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/vr/ - Retro Games


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File: 965 KB, 1613x1210, IMG_5861.jpg [View same] [iqdb] [saucenao] [google]
6739976 No.6739976 [Reply] [Original]

Imagine thinking composite video looks bad

>> No.6739980

Damn, if that’s composite, must be a really good crt

>> No.6739993

I don't have to imagine, it does look bad.

>> No.6740012
File: 943 KB, 1613x1210, IMG_5874.jpg [View same] [iqdb] [saucenao] [google]
6740012

>>6739980

>> No.6740013
File: 1.28 MB, 1613x1210, IMG_5858.jpg [View same] [iqdb] [saucenao] [google]
6740013

muh rainbow text

>> No.6740245
File: 3.08 MB, 3600x2679, how the developers intended .jpg [View same] [iqdb] [saucenao] [google]
6740245

>>6740012
gorgeous

>> No.6740295
File: 1.17 MB, 1280x720, soniccomposite.png [View same] [iqdb] [saucenao] [google]
6740295

>>6740245
Imagine looking at dither patterns instead of cool transparencies

>> No.6740298
File: 1.12 MB, 1280x720, eccocomposite.png [View same] [iqdb] [saucenao] [google]
6740298

>>6740295

>> No.6740302

>>6740295
Middle looks best

>> No.6740304
File: 2.92 MB, 640x488, compositefiler.webm [View same] [iqdb] [saucenao] [google]
6740304

>>6740302
lol

>> No.6740318

>>6740304
I'm sorry but composite is never worth it. You can produce transparencies out of it but the smudging and aberration is too extreme, it's never a good idea.

>> No.6740434

>>6740304
>Muh water
Everything else looks like shit

>> No.6740443
File: 251 KB, 542x390, Goodgraphics[1].png [View same] [iqdb] [saucenao] [google]
6740443

It's fine. I never understood why people get so hung up on graphics. Sure, it's nice when things look pretty, but long as I can tell what is going on, then I'm fine with it.

>> No.6740465

>>6740304
way to cherry pick the one instance where the ass tier quality does something that could be confused for developer intent

>> No.6740470
File: 268 KB, 1782x1380, sharks your way.jpg [View same] [iqdb] [saucenao] [google]
6740470

imagine hating something because you don't have it

>> No.6740472

>>6740443
>VIDEO
>GAMES

>> No.6740621 [DELETED] 
File: 3.54 MB, 4032x3024, RGB.jpg [View same] [iqdb] [saucenao] [google]
6740621

>>6739976

>> No.6740665

What the fuck did I use?

Pal. UK. We just plugged into the antenna port and there was a little box where you plugged your TV antenna into it to keep the TV channels connected too.

>> No.6740668

>>6739976
>>6740012
>>6740013
This is art

>> No.6740680

>>6739976
It might not be the best picture, but it's how I've played 3rd, 4th, 5th, and even 6th gen games. It just feels right.

>> No.6740762

>>6740668
What kind of CRT do you think that is?
Also which model genesis?

>> No.6740795

>>6740245
ah, just as the developer intended

>> No.6740814 [DELETED] 
File: 143 KB, 1114x1026, 70A90B8D-C039-4C8A-B006-8E6A26E055A4.jpg [View same] [iqdb] [saucenao] [google]
6740814

>>6740470
>imagine hating something because you don't have it

>> No.6740864
File: 453 KB, 474x379, giphy.gif [View same] [iqdb] [saucenao] [google]
6740864

>>6740304
>Emulation
>Dualshock

>> No.6740890

>>6739976
>>6740012
>>6740013
I'm gonna be honest with you guys.
I always see these extremely zoomed up pictures, where you can see the lines or squares or whatever and I have no idea how you can tell the picture quality from it.

Wouldn't a picture from normal viewing distance make more sense if you want to show off? How can you tell if a CRT is good or bad by looking at this? and does it matter if you don't play with your face stuck to the screen?

>> No.6740915

>>6740470
even europeasants hate 50hz, anon.

>> No.6740951

>>6739980
That’s what good comb filters do.

>> No.6740958

>>6740621
RF

>> No.6740960
File: 1.11 MB, 1613x1210, IMG_5855.jpg [View same] [iqdb] [saucenao] [google]
6740960

Here's some more

>> No.6741048
File: 415 KB, 1024x1024, rgbvcomposhit.jpg [View same] [iqdb] [saucenao] [google]
6741048

>>6740864

>> No.6741060

>>6741048
soul soulless
what was a muscular looking arm is now a bunch of lines

>> No.6741062
File: 3.34 MB, 4032x3024, IMG_0693 - Copy (2).jpg [View same] [iqdb] [saucenao] [google]
6741062

>>6741048

>> No.6741063

>>6741060
Cannot believe a human typed this

>> No.6741106

>>6739976
That's an LCD with a low quality shader, looks like GTU50 or some shit.

>> No.6741110

>>6741063
RGB makes things just look like blocky pixels

>> No.6741127

>>6740295
>>6740298
>>6740304
The Genesis made such wide use of composite artifacts that it's arguably the way the games are meant to look. Unfortunately the Genesis also has REALLY shitty composite compared to other consoles even beyond what makes these visual tricks possible.

>> No.6741130

>>6741110
bro they _are_ pixels

>> No.6741131

>>6741130
Only for emutrannies kek

>> No.6741141

>>6741131
No, they really are pixels. The system's raw output is pixels.

>> No.6741161

>>6741141
>The system's raw output is pixels.
Wrong. Analog output =/= pixels

>> No.6741162

>>6741161
They're just pixels anon. Are you okay?

>> No.6741173

>>6741162
They're literally not lmao. You have no clue what you're talking about.

>> No.6741194
File: 669 KB, 1402x792, 1985-Super-Mario-Bros-Art-Shigeru-Miyamoto-01.png [View same] [iqdb] [saucenao] [google]
6741194

>>6741173
They're pixels.

>> No.6741202

>>6741194
analog output isn't pixels
What the fuck do you not understand about this?

>> No.6741293

>>6741202
They're pixels.

>> No.6741295

>>6741293
You need to read more and post less.

>> No.6741307

>>6741295
But they're pixels.

>> No.6741347

>>6741048
>RGB
>soulful shading on his back giving him a muscular definition

>Composhit
>Soulless blur destroys all that detail and makes his back look as smooth as a baby's ass as a result

>> No.6741384
File: 2.25 MB, 1564x1564, RF vs COMP.jpg [View same] [iqdb] [saucenao] [google]
6741384

>> No.6741715

>>6741347
>definition
Lol composite gives the back a curve, the line just makes it look super pixelated

>> No.6741739

>>6739976
imagine being autistic about such negligible differences in displays.

>> No.6741878

>>6741127
The Mega Drive uses different video encoders between revisions, so the quality of the composite signal will vary greatly between different models.

It's a bit of a lottery trying to pick up a system with decent composite output. The quality of the RGB signal is standard across all revisions, so it does make more sense GENERALLY to go for RGB.

>> No.6741884

>>6739976

>>6739976
God Policenauts sucks! It's like a really bad Visual Novel. And I don't know, seriously, VN are like the easiest thing in the world to design. So when you design a bad one, that is remarkable.

Like the entire story of Policenaughts is not only a pixel hunt, but you basically have to try everything, and then try everything multiple times. So if you don't know this, like if you want to know about some photograph, you ask about the photograph, and she tells you something, and then you have to ask the same topic again. So that photograph entry can occur 3 or 4 times. And then you have to start from the beginning and try them all again because the third time might have opened something new up. And you have to exhaust every single option. ALL OF THEM. Before the game will let you move on. That is HORRIBLE.

It's not like an oldschool adventure game. Because in an adventure game you don't have to look at and inspect everything on the screen multiple times. You're just sitting there, desperately wanting to move on with the plot, and then you're stuck trying to inspect every little thing over and over again, and asking people the same questions over and over again. Ah it's bad. And when it finally gets exciting, it gets exciting for 20 seconds then you're right back at it.

Is the plot interesting? Not really. You know what the story is? It is 5% Blade Runner, 95% Lethal Weapon. It's straight up Riggs and Murtaugh. It's not even subtle. He rips off whole scenes. It's amazing.

>> No.6742137

>>6740245
This pic has too much SOUL for me

>> No.6742290
File: 143 KB, 1114x1026, EE519FDE-5FF8-48F7-848E-DEE569808AF1.jpg [View same] [iqdb] [saucenao] [google]
6742290

>>6740470
>imagine hating something because you don't have it

>> No.6742478

>>6742290
>no arguments just memes

>>6740915
>muh 50hz
Keep trying

>> No.6742540
File: 14 KB, 235x214, download.jpg [View same] [iqdb] [saucenao] [google]
6742540

>>6741884
>It's not like an oldschool adventure game. Because in an adventure game you don't have to look at and inspect everything on the screen multiple times. You're just sitting there, desperately wanting to move on with the plot, and then you're stuck trying to inspect every little thing over and over again, and asking people the same questions over and over again. Ah it's bad. And when it finally gets exciting, it gets exciting for 20 seconds then you're right back at it.

>> No.6742642

>>6740915
>>6742478
The thing that these idiots don't realize, is that it isn't 50hz that's the problem. It's lazy optimization from developers that's the problem.

Go and play both PAL & NTSC versions of Story of Thor/Beyond Oasis and then try to claim that 50hz is crap.

>> No.6742646

>>6742642
50hz can be optimized for games but it is crap for movies filmed at 24fps. 60hz systems have 3:2 pulldown as an option but 50hz has to speed up the movie by 4%

>> No.6742707

>>6742646
>strawmaning

>> No.6742713

>>6741106
Wrong

>> No.6742725

>>6742713
It's 100% an LCD.

>> No.6742770

>>6742707
The jankiness from converting a game to lower 25fps is pretty shit

>> No.6742843

>>6742707
How is that a strawman? Its a clear explanation of how 50hz handles some material differently and worse than 60hz.

>> No.6743078
File: 73 KB, 454x516, JANK JANK JANK.gif [View same] [iqdb] [saucenao] [google]
6743078

>>6742843
Because were talking about VIDEO GAMES and you began to talk about FILMS which in this case irrelevant to the discusion

>>6742770
>jank