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/vr/ - Retro Games


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6699218 No.6699218 [Reply] [Original]

Why is this game so hard?

>> No.6699219

git gud

>> No.6699225

>>6699219
this

>> No.6699260

>>6699218
Artificial longevity.
It's bullshit difficulty was so that you could get more playtime out of the game.

>> No.6699267

If the French are kicking your ass, that means you're at the bottom of the food chain

>> No.6699439

>>6699218
literal lack of play testing after the music level

>> No.6699456

>>6699267
ok jew

>> No.6699491

>>6699218
It's European extreme, baby

>> No.6699828
File: 2 KB, 125x125, 1587848917148s.jpg [View same] [iqdb] [saucenao] [google]
6699828

>>6699218
i could never get past the music level as a kid.
looked and sounded nice though IMO

>> No.6699835

>>6699828
Completing the levels is not that hard. Some are tricky, but I beat them all after a few tries. The real challenge is collecting all the cages.

>> No.6699893

>>6699218
I think the better question is why every port of this game after the Saturn one is based off the shitty DOS version.

>> No.6700174

The worst part isn't the difficulty, but that it's often playing this really peaceful or joyous music, so it feels like it's mocking you.

>> No.6700282
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6700282

>>6699835
as a child?
fair play

>> No.6700286

>>6699893
The most likely scenario is that Ubisoft only preserved the source code for the DOS version.

>> No.6700416

>>6699893
whats the difference anyway?

>> No.6700451

>>6700416
Not him. Cage locations. There are also several releases that removed music tracks and the movie intro.

>> No.6700453

>>6700416
For some reason the background music goes through all the tracks of a world instead of only playing the one for the current stage and there are some palette issues.
For example Bzzit and Moskito ended up with the same color. resulting in people wondering why that gnat you fought and turned into your friend suddenly wants you dead again because they never knew that they were supposed to be two different characters.

>> No.6700459

>>6699218
Because you lack the skill required to properly enjoy it.

>> No.6700501

>>6699218
different era and made for hard to code for systems

>> No.6703096
File: 157 KB, 1440x810, jungle1-ezinfgfz.png [View same] [iqdb] [saucenao] [google]
6703096

reminder to play Redemption
https://gamejolt.com/games/raymanredemption/340532

>> No.6703136

I don't get the appeal of this character or series.
Rabbids seem pretty fun though.

>> No.6703223

>>6699218
Devs literally never playtested it.

>> No.6703268

>>6699456
>implying Frankoids aren't crypto-Semites

stay mad forever, crepe-eating faguette

>> No.6703917

>>6699218
feels like a european amiga game

>> No.6704937
File: 50 KB, 316x200, Fork_hitbox.png [View same] [iqdb] [saucenao] [google]
6704937

The real difficulty of the game lies in the garbage hitboxes. Those spikes and other traps that you had to dodge perfectly but the hitboxes were designed with the sole purpose to fuck you over.

>> No.6705796

>>6703136
Rabbids is an ultragay spinoff.

>> No.6705808

Made by euros. Also zero playtesting. I've beaten it but needed to use the 99 live code, and once I found out about the development, everything made sense. It sucks dick.

>> No.6707469

It's good though

>> No.6707472

>>6707469
'no'

>> No.6708464

>>6700453
Fuck I never knew that. I always thought it was fucked up how you had to beat up the mosquito again later.

>> No.6708465

>>6705796
Yeah well guess who's still getting games.

>> No.6708473

>>6699260
t. based cerebral palsy chad

>> No.6708705
File: 217 KB, 1280x720, ruff.jpg [View same] [iqdb] [saucenao] [google]
6708705

>>6703917
Not at all.