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/vr/ - Retro Games


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File: 19 KB, 397x296, E1123DF9-1F48-41A7-9EB4-24EBA4EF4494.jpg [View same] [iqdb] [saucenao] [google]
6768314 No.6768314 [Reply] [Original]

What do people see in this that isn’t just Ocarina of Time, but unfinished? Why are people so desperate to play a rough demo over the finished game?

>> No.6768320

>>6768314
It sounds weird but the locations in the beta look more real and less "gamey". Like, compare the beta forest where there's fog and trees everywhere to the lost woods in the final game which is just a series of tunnels.

>> No.6768323

>>6768314
Beta OoT has a lot more classic soul.

>> No.6768324

>>6768314
>I think 3D is ready for prime time, Miyamoto-san

>> No.6768332
File: 145 KB, 1066x800, OOT_timetemple.jpg [View same] [iqdb] [saucenao] [google]
6768332

the forgotten soul

>> No.6768367

>>6768314
What the fuck actually says that? I know people want to play alpha builds of OOT but no one really thinks “””Zelda 64””” is a different game

>> No.6768370

>>6768314
Glad they copied mystical ninja starring goemon. This version of the game looks AWFUL.

>> No.6768383

Grass is greener type of thing. The idea they could get what they were never supposed to - disregarding the point that the reason they were cut in the first place was because the devs thought it wasn't good enough quality. Also the interactivity for a lot of them, like a treasure hunt where they might find something.

If they were really such hardcore fans as they claim they are they'd be actually playing the real games, not endlessly refreshing websites and forums looking for some tiny extra detail that was left out of the finished games.

>> No.6768390

>>6768383
The beta Hyrule town market prerenders looked great though, they prolly got cut due to storage space.

>> No.6768413

>>6768314
it seems like early oot didn't have everything set in stone yet and a lot of the screenshots look wildly different from the final.

>> No.6768424
File: 519 KB, 1018x600, 37199259560003419.png [View same] [iqdb] [saucenao] [google]
6768424

Sometimes things revealed in prototypes lead to clues into how the games were developed
>noticed how you see a weird cutscene in banjo kazooie when you kill Big Clucker birds in Click Clock Woods you see a small cutscene
>Clanker's Cavern was originally Fungi Forest with Click Clock Woods enemies
>levels and enemies got shifted around
>which is why when you kill a Big Clucker bird coming out of a tree hole in Click Clock Woods you see a cutscene
>but when you kill a Grille Chompa (slug monster coming out of sewer grates on the wall) you don't
>you were supposed to be introduced to Big Clucker enemies first in Fungi Forest and Grille Chompas in Rusty Bay
Is this interesting? Not really, but it feels like solving a 30 year old puzzle.

>> No.6768447

>>6768424
https://www.youtube.com/watch?v=nRbHCQvaSLw
Oh also Fungi Forest as a concept got moved to Donkey Kong 64. Does anyone care? Not really but it's neat.

>> No.6768604

>>6768314
You're not the least bit curious about an iteration of a cult classic game that hasn't been seen in 20 years?

>> No.6768606

>>6768314
The fantasy of what could have been. It's just blind optimism.

>> No.6768986

>>6768314
Because based on what documentation there is, it ISN'T the same game. Depending on which build you're looking at, anyway. Miyamoto held a strictly supervisory role at the start of development only to "upend the teatable" as he's famous for and take the reins himself, starting over from scratch.

Some of the very first footage is nothing more than a tech demo showing Zelda 1 concepts and environments in the 3D engine. Not really its own game. After that, there's the build that has the wide-open Lost Woods, the non-prerendered Hyrule Town, etc. Lake Hylia as pictured in the OP is likely from that build too. Then, you have what you basically described, a less finished version of OoT as we got it, with no child Link, no ocarina, and selectable medallions that were either magic spells or warp items in lieu of the ocarina songs. Possibly both--documentation on that one is a bit conflicting. It's unclear how any aspects of the older, unused build fit in with what was said about having a Mario 64-like hub inside Ganon's Castle, or whether it even got far enough in development to fit itself together.

>> No.6769878
File: 1.83 MB, 5120x3584, 1583404038884.jpg [View same] [iqdb] [saucenao] [google]
6769878

>>6768424
Interesting, I always thought this animation strange.

>> No.6769893

>>6768314
If you were a creative then you would understand how each stage of the process is both valuable and art in itself.

>> No.6769897

Historical purposes. Early game builds offer insight to how things were before they took the shape we've known for years. They give life to early concepts only spoken about in interviews and shown off in magazines.

>> No.6770113

>>6768604

>A game that is ALWAYS found on nearly everyone's list of the top video games of all time, often at #1 is considered a "cult classic"

>> No.6770884

>>6768314
Unfinished games have a sense of mystery to them, by their very nature since they represent a point where the game was still in development, and thus might have ideas and whatnot that got scrapped.
Also, a sense of closure for childhood memories of previews and such.

>> No.6771089
File: 619 KB, 681x1029, beta_madjack2.jpg [View same] [iqdb] [saucenao] [google]
6771089

>>6768447
>>6768424
speaking of DK64

>> No.6771847

>>6768314
Actual color and a good design for Link.

>> No.6772189

>>6771847
The Adult Link we got in OoT was a total cutie though.

>> No.6772208

>>6768314
there is always mysticism when it comes to meme games like this, not to mention all the stuff that was changed or didn't make it to the final version

>> No.6773128
File: 15 KB, 472x332, zelda-64-forest2.jpg [View same] [iqdb] [saucenao] [google]
6773128

>>6768383
>disregarding the point that the reason they were cut in the first place was because the devs thought it wasn't good enough quality

This isn't the full picture. In game development things don't just get cut because they were bad. Designers have to make compromises and decisive decisions, something that was beautiful in its own right has to get left behind for something else. To say nothing of space/data, storage, hardware, and time constraints.

At the same time, I mostly agree with you about the grass is greener thing. I think in many cases you are right that developers do abandon concepts and elements that would have hampered the experience or at least replace them with something better. I can understand the wistful "what could have been" feelings but people take it way too far. They forget the simple fact that they'd think this NO MATTER WHAT. Like in an alternate universe if the beta was the final game and the final game was an undiscovered beta they'd be saying the exact same shit, so it really doesn't have much to do with what would be "better" or "worse" just the fact that it was different and "we never got it."

This is also heightened by the fact that most betas are unplayable and the rom data is either locked away forever or lost. When all you have is a few blurry screenshots or a 2 minute VHS recording at an expo, the imagination just runs wild.

>> No.6773453

>>6768383
This, people always want what they can't have.

>> No.6773496

>>6768424
>is this interesting

yes

>> No.6773497

>>6768424
>Banjoke wahpoohie
Who cars you faggot manchild nigger Retard lmao at your life

>> No.6773583

>>6768314
>20+ years of seething, pissing and moaning for muh RE 1.5
>finally gets released
>excitement for it dies instantly
people never learn

>> No.6773584

People want the beta in the hopes they discover some cut content or features so they can now shit on OoT and declare it a gimped soulless rushed out game and Miyamoto is a jew for releasing it in the state it was.

>> No.6773597

>>6768604
Not at all