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/vr/ - Retro Games


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6765834 No.6765834 [Reply] [Original]

What was the point of this unnecessary, unskippable cutscene?

>> No.6765882

>>6765834
Kino.

>> No.6765885

>>6765834
It's a beautiful cutscene, it gave Ocarina an other-worldly ethereal flavor

>> No.6765887

>>6765885
What did it serve in the purpose of the plot? The back story was 100% unnecessary. Nobody cared how hyrule was made. It's retarded.

>> No.6765903

>>6765887
>Nobody cared how hyrule was made.
I did

>> No.6765905

>>6765882
unironically this.

>> No.6765906

It establishes the entire game's story. The Triforce is a wish granting item left behind by the gods, and Ganondorf wants it.

>> No.6765914

>>6765887
It explained where the triforce came from dumb dumb

>> No.6765915

>>6765906
So literally the exact same story as Link to the Past?

>> No.6765920

>>6765906
if ganondorf wants it so bad why didn't the devs put it in the game? waste of my time with these unskippable fmvs

>> No.6765923

>>6765915
Every Zelda game has to be able to work in a vacuum, as a stand alone story, and I don't even remember if they specifically explained what the triforce was or where it came from up until this point in the series. It's also a nice cutscene and not very long, so there;s really no need to be upset about it.

>> No.6765926

>>6765923
You can remove this pointless cuckscene and nothing would change

>> No.6765931

>>6765926
Apart from the fact you'd have no context for what the triforce was or why anyone wants it.

>> No.6765932

>>6765931
just make it a single text box instead of wasting more of my time

>> No.6765935

>>6765932
Take your ADD pills.

>> No.6765936

>>6765935
load times are unacceptable as are unskippable cutscences. I expected more from the greatest game of all time ever made.

>> No.6765938

>>6765936
This bait is tedious.

>> No.6765943

It’s symbolism for ameriKKKan police oppressing minorities

>> No.6765946

>>6765938
so is this cutscene

>> No.6765952

3D Zelda sucks major dick

>> No.6765956

>dude, if I can trick people into thinking I can't sit through a two minute cutscene, they'll be totally upset!
Why do you do this every day?

>> No.6765957

>>6765952
This, except Major's Mask is the only decent one of them. At least you can play as more than one character in it.

>> No.6765964

>>6765834
3d wooshy woosh look at the shiny triangles

>> No.6765965
File: 1.97 MB, 1491x929, 5b0f3haosn551.png [View same] [iqdb] [saucenao] [google]
6765965

Why did nintendo feel the need to waste our time with this?

>> No.6765973

>>6765965
Bad game design.

>> No.6766035

>>6765965
Someone should add this to the Zelda iceberg.

>> No.6766045

>>6765887
God i hate faggots like you and that egorapter cuck who hates story telling in video games and gets all autistic when their like 20 hour game is interrupted by a cut scene because you're all fucking autistic and get riled up when a game isn't pure gameplay

>> No.6766074

>>6766045
I think an excellent compromise is to simply have the cutscene skippable. Also if the cutscene gives you direction/an objective then have it accessible from the menu, maybe have it flash in the corner of the screen after the cutscene is over/skipped. Everybody is happy that way.

and yes egoraptor is an insufferable faggot.

>> No.6766101

You could make a save file after the cutscene and copy it whenever you wanted to start a new game.

>> No.6766103

>>6765834

Nationalism is bad

>> No.6766105

>>6765887
You're a reptile brained empty little person.

>> No.6766127

>>6765887
>Nobody cared how hyrule was made.
I did. It enhanced the mystery and mystique of Hyrule. Please go back to whatever shithole you came from and leave this board alone.

>> No.6766151
File: 774 KB, 1568x764, gdt.png [View same] [iqdb] [saucenao] [google]
6766151

>>6765834
And that is why you fags will never understand OoT is the greatest game of all time.
Story and atmosphere make all the difference. Playing OoT when it came out was like a magical psychedelic renaissance faire imax christmas of lore and wonderment.

>> No.6766193

>>6765915
ALttP Link lived in Hyrule with his uncle and is guided by village elder Sahasrahla to collect the 3 magic pendants so he can obtain the master sword and defeat Agahnim, the evil wizard who has abducted the lady descendants of the sages, only to get dragged into the Dark World on completion of this first mission and proceeding to free each sage descendant in the Dark World to help defeat Aghanim at which point it's revealed Ganon is the real evil power who used Aghanim as a puppet alter ego in the Light World remotely to get around his being stuck in the Dark World.
OoT Link lived in the Lost Woods as a strange child without a fairy up until the start of the game when the Great Deku Tree sends Navi to accompany him on his quest to save the world with it later being revealed Link is a Hylian who was sent to live with the perpetually young Kokiri, and he's guided by an owl to get to the castle and learn of similar need to obtain 3 spiritual stones for access to the master sword, but upon doing this he is put in stasis for 7 years and emerges in a bad future where Ganondorf has conquered the world and plunged it into zombie infested desolation and needs to help the sages liberate their respective temples to seal Ganondorf away in the void of the sacred realm after defeating him with the master sword.
The games aren't identical in story but they rhyme in George Lucas lore terms. Each Link is linked to the other Links in a recurring struggle to restore balance to the magical forces at work in their worlds.

>> No.6766201

>>6765834
It's called "soul."
https://youtu.be/dmARqH4qrls

>> No.6766214

>>6765887
>Nobody cared how hyrule was made.
I did.

>> No.6766216

>>6765834

to make plebs seethe

>> No.6766218

>>6766045
Egoraptor hates story? :(

>> No.6766485

>>6766045
What I find most interesting about people complaining about a 5 min cutscene is that they won't complain about newer games being flooded with loading screens (not even counting all the new consoles start up and menu-browsing/update installs and all that).
It's like, older game has a cutscene? OMG THE WORST!
Newer game has like 30 hours of loading and 20 hours of "game"play? it's alright.

>> No.6766491 [DELETED] 

>>6766103
If you're non white, it sure is.

>> No.6766520

>>6765834
To make your autistic ass pay attention

>> No.6766535

>>6765834
>>6765887
I wish people like you were fucking dead.

>>6765885
I feel the same way, it was a polygonal big-bang of hyrule.

>> No.6766537

>>6766201
>HURR HURR HURR WHY HE HAS TO DANCE? WHAT'S THE PURPUSE OF THAT DUDE? I'M AN ATTENTION WHORE THAT NEEDS TO NITPICK

>> No.6766547
File: 358 KB, 1650x1650, 3DMap_LegendOfZelda-OcarinaOfTime-Present-Zora'sRiver(Side).jpg [View same] [iqdb] [saucenao] [google]
6766547

>>6765965
A bunch of people don't play games in single session, and resuming midway trough is basically the same as starting fresh again.
Most games need some way to deal with the issues caused by questionable memory due absence.

The Owl is just a terrible way to do it. You can see a lot of refinements in each successive game on how to infer the goals.

>> No.6766552

>>6766547
open the image

>> No.6766554

>>6766537
ikr. You could have some flavour text that says "he dances", and then it wouldn't interrupt my epic gamer session.

>> No.6766557

>>6765926
You can remove the game from existence and nothing would change

>> No.6766565

>>6765834
The irony of this whole thread is quite something. All the Zelda games feel like sluggish time wasters with barely any gameplay. I never expected a fan to complain about something like this.

But here's a sweet tip, you don't have to play that game. There are tons of others without unskippable cut scenes to get your knickers all in a knot.

>> No.6766597

>>6765943

triple kay hoolijins like moon-man that's right, if you head right, fucking your mom every night

>> No.6766617

>>6765887
kys faggot

>> No.6766639

>>6765834
Which time?

>> No.6766734

>>6766127
Are you reading from a script?

>> No.6766781

>>6766537
"Soul" is a good thing, anon. The post you replied to isn't nitpicking; it's saying that scene was good.
Are you some sort of soulless Satan worshiper or something? I don't get how you could see having a soul as a negative.

>> No.6766804

>>6766193
Once the timeline shit happened Zelda lost more of its mythos than it gained. It transformed what was supposed to be a fantasy romp into the goddamn Silmarillion.

Back before OoT it was sort of taken for granted by us playground kids that the four games all featured the same Link and ALTTP was the prequel that set up a Mario/Bowser style conflict between Link and Ganon. Then OoT hit and we were confused.

Someone once suggested, and I like this the most, that at some point there was a Link, a Zelda, and a Ganon and they fought over the Triforce. But it was so long ago that nobody knows the full events so the details keep changing depending on who's telling the story. And so each game is a different storyteller passing on what they believe is "The Legend of Zelda."

>> No.6766818

>>6766804
Zelda was always made up as it went along and OoT shattered any delusions that it was a careful peek into a fantasy world and was obviously just a poorly planned mess.

>> No.6766823

>>6766804
>Back before OoT it was sort of taken for granted by us playground kids that the four games all featured the same Link and ALTTP was the prequel that set up a Mario/Bowser style conflict between Link and Ganon.
That doesn't make any sense. Everyone I knew thought of Legend of Zelda and A Link to the Past as two different Links since they both start out with nothing and get help from wise elderly people so they can learn the ropes and become a hero. If it were the same protagonist he wouldn't be treated like an amateur who needs help figuring out how to become a hero in both games at the beginning.

>> No.6766828

>>6766804
>>6766823
Also it's right there in the name: "A Link to the Past." It uses the indefinite article "a" to refer to one of multiple Links.

>> No.6766835

>>6766818
>Zelda was always made up as it went along
That's true of any fiction. Did you expect someone to come up with every detail of every part of the entire series all before the first game was released?

>> No.6766842

>>6766835
I don't expect them to act like this is the case, contradict themselves at every turn and sell retcons so fervently.

>> No.6766847

>>6766842
What was retconned exactly?

>> No.6766849

>>6766835
Peaches

>> No.6766850

>>6766823
Back then quirks like that were written off as "video games, man." Same reason why Mega Man starts every game without the weapons from the last one. Or why Samus has to keep collecting the morph ball. We weren't yet trained at the time to look for story reasons behind that. Link kept starting each game empty handed because its a video game and getting items is the whole point. We didn't look any deeper than that. There was never any reason to.

>>6766828
That's easily written off as a pun. "A Link..." also means a connection. Like "this is the story of the past that uses the main character's name in the title."

>> No.6766857

>>6766847
When you know you know

>> No.6766881

We know the original intent at least was that it would be the same Link. Zelda II opens with "After Ganon was beaten Zelda was cursed with a sleeping spell." It clearly establishes the game as a direct sequel.

>> No.6766906

>>6765965
> he or she
> PLEASE HELP HIM

>> No.6767028

>>6766881
The manual's story makes it fairly clear it's not the same Zelda he rescued at the end of the first game, but an ancestor of some sort. The in-game crawl is just badly translated again. LttP has no reason to be a sequel though, and "Link to the Past" itself is a NoA creation likely referencing the Imprisoning War in the opening over the more generic sounding "Trifoce of the Gods" subtitle they got.

>> No.6767042

>>6765834
>unskippable
It's not. You can mash A through it and it finishes quickly.

>> No.6767118

I can't understand how some people can be so upset aboute a cutscene, people who get mad about this is the same trash people who doesn't care aboute lore and history in Video Games and all they care is aboute gameplay. VG comunity would be great if can make away these assholes who cry about lore or a fk cutscene.

>> No.6767160

>>6765834
Distancing the franchise from Christian imagery and the Crusades allegory you fucking retard

>> No.6767236

>>6766857
I just replayed Legend of Zelda and A Link to the Past again this past month and I can tell you you're full of shit. Nothing was retconned with Ocarina of Time. It was never meant to be the same Link. It's the Imprisoning War.

>> No.6767260

>>6765834
They spent alot of money making that cutscene and they weren't gonna have some snot nosed little faggot skip it.

>> No.6767265

>>6767118
There's nothing wrong about the lore, but all cutscenes must be skippable unless there's a technical issue like a hidden loading--in which case the cutscene should be removed before the game is released.

>> No.6767331

>>6767265
These days, yeah, but not everyone had quite cottoned on to the fact that cutscenes should be skippable back then. It's not the biggest deal anyway, because it's a one time deal and lasts under two minutes. It doesn't proceed a hard boss fight or anything like that.

>> No.6767341

>>6767236
The only thing I can think of is that they depict the seven sages as generic cloaked figures in the ALttP opening, but you can easily put that down as details of the myth being lost to time.

>> No.6767346
File: 151 KB, 550x720, 268x0w.png [View same] [iqdb] [saucenao] [google]
6767346

>>6767160
I miss Christian Link.

>> No.6767351

>>6767331
MGS came out the same exact year, banked much more on its cinematics than any Zelda ever did, and all cutscenes were skippable.

>> No.6767362

>>6767351
You said it yourself, they came out the same year. How long do you think these games were in production for? I distinctly remember Megaman Zero having really annoying unskippable cutscenes. There was a period for a while there, where not everyone was on the same page. It's forgivable.

>> No.6767369

>>6765885
They literally make you go through this same scene at least 4 times in a normal playthrough, its absolutely obnoxious.

>> No.6767373

>>6766074
This. What I wonder is why skippable cutscenes took so long to become the norm.

>> No.6767374

>>6767369
No they don't. Each time they show a different cut-scene and unveil a bit more of the story. Pretty sure it's only three times too.

>> No.6767379

>>6765887
True and redpilled. Ignore the Nintoddler tranny faggots.

>> No.6767380

>>6767373
Because the cutscenes were a selling point at the time. The idea people would even want to skip them didn't quite occur. It's like going to see a movie and asking for a skip scene button.

>> No.6767397

>>6767380
It isnt the same thing because you dont buy a video game to watch it, but to PLAY it, but I concede that at the time people were more fascinated about 3D cutscenes.

>> No.6767409

>>6767397
People literally did buy games to watch cutscenes back then. It was a huge selling point. FMV games were a thing.

>> No.6767414

>>6765887
You're probably a person incapable of appreciating complex art in film and literature if this literal children's toy is judged for having something not directly related to the central conflict and narrative. Honest to God, something like Mulholland Drive would give you an aneurysm.

>> No.6767420

>>6767414
It is directed to the central conflict though. It's the backstory of why everything is happening, and what people are fighting over. It's not superfluous material.

>> No.6767494

>>6767409
Well Im glad I didnt suffer from this type of autism then.

>> No.6767509

>>6767414
Cutscenes in games are like text scrolls or voice narration in cinema. Movies with good cinematography = games with good gameplay.

>> No.6767519

>>6766045
Same.

>> No.6768537

>>6765834
>It's an OP is a retard and everyone calls him out for it thread
One of the few good things about /vr/ is you don't have a bunch of false flag contrarians trying to defend these posts they know are stupid.

>> No.6769367

>>6767341
>The only thing I can think of is that they depict the seven sages as generic cloaked figures in the ALttP opening, but you can easily put that down as details of the myth being lost to time.
Yeah, said intro explicitly tells you "when these events were obscured by the mists of time and became legend..."
"Retcon" fags don't have an argument.

>> No.6769379

>>6766193
Literally everything is the same except with different names. Nintendo's been getting away with recycling ALttP's story for 25 years.

>> No.6769381

>>6767397
>you dont buy a video game to watch it, but to PLAY it,
Watching is part of playing. If that weren't the case everyone would just play classic Dungeons & Dragons using pencil and paper and video games wouldn't exist.

>> No.6769467

>>6769379
>Literally everything is the same except with different names.
Not really, no. The future in OoT wasn't much like the Dark World. People in the future weren't trapped there and they weren't transformed into random animals or monsters.
Ganondorf wasn't trapped in the future like Ganon was trapped in the Dark World.
Link from ALttP didn't have a bunch of friends and admirers from different lands. He just had an impersonal acquaintance with the maidens he freed who are all basically identical and interchangeable.
OoT Link actually knows all of the Sages from childhood with the borderline exception of Nabooru whom he does still meet as a child but after being an adult for a while and time travelling back for the Spirit Temple's first part.
You actually care about Saria, the nice girl next door you grew up with who's a romantic type into music and spending time communing with nature deep in the meadow.
You actually remember Darunia because he's an in your face Goron bro who does a one-man dance rave in reaction to your "hot beat" taught to you by Saria.
You actually build up a rapport with Ruto who starts out cold but reveals an affectionate side once you get past her stuffy royal facade.
You hang out with Malon at the farm, take care of lil Epona, and then get your own horse to ride around and shoot arrows with after saving adult her's future farm from the dickish Ingo who had stolen the place from her dad and was abusing her and the animals.
You learn about the secret society Impa belongs to and how this shadow government ingratiated with the royal family has kept Hyrule's seedy underbelly of Resident Evil shit under wraps and end up going through a demonic slaughter house to keep it from dragging Kakariko Village to Hell.
You get to sneak around a lesbian thief race's fortified compound and run through their death trap obstacle course to get the totally optional ice arrows.
tl;dr It had plenty of its own story and character.

>> No.6769475

>>6769467
Do you also write entire fan fictions about the stupid blood texture in the shadow temple by chance?

>> No.6769507

>>6769467
>You actually build up a raging hateboner for Ruto
ftfy

>> No.6769545
File: 1.17 MB, 1920x1080, Link_vs._Dead_Hand.png [View same] [iqdb] [saucenao] [google]
6769545

>>6769475
Zombies are fun, faggot. Was also a great setting to have illusions and invisible structures you need the lens of truth for. Made it a nice mini-horror level.

>> No.6769549
File: 211 KB, 801x602, 1594405613487.png [View same] [iqdb] [saucenao] [google]
6769549

ZELDA NIGGERS EAT DICKS LALALALALAL EAT PENIS YUM YUM YUM YUM

HEAR THAT?
SOUND OF MY DICK IN UR FUCKIN ASS BITCHHHH ZELDA NIGGERS SUCK NIGGER DICKSSSSSSSSS

>> No.6769650

>>6769467
Unironically based post

>> No.6769826
File: 2.63 MB, 480x360, Triforce Goddess Cutscene.webm [View same] [iqdb] [saucenao] [google]
6769826

>>6765834
the real question is why the game's text is so slow

>> No.6769870

>>6766045
Fuck that cuck ego.

>> No.6770354

>>6769826
Bad design

>> No.6772502

>>6765957
>Major's Mask is the only decent one of them
Stopped reading here

>> No.6773303

>>6769467
based as fuck anon. Keep up the good work.

>> No.6773413

>>6767369
The point was the degree to which certain parts of society know the story. First you get the general story most people hear, then the Royal Family's version, then the Sheikah's version that even the royalty don't know the full details of.

>> No.6773449

>>6765936
OoT has basically 0 load times. It does however have noticable fps slowdown on some things because the game straight up can't handle too many things happen at once.

>> No.6773464

>>6765965
Honestly the owl bothered me more than any other cutscene in the game

>> No.6773589

>>6767397
You have to understand that your mindset took a lot longer to settle in. The idea that even the average game was getting a story now really was something new and innovative in the industry, before that most games took the John Carmack approach.

>> No.6774229

>>6765887
Lore and world building are crucial to adventure fantasy games and media in general.
It sells the idea that you are in a different land, with its own history, customs and believes, it makes you want to explore this world and know more about the place.

People hold Zelda in a different light since it's so common and mainstream that its rules and lore are sort of ingrained to gaming culture.
But this cutscene set up the lore's framework of the franchise for like 20 years before Skyward Sword came out. The fact it remained relevant for so long is a testament that it at least did something right.

>> No.6774364

>>6765834
Tech demo.