. But that's expected on a board where the average posters are still in high-school.

>> No.680416

>>680383

Not going to be a wizard, going to be a catmancer

>> No.680418

>>680413
>I still have my C64, but the last time I tried it

...that you probably found in your uncle's basement, 90s shitbabby. Do you play games on it while wearing your Pink Floyd shirt?

>> No.680420
File: 184 KB, 512x640, 5635846755_4c3f2a8aea_z.jpg [View same] [iqdb] [saucenao] [google]
680420

>>680415

>> No.680419

>>680416
4/10 for making me lookup that word and giggle

>> No.680421

I am 29 and I owned one of those as a kid.

>> No.680424
File: 25 KB, 494x369, me_beard46.jpg [View same] [iqdb] [saucenao] [google]
680424

>>680418
>stop stealing muh childhood hrumba grumpa durrrg!

>> No.680427

>>680421
Inches away from wizardry

>> No.680437
File: 7 KB, 480x360, billy.jpg [View same] [iqdb] [saucenao] [google]
680437

I'm 21 and I sincerely enjoy older games. I even read *gasp* books without pictures. "M-muh childhood" -fagets can keep moaning and crying, I'm not going to stop.
Now I'm going to play with my Sega Saturn (which I never owned back when it was relevant by the way) and there's nothing you can do about it.

>> No.680443

>>680437
Saturn at least happened in your lifetime

>> No.680445

Damn cassette tapes, they worked one time out of five, floppy readers were too much expensive and not so fast, at the end CTs were a good compromise, even because they were hell easy to pirate, all you needed was a common tape recorder, and before the p2p nets there were some radio stations that aired game tape signals so anyone could record it, and believe it or not it sometimes had worked.
That was more than a pioneeristic age, it was the high fantasy age of computer game.

>> No.680453
File: 411 KB, 1200x900, 1363867076586.png [View same] [iqdb] [saucenao] [google]
680453

>>680443
So you're not allowed to like things older than you? How is that going to work? Is somebody going to send some sort of deathsquad after me if I enjoy movies, books, food or anything invented before I was born?

>> No.680456

>>680420
That proves you know how to save and upload pictures to an image board. Wow I'm amazed.

>> No.680459

There's one example of reverse-porting.
Turrican was actually developed on the C64 and ported to the Amiga.

It's also one of the games that really optimized the C64s hardware usage.

I always used a turboloader with my datasettes.

Also you could copy tapes faster with the proper audio deck.

There were boomboxes with 2 decks that had a fast forward copy function.

I also had compilation tapes with multiple games on them, when I wanted to play a specific one I popped the tape in my Walkman and fast forwarded, listening for the gap of silence between games.

>> No.680462

>>680437
I was born in 89 and will kindly resume playing Lode Runner on VICE later. Thank you.

>> No.680469

ITT: stop liking the things i liked as a kid, only i can like them, for being born when they happened.

>> No.680472

>>680469
Don't you have a Beatles video on Youtube to comment on, kid?

>> No.680475

>>680472
So now I can't like the Beatles either?

>> No.680478

>>680475
Apparently people born after the 50s aren't allowed to in the world according to this guy

>> No.680480
File: 6 KB, 160x160, 1356745393486.jpg [View same] [iqdb] [saucenao] [google]
680480

>>680472
So much anal pain. Stay mad.

>> No.680485
File: 36 KB, 360x433, 6061603.jpg [View same] [iqdb] [saucenao] [google]
680485

>>679018
Imagine this:
There were radio shows that were broadcasting programs. You could tape them and then play it on your C64.

>> No.680492

Thank Odin I live in America where we could afford disk drives

>Yuropoors gonna poor

>> No.680504

>>679065
>>679060
I as an Ameribro always first and foremost think of C64 in terms of loading Summer Games off a 1541 disk. It was very much an integral part of our computer gaming history, so please do not think only Euros used them.

>> No.680507

>>680492
That's why the yuropoors can always do the same thing better and cheaper. I bet you didn't buy any SNES/Nintendo clones either.

>> No.680506

Did anyone of you ever own any original games for your C64? I never owned one myself, but a friend of mine did and they only had pirated games. Never saw an original game in my life.

>> No.680508

>>680506
My dad wasn't a lowlife pirate so no

>> No.680510

>>680492
>>680507
What? We certainly had disks here in Germany.

>> No.680514

>>680508
Not building your own cartridges and flashing them. Stay underage.

>> No.680524

>>680514
Because I'm sure they had flash carts in the 80s

>> No.680517

>>680508
>>680506
I love reading stories about cracking copy protections. It was an art form. And one unknown to British C64 owners.

>> No.680520

>>680492
I'm European and I didn't have datasettes or even a datasette drive. I have dozens of floppies with pirated games and a few legitimate ones.

>> No.680521

>>679018
You might be surprised to know that tape is making a comeback. Modern techniques have it so you can store upwards of 4 TB on data on one. And they're cheap, a fraction of the cost of a HD.

>> No.680527

>>680521
5TB and data transfer rates of up to 140 MB/s

>> No.680531
File: 28 KB, 337x233, jerry.jpg [View same] [iqdb] [saucenao] [google]
680531

ITT:
>if you weren't born somewhere in 6th century, you're not allowed to enjoy chess!
>fucking hipsters stealing our childhood!

>> No.680530 [DELETED] 

>>680527
That's why I said upwards of. The company I work for uses 1130.

Newest tapes transfer at 250 MB/s.

>> No.680532
File: 105 KB, 800x600, 78.jpg [View same] [iqdb] [saucenao] [google]
680532

imagine on getting a game on of one these bad boys

>> No.680534

>>680530
yeah the Oracle T10000C

>> No.680539

>>680527
Sorry, that got deleted accidentally.

That's why I said upwards of. The company I work for still uses 1130 though.

Newest tapes transfer at 250 MB/s.

>> No.680540
File: 18 KB, 1061x477, x5738e3a.gif [View same] [iqdb] [saucenao] [google]
680540

>>680532
try punch-cards

>> No.680556

>>680485
Some 80's video game TV shows in the UK used to play a program over the ending credits for those that had a tape deck with record function on hand.

>> No.680563

>>680532
When I was a kid I wondered why they didn't release games on VHS tape.

>Think of how much data it could hold!

>> No.680570

>>680485
>>680556
For those who are too young to get how this works, if you put a C64 game in a radio-cassette player it makes a bunch of beeping screeching sounds similar to what old dial-up modems generated.

Those beeps and screeches were actually program code and computers like the C64 were able interpret it.

>> No.680568

I never understood how you could store digital data on something like a tape. Just seems like it wouldn't be accurate enough or whatever. I once saw someone run a game in an Oric emulator by loading a .wav file. Blew my fucking mind.

>> No.680573

>>680570
>For those who are too young to get how this works
I damn well know how tape storage works and the fact that you implied we're underage is /v/-level

>> No.680576
File: 17 KB, 300x250, actionmax.jpg [View same] [iqdb] [saucenao] [google]
680576

>>680563
There actually was this one system that used VHS tapes.

>> No.680578

>>680573
No offence intended, it's just that tape storage for video game releases hasn't been used for over 20 years now.

>> No.680583

>>680563
Technically you can, any recording media can hold the games, the trick is in hooking up the player to the computer's tape drive. That wasn't really possible until the release of multi cassette adaptors but I'm sure some inventive soul could rig up a solution.

In the mean time, http://www.youtube.com/watch?v=cFD2zfD6qa8

>> No.680584

>>680578
Not same guy, but try 30 years in America

The entire world is not Semenland

>> No.680585

>>680578
>>680584
I am British and I can use Google to learn how tape works, thank you very much

>> No.680587
File: 41 KB, 295x318, 1351434168982.jpg [View same] [iqdb] [saucenao] [google]
680587

>>680584
...and the thread was going so well until now.

>> No.680586

>>680568
Why not? Your hard disk is just as much magnetic media as a tape.

>> No.680594

>>680587
If you read the whole thing, it's been shitty for quite a while

>> No.680590

>>680584
Does anyone else think we should ban American IP addresses from /vr/?

>> No.680592

It was my first computer, my second gaming system. It was an incredibly exciting thing back then, but looking back on it now, most games I had were absolute shit. Probably the best ones were those that weren't action based, like Maniac Mansion, Lapis Philosophorum, or the Elvira games.

Oh, and Lode Runner and Stunt Car Racer were pretty cool, too.

>> No.680595

>>680568
It's amazingly accurate in terms of data storage and retrieval, it's no different from the HD in your computer right now. Where it used to fail was in the sometimes cheap quality of the tapes themselves and their degradation over time due to poor storage conditions, stretching due to bad drives and repeated rewriting.

>> No.680597

>>680590
Let's just ban you to keep the shit-stirring at a minimum.

>> No.680598

>>680590
Yes, they are polluting the threads with typical nonsense.

>> No.680602
File: 150 KB, 615x735, 5554.jpg [View same] [iqdb] [saucenao] [google]
680602

>>680590

>> No.680604

My dad had cassettes on his Atari 800. Hated them.

>> No.680605

>>680602
Well they kicked the British out a few years back, I think it's only fair we return the favour. Yes, it's spelled favour, not favor, deal with it.

>> No.680609

>>678983

I remember playing some games on it when I was little. One of them was where you had to make a circus performer dive into something that got smaller each round, eventually you landed in a glass of water. I think a clown used to try and hit you with a mallet on the way down and you had to dodge him.

Another game I remember was where I think you were a kid on roller skates and you just jumped around town collecting coins.

>> No.680610

>>680604
But did you like the games?

Part of the love comes from having to sit through the painful process of loading, like having teeth pulled to get to the sweet sugary pus underneath.

The whole thing about trotting over to the corner shop, finding a £1.99 Hit Squad classic and rushing home to play. We look back on those games and times fondly now, it feels like we had to work to reap the reward.

And yes I remember when all this was fields.

>> No.680613

>>680568
All storage systems are analogue. Floppies and hard drives aren't storing 1s and 0s, they are charging splodges of electromagnetic sensitive material with enough to register within the acceptable range of 1 or 0. CDs as well, it's all about recovering the digital signal from the lossy analogue medium and this means a shit tonne of error correction. Analogue tape is perfectly fine for the task, the issue was that they erred way too much on the side of caution because of tape head magnetisation, azimuth setting, tape stretch, heat, humidity and the crappiness of the components they used. If the coders of the day had incorporated forward error correction into their fastloaders then they would have been very little load failures.

>> No.680619

>>680610
I remember when they gave a demo of Rasputin free on the cover of a games mag, the first game I actually owned. It didn't matter that the thing was unplayable past the first three screens, I used to sit there for hours enjoying it.

>> No.680620

>>680605
It's actually spelled Gefallen, my untermenschlicher Inselscheißer.

>> No.680621

>>680118
That cart with Fiendish Freddy, Flimbo, and Klax. All of them are ports and all of them are waaaaaaaay superior on the C64. Except maybe Fiendish Freddy...

Flimbo's Quest in particular, was a generic average platform game on Amiga, but on C64 it wasn't a port but natively coded from the get go, and it ends up being more charming than the Amiga version - and pushing the hardware a lot. Parallax scrolling, pretty fast action, and the sound effects for time-out or you getting killed are some of the most frightening ones I've ever heard in a videogame.

>> No.680629

>>680583
I fucking love how Pacman is almost arcade perfect. Amazing what they could do with 48k.

>> No.680634

>>680610
>But did you like the games?

How do I know? I wasn't even born yet when he had that computer.

>> No.680631

>>679201
Dude, Flimbo was fucking legendary where I lived. It was also the only game outside Mappy that both my mom and my older sister played the shit out and recognize in any form (music, screenshot, etc) to this day.

>> No.680638
File: 12 KB, 202x184, 1342996626368.png [View same] [iqdb] [saucenao] [google]
680638

Every time I scroll past this thread I look at the picture and read it as if someone is stuttering 'C-commodore', the weird thing at the beginning looks like a c and a hyphen.

>> No.680639
File: 222 KB, 500x375, only who can prevent forest fires.png [View same] [iqdb] [saucenao] [google]
680639

>>680634
Ah gotcha, you're saying HE hated them. I thought you were talking about yourself.

>> No.680642

>>680485
Imagine this: there were radio shows in the 70s where they broadcasted Quadrophonic albums by having the front two speakers on one radio channel and the back ones on another. I think Pink Floyds Dark Side of the Moon was broadcast like that.

>> No.680646

>>680638
Spectrum fans used to think of Commodore users as a bunch of stuttering fucktards anyway, so it's apt.

>> No.680656

>>680646
The Spectrum contra Commodore flamewars were fucking awesome back in the day. 10x funnier than the consolefags doing Sega vs Nintendo, because both machines were excessively limited.

"those 2 colors are the graphics?"

>> No.680663

>>680656
It really was. Magazines in the 80s did their best to incite the smugness/jealousy of each computer owner, despite the fact the staff of the two opposing sides often worked in the same building and swapped jobs regularly.

>> No.680679

>>678983
oh god, A Commodore thread in /vr/? first console I had.
I remember an old game where you climbed a tower that went up, never got the name though.
here, have some awesome music.
https://www.youtube.com/watch?v=GVgLKOroiiQ

>> No.680686

As someone who never owned a C64 or an Amiga and is looking into buying both at some point, are the C64 versions of the Turrican games worth hunting down or should I just stick with the Amiga classics?

>> No.680683

>>679854
I still don't how being 30 makes you a fat greasy pony tail basement dweller. Do you plan to drop your hobbies cold once you hit a certain age?

>> No.680689
File: 51 KB, 445x531, 600full-kung-pow--enter-the-fist-screenshot.jpg [View same] [iqdb] [saucenao] [google]
680689

>>680679
>That music

>> No.680697

>>680679
>Commodore
>console

You owned a C64GS? Holy balls, I've never met anyone that did or would admit to it.

Unless you mean the Amiga CD32 but what are the chances of that?

>> No.680695

>>680689
I-I don't know if that is a good reaction....

>> No.680705

>>680679
Speaking of awesome music

https://www.youtube.com/watch?v=jAyDCti2XAc

>> No.680706

>>680695
yes

>> No.680709

>>680697
I have no idea what model it was sadly.
fucking parents sold it.
> Amiga CD32
nope, had a casette deck.
LOAD DECK 1
RUN "DEADLY TOWERS"
I can't remember shit nowadays.

>> No.680713
File: 3 KB, 320x200, Nebulus_5.png [View same] [iqdb] [saucenao] [google]
680713

>>680679
Nebulus/Tower Toppler?

>> No.680717

>>680713
aaka Castelian

>> No.680719

>>680713
nah, it was more medieval themed, and you were inside the tower. on the right track though, If I remember shackles were on the wars also, and It might have had "tower" somewhere in its name.
thanks for trying man.

>> No.680720
File: 271 KB, 1280x960, Cd_caddies_JPG.jpg [View same] [iqdb] [saucenao] [google]
680720

>>680521
The problem that data tapes have always presented is that there's no seek feature. You have to wait for rewind. Also, constantly rewinding will wear your tape out. And the drive motors.

I had a TRS-80 and I for one am glad that cassettes never caught on.

Though I would like to see CD caddies make a comeback. Pic related.

>> No.680725

>>680720
I always wondered why that didn't catch on, it's a great idea to protect discs that way. Just needs a bit more streamlining is all.

>> No.680723

>>680695
It is a good reaction... Reminds me of the Solstice title theme music.

>> No.680730

>>680720
>>680725
Nintendo were planning on using them with their SNES CD drive. The PSP also uses them.

>> No.680732

>>680720
>I would like to see CD caddies make a comeback
>2013

>> No.680736

>>680725
implying they want you to protect the discs and not buy another copy

>> No.680737

>>680725
Just a guess, but I'm betting it was precisely because CD's wouldn't wear out.

It could be that they were too expensive ($5-10 early/mid-90s), or kids breaking the cases. But I suspect it was more due to manufacturers wanting to sell you physical discs again and again.

>> No.680738
File: 13 KB, 640x385, TT03.png [View same] [iqdb] [saucenao] [google]
680738

>>680719
Tower of Terror?

>> No.680741

>>680732
go back to your flash drive

>> No.680743

>>680738
oh god, that fucking looks like it. I don't even know how....
god bless you anon if it is. been searching over years for that.

>> No.680749

>>680730
I didn't know the SNESCD was going to use them, but I'm not surprised. The problem with the early model psp (late models don't have the drive anymore) was that the UMD's were both proprietary, and the caddies and drives were made pretty flimsy. Especially compared to original caddies.

>>680732
Don't know what you're implying. Are they selling caddy drives again?

>> No.680750

>>680743
You're welcome, never played the C64 and was just relying on google-fu.

>> No.680774

>>678983
I am but I had a BBC micro

>> No.680776

>>680774
My friend up the road had one though. I remember playing Ghostbusters on it.

>> No.680779

>>678983

I had three different ones, none of which worked. Then I got a Spectrum. 2 of those failed quickly too.

The third finally worked. I think the place I got them from was beating the damn things to hell

>> No.680781

>>680774
My Primary school back in the late-80's used those.

>> No.680784

I remember never getting the opportunity to play with one at the middle-school I went to. Other kids always hogged it.

On rare occasions when I did get it, it then took like what, 10 or 15 fucking minutes to get a game running. Which left me with only a quarter of an hour to play since we had short recess.

>> No.680813

>>680779
Sounds like the story of Swamp Castle.

>> No.680841

>>680738
That game looks amazing

>> No.680842

>>680781

So did mines, and from the time I was in p2 till I went to high school (which also had BBC Micros) I was the designated fixer of them for the whole school

>> No.680905

this thread is now autism general

>> No.681087
File: 25 KB, 960x600, street_gang_01.png [View same] [iqdb] [saucenao] [google]
681087

one of my favorite C64 soundtracks

http://www.youtube.com/watch?v=U1g-GaX59zg

Sucks that game was bad, except for this awesome art

>> No.681170
File: 10 KB, 281x200, wheredoyouthinkweare.jpg [View same] [iqdb] [saucenao] [google]
681170

>>680905
Well I guess if you're going to throw that word around based on the previous posts, /vr/ is the autism board.

>> No.681171

i'm 41 and loved my C-64. My favorite game on it was Raid on Bungeling Bay. Shit rocked. Play it on an emulator- it still is kickass wargame. I think Will Wright wrote the code-the Sims guy, when games could still be coded by one programmer

>> No.681216
File: 4 KB, 320x200, raid_on_bungeling_bay_05.gif [View same] [iqdb] [saucenao] [google]
681216

>>681171
pic of Raid on Bungeling Bay. You played a carrier based attack helicopter and your mission was to destroy five factories on a scrolling map. My C-64 fried itself to death one day while I was playing Mail Order Monsters. I heard a sizzling sound and kaput-my first computer dead. (my first game system was 2600). I am a living fossil

>> No.681402

>>680524
Um. I own a NES flashcart. It consists of two carts that lock together Sonic & Knuckles style before I put it in the NES. As fucked up as that sounds, I'm completely serious.

>> No.681420

>>681402
when did you get it

>> No.681429

>>680524
it was rather simple engineering, we used to build our own chip programmers

>> No.681438

>>681420
'95 or '96 if I remember right. I got it off a friend who said he had it for years. He didn't specify how many years though.

>> No.681453

>>680524
How do you think pirates did it back then genius? It's not wizardry, just lots of time and reverse engineering.

>> No.681463

>>681402
post pics?

>> No.681490

>>681463
Can't. Shit's in storage with the rest of my game (and 90% of the rest of my) stuff.

>> No.681494

>>681463
something like this http://www.youtube.com/watch?v=ThM_MVQL5_w

>> No.681624

>>681494

where does that faggot get all that money?

>> No.681635

>>681624
his dad probably

>> No.681645

>>681635
inb4 i pay his mom pretty good for her services

>> No.681682

>>680613
>Analogue tape is perfectly fine for the task, the issue was that they erred way too much on the side of caution because of tape head magnetisation, azimuth setting, tape stretch, heat, humidity and the crappiness of the components they used.

Yeah, that's what I was talking about. It just seemed so unlikely to me that you could rip a tape to a wave file, and get exactly the same data twice. If your just playing music a little glitch is no big deal, but in computer code it can fuck everything up.

>> No.681713

As a too-old-to-be-herefag that just hit 30: Me. But even I was quite late to the party and a little too young to truly get stuck in to everything the machine had to offer.

You've never known the pain of loading times until you've loaded a game from a cassette tape. You've never known agony like waiting 5+ minutes for a game to load, playing a two minute level, then realising it's a multiload and you're in for another 5 minute wait for level two.

I'm told disk drives were far more common for Americlaps than they were over here in England, but by most accounts they weren't all that quick either without a turboload cartridge.

>> No.681734

>>680686
There are plenty of people that rate the C64 Turrican over the Amiga port. Less so when it comes to Turrican 2.

Whichever version is 'best' is an aside though, really. They're both absolutely worth owning on the C64 just to see exactly what they managed to pull off on such limited hardware. They're both technical masterclasses whether you think the gameplay holds up or not.

>> No.681760

>>681682
There are actually programs that let you convert tape 'images' to WAV files in order to write them back out to actual cassettes or feed them to real machines from modern hardware. Tape2Wav for Spectrum stuff is probably the most famous.

>> No.681806

>>681682
Copying games with a (good) twin cassette deck was perfectly possible provided you turned off noise reduction and such, and with a great success rate provided you weren't 100th in line and trying to make a copy of a copy of a copy of... Etc.

Like the guy said upthread the data was hardly crammed on there thanks to all of the uncontrollable variables that crop up when loading from tape.

There's some interesting bits of information about the piracy techniques from those days and the inventive measures that were taken to stop them in this article by the guy who wrote one of the most famous C64 loaders: http://www.pauliehughes.com/page3/page3.html

>> No.681852

>>680556
I know BBC's Micro Live used to do that at the end of an episode. They'd just dim the studio lights and stand there while the horrific screeching played out. Pretty sure Charlie Brooker commented on it in that Gameswipe special.

More impressive was their earlier 'Making the Most of the Micro' that had an ongoing bit where they taught people how to build a simple device you could hook up to your BBC Micro and stick to the corner of your TV to load up something from the pulses of a flashing circle they displayed in the final episodes.

>> No.681904

>>681713

4chan has an age limit now?

>> No.681916
File: 341 B, 64x64, C64_Lazy_Jones.gif [View same] [iqdb] [saucenao] [google]
681916

Got my C64 in 1983 with the tape drive.

Hey, has anyone played a C64 tape in a real tape deck? Scariest fucking sound for a 6 year old ever.

>> No.682010

>>681916
http://www.youtube.com/watch?v=-ZnjcQYy7V8

>> No.682029

>>682010

That's....not even close to what I'm talking about.

>> No.682058

>>682029
RIch used the loading sound of a game and made a tune out of it, actually made it more disturbing. He's known for being a spectrum fan and littering his songs with stuff from it.

Point being he's actually someone who grew up doing what you stated. Go figure.

>> No.682059

>>679687
people don't choose when their born thats so stupid. theres a lot of older people that come into my work and i was talking to a lady about antiques and how i loved old things, etc. and she was like "its rare to see a young person interested in those things" and i'm like really??

anyway just because you weren't around when whatever was going on happened doesn't mean you cant like it a lot or buy stuff.

>> No.682073

>>680705
And speaking of Monty on the Run:

http://www.youtube.com/watch?v=nYSbPthEfAg

>> No.682115

>>682058
who gives a shit

>> No.682140

>>679048
Yeah the NES was better at individual games, because it was more powerful, and because it was a console and that was it's soul purpose. But for the cost of a single NES game I could have bought 10 C64 games, plus I could copy them onto blank tapes from my friends for free. I could buy magazines with cover tapes to play demos of games before they came out. Not to mention that it was a computer and had more potential than just play games. If I was living in the 80's now, I'd want a NES and a C64, but if I had to choose between the 2 C64 would win hands down.

>> No.682146

>>682140
>because it was more powerful

otherwise, agreed

>> No.682160

>>682115

Me for one. I find it fascinating. I think he answered the question in rather a unique fashion, so him, myself and presumably the anon who asked it in the first place, three people "give a shit". Dare I ask what the fuck your problem is?

>> No.682195

>>682146
Ok you're right. But we there were too few commercial programmers who could get the best out of the system.

http://www.youtube.com/watch?v=zVPW40ygds4

>> No.682206

I had a Commodore 16, it was nice. Made some of my own games on one when I was about 7

>> No.682253

>>679025

I do.

>> No.682314

>>682253
Get a disk drive, or cartridges. A tape deck as a novelty.

>> No.682372

>>679061

Yes they are. Absolutely same cassettes worked for saving/copying games and recording music from radio.

>> No.682381
File: 40 KB, 621x668, 1361520416611.jpg [View same] [iqdb] [saucenao] [google]
682381

>>679601

>that probably got trashed including a sun monitor and sparc 5 station.

Some people truly need to burn in the worst part of hell.

>> No.682392

>>682140
Why not get a 16 bit PC instead?

>> No.682418

>>682392
That would be an option too, but in the eurosphere where I live the initial outlay was too expensive for most families and PC's remained in the realm of the business man until Doom came out. Plus the sound on PC sucked.

>> No.682429

>>679812

I know that feel.

>> No.682431

>>682418
I didn't necessary mean IBM PC. Amiga for instance had its fans in Europe.

>> No.682465

>>679812
It would take me 45 mins to load Ghostbusters. 50% of the time the load would fail.

>> No.682472
File: 9 KB, 480x360, space.jpg [View same] [iqdb] [saucenao] [google]
682472

I'm an americlap and my father got me an amiga at a yard sale in the 80s (not sure which model it was or the specifications, I was age 5 at the time). It only came with 3 games: some lotus racing game, turrican 2, and final fight, but i played the hell out of them when I wasn't playing Apogee games on my 486 DOS PC.

still, it was a fun machine and I wish I could have played some other titles on it. I don't recall what happened to it, probably got sold or thrown out when we were moving.

>> No.682479
File: 124 KB, 800x600, commod10.jpg [View same] [iqdb] [saucenao] [google]
682479

>>682140
That's why the C64 GS was retarded. It removed any advantages the C64 had and came out after the system had passed its prime.

>> No.682519

>>682479
This is why I was surprised when anon said Commodore console >>680679 I though it'd be a GS.

Nobody in their right mind would have bought one back then, surely.

>> No.682532

>>682519
I knew someone who had one. He bought my old C64 breadbin off me then bought a GS when they came out.. go figure.

>> No.682560
File: 152 KB, 800x319, Amstrad-GX4000.png [View same] [iqdb] [saucenao] [google]
682560

>>682532
Haha, Jesus.

I'll go one better, I knew someone that owned one of these.

He bought it after seeing a single picture in C&VG with a "glowing" review.

He had one game, Burnin' Rubber that came bundled with it and was reportedly so shit he never bothered with anything else.

>> No.682573

>>682431

Yeah, but here PC = IBM & shitty clones. As far as I talked to other Yurofriends, they did not liked to say PC when talking about anything that isn't intel-based IBM&clones, they just said "microcomputers" or just "micro" (they did so in magazines in France too).

>> No.682575

>>682560
Holy crap I completely forgot about the existence of those. What were they thinking? How could they thing it would compete with the Megadrive?

>> No.682608

>>682575
The mind absolutely fucking boggles.

They stated it was on a par with the SNES but they shot themselves in the foot by releasing full price ports of stuff that was already on the bloody Amstrad for next to nothing.

If they'd had a few decent exclusives ready for launch it might have gone somewhere.

>> No.682881

>>682560
>Burnin' Rubber
I had the C64 of that. It doesn't seem like an interesting starting game for a new console.

>> No.683092

>>682560
Know what? I can't ever look at the PC Engine without thinking of that monstrosity. Everyone coos over how great its design is but in my mind - maybe just by association - it looks cheap and nasty.

>>679201
I've seen Flimbo's Quest come up a couple of times around here, and you'll find most C64 kids played it at one point or another just because so many systems shipped with the Flimbo/Fiendish Freddie's/Klax cart.

If you've any affection for the game at all then do yourself a favour and steer clear of the Amiga port.

>> No.683098

>>683092
>and you'll find most C64 kids played it at one point or another just because so many systems shipped with the Flimbo/Fiendish Freddie's/Klax cart

Not in America we didn't

>> No.683116

>>682140
>Yeah the NES was better at individual games, because it was more powerful
That's not exactly true. There are some categories in which C64 clearly wins.

>> No.683156
File: 58 KB, 1225x319, sisters.jpg [View same] [iqdb] [saucenao] [google]
683156

>>683092
Seriously, does nobody else see it? It's just me, isn't it?

>> No.683173

>>683156
Well fuck me sideways and call me Susan.

Now I'll never unsee it. Those bastards at Amstrad never had an original idea in their lives.

>> No.683178
File: 35 KB, 761x301, Three Stooges.png [View same] [iqdb] [saucenao] [google]
683178

>>683116
For example, Three Stooges on the C64 clearly has better graphics than the orange and brown nastiness on the NES

>> No.683196

>>683178
But the more colors don't make up for the fact that the resolution is ass

>> No.683204

>>683196
NES is 256x224 and C64 is 320x200, thus actually amounts to higher resolution

>> No.683210

>>683196
NES is hi-res, but the attribute system is horrible compared to how it works on the VIC-II and in some ways it's more limiting in how you can use colors.

>> No.683214

>>683156
It kind of looks like a PC Engine swallowed a Mk1 Mega Drive. Words can't do justice to how crappy the plastics are on the GX4000. It just feels awful.

Any CPC464 kids in the thread? I owned a C64 and played plenty of Speccy stuff, but I've literally never got my hands on the Amstrad. Anyone able to list some essentials or share any memories?

>> No.683225

>>683116
>>683178

I think you're missing the biggest draw of a cartridge based gaming system. The fact that you can keep the original hardware as standard, in this case the NES but ramp up the carts on an individual basis with new chip technology.

The power lies in a microprocessor that's able to uncompress the data. Basically the console and the game work in conjunction.

It's why NES games get better and more technically impressive the later the console gets in its lifespan. Granted there's only so much you can do, which is why we end up with 16 bit but the theory is sound.

With the C64 all you have is the ROM. Every game has to be loaded into it without exceeding the memory. The only way around that was to purchase extra. The only problem with THAT is no games took advantage of it. It was always severely limited by it's design.

>> No.683228

>>683178
>>683210
C64 is a computer, thus it was designed to be able to do pixel art. NES is a console and uses strictly tile graphics. Bitmaps were not a priority on it.

>> No.683240

>>683225
Most of the NES mapper chips were designed to bank ROMs and provide save games, abilities that any computer had out of the box. The main exception were the more advanced mappers like the Konami VRC series and MMC5.

SMB3 would really not be possible on the C64 unless you got rid of the animated tiles since the MMC3 is used to bank them from the CHR ROM on the fly.

>> No.683247

>>683225
NES can access up to 40k of ROM at once. C64 has more memory. Right?

Wrong. NES games are more code-dense than C64 ones especially as it takes significantly less programming to scroll the screen around.

>> No.683257

>>68322
>>683247
If the C128 was better-supported, that should have been able to do almost anything you can do on the NES except for eg. MMC5 stuff.

>> No.683272

>>683228
what's the diff? Not being a smartass I just don't see why one would be a jaggy mess of pixels and the other is an actual image

>> No.683278

>>683240
>abilities that any computer had out of the box

Of a sort. But the process of saving a game on the C64, a tape based system is so utterly retarded that 99% of games never used it. It was reserved for utility programs and office software.

>>683247
Indeed. The only way the C64 would be able to handle something like Zelda would be to load in
each dungeon by tape each time, wiping the whole game from memory as it goes.

And that's at the cost of sprites, scrolling, and the battery save.

>> No.683281

>>683257
Is there anywhere where the C128 really took off?

As a Britbong I've gone through life without ever knowing anyone who's owned one, and I've only ever run in to one in the wild at a retro event. I'd kind of like to get my hands on one just because I rather dig the not-quite-an-Amiga design of them but they're well beyond the amount I'm willing to spend on what'd essentially be a curiosity.

>> No.683287

>>683278
>But the process of saving a game on the C64, a tape based system is so utterly retarded that 99% of games never used it

The entire world is not Great Shitain. Everyone outside your silly country had disk drives.

>Indeed. The only way the C64 would be able to handle something like Zelda would be to load in
each dungeon by tape each time, wiping the whole game from memory as it goes.

How about Castlevania? It was 128k on the NES but used three 170k disks on the C64.

>> No.683293

>>683281
>Is there anywhere where the C128 really took off?
They sold 4 million of them; it was Commodore's second best-selling 8-bit machine after the C64

>> No.683305

>>683281
>Is there anywhere where the C128 really took off?

C128 was around in the US and Germany and wherever else people had disks

>> No.683306

>>683214
There were some games on Amstrad which had the best conversions. Batman the Movie and Shinobi for example. Plus there are some exclusive classics like Roland on the Ropes and Harrier Attack.

>> No.683303

>>681216
>>681171

According to Will, working in the level editor for Raid on Bungeling Bay was what inspired him to make Simcity. He apparently was having more fun making maps than playing them.

>> No.683308

>>681171
>i'm 41 and loved my C-64

Wow, super-wizard status

>> No.683313
File: 400 KB, 1280x960, 0512102053.jpg [View same] [iqdb] [saucenao] [google]
683313

>>683293
>tfw got a c128 w/accessories for free

>> No.683317

>>683308
0/10

Why is it you stupid 90s babby /v/tards assume everyone over 30 must be a virgin or a sexual deviant of some kind?

>> No.683318

>>683287
>Everyone outside your silly country had disk drives.

Eventually yes, In 1984 a C64 with a disk drive retailed for $900. And I still stand by my point, 99% of games never used any kind of save.

The price of the system and the drive itself were marketed towards people with money for home office use. Not for gaming.

Gamers with any fucking sense, ie those in the UK used tape as it was cheaper.

>Castlevania
If you're somehow implying that C64 Castlevania is better you're out of your fucking mind,

>> No.683324

>>683318
>Eventually yes, In 1984 a C64 with a disk drive retailed for $900

C64s were only $300 by 1984. Maybe you're talking $500 once you add in the disk drive.

> And I still stand by my point, 99% of games never used any kind of save

After the early years (82-84), multiload disk games with saves were the norm rather than the exception

>> No.683330

>>683318
>If you're somehow implying that C64 Castlevania is better you're out of your fucking mind
Where did I say it was better? I just said it was double the size of the NES because of how much less efficient C64 coding is.

>> No.683331

>>680413
Unfortunately the magnetic fields of those tapes won't last forever. Same with disks.

>> No.683340

>>683324
*sigh* This is the entire problem with C64/Amiga threads. They always become US vs Yurop shitposting.

>> No.683342

>>683318
>The price of the system and the drive itself were marketed towards people with money for home office use
C64 was always targeted as a home computer because the office world used IBM XTs or whatever.

>> No.683343

>>683330
Or that could just be how inefficient the developers were at bringing it to the system. Check out Castlevania on the Amiga - the Amiga is far more powerful than the NES yet the conversion is awful.

>> No.683352

>>683343
Then again, Maniac Mansion on the NES was 2/3rds the size of the C64 original.

All that extra code needed for scrolling the VIC-II, loading disk files, and fastloaders causes games to balloon in size.

>> No.683387

>>683343
A part of that could be the culture back then. I've read some real horror stories from devs involved in porting games about the way the were treated by some of the big names, particularly Japanese companies.

I have no idea if Castlevania was one of those cases but it seems a lot of the time they were lucky if they even got a free copy of whatever it was they were working on, nevermind art assets, source code and the like.

>> No.683389

>>683387
Ultra Games was a direct subsidiary of Konami though...

>> No.683393

>>683387
>>683389
And as it's largely a 1.1 port, they probably did have all the art assets and whatnot on hand. Still suffers from sloppy coding though...

>> No.683540

>>683389
Huh? The Amiga Castlevania port was done by Novotrade. A bunch of Hungarians that, as far as I'm aware, had absolutely no ties to Konami beyond developing a few games for them over the years.

>> No.683549

>>683540
The C64 version was made by US-based Ultra Games

>> No.683584
File: 1 KB, 320x200, MULE.png [View same] [iqdb] [saucenao] [google]
683584

>>678983

I lived on my C-64 for years. So many great games.

This one was my favorite.

>> No.683619
File: 47 KB, 640x400, mail-order-monsters-20090123045158886_640w.jpg [View same] [iqdb] [saucenao] [google]
683619

This game was also awesome. You bought a monster, outfitted it with lasers, attacks and shit, and then went out and battled another player, or went co-op on a mission with a player.

Haven't seen anything as cool or detailed like this on any other system.

>> No.683654

>>683549
Nope again. They just published it. The port was done by Distinctive/Universal Software Inc. who also had nothing to do with Konami. They churned out a metric shitload of awful ports back in the day.

http://en.wikipedia.org/wiki/Distinctive_Software

>> No.683719

>>683654
Their C64 port looks like a masterpiece when you see what they did to the game while converting it to DOS.

>> No.683765

>>683719
What the fuck did you expect on CGA/EGA PCs?

>> No.683781

I'm 24. You have to remember that Commodore was relevant in Europe to the middle of the 90s so there's plenty of us who had them as kids and aren't like 40.

>> No.683787

>>683781
And i'm 25

>> No.683792 [DELETED] 

>>683787
>>683781
>being born after 1986
>using /vr/
costanza.jpg

>> No.683801 [DELETED] 
File: 4 KB, 230x219, 1357031853443.jpg [View same] [iqdb] [saucenao] [google]
683801

>>683792

>> No.683805

>>683781

Yeah it wasn't until around 91-93 that sound and graphics technology on the PC. This was when the Diamond Stealth card and Sound Blaster both had their beginning and started the evolution of PC gaming as we know it today.

>> No.683807

Screw Yuropoors. C64 is all about Jumpman, Maniac Mansion, and Pirates

Deal with it.

>> No.683813 [DELETED] 

>>683801
We go here to escape you 90s babbies

>> No.683826 [DELETED] 

Daily Reminder:

If you were born after December 31, 1989, you are part of the Redshit, #YOLO, #SWAG, COD, Bieber generation. You have no relevant opinion on anything and should eat shit and die.

>> No.683829 [DELETED] 

>>683826
HURR FUCK 90s KIDS 30 YOS FTW

>> No.683835 [DELETED] 

>>683826
I wonder if the janitor knows that all deleted posts are archived and not actually gone?

>> No.683840 [DELETED] 

For some reason C64 threads always get a high amount of shitposting

>> No.683861
File: 8 KB, 259x194, image.jpg [View same] [iqdb] [saucenao] [google]
683861

>>678983
CPC464 masterrace reportin

>> No.683862

>>683807
>mfw an Amerifat was fat near me

>> No.684750

>>680521
Where? HOW?

>> No.685301

>>683342
Except that's not what I said.

I was referring to the unit sold with the disk drive. I can guarantee you it was marketed as an alternative to the slightly pricier Apple.

Sure the basic unit, much like the speccy was cheap as chips and advertised in magazines as a gaming computer but the disk drive bundle was an attempt to... well, make it office friendly I suppose.

>> No.685334

>>683293
I have a C128 but almost all games and software I have were for the C64 so they couldn't use the advantages of the C128.

>> No.685376

>>683807
I had Pirates and Maniac Mansion for the C64, Zak McKracken as well.
I played them before I learned English in school.

>> No.686706

>>679201
Oh yes i did, i swear my copy was on some kind of cartridge not a tape, remember using tiny joystick. 87 fag here.