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/vr/ - Retro Games


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6779047 No.6779047 [Reply] [Original] [archived.moe]

How does this port of the classic retro 2D side-scrolling action platformer Super Mario World 2: Yoshi's Island hold up to the original classic retro SNES version?

>> No.6779056

>>6779047
tiny screen with no backlight vs a color tv
hmm

>> No.6779058

There's a SNES version?

>> No.6779180

>>6779047
Has a few more levels and the 100% ending tells you how many times you've died, so that's something.

>> No.6779191

controls like shit with only 2 face buttons

>> No.6779207

I actually prefer this version despite the closer view

>> No.6779306

>>6779047
I have a soft spot for the GBA version because it was the one I grew up with, but overall the original SNES version is quite better. For one, you can actually tell the difference between red and non-red coins, and the colors are not as washed out. At least the music was mostly accurate to the original, unlike Super Mario Advance 2: Super Mario World.

>> No.6779331
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6779331

>>6779058

>> No.6779361

It's shit. Worse controls, worse graphics, worse music.

>> No.6779369

>>6779306
The coins being visibly red is actually a bad thing, it makes exploration too easy

>> No.6779438

>>6779369
I see your point, but I personally don't want to get every single coin ever.

>> No.6779563

>>6779047
No idea why people complain about Mario crying when the Yoshi noises in GBA are so much worse

>> No.6779631

>>6779563
People are fucking autismos.
The noises are fun.

>> No.6779668

>>6779047
>can finally talk about gba like youve been spamming
>board is killed for it
hope youre happy faggot

>> No.6779698

>>6779047
>Yoshi's Island
Still the worst Mario game ever made, no matter what platform it's on.

>> No.6779740

The worse sound and visuals combined with the more limited control scheme make it inferior to the SNES version.

>> No.6779776

>>6779668
Believe me, I am. I wish I could see the faces of everyone who told me that it would never ever be retro. Feels good to win.

>> No.6779829

The GBA port is noticeably worse than the original SNES. The visuals, music/sound and resolution are all gimped. The only saving grace is that it's portable and playable natively on GBA/DS/3DS/GameCube GamBoy Player, etc. There are actually patches that restore the color palette and sounds to the original SNES color palette and sounds. A definite improvement.

>> No.6781175

>>6779829
>There are actually patches that restore the color palette and sounds to the original SNES color palette and sounds. A definite improvement.
Luckily SMA4 already does this when you put it in a Game Boy Player

>> No.6781190

>>6781175
Really? Is that the only Super Mario Advance game that does this?

>> No.6781301

>>6781190
I think so, but I don't own SMA 1, 2 or 3, (only 4) so I can't test that myself. Not finding any evidence online that they do support the correct palette with the GBP.

>> No.6781362

https://youtu.be/NWoDhYYG8Hc?t=162
https://youtu.be/1Rr5lCfpAhk?t=169

>> No.6781991
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6781991

>>6779047
based yoshispammer, we fucking won.
to finally answer your question, it's worse, like most GBA ports. the point of GBA ports was playing on the go, which is no longer a selling point when you're an adult and/or use emulators. SNES versions are superior in every way

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