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/vr/ - Retro Games


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File: 17 KB, 640x482, 1572807535177.png [View same] [iqdb] [saucenao] [google]
6751486 No.6751486 [Reply] [Original]

zniggy

>> No.6751489

>>6751486
NOPE

>> No.6751493
File: 16 KB, 638x402, 1573135895722.png [View same] [iqdb] [saucenao] [google]
6751493

>>6751489

>> No.6751594

>>6748267

NES port when?

>> No.6751625
File: 148 KB, 2048x1152, zniggy world map.png [View same] [iqdb] [saucenao] [google]
6751625

>>6751594
Would probably have to use a mapper. This seems like a bit much to fit into NROM when there's only a single graphics table (ie. 256 tiles). The Spectrum has more memory space than the NES (not much more, but it's a couple KB more) and it's all RAM instead of mostly ROM so things compress a bit better and you have a bit more leeway in how you can store data and also be able to save space with self-modifying code which could not be done with a ROM cartridge. On top of that, Z80 code is more compact than 6502 code. But you could have music and scroll the screens instead of flick screen and everything would be smoother and generally nicer-looking.

>> No.6751828
File: 3.31 MB, 2200x3139, znigee.jpg [View same] [iqdb] [saucenao] [google]
6751828

Is this project still a thing?

Here's my old box art I made from a previous thread. I did update the colours to be more vibrant.

>> No.6751859

Should I pronounce it as Zed-Niggy?

>> No.6751861

>>6751625
Why is it spelled with an 'e' in that rightmost part of the map?

>> No.6751882

>>6751861
shitty QC...you know, like a real Speccy game

>> No.6751890

>>6751859
how do you pronounce "zoo"?

>> No.6751895

>>6751828
I remember that and it's still great
Now I wonder what the back of the box looks like

>> No.6752098

>>6751625
>retardation
yikes

>> No.6753051

>>6752098
Sup, assembly language LARPer guy.

>> No.6753236

i'm still unsure if zniggy is real game or a /vr/ meme

>> No.6753435

>>6753236

It's both.

>> No.6753443

The guy used it as an exercise to teach himself Z80 asm or something to that effect.

>> No.6753476

>>6753051
Sup, kid who fails at larping as the assembly larper guy

>> No.6753484

>>6751486
Niggy

>> No.6753601

Game.
https://github.com/Tamamoball/Zniggy

>> No.6753659

>>6753601

That was pretty good. Like a JSWilly clone but with a better frame rate.

>> No.6754058

>>6751895
>Now I wonder what the back of the box looks like

I would assume that most Spectrum games came on tape cassette? I don't imagine cartridges would have been too common. What kind of requirements be listed on the box?

>> No.6754182

>>6751486
oy is this for the zed ex speccy?

>> No.6754949

>>6754182
sure as

>> No.6754956

>>6752098
>yikes
>>>/lgbt/

>> No.6755926

>>6754956
>btfo again
>project again
pottery

>> No.6756951

>>6753601
>Game.
>https://github.com/Tamamoball/Zniggy

How do I run this?

>> No.6756970

>>6756951
you assemble it with an assembler, then run the resulting binary on a zx spectrum (as hinted by the zx spectrum memory map comment block in the main file)
there's also a .tap file in there, which i assume is a cassette tape file which you could use with an emulator or another program to turn into actual audio to play directly into a zx spectrum, or record onto a cassette tape

>> No.6757013

>>6756970
>literal brainlet this it's fedora
cringe

>> No.6757102
File: 32 KB, 952x803, znigcover.png [View same] [iqdb] [saucenao] [google]
6757102

>>6756970
>there's also a .tap file in there, which i assume is a cassette tape file which you could use with an emulator or another program to turn into actual audio to play directly into a zx spectrum, or record onto a cassette tape

This worked. I am using Linux Mint as my OS, so I downloaded an emulator called Fuse. Running the .tap file in Fuse works fine.

I am also the guy that drew the box art above, I laughed when I saw it at the load screen in the game.

Here's the two different box art variations I did:

https://i.imgur.com/kzaDI8Y.png
https://i.imgur.com/LbP4unN.png

Some though the first image was a little too dark. So there was a re colouring with a moe "acide" colour scheme.

>> No.6757272
File: 7 KB, 886x675, gey.png [View same] [iqdb] [saucenao] [google]
6757272

Spectrum really gives me GameBoy vibes. Mostly in the graphics and audio. Must be the Z80 CPU.

>> No.6757301
File: 45 KB, 512x288, kaypro ii.jpg [View same] [iqdb] [saucenao] [google]
6757301

>>6757272
A CPU means nothing; you can attach literally anything you like to it. Great numbers of Z80s were just used in business computers with text screens.

>> No.6757317

>>6751625
The NES is a more inflexible system than the Spectrum in a number of ways. For example you have one fixed 256 bg tile set you can access at a time. With the Spectrum you can define as many tiles as you have memory for and you normally don't need to define alphanumeric ones as the ROM font can just be used.

>> No.6757330

>>6757317
strictly speaking, the Speccy has a bitmap screen and not tiles, but every 8x8 block has two colours it can use which results in the infamous colour clash.

>> No.6757339

>>6757272
Spectrum has almost 4 times as many colors.
Spectrum has color clashing.
Spectrum has a higher resolution.
Spectrum doesn't have a soundchip unless you get a later model.
Spectrum doesn't even have hardware sprites or scrolling...

In what way does it give you gameboy vibes?

>> No.6757341

>>6757272
More like an MSX minus hardware sprites.

>> No.6757623

>>6756970
zoom and yikes
Not necessarily in that order

>>6757102
>redditcringe
cringe

>> No.6757919

And it's the assembly language LARPer guy. Again.

>> No.6757936

I could have sworn an anon already did an NES version and even told me how to play it, but I don't remember how and not sure if saved that thread, which was probably deleted anyway.

>> No.6757949

>>6757936
if there was we would have heard of it

>> No.6758017

>>6757949
well anyway, neat if it could be done without a mapper but probably not. IIRC the game uses the entire 48k of memory in the Spectrum and the NES only has 44k once you combine the ROM, WRAM, and VRAM.

>> No.6758021

>>6757949
It happened. He even told me to use an obscure NES emulator.

>> No.6758059

hmm well you'd have to totally redo all the code for 6502. graphics less of an issue because the NES has the save H resolution as the Spectrum (lower V resolution though).

>> No.6758069

>>6758017
>>6758059
And 6502 code takes more space than Z80 code. If a guy did an NES port already it'd be interesting to see how it worked and if he had to go to using a mapper.

>> No.6758082

>>6758069
>And 6502 code takes more space than Z80 code

plus you can't use certain space-saving tricks on a ROM cartridge like self-modifying code.

>> No.6758121

>>6758017
I don't know how many unique tiles it has. It seems a lot of them are palette swaps, but IDK, I didn't count. You can only have 256 tiles without a mapper.

>> No.6758345

I haven't played Zniggy. Am I correct in understanding that it is a bad game created by bad people in order to make a bad joke about how some other people supposedly like bad games?

>> No.6758540

>>6752098
>>6754956
>>6755926
>>6757013
>>6757623
Why post at all if you're contributing literally nothing but hostility and encouraging spam?

>> No.6758725

>>6751890
Zed-oo, why do you ask?

>> No.6758869

>>6751486
cute shot

>> No.6759607

>>6758540
This isn't your safe space little zoomie.