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/vr/ - Retro Games


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677167 No.677167 [Reply] [Original]

>buy a bunch of old games
>they kinda suck
What it really all it comes down to is that they lack depth. I bought uniracers, elevator action, and some obscure beat 'em up, and they were entertaining for about 15 minutes before they became stale.

>> No.677176

>>677167
It must depend on the game, there's plenty of times where increased complexity makes the game less enjoyable and more clunky, like adding new rules to chess.

>> No.677174

>>677167

3 games isn't a bunch. What else did you get? Uniracer is more fun with a friend.

>> No.677180

You bought a racing game, an arcade game, and a beat em up

Those don't tend to have depth, OP, no. Have you tried an RPG?

>> No.677191

>>677167
>obscure beat 'em up

Please name it. Its not like anyone seeing this couldn't immediately go look it up removing the obscurity.

>> No.677192

>Buy a bunch of games I know nothing about
>Play all of them for a short time and judge them based off that 15 minutes
>disappointed

>> No.677197

>>677174
Those are my only recent pickups, but whenever I buy something from the pre Saturn/PS1/N64 days I find myself let down. It's hard to find a game from that era that offers more than simplistic arcadey gameplay

>> No.677207

>>677180
a good beat em up actually has more depth than a good rpg

>> No.677208
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677208

>>677180

>> No.677209

>>677191
XKaliber 2097

http://www.youtube.com/watch?v=RwYy_sR01D0

>> No.677212

>>677197
You can't be serious, tons of games from even the NES era have "depth".

>> No.677215
File: 145 KB, 700x500, 1358221703591.jpg [View same] [iqdb] [saucenao] [google]
677215

I've had the same issue with games - Fond memories of hours of gameplay, only to be disappointed with them today.

I think the real issue is that when I was a kid, I had like 5 or 6 games and that's all. Nowadays, you have a huge library to chose from, so you have the option of "I'd rather play a different game"

>> No.677217

>>677197

You have to understand that during that era, arcade style game design was common because arcades were still thriving. This is why a lot of games still had a meaningless scoring system for example. I'm 28 and I never once compared scores in Super Mario Bros. as a kid.

>> No.677221

>>677215

Except now as an adult you can afford to but all these games but you have a giant backlog that just sits there unplayed. Feels bad man.

>> No.677228

>>677221

>Afford to buy*

>> No.677231

>>677212
I never said that they didn't. It's just hard to find such games.

Besides, lots of NES/SNES games tend to be so cheap I'll just buy them on a whim to see what they're like.

>> No.677241

>>677208
uh.

Okay, this is like the fifth shitpost today that's been so ridiculous I don't even know how to react. Am I serious in saying what?

>> No.677246

>>677197
Simplicity is the hallmark of good design.

>> No.677251

>>677241

Just ignore him and move on. That's how we'll continue to keep /v/ out.

>> No.677250

a game's depth is directly tied to its difficulty, because of this you should always try to seek out games that challenge you.

For instance if a game has 20 different types of but you can cruise through the game just spamming 1 or 2 than there is no real depth. You could arbitrarily switch up attacks, but thats not depth it just playing the game semi-random.

>> No.677260

>>677246
That may be true for cell phone games and kitchen appliances, but not console games

>> No.677258

>>677251
but...it's like existentially terrifying how mindless and random these posters have become.

I knew /v/ was bad but nothing resembling coherent thought is left at all here. It's like that fucking Junji Ito manga. People go into /v/ and find a hole and they come out the other end as fucked up noodly drrrr drrr monsters.

>> No.677284

>>677260
If simplicity were best, we'd never progress beyond Atari games

>> No.677295

>>677167
>gimicky platform racer, NES era action game, and a shitty beat 'em up lack depth
No fucking shit. What exactly were you expecting?

>> No.677301

Here's something to remember, OP

Every game sucked back then, just as they do now. The only games that didn't suck are the ones everyone still talks about.

Elevator Action was a simplistic early-80's arcade game that garnered some popularity. Uniracers is only remembered for that stupid lawsuit with Pixar. And most no-name beat-em-ups were just cash-ins on the popularity of Final Fight and Streets of Rage.

Basically, you bought shovelware.

>> No.677304
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677304

>>677295
I was expecting to have fun

>> No.677314
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677314

>>677258
>Those don't tend to have depth, OP, no. Have you tried an RPG?

>> No.677309
File: 668 KB, 640x468, Uniracers_boxart.png [View same] [iqdb] [saucenao] [google]
677309

>>677167
Hey, OP, don't be dissin', Uniracers

>> No.677319
File: 128 KB, 345x294, 1354477554921.png [View same] [iqdb] [saucenao] [google]
677319

>Hating on Elevator Action

Boy I am gonna ruff you up.

>> No.677325

>>677319
It was actually the most enjoyable of the three games I bought

When I mod my Saturn I'm gonna burn myself a copy of Elevator Action Returns
http://www.youtube.com/watch?v=HLKELQePPsA

>> No.677324

>>677215
You are also much more experienced with games thus archaic gameplay and blatant design flaws are more noticeable for you.

>> No.677336
File: 227 KB, 500x447, 1360109070153.png [View same] [iqdb] [saucenao] [google]
677336

>>677325
Dude, that intro, they're fucking operator

>> No.677352

>>677319

I was thinking the same here.

Elevator Action is awesome. 2 or 3 stages in it gets crazy difficult and challenging.

>> No.677359

>>677325
ffs, are there any good games on saturn that don't cost 60$? i bought mine to get the shmups and almost all of them are 60-180$. have any ideas on good games in at least the 20-30$ range?

>> No.677364

People don't play old games because they are old. There are mountains of shovelware for the NES, SNES, and especially the PS1. People like retro games because many of them require a high amount of skill and don't coddle.

If you can't be bothered to find the good stuff, either by recommendation, or playing it yourself on emulator, that's your fault.

>> No.677374
File: 29 KB, 300x225, fighters_megamix_profilelarge-1.jpg [View same] [iqdb] [saucenao] [google]
677374

>>677359
Fighters Megamix

>> No.677368

>>677359
Get the Action Replay cart. It sounds like you are looking at American and European games instead of Japanese ones. It is much cheaper to get Japanese versions of most Saturn games.

>> No.677378

>>677359
I don't know how die-hard you are about collecting, but just get a mod chip. They're around $40 which is a lot cheaper than what you'd spend attempting to acquire most good Saturn games.

>> No.677403

>>677368
i have one. even then most of the games i'm interested in are expensive or games that require knowing japanese.

>>677374
i'll check this out. thanks.

>>677378
i would personally rather have the actual game. i know that silly in some cases but i really like those shiny cases on the shelf.

>> No.677417

>>677403
>even then most of the games i'm interested in are expensive or games

What games are you looking at? Where are you looking for them? Because most of the good Japanese games aside fron DonPachi and Radiant Silvergun are pretty cheap.

>> No.677414

>>677403
>i would personally rather have the actual game. i know that silly in some cases but i really like those shiny cases on the shelf.
Prepare to pay out the ass no matter what, then. Even imports are pricey.

>> No.677425

>>677417
where are you finding them cheap?

http://www.ebay.com/sch/i.html?_trksid=p2050601.m570.l1313.TR0.TRC0&_nkw=elevator+action+returns&_sacat=0&_from=R40

>> No.677443

>>677425
http://global.rakuten.com/en/category/toys_games/video_games/sega_saturn/#googtrans/ja/en


Shipping is much higher but it is still cheaper than ebay most of the time. Just gotta be careful because some sellers won't ship outside Japan.

>> No.677442 [DELETED] 

>>677336
lol so operator XDD
>>>/k/

>> No.677447
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677447

>>677221

>having a backlog
>not having a job that lets you play vidya 8 hours a day

Never, not once, ever.

>> No.677465

>>677417
actually donpachi isn't that bad floating around 45-50$ most of the time. batsugun-60-80$, Battle Garegga-130+, Soukyugurentai - 40+, Twinkle Star Sprites-50 +. and the list goes on. and i picked up layer section 2 for only 30$. i look at ebay, rakuten, flea markets, et cetera.

>>677414
yeah, i know...

>> No.678175

>>677443
Jesus, dude, this site looks glorious, shipping nonwithstanding. Thanks for the link.

>> No.678225

I still collect retro games even though I have "outgrown" for lack of a better word all of those type of games. I sometimes use emulators to play them for kicks when old buddies come over, but my collection is pretty much just there for looks.

I prefer modern games by leaps and bounds. My point being that not everyone on /vr/ has the same tastes and automatically just shuns anything new.

>> No.678240

>>678225
>My point being that I'm a tedious hipster cunt who needs to do the board a favor and fuck off.
Fixed that for you.

>> No.678251

>>678240

>Implying the real hipsters are not the ones that force themselves to enjoy outdated pieces of software that have better modern variants

Eat shit.

>> No.678302

>>677443
Ehrm, is there anywhere i can check if any given game in that site is CIB and whatnot? I don't want to buy a shitload of cheap games and end up with a stack of CDs.

>> No.678314

>>678302

pricecharting.com

>> No.678317
File: 208 KB, 800x450, Pure Imagination.jpg [View same] [iqdb] [saucenao] [google]
678317

Older games promoted imagination through their limited technology. There was no story included in older games. Nobody knew why Mario, who was assumed to be a plumber, was saving a pink girl or where all these turtle guys and castles were coming from. You made up a story in your head that satisfied all of your questions about these games.

Too many newer games hold your hand through the entire game. Whenever there isn't a cutscene the ai is chattering away, pointing out objectives with flashing lights or trying regale you with some pointless anecdote.

Whenever I play a game I skip through text because it's never as interesting as I imagine.

>> No.678325

>>678314
What? Uh, thanks, but that's not what i asked. I want to know if VIRTUA GUN HARD CANCER 1 DOLLAR comes with just the disc or the whole package, etc. Unless they follow the pricecharting down to the cent, that link doesn't really help.

>> No.678389
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678389

>>678317
>didn't read the instruction booklet
Hey everyone, look at this faggot!

>> No.678430

>>678317
>Older games promoted imagination through their limited technology. There was no story included in older games. Nobody knew why Mario, who was assumed to be a plumber, was saving a pink girl or where all these turtle guys and castles were coming from. You made up a story in your head that satisfied all of your questions about these games.
This is my deal. When game developers are unburdened with limited space and money, it turns out they actually don't have that much imagination. Video games used to seem fantastical. Now they seem all like generic fantasy rip-offs or bland shooters. And maybe it was always like that, but the older games seem more mysterious.

>> No.678437

>>678317
>not reading the manual

come on son, jesus

real retro gamers knew exactly why mario was fighting turtles, they just didn't know what the fuck a "horsehair field plant" was

>> No.678462
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678462

>>678389
>is underage

Many earlier games didn't come with instruction booklets that provided any information relative to the story. On top of that, most console games people played were from sharing with friends (who would lose the booklet long before they let anyone borrow the game) or rentals (telling someone you got a booklet with a rental was like telling them your dad worked for nintendo).

When the booklets did explain a bit about the game's story it often wasn't very relevant to the actual gameplay.

>> No.678498

>>678240
>>678251
>hipsters

The term "hipster" is so passé. I prefer urban bohemian, mmmkay?

>> No.678508
File: 197 KB, 833x1109, Bowser.jpg [View same] [iqdb] [saucenao] [google]
678508

>>678317

Let's be honest, a number of the personalities and motivations we gave characters as fans were a lot better than the official ones which came years later

>> No.678541

>>677167
That's because you suck at choosing games.

>>677180
>Have you tried an RPG?
>looking for depth in an RPG

>>677209
That's not a beat'em up. That's a sidescrolling platformer. A beatem'up is like TMNT arcade or river city rampage.

>> No.679773

>>677231
I'd suggest looking to Super Metroid, Megaman X and X-2, Star Ocean, Star Tropics, Panzar Dragoon, Snatcher, EVO, Ecco, some of the DnD games (Especially the Capcom ones), Ultima, Popful Mail, North and South, Crystalis, Obunaga's Revenge, Clash at Demonhead, Sweet Home, Earthbound, or Metroid if you want a game that has a bit more meat to it.

The games listed either have high replay value, a deep game system that you can sink your teeth into, or a well developed game world that is worth exploring.

Especially check out EVO, Megaman X, Star Tropics and Crystalis. If you don't mind roms, the older Shin Megami Tensei games are worth looking into.

>> No.679782

>>678317
I remember getting Megaman 3 and reading the instruction booklet. I liked to imagine that all of the bosses had personalities and there was this really deep and engaging story going on. Like how I was slowly murdering these bots that Wily and Light made one by one.

It was a lot more dramatic in my mind. Maybe that's why I really liked the mega's interpretation

>> No.679785

>>678462
>When the booklets did explain a bit about the game's story it often wasn't very relevant to the actual gameplay.

I remember the SMB1 booklet essentially saying that all of the coins/bricks/etc. were Mushroom Kingdom citizens who had been transformed by Koopa's magic. It was sort of odd and morbid. So whenever you busted a brick, you were killing a transformed mushroom dude.

>> No.679787

>>677167
get Destruction Derby 2 / Septerra Core / Captain Claw

>> No.679794

>>677209
Looks fun.

>> No.679820
File: 15 KB, 175x572, cutman.png [View same] [iqdb] [saucenao] [google]
679820

>>679782
>I liked to imagine that all of the bosses had personalities

Did you ever play Mega Man & Bass? It has a profile database for every single non-mook character except for Dr. Cossack, and it has little biographies for all of them. Every single Robot Master. Even the Stardroids from the GB version of 5, and the Genesis Unit from Wily Wars. They've all got nice 16-bit art too.

Here's Cut Man's for example. The Mega Man wikia has all of them and they're arranged.

>> No.679824

>>679820
the only canon personalities in my mind are Hyadain's

Mega Man is an epic tale of artificial beings searching for meaning in a war-torn future...and all of them are gay for mega man

>> No.679828

>>679820
It's not the same, honestly. They all lacked real depth in personality and were more based on puns.

At least with the Megaman X mavericks, they actually had backstories and full motivations. I wish the Megaman games could have that.

>>679824
Bubble Man is the only personality from those songs I feel is canon. Sad bubbleman is best bubbleman.

>> No.679839

>>679828
Wily is a pretty strange guy. I have no trouble believing he'd program his robot's personalities based off puns.

>> No.679856

>>679828
They call Dr. Light a douche in the GBA translation.

To be precise, his Bad Point is "douchey". I'm not kidding.

>> No.679868

>>679856
this is what happens when you give translation projects to ignorant people with no oversight

the things I could tell you about Generations of Chaos for PSP

>> No.679884

You know what else lacks depth and becames stale almost immediately? King of the Hill.

>> No.680101

>>677197
So you hate fun?

>> No.680115

>>677314
I'm sorry you only played jRPGs, try something on the PC, but your head may explode from the complexity.

>> No.680152

>>677207
Name one? The closest I can think of would be God Hand but that's not a /vr/ game.